Address Map (PC-8801): Difference between revisions

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=== Memory Map ===
{{subpage|game=PC-8801}}
== Memory Map ==


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0x800A-0x800B: INT2 / INT5 general-purpose I / O port
0x800A-0x800B: INT2 / INT5 general-purpose I / O port
0x800C-0x800D: INT1 / INT1 (for floppy)
0x800C-0x800D: INT1 / INT1 (for floppy)
0x800E-0x800F: INT0 / INT2 (for floppy)
0x800E-0x800F: INT0 / INT2 (for floppy)
|-
|-
|0xFF39-0xFF3A
|0xFF39-0xFF3A
|Memory Integrity Test Result
|Memory Integrity Test Result
|PC-8000 series machines allow for memory integrity test at the press of a button. If the test fails, the results are reported here.
|PC-8000 series machines have a program called "Monitor" which can test memory integrity. If the test fails, the results are reported here.


0FF39H-0FF3AH: Address of the failure (Big Endian)
0x0FF39-0x0FF3A: Address of the failure (Big Endian)


0FF3BH: data written at the moment of failure
0x0FF3B: data written at the moment of failure


0FF3CH: data read at the moment of failure
0x0FF3C: data read at the moment of failure
|}
|}


 
== Port Writes ==
=== Port Writes ===


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Latest revision as of 19:09, 28 January 2024

This is an incorrectly used {{subpage}} template.

Memory Map

Range Name Function
0x8000-0x800F Interrupt Jump Pointer Table

0x8000-0x8001: / INT7 (RS-232C Ch1 in RS-232C BASIC)

0x8002-0x8003: INT6 (vertical blank)

0x8004-0x8005: INT5 (system clock)

0x8006-0x8007: INT4 / INT3 (user defined)

0x8008-0x8009: INT3 / INT4 (user defined)

0x800A-0x800B: INT2 / INT5 general-purpose I / O port

0x800C-0x800D: INT1 / INT1 (for floppy)

0x800E-0x800F: INT0 / INT2 (for floppy)

0xFF39-0xFF3A Memory Integrity Test Result PC-8000 series machines have a program called "Monitor" which can test memory integrity. If the test fails, the results are reported here.

0x0FF39-0x0FF3A: Address of the failure (Big Endian)

0x0FF3B: data written at the moment of failure

0x0FF3C: data read at the moment of failure

Port Writes

Port Name Function
0x10 Tab key status bit 1 set if tab key down; else clear
0xA Printer data
0x30
0x31 PC-8001 Emulator

Bit8 - background color

Bit7 - background color

Bit6 - background color

Bit5 - Resolution: 320 × 200 if set, else 640 × 200

Bit4 - Screen drawing: draw if set, else do not draw

Bit3 - Color: monochrome if set, else indexed color

Bit2 - Memory mapping: map 0x7FFF to RAM if set, else ROM

Bit1 - Expansion ROM select: map 0x6000-07FFF ROM to N80/N-BASIC if set, else to extended ROM. Set by default.

0x34
0x35
0x52 Background Color Sets the background color of the screen. The color is an RGB composite.
  • BLUE ON if bit 3 (mask 0x8) set
  • GREEN ON if bit 4 (mask 0x10) set
  • RED ON if bit 5 (mask 0x20) set
0x53
0x54 Toggle Background/Foreground color components Toggles background and foreground color components on and off
  • if 8-color mode
    • if bit 8 (mask 0x80) set, target is background color, else foreground
    • if bit 7 (mask 0x40) toggle green component
      • GREEN ON if bits 1,2,3 (0x7) set, else OFF
    • else toggle red and/or blue
      • BLUE ON if bit 1,2,3 set, else OFF
      • RED ON if value written / 8 sets bits 1,2,3, else OFF
  • else if monochrome mode, set foreground color
    • BLUE ON if bit 1 set (mask 0x1)
    • RED ON if bit 2 set (mask 0x2)
    • GREEN ON if bit 3 set (mask 0x4)
0x55-0x5B Palette Write Writes to the palette. The index written to is the difference between the port number and 0x54.
  • if port 0x31 bit 6 (0x20) set
    • if bit 7 (mask 0x40) toggle green component
      • GREEN ON if bits 1,2,3 (0x7) set, else OFF
    • else toggle red and/or blue
      • BLUE ON if bit 1,2,3 set, else OFF
      • RED ON if value written / 8 sets bits 1,2,3, else OFF
  • else
    • BLUE ON if bit 1 set (mask 0x1)
    • RED ON if bit 2 set (mask 0x2)
    • GREEN ON if bit 3 set (mask 0x4)
0x5C-0x5F
0x5F Bank Select Map 0x8000-0xBFFF to a page in ROM
0xE8-0xE9 Japanese Kanji ROM Address 0xE8 (low)

0xE9 (high)

0xEA-0xEB Chinese Kanji ROM Address 0xE8 (low)

0xF4 (high)

0xF4-0xFB Floppy Disk DMA (Direct Memory Access system)

8 inch disk

  • 0xF4: control
  • 0xF5: margin control
  • 0xF6: controller status
  • 0xF7: data

5 inch disk

  • 0xF8: control
  • 0xF9: margin control
  • 0xFA: controller status
  • 0xFB: data