Pokémon Mystery Dungeon: Red Rescue Team/Notes: Difference between revisions

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==Miscellaneous==
==Miscellaneous==
*Every palette is a group of 16 colors stored as 32-bit RGBA values. The alpha value is probably always irrilevant.
*Every palette is a group of 16 colors stored as 32-bit RGBA values. The alpha value is probably always irrilevant.
*[[Pokémon Mystery Dungeon: Red Rescue Team:Text Macros|Text Macros]]
*[[Pokémon Mystery Dungeon: Red Rescue Team:Text Formatting|Text Formatting]]
*[[Pokémon Mystery Dungeon: Red Rescue Team:Cutscene Scripting|Cutscene Scripting]]
*[[Pokémon Mystery Dungeon: Red Rescue Team:Scripting|Scripting]]


==Pokémon ID list==
==Pokémon ID list==
Line 431: Line 431:
01A6: Statue
01A6: Statue
01A7: Rayquaza (Used for cutscene animations)
01A7: Rayquaza (Used for cutscene animations)
</pre>
==Move ID List==
<pre>
0000: なにもの?
0001: Iron Tail
0002: Ice Ball
0003: Yawn
0004: Lovely Kiss
0005: Nightmare
0006: Morning Sun
0007: Vital Throw
0008: Dig
0009: Thrash
000A: Sweet Scent
000B: Charm
000C: Rain Dance
000D: Confuse Ray
000E: Hail
000F: Aromatherapy
0010: Bubble
0011: Encore
0012: Cut
0013: Rage
0014: Super Fang
0015: Pain Split
0016: Torment
0017: String Shot
0018: Swagger
0019: Snore
001A: Heal Bell
001B: Screech
001C: Rock Throw
001D: Rock Smash
001E: Rock Slide
001F: Weather Ball
0020: Whirlpool
0021: Fake Tears
0022: Sing
0023: Spite
0024: Air Cutter
0025: Smokescreen
0026: Pursuit
0027: Doubleslap
0028: Mirror Move
0029: Overheat
002A: Aurora Beam
002B: Memento
002C: Octazooka
002D: Flatter
002E: Astonish
002F: Will-o-Wisp
0030: Return
0031: Grudge
0032: Strength
0033: Counter
0034: Flame Wheel
0035: Flamethrower
0036: Odor Sleuth
0037: Sharpen
0038: Double Team
0039: Gust
003A: Harden
003B: Disable
003C: Razor Wind
003D: Bide
003E: Crucnch
003F: Bite
0040: Thunder
0041: Thunderpunch
0042: Endeavor
0043: Facade
0044: Karate Chop
0045: Clamp
0046: Withdraw
0047: Constrict
0048: Brick Break
0049: Rock Tomb
004A: Focus Energy
004B: Focus Punch
004C: Giga Drain
004D: Reversal
004E: Smellingsalt
004F: Spore
0050: Leech Life
0051: Slash
0052: Silver Wind
0053: Metal Sound
0054: Grasswhistle
0055: Tickle
0056: Spider Web
0057: Crabhammer
0058: Haze
0059: Mean Look
005A: Cross Chop
005B: Outrage
005C: Low Kick
005D: Ancient Power
005E: Sythesis
005F: Agility
0060: Rapid Spin
0061: Icy Wind
0062: Mind Reader
0063: Cosmic Power
0064: Sky Attack
0065: Powder Snow
0066: Follow Me
0067: Meteor Smash
0068: Endure
0069: Rollout
006A: Scary Face
006B: Psybeam
006C: Psywave
006D: Psychic
006E: Psycho Boost
006F: Hypnosis
0070: Uproar
0071: Water Spout
0072: Signal Beam
0073: Psych Up
0074: Submission
0075: Recover
0076: Earthquake
0077: Nature Power
0078: Lick
0079: Flail
007A: Tail Whip
007B: Selfdestruct
007C: Stun Spore
007D: Bind
007E: Shadow Punch
007F: Shadow Ball
0080: Charge
0081: Thunderbolt
0082: Mist
0083: Fissure
0084: Extremespeed
0085: Extrasensory
0086: Safeguard
0087: Absorb
0088: Sky Uppercut
0089: Skill Swap
008A: Sketch
008B: Headbutt
008C: Double-Edge
008D: Sandstorm
008E: Sand-Attack
008F: Sand Tomb
0090: Spark
0091: Swift
0092: Kinesis
0093: Smog
0094: Growth
0095: Sacred Fire
0096: Sheer Cold
0097: Solarbeam
0098: Sonicboom
0099: Fly
009A: Tackle
009B: Explosion
009C: Dive
009D: Fire Blast
009E: Waterfall
009F: Muddy Water
00A0: Stockpile
00A1: Slam
00A2: Twister
00A3: Bullet Seed
00A4: Twineedle
00A5: Softboiled
00A6: Egg Bomb
00A7: Faint Attack
00A8: Barrage
00A9: Minimize
00AA: Seismic Toss
00AB: Supersonic
00AC: Taunt
00AD: Moonlight
00AE: Peck
00AF: Arm Thrust
00B0: Horn Attack
00B1: Horn Drill
00B2: Wing Attack
00B3: Aerial Ace
00B4: Icicle Spear
00B5: Swords Dance
00B6: Vine Whip
00B7: Conversion
00B8: Conversion 2
00B9: Helping Hand
00BA: Iron Defense
00BB: Teleport
00BC: Thundershock
00BD: Shock Wave
00BE: Quick Attack
00BF: Sweet Kiss
00C0: Thunder Wave
00C1: Zap Cannon
00C2: Block
00C3: Howl
00C4: Poison Gas
00C5: Toxic
00C6: Poison Fang
00C7: Poisonpowder
00C8: Poison Sting
00C9: Spike Cannon
00CA: Acid Armor
00CB: Take Down
00CC: Jump Kick
00CD: Bounce
00CE: Hi Jump Kick
00CF: Tri Attack
00D0: Dragon Claw
00D1: Trick
00D2: Triple Kick
00D3: Drill Peck
00D4: Mud Sport
00D5: Mud-Slap
00D6: Theif
00D7: Amnesia
00D8: Night Shade
00D9: Growl
00DA: Slack Off
00DB: Surf
00DC: Role Play
00DD: Needle Arm
00DE: Double Kick
00DF: Sunny Day
00E0: Leer
00E1: Wish
00E2: Fake Out
00E3: Sleep Talk
00E4: Pay Day
00E5: Assist
00E6: Heat Wave
00E7: Sleep Powder
00E8: Rest
00E9: Ingrain
00EA: Confusion
00EB: Body Slam
00EC: Swallow
00ED: Curse
00EE: Frenzy Plant
00EF: Hydro Cannon
00F0: Hydro Pump
00F1: Hyper Voice
00F2: Hyper Beam
00F3: Superpower
00F4: Steel Wing
00F5: Spit Up
00F6: Dynamicpunch
00F7: Guillotine
00F8: Vicegrip
00F9: Knock Off
00FA: Pound
00FB: Razor Leaf
00FC: Baton Pass
00FD: Petal Dance
00FE: Splash
00FF: Bubblebeam
0100: Doom Desire
0101: Belly Drum
0102: Barrier
0103: Light Screen
0104: Scratch
0105: Hyper Fang
0106: Ember
0107: Secret Power
0108: Dizzy Punch
0109: Bulk Up
010A: Imprison
010B: Featherdance
010C: Whirlwind
010D: Beat Up
010E: Blizzard
010F: Stomp
0110: Blast Burn
0111: Flash
0112: Teeter Dance
0113: Crush Claw
0114: Blaze Kick
0115: Present
0116: Eruption
0117: Sludge
0118: Sludge Bomb
0119: Glare
011A: Transform
011B: Poison Tail
011C: Roar
011D: Bone Rush
011E: Camouflage
011F: Covet
0120: Tail Glow
0121: Bone Club
0122: Bonemerang
0123: Fire Spin
0124: Fire Punch
0125: Perish Song
0126: Wrap
0127: Spikes
0128: Magnitude
0129: Magical Leaf
012A: Magic Coat
012B: Mud Shot
012C: Mach Punch
012D: Protect
012E: Defense Curl
012F: Rolling Kick
0130: Substitute
0131: Detect
0132: Pin Missile
0133: Water Sport
0134: Water Gun
0135: Mist Ball
0136: Water Pulse
0137: Fury Attack
0138: Fury Swipes
0139: Destiny Bond
013A: False Swipe
013B: Foresight
013C: Mirror Coat
013D: Future Sight
013E: Milk Drink
013F: Calm Mind
0140: Mega Drain
0141: Mega Kick
0142: Mega Punch
0143: Megahorn
0144: Hidden Power
0145: Metal Claw
0146: Attract
0147: Mimic
0148: Frustration
0149: Leech Seed
014A: Metronome
014B: Dream Eater
014C: Acid
014D: Meditate
014E: Snatch
014F: Luster Purge
0150: Leaf Blade
0151: Recycle
0152: Reflect
0153: Refesh
0154: Revenge
0155: Dragon Rage
0156: Dragonbreath
0157: Dragon Dance
0158: Ice Punch
0159: Ice Beam
015A: Fury Cutter
015B: Comet Punch
015C: Skull Bash
015D: Lock-On
015E: Rock Blast
015F: Cotton Spore
0160: Struggle
0161: Aeroblast
0162: Volt Tackle
0163: attack
0164: ようすをみる
0165: がまん
0166: -
0167: -
0168: Wide Slash
0169: Excavate
016A: Spin Slash
016B: See-Trap
016C: Takeaway
016D: Rebound
016E: Bloop Slash
016F: Switcher
0170: Blowback
0171: Warp
0172: Transfer
0173: Slow Down
0174: Speed Boost
0175: Searchlight
0176: Petrify
0177: Stay Away
0178: Pounce
0179: Trawl
017A: Cleanse
017B: Observer
017C: Decoy Maker
017D: Siesta
017E: Totter
017F: Two-Edge
0180: No-Move
0181: Escape
0182: Scan
0183: Power-Ears
0184: Drought
0185: Trap Buster
0186: Wild Call
0187: Invisify
0188: One-Shot
0189: HP Gauge
018A: Vacuum-Cut
018B: Reviver
018C: Shocker
018D: Echo
018E: Famish
018F: One-Room
0190: Fill-In
0191: Trapper
0192: Possess
0193: Itemize
0194: -
0195: -
0196: Hurl
0197: Mobile
0198: Item-Toss
0199: See Stairs
019A: Long Toss
019B: -
019C: Pierce
</pre>
==Move Effect ID List==
{{todo|Check in the game code what the undescripted move effects do.}}
<pre>
0000:
0001: Regular attack.
0002: No effect.
0003: Damage is doubled if a target is Digging.
0004: Damage is doubled if a target is Flying or Bouncing.
0005: If this attack hits, user loses 1/4 of its maximum HP.
0006: May burn the target (10% chance).
0007: May burn the target (10% chance).
0008: May freeze the target (10% chance).
0009: If this attack is successful, user gains Paused at the end of its turn.
000A: +Focus Energy. (Lasts for 3 to 4 turns.)
000B:
000C: Reduces the target’s HP by 9999. Affected by type immunities.
000D: Reduces the target’s HP by 9999. Affected by type immunities.
000E: Reduces the target’s HP by 9999.
000F: The target may gain Constriction (10% chance).
0010: The target may gain Constriction (10% chance). Damage is doubled if the target is Diving.
0011: Damage is doubled if the target is Diving.
0012: The target +Leg Hold.
0013: May poison the target (18% chance).
0014: May lower the target’s Special Defense by 1 stage (10% chance).
0015: May lower the target’s Defense by 1 stage (10% chance).
0016: May raise user’s Attack by 1 stage (10% chance).
0017: May raise user’s Defense by 1 stage (10% chance).
0018: May poison the target (10% chance).
0019: Damage is doubled if the target is Flying or Bouncing. May make the target cringe (15% chance).
001A: May lower the target’s Movement Speed (10% chance).
001B: May raise user’s Attack, Defense, Movement Speed, Special Attack, and Special Defense by 1 stage (10% chance).
001C: May confuse the target (10% chance).
001D: May lower the target’s Special Attack by 1 stage (50% chance).
001E: May lower the target’s Special Defense by 1 stage (50% chance).
001F: May lower the target’s Defense by 1 stage (50% chance).
0020: May poison the target (40% chance).
0021: May burn the target (50% chance).
0022: May paralyze the target (10% chance).
0023: May paralyze the target (15% chance).
0024: May make the target cringe (10% chance).
0025: May make the target cringe (20% chance).
0026: May make the target cringe (25% chance).
0027: May make the target cringe (30% chance).
0028: May make the target cringe (40% chance).
0029: May confuse the target (30% chance).
002A: May either burn, freeze, or paralyze the target (20% chance).
002B: May raise user’s Attack by 1 stage (20% chance)
002C: May burn the target (10% chance).
002D: The target +Infatuated.
002E: Paralyzes the target.
002F: May make the target cringe (35% chance).
0030: Reduces the target’s HP by 55.
