Pokémon Trading Card Game/RAM map: Difference between revisions

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{{rammap|game=Pokémon Trading Card Game}}
{{rammap|game=Pokémon Trading Card Game}}
==USA==
RAM map there: https://github.com/pret/poketcg/blob/master/src/wram.asm <br>
Letting some data here for quick access though.


===SRAM===
  Address Size    Description
  Address Size    Description
  ------- ----    -----------
  ------- ----    -----------
   A101    227    Cards (including built decks) (SRAM)
   A101    227    Cards (including built decks) (SRAM)
  B701      2    Number of decks registered without name
===WRAM===
Address Size    Description
------- ----    -----------
   C001    227    Cards (excluding built decks)
   C001    227    Cards (excluding built decks)
   C200    60    P1 card positions during battle
   C200    60    P1 card positions during battle
Line 11: Line 20:
   C300    60    P2 card positions during battle
   C300    60    P2 card positions during battle
   C37E    60    P2 deck card order during battle
   C37E    60    P2 deck card order during battle
  C3BA      1    P2 Number of cards drawn from Deck
   C3BB      6    P2 Pokémon on the field IDs
   C3BB      6    P2 Pokémon on the field IDs
   C3C8      6    P2 Pokémon HPs
   C3C8      6    P2 Pokémon HPs
  C3E8      1    P2 Active Sub-status 1
  C3E8      1    P2 Active Sub-status 2
  C3E9      1    P2 Active Sub-status 3
  C3EA      1    P2 Active Sub-status 4
  C3EB      1    P2 Active Sub-status 5
  C3EC      1    P2 Number of Prizes
  C3ED      1    P2 Number of cards in Discard Pile
  C3EE      1    P2 Number of cards in hand
  C3EF      1    P2 Number of Pokémon in play
   C400    60    During battle : P1 deck
   C400    60    During battle : P1 deck
                 Out of battle : Booster pack
                 Out of battle : Booster pack
Line 26: Line 45:
                 • random Attack (e. g. Lv. 68 Zapdos's Big Thunder) (once)
                 • random Attack (e. g. Lv. 68 Zapdos's Big Thunder) (once)
                 • random Pokémon Power (e. g. L. 40 Moltres's Firegiver) (once)
                 • random Pokémon Power (e. g. L. 40 Moltres's Firegiver) (once)
                 • CPU cheating (rerolled until desired result)
                 • Tutorial battle (set to predetermined value)
                 • new game / continue menu (every frame)
                 • new game / continue menu (every frame)
                 • start menu (every frame)
                 • start menu (every frame)
                 • building (every 60 frames)
                 • building (every 60 frames)
   CACC      1    PRNG advance in menus and buildings
   CACC      1    PRNG count
   CC0B      1    Amount of Energy cards played this turn
   CC0B      1    Has an Energy card been played this turn ? (stays at 0 if Water Energy with Rain Dance)
   CC0D      1    Current player's turn
   CC0D      1    Current player's turn
  CD0A      1    ?
  CD0B      1    ?
  CD0D      1    Uppercase switch
   CDD2      1    P1 Prizes left
   CDD2      1    P1 Prizes left
   CF68    32    Amount of each card in selected color (deck builder)
   CF68    32    Amount of each card in selected color (deck builder)
   D0BB      1    [[Pokémon Trading Card Game:Notes#Room_IDs|Room ID]]
   D0BB      1    [[Pokémon Trading Card Game:Notes#Room_IDs|Room ID]]
   D11E    14   [[Pokémon Trading Card Game:Notes#Mail_IDs|Mail ID]]
  D0BC      1    x coordinate
  D0BD      1    y coordinate
  D0BF      1    World Map mode
                  0x00: On
                  0x01: Off
  D117      1    ?
  D11D      1    [[Pokémon Trading Card Game:Notes#Mail_IDs|Mail ID currently selected]]
   D11E    15    [[Pokémon Trading Card Game:Notes#Mail_IDs|Mail IDs  + already opened status]]
  D12E      1   [[Pokémon Trading Card Game:Notes#Mail_IDs|Mail read + already opened status]]
  D291      1    ?
  D32E      1    World Map cursor
   D32F      1    Room ID (Copy)
   D32F      1    Room ID (Copy)
   D3D2      1    Medals
   D3D2      1    Medals
  D669      1    Booster generation: Booster data offset
  D66A      1    Booster generation: Pseudo-Random Number between 0 and ''n''
  D66B      1    ? (Booster generation)
  D66C      1    ? (Booster generation)
  D66D      1    ? (Booster generation, generated from array at 7:64E4 by func_7:6430)
  D66E      3    ? (Booster generation)
  D686    12    Booster data array (retrieved from 7:64E4)
1:D334    1    Direction of character
                00 : Up
                01 : Right
                02 : Down
                03 : Left
1:D4D5    1    Direction of character
                1E : Up
                1F : Right
                20 : Down
                21 : Left
1:D4D7    1    Direction of character
                05 : Up
                DA : Right
                E9 : Down
                00 : Left
===HRAM===
Address Size    Description
------- ----    -----------
  FF80      1    ROM Bank
  FF81      1    RAM Bank
  FF82      1    VRAM Bank
  FF97      1    Current turn
  FFB6      1    ? (set to 0x10 by func_0:3C5A)
==Europe A==
===WRAM===
Address Size    Description
------- ----    -----------
  C591    20    Text to be copied to VRAM
  CC04      1    Language
                00 : English
                01 : German
                02 : French
  CD10      1    ?
  CD11      1    Character being read
  CFEF    20    Deck name
{{Internal Data|game=Pokémon Trading Card Game}}

