Mega Man IV/RAM map/Invincibility Blink/Freeze Action Status: Difference between revisions

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m (MartsINY moved page $5B8-$5CF: Invincibility Blink / Freeze Action Status to Mega Man IV:RAM map:$5B8-$5CF: Invincibility Blink / Freeze Action Status: I didn't understand correctly the page naming yesterday)
m (Reverted edits by Hawk (talk) to last revision by Xkeeper)
Tag: Rollback
 
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{{subpage|game=Mega Man 4:RAM map}}
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'''LSB to MSB'''
{| border="1" cellpadding="3"
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<br>
<br>
Note:<br>
{{Note|The freeze function is used with Flash Stopper.
:Notes: The freeze function is used with Flash Stopper.<>br
:Invincibility Blink refers to when Megaman or an enemy gets hit and become invincible for a moment, while blinking.
:Invincibility Blink refers to when Megaman or an enemy gets hit and become invincible for a moment, while blinking.
:The counter is used for blinking. For Mega Man to be invincible, value must be in [[$3C]].
:The counter is used for blinking. For Mega Man to be invincible, value must be in $3C.
:This memory range is used for both cases.
:This memory range is used for both cases.
}}

Latest revision as of 13:04, 24 January 2024

This is a sub-page of Mega Man IV/RAM map/Invincibility Blink.

LSB to MSB

Bit Function Details
0-6 Frame Counter of Blink/Freeze
7 Mode [ 1 = Freeze Action, 0 = Invincibility Blink ]


Note for template.png
Note:
The freeze function is used with Flash Stopper.
Invincibility Blink refers to when Megaman or an enemy gets hit and become invincible for a moment, while blinking.
The counter is used for blinking. For Mega Man to be invincible, value must be in $3C.
This memory range is used for both cases.