0031: Reduces the target’s HP by 65.
0032: Paralyzes the target.
0033: May paralyze the target (10% chance).
0034: Puts targets to sleep.
0035: The target +Yawning.
0036: May paralyze the target (10% chance).
0037: The target +Leg Hold.
0038: Reduces the target’s HP by 9999. Affected by type immunities.
0039: Confuses the target.
003A: Poisons the target.
003B: Paralyzes the target.
003C: Paralyzes the target.
003D: Paralyzes the target as an additional effect.
003E: If this attack hits, reduces user’s Attack and Defense by 1 stage.
003F: Lowers the target’s Movement Speed as an additional effect.
0040: Confuses the target as an additional effect.
0041: Lowers the target’s Special Defense by 2 stages.
0042: Target moves up to ten spaces in a random direction until it hits a space it can’t enter or the edge of the map. If it hits a wall or the edge of the map, it loses 5 HP. . Fails if used on boss floors with cliffs.
0043: User’s HP and the target’s HP, before range adjustment, become ((User’s HP)+(The target’s HP)/2. (Changes in HP are not considered reductions or raises.)
0044: Raises user’s Special Attack by 2 stages.
0046: Raises user’s Attack and Movement Speed.
0047: Raises user’s Attack and Defense by 1 stage.
0048: Raises user’s Attack by 1 stage.
0049: +Enraged.
004A: Raises user’s Attack by 2 stages.
004B: Raises user’s Special Attack and Special Defense by 1 stage.
004C: Raises user’s Special Attack by 1 stage.
004D: Raises user’s Special Defense by 2 stages.
004E: Raises user’s Defense by 1 stage.
004F: Raises user’s Defense by 2 stages.
0050: Raises user’s Defense and Special Defense by 1 stage.
0051: May lower the target’s Accuracy by 1 stage (40% chance).
0052: May lower the target’s Accuracy by 1 stage (60% chance).
0053: May halve the target’s Attack multiplier (but not to less than 2/256) (60% chance).
0054: If this attack hits, lowers user’s Special Attack by 2 stages.
0055: Lowers the target’s Movement Speed.
0056: Lowers targets' Attack by 1 stage.
0057: Lowers the target’s Attack by 2 stages.
0058: Reduces the target’s Defense multiplier to 1/4 of its current value (but not to less than 2/256).
0059: Reduces the target’s HP by user’s level.
005A: Recovers to user half of damage dealt.
005B: Returns to user 1/8 of user’s maximum HP (recoil).
005C: Returns to user 1/8 of user’s maximum HP (recoil).
005D: Recovers to user half of damage dealt.
005E: Raises the target’s Attack by 2 stages and confuses the target.
005F: When used, this move’s damage begins at 1 and rises by 1 after each attack from this move.
0060: Attacks twice in a row. May poison the target (20% chance).
0061: +Solarbeam. If the current weather is Sunny, this attack takes one turn. The Damage is multiplied by 1 if the current weather is Hail, Rain, or Sandstorm; 2 otherwise.
0062: +Sky Attack. Damage is multiplied by 2.
0063: Lowers each target’s Movement Speed.
0064: Attacks two to five times in a row. Confuses user (not considered an additional effect).
0065: +Wrapped around foe. The target +Wrapped by foe. (A status problem that lasts for 3 to 5 turns.)
0066: Targets +Sleepless. (Sleeping targets wake up.)
0067: May badly poison the target (30% chance).
0068: At random, recovers to the target 1/4 of its maximum HP (20%), or deals fixed damage of 40 (40%), 80 (30%), or 120 (10%).
0069: +Reflect.
006A: Changes floor’s weather to Sandstorm.
006B: Targets +Safeguard.
006C: +Mist.
006D: +Light Screen.
006E: Attacks five times. Stops if a miss is caused. When used, this move’s damage begins at 1, and rises by 1/2 after each hit.
006F: Reduces targets' Attack and Special Attack each by 1/4 of its current value (but not to less than 2/256). User’s HP is reduced to 1 and user warps. (Fails if there are no targets.)
0070: Recovers to each target 1/4 of its maximum HP.
0071: Recovers HP to the user depending on the weather: Clear - 50 HP; Sunny - 80 HP; Sandstorm - 30 HP; Cloudy - 40 HP; Rain, Hail - 10 HP; Fog, Snow - 1 HP.
0072: Recovers to each target depending on the weat00her: Clear - 50 HP; Sunny - 80 HP; Sandstorm - 30 HP; Cloudy - 40 HP; Rain, Hail - 10 HP; Fog, Snow - 1 HP.
0073: +Napping.
0074: Recovers to user half of its maximum HP.
0075: +Scanning.
0076: Simultaneously, user receives the target’s item, and the target receives user’s item. Fails if either isn’t holding an item.
0077: If this attack deals at least 1 damage, user receives the target’s held item if user isn’t holding an item.
0078: If this attack deals at least 1 damage, user receives the target’s held item if user isn’t holding an item.
0079: Raises each target’s Movement Speed.
007A: +Counter.
007B: +Bide.
007C: Attack released when the Bide effect ends. Reduces the target’s HP by 2 times damage received, maximum 999.
007D: Creates a trap of a random type according to the floor.
007E: Whenever an attack hits the user, if user has this move and is asleep, user, at the end of that attack’s user’s turn, faces that Pokémon, and uses one of the user’s moves at random. (Unaffected by Confused or Cowering statuses. If the chosen move is part of a linked move, the other moves in the link are not used. Can choose itself. Overridden by Snore.)
007F: If user isn’t a Ghost type, raises user’s Attack and Defense by 1 stage and lowers user’s Movement Speed. If user is a Ghost type, user’s HP is reduced to half of its present amount, but not to less than 1, and target ("foe in front") gains Cursed.
0080: Damage is multiplied by 2. If this move misses, returns to user half of damage it would have dealt, rounded down (minimum 1).
0081: Damage is multiplied by 2. If this attack is successful, user gains Paused at the end of its turn.
0082: This move’s power and type are random.
0083: +Razor Wind. Damage is multiplied by 2.
0084: +Focus Punch. Damage is multiplied by 2.
0085: +Magic Coat.
0086: The target +Nightmare.
0087: Recovers HP to each target depending on the weat00her: Clear - 50 HP; Sunny - 80 HP; Sandstorm - 30 HP; Cloudy - 40 HP; Rain, Hail - 10 HP; Fog, Snow - 1 HP.
0088: Deals fixed damage of 35.
0089: Floor’s status is changed to Mud Sport or Water Sport.
008A: May lower the target’s Defense by 1 stage (30% chance)
008B: Lowers the target’s Defense by 1 stage.
008C: Burns the target.
008D: +Ingrain.
008E: Deals fixed damage of ((X*Y)/256) where X is a random integer from 128 through 383 and Y is user’s level. Minimum 1, maximum 199.
008F: The target +Leech Seed. Fails if target is the user or target is a Grass type.
0090: Creates a Spiked Tile under the user.
0091: Heals all status problems from each target.
0092: Restores all stat stages and stat multipliers for all targets to normal. (Not considered a stat increase or stat reduction.)
0093: +Power Ears.
0094: Puts targets to sleep.
0095: If the target is paralyzed, Damage is doubled and the target is cured of paralysis.
0096: This attack deals fixed damage of either 5, 10, 15, 25, 30, 35, or 40 (Magnitudes 4 to 10, respectively.) That damage value is doubled if a target is Digging.
0097: +Skull Bash. Damage is multiplied by 2.
0098: +Wish.
0099:
009A: Lowers the target’s Accuracy by 1 stage as an additional effect.
009B: Lowers the target’s Accuracy by 1 stage.
009C: If this attack hits, lowers user’s Special Attack by 2 stages.
009D: Badly poisons the target.
009E: Lowers the target’s Special Defense by 3 stages.
009F: The last move the target used is made unusable. (That move is not considered sealed.)
00A0: Reduces the target’s HP to half of present amount, rounded down, but not to less than 1.
00A1: If this attack would reduce the target’s HP to less than 1, it reduces the target’s HP to 1 instead.
00A2: For each target, reduces that target’s HP to 1, and if this move hit that target, reduces user’s HP by half of its present amount.
00A3:
00A4: Each target switches position with the user.
00A5: Recovers to user half of damage dealt. Fails unless the target is asleep, napping, or having a nightmare.
00A6: The layout of the map is revealed and the stairs, Pokémon, and items are displayed on the map. The visibility is cleared. (Range limitations remain.)
00A7: If the floor tile in front of the user is a water or lava tile, it becomes a regular floor tile.
00A8: Each target warps.
00A9: Water and magma tiles become regular floor tiles.
00AA: +Stair Spotter.
00AB:
00AC: Raises user’s Defense by 1 stage.
00AD: +Sure Shot.
00AE: +Vital Throw.
00AF: +Flying. Damage is multiplied by 2.
00B0: +Bouncing. Damage is multiplied by 2. May paralyze the target (30% chance).
00B1: +Diving. Damage is multiplied by 2. Fails unless user is on water.
00B2: +Digging. Damage is multiplied by 2. Fails unless user is on land.
00B3: Lowers targets' Evasion by 1 stage.
00B4: Raises user’s Evasion by 1 stage.
00B5: The target drops its held item.
00B6: Removes all traps on the same room. (Wonder Tiles are not considered traps.) Fails if floor is a boss floor.
00B7: +Long Toss.
00B8: +Pierce.
00B9: +Grudge.
00BA: Targets +Petrified, and this condition lasts indefinitely.
00BB: Uses a random move from a random Pokémon on the floor. Fails if this move is chosen. Uses this move’s power bonus.
00BC: +Set Damage.
00BD: The target +Cowering.
00BE: Target becomes a decoy.
00BF: If this move misses, returns to user half of damage it would have dealt, rounded down (minimum 1).
00C0: +Protect.
00C1: The target +Taunted.
00C2:
00C3: Damage depends on user’s HP. If user has 1/4 or less of its maximum HP, Damage is multiplied by 8. If user has 1/2 or less of its maximum HP, Damage is multiplied by 4. If user’s HP is 3/4 or less of its maximum HP, Damage is multiplied by 2.
00C4: Causes an explosion.
00C5: Causes a huge explosion.
00C6: +Charging.
00C7: Damage is doubled if user is burned, poisoned, badly poisoned, or paralyzed.
00C8: This move’s damage depends on the target’s species.
