Final Fantasy VI/ROM map/Assembly C33: Difference between revisions

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(assembly C33)
 
m (Xkeeper moved page Final Fantasy VI:ROM map/Assembly C33 to Final Fantasy VI/ROM map/Assembly C33: normalize subpages and titles)
 
(2 intermediate revisions by 2 users not shown)
Line 1: Line 1:
{{subpage|game=Final Fantasy VI:ROM map}}
==C3/3008 unknow==
  C3/3008: A08500  LDY #$0085
  C3/3008: A08500  LDY #$0085
  C3/300B: 84E7    STY $E7
  C3/300B: 84E7    STY $E7
Line 4: Line 6:
  C3/300F: 85E9    STA $E9
  C3/300F: 85E9    STA $E9
  C3/3011: 4C4306  JMP $0643
  C3/3011: 4C4306  JMP $0643
==C3/3014 unknow==
  C3/3014: A545    LDA $45
  C3/3014: A545    LDA $45
  C3/3016: 8940    BIT #$40
  C3/3016: 8940    BIT #$40
Line 29: Line 31:
  C3/3040: 18      CLC            (this queue can be removed)
  C3/3040: 18      CLC            (this queue can be removed)
  C3/3041: 60      RTS
  C3/3041: 60      RTS
 
==C3/3042 data: menu party selection area==
  Menu Party selection area hotspot data
  Menu Party selection area hotspot data
  C3/3042: 80 00 00 01 04
  C3/3042: 80 00 00 01 04
==C3/3047 unknow==
  Finger positioning data is usually after hotspot data, but as it is this is currently unknown
  Finger positioning data is usually after hotspot data, but as it is this is currently unknown
  C3/3047: 0828
  C3/3047: 0828
Line 38: Line 40:
  C3/304B: 0888
  C3/304B: 0888
  C3/304D: 08B8   
  C3/304D: 08B8   
==C3/304F unknow==
  C3/304F: 7B      TDC
  C3/304F: 7B      TDC
  C3/3050: A09F30  LDY #$309F
  C3/3050: A09F30  LDY #$309F
  C3/3053: 4C7311  JMP $1173      (put C3/309F in the queue)
  C3/3053: 4C7311  JMP $1173      (put C3/309F in the queue)
==C3/3056 unknow==
  C3/3056: 7B      TDC
  C3/3056: 7B      TDC
  C3/3057: A0CA30  LDY #$30CA
  C3/3057: A0CA30  LDY #$30CA
  C3/305A: 4C7311  JMP $1173      (put C3/30CA in the queue)
  C3/305A: 4C7311  JMP $1173      (put C3/30CA in the queue)
==C3/305D mosaic effect==
  This appears to be the mosaic effect
  This appears to be the mosaic effect
  C3/305D: 7B      TDC
  C3/305D: 7B      TDC
  C3/305E: A06430  LDY #$3064
  C3/305E: A06430  LDY #$3064
  C3/3061: 4C7311  JMP $1173      (put C3/3064 in the queue)
  C3/3061: 4C7311  JMP $1173      (put C3/3064 in the queue)
==C3/3064 code and table unknow==
  C3/3064: AA      TAX
  C3/3064: AA      TAX
  C3/3065: 7C6830  JMP ($3068,X)
  C3/3065: 7C6830  JMP ($3068,X)
Line 57: Line 59:
  C3/3068: 6C30 
  C3/3068: 6C30 
  C3/306A: 7930   
  C3/306A: 7930   
==C3/306C unknow==
  C3/306C: A62D LDX $2D
  C3/306C: A62D LDX $2D
  C3/306E: FE4936  INC $3649,X    (execute the next entry in this queue's jump table)
  C3/306E: FE4936  INC $3649,X    (execute the next entry in this queue's jump table)
Line 79: Line 81:
  C3/3095: 18      CLC            (this queue can be removed)
  C3/3095: 18      CLC            (this queue can be removed)
  C3/3096: 60      RTS
  C3/3096: 60      RTS
 
==C3/3097 data: mosaic intensities==
Data: mosaic intensities!
  C3/3097: 17
  C3/3097: 17
  C3/3098: 27
  C3/3098: 27
Line 89: Line 90:
  C3/309D: 17
  C3/309D: 17
  C3/309E: 07
  C3/309E: 07
==C3/309F code and table==
  C3/309F: AA      TAX
  C3/309F: AA      TAX
  C3/30A0: 7CA330  JMP ($30A3,X)
  C3/30A0: 7CA330  JMP ($30A3,X)
Line 95: Line 96:
  C3/30A3: A730   
  C3/30A3: A730   
  C3/30A5: B130   
  C3/30A5: B130   
==C3/30A7 unknow==
  C3/30A7: A62D    LDX $2D
  C3/30A7: A62D    LDX $2D
  C3/30A9: FE4936  INC $3649,X    (execute the next entry in this queue's jump table)
  C3/30A9: FE4936  INC $3649,X    (execute the next entry in this queue's jump table)
Line 109: Line 110:
  C3/30C2: 38      SEC            (not done with this queue yet)
  C3/30C2: 38      SEC            (not done with this queue yet)
  C3/30C3: 60      RTS
  C3/30C3: 60      RTS
 
==C3/30C4 unknow==
  C3/30C4: A901    LDA #$01
  C3/30C4: A901    LDA #$01
  C3/30C6: 8544    STA $44
  C3/30C6: 8544    STA $44
  C3/30C8: 18      CLC            (this queue can be removed)
  C3/30C8: 18      CLC            (this queue can be removed)
  C3/30C9: 60      RTS
  C3/30C9: 60      RTS
 
==C3/30CA code and table==
  C3/30CA: AA      TAX
  C3/30CA: AA      TAX
  C3/30CB: 7CCE30  JMP ($30CE,X)
  C3/30CB: 7CCE30  JMP ($30CE,X)
Line 120: Line 121:
  C3/30CE: D230   
  C3/30CE: D230   
  C3/30D0: DC30
  C3/30D0: DC30
==C3/30D2 unknow==
  C3/30D2: A62D    LDX $2D
  C3/30D2: A62D    LDX $2D
  C3/30D4: FE4936  INC $3649,X    (execute the next entry in this queue's jump table)
  C3/30D4: FE4936  INC $3649,X    (execute the next entry in this queue's jump table)
Line 134: Line 135:
  C3/30ED: 38      SEC            (not done with this queue yet)
  C3/30ED: 38      SEC            (not done with this queue yet)
  C3/30EE: 60      RTS
  C3/30EE: 60      RTS
 
==C3/30EF unknow==
  C3/30EF: A90F    LDA #$0F
  C3/30EF: A90F    LDA #$0F
  C3/30F1: 8544    STA $44
  C3/30F1: 8544    STA $44
  C3/30F3: 18      CLC            (this queue can be removed)
  C3/30F3: 18      CLC            (this queue can be removed)
  C3/30F4: 60      RTS
  C3/30F4: 60      RTS
 
==C3/30F5 unknow==
  C3/30F5: 20993F  JSR $3F99
  C3/30F5: 20993F  JSR $3F99
  C3/30F8: 20286A  JSR $6A28
  C3/30F8: 20286A  JSR $6A28
Line 157: Line 158:
  C3/3122: 20F331  JSR $31F3
  C3/3122: 20F331  JSR $31F3
  C3/3125: 4C9F31  JMP $319F
  C3/3125: 4C9F31  JMP $319F
==C3/3128 unknow==
  C3/3128: 20993F  JSR $3F99
  C3/3128: 20993F  JSR $3F99
  C3/312B: 20826E  JSR $6E82
  C3/312B: 20826E  JSR $6E82
Line 170: Line 171:
  C3/3146: 20D731  JSR $31D7
  C3/3146: 20D731  JSR $31D7
  C3/3149: 4C9F31  JMP $319F
  C3/3149: 4C9F31  JMP $319F
==C3/314C unknow==
  C3/314C: 20993F  JSR $3F99
  C3/314C: 20993F  JSR $3F99
  C3/314F: 20826E  JSR $6E82
  C3/314F: 20826E  JSR $6E82
Line 183: Line 184:
  C3/316A: 20E531  JSR $31E5
  C3/316A: 20E531  JSR $31E5
  C3/316D: 4C9F31  JMP $319F
  C3/316D: 4C9F31  JMP $319F
==C3/3170 unknow==
  C3/3170: 7B      TDC
  C3/3170: 7B      TDC
  C3/3171: 221DCAD4 JSL $D4CA1D    (apply gradient 0 to the screen)
  C3/3171: 221DCAD4 JSL $D4CA1D    (apply gradient 0 to the screen)
Line 193: Line 194:
  C3/3184: 208A31  JSR $318A
  C3/3184: 208A31  JSR $318A
  C3/3187: 4C2132  JMP $3221
  C3/3187: 4C2132  JMP $3221
==C3/318A unknow==
  C3/318A: 20156A  JSR $6A15
  C3/318A: 20156A  JSR $6A15
  C3/318D: 203C6A  JSR $6A3C
  C3/318D: 203C6A  JSR $6A3C
Line 201: Line 202:
  C3/3199: 208933  JSR $3389      (get character 3 name, stats, etc displayed)
  C3/3199: 208933  JSR $3389      (get character 3 name, stats, etc displayed)
  C3/319C: 4CD533  JMP $33D5      (get character 4 name, stats, etc displayed)
  C3/319C: 4CD533  JMP $33D5      (get character 4 name, stats, etc displayed)
==C3/319F unknow==
  C3/319F: 20280E  JSR $0E28
  C3/319F: 20280E  JSR $0E28
  C3/31A2: 206E0E  JSR $0E6E
  C3/31A2: 206E0E  JSR $0E6E
  C3/31A5: 4C7C0E  JMP $0E7C
  C3/31A5: 4C7C0E  JMP $0E7C
==C3/31A8 unknow==
  C3/31A8: A566    LDA $66
  C3/31A8: A566    LDA $66
  C3/31AA: C901    CMP #$01
  C3/31AA: C901    CMP #$01
Line 212: Line 213:
  C3/31B0: F006    BEQ $31B8
  C3/31B0: F006    BEQ $31B8
  C3/31B2: 4CD93A  JMP $3AD9
  C3/31B2: 4CD93A  JMP $3AD9
  C3/31B5: 4CA13A  JMP $3AA1
  C3/31B5: 4CA13A  JMP $3AA1
  C3/31B8: 4CBD3A  JMP $3ABD
  C3/31B8: 4CBD3A  JMP $3ABD
==C3/31BB data: windows==
  Window data
  Window data
  C3/31BB: B758060D (window that holds the main menu options)
  C3/31BB: B758060D (window that holds the main menu options)
  C3/31BF: 775C0602 (window that holds time)
  C3/31BF: 775C0602 (window that holds time)
  C3/31C3: 755D0705 (window that holds steps and money)
  C3/31C3: 755D0705 (window that holds steps and money)
Window data
  C3/31C7: 8B581C18
  C3/31C7: 8B581C18
  C3/31CB: B558070A
  C3/31CB: B558070A
  C3/31CF: B9600702
  C3/31CF: B9600702
  C3/31D3: 85580102
  C3/31D3: 85580102
==C3/31D7 unknow==
  C3/31D7: A920    LDA #$20
  C3/31D7: A920    LDA #$20
  C3/31D9: 8529    STA $29        (set text color to white)
  C3/31D9: 8529    STA $29        (set text color to white)
Line 234: Line 231:
  C3/31E1: 20BA69  JSR $69BA      (display "Yes/No" "Erasing data. Okay?", also JMP fool!)
  C3/31E1: 20BA69  JSR $69BA      (display "Yes/No" "Erasing data. Okay?", also JMP fool!)
  C3/31E4: 60      RTS
  C3/31E4: 60      RTS
 
==C3/31E5 unknow==
  C3/31E5: A920    LDA #$20
  C3/31E5: A920    LDA #$20
  C3/31E7: 8529    STA $29        (set text color to white)
  C3/31E7: 8529    STA $29        (set text color to white)
Line 241: Line 238:
  C3/31EF: 20BA69  JSR $69BA      (display "Yes/No" "This data?", also JMP fool!)
  C3/31EF: 20BA69  JSR $69BA      (display "Yes/No" "This data?", also JMP fool!)
  C3/31F2: 60      RTS
  C3/31F2: 60      RTS
 
