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Arcana/RAM map: Difference between revisions
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(Data rush! Added what I have for the RAM map.) |
(Expanded on several stats and elaborated on equipped weapon vs weapon inventory.) |
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(13 intermediate revisions by 4 users not shown) | |||
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{{rammap|game=Arcana}} | {{rammap|game=Arcana}} | ||
(Back to [[Arcana|Main page]]) | |||
: The list corresponds to RAM variables used by the game engine. They are generally accessed by LDA and STA instructions. | |||
: | ==Main Loop== | ||
* $1049: Pointer to indirect function calls (JMP [$1049]) | |||
* $1E10: Event pointer, used for reading most of the game's code (LDA [$10]) (long ptr) | |||
* $1E14: Event pointer stack, stores return addresses during function calls | |||
==Temporary Arrays== | |||
Typically these are accessed i.e. LDA $09C7,x where the x register is determined at runtime. | |||
* $0643-065B: Enemies in battle (Enemy ID + 18), set to FFFF when killed | |||
* $09A3-09BB: ?? | |||
* $09C7-09DF: Miscellaneous return values (i.e. type of treasure contents, item/spell/enemy chosen) | |||
* $09EB-0A03: Current selection (Attacker ID, caster ID, whose turn is it etc) | |||
* $0A0F-0A27: Target (ID being attacked, treasure chest being opened) | |||
* $0B9F,x: Stores function results (0=failure) | |||
* $0CB3,x: Stores function results (0=failure) | |||
==Battle== | ==Battle== | ||
* $0A87-$0A8E: Current selected battle command (2 bytes per character) | * $0A87-$0A8E: Current selected battle command (2 bytes per character) | ||
** #$0001: Main menu | ** #$0001: Main menu | ||
Line 12: | Line 25: | ||
** #$0005: Weapons | ** #$0005: Weapons | ||
** #$0008: Attack | ** #$0008: Attack | ||
* $1121: Attacker | |||
* $1123: Target | |||
* $1127: Spell ID | |||
* $11C1: Battle state (00=not fighting/can move, 02=battle poses, ) | |||
* $11C3: Status/Condition (a series of words in the order: Rooks, Spirit, Guest1, Guest2, Enemies 1-8) | |||
** Odd byte: | |||
*** #$00: Satisfactory | |||
*** #$01: Deceased | |||
*** #$02: Not Here | |||
*** #$03: Paralyzed | |||
*** #$04: Petrified | |||
*** #$05: Confused | |||
*** #$06: Sleeping | |||
** Even byte: #$01 indicates a party member | |||
* $11F3-11FA: Order that spells hit the party (2 bytes per character) | * $11F3-11FA: Order that spells hit the party (2 bytes per character) | ||
** #$0000: Upper left | ** #$0000: Upper left | ||
Line 18: | Line 45: | ||
** #$0003: Lower right | ** #$0003: Lower right | ||
* $120B: Rooks' Element | * $120B: Rooks' [[Arcana:Mechanics|Element/Race]] | ||
* $120D: Spirit's Element | * $120D: Spirit's [[Arcana:Mechanics|Element/Race]] | ||
* $120F: Guest1's Element | * $120F: Guest1's [[Arcana:Mechanics|Element/Race]] | ||
* $ | * $1211: Guest2's [[Arcana:Mechanics|Element/Race]] | ||
* $1213: Enemy1's [[Arcana:Mechanics|Element/Race]] | |||
* $1215: Enemy2's [[Arcana:Mechanics|Element/Race]] | |||
* $1217: Enemy3's [[Arcana:Mechanics|Element/Race]] | |||
* $1219: Enemy4's [[Arcana:Mechanics|Element/Race]] | |||
* $121B: Enemy5's [[Arcana:Mechanics|Element/Race]] | |||
* $121D: Enemy6's [[Arcana:Mechanics|Element/Race]] | |||
* $121F: Enemy7's [[Arcana:Mechanics|Element/Race]] | |||
* $1221: Enemy8's [[Arcana:Mechanics|Element/Race]] | |||
* $1223: Rooks' Strength | * $1223: Rooks' Strength | ||
* $1225: Spirit's Strength | * $1225: Spirit's Strength | ||
* $1227: Guest1's Strength | * $1227: Guest1's Strength | ||
* $1229: Guest2's Strength | * $1229: Guest2's Strength | ||
* $123B: Rooks' Intelligence (reduces magic damage taken) | * $122B: Enemy1's Strength | ||
* $122D: Enemy2's Strength | |||
* $122F: Enemy3's Strength | |||
* $1231: Enemy4's Strength | |||
* $1233: Enemy5's Strength | |||
* $1235: Enemy6's Strength | |||
* $1237: Enemy7's Strength | |||
* $1239: Enemy8's Strength | |||