00C9: Damage depends on user’s HP. If user has 1/4 or less of its maximum HP, Damage is multiplied by 25/256. If user has 1/2 or less of its maximum HP, Damage is multiplied by 51/256. If user’s HP is 3/4 or less of its maximum HP, Damage is multiplied by 128/256.
00CA: Damage depends on user’s HP. If user has 1/4 or less of its maximum HP, Damage is multiplied by 25/256. If user has 1/2 or less of its maximum HP, Damage is multiplied by 51/256. If user’s HP is 3/4 or less of its maximum HP, Damage is multiplied by 128/256.
00CB: The target +Whiffer.
00CC: Hidden traps in the same room become visible. (Those traps are not triggered even if a Pokémon is on them.)
00CD: Stores power. Can be used up to three times.
00CE: Damage is multiplied by the number of times the user used Stockpile. Only if this attack hits, uses of Stockpile resets to 0.
00CF: Even if user’s HP is full, recovers HP to the user based on the number of times the user used Stockp00ile: 20 HP for one use; 40 HP for two uses; and 80 HP for three uses. Resets uses of Stockpile to 0.
00D0: Changes the current weather to Rain.
00D1: Reduces PP of last move the target used to 0.
00D2: +Invisible.
00D3: +Mirror Coat.
00D4: Targets +Perish Song.
00D5:
00D6: User +Destiny Bond targeting the target.
00D7: The target +Encore. Fails if the target doesn’t have the last move used or if the target is the team leader.
00D8: If the current weather is neither clear nor cloudy, Damage is doubled. If the current weather is sunny, type is Fire. If Fog or Rain, type is Water. If Sandstorm, type is Rock. If Hail or Snow, type is Ice.
00D9: Changes the current weather to Sunny.
00DA: If this move causes the target to be defeated, the target drops a money item (after its held item, if any). (No money is dropped if the target joins the player’s team.)
00DB: All wall tiles become regular floor tiles. All regular floor tiles will be considered room tiles. Fails if floor is a boss floor.
00DC: +Enduring.
00DD: Raises each target’s Attack and Special Attack by 1 stage, unless that target is the user.
00DE: Raises user’s Attack by 20 stages and empties user’s Belly to 1. Fails if user’s Belly is 1 or less.
00DF: Empties targets' Bellies by 10.
00E0:
00E1:
00E2: Lowers the target’s Movement Speed.
00E3: The wall tile in front of the user is replaced with a regular floor tile. Fails if user is facing diagonally.
00E4: +Transformed. User’s species changes to a random species that could appear on the dungeon floor (even if there are no foes). Fails if user is already transformed.
00E5: Changes the current weather to Hail.
00E6: +Mobile.
00E7: If a target’s Evasion stage is greater than 10, it becomes 10. If a target is a Ghost type, it gains Exposed.
00E8: User moves one space in a random direction, but not toward a wall tile unless user can move into walls. If user lands on a Pokémon, both the user and that Pokémon lose 5 HP and user returns to its former position. If user is then on a space it can’t enter, it warps. (This move can be used even when user can’t move from hunger. If user lands on a trick tile, it is not triggered.)
00E9:
00EA: The target warps and lands on the stairs and becomes petrified, and this condition lasts indefinitely.
00EB: User’s allies warp and land on the user. (Follows landing rule.)
00EC: +Mini Counter.
00ED: The target +Paused.
00EE: User’s allies warp and land on the user. (Follows landing rule.)
00EF:
00F0: The team leader and its allies escape from the dungeon. (Stops using linked move.)
00F1: May cause an additional effect depending on terrain (30% chance).
00F2: Uses a move that depends on terrain.
00F3: The target becomes an item. (Its held item is lost. No experience is gained for defeat.)
00F4:
00F5: +Mirror Move.
00F6: User adopts the target’s abilities. Fails if the target has Wonder Guard.
00F7: Simultaneously, user adopts the target’s abilities, and the target adopts user’s abilities. Fails if either has Wonder Guard.
00F8: User’s type changes to the type of one of its moves, even if that move’s type is one of the user’s types. Uses Hidden Power’s determined type. Considers Weather Ball as Normal. Fails if user has the Forecast ability.
00F9: The items held by the user and its allies are no longer sticky. If used by a team member, all items in the Toolbox are no longer sticky.
00FA: Reduces the target’s HP by an amount proportional to user’s IQ.
00FB: +Snatch. Other Pokémon with the Snatch status lose it.
00FC: User’s type changes depending on terrain, even if the determined type is the same as one of the user’s types. Fails if user has the Forecast ability.
00FD: Reduces the target’s HP by an amount inversely proportional to user’s IQ.
00FE:
00FF: Whenever an attack hits the user, if user has this move and is asleep, user, at the end of that attack’s user’s turn, faces that Pokémon, and uses this move. May make the target cringe (30% chance). (Range is "foe in front", unaffected by Confused or Cowering statuses. If part of a linked move, the other moves in the link are not used.)
0100: If used by a team member, restores all items named "Used TM" in the Toolbox to their unused state. (Those items named "Used TM" that are sticky are no longer sticky.)
0101: The target +Muzzled.
0102: Uses a random move.
0103: Targets can identify which Pokémon are holding items.
0104: +Conversion 2. Fails if user has the Forecast ability.
0105: User moves as far as possible in user’s direction. If it reaches a Pokémon or a wall, it stops (but doesn’t hit it.) Fails if used on floors with cliffs.
0106: All unclaimed items that are not within a 2-tile range of the user land on the user’s position. (If an item can’t land, instead it doesn’t move.)
0107: Uses last move the target used. Fails if that move is Assist, Encore, Mimic, Mirror Move, or Sketch, or if the target is in the middle of using a two-turn attack.
0108: Target is thrown an to a random space the target could enter within room range (from the vantage point of the user) and takes a random facing. (It is thrown toward a hostile Pokémon if possible; if so, both lose 10 HP.)
0109: Reduces the target’s HP by an amount that depends on its species.
010A: No effect.
</pre>
==Location ID List==
{{todo|text=These:
*Add the remaining locations
*Put a more descriptive name for locations in "Other" group (eg: Fog should be from the story cutscene in which Gengar brings you back from the shadow world)
*Remove the groups after putting good names for every location.}}
<pre>
0000: Debug Room (Unused)
0001: Left of Pokemon Square
0002: Whishcash pond entrance
0003: Whishcash pond entrance
0004: Pelliper Post Office Entrance
0005: Inside Pelliper Post Office
0006: Top of Pokemon Square
0007: Provisonal Map (Unused)
0008: Luminous Cave
Team Base
----------
0009: Team Base
000A: Team Base
000B: Team Base
000C: Inside Team Base
000D: Inside Team Base
000E: Inside Team Base
000F: Team Base
...
0067: Inside Team Base
Friend Areas
------------
0068: Northern Sea
...
00A0: Enclosed Island
00A1: Final Island
Other
------
00A2: Green Waves
00A3: Purple Waves
00A4: Forest
00A5: Lava Field
00A6: Ice Cave
00A7: Volcano
00A8: Snowy Forest
00A9: Snowy Forest 2
00AA: Low Snowy Forest
00AB: Night Sky with Horizon
00AC: Sky Pillar
00AD: Meteor
00AE: Fog
00AF: Sky with Meteor
00B0: Night Sky
00B1: END
00B2: Forest 2
00B3: Tiny woods last floor?
00B4: Cave Entrance
00B5: Thunderwave last floor?
00B6: Other cave Entrance
00B7: Rocks?
00B8: Forest Entrance
00B9: Trees
00BA: Foggy Mountain Lookout
00BB: Top of some place
00BC: Dead Cave entrance
00BD: Mt Thunder Middle
00BE: Mt Thunder Top
...
00D0: Sky Tower Middle
00D1: Blue
00D2: Purplish Cave
...
00D9: Sunset over mountain
...
00DF: Changing Colors (Game Intro Questions)
00E0: Title Screen
00E1: Title overview of world
00E2: The Pokemon Company
00E3: Health and Safety Warning
00E4: Map of World
</pre>
==Dungeon ID List==
<pre>
0000: Tiny Woods
0001: Thunderwave Cave
0002: Mt. Steel
0003: Sinister Woods
0004: Silent Chasm
0005: Mt. Thunder
0006: Mt. Thunder Peak
0007: Great Canyon
0008: Lapis Cave
0009: Mt. Blaze
000A: Mt. Blaze Peak
000B: Frosty Forest
000C: Frosty Grotto
000D: Mt. Freeze
000E: Mt. Freeze Peak
000F: Magma Cavern
0010: Magma Cavern Pit
0011: Sky Tower
0012: Sky Tower Summit
0013: Stormy Sea
0014: Silver Trench
0015: Meteor Cave
0016: Mt. Freeze Peak
0017: Western Cave
0018: Boss 3 (unused)
0019: Boss 4 (unused)
001A: Wish Cave
001B: Buried Relic
001C: Pitfall Valley
001D: Northern Range
001E: Boss 9 (unused)
001F: Desert Region
0020: Southern Cavern
0021: Wyvern Hill
0022: Fiery Field
0023: Northwind Field
0024: Solar Cave
0025: Lightning Field
0026: Darknight Relic
0027: Wondrous Sea (unused)
0028: Murky Cave
0029: Grand Sea
002A: Uproar Forest
002B: Oddity Cave
002C: Remains Island
002D: Marvelous Sea
002E: Fantasy Strait
002F: Rock Path
0030: Snow Path
0031: Autopilot (unused)
0032: D50 (unused)
0033: D51 (unused)
0034: Dojo Registration - For the Dojo (unused)
0035: Howling Forest
0036: D54 (unused)
0037: Fantasy Strait (unused)
0038: Waterfall Pond
0039: Unown Relic
003A: Joyous Tower
003B: Far-off Sea
003C: Mt. Faraway
003D: D61 (unused)
003E: Purity Forest
003F: Out on Rescue - D63 (unused)
0040: ??? (unused)
0041: Tiny Woods (unused)
0042: Unknown World (unused)
0043: Frosty Grotto (unused)
0044: Howling Forest (unused)
0045: Pokémon Square (unused)
0046: Pokémon Square (unused)
0047: Rescue Team Base (unused)
0048: Rescue Team Base (unused)
0049: ****agb-slot  (unused)
004A: Client Pokémon (unused)
004B: Normal Maze
004C: Fire Maze
004D: Water Maze
004E: Grass Maze
004F: Electric Maze
0050: Ice Maze
0051: Fighting Maze
0052: Ground Maze
0053: Flying Maze
0054: Psychic Maze
0055: Poison Maze
0056: Bug Maze
0057: Rock Maze
0058: Ghost Maze
0059: Dragon Maze
005A: Dark Maze
005B: Steel Maze
005C: Team Shifty
005D: Team Constrictor
005E: Team Hydro
005F: Team Rumblerock
0060: Rescue Team 2 (unused)
0061: Rescue Team Maze
</pre>
</pre>