==C3/31F3 unknow==
  C3/31F3: A920    LDA #$20
  C3/31F3: A920    LDA #$20
  C3/31F5: 8529    STA $29        (set text color to white)
  C3/31F5: 8529    STA $29        (set text color to white)
Line 261: Line 258:
  C3/321D: 20F902  JSR $02F9      (display "Save")
  C3/321D: 20F902  JSR $02F9      (display "Save")
  C3/3220: 60      RTS            (no need for this, JMP $02F9 would be just as good)
  C3/3220: 60      RTS            (no need for this, JMP $02F9 would be just as good)
 
==C3/3221 unknow==
  C3/3221: A920    LDA #$20
  C3/3221: A920    LDA #$20
  C3/3223: 8529    STA $29        (set text color to white)
  C3/3223: 8529    STA $29        (set text color to white)
Line 291: Line 288:
  C3/3268: 20AC04  JSR $04AC      (JMP fool!)
  C3/3268: 20AC04  JSR $04AC      (JMP fool!)
  C3/326B: 60      RTS
  C3/326B: 60      RTS
==C3/326C unknow==
  C3/326C: AD8811  LDA $1188
  C3/326C: AD8811  LDA $1188
  C3/326F: 8910    BIT #$10
  C3/326F: 8910    BIT #$10
Line 318: Line 315:
  C3/32AE: 20B604  JSR $04B6      (JMP fool!, 2 digits to display)
  C3/32AE: 20B604  JSR $04B6      (JMP fool!, 2 digits to display)
  C3/32B1: 60      RTS
  C3/32B1: 60      RTS
 
==C3/32B2 divider function==
Divider Function
  (Pass in Y, out comes Y/60 in $E7)
  (Pass in Y, out comes Y/60 in $E7)
  (Useful for taking frames and getting seconds,
  (Useful for taking frames and getting seconds,
Line 344: Line 340:
  C3/32CB: 84E7    STY $E7        (unless NMI needs to waste this much time, this could be greatly optimized)
  C3/32CB: 84E7    STY $E7        (unless NMI needs to waste this much time, this could be greatly optimized)
  C3/32CD: 60      RTS
  C3/32CD: 60      RTS
 
==C3/32CE check gold capacity==
  Gold handler, make sure that you don't have more than 9,999,999
  Gold handler, make sure that you don't have more than 9,999,999
  C3/32CE: A97F    LDA #$7F      (127...)
  C3/32CE: A97F    LDA #$7F      (127...)
Line 358: Line 354:
  C3/32E7: 8D6218  STA $1862      (make overall gold 9999999)
  C3/32E7: 8D6218  STA $1862      (make overall gold 9999999)
  C3/32EA: 60      RTS
  C3/32EA: 60      RTS
 
==C3/32EB unknow==
  C3/32EB: 20220A  JSR $0A22
  C3/32EB: 20220A  JSR $0A22
  C3/32EE: 4C1B34  JMP $341B
  C3/32EE: 4C1B34  JMP $341B
==C3/32F1 unknow==
  C3/32F1: A569    LDA $69
  C3/32F1: A569    LDA $69
  C3/32F3: 30F6    BMI $32EB    (branch if no character in slot)
  C3/32F3: 30F6    BMI $32EB    (branch if no character in slot)
Line 385: Line 381:
  C3/3327: 206C0C  JSR $0C6C    (display level, HP, MP, etc)
  C3/3327: 206C0C  JSR $0C6C    (display level, HP, MP, etc)
  C3/332A: 4C220A  JMP $0A22
  C3/332A: 4C220A  JMP $0A22
==C3/332D data: positions for level, HP and MP (char 1)==
  Data: Positioning for Level, HP, MP for character slot 1 in main menu
  Data: Positioning for Level, HP, MP for character slot 1 in main menu
  C3/332D: A739            (level's position)
  C3/332D: A739            (level's position)
Line 392: Line 388:
  C3/3333: 233A            (current MP's position)
  C3/3333: 233A            (current MP's position)
  C3/3335: 2D3A            (max MP's position)
  C3/3335: 2D3A            (max MP's position)
==C3/3337 unknow==
  C3/3337: 204B0A  JSR $0A4B  
  C3/3337: 204B0A  JSR $0A4B  
  C3/333A: 4C1B34  JMP $341B
  C3/333A: 4C1B34  JMP $341B
==C3/333D unknow==
  C3/333D: A56A    LDA $6A
  C3/333D: A56A    LDA $6A
  C3/333F: 30F6    BMI $3337    (branch if no character in slot)
  C3/333F: 30F6    BMI $3337    (branch if no character in slot)
Line 419: Line 415:
  C3/3373: 206C0C  JSR $0C6C    (display level, HP, MP, etc)
  C3/3373: 206C0C  JSR $0C6C    (display level, HP, MP, etc)
  C3/3376: 4C4B0A  JMP $0A4B
  C3/3376: 4C4B0A  JMP $0A4B
==C3/3379 data: positions for level, hp and mp (char 2)==
  Data: Positioning for Level, HP, MP for character slot 2 in main menu
  Data: Positioning for Level, HP, MP for character slot 2 in main menu
  C3/3379: 273B            (level's position)
  C3/3379: 273B            (level's position)
Line 426: Line 422:
  C3/3380: A33B            (current MP's position)
  C3/3380: A33B            (current MP's position)
  C3/3381: AD3B            (max MP's position)
  C3/3381: AD3B            (max MP's position)
==C3/3384 unknow==
  C3/3384: 20760A    JSR $0A76
  C3/3384: 20760A    JSR $0A76
  C3/3386: 4C1B34  JMP $341B
  C3/3386: 4C1B34  JMP $341B
==C3/3389 unknow==
  C3/3389: A56B    LDA $6B
  C3/3389: A56B    LDA $6B
  C3/338B: 30F6    BMI $3383    (branch if no character in slot)
  C3/338B: 30F6    BMI $3383    (branch if no character in slot)
Line 453: Line 449:
  C3/33BF: 206C0C  JSR $0C6C    (display level, HP, MP, etc)
  C3/33BF: 206C0C  JSR $0C6C    (display level, HP, MP, etc)
  C3/33C2: 4C760A  JMP $0A76
  C3/33C2: 4C760A  JMP $0A76
==C3/33C5 data: positions for level, hp and mp (char 3)==
  Data: Positioning for Level, HP, MP, for character slot 3 in main menu
  Data: Positioning for Level, HP, MP, for character slot 3 in main menu
  C3/33C5: A73C            (level's position)
  C3/33C5: A73C            (level's position)
Line 460: Line 456:
  C3/33CB: 233D            (current MP's position)
  C3/33CB: 233D            (current MP's position)
  C3/33CD: 2D3D            (max MP's position)
  C3/33CD: 2D3D            (max MP's position)
==C3/33CF unknow==
  C3/33CF: 20A10A  JSR $0AA1
  C3/33CF: 20A10A  JSR $0AA1
  C3/33D2: 4C1B34  JMP $341B
  C3/33D2: 4C1B34  JMP $341B
==C3/33D5 unknow==
  C3/33D5: A56C    LDA $6C
  C3/33D5: A56C    LDA $6C
  C3/33D7: 30F6    BMI $33CF    (branch if no character in slot)
  C3/33D7: 30F6    BMI $33CF    (branch if no character in slot)
Line 487: Line 483:
  C3/340B: 206C0C  JSR $0C6C    (display level, HP, MP, etc)
  C3/340B: 206C0C  JSR $0C6C    (display level, HP, MP, etc)
  C3/340E: 4CA10A  JMP $0AA1
  C3/340E: 4CA10A  JMP $0AA1
==C3/3411 data: positions for level, hp and mp (char 4)==
  Data: Positioning for Level, HP, MP, for character slot 4 in main menu
  Data: Positioning for Level, HP, MP, for character slot 4 in main menu
  C3/3411: 273E            (level's position)
  C3/3411: 273E            (level's position)
Line 494: Line 490:
  C3/3417: A33E            (current MP's position)
  C3/3417: A33E            (current MP's position)
  C3/3419: AD3E            (max MP's position)
  C3/3419: AD3E            (max MP's position)
==C3/341B unknow==
  C3/341B: C220    REP #$20      (16 bit memory/accum.)
  C3/341B: C220    REP #$20      (16 bit memory/accum.)
  C3/341D: A9D800  LDA #$00D8
  C3/341D: A9D800  LDA #$00D8
Line 500: Line 496:
  C3/3424: E220    SEP #$20      (8 bit memory/accum.)
  C3/3424: E220    SEP #$20      (8 bit memory/accum.)
  C3/3426: 60      RTS
  C3/3426: 60      RTS
 
==C3/3427 unknow==
  C3/3427: 86E7    STX $E7
  C3/3427: 86E7    STX $E7
  C3/3429: 201935  JSR $3519
  C3/3429: 201935  JSR $3519
Line 564: Line 560:
  C3/34A6: 8529    STA $29        (set text color to white)
  C3/34A6: 8529    STA $29        (set text color to white)
  C3/34A8: 60      RTS
  C3/34A8: 60      RTS
 
==C3/34A9 unknow==
  C3/34A9: A920    LDA #$20      (status is normal)
  C3/34A9: A920    LDA #$20      (status is normal)
  C3/34AB: 8529    STA $29        (set text color to white)
  C3/34AB: 8529    STA $29        (set text color to white)
  C3/34AD: 4CE534  JMP $34E5      (a BRA would work here, and better yet, since it jumps to an RTS, an RTS would work here too)
  C3/34AD: 4CE534  JMP $34E5      (a BRA would work here, and better yet, since it jumps to an RTS, an RTS would work here too)
==C3/34B0 unknow==
  C3/34B0: A28B9E  LDX #$9E8B
  C3/34B0: A28B9E  LDX #$9E8B
  C3/34B3: 8E8121  STX $2181
  C3/34B3: 8E8121  STX $2181
Line 581: Line 577:
  C3/34CA: 8529    STA $29        (set text color to gray)
  C3/34CA: 8529    STA $29        (set text color to gray)
  C3/34CC: 4CD97F  JMP $7FD9
  C3/34CC: 4CD97F  JMP $7FD9
==C3/34CF draw char name==
  Draw name of character onscreen at 16-bit Y
  Draw name of character onscreen at 16-bit Y
  C3/34CF: 201935  JSR $3519
  C3/34CF: 201935  JSR $3519
Line 594: Line 590:
   
   
  C3/34E5: 60      RTS            (this is left over from the original japanese routine, which displays class names)
  C3/34E5: 60      RTS            (this is left over from the original japanese routine, which displays class names)
 
==C3/34E6 display esper name==
  Esper name displaying in most menus (this is not used to generate the esper list!)
  Esper name displaying in most menus (this is not used to generate the esper list!)
  C3/34E6: 201935  JSR $3519
  C3/34E6: 201935  JSR $3519
Line 612: Line 608:
  C3/3502: 9C8021  STZ $2180      (end this string)
  C3/3502: 9C8021  STZ $2180      (end this string)
  C3/3505: 4CD97F  JMP $7FD9
  C3/3505: 4CD97F  JMP $7FD9
==C3/3508 unknow==
  C3/3508: A00800  LDY #$0008
  C3/3508: A00800  LDY #$0008
  C3/350B: A9FF    LDA #$FF
  C3/350B: A9FF    LDA #$FF
Line 620: Line 616:
  C3/3513: 9C8021  STZ $2180      (end this string)
  C3/3513: 9C8021  STZ $2180      (end this string)
  C3/3516: 4CD97F  JMP $7FD9
  C3/3516: 4CD97F  JMP $7FD9
==C3/3519 unknow==
  Take 16-bit Y and make it position onscreen, then transfer it to A and put it in VRAM
  Take 16-bit Y and make it position onscreen, then transfer it to A and put it in VRAM
  C3/3519: A2899E  LDX #$9E89
  C3/3519: A2899E  LDX #$9E89
Line 633: Line 629:
  C3/352C: A467    LDY $67
  C3/352C: A467    LDY $67
  C3/352E: 60      RTS
  C3/352E: 60      RTS
 
