Final Fantasy VI/Steal Command Algorithm: Difference between revisions

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I disagree with the no-credits things therefore I remove my original code
{{subpage|game=Final Fantasy VI}}
==Steal Command Algorithm==
# If monster has no items then you automatically fail to steal
## <tt><b>StealValue = Your level + [[Final_Fantasy_VI:Steal_command_algorithm#Constant Value|Constant Value]] - monster's level</b></tt>
# If you have a Sneak Ring equipped
## <tt><b>StealValue *= 2</b></tt>
# Steal value
## If {{hex|StealValue ≤ 0}} then you fail to steal
## If {{hex|StealValue ≥ 128}} then you automatically steal
## If {{hex|StealValue < [[Final_Fantasy_VI:Steal_command_algorithm#Random Value|Random Value]]}} then you fail to steal, otherwise you successfully steal
# You have a certain [[Final_Fantasy_VI:Steal_command_algorithm#Probability|Probability]] of getting a rare item, otherwise you get a common item
# If the monster doesn't have an item to steal in that slot, then you fail to steal, otherwise you successfully steal that item
# If you successfully steal an item, monster no longer has any item on both slots


this page is to be trashed
==Constant Value==
Offset: {{hex|0x23BBB}}<br>
Default value: {{hex|0x32}}<br>
 
<b>Example:</b><blockquote>
Locke is at {{hex|level 9}} and monster at {{hex|level 5}}.<br>
StealValue = {{hex|0x09 + 0x32 - 0x05}}<br>
StealValue = <tt><b>0x36 ( = 54 )</b></tt></blockquote>
 
The higher that value, the lower are your chance to fail stealing.
 
==Random Value==
Offset: {{hex|0x23BD0}}<br>
Default value: {{hex|0x64}}<br>
 
The random value is picked within <tt><b>]0x00,0x64[ = 0x01,0x02,...,0x62,0x63}</b></tt><br>
 
<b>Example:</b><blockquote>
If the default value is changed to {{hex|0x09}} then step 4 is<br>
If <tt><b>StealValue < [Value randomly picked within {1,2,...,8,9}]</b></tt> then you fail to steal</blockquote>
 
The lower that value, the higher your chance to steal successfully.
 
==Probability==
Offset: {{hex|0x23BDD}}<br>
Default value: {{hex|0x20}}<br>
 
You have a chance of <tt><b>0x20 / 0x100 ( = 1/8 )</b></tt> to steal a rare item
 
<b>Example:</b><blockquote>
If the default value is changed to {{hex|0x80}}<br>
You have a chance of <tt><b>0x80 / 0x100 = 50%</b></tt> to steal a rare item.</blockquote>
 
The higher that value, the higher are your chance to steal a rare item.

Latest revision as of 02:41, 24 January 2024

This is a sub-page of Final Fantasy VI.

Steal Command Algorithm

  1. If monster has no items then you automatically fail to steal
    1. StealValue = Your level + Constant Value - monster's level
  2. If you have a Sneak Ring equipped
    1. StealValue *= 2
  3. Steal value
    1. If StealValue ≤ 0 then you fail to steal
    2. If StealValue ≥ 128 then you automatically steal
    3. If StealValue < Random Value then you fail to steal, otherwise you successfully steal
  4. You have a certain Probability of getting a rare item, otherwise you get a common item
  5. If the monster doesn't have an item to steal in that slot, then you fail to steal, otherwise you successfully steal that item
  6. If you successfully steal an item, monster no longer has any item on both slots

Constant Value

Offset: 0x23BBB
Default value: 0x32

Example:

Locke is at level 9 and monster at level 5.
StealValue = 0x09 + 0x32 - 0x05

StealValue = 0x36 ( = 54 )

The higher that value, the lower are your chance to fail stealing.

Random Value

Offset: 0x23BD0
Default value: 0x64

The random value is picked within ]0x00,0x64[ = 0x01,0x02,...,0x62,0x63}

Example:

If the default value is changed to 0x09 then step 4 is

If StealValue < [Value randomly picked within {1,2,...,8,9}] then you fail to steal

The lower that value, the higher your chance to steal successfully.

Probability

Offset: 0x23BDD
Default value: 0x20

You have a chance of 0x20 / 0x100 ( = 1/8 ) to steal a rare item

Example:

If the default value is changed to 0x80

You have a chance of 0x80 / 0x100 = 50% to steal a rare item.

The higher that value, the higher are your chance to steal a rare item.