Baseball (NES, Famicom Disk System)/RAM map: Difference between revisions

From Data Crystal
Jump to navigation Jump to search
(Created page with "{{rammap|game=Baseball}} <br> {| border="1" cellpadding="1" |'''RAM''' || '''Function''' || '''Details''' |- | 0x0000 || Player 1 button state || |- | 0x0036 || Ball positio...")
 
mNo edit summary
 
(6 intermediate revisions by 4 users not shown)
Line 1: Line 1:
{{rammap|game=Baseball}}
{{rammap|Baseball (NES, Famicom Disk System)}}
{{stub}}
<br>
<br>
{| border="1" cellpadding="1"  
{| border="1" cellpadding="1"  
Line 6: Line 7:
| 0x0000 || Player 1 button state ||
| 0x0000 || Player 1 button state ||
|-
|-
| 0x0036 || Ball position: X ||
| 0x005E || Player has ball ||
|-
|-
| 0x0036 || Ball position: Y ||
| 0x0060 || Foulball ||
|-
|-
| 0x0062 || Number of strikes ||
| 0x0062 || Number of strikes ||
Line 18: Line 19:
| 0x0068 || Points Team #1 ||
| 0x0068 || Points Team #1 ||
|-
|-
| 0x0071 || Ball speed ||
| 0x006D || Homerun || 4 == Yes
|-
| 0x006F || Safe ||
|-
|-
| 0x007E || Ready to pitch || 1 == Yes
| 0x007E || Ready to pitch || 1 == Yes
|-
| 0x0081 || Ball speed ||
|-
| 0x00B0 || Ball position: Y ||
|-
| 0x050F || Batter position: X || 0x00 - 0x5F
|-
| 0x0540 || Batter position: Y || 0xF7A0 - 0xF8BF
|-
|-
|}
|}
<br>
<br>
{{stub}}
 
{{Internal Data}}

Latest revision as of 12:30, 21 June 2024

Chip tiny.png The following article is a RAM map for Baseball (NES, Famicom Disk System).

So very stubbly.
This page is rather stubbly and could use some expansion.
Are you a bad enough dude to rescue this article?


RAM Function Details
0x0000 Player 1 button state
0x005E Player has ball
0x0060 Foulball
0x0062 Number of strikes
0x0064 Number of outs
0x0067 Points Team #2
0x0068 Points Team #1
0x006D Homerun 4 == Yes
0x006F Safe
0x007E Ready to pitch 1 == Yes
0x0081 Ball speed
0x00B0 Ball position: Y
0x050F Batter position: X 0x00 - 0x5F
0x0540 Batter position: Y 0xF7A0 - 0xF8BF