==C3/352F fade out screen==
  This would appear to be the "fade out screen" routine
  This would appear to be the "fade out screen" routine
  C3/352F: A980    LDA #$80
  C3/352F: A980    LDA #$80
Line 642: Line 638:
  C3/353D: 9C0C42  STZ $420C      (turn off HDMA)
  C3/353D: 9C0C42  STZ $420C      (turn off HDMA)
  C3/3540: 60      RTS
  C3/3540: 60      RTS
 
==C3/3541 unknow==
  C3/3541: A901    LDA #$01
  C3/3541: A901    LDA #$01
  C3/3543: 8544    STA $44
  C3/3543: 8544    STA $44
  C3/3545: 4C6813  JMP $1368      (trigger NMI)
  C3/3545: 4C6813  JMP $1368      (trigger NMI)
==C3/3548 unknow==
  C3/3548: 20390F  JSR $0F39
  C3/3548: 20390F  JSR $0F39
  C3/354B: 4C6C32  JMP $326C
  C3/354B: 4C6C32  JMP $326C
==C3/354E unknow==
  C3/354E: A600    LDX $00        (from C3/1AC0)
  C3/354E: A600    LDX $00        (from C3/1AC0)
  C3/3550: A917    LDA #$17
  C3/3550: A917    LDA #$17
Line 669: Line 665:
  C3/3578: 0443    TSB $43        (eventually enable channel 6 of HDMA)
  C3/3578: 0443    TSB $43        (eventually enable channel 6 of HDMA)
  C3/357A: 60      RTS
  C3/357A: 60      RTS
 
==C3/357B hdma transfer table==
HDMA transfer table
  C3/357B: F0
  C3/357B: F0
  C3/357C: 09
  C3/357C: 09
Line 678: Line 673:
  C3/3580: 9A
  C3/3580: 9A
  C3/3581: 00
  C3/3581: 00
==C3/3582 unknow==
  C3/3582: A528    LDA $28
  C3/3582: A528    LDA $28
  C3/3584: C54B    CMP $4B
  C3/3584: C54B    CMP $4B
Line 706: Line 701:
  C3/35BC: 9FCA337E STA $7E33CA,X
  C3/35BC: 9FCA337E STA $7E33CA,X
  C3/35C0: 60      RTS
  C3/35C0: 60      RTS
 
==C3/35C1 unknow==
  C3/35C1: 9B      TXY
  C3/35C1: 9B      TXY
  C3/35C2: 7B      TDC
  C3/35C2: 7B      TDC
Line 715: Line 710:
  C3/35CB: 9FCA337E STA $7E33CA,X
  C3/35CB: 9FCA337E STA $7E33CA,X
  C3/35CF: 60      RTS
  C3/35CF: 60      RTS
 
==C3/35D0 data==
  C3/35D0: 0D
  C3/35D0: 0D
  C3/35D1: 3D
  C3/35D1: 3D
  C3/35D2: 6D
  C3/35D2: 6D
  C3/35D3: 9D
  C3/35D3: 9D
==C3/35D4 code and table==
  C3/35D4: AA      TAX
  C3/35D4: AA      TAX
  C3/35D5: 7CD835  JMP ($35D8,X)
  C3/35D5: 7CD835  JMP ($35D8,X)
Line 727: Line 722:
  C3/35DA: E335
  C3/35DA: E335
  C3/35DC: 0236
  C3/35DC: 0236
==C3/35DE unknow==
  C3/35DE: A62D    LDX $2D
  C3/35DE: A62D    LDX $2D
  C3/35E0: FE4936  INC $3649,X    (execute the next entry in this queue's jump table)
  C3/35E0: FE4936  INC $3649,X    (execute the next entry in this queue's jump table)
Line 742: Line 737:
  C3/35F8: 38      SEC            (not done with this queue yet)
  C3/35F8: 38      SEC            (not done with this queue yet)
  C3/35F9: 60      RTS
  C3/35F9: 60      RTS
 
==C3/35FA unknow==
  C3/35FA: A62D    LDX $2D
  C3/35FA: A62D    LDX $2D
  C3/35FC: FE4936  INC $3649,X    (execute the next entry in this queue's jump table)
  C3/35FC: FE4936  INC $3649,X    (execute the next entry in this queue's jump table)
Line 763: Line 758:
  C3/361D: 18      CLC            (this queue can be removed)
  C3/361D: 18      CLC            (this queue can be removed)
  C3/361E: 60      RTS
  C3/361E: 60      RTS
 
==C3/361F code and table==
  C3/361F: AA      TAX
  C3/361F: AA      TAX
  C3/3620: 7C2336  JMP ($3623,X)
  C3/3620: 7C2336  JMP ($3623,X)
Line 770: Line 765:
  C3/3625: 3736   
  C3/3625: 3736   
  C3/3627: 5836     
  C3/3627: 5836     
==C3/3629 unknow==
  C3/3629: A62D    LDX $2D
  C3/3629: A62D    LDX $2D
  C3/362B: FE4936  INC $3649,X    (execute the next entry in this queue's jump table)
  C3/362B: FE4936  INC $3649,X    (execute the next entry in this queue's jump table)
Line 790: Line 785:
  C3/364E: 38      SEC            (not done with this queue yet)
  C3/364E: 38      SEC            (not done with this queue yet)
  C3/364F: 60      RTS
  C3/364F: 60      RTS
 
==C3/3650 unknow==
  C3/3650: A62D    LDX $2D
  C3/3650: A62D    LDX $2D
  C3/3652: FE4936  INC $3649,X    (execute the next entry in this queue's jump table)
  C3/3652: FE4936  INC $3649,X    (execute the next entry in this queue's jump table)
Line 812: Line 807:
  C3/3675: 18      CLC            (this queue can be removed)
  C3/3675: 18      CLC            (this queue can be removed)
  C3/3676: 60      RTS
  C3/3676: 60      RTS
 
==C3/3677 unknow==
  C3/3677: 9F099A7E STA $7E9A09,X
  C3/3677: 9F099A7E STA $7E9A09,X
  C3/367B: E8      INX
  C3/367B: E8      INX
Line 823: Line 818:
  C3/368B: 8A      TXA
  C3/368B: 8A      TXA
  C3/368C: 60      RTS
  C3/368C: 60      RTS
 
==C3/368D unknow==
  C3/368D: 9F099A7E STA $7E9A09,X
  C3/368D: 9F099A7E STA $7E9A09,X
  C3/3691: CA      DEX
  C3/3691: CA      DEX
Line 834: Line 829:
  C3/36A1: 8A      TXA
  C3/36A1: 8A      TXA
  C3/36A2: 60      RTS
  C3/36A2: 60      RTS
 
==C3/36A3 unknow==
  C3/36A3: A902    LDA #$02      (from C3/1AC8, C3/1CA8, C3/1D0B)
  C3/36A3: A902    LDA #$02      (from C3/1AC8, C3/1CA8, C3/1D0B)
  C3/36A5: 8D5043  STA $4350      (set transfer method to...?)
  C3/36A5: 8D5043  STA $4350      (set transfer method to...?)
Line 848: Line 843:
  C3/36BF: 0443    TSB $43        (eventually enable channel 5 of HDMA)
  C3/36BF: 0443    TSB $43        (eventually enable channel 5 of HDMA)
  C3/36C1: 60      RTS
  C3/36C1: 60      RTS
 
==C3/36C2 hdma transfer==
  HDMA transfer table for main menu text on layer 3 (item, skills, equip, etc)
  HDMA transfer table for main menu text on layer 3 (item, skills, equip, etc)
  C3/36C2: 0F0000  (15 scanlines, 0 pixel shift)
  C3/36C2: 0F0000  (15 scanlines, 0 pixel shift)
Line 863: Line 858:
  C3/36E3: 180000  (24 scanlines, 0 pixel shift, 167 scanlines total)
  C3/36E3: 180000  (24 scanlines, 0 pixel shift, 167 scanlines total)
  C3/36E6: 00      (end)
  C3/36E6: 00      (end)
==C3/36E7 unknow==
  C3/36E7: A520    LDA $20
  C3/36E7: A520    LDA $20
  C3/36E8: D004    BNE $36EF
  C3/36E8: D004    BNE $36EF
Line 877: Line 872:
  C3/36FC: E220    SEP #$20      (8 bit memory/accum.)
  C3/36FC: E220    SEP #$20      (8 bit memory/accum.)
  C3/36FE: 60      RTS
  C3/36FE: 60      RTS
 
==C3/36FF unknow==
  C3/36FF: A00E37  LDY #$370E
  C3/36FF: A00E37  LDY #$370E
  C3/3702: 4CFE05  JMP $05FE
  C3/3702: 4CFE05  JMP $05FE
==C3/3705 unknow==
  C3/3705: 202D07  JSR $072D
  C3/3705: 202D07  JSR $072D
  C3/3708: A01337  LDY #$3713
  C3/3708: A01337  LDY #$3713
  C3/370B: 4C4006  JMP $0640
  C3/370B: 4C4006  JMP $0640
==C3/370E data: hotspots for status menu==
  Hotspot data for status menu
  Hotspot data for status menu
  C3/370E: 80 00 00 01 04
  C3/370E: 80 00 00 01 04
==C3/3713 data==
  C3/3713: 9059    (first command, normally "Fight")
  C3/3713: 9059    (first command, normally "Fight")
  C3/3715: 9065    (second command, normally skill goes here)
  C3/3715: 9065    (second command, normally skill goes here)
  C3/3717: 9071    (third command, normally "Magic")
  C3/3717: 9071    (third command, normally "Magic")
  C3/3719: 907D    (fourth command, normally "Item")
  C3/3719: 907D    (fourth command, normally "Item")
==C3/371B data: finger positions for status menu==
Finger positioning data for status menu
  C3/371B: 96A8
  C3/371B: 96A8
  C3/371D: AEA7
  C3/371D: AEA7
  C3/371F: 9D9E
  C3/371F: 9D9E
  C3/3121: 9DFF
  C3/3121: 9DFF
==C3/3723 data: strings==
  C3/3723: 0438    ("Time")
  C3/3723: 0438    ("Time")
  C3/3725: 0F38    ("Steps")
  C3/3725: 0F38    ("Steps")
Line 914: Line 908:
  C3/373D: C337    ("/")
  C3/373D: C337    ("/")
  C3/373F: C737    ("/")
  C3/373F: C737    ("/")
Data: Used by C3/69BA
  C3/3741: 6F37    ("LV")
  C3/3741: 6F37    ("LV")
  C3/3743: 7437    ("HP")
  C3/3743: 7437    ("HP")
  C3/3745: 7937    ("MP")
  C3/3745: 7937    ("MP")
  C3/3747: 8637    ("LV")
  C3/3747: 8637    ("LV")
  C3/3749: 8B37    ("HP")
  C3/3749: 8B37    ("HP")
  C3/374B: 9037    ("MP")
  C3/374B: 9037    ("MP")
  C3/374D: 9D37    ("LV")
  C3/374D: 9D37    ("LV")
  C3/374F: A237    ("HP")
  C3/374F: A237    ("HP")
  C3/3751: A737    ("MP")
  C3/3751: A737    ("MP")
  C3/3753: B437    ("LV")
  C3/3753: B437    ("LV")
  C3/3755: B937    ("HP")
  C3/3755: B937    ("HP")
  C3/3757: BE37    ("MP")
  C3/3757: BE37    ("MP")
  C3/3759: DB37    ("Equip")
  C3/3759: DB37    ("Equip")
  C3/375B: F437    ("Config")
  C3/375B: F437    ("Config")
Data: Used by C3/69BA
  C3/375D: 1C38    ("Yes")
  C3/375D: 1C38    ("Yes")
  C3/375F: 2238    ("No")
  C3/375F: 2238    ("No")
  C3/3761: 2738    ("This")
  C3/3761: 2738    ("This")
  C3/3763: 2E38    ("data?")
  C3/3763: 2E38    ("data?")
Data: Used by C3/69BA
  C3/3765: 1C38    ("Yes")
  C3/3765: 1C38    ("Yes")
  C3/3767: 2238    ("No")
  C3/3767: 2238    ("No")
Line 947: Line 931:
  C3/376B: 4038    ("data.")
  C3/376B: 4038    ("data.")
  C3/376D: 4838    ("Okay?")
  C3/376D: 4838    ("Okay?")
   