* $123B: Rooks' Intelligence (reduces magic damage taken, increases magic damage, affects magic evade) | |||
* $123D: Spirit's Intelligence | * $123D: Spirit's Intelligence | ||
* $123F: Guest1's Intelligence | * $123F: Guest1's Intelligence | ||
* $1241: Guest2's Intelligence | * $1241: Guest2's Intelligence | ||
* $1243 | * $1243: Enemy1's Intelligence | ||
* $1245: Enemy2's Intelligence | |||
* $1247: Enemy3's Intelligence | |||
* $1249: Enemy4's Intelligence | |||
* $124B: Enemy5's Intelligence | |||
* $124D: Enemy6's Intelligence | |||
* $124F: Enemy7's Intelligence | |||
* $1251: Enemy8's Intelligence | |||
* $1253: Rooks' Endurance (reduces physical damage taken) | * $1253: Rooks' Endurance (reduces physical damage taken) | ||
* $1255: Spirit's Endurance | * $1255: Spirit's Endurance | ||
* $1257: Guest1's Endurance | * $1257: Guest1's Endurance | ||
* $1259: Guest2's Endurance | * $1259: Guest2's Endurance | ||
* $126B: Rooks' Alertness (affects accuracy and | * $125B: Enemy1's Endurance | ||
* $125D: Enemy2's Endurance | |||
* $125F: Enemy3's Endurance | |||
* $1261: Enemy4's Endurance | |||
* $1263: Enemy5's Endurance | |||
* $1265: Enemy6's Endurance | |||
* $1267: Enemy7's Endurance | |||
* $1269: Enemy8's Endurance | |||
* $126B: Rooks' Alertness (affects accuracy, evasion, critical hits and chance for extra turn) | |||
* $126D: Spirit's Alertness | * $126D: Spirit's Alertness | ||
* $126F: Guest1's Alertness | * $126F: Guest1's Alertness | ||
* $1271: Guest2's Alertness | * $1271: Guest2's Alertness | ||
* $1273: Enemy1's Alertness | |||
* $ | * $1275: Enemy2's Alertness | ||
** | * $1277: Enemy3's Alertness | ||
** Equipped by flags: | * $1279: Enemy4's Alertness | ||
** #$00: Rooks | * $127B: Enemy5's Alertness | ||
** #$05: Teefa | * $127D: Enemy6's Alertness | ||
** #$06: Salah | * $127F: Enemy7's Alertness | ||
** #$07: Darwin | * $1281: Enemy8's Alertness | ||
** #$08: Axs | * $1283: Equipped weapon, Rooks | ||
** This actually affects your stats. | |||
** Two bytes each, in order of Rooks, Spirit, Guest 1 and Guest 2. | |||
*** [[Arcana:Equipment|item ID]] / "Equipped by" flag | |||
** "Equipped by" flags: | |||
*** #$00: Rooks | |||
*** #$05: Teefa | |||
*** #$06: Salah | |||
*** #$07: Darwin | |||
*** #$08: Axs | |||
* $1285: Equipped weapon, Spirit (unused) | |||
* $1287: Equipped weapon, Guest1 | |||
* $1289: Equipped weapon, Guest2 | |||
* $128B: Equipped weapon, Enemy1 (affects their attack animation) | |||
* $128D: Equipped weapon, Enemy2 | |||
* $128F: Equipped weapon, Enemy3 | |||
* $1291: Equipped weapon, Enemy4 | |||
* $1293: Equipped weapon, Enemy5 | |||
* $1295: Equipped weapon, Enemy6 | |||
* $1297: Equipped weapon, Enemy7 | |||
* $1299: Equipped weapon, Enemy8 | |||
* $129B: Equipped armor, Rooks | |||
* $129D: Equipped armor, Spirit (unused) | |||
* $129F: Equipped armor, Guest1 | |||
* $12A1: Equipped armor, Guest2 | |||
* $12A3: Equipped armor, Enemy1 (affects their defense) | |||
* $12A5: Equipped armor, Enemy2 | |||
* $12A7: Equipped armor, Enemy3 | |||
* $12A9: Equipped armor, Enemy4 | |||
* $12AB: Equipped armor, Enemy5 | |||
* $12AD: Equipped armor, Enemy6 | |||
* $12AF: Equipped armor, Enemy7 | |||
* $12B1: Equipped armor, Enemy8 | |||
* $12B3: Equipped amulet, Rooks | |||
* $12B5: Equipped amulet, Spirit (unused) | |||
* $12B7: Equipped amulet, Guest1 | |||
* $12B9: Equipped amulet, Guest2 | |||
* $12BB: Equipped amulet, Enemy1 (probably affects defense and magic defense) | |||
* $12BD: Equipped amulet, Enemy2 | |||
* $12BF: Equipped amulet, Enemy3 | |||
* $12C1: Equipped amulet, Enemy4 | |||
* $12C3: Equipped amulet, Enemy5 | |||
* $12C5: Equipped amulet, Enemy6 | |||
* $12C7: Equipped amulet, Enemy7 | |||
* $12C9: Equipped amulet, Enemy8 | |||
* $12CB: Equipped ring, Rooks (unused) | |||
* $12CD: Equipped ring, Spirit (unused) | |||
* $12CF: Equipped ring, Guest1 (unused) | |||
* $12D1: Equipped ring, Guest2 (unused) | |||
* $12D3: Equipped ring, Enemy1 (unused) | |||
* $12D5: Equipped ring, Enemy2 (unused) | |||
