PSG (TG-16): Difference between revisions

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[code]
[code]
$0800 - Voice Select (select voice #)
{| class="wikitable"
        Mask = $07 (only 3 bits used)
|-
!Address
!Name
!Description
!Mask
|-
|$0800
|Voice Select
|select voice #
|$07 (only 3 bits used)
|-
|$0801
|Main Volume
|


$0801 - Main Volume - not a voice-dependent register
Most sig.  4 bits = left channel
        Most sig.  4 bits = left channel
        Least sig. 4 bits = right channel
        Mask = $FF


$0802 - Frequency (low) -  Least sig. 8 bits of 12-bit frequency counter,
Least sig. 4 bits = right channel
                          for voice selected by 'Voice Select'
        Mask = $FF


$0803 - Frequency (high) - Most sig. 4 bits of 12-bit frequency counter,
not a voice-dependent register
                          for voice selected by 'Voice Select'
|$FF
        Mask = $0F
|-
|$0802
|Frequency (low)
|Least sig. 8 bits of 12-bit frequency counter, for voice selected by 'Voice Select'
|$FF
|-
|$0803
|Frequency (high)
|Most sig. 4 bits of 12-bit frequency counter, for voice selected by 'Voice Select'
|$0F
|-
|$0804
|Channel on/dda/volume
|
bit 7  = voice enabled


$0804 - Channel on/dda/volume - voice-dependent register
bit 6  = 'dda' - 'Direct digital-to-analogue'(?)  With this flag set, any value written into the 'wave data' location will directly appear on the channel's output, rather than be stored in the circular wave buffer
              bit 7  = 'on'  - (I believe it's a voice-enable flag)
              bit 6  = 'dda' - 'Direct digital-to-analogue'(?)  With this
                                flag set, any value written into the 'wave
                                data' location will directly appear on the
                                channel's output, rather than be stored in
                                the circular wave buffer
              bit 0-4 = voice volume
        Mask = $CF


$0805 - Pan volume ('balance') - voice-dependent register
bit 0-4 = voice volume
        Most sig.  4 bits = left channel
        Least sig. 4 bits = right channel
        Mask = $FF


$0806 - Wave data - Samples are inserted into a 32-address circular buffer
voice-dependent register
                    when this address is written to.  Only 5 dtaa bits are
|$CF
                    used.  (voice-dependent register)
|-
        Mask = $1F
|$0805
|Pan volume ('balance')
|


  $0807 - Noise - (voice-dependent register, available only to voices 5 & 6)
Most sig. 4 bits = left channel
                      bit 7  = noise enable
                      bit 0-4 = noise frequency (some experimentation needs
        Mask = $9F              to be done, to understand the range of these
                                values, and their sound)


The LFO is not a per-voice attribute.
Least sig. 4 bits = right channel
Unfortunately, I don't know much else about it, or understand how these
affect sound:


  $0808 - LFO Frequency
voice-dependent register
        Mask = $FF
|$FF
|-
|$0806
|Wave data
|Samples are inserted into a 32-address circular buffer when this address is written to. Only 5 data bits are used.  (voice-dependent register)
|$1F
|-
|$0807
|Noise
|(available only to voices 5 & 6)


$0809 - LFO Control - bit 7  = LFO trigger (?)
bit 7  = noise enable
                      bit 0&1 = LFO Control (?)
 
        Mask = $83
bit 0-4 = noise frequency (for more details, see patent)
       
 
voice-dependent register
|$9F
|-
|$0808
|LFO Frequency
|(global)
|$FF
|-
|$0809
|LFO Control
|bit 7  = LFO trigger (?)
bit 0&1 = LFO Control (?)
|$83
|}


About the 'frequency' values:
About the 'frequency' values:

Latest revision as of 04:54, 3 March 2016

(the following is an excerpt from the research notes of David Shadoff, for TGHack)

Register Map

Note: all addresses are segment $FF-relative.

[code]

Address Name Description Mask
$0800 Voice Select select voice # $07 (only 3 bits used)
$0801 Main Volume

Most sig. 4 bits = left channel

Least sig. 4 bits = right channel

not a voice-dependent register

$FF
$0802 Frequency (low) Least sig. 8 bits of 12-bit frequency counter, for voice selected by 'Voice Select' $FF
$0803 Frequency (high) Most sig. 4 bits of 12-bit frequency counter, for voice selected by 'Voice Select' $0F
$0804 Channel on/dda/volume

bit 7 = voice enabled

bit 6 = 'dda' - 'Direct digital-to-analogue'(?) With this flag set, any value written into the 'wave data' location will directly appear on the channel's output, rather than be stored in the circular wave buffer

bit 0-4 = voice volume

voice-dependent register

$CF
$0805 Pan volume ('balance')

Most sig. 4 bits = left channel

Least sig. 4 bits = right channel

voice-dependent register

$FF
$0806 Wave data Samples are inserted into a 32-address circular buffer when this address is written to. Only 5 data bits are used. (voice-dependent register) $1F
$0807 Noise (available only to voices 5 & 6)

bit 7 = noise enable

bit 0-4 = noise frequency (for more details, see patent)

voice-dependent register

$9F
$0808 LFO Frequency (global) $FF
$0809 LFO Control bit 7 = LFO trigger (?)

bit 0&1 = LFO Control (?)

$83

About the 'frequency' values:

First, I discovered that the values are inverse - a higher value means a lower tone. Second, I had to use the value $1b4 to get a 256Hz tone from the PC-Engine. From this, I worked out that the sound chip has a base clock of 3.58MHz (common in these systems, since this is the NTSC colorburst frequency), and uses the 'frequency' value as a down-counter (or divider). Once the value reaches 0, a 'step' is performed. In this case, the 'step' means advancing to the next sample in the 5-bit, 32-sample waveform for that voice.

So, 3.58Mhz / $1b4 (436 decimal) / 256Hz = 32 samples/cycle

This all starts to make sense when you realize that the PCE put the sound generator inside the CPU -- it's all simple digital stuff, up until the D/A output. [/code]