Talk:Super Mario Bros.:RAM map: Difference between revisions

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0756:02  Always have fireball power.  Can still be big/small.  Effectively invincible unless falling in pits.  <br>
0756:02  Always have fireball power.  Can still be big/small.  Effectively invincible unless falling in pits.  <br>
[[User:Alphamule|Alphamule]] ([[User talk:Alphamule|talk]]) 00:47, 5 July 2015 (EDT)
[[User:Alphamule|Alphamule]] ([[User talk:Alphamule|talk]]) 00:47, 5 July 2015 (EDT)
I'll be adding a SMB2J (Japanese FDS version of Lost Levels) page and listing some codes to begin with, soon.  Suggested title is Super_Mario_Bros._2_(Japanese):RAM_map or something else? [[User:Alphamule|Alphamule]] ([[User talk:Alphamule|talk]]) 00:41, 3 August 2015 (EDT)
I'll be adding a SMB2J (Japanese FDS version of Lost Levels) page and listing some codes to begin with, soon.  Suggested title is Super_Mario_Bros._2_(Japanese):RAM_map or something else? [[User:Alphamule|Alphamule]] ([[User talk:Alphamule|talk]]) 00:41, 3 August 2015 (EDT)
:Super_Mario_Bros._2_(Japanese):RAM_map looks fine to me. --[[User:Mantidactyle|Mantidactyle]] ([[User talk:Mantidactyle|talk]]) 09:34, 3 August 2015 (EDT)

Latest revision as of 13:34, 3 August 2015

SMB2J

The addresses from SMB1 and 2 in Japan are very similar due to the game engines sharing a lot of code. ShaneM has more details on the difference between "Lost Levels" and SMB1. Some values tested in FDS version of Lost Levels:
00CE:XX Forced to stay at distance XX from top of screen.
0704:01 Makes you swim.
0756:02 Always have fireball power. Can still be big/small. Effectively invincible unless falling in pits.
Alphamule (talk) 00:47, 5 July 2015 (EDT)

I'll be adding a SMB2J (Japanese FDS version of Lost Levels) page and listing some codes to begin with, soon. Suggested title is Super_Mario_Bros._2_(Japanese):RAM_map or something else? Alphamule (talk) 00:41, 3 August 2015 (EDT)

Super_Mario_Bros._2_(Japanese):RAM_map looks fine to me. --Mantidactyle (talk) 09:34, 3 August 2015 (EDT)