* $12D7: Equipped ring, Enemy3 (unused) | |||
* $12D9: Equipped ring, Enemy4 (unused) | |||
* $12DB: Equipped ring, Enemy5 (unused) | |||
* $12DD: Equipped ring, Enemy6 (unused) | |||
* $12DF: Equipped ring, Enemy7 (unused) | |||
* $12E1: Equipped ring, Enemy8 (unused) | |||
* $12E3: Accuracy modifier (concerns Acc. Increase All and Accuracy Impair) | * $12E3: Accuracy modifier (concerns Acc. Increase All and Accuracy Impair) | ||
** There are 3 possible states: StatDown, Normal and StatUp. StatUp and StatDown cancel each other out. | ** There are 3 possible states: StatDown, Normal and StatUp. StatUp and StatDown cancel each other out. | ||
** #$01: Rooks' accuracy up | ** Byte values are as follows: | ||
** #$04: Spirit's accuracy up | *** #$01: Rooks' accuracy up | ||
** #$10: Guest1's accuracy up | *** #$04: Spirit's accuracy up | ||
** #$40: Guest2's accuracy up | *** #$10: Guest1's accuracy up | ||
** #$02: Rooks' accuracy down | *** #$40: Guest2's accuracy up | ||
** #$08: Spirit's accuracy down | *** #$02: Rooks' accuracy down | ||
** #$20: Guest1's accuracy down | *** #$08: Spirit's accuracy down | ||
** #$80: Guest2's accuracy down | *** #$20: Guest1's accuracy down | ||
*** #$80: Guest2's accuracy down | |||
* $12E5: Accuracy modifier (enemies) | |||
* $12E7: Evasion modifier (concerns Dodge All and Offense Impair) (same flags) | * $12E7: Evasion modifier (concerns Dodge All and Offense Impair) (same flags) | ||
* $12E9: Evasion modifier (enemies) | |||
* $12EB: Attack modifier (concerns Stomp All and Attack Impair) (same flags) | * $12EB: Attack modifier (concerns Stomp All and Attack Impair) (same flags) | ||
* $12ED: Attack modifier (enemies) | |||
* $12EF: Defense modifier (concerns Wall All and Defense Impair) (same flags) | * $12EF: Defense modifier (concerns Wall All and Defense Impair) (same flags) | ||
* $12F1: Defense modifier (enemies) | |||
* $12F3: HP, Rooks | * $12F3: Current HP, Rooks | ||
* $12F5: HP, Spirit | * $12F5: Current HP, Spirit | ||
* $12F7: HP, Guest1 | * $12F7: Current HP, Guest1 | ||
* $12F9: HP, Guest2 | * $12F9: Current HP, Guest2 | ||
* $1323: MP, Rooks | * $12FB: Current HP, Enemy1 | ||
* $1325: MP, Spirit | * $12FD: Current HP, Enemy2 | ||
* $1327: MP, Guest1 | * $12FF: Current HP, Enemy3 | ||
* $1329: MP, Guest2 | * $1301: Current HP, Enemy4 | ||
* $1303: Current HP, Enemy5 | |||
* $1305: Current HP, Enemy6 | |||
* $1307: Current HP, Enemy7 | |||
* $1309: Current HP, Enemy8 | |||
* $130B: Copy of Current HP, Rooks | |||
* $130D: Copy of Current HP, Spirit | |||
* $130F: Copy of Current HP, Guest1 | |||
* $1311: Copy of Current HP, Guest2 | |||
* $1313: Copy of Current HP, Enemy1 | |||
* $1315: Copy of Current HP, Enemy2 | |||
* $1317: Copy of Current HP, Enemy3 | |||
* $1319: Copy of Current HP, Enemy4 | |||
* $131B: Copy of Current HP, Enemy5 | |||
* $131D: Copy of Current HP, Enemy6 | |||
* $131F: Copy of Current HP, Enemy7 | |||
* $1321: Copy of Current HP, Enemy8 | |||
* $1323: Current MP (Magic Points), Rooks | |||
* $1325: Current MP, Spirit | |||
* $1327: Current MP, Guest1 | |||
* $1329: Current MP, Guest2 | |||
* $132B: Current MP, Enemy1 (Enemies don't actually use MP, so these values just stay at 5555) | |||
* $132D: Current MP, Enemy2 | |||
* $132F: Current MP, Enemy3 | |||
* $1331: Current MP, Enemy4 | |||
* $1333: Current MP, Enemy5 | |||
* $1335: Current MP, Enemy6 | |||
* $1337: Current MP, Enemy7 | |||
* $1339: Current MP, Enemy8 | |||
* $133B: Copy of Current MP (Magic Points), Rooks | |||
* $133D: Copy of Current MP, Spirit | |||
* $133F: Copy of Current MP, Guest1 | |||
* $1341: Copy of Current MP, Guest2 | |||
* $1343: Copy of Current MP, Enemy1 (Enemies don't actually use MP, so these values just stay at 5555) | |||
* $1345: Copy of Current MP, Enemy2 | |||
* $1347: Copy of Current MP, Enemy3 | |||
* $1349: Copy of Current MP, Enemy4 | |||
* $134B: Copy of Current MP, Enemy5 | |||
* $134D: Copy of Current MP, Enemy6 | |||
* $134F: Copy of Current MP, Enemy7 | |||