{{Internal Data|game=Pokémon Mystery Dungeon: Red Rescue Team}}
{{Internal Data|game=Pokémon Mystery Dungeon: Red Rescue Team}}

Latest revision as of 02:42, 24 January 2024

Chip tiny.png The following article is a Notes Page for Pokémon Mystery Dungeon: Red Rescue Team.

Miscellaneous

  • Every palette is a group of 16 colors stored as 32-bit RGBA values. The alpha value is probably always irrilevant.
  • Text Formatting
  • Scripting

Pokémon ID list

0000: ??????????
0001: Bulbasaur
0002: Ivysaur
0003: Venusaur
0004: Charmander
0005: Charmeleon
0006: Charizard
0007: Squirtle
0008: Wartortle
0009: Blastoise
000A: Caterpie
000B: Metapod
000C: Butterfree
000D: Weedle
000E: Kakuna
000F: Beedrill
0010: Pidgey
0011: Pidgeotto
0012: Pidgeot
0013: Rattata
0014: Raticate
0015: Spearow
0016: Fearow
0017: Ekans
0018: Arbok
0019: Pikachu
001A: Raichu
001B: Sandshrew
001C: Sandslash
001D: Nidoran (Female)
001E: Nidorina
001F: Nidoqueen
0020: Nidoran (Male)
0021: Nidorino
0022: Nidoking
0023: Clefairy
0024: Clefable
0025: Vulpix
0026: Ninetales
0027: Jigglypuff
0028: Wigglytuff
0029: Zubat
002A: Golbat
002B: Oddish
002C: Gloom
002D: Vileplume
002E: Paras
002F: Parasect
0030: Venonat
0031: Venomoth
0032: Diglett
0033: Dugtrio
0034: Meowth
0035: Persian
0036: Psyduck
0037: Golduck
0038: Mankey
0039: Primeape
003A: Growlithe
003B: Arcanine
003C: Poliwag
003D: Poliwhirl
003E: Poliwrath
003F: Abra
0040: Kadabra
0041: Alakazam
0042: Machop
0043: Machoke
0044: Machamp
0045: Bellsprout
0046: Weepinbell
0047: Victreebel
0048: Tentacool
0049: Tentacruel
004A: Geodude
004B: Graveler
004C: Golem
004D: Ponyta
004E: Rapidash
004F: Slowpoke
0050: Slowbro
0051: Magnemite
0052: Magneton
0053: Farfetch'D
0054: Doduo
0055: Dodrio
0056: Seel
0057: Dewgong
0058: Grimer
0059: Muk
005A: Shellder
005B: Cloyster
005C: Gastly
005D: Haunter
005E: Gengar
005F: Onix
0060: Drowzee
0061: Hypno
0062: Krabby
0063: Kingler
0064: Voltorb
0065: Electrode
0066: Exeggcute
0067: Exeggutor
0068: Cubone
0069: Marowak
006A: Hitmonlee
006B: Hitmonchan
006C: Lickitung
006D: Koffing
006E: Weezing
006F: Rhyhorn
0070: Rhydon
0071: Chansey
0072: Tangela
0073: Kangaskhan
0074: Horsea
0075: Seadra
0076: Goldeen
0077: Seaking
0078: Staryu
0079: Starmie
007A: Mr. Mime
007B: Scyther
007C: Jynx
007D: Electabuzz
007E: Magmar
007F: Pinsir
0080: Tauros
0081: Magikarp
0082: Gyarados
0083: Lapras
0084: Ditto
0085: Eevee
0086: Vaporeon
0087: Jolteon
0088: Flareon
0089: Porygon
008A: Omanyte
008B: Omastar
008C: Kabuto
008D: Kabutops
008E: Aerodactyl
008F: Snorlax
0090: Articuno
0091: Zapdos
0092: Moltres
0093: Dratini
0094: Dragonair
0095: Dragonite
0096: Mewtwo
0097: Mew
0098: Chikorita
0099: Bayleef
009A: Meganium
009B: Cyndaquil
009C: Quilava
009D: Typhlosion
009E: Totodile
009F: Croconaw
00A0: Feraligatr
00A1: Sentret
00A2: Furret
00A3: Hoothoot
00A4: Noctowl
00A5: Ledyba
00A6: Ledian
00A7: Spinarak
00A8: Ariados
00A9: Crobat
00AA: Chinchou
00AB: Lanturn
00AC: Pichu
00AD: Cleffa
00AE: Igglybuff
00AF: Togepi
00B0: Togetic
00B1: Natu
00B2: Xatu
00B3: Mareep
00B4: Flaaffy
00B5: Ampharos
00B6: Bellossom
00B7: Marill
00B8: Azumarill
00B9: Sudowoodo
00BA: Politoed
00BB: Hoppip
00BC: Skiploom
00BD: Jumpluff
00BE: Aipom
00BF: Sunkern
00C0: Sunflora
00C1: Yanma
00C2: Wooper
00C3: Quagsire
00C4: Espeon
00C5: Umbreon
00C6: Murkrow
00C7: Slowking
00C8: Misdreavus
00C9: Unown (A)
00CA: Unown (B)
00CB: Unown (C)
00CC: Unown (D)
00CD: Unown (E)
00CE: Unown (F)
00CF: Unown (G)
00D0: Unown (H)
00D1: Unown (I)
00D2: Unown (J)
00D3: Unown (K)
00D4: Unown (L)
00D5: Unown (M)
00D6: Unown (N)
00D7: Unown (O)
00D8: Unown (P)
00D9: Unown (Q)
00DA: Unown (R)
00DB: Unown (S)
00DC: Unown (T)
00DD: Unown (U)
00DE: Unown (V)
00DF: Unown (W)
00E0: Unown (X)
00E1: Unown (Y)
00E2: Unown (Z)
00E3: Wobbuffet
00E4: Girafarig
00E5: Pineco
00E6: Forretress
00E7: Dunsparce
00E8: Gligar
00E9: Steelix
00EA: Snubbull
00EB: Granbull
00EC: Qwilfish
00ED: Scizor
00EE: Shuckle
00EF: Heracross
00F0: Sneasel
00F1: Teddiursa
00F2: Ursaring
00F3: Slugma
00F4: Magcargo
00F5: Swinub
00F6: Piloswine
00F7: Corsola
00F8: Remoraid
00F9: Octillery
00FA: Delibird
00FB: Mantine
00FC: Skarmory
00FD: Houndour
00FE: Houndoom
00FF: Kingdra
0100: Phanpy
0101: Donphan
0102: Porygon
0103: Stantler
0104: Smeargle
0105: Tyrogue
0106: Hitmontop
0107: Smoochum
0108: Elekid
0109: Magby
010A: Miltank
010B: Blissey
010C: Raikou
010D: Entei
010E: Suicune
010F: Larvitar
0110: Pupitar
0111: Tyranitar
0112: Lugia
0113: Ho-Oh
0114: Celebi
0115: Treecko
0116: Grovyle
0117: Sceptile
0118: Torchic
0119: Combusken
011A: Blaziken
011B: Mudkip
011C: Marshtomp
011D: Swampert
011E: Poochyena
011F: Mightyena
0120: Zigzagoon
0121: Linoone
0122: Wurmple
0123: Silcoon
0124: Beautifly
0125: Cascoon
0126: Dustox
0127: Lotad
0128: Lombre
0129: Ludicolo
012A: Seedot
012B: Nuzleaf
012C: Shiftry
012D: Taillow
012E: Swellow
012F: Wingull
0130: Pelipper
0131: Ralts
0132: Kirlia
0133: Gardevoir
0134: Surskit
0135: Masquerain
0136: Shroomish
0137: Breloom
0138: Slakoth
0139: Vigoroth
013A: Slaking
013B: Nincada
013C: Ninjask
013D: Shedinja
013E: Whismur
013F: Loudred
0140: Exploud
0141: Makuhita
0142: Hariyama
0143: Azulrill
0144: Nosepass
0145: Skitty
0146: Delcatty
0147: Sableye
0148: Mawile
0149: Aron
014A: Lairon
014B: Aggron
014C: Meditite
014D: Medicham
014E: Electrike
014F: Manectric
0150: Plusle
0151: Minun
0152: Volbeat
0153: Illumise
0154: Roselia
0155: Gulpin
0156: Swalot
0157: Carvanha
0158: Sharpedo
0159: Wailmer
015A: Wailord
015B: Numel
015C: Camerupt
015D: Torkoal
015E: Spoink
015F: Grumpig
0160: Spinda
0161: Ground
0162: Vibrava
0163: Flygon
0164: Cacnea
0165: Cacturne
0166: Swablu
0167: Altaria
0168: Zangoose
0169: Seviper
016A: Lunatone
016B: Solrock
016C: Barboach
016D: Whiscash
016E: Corpish
016F: Crawdaunt
0170: Baltoy
0171: Claydol
0172: Lileep
0173: Cradily
0174: Anorith
0175: Armaldo
0176: Feebas
0177: Milotic
0178: Castform (Normal Form)
0179: Castform (Snowy Form)
017A: Castform (Sunny Form)
017B: Castform (Rainy Form)
017C: Kecleon
017D: Shuppet
017E: Banette
017F: Duskull
0180: Dusclops
0181: Tropius
0182: Chimecho
0183: Absol
0184: Wynaut
0185: Snorunt
0186: Glalie
0187: Spheal
0188: Sealeo
0189: Walrein
018A: Clamperl
018B: Huntail
018C: Gorebyss
018D: Relicanth
018E: Luvdisc
018F: Bagon
0190: Shelgon
0191: Salamence
0192: Beldum
0193: Metang
0194: Metagross
0195: Regirock
0196: Regice
0197: Registeel
0198: Latias
0199: Latios
019A: Kyogre
019B: Groudon
019C: Rayquaza
019D: Jirachi
019E: Deoxys (Normal Form)
019F: Unown (!)
01A0: Unown (?)
01A1: Deoxys (Attack Form)
01A2: Deoxys (Defense Form)
01A3: Deoxys (Speed Form)
01A4: Munchlax
01A5: Decoy
01A6: Statue
01A7: Rayquaza (Used for cutscene animations)