Latest revision as of 02:42, 24 January 2024

Chip tiny.png The following article is a RAM map for Pokémon Trading Card Game.

USA

RAM map there: https://github.com/pret/poketcg/blob/master/src/wram.asm
Letting some data here for quick access though.

SRAM

Address Size    Description
------- ----    -----------
 A101    227    Cards (including built decks) (SRAM)
 B701      2    Number of decks registered without name

WRAM

Address Size    Description
------- ----    -----------
 C001    227    Cards (excluding built decks)
 C200     60    P1 card positions during battle
 C27E     60    P1 deck card order during battle
 C2BB      6    P1 Pokémon on the field IDs
 C2C8      6    P1 Pokémon HPs
 C300     60    P2 card positions during battle
 C37E     60    P2 deck card order during battle
 C3BA      1    P2 Number of cards drawn from Deck
 C3BB      6    P2 Pokémon on the field IDs
 C3C8      6    P2 Pokémon HPs
 C3E8      1    P2 Active Sub-status 1
 C3E8      1    P2 Active Sub-status 2
 C3E9      1    P2 Active Sub-status 3
 C3EA      1    P2 Active Sub-status 4
 C3EB      1    P2 Active Sub-status 5
 C3EC      1    P2 Number of Prizes
 C3ED      1    P2 Number of cards in Discard Pile
 C3EE      1    P2 Number of cards in hand
 C3EF      1    P2 Number of Pokémon in play
 C400     60    During battle : P1 deck
                Out of battle : Booster pack
 C480     60    P2 deck
 CAC5      1    Time (frames)
 CAC6      1    Time (seconds)
 CAC7      1    Time (minutes)
 CAC8      2    Time (hours)
 CACA      2    Pseudo Random Number
                Its value changes on:
                • coin toss (once)
                • deck shuffle (once)
                • random Attack (e. g. Lv. 68 Zapdos's Big Thunder) (once)
                • random Pokémon Power (e. g. L. 40 Moltres's Firegiver) (once)
                • Tutorial battle (set to predetermined value)
                • new game / continue menu (every frame)
                • start menu (every frame)
                • building (every 60 frames)
 CACC      1    PRNG count
 CC0B      1    Has an Energy card been played this turn ? (stays at 0 if Water Energy with Rain Dance)
 CC0D      1    Current player's turn
 CD0A      1    ?
 CD0B      1    ?
 CD0D      1    Uppercase switch
 CDD2      1    P1 Prizes left
 CF68     32    Amount of each card in selected color (deck builder)
 D0BB      1    Room ID
 D0BC      1    x coordinate
 D0BD      1    y coordinate
 D0BF      1    World Map mode
                 0x00: On
                 0x01: Off
 D117      1    ?
 D11D      1    Mail ID currently selected
 D11E     15    Mail IDs  + already opened status
 D12E      1    Mail read + already opened status
 D291      1    ?
 D32E      1    World Map cursor
 D32F      1    Room ID (Copy)
 D3D2      1    Medals
 D669      1    Booster generation: Booster data offset
 D66A      1    Booster generation: Pseudo-Random Number between 0 and n
 D66B      1    ? (Booster generation)
 D66C      1    ? (Booster generation)
 D66D      1    ? (Booster generation, generated from array at 7:64E4 by func_7:6430)
 D66E      3    ? (Booster generation)
 D686     12    Booster data array (retrieved from 7:64E4)
1:D334     1    Direction of character
                00 : Up
                01 : Right
                02 : Down
                03 : Left
1:D4D5     1    Direction of character
                1E : Up
                1F : Right
                20 : Down
                21 : Left
1:D4D7     1    Direction of character
                05 : Up
                DA : Right
                E9 : Down
                00 : Left

HRAM

Address Size    Description
------- ----    -----------
 FF80      1    ROM Bank
 FF81      1    RAM Bank
 FF82      1    VRAM Bank
 FF97      1    Current turn
 FFB6      1    ? (set to 0x10 by func_0:3C5A)

Europe A

WRAM

Address Size    Description
------- ----    -----------
 C591     20    Text to be copied to VRAM
 CC04      1    Language
                00 : English
                01 : German
                02 : French
 CD10      1    ?
 CD11      1    Character being read
 CFEF     20    Deck name