 
  C3/376F: 9D398B9500    (LV)
  C3/376F: 9D398B9500    (LV)
  C3/3774: DD39878F00    (HP)
  C3/3774: DD39878F00    (HP)
Line 988: Line 972:
  C3/3848: 377A8EA49AB2BF00      ("Okay?")
  C3/3848: 377A8EA49AB2BF00      ("Okay?")
  C3/3850: 3D818EAB9D9EAB00      ("Order")
  C3/3850: 3D818EAB9D9EAB00      ("Order")
==C3/3858 unknow==
  C3/3858: A06738  LDY #$3867
  C3/3858: A06738  LDY #$3867
  C3/385B: 4CFE05  JMP $05FE
  C3/385B: 4CFE05  JMP $05FE
==C3/385E unknow==
  C3/385E: 202D07  JSR $072D
  C3/385E: 202D07  JSR $072D
  C3/3861: A06C38  LDY #$386C
  C3/3861: A06C38  LDY #$386C
  C3/3864: 4C4006  JMP $0640
  C3/3864: 4C4006  JMP $0640
==C3/3867 data: hotspots for config screen 1==
Hotspot data for config screen 1
  C3/3867: 81 00 00 01 09
  C3/3867: 81 00 00 01 09
==C3/386C data: finger positions for config screen 1==
Finger positioning for config screen 1
  C3/386C: 6029
  C3/386C: 6029
  C3/386E: 6039
  C3/386E: 6039
Line 1,009: Line 991:
  C3/387A: 6099
  C3/387A: 6099
  C3/387C: 60A9
  C3/387C: 60A9
==C3/387E unknow==
  C3/387E: A08D38  LDY #$388D
  C3/387E: A08D38  LDY #$388D
  C3/3881: 4CFE05  JMP $05FE
  C3/3881: 4CFE05  JMP $05FE
==C3/3884 unknow==
  C3/3884: 202D07  JSR $072D
  C3/3884: 202D07  JSR $072D
  C3/3887: A09238  LDY #$3892
  C3/3887: A09238  LDY #$3892
  C3/388A: 4C4006  JMP $0640
  C3/388A: 4C4006  JMP $0640
==C3/388D data: hotspots for config screen 2==
  Hotspot data for config screen 2
  Hotspot data for config screen 2
  C3/388D: 81 00 00 01 06
  C3/388D: 81 00 00 01 06
==C3/3892 data: finger positions for config screen 2==
Finger positioning data for config screen 2
  C3/3892: 6029
  C3/3892: 6029
  C3/3894: 6069
  C3/3894: 6069
Line 1,027: Line 1,008:
  C3/389A: 60A9
  C3/389A: 60A9
  C3/389C: 60B9
  C3/389C: 60B9
==C3/389E config screen==
  The config screen (both parts)
  The config screen (both parts)
  C3/389E: A902    LDA #$02
  C3/389E: A902    LDA #$02
Line 1,094: Line 1,075:
  C3/394C: 207311  JSR $1173      (put C3/3980 in the queue)
  C3/394C: 207311  JSR $1173      (put C3/3980 in the queue)
  C3/394F: 60      RTS
  C3/394F: 60      RTS
 
==C3/3950 unknow==
  C3/3950: A930    LDA #$30
  C3/3950: A930    LDA #$30
  C3/3952: 8529    STA $29
  C3/3952: 8529    STA $29
Line 1,101: Line 1,082:
  C3/395A: 20BA69  JSR $69BA      (display what looks like the ATB bars for the color component changing)
  C3/395A: 20BA69  JSR $69BA      (display what looks like the ATB bars for the color component changing)
  C3/395D: 60      RTS
  C3/395D: 60      RTS
 
==C3/395E unknow==
  C3/395E: A600    LDX $00
  C3/395E: A600    LDX $00
  C3/3960: A940    LDA #$40
  C3/3960: A940    LDA #$40
Line 1,117: Line 1,098:
  C3/397D: D0E6    BNE $3965
  C3/397D: D0E6    BNE $3965
  C3/397F: 60      RTS
  C3/397F: 60      RTS
 
==C3/3980 code and table unknow==
  C3/3980: AA      TAX
  C3/3980: AA      TAX
  C3/3981: 7C8439  JMP ($3984,X)
  C3/3981: 7C8439  JMP ($3984,X)
Line 1,123: Line 1,104:
  C3/3984: 8839     
  C3/3984: 8839     
  C3/3986: AB39 
  C3/3986: AB39 
==C3/3988 unknow==
  C3/3988: A62D    LDX $2D
  C3/3988: A62D    LDX $2D
  C3/398A: C220    REP #$20      (16 bit memory/accum.)
  C3/398A: C220    REP #$20      (16 bit memory/accum.)
Line 1,151: Line 1,132:
  C3/39C5: 38      SEC            (not done with this queue yet)
  C3/39C5: 38      SEC            (not done with this queue yet)
  C3/39C6: 60      RTS
  C3/39C6: 60      RTS
 
==C3/39C7 oam: giant arrow==
  OAM pointers, giant arrow for both config screens
  OAM pointers, giant arrow for both config screens
  C3/39C7: CB39
  C3/39C7: CB39
  C3/39C9: D439
  C3/39C9: D439
==C3/39CB oam data==
  OAM data: format is pointer, timer, pointer, timer, pointer, end
  OAM data: format is pointer, timer, pointer, timer, pointer, end
  C3/39CB: 5BB4
  C3/39CB: 5BB4
Line 1,174: Line 1,155:
   
   
  C3/39DE: 80D0033E (position 80,D0, 03 is ?, giant arrow pointing down)
  C3/39DE: 80D0033E (position 80,D0, 03 is ?, giant arrow pointing down)
==C3/39E2 data: windows sizes and positions==
Window sizes and positions
  C3/39E2: 0B591C16        (config screen)
  C3/39E2: 0B591C16        (config screen)
  C3/39E6: B7580602        (window that holds "Config")
  C3/39E6: B7580602        (window that holds "Config")
==C3/39EA unknow==
  C3/39EA: A0FB00  LDY #$00FB
  C3/39EA: A0FB00  LDY #$00FB
  C3/39ED: 8437    STY $37
  C3/39ED: 8437    STY $37
  C3/39EF: 207E38  JSR $387E    (get hotspot data for config screen 2)
  C3/39EF: 207E38  JSR $387E    (get hotspot data for config screen 2)
  C3/39F2: 4C8738  JMP $3887    (get finger positioning data for config screen 2)
  C3/39F2: 4C8738  JMP $3887    (get finger positioning data for config screen 2)
==C3/39F5 unknow==
  C3/39F5: A0FBFF  LDY #$FFFB
  C3/39F5: A0FBFF  LDY #$FFFB
  C3/39F8: 8437    STY $37
  C3/39F8: 8437    STY $37
  C3/39FA: 205838  JSR $3858    (get hotspot data for config screen 1)
  C3/39FA: 205838  JSR $3858    (get hotspot data for config screen 1)
  C3/39FD: 4C6138  JMP $3861    (get finger positioning data for config screen 1)
  C3/39FD: 4C6138  JMP $3861    (get finger positioning data for config screen 1)
==C3/3A00 unknow==
  C3/3A00: A520    LDA $20      (from C3/027B, the massive jump table; $26 = #$50)
  C3/3A00: A520    LDA $20      (from C3/027B, the massive jump table; $26 = #$50)
  C3/3A02: F011    BEQ $3A15
  C3/3A02: F011    BEQ $3A15
Line 1,200: Line 1,180:
  C3/3A12: E220    SEP #$20      (8 bit memory/accum.)
  C3/3A12: E220    SEP #$20      (8 bit memory/accum.)
  C3/3A14: 60      RTS
  C3/3A14: 60      RTS
 
==C3/3A15 unknow==
  C3/3A15: A901    LDA #$01
  C3/3A15: A901    LDA #$01
  C3/3A17: 854A    STA $4A
  C3/3A17: 854A    STA $4A
Line 1,207: Line 1,187:
  C3/3A1E: 8526    STA $26        (execute at C3/22C5)
  C3/3A1E: 8526    STA $26        (execute at C3/22C5)
  C3/3A20: 60      RTS
  C3/3A20: 60      RTS
 
==C3/3A21 unknow==
  C3/3A21: A520    LDA $20      (from C3/027D, the massive jump table; $26 = #$51)
  C3/3A21: A520    LDA $20      (from C3/027D, the massive jump table; $26 = #$51)
  C3/3A23: F011    BEQ $3A36
  C3/3A23: F011    BEQ $3A36
Line 1,219: Line 1,199:
  C3/3A33: E220    SEP #$20      (8 bit memory/accum.)
  C3/3A33: E220    SEP #$20      (8 bit memory/accum.)
  C3/3A35: 60      RTS
  C3/3A35: 60      RTS
 
==C3/3A36 unknow==
  C3/3A36: 644A    STZ $4A
  C3/3A36: 644A    STZ $4A
  C3/3A38: A0FBFF  LDY #$FFFB
  C3/3A38: A0FBFF  LDY #$FFFB
Line 1,230: Line 1,210:
  C3/3A49: 8526    STA $26        (execute at C3/22C5)
  C3/3A49: 8526    STA $26        (execute at C3/22C5)
  C3/3A4B: 60      RTS
  C3/3A4B: 60      RTS
 
==C3/3A4C unknow==
  C3/3A4C: A901    LDA #$01      (from C3/1C82)
  C3/3A4C: A901    LDA #$01      (from C3/1C82)
  C3/3A4E: 8D5043  STA $4350
  C3/3A4E: 8D5043  STA $4350
Line 1,244: Line 1,224:
  C3/3A68: 0443    TSB $43        (eventually enable channel 5 of HDMA)
  C3/3A68: 0443    TSB $43        (eventually enable channel 5 of HDMA)
  C3/3A6A: 60      RTS
  C3/3A6A: 60      RTS
 
==C3/3A6B unknow==
  C3/3A6B: A920    LDA #$20
  C3/3A6B: A920    LDA #$20
  C3/3A6D: 1443    TRB $43        (eventually disable channel 5 of HDMA)
  C3/3A6D: 1443    TRB $43        (eventually disable channel 5 of HDMA)
Line 1,252: Line 1,232:
  C3/3A76: 8D2921  STA $2129
  C3/3A76: 8D2921  STA $2129
  C3/3A79: 60      RTS
  C3/3A79: 60      RTS
 