Move ID List

0000: なにもの?
0001: Iron Tail
0002: Ice Ball
0003: Yawn
0004: Lovely Kiss
0005: Nightmare
0006: Morning Sun
0007: Vital Throw
0008: Dig
0009: Thrash
000A: Sweet Scent
000B: Charm
000C: Rain Dance
000D: Confuse Ray
000E: Hail
000F: Aromatherapy
0010: Bubble
0011: Encore
0012: Cut
0013: Rage
0014: Super Fang
0015: Pain Split
0016: Torment
0017: String Shot
0018: Swagger
0019: Snore
001A: Heal Bell
001B: Screech
001C: Rock Throw
001D: Rock Smash
001E: Rock Slide
001F: Weather Ball
0020: Whirlpool
0021: Fake Tears
0022: Sing
0023: Spite
0024: Air Cutter
0025: Smokescreen
0026: Pursuit
0027: Doubleslap
0028: Mirror Move
0029: Overheat
002A: Aurora Beam
002B: Memento
002C: Octazooka
002D: Flatter
002E: Astonish
002F: Will-o-Wisp
0030: Return
0031: Grudge
0032: Strength
0033: Counter
0034: Flame Wheel
0035: Flamethrower
0036: Odor Sleuth
0037: Sharpen
0038: Double Team
0039: Gust
003A: Harden
003B: Disable
003C: Razor Wind
003D: Bide
003E: Crucnch
003F: Bite
0040: Thunder
0041: Thunderpunch
0042: Endeavor
0043: Facade
0044: Karate Chop
0045: Clamp
0046: Withdraw
0047: Constrict
0048: Brick Break
0049: Rock Tomb
004A: Focus Energy
004B: Focus Punch
004C: Giga Drain
004D: Reversal
004E: Smellingsalt
004F: Spore
0050: Leech Life
0051: Slash
0052: Silver Wind
0053: Metal Sound
0054: Grasswhistle
0055: Tickle
0056: Spider Web
0057: Crabhammer
0058: Haze
0059: Mean Look
005A: Cross Chop
005B: Outrage
005C: Low Kick
005D: Ancient Power
005E: Sythesis
005F: Agility
0060: Rapid Spin
0061: Icy Wind
0062: Mind Reader
0063: Cosmic Power
0064: Sky Attack
0065: Powder Snow
0066: Follow Me
0067: Meteor Smash
0068: Endure
0069: Rollout
006A: Scary Face
006B: Psybeam
006C: Psywave
006D: Psychic
006E: Psycho Boost
006F: Hypnosis
0070: Uproar
0071: Water Spout
0072: Signal Beam
0073: Psych Up
0074: Submission
0075: Recover
0076: Earthquake
0077: Nature Power
0078: Lick
0079: Flail
007A: Tail Whip
007B: Selfdestruct
007C: Stun Spore
007D: Bind
007E: Shadow Punch
007F: Shadow Ball
0080: Charge
0081: Thunderbolt
0082: Mist
0083: Fissure
0084: Extremespeed
0085: Extrasensory
0086: Safeguard
0087: Absorb
0088: Sky Uppercut
0089: Skill Swap
008A: Sketch
008B: Headbutt
008C: Double-Edge
008D: Sandstorm
008E: Sand-Attack
008F: Sand Tomb
0090: Spark
0091: Swift
0092: Kinesis
0093: Smog
0094: Growth
0095: Sacred Fire
0096: Sheer Cold
0097: Solarbeam
0098: Sonicboom
0099: Fly
009A: Tackle
009B: Explosion
009C: Dive
009D: Fire Blast
009E: Waterfall
009F: Muddy Water
00A0: Stockpile
00A1: Slam
00A2: Twister
00A3: Bullet Seed
00A4: Twineedle
00A5: Softboiled
00A6: Egg Bomb
00A7: Faint Attack
00A8: Barrage
00A9: Minimize
00AA: Seismic Toss
00AB: Supersonic
00AC: Taunt
00AD: Moonlight
00AE: Peck
00AF: Arm Thrust
00B0: Horn Attack
00B1: Horn Drill
00B2: Wing Attack
00B3: Aerial Ace
00B4: Icicle Spear
00B5: Swords Dance
00B6: Vine Whip
00B7: Conversion
00B8: Conversion 2
00B9: Helping Hand
00BA: Iron Defense
00BB: Teleport
00BC: Thundershock
00BD: Shock Wave
00BE: Quick Attack
00BF: Sweet Kiss
00C0: Thunder Wave
00C1: Zap Cannon
00C2: Block
00C3: Howl
00C4: Poison Gas
00C5: Toxic
00C6: Poison Fang
00C7: Poisonpowder
00C8: Poison Sting
00C9: Spike Cannon
00CA: Acid Armor
00CB: Take Down
00CC: Jump Kick
00CD: Bounce
00CE: Hi Jump Kick
00CF: Tri Attack
00D0: Dragon Claw
00D1: Trick
00D2: Triple Kick
00D3: Drill Peck
00D4: Mud Sport
00D5: Mud-Slap
00D6: Theif
00D7: Amnesia
00D8: Night Shade
00D9: Growl
00DA: Slack Off
00DB: Surf
00DC: Role Play
00DD: Needle Arm
00DE: Double Kick
00DF: Sunny Day
00E0: Leer
00E1: Wish
00E2: Fake Out
00E3: Sleep Talk
00E4: Pay Day
00E5: Assist
00E6: Heat Wave
00E7: Sleep Powder
00E8: Rest
00E9: Ingrain
00EA: Confusion
00EB: Body Slam
00EC: Swallow
00ED: Curse
00EE: Frenzy Plant
00EF: Hydro Cannon
00F0: Hydro Pump
00F1: Hyper Voice
00F2: Hyper Beam
00F3: Superpower
00F4: Steel Wing
00F5: Spit Up
00F6: Dynamicpunch
00F7: Guillotine
00F8: Vicegrip
00F9: Knock Off
00FA: Pound
00FB: Razor Leaf
00FC: Baton Pass
00FD: Petal Dance
00FE: Splash
00FF: Bubblebeam
0100: Doom Desire
0101: Belly Drum
0102: Barrier
0103: Light Screen
0104: Scratch
0105: Hyper Fang
0106: Ember
0107: Secret Power
0108: Dizzy Punch
0109: Bulk Up
010A: Imprison
010B: Featherdance
010C: Whirlwind
010D: Beat Up
010E: Blizzard
010F: Stomp
0110: Blast Burn
0111: Flash
0112: Teeter Dance
0113: Crush Claw
0114: Blaze Kick
0115: Present
0116: Eruption
0117: Sludge
0118: Sludge Bomb
0119: Glare
011A: Transform
011B: Poison Tail
011C: Roar
011D: Bone Rush
011E: Camouflage
011F: Covet
0120: Tail Glow
0121: Bone Club
0122: Bonemerang
0123: Fire Spin
0124: Fire Punch
0125: Perish Song
0126: Wrap
0127: Spikes
0128: Magnitude
0129: Magical Leaf
012A: Magic Coat
012B: Mud Shot
012C: Mach Punch
012D: Protect
012E: Defense Curl
012F: Rolling Kick
0130: Substitute
0131: Detect
0132: Pin Missile
0133: Water Sport
0134: Water Gun
0135: Mist Ball
0136: Water Pulse
0137: Fury Attack
0138: Fury Swipes
0139: Destiny Bond
013A: False Swipe
013B: Foresight
013C: Mirror Coat
013D: Future Sight
013E: Milk Drink
013F: Calm Mind
0140: Mega Drain
0141: Mega Kick
0142: Mega Punch
0143: Megahorn
0144: Hidden Power
0145: Metal Claw
0146: Attract
0147: Mimic
0148: Frustration
0149: Leech Seed
014A: Metronome
014B: Dream Eater
014C: Acid
014D: Meditate
014E: Snatch
014F: Luster Purge
0150: Leaf Blade
0151: Recycle
0152: Reflect
0153: Refesh
0154: Revenge
0155: Dragon Rage
0156: Dragonbreath
0157: Dragon Dance
0158: Ice Punch
0159: Ice Beam
015A: Fury Cutter
015B: Comet Punch
015C: Skull Bash
015D: Lock-On
015E: Rock Blast
015F: Cotton Spore
0160: Struggle
0161: Aeroblast
0162: Volt Tackle
0163: attack
0164: ようすをみる
0165: がまん
0166: -
0167: -
0168: Wide Slash
0169: Excavate
016A: Spin Slash
016B: See-Trap
016C: Takeaway
016D: Rebound
016E: Bloop Slash
016F: Switcher
0170: Blowback
0171: Warp
0172: Transfer
0173: Slow Down
0174: Speed Boost
0175: Searchlight
0176: Petrify
0177: Stay Away
0178: Pounce
0179: Trawl
017A: Cleanse
017B: Observer
017C: Decoy Maker
017D: Siesta
017E: Totter
017F: Two-Edge
0180: No-Move
0181: Escape
0182: Scan
0183: Power-Ears
0184: Drought
0185: Trap Buster
0186: Wild Call
0187: Invisify
0188: One-Shot
0189: HP Gauge
018A: Vacuum-Cut
018B: Reviver
018C: Shocker
018D: Echo
018E: Famish
018F: One-Room
0190: Fill-In
0191: Trapper
0192: Possess
0193: Itemize
0194: -
0195: -
0196: Hurl
0197: Mobile
0198: Item-Toss
0199: See Stairs
019A: Long Toss
019B: -
019C: Pierce