* $1351: Copy of Current MP, Enemy8 | |||
* $1353: Current HP, Sylph | |||
* $1355: Current HP, Dao | |||
* $1357: Current HP, Marid | |||
* $1359: Current HP, Efrite | |||
* $135B: Current MP, Sylph | |||
* $135D: Current MP, Dao | |||
* $135F: Current MP, Marid | |||
* $1361: Current MP, Efrite | |||
* $1363: EXP to next level, Rooks | |||
* $1365: EXP to next level, Spirit (Unused? Seems to stay at 0258) | |||
* $1367: EXP to next level, Guest1 | |||
* $1369: EXP to next level, Guest2 | |||
* $136B: EXP award, Enemy1 (The EXP you get for beating this enemy. Unclaimed enemy slots are FFFF) | |||
* $136D: EXP award, Enemy2 | |||
* $136F: EXP award, Enemy3 | |||
* $1371: EXP award, Enemy4 | |||
* $1373: EXP award, Enemy5 | |||
* $1375: EXP award, Enemy6 | |||
* $1377: EXP award, Enemy7 | |||
* $1379: EXP award, Enemy8 | |||
* $137B: Level, Rooks | |||
* $137D: Level, Spirit (Shares Rooks' level) | |||
* $137F: Level, Guest1 | |||
* $1381: Level, Guest2 | |||
* $1383: Level, Enemy1 (Affects run chance) | |||
* $1385: Level, Enemy2 | |||
* $1387: Level, Enemy3 | |||
* $1389: Level, Enemy4 | |||
* $138B: Level, Enemy5 | |||
* $138D: Level, Enemy6 | |||
* $138F: Level, Enemy7 | |||
* $1391: Level, Enemy8 | |||
* $1393: Max HP, Rooks | * $1393: Max HP, Rooks | ||
* $1395: Max HP, Spirit | * $1395: Max HP, Spirit | ||
* $1397: Max HP, Guest1 | * $1397: Max HP, Guest1 | ||
* $1399: Max HP, Guest2 | * $1399: Max HP, Guest2 | ||
** (Next byte is Rooks' Max MP -> Enemies have no max HP/MP stat) | |||
* $139B: Max MP, Rooks | * $139B: Max MP, Rooks | ||
* $139D: Max MP, Spirit | * $139D: Max MP, Spirit | ||
* $139F: Max MP, Guest1 | * $139F: Max MP, Guest1 | ||
* $13A1: Max MP, Guest2 | * $13A1: Max MP, Guest2 | ||
* $13A3: Temp EXP (A running total collected through battle) | |||
* $13A5: Temp GP | |||
* $13A7: Spirits not owned (Bit flags: xxxx EMDS) (Example: 6 -> 0110 -> missing Marid/Dao) | |||
* $13A9: Card inventory (Two bytes each, eight entries) | |||
** ([[Arcana:Equipment|item ID]] / quantity) | |||
* $13B9: Item inventory (Two bytes each, 48 entries) | |||
** ([[Arcana:Equipment|item ID]] / quantity) | |||
* $1419: Equipment inventory (Two bytes each, 48 entries) | |||
** Doesn't affect your stats, just tracks whose name is next to which equipment. | |||
** ([[Arcana:Equipment|item ID]] / quantity) | |||
* $1459: Rooks' spell list (Two bytes each, 32 entries) | |||
* $1499: Spirit's spell list (Two bytes each, 32 entries?) | |||
* $14D9: Guest1's spell list (Two bytes each, 32 entries?) | |||
* $1519: Guest2's spell list (Two bytes each, 32 entries?) | |||
* $1559: Current GP | |||
* $155B: Current party (Two bytes each) | |||
** #$00: Rooks | |||
** #$01: Sylph | |||
** #$02: Marid | |||
** #$03: Dao | |||
** #$04: Efrite | |||
** #$05: Teefa | |||
** #$06: Salah | |||
** #$07: Darwin | |||
** #$08: Axs | |||
** #$09: (Empty slot) | |||
==Inventory== | ==Inventory== | ||
Line 109: | Line 325: | ||
** #$10: Moon Oil | ** #$10: Moon Oil | ||
** #$11: Enchanted Jewel (dummied) | ** #$11: Enchanted Jewel (dummied) | ||
* $ | * $1419–1458: [[Arcana:Equipment|Equipment]] inventory (2 bytes per slot, $20 slots: ID then Equipped By) | ||
** Equipped by flags: | ** Equipped by flags: | ||
** #$00: Rooks | ** #$00: Rooks | ||
Line 119: | Line 335: | ||
==Actors Continued== | ==Actors Continued== | ||
* $ | * $1459–$1398: Rooks' spell list (2 bytes per entry, [[Arcana:Spells|Spell ID]] followed by #$00) | ||
* $ | * $1499–14D8: Spirit's spell list | ||
* $14D9-1518: Guest1's spell list | * $14D9-1518: Guest1's spell list | ||
* $ | * $1519–1558: Guest2's spell list | ||
* $155D: Active spirit | * $155D: Active spirit | ||
** $01: Sylph | ** $01: Sylph | ||
Line 138: | Line 354: | ||
==Miscellaneous== | ==Miscellaneous== | ||
* $ | * $0624-$0626: Active spirit's HP (Format: BCD) | ||
* $16F7: X position | * $062D: Offset*2 used with $11F3 | ||
* $16F9: Y position | * $06F9: X position of cursor | ||
* $16FB: | * $071D: Y position of cursor | ||