==C3/3A7A hdma transfer table==
HDMA transfer table
  C3/3A7A: 27FFFF
  C3/3A7A: 27FFFF
  C3/3A7D: 5008F7
  C3/3A7D: 5008F7
Line 1,259: Line 1,238:
  C3/3A83: 10FFFF
  C3/3A83: 10FFFF
  C3/3A86: 00      (end)
  C3/3A86: 00      (end)
==C3/3A87 unknow==
  C3/3A87: A00078  LDY #$7800
  C3/3A87: A00078  LDY #$7800
  C3/3A8A: 8414    STY $14
  C3/3A8A: 8414    STY $14
Line 1,269: Line 1,248:
  C3/3A9B: A0001C  LDY #$1C00
  C3/3A9B: A0001C  LDY #$1C00
  C3/3A9E: 4C2603  JMP $0326
  C3/3A9E: 4C2603  JMP $0326
==C3/3AA1 unknow==
  C3/3AA1: A0007A  LDY #$7A00
  C3/3AA1: A0007A  LDY #$7A00
  C3/3AA4: 8414    STY $14
  C3/3AA4: 8414    STY $14
Line 1,281: Line 1,260:
  C3/3AB7: A02018  LDY #$1820
  C3/3AB7: A02018  LDY #$1820
  C3/3ABA: 4C2603  JMP $0326
  C3/3ABA: 4C2603  JMP $0326
==C3/3ABD unknow==
  C3/3ABD: A0007C  LDY #$7C00
  C3/3ABD: A0007C  LDY #$7C00
  C3/3AC0: 8414    STY $14
  C3/3AC0: 8414    STY $14
Line 1,293: Line 1,272:
  C3/3AD3: A04014  LDY #$1440
  C3/3AD3: A04014  LDY #$1440
  C3/3AD6: 4C2603  JMP $0326
  C3/3AD6: 4C2603  JMP $0326
==C3/3AD9 unknow==
  C3/3AD9: A0007E  LDY #$7E00
  C3/3AD9: A0007E  LDY #$7E00
  C3/3ADC: 8414    STY $14
  C3/3ADC: 8414    STY $14
Line 1,305: Line 1,284:
  C3/3AEF: A06010  LDY #$1060
  C3/3AEF: A06010  LDY #$1060
  C3/3AF2: 4C2603  JMP $0326
  C3/3AF2: 4C2603  JMP $0326
==C3/3AF5 unknow==
  C3/3AF5: A491    LDY $91
  C3/3AF5: A491    LDY $91
  C3/3AF7: F006    BEQ $3AFF
  C3/3AF7: F006    BEQ $3AFF
Line 1,314: Line 1,293:
  C3/3B03: 205B3B  JSR $3B5B
  C3/3B03: 205B3B  JSR $3B5B
  C3/3B06: 4CD214  JMP $14D2
  C3/3B06: 4CD214  JMP $14D2
==C3/3B09 unknow==
  C3/3B09: A493    LDY $93
  C3/3B09: A493    LDY $93
  C3/3B0B: F006    BEQ $3B13
  C3/3B0B: F006    BEQ $3B13
Line 1,323: Line 1,302:
  C3/3B17: 205B3B  JSR $3B5B
  C3/3B17: 205B3B  JSR $3B5B
  C3/3B1A: 4CD214  JMP $14D2
  C3/3B1A: 4CD214  JMP $14D2
==C3/3B1D unknow==
  C3/3B1D: A495    LDY $95
  C3/3B1D: A495    LDY $95
  C3/3B1F: F006    BEQ $3B27
  C3/3B1F: F006    BEQ $3B27
Line 1,332: Line 1,311:
  C3/3B2A: 205B3B  JSR $3B5B
  C3/3B2A: 205B3B  JSR $3B5B
  C3/3B2D: 4CD214  JMP $14D2
  C3/3B2D: 4CD214  JMP $14D2
==C3/3B30 paint wallpaper design at save screen==
  Paint the correct wallpaper design for save files on the save screen
  Paint the correct wallpaper design for save files on the save screen
  C3/3B30: 290F    AND #$0F
  C3/3B30: 290F    AND #$0F
Line 1,356: Line 1,335:
  C3/3B58: 8412    STY $12
  C3/3B58: 8412    STY $12
  C3/3B5A: 60      RTS
  C3/3B5A: 60      RTS
 
==C3/3B5B unknow==
  C3/3B5B: 290F    AND #$0F
  C3/3B5B: 290F    AND #$0F
  C3/3B5D: 85E0    STA $E0
  C3/3B5D: 85E0    STA $E0
Line 1,382: Line 1,361:
  C3/3B89: D0F3    BNE $3B7E
  C3/3B89: D0F3    BNE $3B7E
  C3/3B8B: 60      RTS
  C3/3B8B: 60      RTS
==C3/3B8C unknow==
  C3/3B8C: AD4D1D  LDA $1D4D
  C3/3B8C: AD4D1D  LDA $1D4D
  C3/3B8F: 2908    AND #$08
  C3/3B8F: 2908    AND #$08
Line 1,398: Line 1,377:
  C3/3BAA: 20F902  JSR $02F9      (display "Active")
  C3/3BAA: 20F902  JSR $02F9      (display "Active")
  C3/3BAD: 60      RTS
  C3/3BAD: 60      RTS
==C3/3BAE unknow==
  C3/3BAE: 8529    STA $29        (set text color)
  C3/3BAE: 8529    STA $29        (set text color)
  C3/3BB0: A01849  LDY #$4918
  C3/3BB0: A01849  LDY #$4918
  C3/3BB3: 20F902  JSR $02F9      (display "Wait")
  C3/3BB3: 20F902  JSR $02F9      (display "Wait")
  C3/3BB6: 60      RTS
  C3/3BB6: 60      RTS
 
==C3/3BB7 unknow==
  C3/3BB7: A928    LDA #$28
  C3/3BB7: A928    LDA #$28
  C3/3BB9: 8529    STA $29        (set text color to gray)
  C3/3BB9: 8529    STA $29        (set text color to gray)
Line 1,426: Line 1,405:
  C3/3BE1: 64FA    STZ $FA
  C3/3BE1: 64FA    STZ $FA
  C3/3BE3: 4C1641  JMP $4116
  C3/3BE3: 4C1641  JMP $4116
==C3/3BE6 data: positions for battle speed==
  Data: positions for white value for battle speed (IE, the one currently set)
  Data: positions for white value for battle speed (IE, the one currently set)
  C3/3BE6: 253A    (1)
  C3/3BE6: 253A    (1)
Line 1,434: Line 1,413:
  C3/3BEE: 353A    (5)
  C3/3BEE: 353A    (5)
  C3/3BF0: 393A    (6)
  C3/3BF0: 393A    (6)
==C3/3BF2 unknow==
  C3/3BF2: A928      LDA #$28
  C3/3BF2: A928      LDA #$28
  C3/3BF4: 8529    STA $29        (set text color to gray)
  C3/3BF4: 8529    STA $29        (set text color to gray)
Line 1,463: Line 1,442:
  C3/3C22: 64FA    STZ $FA
  C3/3C22: 64FA    STZ $FA
  C3/3C24: 4C1641  JMP $4116
  C3/3C24: 4C1641  JMP $4116
==C3/3C27 data: positions for message speed==
  Data: positions of white values for message speed (IE, the one currently set)
  Data: positions of white values for message speed (IE, the one currently set)
  C3/3C27: A53A    (1)
  C3/3C27: A53A    (1)
Line 1,471: Line 1,450:
  C3/3C2F: B53A    (5)
  C3/3C2F: B53A    (5)
  C3/3C31: B93A    (6)
  C3/3C31: B93A    (6)
==C3/3C33 unknow==
  C3/3C33: AD4D1D  LDA $1D4D
  C3/3C33: AD4D1D  LDA $1D4D
  C3/3C34: 3009    BMI $3C41
  C3/3C34: 3009    BMI $3C41
Line 1,486: Line 1,465:
  C3/3C4F: 20F902  JSR $02F9      (display "Short")
  C3/3C4F: 20F902  JSR $02F9      (display "Short")
  C3/3C52: 60      RTS
  C3/3C52: 60      RTS
 
==C3/3C53 unknow==
  C3/3C53: 8529    STA $29        (set text color)
  C3/3C53: 8529    STA $29        (set text color)
  C3/3C55: A0FA49  LDY #$49FA
  C3/3C55: A0FA49  LDY #$49FA
  C3/3C58: 20F902  JSR $02F9      (display "Window")
  C3/3C58: 20F902  JSR $02F9      (display "Window")
  C3/3C5B: 60      RTS
  C3/3C5B: 60      RTS
 
==C3/3C5C unknow==
  C3/3C5C: AD4E1D  LDA $1D4E
  C3/3C5C: AD4E1D  LDA $1D4E
  C3/3C5F: 1009    BPL $3C6A
  C3/3C5F: 1009    BPL $3C6A
Line 1,506: Line 1,485:
  C3/3C78: 20F902  JSR $02F9      (display "On")
  C3/3C78: 20F902  JSR $02F9      (display "On")
  C3/3C7B: 60      RTS
  C3/3C7B: 60      RTS
 
==C3/3C7C unknow==
  C3/3C7C: 8529    STA $29        (set text color)
  C3/3C7C: 8529    STA $29        (set text color)
  C3/3C7E: A03A49  LDY #$493A
  C3/3C7E: A03A49  LDY #$493A
  C3/3C81: 20F902  JSR $02F9      (display "Off")
  C3/3C81: 20F902  JSR $02F9      (display "Off")
  C3/3C84: 60      RTS
  C3/3C84: 60      RTS
 
==C3/3C85 unknow==
  C3/3C85: AD4E1D  LDA $1D4E
  C3/3C85: AD4E1D  LDA $1D4E
  C3/3C88: 2920    AND #$20
  C3/3C88: 2920    AND #$20
Line 1,527: Line 1,506:
  C3/3CA3: 20F902  JSR $02F9      (display "Stereo")
  C3/3CA3: 20F902  JSR $02F9      (display "Stereo")
  C3/3CA6: 60      RTS
  C3/3CA6: 60      RTS
 
==C3/3CA7 unknow==
  C3/3CA7: 8529    STA $29        (set text color)
  C3/3CA7: 8529    STA $29        (set text color)
  C3/3CA9: A04949  LDY #$4949
  C3/3CA9: A04949  LDY #$4949
  C3/3CAC: 20F902  JSR $02F9      (display "Mono")
  C3/3CAC: 20F902  JSR $02F9      (display "Mono")
  C3/3CAF: 60      RTS
  C3/3CAF: 60      RTS
 
==C3/3CB0 unknow==
  C3/3CB0: AD4E1D  LDA $1D4E
  C3/3CB0: AD4E1D  LDA $1D4E
  C3/3CB3: 2940    AND #$40
  C3/3CB3: 2940    AND #$40
Line 1,548: Line 1,527:
  C3/3CCE: 20F902  JSR $02F9      (display "Reset")
  C3/3CCE: 20F902  JSR $02F9      (display "Reset")
  C3/3CD1: 60      RTS
  C3/3CD1: 60      RTS
 
==C3/3CD2 unknow==
  C3/3CD2: 8529    STA $29        (set text color)
  C3/3CD2: 8529    STA $29        (set text color)
  C3/3CD4: A05049  LDY #$4950
  C3/3CD4: A05049  LDY #$4950
  C3/3CD7: 20F902  JSR $02F9      (display "Memory")
  C3/3CD7: 20F902  JSR $02F9      (display "Memory")
  C3/3CDA: 60      RTS
  C3/3CDA: 60      RTS
 
==C3/3CDB unknow==
  C3/3CDB: AD4E1D  LDA $1D4E
  C3/3CDB: AD4E1D  LDA $1D4E
  C3/3CDE: 2910    AND #$10
  C3/3CDE: 2910    AND #$10
Line 1,569: Line 1,548:
  C3/3CF9: 20F902  JSR $02F9      (display "Optimum")
  C3/3CF9: 20F902  JSR $02F9      (display "Optimum")
  C3/3CFC: 60      RTS
  C3/3CFC: 60      RTS
 
==C3/3CFD unknow==
  C3/3CFD: 8529    STA $29        (set text color)
  C3/3CFD: 8529    STA $29        (set text color)
  C3/3CFF: A00B4A  LDY #$4A0B
  C3/3CFF: A00B4A  LDY #$4A0B
  C3/3D02: 20F902  JSR $02F9      (display "Empty")
  C3/3D02: 20F902  JSR $02F9      (display "Empty")
  C3/3D05: 60      RTS
  C3/3D05: 60      RTS
 
==C3/3D06 unknow==
  C3/3D06: AD541D  LDA $1D54
  C3/3D06: AD541D  LDA $1D54
  C3/3D09: 1009    BPL $3D14
  C3/3D09: 1009    BPL $3D14
Line 1,589: Line 1,568:
  C3/3D22: 20F902  JSR $02F9      (display "Single")
  C3/3D22: 20F902  JSR $02F9      (display "Single")
  C3/3D25: 60      RTS
  C3/3D25: 60      RTS
 
==C3/3D26 unknow==
  C3/3D26: 8529    STA $29        (set text color)
  C3/3D26: 8529    STA $29        (set text color)
  C3/3D28: A06349  LDY #$4963
  C3/3D28: A06349  LDY #$4963
  C3/3D2B: 20F902  JSR $02F9      (display "Multiple")
  C3/3D2B: 20F902  JSR $02F9      (display "Multiple")
  C3/3D2E: 60      RTS
  C3/3D2E: 60      RTS
 
==C3/3D2F unknow==
  C3/3D2F: 7B      TDC
  C3/3D2F: 7B      TDC
  C3/3D30: A54B    LDA $4B
  C3/3D30: A54B    LDA $4B
Line 1,605: Line 1,584:
  C3/3D3C: FA      PLX
  C3/3D3C: FA      PLX
  C3/3D3D: 7C553D  JMP ($3D55,X)
  C3/3D3D: 7C553D  JMP ($3D55,X)
  C3/3D40: 7C433D  JMP ($3D43,X)
  C3/3D40: 7C433D  JMP ($3D43,X)
==C3/3D43 pointers: functions in config menu==
  Pointers for functions in the Config menu
  Pointers for functions in the Config menu
  C3/3D43: 613D (Battle mode) 
  C3/3D43: 613D (Battle mode) 
Line 1,625: Line 1,603:
  C3/3D5D: 5B3F (Change window component color)
  C3/3D5D: 5B3F (Change window component color)
  C3/3D5F: 7A3F (Change window component color)
  C3/3D5F: 7A3F (Change window component color)
-----------------------------------------------
 