Move Effect ID List

Hmmm...
To do:
Check in the game code what the undescripted move effects do.
0000: 
0001: Regular attack.
0002: No effect.
0003: Damage is doubled if a target is Digging.
0004: Damage is doubled if a target is Flying or Bouncing.
0005: If this attack hits, user loses 1/4 of its maximum HP.
0006: May burn the target (10% chance).
0007: May burn the target (10% chance).
0008: May freeze the target (10% chance).
0009: If this attack is successful, user gains Paused at the end of its turn.
000A: +Focus Energy. (Lasts for 3 to 4 turns.)
000B: 
000C: Reduces the target’s HP by 9999. Affected by type immunities.
000D: Reduces the target’s HP by 9999. Affected by type immunities.
000E: Reduces the target’s HP by 9999.
000F: The target may gain Constriction (10% chance).
0010: The target may gain Constriction (10% chance). Damage is doubled if the target is Diving.
0011: Damage is doubled if the target is Diving.
0012: The target +Leg Hold.
0013: May poison the target (18% chance).
0014: May lower the target’s Special Defense by 1 stage (10% chance).
0015: May lower the target’s Defense by 1 stage (10% chance).
0016: May raise user’s Attack by 1 stage (10% chance).
0017: May raise user’s Defense by 1 stage (10% chance).
0018: May poison the target (10% chance).
0019: Damage is doubled if the target is Flying or Bouncing. May make the target cringe (15% chance).
001A: May lower the target’s Movement Speed (10% chance).
001B: May raise user’s Attack, Defense, Movement Speed, Special Attack, and Special Defense by 1 stage (10% chance).
001C: May confuse the target (10% chance).
001D: May lower the target’s Special Attack by 1 stage (50% chance).
001E: May lower the target’s Special Defense by 1 stage (50% chance).
001F: May lower the target’s Defense by 1 stage (50% chance).
0020: May poison the target (40% chance).
0021: May burn the target (50% chance).
0022: May paralyze the target (10% chance).
0023: May paralyze the target (15% chance).
0024: May make the target cringe (10% chance).
0025: May make the target cringe (20% chance).
0026: May make the target cringe (25% chance).
0027: May make the target cringe (30% chance).
0028: May make the target cringe (40% chance).
0029: May confuse the target (30% chance).
002A: May either burn, freeze, or paralyze the target (20% chance).
002B: May raise user’s Attack by 1 stage (20% chance)
002C: May burn the target (10% chance).
002D: The target +Infatuated.
002E: Paralyzes the target.
002F: May make the target cringe (35% chance).
0030: Reduces the target’s HP by 55.
0031: Reduces the target’s HP by 65.
0032: Paralyzes the target.
0033: May paralyze the target (10% chance).
0034: Puts targets to sleep.
0035: The target +Yawning.
0036: May paralyze the target (10% chance).
0037: The target +Leg Hold.
0038: Reduces the target’s HP by 9999. Affected by type immunities.
0039: Confuses the target.
003A: Poisons the target.
003B: Paralyzes the target.
003C: Paralyzes the target.
003D: Paralyzes the target as an additional effect.
003E: If this attack hits, reduces user’s Attack and Defense by 1 stage.
003F: Lowers the target’s Movement Speed as an additional effect.
0040: Confuses the target as an additional effect.
0041: Lowers the target’s Special Defense by 2 stages.
0042: Target moves up to ten spaces in a random direction until it hits a space it can’t enter or the edge of the map. If it hits a wall or the edge of the map, it loses 5 HP. . Fails if used on boss floors with cliffs.
0043: User’s HP and the target’s HP, before range adjustment, become ((User’s HP)+(The target’s HP)/2. (Changes in HP are not considered reductions or raises.)
0044: Raises user’s Special Attack by 2 stages.
0046: Raises user’s Attack and Movement Speed.
0047: Raises user’s Attack and Defense by 1 stage.
0048: Raises user’s Attack by 1 stage.
0049: +Enraged.
004A: Raises user’s Attack by 2 stages.
004B: Raises user’s Special Attack and Special Defense by 1 stage.
004C: Raises user’s Special Attack by 1 stage.
004D: Raises user’s Special Defense by 2 stages.
004E: Raises user’s Defense by 1 stage.
004F: Raises user’s Defense by 2 stages.
0050: Raises user’s Defense and Special Defense by 1 stage.
0051: May lower the target’s Accuracy by 1 stage (40% chance).
0052: May lower the target’s Accuracy by 1 stage (60% chance).
0053: May halve the target’s Attack multiplier (but not to less than 2/256) (60% chance).
0054: If this attack hits, lowers user’s Special Attack by 2 stages.
0055: Lowers the target’s Movement Speed.
0056: Lowers targets' Attack by 1 stage.
0057: Lowers the target’s Attack by 2 stages.
0058: Reduces the target’s Defense multiplier to 1/4 of its current value (but not to less than 2/256).
0059: Reduces the target’s HP by user’s level.
005A: Recovers to user half of damage dealt.
005B: Returns to user 1/8 of user’s maximum HP (recoil).
005C: Returns to user 1/8 of user’s maximum HP (recoil).
005D: Recovers to user half of damage dealt.
005E: Raises the target’s Attack by 2 stages and confuses the target.
005F: When used, this move’s damage begins at 1 and rises by 1 after each attack from this move.
0060: Attacks twice in a row. May poison the target (20% chance).
0061: +Solarbeam. If the current weather is Sunny, this attack takes one turn. The Damage is multiplied by 1 if the current weather is Hail, Rain, or Sandstorm; 2 otherwise.
0062: +Sky Attack. Damage is multiplied by 2.
0063: Lowers each target’s Movement Speed.
0064: Attacks two to five times in a row. Confuses user (not considered an additional effect).
0065: +Wrapped around foe. The target +Wrapped by foe. (A status problem that lasts for 3 to 5 turns.)
0066: Targets +Sleepless. (Sleeping targets wake up.)
0067: May badly poison the target (30% chance).
0068: At random, recovers to the target 1/4 of its maximum HP (20%), or deals fixed damage of 40 (40%), 80 (30%), or 120 (10%).
0069: +Reflect.
006A: Changes floor’s weather to Sandstorm.
006B: Targets +Safeguard.
006C: +Mist.
006D: +Light Screen.
006E: Attacks five times. Stops if a miss is caused. When used, this move’s damage begins at 1, and rises by 1/2 after each hit.
006F: Reduces targets' Attack and Special Attack each by 1/4 of its current value (but not to less than 2/256). User’s HP is reduced to 1 and user warps. (Fails if there are no targets.)
0070: Recovers to each target 1/4 of its maximum HP.
0071: Recovers HP to the user depending on the weather: Clear - 50 HP; Sunny - 80 HP; Sandstorm - 30 HP; Cloudy - 40 HP; Rain, Hail - 10 HP; Fog, Snow - 1 HP.
0072: Recovers to each target depending on the weat00her: Clear - 50 HP; Sunny - 80 HP; Sandstorm - 30 HP; Cloudy - 40 HP; Rain, Hail - 10 HP; Fog, Snow - 1 HP.
0073: +Napping.
0074: Recovers to user half of its maximum HP.
0075: +Scanning.
0076: Simultaneously, user receives the target’s item, and the target receives user’s item. Fails if either isn’t holding an item.
0077: If this attack deals at least 1 damage, user receives the target’s held item if user isn’t holding an item.
0078: If this attack deals at least 1 damage, user receives the target’s held item if user isn’t holding an item.
0079: Raises each target’s Movement Speed.
007A: +Counter.
007B: +Bide.
007C: Attack released when the Bide effect ends. Reduces the target’s HP by 2 times damage received, maximum 999.
007D: Creates a trap of a random type according to the floor.
007E: Whenever an attack hits the user, if user has this move and is asleep, user, at the end of that attack’s user’s turn, faces that Pokémon, and uses one of the user’s moves at random. (Unaffected by Confused or Cowering statuses. If the chosen move is part of a linked move, the other moves in the link are not used. Can choose itself. Overridden by Snore.)
007F: If user isn’t a Ghost type, raises user’s Attack and Defense by 1 stage and lowers user’s Movement Speed. If user is a Ghost type, user’s HP is reduced to half of its present amount, but not to less than 1, and target ("foe in front") gains Cursed.
0080: Damage is multiplied by 2. If this move misses, returns to user half of damage it would have dealt, rounded down (minimum 1).
0081: Damage is multiplied by 2. If this attack is successful, user gains Paused at the end of its turn.
0082: This move’s power and type are random.
0083: +Razor Wind. Damage is multiplied by 2.
0084: +Focus Punch. Damage is multiplied by 2.
0085: +Magic Coat.
0086: The target +Nightmare.
0087: Recovers HP to each target depending on the weat00her: Clear - 50 HP; Sunny - 80 HP; Sandstorm - 30 HP; Cloudy - 40 HP; Rain, Hail - 10 HP; Fog, Snow - 1 HP.
0088: Deals fixed damage of 35.
0089: Floor’s status is changed to Mud Sport or Water Sport.
008A: May lower the target’s Defense by 1 stage (30% chance)
008B: Lowers the target’s Defense by 1 stage.
008C: Burns the target.
008D: +Ingrain.
008E: Deals fixed damage of ((X*Y)/256) where X is a random integer from 128 through 383 and Y is user’s level. Minimum 1, maximum 199.
008F: The target +Leech Seed. Fails if target is the user or target is a Grass type.
0090: Creates a Spiked Tile under the user.
0091: Heals all status problems from each target.
0092: Restores all stat stages and stat multipliers for all targets to normal. (Not considered a stat increase or stat reduction.)
0093: +Power Ears.
