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EarthBound/Window statistics table: Difference between revisions
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{{infobox table|name=Window statistics table|game= | {{subpage|game=EarthBound:RAM map}} | ||
The '''window statistics''' | |||
{{infobox table|name=Window statistics table | |||
|game=EarthBound | |||
|loc=RAM | |||
|start=0x008650 | |||
|end=0x0088DF | |||
|numentries=8 (0x08) | |||
|entrylength=82 bytes (0x52) | |||
|totallength=656 bytes (0x290)}} | |||
The '''window statistics table''' stores information about currently open windows. | |||
{{clear}} | {{clear}} | ||
=Format= | =Format= | ||
==Unknown== | ==Unknown== | ||
{{table el|len=4 bytes (0x4) | |||
|loc=0 (0x00) | |||
|valrange=Unknown}} | |||
==Position in window existence table== | ==Position in window existence table== | ||
{{table el|len=2 bytes (0x2) | |||
|loc=4 (0x04) | |||
|valrange=Number of an entry in the [[EarthBound:Window existence table|window existence table]]}} | |||
==Top left corner X-coordinate== | ==Top left corner X-coordinate== | ||
{{table el|len=2 bytes (0x2) | |||
|loc=6 (0x06) | |||
|valrange=Absolute screen position, 8 [[Pixels per unit|ppu]]}} | |||
==Top left corner Y-coordinate== | ==Top left corner Y-coordinate== | ||
{{table el|len=2 bytes (0x2) | |||
|loc=8 (0x08) | |||
|valrange=Absolute screen position, 8 [[Pixels per unit|ppu]]}} | |||
==Box width== | ==Box width== | ||
{{table el|len=2 bytes (0x2) | |||
|loc=10 (0x0A) | |||
|valrange=Length in 8 [[Pixels per unit|ppu]] units}} | |||
==Box height== | ==Box height== | ||
{{table el|len=2 bytes (0x2) | |||
|loc=12 (0x0C) | |||
|valrange=Height in 8 [[Pixels per unit|ppu]] units}} | |||
==X-coordinate of text-drawing cursor== | ==X-coordinate of text-drawing cursor== | ||
{{table el|len=2 bytes (0x2) | |||
|loc=14 (0x0E) | |||
|valrange=Pixels from top-left corner (?)}} | |||
==Y-coordinate of text-drawing cursor== | ==Y-coordinate of text-drawing cursor== | ||
{{table el|len=2 bytes (0x2) | |||
|loc=16 (0x10) | |||
|valrange=Pixels from top-left corner (?)}} | |||
==Unknown== | ==Unknown== | ||
{{table el|len=2 bytes (0x2) | |||
|loc=18 (0x12) | |||
|valrange=Unknown}} | |||
==Unknown (does bizarre things to text)== | ==Unknown (does bizarre things to text)== | ||
{{table el|len=1 byte (0x1) | |||
|loc=19 (0x13) | |||
|valrange=Unknown}} | |||
==Font== | ==Font== | ||
{{table el|len=1 byte (0x1) | |||
|loc=20 (0x14) | |||
|valrange=0x00 - 0x04, other values glitch}} | |||
Line 91: | Line 90: | ||
==Unknown== | ==Unknown== | ||
{{table el|len=2 bytes (0x2) | |||
|loc=21 (0x15) | |||
|valrange=Unknown}} | |||
==Control code variables== | |||
{{table el|len=Unknown (likely the rest of the entry) | |||
|loc=23 (0x17) | |||
|valrange=Any values}} | |||
==Window Title "Number"== | |||
{{table el|len=1 byte | |||
|loc=59 (0x3B) | |||
|valrange=Any values, but usually low integers, in order}} | |||
If this byte is zero, the window does not have a title. Otherwise, this seems to act as some kind of offset to a range of tiles to use for the title. Setting it to higher values will cause a window's title to be filled in with other window border tiles, rolling HP meter tiles, status affliction tiles, etc. | |||
If multiple windows are assigned titles (via the function $C2:032B), the first one gets title number 01, the second gets title number 02, and so on. Changing a window's title number to the title number of another will cause its title to change to whatever initial part of the other window's title will fit in the space allocated for the current window's title. Remaining space gets filled with junk. | |||
==Window Title String== | |||
{{table el|len=Null-terminated, maximum length 22 bytes (0x16) | |||
|loc=60 (0x3C) | |||
|valrange=Null-terminated string}} | |||
The window's actual title, as a null-terminated string. Note that changing this value directly does not change the window's title; it seems to only be cached here, and this space is read from to generate the tile sequence that forms the actual title. The function $C2:032B is used to actually set a window's title. | |||
This data is used for storage and variables by the control code parser. This range starts with two two-byte words followed a single byte known respectively as '''working memory''', '''active memory''', and '''secondary memory''', though these names may not be the most accurate. Following these are two words and a byte again to and from which the working, active, and secondary memories can be copied. After these bytes, the rest of this entry seems to be used to store strings. | This data is used for storage and variables by the control code parser. This range starts with two two-byte words followed a single byte known respectively as '''working memory''', '''active memory''', and '''secondary memory''', though these names may not be the most accurate. Following these are two words and a byte again to and from which the working, active, and secondary memories can be copied. After these bytes, the rest of this entry seems to be used to store strings. | ||
[[Category: | [[Category:EarthBound|Window statistics table]] |
Latest revision as of 02:41, 24 January 2024
This is a sub-page of EarthBound.