* $09CB: Turn status (02: not turning, 00: turning left, 01: turning right) | |||
* $0A7F: Compass heading (00: N, 02: NE, 04: E, 06: SE... 0E: NW) (Tracks diagonals unlike $16FB) | |||
* $105A: Caches which H-DMA channels to run | |||
* $1064: Current music | |||
* $1066: Current sfx | |||
* $10EB-C: ASCII values for number being displayed | |||
* $1123: Used for asm x offsets | |||
* $11B5: Tracks progress in intro crawl | |||
* $11B9: Current page# in item list | |||
* $1573: ?? (Checked before changing music) | |||
* $1577: Window color (Bit depth: 0BBB B0GG GG0R RRR0) | |||
* $1579: Encounter related | |||
* $157B: Graphics related | |||
* $1580–16DF: Current display buffer | |||
** For spells, names are preceded by 06 0D (white) if usable and 06 0E (grayed) if not. | |||
* $16DB: Temp var (Attack power, battle damage, ) | |||
* $16DD: Temp var (Defense power) | |||
* $16F3: #$01 if in motion, #$00 if standing still | |||
* $16F5: Current floor tile value | |||
* $16F7: Dungeon X position | |||
* $16F9: Dungeon Y position | |||
* $16FB: Current direction (#$00 North, #$02 East, #$04 South, #$06 West) | |||
* $16FD: Related to random encounters (usually 0) | |||
* $16FF: Map progress | |||
* $17BF: Map progress (mirror) | |||
* $1885: Shop selection (i.e. Card shop uses values 0-6) | |||
* $1895: Torn spirits (4 entries, 2b each: Sylph = 2) | |||
* $18C5: Spell type | |||
* $18C9: Temp MP | |||
* $18CD: Current Chapter # (01-05) | |||
* $18CF: Weather fx (Used in the intro) | |||
* $18D5: Stage select counter (adds 2 for every correct button press until $1C) | |||
* $18D7: Encounter layout (long ptr) | |||
* $18DA: Encounter enemy list (long ptr) | |||
* $18DF: Bosses defeated? (0=Ch2 start, 1=Cyclops killed) | |||
* $18E1: Temp var for Boss encounter (6 = Cyclops) | |||
* $18E3-$18E8: Treasure chest flags (each chest has its own bit) | * $18E3-$18E8: Treasure chest flags (each chest has its own bit) | ||
* $18F3: Decompression entry (long ptr) | |||
* $18F8: Decompression start (long ptr) | |||
* $18FF: Event pointer | |||
** 05: Started Chapter 2 | |||
** 0A: Started Chapter 3 | |||
** 0E: Started Chapter 4 | |||
** 18: Started Chapter 5 | |||
{{Internal Data}} |
Latest revision as of 17:16, 12 August 2024
(Back to Main page)
- The list corresponds to RAM variables used by the game engine. They are generally accessed by LDA and STA instructions.
Main Loop
- $1049: Pointer to indirect function calls (JMP [$1049])
- $1E10: Event pointer, used for reading most of the game's code (LDA [$10]) (long ptr)
- $1E14: Event pointer stack, stores return addresses during function calls
Temporary Arrays
Typically these are accessed i.e. LDA $09C7,x where the x register is determined at runtime.
- $0643-065B: Enemies in battle (Enemy ID + 18), set to FFFF when killed
- $09A3-09BB: ??
- $09C7-09DF: Miscellaneous return values (i.e. type of treasure contents, item/spell/enemy chosen)
- $09EB-0A03: Current selection (Attacker ID, caster ID, whose turn is it etc)
- $0A0F-0A27: Target (ID being attacked, treasure chest being opened)
- $0B9F,x: Stores function results (0=failure)
- $0CB3,x: Stores function results (0=failure)
Battle
- $0A87-$0A8E: Current selected battle command (2 bytes per character)
- #$0001: Main menu
- #$0003: Items/Magic
- #$0004: Cards
- #$0005: Weapons
- #$0008: Attack
- $1121: Attacker
- $1123: Target
- $1127: Spell ID
- $11C1: Battle state (00=not fighting/can move, 02=battle poses, )
- $11C3: Status/Condition (a series of words in the order: Rooks, Spirit, Guest1, Guest2, Enemies 1-8)
- Odd byte:
- #$00: Satisfactory
- #$01: Deceased
- #$02: Not Here
- #$03: Paralyzed
- #$04: Petrified
- #$05: Confused
- #$06: Sleeping
- Even byte: #$01 indicates a party member
- Odd byte:
- $11F3-11FA: Order that spells hit the party (2 bytes per character)
- #$0000: Upper left
- #$0001: Upper right
- #$0002: Lower left
- #$0003: Lower right
- $120B: Rooks' Element/Race
- $120D: Spirit's Element/Race
- $120F: Guest1's Element/Race