0094: Puts targets to sleep.
0095: If the target is paralyzed, Damage is doubled and the target is cured of paralysis.
0096: This attack deals fixed damage of either 5, 10, 15, 25, 30, 35, or 40 (Magnitudes 4 to 10, respectively.) That damage value is doubled if a target is Digging.
0097: +Skull Bash. Damage is multiplied by 2.
0098: +Wish.
0099: 
009A: Lowers the target’s Accuracy by 1 stage as an additional effect.
009B: Lowers the target’s Accuracy by 1 stage.
009C: If this attack hits, lowers user’s Special Attack by 2 stages.
009D: Badly poisons the target.
009E: Lowers the target’s Special Defense by 3 stages.
009F: The last move the target used is made unusable. (That move is not considered sealed.)
00A0: Reduces the target’s HP to half of present amount, rounded down, but not to less than 1.
00A1: If this attack would reduce the target’s HP to less than 1, it reduces the target’s HP to 1 instead.
00A2: For each target, reduces that target’s HP to 1, and if this move hit that target, reduces user’s HP by half of its present amount.
00A3: 
00A4: Each target switches position with the user.
00A5: Recovers to user half of damage dealt. Fails unless the target is asleep, napping, or having a nightmare.
00A6: The layout of the map is revealed and the stairs, Pokémon, and items are displayed on the map. The visibility is cleared. (Range limitations remain.)
00A7: If the floor tile in front of the user is a water or lava tile, it becomes a regular floor tile.
00A8: Each target warps.
00A9: Water and magma tiles become regular floor tiles.
00AA: +Stair Spotter.
00AB: 
00AC: Raises user’s Defense by 1 stage.
00AD: +Sure Shot.
00AE: +Vital Throw.
00AF: +Flying. Damage is multiplied by 2.
00B0: +Bouncing. Damage is multiplied by 2. May paralyze the target (30% chance).
00B1: +Diving. Damage is multiplied by 2. Fails unless user is on water.
00B2: +Digging. Damage is multiplied by 2. Fails unless user is on land.
00B3: Lowers targets' Evasion by 1 stage.
00B4: Raises user’s Evasion by 1 stage.
00B5: The target drops its held item.
00B6: Removes all traps on the same room. (Wonder Tiles are not considered traps.) Fails if floor is a boss floor.
00B7: +Long Toss.
00B8: +Pierce.
00B9: +Grudge.
00BA: Targets +Petrified, and this condition lasts indefinitely.
00BB: Uses a random move from a random Pokémon on the floor. Fails if this move is chosen. Uses this move’s power bonus.
00BC: +Set Damage.
00BD: The target +Cowering.
00BE: Target becomes a decoy.
00BF: If this move misses, returns to user half of damage it would have dealt, rounded down (minimum 1).
00C0: +Protect.
00C1: The target +Taunted.
00C2: 
00C3: Damage depends on user’s HP. If user has 1/4 or less of its maximum HP, Damage is multiplied by 8. If user has 1/2 or less of its maximum HP, Damage is multiplied by 4. If user’s HP is 3/4 or less of its maximum HP, Damage is multiplied by 2.
00C4: Causes an explosion.
00C5: Causes a huge explosion.
00C6: +Charging.
00C7: Damage is doubled if user is burned, poisoned, badly poisoned, or paralyzed.
00C8: This move’s damage depends on the target’s species.
00C9: Damage depends on user’s HP. If user has 1/4 or less of its maximum HP, Damage is multiplied by 25/256. If user has 1/2 or less of its maximum HP, Damage is multiplied by 51/256. If user’s HP is 3/4 or less of its maximum HP, Damage is multiplied by 128/256.
00CA: Damage depends on user’s HP. If user has 1/4 or less of its maximum HP, Damage is multiplied by 25/256. If user has 1/2 or less of its maximum HP, Damage is multiplied by 51/256. If user’s HP is 3/4 or less of its maximum HP, Damage is multiplied by 128/256.
00CB: The target +Whiffer.
00CC: Hidden traps in the same room become visible. (Those traps are not triggered even if a Pokémon is on them.)
00CD: Stores power. Can be used up to three times.
00CE: Damage is multiplied by the number of times the user used Stockpile. Only if this attack hits, uses of Stockpile resets to 0.
00CF: Even if user’s HP is full, recovers HP to the user based on the number of times the user used Stockp00ile: 20 HP for one use; 40 HP for two uses; and 80 HP for three uses. Resets uses of Stockpile to 0.
00D0: Changes the current weather to Rain.
00D1: Reduces PP of last move the target used to 0.
00D2: +Invisible.
00D3: +Mirror Coat.
00D4: Targets +Perish Song.
00D5: 
00D6: User +Destiny Bond targeting the target.
00D7: The target +Encore. Fails if the target doesn’t have the last move used or if the target is the team leader.
00D8: If the current weather is neither clear nor cloudy, Damage is doubled. If the current weather is sunny, type is Fire. If Fog or Rain, type is Water. If Sandstorm, type is Rock. If Hail or Snow, type is Ice.
00D9: Changes the current weather to Sunny.
00DA: If this move causes the target to be defeated, the target drops a money item (after its held item, if any). (No money is dropped if the target joins the player’s team.)
00DB: All wall tiles become regular floor tiles. All regular floor tiles will be considered room tiles. Fails if floor is a boss floor.
00DC: +Enduring.
00DD: Raises each target’s Attack and Special Attack by 1 stage, unless that target is the user.
00DE: Raises user’s Attack by 20 stages and empties user’s Belly to 1. Fails if user’s Belly is 1 or less.
00DF: Empties targets' Bellies by 10.
00E0: 
00E1: 
00E2: Lowers the target’s Movement Speed.
00E3: The wall tile in front of the user is replaced with a regular floor tile. Fails if user is facing diagonally.
00E4: +Transformed. User’s species changes to a random species that could appear on the dungeon floor (even if there are no foes). Fails if user is already transformed.
00E5: Changes the current weather to Hail.
00E6: +Mobile.
00E7: If a target’s Evasion stage is greater than 10, it becomes 10. If a target is a Ghost type, it gains Exposed.
00E8: User moves one space in a random direction, but not toward a wall tile unless user can move into walls. If user lands on a Pokémon, both the user and that Pokémon lose 5 HP and user returns to its former position. If user is then on a space it can’t enter, it warps. (This move can be used even when user can’t move from hunger. If user lands on a trick tile, it is not triggered.)
00E9: 
00EA: The target warps and lands on the stairs and becomes petrified, and this condition lasts indefinitely.
00EB: User’s allies warp and land on the user. (Follows landing rule.)
00EC: +Mini Counter.
00ED: The target +Paused.
00EE: User’s allies warp and land on the user. (Follows landing rule.)
00EF: 
00F0: The team leader and its allies escape from the dungeon. (Stops using linked move.)
00F1: May cause an additional effect depending on terrain (30% chance).
00F2: Uses a move that depends on terrain.
00F3: The target becomes an item. (Its held item is lost. No experience is gained for defeat.)
00F4: 
00F5: +Mirror Move.
00F6: User adopts the target’s abilities. Fails if the target has Wonder Guard.
00F7: Simultaneously, user adopts the target’s abilities, and the target adopts user’s abilities. Fails if either has Wonder Guard.
00F8: User’s type changes to the type of one of its moves, even if that move’s type is one of the user’s types. Uses Hidden Power’s determined type. Considers Weather Ball as Normal. Fails if user has the Forecast ability.
00F9: The items held by the user and its allies are no longer sticky. If used by a team member, all items in the Toolbox are no longer sticky.
00FA: Reduces the target’s HP by an amount proportional to user’s IQ.
00FB: +Snatch. Other Pokémon with the Snatch status lose it.
00FC: User’s type changes depending on terrain, even if the determined type is the same as one of the user’s types. Fails if user has the Forecast ability.
00FD: Reduces the target’s HP by an amount inversely proportional to user’s IQ.
00FE: 
00FF: Whenever an attack hits the user, if user has this move and is asleep, user, at the end of that attack’s user’s turn, faces that Pokémon, and uses this move. May make the target cringe (30% chance). (Range is "foe in front", unaffected by Confused or Cowering statuses. If part of a linked move, the other moves in the link are not used.)
0100: If used by a team member, restores all items named "Used TM" in the Toolbox to their unused state. (Those items named "Used TM" that are sticky are no longer sticky.)
0101: The target +Muzzled.
0102: Uses a random move.
0103: Targets can identify which Pokémon are holding items.
0104: +Conversion 2. Fails if user has the Forecast ability.
0105: User moves as far as possible in user’s direction. If it reaches a Pokémon or a wall, it stops (but doesn’t hit it.) Fails if used on floors with cliffs.
0106: All unclaimed items that are not within a 2-tile range of the user land on the user’s position. (If an item can’t land, instead it doesn’t move.)
0107: Uses last move the target used. Fails if that move is Assist, Encore, Mimic, Mirror Move, or Sketch, or if the target is in the middle of using a two-turn attack.
0108: Target is thrown an to a random space the target could enter within room range (from the vantage point of the user) and takes a random facing. (It is thrown toward a hostile Pokémon if possible; if so, both lose 10 HP.)
0109: Reduces the target’s HP by an amount that depends on its species.
010A: No effect.

