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Pokémon Mystery Dungeon: Red Rescue Team/Pokémon Graphics/Palettes: Difference between revisions
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m (Xkeeper moved page Pokémon Mystery Dungeon: Red Rescue Team:Pokémon Graphics:Palettes to Pokémon Mystery Dungeon: Red Rescue Team/Pokémon Graphics/Palettes: normalize subpages and titles) |
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{{subpage|game=Pokémon Mystery Dungeon: Red Rescue Team:ROM map}} | |||
{{Infobox table|name=Pokémon Graphics: Palettes | {{Infobox table|name=Pokémon Graphics: Palettes | ||
|game=Pokémon Mystery Dungeon: Red Rescue Team | |game=Pokémon Mystery Dungeon: Red Rescue Team |
Latest revision as of 02:42, 24 January 2024
This is a sub-page of Pokémon Mystery Dungeon: Red Rescue Team/Pokémon Graphics.
Pokémon Graphics: Palettes | |
Game | Pokémon Mystery Dungeon: Red Rescue Team |
Start Address | 16BD42C |
End Address | 16BD7AB |
# of Entries | 14 |
Entry Length | 64 (0x40) |
Total Length | 896 bytes (0x380) |
Back to the ROM map |
There are 14 palettes.
There are 16 colors in a palette.
There are four bytes per color.
Colors come in the following format:
{ { Byte 1 - Red Value Byte 2 - Green Value Byte 3 - Blue Value Byte 4 - 0x80 } x 16 colors } x 14 palettes
It ends when the fourth byte is not 0x80.