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Template talk:NES: Difference between revisions
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= Usage = | |||
From [[Super Mario Bros.]]: | |||
<pre> | |||
{{INES| title = Super Mario Bros. (JU) (PRG1) | |||
|image = [[Image:Super_Mario_Bros.png]] | |||
|mapperno = 0 | |||
|mappername = [[NROM]] | |||
|prgrom = 2 x 16kB | |||
|chrrom = 1 x 8kB | |||
|mirroring = Vertical | |||
|4screen = No | |||
|sram = No | |||
|game = Super Mario Bros. | |||
}} | |||
</pre> | |||
== Empty Syntax == | |||
<pre> | |||
{{INES| title = | |||
|image = | |||
|mapperno = | |||
|mappername = | |||
|prgrom = | |||
|chrrom = | |||
|mirroring = | |||
|4screen = | |||
|sram = | |||
|game = | |||
}} | |||
</pre> | |||
__toc__ | |||
= Discussion = | |||
== "Data Table" Link == | |||
[[User:TheEmulatorGuy]] added a "data table" link to this template, which I removed. What was that intended for? --[[User:AnyoneEB|AnyoneEB]] 21:54, 14 November 2005 (EST) | [[User:TheEmulatorGuy]] added a "data table" link to this template, which I removed. What was that intended for? --[[User:AnyoneEB|AnyoneEB]] 21:54, 14 November 2005 (EST) | ||
If you had did a bit more studying, you'd realise I used it for Thingy32 tables (for text) - you should've realised it would be for something like this anyway. Can it be put back? Data Tables are used for every single game. Does that not make it important enough? --[[User:TheEmulatorGuy|TheEmulatorGuy]] | : If you had did a bit more studying, you'd realise I used it for Thingy32 tables (for text) - you should've realised it would be for something like this anyway. Can it be put back? Data Tables are used for every single game. Does that not make it important enough? --[[User:TheEmulatorGuy|TheEmulatorGuy]] | ||
:: I apologize, I was confused because I usually use the term '''data table''' as a generic term for the many table-like areas in a ROM. You meant .tbl files or maybe you could call them '''Text Tables'''? Or maybe just '''.tbl'''? --[[User:AnyoneEB|AnyoneEB]] 15:06, 15 November 2005 (EST) | |||
== Notes on finding data for this template == | |||
<pre> | |||
Byte Contents | |||
--------------------------------------------------------------------------- | |||
0-3 String "NES^Z" used to recognize .NES files. | |||
4 Number of 16kB ROM banks. | |||
5 Number of 8kB VROM banks. | |||
6 bit 0 1 for vertical mirroring, 0 for horizontal mirroring. | |||
bit 1 1 for battery-backed RAM at $6000-$7FFF. | |||
bit 2 1 for a 512-byte trainer at $7000-$71FF. | |||
bit 3 1 for a four-screen VRAM layout. | |||
bit 4-7 Four lower bits of ROM Mapper Type. | |||
7 bit 0 1 for VS-System cartridges. | |||
bit 1-3 Reserved, must be zeroes! | |||
bit 4-7 Four higher bits of ROM Mapper Type. | |||
8 Number of 8kB RAM banks. For compatibility with the previous | |||
versions of the .NES format, assume 1x8kB RAM page when this | |||
byte is zero. | |||
9 bit 0 1 for PAL cartridges, otherwise assume NTSC. | |||
bit 1-7 Reserved, must be zeroes! | |||
10-15 Reserved, must be zeroes! | |||
16-... ROM banks, in ascending order. If a trainer is present, its | |||
512 bytes precede the ROM bank contents. | |||
...-EOF VROM banks, in ascending order. | |||
--------------------------------------------------------------------------- | |||
Source: http://fms.komkon.org/EMUL8/NES.html#LABM | |||
</pre> |
Latest revision as of 05:39, 24 January 2024
Usage
From Super Mario Bros.:
{{INES| title = Super Mario Bros. (JU) (PRG1) |image = [[Image:Super_Mario_Bros.png]] |mapperno = 0 |mappername = [[NROM]] |prgrom = 2 x 16kB |chrrom = 1 x 8kB |mirroring = Vertical |4screen = No |sram = No |game = Super Mario Bros. }}
Empty Syntax
{{INES| title = |image = |mapperno = |mappername = |prgrom = |chrrom = |mirroring = |4screen = |sram = |game = }}
Discussion
"Data Table" Link
User:TheEmulatorGuy added a "data table" link to this template, which I removed. What was that intended for? --AnyoneEB 21:54, 14 November 2005 (EST)
- If you had did a bit more studying, you'd realise I used it for Thingy32 tables (for text) - you should've realised it would be for something like this anyway. Can it be put back? Data Tables are used for every single game. Does that not make it important enough? --TheEmulatorGuy
- I apologize, I was confused because I usually use the term data table as a generic term for the many table-like areas in a ROM. You meant .tbl files or maybe you could call them Text Tables? Or maybe just .tbl? --AnyoneEB 15:06, 15 November 2005 (EST)
Notes on finding data for this template
Byte Contents --------------------------------------------------------------------------- 0-3 String "NES^Z" used to recognize .NES files. 4 Number of 16kB ROM banks. 5 Number of 8kB VROM banks. 6 bit 0 1 for vertical mirroring, 0 for horizontal mirroring. bit 1 1 for battery-backed RAM at $6000-$7FFF. bit 2 1 for a 512-byte trainer at $7000-$71FF. bit 3 1 for a four-screen VRAM layout. bit 4-7 Four lower bits of ROM Mapper Type. 7 bit 0 1 for VS-System cartridges. bit 1-3 Reserved, must be zeroes! bit 4-7 Four higher bits of ROM Mapper Type. 8 Number of 8kB RAM banks. For compatibility with the previous versions of the .NES format, assume 1x8kB RAM page when this byte is zero. 9 bit 0 1 for PAL cartridges, otherwise assume NTSC. bit 1-7 Reserved, must be zeroes! 10-15 Reserved, must be zeroes! 16-... ROM banks, in ascending order. If a trainer is present, its 512 bytes precede the ROM bank contents. ...-EOF VROM banks, in ascending order. --------------------------------------------------------------------------- Source: http://fms.komkon.org/EMUL8/NES.html#LABM