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EarthBound/Character Graphics Control Table: Difference between revisions
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{{subpage|game=EarthBound:ROM map}} | |||
{{Infobox table|name=Character Graphics Control Table | {{Infobox table|name=Character Graphics Control Table | ||
|game=EarthBound | |game=EarthBound | ||
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=Format= | =Format= | ||
==Default Sprite== | ==Default Sprite== | ||
{{table el|len=2 bytes (0x2)|loc=0x00-0x01|valrange=0-65535 (0x00-0xFFFF | {{table el|len=2 bytes (0x2)|loc=0x00-0x01|valrange=0-65535 (0x00-0xFFFF)(must be a valid [[EarthBound:Sprite Grouping Table|out of battle sprite index]])}} | ||
The number of the sprite to be used when a character is alive under normal circumstances. | The number of the sprite to be used when a character is alive under normal circumstances. | ||
==Ghost Sprite== | ==Ghost Sprite== | ||
{{table el|len=2 bytes (0x2)|loc=0x02-0x03|valrange=0-65535 (0x00-0xFFFF | {{table el|len=2 bytes (0x2)|loc=0x02-0x03|valrange=0-65535 (0x00-0xFFFF)(must be a valid [[EarthBound:Sprite Grouping Table|out of battle sprite index]])}} | ||
The number of the sprite to be used when a character has lost consciousness. While in the Lost Underworld, Tiny Ghost Sprite is used instead. | The number of the sprite to be used when a character has lost consciousness. While in the Lost Underworld, Tiny Ghost Sprite is used instead. | ||
==Ladder Sprite== | ==Ladder Sprite== | ||
{{table el|len=2 bytes (0x2)|loc=0x04-0x05|valrange=0-65535 (0x00-0xFFFF | {{table el|len=2 bytes (0x2)|loc=0x04-0x05|valrange=0-65535 (0x00-0xFFFF)(must be a valid [[EarthBound:Sprite Grouping Table|out of battle sprite index]])}} | ||
The number of the sprite to be used when a character is climbing a ladder. | The number of the sprite to be used when a character is climbing a ladder. | ||
==Rope Sprite== | ==Rope Sprite== | ||
{{table el|len=2 bytes (0x2)|loc=0x06-0x07|valrange=0-65535 (0x00-0xFFFF | {{table el|len=2 bytes (0x2)|loc=0x06-0x07|valrange=0-65535 (0x00-0xFFFF)(must be a valid [[EarthBound:Sprite Grouping Table|out of battle sprite index]])}} | ||
The number of the sprite to be used when a character is climbing a rope. | The number of the sprite to be used when a character is climbing a rope. | ||
==Tiny Sprite== | ==Tiny Sprite== | ||
{{table el|len=2 bytes (0x2)|loc=0x08-0x09|valrange=0-65535 (0x00-0xFFFF | {{table el|len=2 bytes (0x2)|loc=0x08-0x09|valrange=0-65535 (0x00-0xFFFF)(must be a valid [[EarthBound:Sprite Grouping Table|out of battle sprite index]])}} | ||
The number of the sprite to be used for a character who is alive while in the Lost Underworld. | The number of the sprite to be used for a character who is alive while in the Lost Underworld. | ||
==Tiny Ghost Sprite== | ==Tiny Ghost Sprite== | ||
{{table el|len=2 bytes (0x2)|loc=0x0A-0x0B|valrange=0-65535 (0x00-0xFFFF | {{table el|len=2 bytes (0x2)|loc=0x0A-0x0B|valrange=0-65535 (0x00-0xFFFF)(must be a valid [[EarthBound:Sprite Grouping Table|out of battle sprite index]])}} | ||
The number of the sprite to be used while a character is unconscious in the Lost Underworld. | The number of the sprite to be used while a character is unconscious in the Lost Underworld. | ||
==Robot Sprite== | ==Robot Sprite== | ||
{{table el|len=2 bytes (0x2)|loc=0x0C-0x0D|valrange=0-65535 (0x00-0xFFFF | {{table el|len=2 bytes (0x2)|loc=0x0C-0x0D|valrange=0-65535 (0x00-0xFFFF)(must be a valid [[EarthBound:Sprite Grouping Table|out of battle sprite index]])}} | ||
The number of the sprite to be used by a character after the party has been turned into robots. | The number of the sprite to be used by a character after the party has been turned into robots. | ||
==Unknown== | ==Unknown== | ||
{{table el|len=2 bytes (0x2)|loc=0x04-0x05|valrange=0-65535 (0x00-0xFFFF}} | {{table el|len=2 bytes (0x2)|loc=0x04-0x05|valrange=0-65535 (0x00-0xFFFF)}} | ||
Two byes of unknown purpose. Always set to FF FF for all characters in the normal game. | Two byes of unknown purpose. Always set to FF FF for all characters in the normal game. |
Latest revision as of 02:41, 24 January 2024
This is a sub-page of EarthBound.
Character Graphics Control Table | |
Game | EarthBound |
Start Address | 0x3F4B5 |
End Address | 0x3F5C4 |
# of Entries | 17 |
Entry Length | 16(0x10) |
Total Length | 272 bytes (0x110) |
Back to the ROM map |
The Character Graphics Control Table stores which sprites are used by each playable character, including computer controlled ones, in various circumstances.
Format
Default Sprite
- Length: 2 bytes (0x2)
- Offset within entry: 0x00-0x01
- Range of values: 0-65535 (0x00-0xFFFF)(must be a valid out of battle sprite index)
The number of the sprite to be used when a character is alive under normal circumstances.
Ghost Sprite
- Length: 2 bytes (0x2)
- Offset within entry: 0x02-0x03
- Range of values: 0-65535 (0x00-0xFFFF)(must be a valid out of battle sprite index)
The number of the sprite to be used when a character has lost consciousness. While in the Lost Underworld, Tiny Ghost Sprite is used instead.
Ladder Sprite
- Length: 2 bytes (0x2)
- Offset within entry: 0x04-0x05
- Range of values: 0-65535 (0x00-0xFFFF)(must be a valid out of battle sprite index)
The number of the sprite to be used when a character is climbing a ladder.
Rope Sprite
- Length: 2 bytes (0x2)
- Offset within entry: 0x06-0x07
- Range of values: 0-65535 (0x00-0xFFFF)(must be a valid out of battle sprite index)
The number of the sprite to be used when a character is climbing a rope.
Tiny Sprite
- Length: 2 bytes (0x2)
- Offset within entry: 0x08-0x09
- Range of values: 0-65535 (0x00-0xFFFF)(must be a valid out of battle sprite index)
The number of the sprite to be used for a character who is alive while in the Lost Underworld.
Tiny Ghost Sprite
- Length: 2 bytes (0x2)
- Offset within entry: 0x0A-0x0B
- Range of values: 0-65535 (0x00-0xFFFF)(must be a valid out of battle sprite index)
The number of the sprite to be used while a character is unconscious in the Lost Underworld.
Robot Sprite
- Length: 2 bytes (0x2)
- Offset within entry: 0x0C-0x0D
- Range of values: 0-65535 (0x00-0xFFFF)(must be a valid out of battle sprite index)
The number of the sprite to be used by a character after the party has been turned into robots.
Unknown
- Length: 2 bytes (0x2)
- Offset within entry: 0x04-0x05
- Range of values: 0-65535 (0x00-0xFFFF)
Two byes of unknown purpose. Always set to FF FF for all characters in the normal game.