- $1211: Guest2's Element/Race
- $1213: Enemy1's Element/Race
- $1215: Enemy2's Element/Race
- $1217: Enemy3's Element/Race
- $1219: Enemy4's Element/Race
- $121B: Enemy5's Element/Race
- $121D: Enemy6's Element/Race
- $121F: Enemy7's Element/Race
- $1221: Enemy8's Element/Race
- $1223: Rooks' Strength
- $1225: Spirit's Strength
- $1227: Guest1's Strength
- $1229: Guest2's Strength
- $122B: Enemy1's Strength
- $122D: Enemy2's Strength
- $122F: Enemy3's Strength
- $1231: Enemy4's Strength
- $1233: Enemy5's Strength
- $1235: Enemy6's Strength
- $1237: Enemy7's Strength
- $1239: Enemy8's Strength
- $123B: Rooks' Intelligence (reduces magic damage taken, increases magic damage, affects magic evade)
- $123D: Spirit's Intelligence
- $123F: Guest1's Intelligence
- $1241: Guest2's Intelligence
- $1243: Enemy1's Intelligence
- $1245: Enemy2's Intelligence
- $1247: Enemy3's Intelligence
- $1249: Enemy4's Intelligence
- $124B: Enemy5's Intelligence
- $124D: Enemy6's Intelligence
- $124F: Enemy7's Intelligence
- $1251: Enemy8's Intelligence
- $1253: Rooks' Endurance (reduces physical damage taken)
- $1255: Spirit's Endurance
- $1257: Guest1's Endurance
- $1259: Guest2's Endurance
- $125B: Enemy1's Endurance
- $125D: Enemy2's Endurance
- $125F: Enemy3's Endurance
- $1261: Enemy4's Endurance
- $1263: Enemy5's Endurance
- $1265: Enemy6's Endurance
- $1267: Enemy7's Endurance
- $1269: Enemy8's Endurance
- $126B: Rooks' Alertness (affects accuracy, evasion, critical hits and chance for extra turn)
- $126D: Spirit's Alertness
- $126F: Guest1's Alertness
- $1271: Guest2's Alertness
- $1273: Enemy1's Alertness
- $1275: Enemy2's Alertness
- $1277: Enemy3's Alertness
- $1279: Enemy4's Alertness
- $127B: Enemy5's Alertness
- $127D: Enemy6's Alertness
- $127F: Enemy7's Alertness
- $1281: Enemy8's Alertness
- $1283: Equipped weapon, Rooks
- This actually affects your stats.
- Two bytes each, in order of Rooks, Spirit, Guest 1 and Guest 2.
- item ID / "Equipped by" flag
- "Equipped by" flags:
- #$00: Rooks
- #$05: Teefa
- #$06: Salah
- #$07: Darwin
- #$08: Axs
- $1285: Equipped weapon, Spirit (unused)
- $1287: Equipped weapon, Guest1
- $1289: Equipped weapon, Guest2
- $128B: Equipped weapon, Enemy1 (affects their attack animation)
- $128D: Equipped weapon, Enemy2
- $128F: Equipped weapon, Enemy3
- $1291: Equipped weapon, Enemy4
- $1293: Equipped weapon, Enemy5
- $1295: Equipped weapon, Enemy6
- $1297: Equipped weapon, Enemy7
- $1299: Equipped weapon, Enemy8
- $129B: Equipped armor, Rooks
- $129D: Equipped armor, Spirit (unused)
- $129F: Equipped armor, Guest1
- $12A1: Equipped armor, Guest2
- $12A3: Equipped armor, Enemy1 (affects their defense)
- $12A5: Equipped armor, Enemy2
- $12A7: Equipped armor, Enemy3
- $12A9: Equipped armor, Enemy4
- $12AB: Equipped armor, Enemy5
- $12AD: Equipped armor, Enemy6
- $12AF: Equipped armor, Enemy7
- $12B1: Equipped armor, Enemy8
- $12B3: Equipped amulet, Rooks
- $12B5: Equipped amulet, Spirit (unused)
- $12B7: Equipped amulet, Guest1
- $12B9: Equipped amulet, Guest2
- $12BB: Equipped amulet, Enemy1 (probably affects defense and magic defense)
- $12BD: Equipped amulet, Enemy2
- $12BF: Equipped amulet, Enemy3
- $12C1: Equipped amulet, Enemy4
- $12C3: Equipped amulet, Enemy5
- $12C5: Equipped amulet, Enemy6
- $12C7: Equipped amulet, Enemy7
- $12C9: Equipped amulet, Enemy8
- $12CB: Equipped ring, Rooks (unused)
- $12CD: Equipped ring, Spirit (unused)
- $12CF: Equipped ring, Guest1 (unused)
- $12D1: Equipped ring, Guest2 (unused)
- $12D3: Equipped ring, Enemy1 (unused)
- $12D5: Equipped ring, Enemy2 (unused)
- $12D7: Equipped ring, Enemy3 (unused)
- $12D9: Equipped ring, Enemy4 (unused)
- $12DB: Equipped ring, Enemy5 (unused)
- $12DD: Equipped ring, Enemy6 (unused)
- $12DF: Equipped ring, Enemy7 (unused)
- $12E1: Equipped ring, Enemy8 (unused)
- $12E3: Accuracy modifier (concerns Acc. Increase All and Accuracy Impair)
- There are 3 possible states: StatDown, Normal and StatUp. StatUp and StatDown cancel each other out.