==C3/3D61 battle mode setting==
  Battle Mode setting (Active vs. Wait)
  Battle Mode setting (Active vs. Wait)
   
   
Line 1,640: Line 1,619:
  C3/3D77: 4C8C3B  JMP $3B8C
  C3/3D77: 4C8C3B  JMP $3B8C
   
   
-----------------------------------------------
==C3/3D7A battle speed setting==
Battle Speed setting  
  C3/3D7A: 20A30E  JSR $0EA3
  C3/3D7A: 20A30E  JSR $0EA3
  C3/3D7D: AD4D1D  LDA $1D4D
  C3/3D7D: AD4D1D  LDA $1D4D
Line 1,668: Line 1,645:
  C3/3DA5: 8D4D1D  STA $1D4D
  C3/3DA5: 8D4D1D  STA $1D4D
  C3/3DA8: 4CB73B  JMP $3BB7
  C3/3DA8: 4CB73B  JMP $3BB7
 
-----------------------------------------------
==C3/3DAB message speed setting==
Message Speed setting
  C3/3DAB: 20A30E  JSR $0EA3
  C3/3DAB: 20A30E  JSR $0EA3
  C3/3DAE: AD4D1D  LDA $1D4D
  C3/3DAE: AD4D1D  LDA $1D4D
Line 1,707: Line 1,682:
  C3/3DE2: 8D4D1D  STA $1D4D
  C3/3DE2: 8D4D1D  STA $1D4D
  C3/3DE5: 4CF23B  JMP $3BF2
  C3/3DE5: 4CF23B  JMP $3BF2
 
-----------------------------------------------
==C3/3DE8 command set setting==
Command set setting
  C3/3DE8: 20A30E  JSR $0EA3
  C3/3DE8: 20A30E  JSR $0EA3
  C3/3DEB: A50B    LDA $0B
  C3/3DEB: A50B    LDA $0B
Line 1,722: Line 1,695:
  C3/3DFB: 0C4D1D  TSB $1D4D (Set short command list setting)
  C3/3DFB: 0C4D1D  TSB $1D4D (Set short command list setting)
  C3/3DFE: 4C333C  JMP $3C33
  C3/3DFE: 4C333C  JMP $3C33
 
-----------------------------------------------
==C3/3E01 reequip mode setting==
Reequip Mode setting
  C3/3E01: 20A30E  JSR $0EA3
  C3/3E01: 20A30E  JSR $0EA3
  C3/3E04: A50B    LDA $0B
  C3/3E04: A50B    LDA $0B
Line 1,737: Line 1,708:
  C3/3E14: 0C4E1D  TSB $1D4E (Set optimum party setting)
  C3/3E14: 0C4E1D  TSB $1D4E (Set optimum party setting)
  C3/3E17: 4C5C3C  JMP $3C5C
  C3/3E17: 4C5C3C  JMP $3C5C
 
-----------------------------------------------
==C3/3E1A sound mode setting==
Sound Mode setting
  C3/3E1A: A50B    LDA $0B
  C3/3E1A: A50B    LDA $0B
  C3/3E1C: 8901    BIT #$01
  C3/3E1C: 8901    BIT #$01
Line 1,763: Line 1,732:
  C3/3E49: 220400C5 JSL $C50004
  C3/3E49: 220400C5 JSL $C50004
  C3/3E4D: 60      RTS
  C3/3E4D: 60      RTS
 
 
-----------------------------------------------
==C3/3E4E cursor mode setting==
Cursor Mode setting
  C3/3E4E: 20A30E  JSR $0EA3
  C3/3E4E: 20A30E  JSR $0EA3
  C3/3E51: A50B    LDA $0B
  C3/3E51: A50B    LDA $0B
Line 1,780: Line 1,747:
  C3/3E67: 206870  JSR $7068
  C3/3E67: 206870  JSR $7068
  C3/3E6A: 4CB03C  JMP $3CB0
  C3/3E6A: 4CB03C  JMP $3CB0
 
-----------------------------------------------
==C3/3E6D gauge mode setting==
Gauge Mode setting
  C3/3E6D: 20A30E  JSR $0EA3
  C3/3E6D: 20A30E  JSR $0EA3
  C3/3E70: A50B    LDA $0B
  C3/3E70: A50B    LDA $0B
Line 1,795: Line 1,760:
  C3/3E80: 0C4E1D  TSB $1D4E (Set gauge off setting)
  C3/3E80: 0C4E1D  TSB $1D4E (Set gauge off setting)
  C3/3E83: 4CDB3C  JMP $3CDB
  C3/3E83: 4CDB3C  JMP $3CDB
 
-----------------------------------------------
==C3/3E86 controller mode setting==
Controller Mode setting
  C3/3E86: 20A30E  JSR $0EA3
  C3/3E86: 20A30E  JSR $0EA3
  C3/3E89: A50B    LDA $0B
  C3/3E89: A50B    LDA $0B
Line 1,810: Line 1,773:
  C3/3E99: 0C541D  TSB $1D54
  C3/3E99: 0C541D  TSB $1D54
  C3/3E9C: 4C063D  JMP $3D06
  C3/3E9C: 4C063D  JMP $3D06
 
-----------------------------------------------
==C3/3E9F magic order mode setting==
Magic Order Mode setting
  C3/3E9F: AD541D  LDA $1D54
  C3/3E9F: AD541D  LDA $1D54
  C3/3EA2: 2907    AND #$07
  C3/3EA2: 2907    AND #$07
Line 1,838: Line 1,799:
  C3/3EC7: 8D541D  STA $1D54
  C3/3EC7: 8D541D  STA $1D54
  C3/3ECA: 4CFD3F  JMP $3FFD
  C3/3ECA: 4CFD3F  JMP $3FFD
 
-----------------------------------------------
==C3/3ECD window selection setting==
Window selection setting
  C3/3ECD: AD4E1D  LDA $1D4E
  C3/3ECD: AD4E1D  LDA $1D4E
  C3/3ED0: 290F    AND #$0F
  C3/3ED0: 290F    AND #$0F
Line 1,868: Line 1,827:
  C3/3EFB: 20873A  JSR $3A87
  C3/3EFB: 20873A  JSR $3A87
  C3/3EFE: 4CC341  JMP $41C3
  C3/3EFE: 4CC341  JMP $41C3
 
-----------------------------------------------
==C3/3F01 color setting==
  Color (Font vs. Window components) settting
  Color (Font vs. Window components) settting
   
   
Line 1,905: Line 1,864:
  C3/3F36: 203341  JSR $4133
  C3/3F36: 203341  JSR $4133
  C3/3F39: 4CC341  JMP $41C3
  C3/3F39: 4CC341  JMP $41C3
 
-----------------------------------------------
==C3/3F3C change font or window red component==
Change Font or Window component's red value
  C3/3F3C: 20FE41  JSR $41FE
  C3/3F3C: 20FE41  JSR $41FE
  C3/3F3F: A50B    LDA $0B
  C3/3F3F: A50B    LDA $0B
Line 1,923: Line 1,880:
  C3/3F55: 202142  JSR $4221
  C3/3F55: 202142  JSR $4221
  C3/3F58: 4CC43F  JMP $3FC4
  C3/3F58: 4CC43F  JMP $3FC4
==C3/3F5B change font or window green component==
-----------------------------------------------
Change Font or Window component's green value
  C3/3F5B: 20FE41  JSR $41FE
  C3/3F5B: 20FE41  JSR $41FE
  C3/3F5E: A50B    LDA $0B
  C3/3F5E: A50B    LDA $0B
Line 1,941: Line 1,895:
  C3/3F74: 202142  JSR $4221
  C3/3F74: 202142  JSR $4221
  C3/3F77: 4CC43F  JMP $3FC4
  C3/3F77: 4CC43F  JMP $3FC4
==C3/3F7A change font or window blue component==
-----------------------------------------------
Change Font or Window compenent's blue value
  C3/3F7A: 20FE41  JSR $41FE
  C3/3F7A: 20FE41  JSR $41FE
  C3/3F7D: A50B    LDA $0B
  C3/3F7D: A50B    LDA $0B
Line 1,959: Line 1,910:
  C3/3F93: 202142  JSR $4221
  C3/3F93: 202142  JSR $4221
  C3/3F96: 4CC43F  JMP $3FC4
  C3/3F96: 4CC43F  JMP $3FC4
==C3/3F99 unknow==
-----------------------------------------------
  C3/3F99: C220    REP #$20      (16 bit memory/accum.)
  C3/3F99: C220    REP #$20      (16 bit memory/accum.)
  C3/3F9B: AD551D  LDA $1D55      (font color)
  C3/3F9B: AD551D  LDA $1D55      (font color)
Line 1,969: Line 1,918:
  C3/3FAA: E220    SEP #$20      (8 bit memory/accum.)
  C3/3FAA: E220    SEP #$20      (8 bit memory/accum.)
  C3/3FAC: 60      RTS
  C3/3FAC: 60      RTS
 
==C3/3FAD unknow==
  C3/3FAD: A600    LDX $00
  C3/3FAD: A600    LDX $00
  C3/3FAF: C220    REP #$20      (16 bit memory/accum.)
  C3/3FAF: C220    REP #$20      (16 bit memory/accum.)
Line 1,982: Line 1,931:
  C3/3FC1: E220    SEP #$20      (8 bit memory/accum.)
  C3/3FC1: E220    SEP #$20      (8 bit memory/accum.)
  C3/3FC3: 60      RTS
  C3/3FC3: 60      RTS
 
==C3/3FC4 unknow==
  C3/3FC4: 7B      TDC
  C3/3FC4: 7B      TDC
  C3/3FC5: AD4E1D  LDA $1D4E
  C3/3FC5: AD4E1D  LDA $1D4E
Line 2,008: Line 1,957:
  C3/3FF7: 20993F  JSR $3F99
  C3/3FF7: 20993F  JSR $3F99
  C3/3FFA: 4CC341  JMP $41C3
  C3/3FFA: 4CC341  JMP $41C3
==C3/3FFD setting magic order==
Setting magic order
  C3/3FFD: A928    LDA #$28
  C3/3FFD: A928    LDA #$28
  C3/3FFF: 8529    STA $29        (set text color to gray)
  C3/3FFF: 8529    STA $29        (set text color to gray)

Latest revision as of 02:41, 24 January 2024

This is a sub-page of Final Fantasy VI/ROM map.