Location ID List

Hmmm...
To do:
{{{1}}}
0000: Debug Room (Unused)
0001: Left of Pokemon Square
0002: Whishcash pond entrance
0003: Whishcash pond entrance
0004: Pelliper Post Office Entrance
0005: Inside Pelliper Post Office
0006: Top of Pokemon Square
0007: Provisonal Map (Unused)
0008: Luminous Cave

Team Base
----------
0009: Team Base
000A: Team Base
000B: Team Base
000C: Inside Team Base
000D: Inside Team Base
000E: Inside Team Base
000F: Team Base
...
0067: Inside Team Base

Friend Areas
------------
0068: Northern Sea
...
00A0: Enclosed Island
00A1: Final Island

Other
------
00A2: Green Waves
00A3: Purple Waves
00A4: Forest
00A5: Lava Field
00A6: Ice Cave
00A7: Volcano
00A8: Snowy Forest
00A9: Snowy Forest 2
00AA: Low Snowy Forest
00AB: Night Sky with Horizon
00AC: Sky Pillar
00AD: Meteor
00AE: Fog
00AF: Sky with Meteor
00B0: Night Sky
00B1: END
00B2: Forest 2
00B3: Tiny woods last floor?
00B4: Cave Entrance
00B5: Thunderwave last floor?
00B6: Other cave Entrance
00B7: Rocks?
00B8: Forest Entrance
00B9: Trees
00BA: Foggy Mountain Lookout
00BB: Top of some place
00BC: Dead Cave entrance
00BD: Mt Thunder Middle
00BE: Mt Thunder Top
...
00D0: Sky Tower Middle
00D1: Blue
00D2: Purplish Cave
...
00D9: Sunset over mountain
...
00DF: Changing Colors (Game Intro Questions)
00E0: Title Screen
00E1: Title overview of world
00E2: The Pokemon Company
00E3: Health and Safety Warning
00E4: Map of World

Dungeon ID List

0000: Tiny Woods
0001: Thunderwave Cave
0002: Mt. Steel
0003: Sinister Woods
0004: Silent Chasm
0005: Mt. Thunder
0006: Mt. Thunder Peak
0007: Great Canyon
0008: Lapis Cave
0009: Mt. Blaze
000A: Mt. Blaze Peak
000B: Frosty Forest
000C: Frosty Grotto
000D: Mt. Freeze
000E: Mt. Freeze Peak
000F: Magma Cavern
0010: Magma Cavern Pit
0011: Sky Tower
0012: Sky Tower Summit
0013: Stormy Sea
0014: Silver Trench
0015: Meteor Cave
0016: Mt. Freeze Peak
0017: Western Cave
0018: Boss 3 (unused)
0019: Boss 4 (unused)
001A: Wish Cave
001B: Buried Relic
001C: Pitfall Valley
001D: Northern Range
001E: Boss 9 (unused)
001F: Desert Region
0020: Southern Cavern
0021: Wyvern Hill
0022: Fiery Field
0023: Northwind Field
0024: Solar Cave
0025: Lightning Field
0026: Darknight Relic
0027: Wondrous Sea (unused)
0028: Murky Cave
0029: Grand Sea
002A: Uproar Forest
002B: Oddity Cave
002C: Remains Island
002D: Marvelous Sea
002E: Fantasy Strait
002F: Rock Path
0030: Snow Path
0031: Autopilot (unused)
0032: D50 (unused)
0033: D51 (unused)
0034: Dojo Registration - For the Dojo (unused)
0035: Howling Forest
0036: D54 (unused)
0037: Fantasy Strait (unused)
0038: Waterfall Pond
0039: Unown Relic
003A: Joyous Tower
003B: Far-off Sea
003C: Mt. Faraway
003D: D61 (unused)
003E: Purity Forest
003F: Out on Rescue - D63 (unused)
0040: ??? (unused)
0041: Tiny Woods (unused)
0042: Unknown World (unused)
0043: Frosty Grotto (unused)
0044: Howling Forest (unused)
0045: Pokémon Square (unused)
0046: Pokémon Square (unused)
0047: Rescue Team Base (unused)
0048: Rescue Team Base (unused)
0049: ****agb-slot  (unused)
004A: Client Pokémon (unused)
004B: Normal Maze
004C: Fire Maze
004D: Water Maze
004E: Grass Maze
004F: Electric Maze
0050: Ice Maze
0051: Fighting Maze
0052: Ground Maze
0053: Flying Maze
0054: Psychic Maze
0055: Poison Maze
0056: Bug Maze
0057: Rock Maze
0058: Ghost Maze
0059: Dragon Maze
005A: Dark Maze
005B: Steel Maze
005C: Team Shifty
005D: Team Constrictor
005E: Team Hydro
005F: Team Rumblerock
0060: Rescue Team 2 (unused)
0061: Rescue Team Maze