- Byte values are as follows:
- #$01: Rooks' accuracy up
- #$04: Spirit's accuracy up
- #$10: Guest1's accuracy up
- #$40: Guest2's accuracy up
- #$02: Rooks' accuracy down
- #$08: Spirit's accuracy down
- #$20: Guest1's accuracy down
- #$80: Guest2's accuracy down
- $12E5: Accuracy modifier (enemies)
- $12E7: Evasion modifier (concerns Dodge All and Offense Impair) (same flags)
- $12E9: Evasion modifier (enemies)
- $12EB: Attack modifier (concerns Stomp All and Attack Impair) (same flags)
- $12ED: Attack modifier (enemies)
- $12EF: Defense modifier (concerns Wall All and Defense Impair) (same flags)
- $12F1: Defense modifier (enemies)
- $12F3: Current HP, Rooks
- $12F5: Current HP, Spirit
- $12F7: Current HP, Guest1
- $12F9: Current HP, Guest2
- $12FB: Current HP, Enemy1
- $12FD: Current HP, Enemy2
- $12FF: Current HP, Enemy3
- $1301: Current HP, Enemy4
- $1303: Current HP, Enemy5
- $1305: Current HP, Enemy6
- $1307: Current HP, Enemy7
- $1309: Current HP, Enemy8
- $130B: Copy of Current HP, Rooks
- $130D: Copy of Current HP, Spirit
- $130F: Copy of Current HP, Guest1
- $1311: Copy of Current HP, Guest2
- $1313: Copy of Current HP, Enemy1
- $1315: Copy of Current HP, Enemy2
- $1317: Copy of Current HP, Enemy3
- $1319: Copy of Current HP, Enemy4
- $131B: Copy of Current HP, Enemy5
- $131D: Copy of Current HP, Enemy6
- $131F: Copy of Current HP, Enemy7
- $1321: Copy of Current HP, Enemy8
- $1323: Current MP (Magic Points), Rooks
- $1325: Current MP, Spirit
- $1327: Current MP, Guest1
- $1329: Current MP, Guest2
- $132B: Current MP, Enemy1 (Enemies don't actually use MP, so these values just stay at 5555)
- $132D: Current MP, Enemy2
- $132F: Current MP, Enemy3
- $1331: Current MP, Enemy4
- $1333: Current MP, Enemy5
- $1335: Current MP, Enemy6
- $1337: Current MP, Enemy7
- $1339: Current MP, Enemy8
- $133B: Copy of Current MP (Magic Points), Rooks
- $133D: Copy of Current MP, Spirit
- $133F: Copy of Current MP, Guest1
- $1341: Copy of Current MP, Guest2
- $1343: Copy of Current MP, Enemy1 (Enemies don't actually use MP, so these values just stay at 5555)
- $1345: Copy of Current MP, Enemy2
- $1347: Copy of Current MP, Enemy3
- $1349: Copy of Current MP, Enemy4
- $134B: Copy of Current MP, Enemy5
- $134D: Copy of Current MP, Enemy6
- $134F: Copy of Current MP, Enemy7
- $1351: Copy of Current MP, Enemy8
- $1353: Current HP, Sylph
- $1355: Current HP, Dao
- $1357: Current HP, Marid
- $1359: Current HP, Efrite
- $135B: Current MP, Sylph
- $135D: Current MP, Dao
- $135F: Current MP, Marid
- $1361: Current MP, Efrite
- $1363: EXP to next level, Rooks
- $1365: EXP to next level, Spirit (Unused? Seems to stay at 0258)
- $1367: EXP to next level, Guest1
- $1369: EXP to next level, Guest2
- $136B: EXP award, Enemy1 (The EXP you get for beating this enemy. Unclaimed enemy slots are FFFF)
- $136D: EXP award, Enemy2
- $136F: EXP award, Enemy3
- $1371: EXP award, Enemy4
- $1373: EXP award, Enemy5
- $1375: EXP award, Enemy6
- $1377: EXP award, Enemy7
- $1379: EXP award, Enemy8
- $137B: Level, Rooks
- $137D: Level, Spirit (Shares Rooks' level)
- $137F: Level, Guest1
- $1381: Level, Guest2
- $1383: Level, Enemy1 (Affects run chance)
- $1385: Level, Enemy2
- $1387: Level, Enemy3
- $1389: Level, Enemy4
- $138B: Level, Enemy5
- $138D: Level, Enemy6
- $138F: Level, Enemy7
- $1391: Level, Enemy8
- $1393: Max HP, Rooks
- $1395: Max HP, Spirit
- $1397: Max HP, Guest1
- $1399: Max HP, Guest2
- (Next byte is Rooks' Max MP -> Enemies have no max HP/MP stat)
- $139B: Max MP, Rooks
- $139D: Max MP, Spirit
- $139F: Max MP, Guest1
- $13A1: Max MP, Guest2
- $13A3: Temp EXP (A running total collected through battle)
- $13A5: Temp GP
- $13A7: Spirits not owned (Bit flags: xxxx EMDS) (Example: 6 -> 0110 -> missing Marid/Dao)
- $13A9: Card inventory (Two bytes each, eight entries)
- (item ID / quantity)
- $13B9: Item inventory (Two bytes each, 48 entries)
- (item ID / quantity)
- $1419: Equipment inventory (Two bytes each, 48 entries)
- Doesn't affect your stats, just tracks whose name is next to which equipment.