C3/3008 unknow

C3/3008:	A08500  	LDY #$0085
C3/300B:	84E7    	STY $E7
C3/300D:	A900    	LDA #$00
C3/300F:	85E9    	STA $E9
C3/3011:	4C4306  	JMP $0643

C3/3014 unknow

C3/3014:	A545    	LDA $45
C3/3016:	8940    	BIT #$40
C3/3018:	D005    	BNE $301F
C3/301A:	A44D    	LDY $4D
C3/301C:	8C2D02  	STY $022D
C3/301F:	A546    	LDA $46
C3/3021:	8904    	BIT #$04
C3/3023:	F01B    	BEQ $3040
C3/3025:	8910    	BIT #$10
C3/3027:	F015    	BEQ $303E
C3/3029:	A62D    	LDX $2D
C3/302B:	202D07  	JSR $072D
C3/302E:	A08500  	LDY #$0085
C3/3031:	84E7    	STY $E7
C3/3033:	A900    	LDA #$00
C3/3035:	85E9    	STA $E9
C3/3037:	204306  	JSR $0643
C3/303A:	A555    	LDA $55
C3/303C:	F0ED    	BEQ $302B
C3/303E:	38      	SEC            (not done with this queue yet)
C3/303F:	60      	RTS
 
C3/3040:	18      	CLC            (this queue can be removed)
C3/3041:	60      	RTS

C3/3042 data: menu party selection area

Menu Party selection area hotspot data
C3/3042:	80 00 00 01 04

C3/3047 unknow

Finger positioning data is usually after hotspot data, but as it is this is currently unknown
C3/3047:	0828
C3/3049:	0858
C3/304B:	0888
C3/304D:	08B8   

C3/304F unknow

C3/304F:	7B      	TDC
C3/3050:	A09F30  	LDY #$309F
C3/3053:	4C7311  	JMP $1173      (put C3/309F in the queue)

C3/3056 unknow

C3/3056:	7B      	TDC
C3/3057:	A0CA30  	LDY #$30CA
C3/305A:	4C7311  	JMP $1173      (put C3/30CA in the queue)

C3/305D mosaic effect

This appears to be the mosaic effect
C3/305D:	7B      	TDC
C3/305E:	A06430  	LDY #$3064
C3/3061:	4C7311  	JMP $1173      (put C3/3064 in the queue)

C3/3064 code and table unknow

C3/3064:	AA      	TAX
C3/3065:	7C6830  	JMP ($3068,X)

C3/3068:	6C30  	
C3/306A:	7930    	

C3/306C unknow

C3/306C:	A62D		LDX $2D
C3/306E:	FE4936  	INC $3649,X    (execute the next entry in this queue's jump table)
C3/3071:	9ECA33    	STZ $33CA,X    	
C3/3074:	A908    	LDA #$08
C3/3076:	9D4933  	STA $3349,X
C3/3079:	A62D    	LDX $2D
C3/307B:	BD4933  	LDA $3349,X
C3/307E:	F015    	BEQ $3095
C3/3080:	7B      	TDC
C3/3081:	BDCA33  	LDA $33CA,X
C3/3084:	AA      	TAX
C3/3085:	BF9730C3	LDA $C33097,X  (load various mosaic intensities)
C3/3089:	85B5    	STA $B5        (save them to the variable)
C3/308B:	A62D    	LDX $2D
C3/308D:	FECA33  	INC $33CA,X
C3/3090:	DE4933  	DEC $3349,X
C3/3093:	38      	SEC            (not done with this queue yet)
C3/3094:	60      	RTS
 
C3/3095:	18      	CLC            (this queue can be removed)
C3/3096:	60      	RTS

C3/3097 data: mosaic intensities

C3/3097:	17
C3/3098:	27
C3/3099:	37
C3/309A:	47
C3/309B:	37
C3/309C:	27
C3/309D:	17
C3/309E:	07

C3/309F code and table

C3/309F:	AA      	TAX
C3/30A0:	7CA330  	JMP ($30A3,X)

C3/30A3:	A730    	
C3/30A5:	B130    	

C3/30A7 unknow

C3/30A7:	A62D    	LDX $2D
C3/30A9:	FE4936  	INC $3649,X    (execute the next entry in this queue's jump table)
C3/30AC:	A90F    	LDA #$0F
C3/30AE:	9DCA33  	STA $33CA,X
C3/30B1:	A420    	LDY $20
C3/30B3:	F00F    	BEQ $30C4
C3/30B5:	A62D    	LDX $2D
C3/30B7:	BDCA33  	LDA $33CA,X
C3/30BA:	8544    	STA $44
C3/30BC:	DECA33  	DEC $33CA,X
C3/30BF:	DECA33  	DEC $33CA,X
C3/30C2:	38      	SEC            (not done with this queue yet)
C3/30C3:	60      	RTS

C3/30C4 unknow

C3/30C4:	A901    	LDA #$01
C3/30C6:	8544    	STA $44
C3/30C8:	18      	CLC            (this queue can be removed)
C3/30C9:	60      	RTS

C3/30CA code and table

C3/30CA:	AA      	TAX
C3/30CB:	7CCE30  	JMP ($30CE,X)

C3/30CE:	D230    	
C3/30D0:	DC30

C3/30D2 unknow

C3/30D2:	A62D    	LDX $2D
C3/30D4:	FE4936  	INC $3649,X    (execute the next entry in this queue's jump table)
C3/30D7:	A901    	LDA #$01
C3/30D9:	9D4A34    	STA $344A,X
C3/30DC:	A420    	LDY $20
C3/30DE:	F00F    	BEQ $30EF
C3/30E0:	A62D    	LDX $2D
C3/30E2:	BD4A34  	LDA $344A,X
C3/30E5:	8544    	STA $44
C3/30E7:	FE4A34  	INC $344A,X
C3/30EA:	FE4A34  	INC $344A,X
C3/30ED:	38      	SEC            (not done with this queue yet)
C3/30EE:	60      	RTS

C3/30EF unknow

C3/30EF:	A90F    	LDA #$0F
C3/30F1:	8544    	STA $44
C3/30F3:	18      	CLC            (this queue can be removed)
C3/30F4:	60      	RTS

C3/30F5 unknow

C3/30F5:	20993F  	JSR $3F99
C3/30F8:	20286A  	JSR $6A28
C3/30FB:	202D6A  	JSR $6A2D
C3/30FE:	20196A  	JSR $6A19
C3/3101:	20416A  	JSR $6A41
C3/3104:	A0CF31  	LDY #$31CF
C3/3107:	204103  	JSR $0341      (draw window)
C3/310A:	A0D331  	LDY #$31D3
C3/310D:	204103  	JSR $0341      (draw window)
C3/3110:	A0C731  	LDY #$31C7
C3/3113:	204103  	JSR $0341      (draw window)
C3/3116:	A0BB31  	LDY #$31BB
C3/3119:	204103  	JSR $0341      (draw window that holds main menu options)
C3/311C:	207031  	JSR $3170      (apply gradient, and draw a couple windows)
C3/311F:	206C32  	JSR $326C      (prepare time for displaying)
C3/3122:	20F331  	JSR $31F3
C3/3125:	4C9F31  	JMP $319F

C3/3128 unknow

C3/3128:	20993F  	JSR $3F99
C3/312B:	20826E  	JSR $6E82
C3/312E:	20096C  	JSR $6C09
C3/3131:	20A831  	JSR $31A8
C3/3134:	A0C731  	LDY #$31C7
C3/3137:	204103  	JSR $0341      (draw window)
C3/313A:	A0CB31  	LDY #$31CB
C3/313D:	204103  	JSR $0341      (draw window)
C3/3140:	207031  	JSR $3170
C3/3143:	209532  	JSR $3295
C3/3146:	20D731  	JSR $31D7
C3/3149:	4C9F31  	JMP $319F

C3/314C unknow

C3/314C:	20993F  	JSR $3F99
C3/314F:	20826E  	JSR $6E82
C3/3152:	20096C  	JSR $6C09
C3/3155:	20A831  	JSR $31A8
C3/3158:	A0C731  	LDY #$31C7
C3/315B:	204103  	JSR $0341      (draw window)
C3/315E:	A0CB31  	LDY #$31CB
C3/3161:	204103  	JSR $0341      (draw window)
C3/3164:	207031  	JSR $3170
C3/3167:	209532  	JSR $3295
C3/316A:	20E531  	JSR $31E5
C3/316D:	4C9F31  	JMP $319F

C3/3170 unknow

C3/3170:	7B      	TDC
C3/3171:	221DCAD4	JSL $D4CA1D    (apply gradient 0 to the screen)
C3/3175:	A0BF31  	LDY #$31BF
C3/3178:	204103  	JSR $0341      (draw window that holds time)
C3/317B:	A0C331  	LDY #$31C3
C3/317E:	204103  	JSR $0341      (draw window that holds steps and money)
C3/3181:	20520E  	JSR $0E52
C3/3184:	208A31  	JSR $318A
C3/3187:	4C2132  	JMP $3221

C3/318A unknow

C3/318A:	20156A  	JSR $6A15
C3/318D:	203C6A  	JSR $6A3C
C3/3190:	20466A  	JSR $6A46
C3/3193:	20F132  	JSR $32F1      (get character 1 name, stats, etc displayed)
C3/3196:	203D33  	JSR $333D      (get character 2 name, stats, etc displayed)
C3/3199:	208933  	JSR $3389      (get character 3 name, stats, etc displayed)
C3/319C:	4CD533  	JMP $33D5      (get character 4 name, stats, etc displayed)

C3/319F unknow

C3/319F:	20280E  	JSR $0E28
C3/31A2:	206E0E  	JSR $0E6E
C3/31A5:	4C7C0E  	JMP $0E7C

C3/31A8 unknow

C3/31A8:	A566    	LDA $66
C3/31AA:	C901    	CMP #$01
C3/31AC:	F007    	BEQ $31B5
C3/31AE:	C902    	CMP #$02
C3/31B0:	F006    	BEQ $31B8
C3/31B2:	4CD93A  	JMP $3AD9
C3/31B5:	4CA13A  	JMP $3AA1
C3/31B8:	4CBD3A  	JMP $3ABD

C3/31BB data: windows

Window data
C3/31BB:	B758060D	(window that holds the main menu options)
C3/31BF:	775C0602	(window that holds time)
C3/31C3:	755D0705	(window that holds steps and money)
C3/31C7:	8B581C18
C3/31CB:	B558070A
C3/31CF:	B9600702
C3/31D3:	85580102

C3/31D7 unknow

C3/31D7:	A920    	LDA #$20
C3/31D9:	8529    	STA $29        (set text color to white)
C3/31DB:	A26537  	LDX #$3765
C3/31DE:	A00A00  	LDY #$000A
C3/31E1:	20BA69  	JSR $69BA      (display "Yes/No" "Erasing data. Okay?", also JMP fool!)
C3/31E4:	60      	RTS

C3/31E5 unknow

C3/31E5:	A920    	LDA #$20
C3/31E7:	8529    	STA $29        (set text color to white)
C3/31E9:	A25D37  	LDX #$375D
C3/31EC:	A00800  	LDY #$0008
C3/31EF:	20BA69  	JSR $69BA      (display "Yes/No" "This data?", also JMP fool!)
C3/31F2:	60      	RTS

C3/31F3 unknow

C3/31F3:	A920    	LDA #$20
C3/31F5:	8529    	STA $29        (set text color to white)
C3/31F7:	A22937  	LDX #$3729
C3/31FA:	A00800  	LDY #$0008
C3/31FD:	20BA69  	JSR $69BA      (display "Item, Skills, Relic, and Status")
C3/3200:	A920    	LDA #$20
C3/3202:	8529    	STA $29        (set text color to white)
C3/3204:	A25937  	LDX #$3759
C3/3207:	A00400  	LDY #$0004
C3/320A:	20BA69  	JSR $69BA      (display "Equip and Config")
C3/320D:	AD0102  	LDA $0201      (is saving available?)
C3/3210:	1004    	BPL $3216      (branch if not)
C3/3212:	A920    	LDA #$20       (set text color to white)
C3/3214:	8002    	BRA $3218
C3/3216:	A924    	LDA #$24       (set text color to gray)
C3/3218:	8529    	STA $29
C3/321A:	A0FD37  	LDY #$37FD
C3/321D:	20F902  	JSR $02F9      (display "Save")
C3/3220:	60      	RTS            (no need for this, JMP $02F9 would be just as good)

C3/3221 unknow

C3/3221:	A920    	LDA #$20
C3/3223:	8529    	STA $29        (set text color to white)
C3/3225:	A00B38  	LDY #$380B
C3/3228:	20F902  	JSR $02F9      (display ":")
C3/322B:	A92C    	LDA #$2C
C3/322D:	8529    	STA $29        (set text color to )
C3/322F:	A22337  	LDX #$3723
C3/3232:	A00600  	LDY #$0006
C3/3235:	20BA69  	JSR $69BA      (display "Time, Steps, and Order")
C3/3238:	A01738  	LDY #$3817
C3/323B:	20F902  	JSR $02F9      (display "GP")
C3/323E:	20CE32  	JSR $32CE      (GP check, make sure it's not beyond 9,999,999)
C3/3241:	A920    	LDA #$20
C3/3243:	8529    	STA $29        (set text color to white)
C3/3245:	AC6618  	LDY $1866      (steps, bytes 1 & 2)
C3/3248:	84F1    	STY $F1
C3/324A:	AD6818  	LDA $1868      (steps, byte 3)
C3/324D:	85F3    	STA $F3
C3/324F:	208205  	JSR $0582
C3/3252:	A2F77D  	LDX #$7DF7     (position of steps amount)
C3/3255:	20AC04  	JSR $04AC
C3/3258:	AC6018  	LDY $1860
C3/325B:	84F1    	STY $F1
C3/325D:	AD6218  	LDA $1862
C3/3260:	85F3    	STA $F3
C3/3262:	208205  	JSR $0582
C3/3265:	A2B77E  	LDX #$7EB7     (position of GP amount)
C3/3268:	20AC04  	JSR $04AC      (JMP fool!)
C3/326B:	60      	RTS

