User:Mantidactyle: Difference between revisions

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(I'll go back to yugi games in a few days I think)
Tag: Blanking
 
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Froggy25 on tcrf and Smogon.
==To Do List==
===[[Pokémon Stadium]]===
*[[Pokémon_Stadium:ROM_map#.C2.A1Un_Golpe_Cr.C3.ADtico.21|Critical Hits are so weird in Pokémon Stadium]].
*Document the [https://www.youtube.com/watch?v=GFzXpyWeTM4 Hyper Beam + Sleep glitch]
*Document Haze mechanics changes from RBY
*Trainer AI
*On hold: editor for CPU and Player's Pokémon


===[[Pokémon Trading Card Game]]===
*On hold, nightmare to fix: fixing the [https://www.youtube.com/watch?v=6inglFTyuSE Lv. 68 Zapdos glitch]. The problem is that the game reloads the field and saves the game state before checking if a winning condition is fulfilled.
*Working on a possible ACE with said Zapdos https://www.youtube.com/watch?v=9B8Z_YoMkcQ
===[[Pokémon Trading Card Game 2]]===
*Check if there is a rarity bias in boosters depending on the CPU opponent.
===[[Skies of Arcadia]]===
*On hold: editor for enemies, spells and special attacks.
===[[Yu-Gi-Oh! Duel Monsters]] / [[Yu-Gi-Oh! Duel Monsters II]]===
*List possible cards in CPU decks
===[[Yu-Gi-Oh! Dark Duel Stories]]===
*Currently working on the AI discarding Tremendous Fire instead of activating it. What could possibly go wrong ? The subroutine used to discard a Tribute monster while the hand is full is being called with a hand consisting of one spell card because the conditional statement is utterly fucked up.
*Urrrh... The AI chooses to discard Swords of Revealing Light instead of activating it if there's no monsters on the field.
*This game will drive me nuts : let's say the CPU has a Harpie's Feather Duster in hand, and you have a trap in play. You play a monster. The CPU activates Harpie's Feather Duster. Everything is all right, right ? '''NO !''' If you don't play a monster and leave your field empty, the CPU attack without activating Harpie's Feather Duster because the check for an opponent trap card is made AFTER the check for "does my opponent have a monster ?" when deciding whether or not to attack.
*Found the remnants of a debug mode. [http://oldgamehacking.com/?p=576 There is more than the sound test and chara viewer which were found earlier.]
*I found a major glitch, filling the player's deck with some data. Might be useable in a TAS. [http://www.pixenli.com/images/1404/1404218465065322500.png aaaaaaaaRRRRRRRR] [http://www.pixenli.com/images/1404/1404219451087594900.png aaaaaaaaRRRRRRRR] [http://www.pixenli.com/images/1404/1404219502045734500.png aaaaaaaaRRRRRRRR] (Attacking directly with this monster causes the game to crash, as it doesn't have a proper illustration). [http://www.pixenli.com/images/1404/1404219907016778800.png Even the main characters find this pathetic].
*Working on the AI so it can use Pot of Greed. Pointers nightmare.
*Working on the AI so it doesn't discard Swords of Revealing Light anymore.
*Adding the graveyard from DM4, and new effect monsters atm.
===[[Yu-Gi-Oh! World Championship 2006]]===
*Currently working on the banlist password system.

Latest revision as of 11:51, 17 May 2024