- (item ID / quantity)
- $1459: Rooks' spell list (Two bytes each, 32 entries)
- $1499: Spirit's spell list (Two bytes each, 32 entries?)
- $14D9: Guest1's spell list (Two bytes each, 32 entries?)
- $1519: Guest2's spell list (Two bytes each, 32 entries?)
- $1559: Current GP
- $155B: Current party (Two bytes each)
- #$00: Rooks
- #$01: Sylph
- #$02: Marid
- #$03: Dao
- #$04: Efrite
- #$05: Teefa
- #$06: Salah
- #$07: Darwin
- #$08: Axs
- #$09: (Empty slot)
Inventory
- $13A9-$13B7: Card inventory (2 bytes per slot, ID then quantity)
- #$00: Empty slot
- #$01: Wind Card
- #$02: Earth Card
- #$03: Water Card
- #$04: Fire Card
- #$05: Null Card
- #$06: Fog Card
- #$07: Call Amulet
- #$08: Mirror Card (bugged)
- $13B9-$1418: Item inventory (2 bytes per slot, $30 slots: ID then #$00)
- #$01: Return Ring
- #$02: Water of Life (dummied)
- #$03: Sleeping Bag
- #$04: Tent
- #$05: Strength Honey
- #$06: Intelligence Honey
- #$07: Endurance Honey
- #$08: Agility Honey
- #$09: Restore Honey
- #$0A: MP Honey
- #$0B: Herbs
- #$0C: Medicine
- #$0D: Silver Flask
- #$0E: Gold Flask
- #$0F: Maiden's Tears
- #$10: Moon Oil
- #$11: Enchanted Jewel (dummied)
- $1419–1458: Equipment inventory (2 bytes per slot, $20 slots: ID then Equipped By)
- Equipped by flags:
- #$00: Rooks
- #$05: Teefa
- #$06: Salah
- #$07: Darwin
- #$08: Axs
- #$FF: Nobody
Actors Continued
- $1459–$1398: Rooks' spell list (2 bytes per entry, Spell ID followed by #$00)
- $1499–14D8: Spirit's spell list
- $14D9-1518: Guest1's spell list
- $1519–1558: Guest2's spell list
- $155D: Active spirit
- $01: Sylph
- $02: Dao
- $03: Marid
- $04: Efrite
- $09: none
- $155F: Guest1
- $1561: Guest2
- $05: Teefa
- $06: Salah
- $07: Darwin
- $08: Axs
- $09: none
Miscellaneous
- $0624-$0626: Active spirit's HP (Format: BCD)
- $062D: Offset*2 used with $11F3
- $06F9: X position of cursor
- $071D: Y position of cursor
- $09CB: Turn status (02: not turning, 00: turning left, 01: turning right)
- $0A7F: Compass heading (00: N, 02: NE, 04: E, 06: SE... 0E: NW) (Tracks diagonals unlike $16FB)
- $105A: Caches which H-DMA channels to run
- $1064: Current music
- $1066: Current sfx
- $10EB-C: ASCII values for number being displayed
- $1123: Used for asm x offsets
- $11B5: Tracks progress in intro crawl
- $11B9: Current page# in item list
- $1573: ?? (Checked before changing music)
- $1577: Window color (Bit depth: 0BBB B0GG GG0R RRR0)
- $1579: Encounter related
- $157B: Graphics related
- $1580–16DF: Current display buffer
- For spells, names are preceded by 06 0D (white) if usable and 06 0E (grayed) if not.
- $16DB: Temp var (Attack power, battle damage, )
- $16DD: Temp var (Defense power)
- $16F3: #$01 if in motion, #$00 if standing still
- $16F5: Current floor tile value
- $16F7: Dungeon X position
- $16F9: Dungeon Y position
- $16FB: Current direction (#$00 North, #$02 East, #$04 South, #$06 West)
- $16FD: Related to random encounters (usually 0)
- $16FF: Map progress
- $17BF: Map progress (mirror)
- $1885: Shop selection (i.e. Card shop uses values 0-6)
- $1895: Torn spirits (4 entries, 2b each: Sylph = 2)
- $18C5: Spell type
- $18C9: Temp MP
- $18CD: Current Chapter # (01-05)
- $18CF: Weather fx (Used in the intro)
- $18D5: Stage select counter (adds 2 for every correct button press until $1C)
- $18D7: Encounter layout (long ptr)
- $18DA: Encounter enemy list (long ptr)
- $18DF: Bosses defeated? (0=Ch2 start, 1=Cyclops killed)
- $18E1: Temp var for Boss encounter (6 = Cyclops)
- $18E3-$18E8: Treasure chest flags (each chest has its own bit)
- $18F3: Decompression entry (long ptr)
- $18F8: Decompression start (long ptr)
- $18FF: Event pointer
- 05: Started Chapter 2
- 0A: Started Chapter 3
- 0E: Started Chapter 4
- 18: Started Chapter 5
Internal Data for Arcana
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