Window statistics table | |
Game | EarthBound |
Start Address | 0x008650 |
End Address | 0x0088DF |
# of Entries | 8 (0x08) |
Entry Length | 82 bytes (0x52) |
Total Length | 656 bytes (0x290) |
Back to the RAM map |
The window statistics table stores information about currently open windows.
Format
Unknown
- Length: 4 bytes (0x4)
- Offset within entry: 0 (0x00)
- Range of values: Unknown
Position in window existence table
- Length: 2 bytes (0x2)
- Offset within entry: 4 (0x04)
- Range of values: Number of an entry in the window existence table
Top left corner X-coordinate
- Length: 2 bytes (0x2)
- Offset within entry: 6 (0x06)
- Range of values: Absolute screen position, 8 ppu
Top left corner Y-coordinate
- Length: 2 bytes (0x2)
- Offset within entry: 8 (0x08)
- Range of values: Absolute screen position, 8 ppu
Box width
- Length: 2 bytes (0x2)
- Offset within entry: 10 (0x0A)
- Range of values: Length in 8 ppu units
Box height
- Length: 2 bytes (0x2)
- Offset within entry: 12 (0x0C)
- Range of values: Height in 8 ppu units
X-coordinate of text-drawing cursor
- Length: 2 bytes (0x2)
- Offset within entry: 14 (0x0E)
- Range of values: Pixels from top-left corner (?)
Y-coordinate of text-drawing cursor
- Length: 2 bytes (0x2)
- Offset within entry: 16 (0x10)
- Range of values: Pixels from top-left corner (?)
Unknown
- Length: 2 bytes (0x2)
- Offset within entry: 18 (0x12)
- Range of values: Unknown
Unknown (does bizarre things to text)
- Length: 1 byte (0x1)
- Offset within entry: 19 (0x13)
- Range of values: Unknown
Font
- Length: 1 byte (0x1)
- Offset within entry: 20 (0x14)
- Range of values: 0x00 - 0x04, other values glitch
The font being used to print text in this window.
- 0x00 = Normal
- 0x01 = Saturn
- 0x02 = Small Font #1
- 0x03 = Small Font #2 (has some glitching...)
- 0x04 = Coffee Sequence
Unknown
- Length: 2 bytes (0x2)
- Offset within entry: 21 (0x15)
- Range of values: Unknown
Control code variables
- Length: Unknown (likely the rest of the entry)
- Offset within entry: 23 (0x17)
- Range of values: Any values
Window Title "Number"
- Length: 1 byte
- Offset within entry: 59 (0x3B)
- Range of values: Any values, but usually low integers, in order
If this byte is zero, the window does not have a title. Otherwise, this seems to act as some kind of offset to a range of tiles to use for the title. Setting it to higher values will cause a window's title to be filled in with other window border tiles, rolling HP meter tiles, status affliction tiles, etc.
If multiple windows are assigned titles (via the function $C2:032B), the first one gets title number 01, the second gets title number 02, and so on. Changing a window's title number to the title number of another will cause its title to change to whatever initial part of the other window's title will fit in the space allocated for the current window's title. Remaining space gets filled with junk.
Window Title String
- Length: Null-terminated, maximum length 22 bytes (0x16)
- Offset within entry: 60 (0x3C)
- Range of values: Null-terminated string
The window's actual title, as a null-terminated string. Note that changing this value directly does not change the window's title; it seems to only be cached here, and this space is read from to generate the tile sequence that forms the actual title. The function $C2:032B is used to actually set a window's title.
This data is used for storage and variables by the control code parser. This range starts with two two-byte words followed a single byte known respectively as working memory, active memory, and secondary memory, though these names may not be the most accurate. Following these are two words and a byte again to and from which the working, active, and secondary memories can be copied. After these bytes, the rest of this entry seems to be used to store strings.