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Ghostbusters II (NES)/RAM map: Difference between revisions
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(Created page with "{{rammap|game=Ghostbusters II}} {| border="1" cellpadding="1" | '''RAM''' || '''Function''' || '''Details''' |- |0X0008, 0X0320, 0X0321, 0X0322 || Button || 01: Right, 02:Lef...") |
m (Hawk moved page Ghostbusters II/RAM map to Ghostbusters II (NES)/RAM map) |
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|0X0008, 0X0320, 0X0321, 0X0322 || Button || 01: Right, 02:Left, 04: Down, 08: Up, 10: Start, 20: Select, 40: B, 80: A | |0X0008, 0X0320, 0X0321, 0X0322 || Button || 01: Right, 02:Left, 04: Down, 08: Up, 10: Start, 20: Select, 40: B, 80: A | ||
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|0X0011|| Pointers || | |||
|- | |- | ||
|0X0018 || Option Menu ||00: 1 PLAYER | |0X0018 || Option Menu ||00: 1 PLAYER | ||
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|0X053B || Lives || | |0X053B || Lives || | ||
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{{Internal Data}} |
Latest revision as of 20:42, 28 January 2024
The following article is a RAM map for Ghostbusters II (NES).
RAM | Function | Details |
0X0008, 0X0320, 0X0321, 0X0322 | Button | 01: Right, 02:Left, 04: Down, 08: Up, 10: Start, 20: Select, 40: B, 80: A |
0X0011 | Pointers | |
0X0018 | Option Menu | 00: 1 PLAYER
01: 2 PLAYERS |
0X0300-0X031F | Color palette | |
0X0320 | Button | 01: Right, 02:Left, 04: Down, 08: Up, 10: Start, 20: Select, 40: B, 80: A |
0X0321 | Button | 01: Right, 02:Left, 04: Down, 08: Up, 10: Start, 20: Select, 40: B, 80: A |
0X0322 | Button | 01: Right, 02:Left, 04: Down, 08: Up, 10: Start, 20: Select, 40: B, 80: A |
0X053B | Lives |
Internal Data for Ghostbusters II (NES)
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