C3/326C unknow

C3/326C:	AD8811  	LDA $1188
C3/326F:	8910    	BIT #$10
C3/3271:	F016    	BEQ $3289
C3/3273:	AC8911  	LDY $1189      (is $1189 the elapsed time in seconds?)
C3/3276:	20B232  	JSR $32B2      (if so, this gives minutes)
C3/3279:	20B232  	JSR $32B2      (and this would give hours)
C3/327C:	A5E7    	LDA $E7        (load A with hours)
C3/327E:	8D6318  	STA $1863      (put hours in $1863)
C3/3281:	AD1642  	LDA $4216      (remainder is excess minutes)
C3/3284:	8D6418  	STA $1864      (put that in $1864)
C3/3287:	800C    	BRA $3295	
C3/3289:	AC1B02  	LDY $021B      (Hours and minutes)
C3/328C:	8C6318  	STY $1863      (store in SRAM)
C3/328F:	AD1D02  	LDA $021D      (Seconds amd frames)
C3/3292:	8D6518  	STA $1865      (store in SRAM)
C3/3295:	A920    	LDA #$20
C3/3297:	8529    	STA $29        (set text color to white)
C3/3299:	AD6318  	LDA $1863      (hours)
C3/329C:	20E004  	JSR $04E0      (convert leading 0's to spaces)
C3/329F:	A2FB7C  	LDX #$7CFB     (The position, I believe)
C3/32A2:	20B604  	JSR $04B6      (2 digits to display)
C3/32A5:	AD6418  	LDA $1864      (minutes)
C3/32A8:	20F904  	JSR $04F9      (convert minutes to a displayable format)
C3/32AB:	A2017D  	LDX #$7D01
C3/32AE:	20B604  	JSR $04B6      (JMP fool!, 2 digits to display)
C3/32B1:	60      	RTS

C3/32B2 divider function

(Pass in Y, out comes Y/60 in $E7)
(Useful for taking frames and getting seconds,
minutes and hours)

C3/32B2:	8C0442  	STY $4204
C3/32B5:	A93C    	LDA #$3C	(60)
C3/32B7:	8D0642  	STA $4206
C3/32BA:	EA      	NOP            (2 cycles)
C3/32BB:	EA      	NOP            (4 cycles)
C3/32BC:	EA      	NOP            (6 cycles)
C3/32BD:	EA      	NOP            (8 cycles)
C3/32BE:	EA      	NOP            (10 cycles)
C3/32BF:	EA      	NOP            (12 cycles)
C3/32C0:	EA      	NOP            (14 cycles)
C3/32C1:	EA      	NOP            (16 cycles)
C3/32C2:	EA      	NOP            (18 cycles)
C3/32C3:	EA      	NOP            (20 cycles)
C3/32C4:	EA      	NOP            (22 cycles)
C3/32C5:	EA      	NOP            (24 cycles)
C3/32C6:	EA      	NOP            (26 cycles)
C3/32C7:	EA      	NOP            (28 cycles)
C3/32C8:	AC1442  	LDY $4214      (32 or 33 cycles, massive overkill)
C3/32CB:	84E7    	STY $E7        (unless NMI needs to waste this much time, this could be greatly optimized)
C3/32CD:	60      	RTS

C3/32CE check gold capacity

Gold handler, make sure that you don't have more than 9,999,999
C3/32CE:	A97F    	LDA #$7F       (127...)
C3/32D0:	CD6018  	CMP $1860      (compare against low byte of gold)
C3/32D3:	A996    	LDA #$96       (150...)
C3/32D5:	ED6118  	SBC $1861      (subtract middle byte of gold, carry will be set/clear depending on above)
C3/32D8:	A998    	LDA #$98       (152...)
C3/32DA:	ED6218  	SBC $1862      (subtract high byte of gold, carry will be set/clear depending on previous SBC)
C3/32DD:	B00B    	BCS $32EA      (if carry is set, there was no overflow, you have less than 9,999,999 gold)
C3/32DF:	A07F96  	LDY #$967F
C3/32E2:	8C6018  	STY $1860
C3/32E5:	A998    	LDA #$98
C3/32E7:	8D6218  	STA $1862      (make overall gold 9999999)
C3/32EA:	60      	RTS

C3/32EB unknow

C3/32EB:	20220A  	JSR $0A22
C3/32EE:	4C1B34  	JMP $341B

C3/32F1 unknow

C3/32F1:	A569    	LDA $69
C3/32F3:	30F6    	BMI $32EB     (branch if no character in slot)
C3/32F5:	A66D    	LDX $6D
C3/32F7:	8667    	STX $67
C3/32F9:	A924    	LDA #$24
C3/32FB:	8529    	STA $29       (set text color to blue)
C3/32FD:	A24137  	LDX #$3741
C3/3300:	A00600  	LDY #$0006
C3/3303:	20BA69  	JSR $69BA     (display character 1's "LV," "HP," and "MP")
C3/3306:	A02739  	LDY #$3927
C3/3309:	A27815  	LDX #$1578
C3/330C:	6448    	STZ $48
C3/330E:	202734  	JSR $3427     (display character 1's status ailments?)
C3/3311:	A23137  	LDX #$3731
C3/3314:	86F1    	STX $F1       (C3/69BA handles this already...)
C3/3316:	A00400  	LDY #$0004
C3/3319:	84EF    	STY $EF       (C3/69BA handles this already...)
C3/331B:	20BA69  	JSR $69BA     (display character 1's "/'s")
C3/331E:	A01939  	LDY #$3919
C3/3321:	20CF34  	JSR $34CF     (display character name)
C3/3324:	A22D33  	LDX #$332D
C3/3327:	206C0C  	JSR $0C6C     (display level, HP, MP, etc)
C3/332A:	4C220A  	JMP $0A22

C3/332D data: positions for level, HP and MP (char 1)

Data: Positioning for Level, HP, MP for character slot 1 in main menu
C3/332D:	A739            (level's position)
C3/332F:	E339            (current HP's position)
C3/3331:	ED39            (max HP's position)
C3/3333:	233A            (current MP's position)
C3/3335:	2D3A            (max MP's position)

C3/3337 unknow

C3/3337:	204B0A  	JSR $0A4B 
C3/333A:	4C1B34  	JMP $341B

C3/333D unknow

C3/333D:	A56A    	LDA $6A
C3/333F:	30F6    	BMI $3337     (branch if no character in slot)
C3/3341:	A66F    	LDX $6F
C3/3343:	8667    	STX $67
C3/3345:	A924    	LDA #$24
C3/3347:	8529    	STA $29       (set text color to blue)
C3/3349:	A24737  	LDX #$3747
C3/334C:	A00600  	LDY #$0006
C3/334F:	20BA69  	JSR $69BA     (display character 2's "LV," "HP," and "MP")
C3/3352:	A0A73A  	LDY #$3AA7
C3/3355:	A27845  	LDX #$4578
C3/3358:	6448    	STZ $48
C3/335A:	202734  	JSR $3427     (display character 2's status ailments?)
C3/335D:	A23537  	LDX #$3735
C3/3360:	86F1    	STX $F1       (C3/69BA handles this already...)
C3/3362:	A00400  	LDY #$0004
C3/3365:	84EF    	STY $EF       (C3/69BA handles this already...)
C3/3367:	20BA69  	JSR $69BA     (display character 2's "/'s")
C3/336A:	A0993A  	LDY #$3A99
C3/336D:	20CF34  	JSR $34CF     (display character name)
C3/3370:	A27933  	LDX #$3379
C3/3373:	206C0C  	JSR $0C6C     (display level, HP, MP, etc)
C3/3376:	4C4B0A  	JMP $0A4B

C3/3379 data: positions for level, hp and mp (char 2)

Data: Positioning for Level, HP, MP for character slot 2 in main menu
C3/3379:	273B            (level's position)
C3/337B:	633B            (current HP's position)
C3/337D:	6D3B            (max HP's position)
C3/3380:	A33B            (current MP's position)
C3/3381:	AD3B            (max MP's position)

C3/3384 unknow

C3/3384:	20760A    	JSR $0A76
C3/3386:	4C1B34  	JMP $341B

C3/3389 unknow

C3/3389:	A56B    	LDA $6B
C3/338B:	30F6    	BMI $3383     (branch if no character in slot)
C3/338D:	A671    	LDX $71
C3/338F:	8667    	STX $67
C3/3391:	A924    	LDA #$24
C3/3393:	8529    	STA $29       (set text color to blue)
C3/3395:	A24D37  	LDX #$374D
C3/3398:	A00600  	LDY #$0006
C3/339B:	20BA69  	JSR $69BA     (display character 3's "LV," "HP," and "MP")
C3/339E:	A0273C  	LDY #$3C27
C3/33A1:	A27875  	LDX #$7578
C3/33A4:	6448    	STZ $48
C3/33A6:	202734  	JSR $3427     (display character 3's status ailments?)
C3/33A9:	A23937  	LDX #$3739
C3/33AC:	86F1    	STX $F1       (C3/69BA handles this already...)
C3/33AE:	A00400  	LDY #$0004
C3/33B1:	84EF    	STY $EF       (C3/69BA handles this already...)
C3/33B3:	20BA69  	JSR $69BA     (display character 3's "/'s")
C3/33B6:	A0193C  	LDY #$3C19
C3/33B9:	20CF34  	JSR $34CF     (display character name)
C3/33BC:	A2C533  	LDX #$33C5
C3/33BF:	206C0C  	JSR $0C6C     (display level, HP, MP, etc)
C3/33C2:	4C760A  	JMP $0A76

C3/33C5 data: positions for level, hp and mp (char 3)

Data: Positioning for Level, HP, MP, for character slot 3 in main menu
C3/33C5:	A73C            (level's position)
C3/33C7:	E33C            (current HP's position)
C3/33C9:	ED3C            (max HP's position)
C3/33CB:	233D            (current MP's position)
C3/33CD:	2D3D            (max MP's position)

C3/33CF unknow

C3/33CF:	20A10A  	JSR $0AA1
C3/33D2:	4C1B34  	JMP $341B

C3/33D5 unknow

C3/33D5:	A56C    	LDA $6C
C3/33D7:	30F6    	BMI $33CF     (branch if no character in slot)
C3/33D9:	A673    	LDX $73
C3/33DB:	8667    	STX $67
C3/33DD:	A924    	LDA #$24
C3/33DF:	8529    	STA $29       (set text color to blue)
C3/33E1:	A25337  	LDX #$3753
C3/33E4:	A00600  	LDY #$0006
C3/33E7:	20BA69  	JSR $69BA     (display character 4's "LV," "HP," and "MP")
C3/33EA:	A0A73D  	LDY #$3DA7
C3/33ED:	A278A5  	LDX #$A578
C3/33F0:	6448    	STZ $48
C3/33F2:	202734  	JSR $3427     (display character 4's status ailments?)
C3/33F5:	A23D37  	LDX #$373D
C3/33F8:	86F1    	STX $F1       (C3/69BA handles this already...)
C3/33FA:	A00400  	LDY #$0004
C3/33FD:	84EF    	STY $EF       (C3/69BA handles this already...)
C3/33FF:	20BA69  	JSR $69BA     (display character 4's "/'s")
C3/3402:	A0993D  	LDY #$3D99
C3/3405:	20CF34  	JSR $34CF     (display character name)
C3/3408:	A21134  	LDX #$3411
C3/340B:	206C0C  	JSR $0C6C     (display level, HP, MP, etc)
C3/340E:	4CA10A  	JMP $0AA1

C3/3411 data: positions for level, hp and mp (char 4)

Data: Positioning for Level, HP, MP, for character slot 4 in main menu
C3/3411:	273E            (level's position)
C3/3413:	633E            (current HP's position)
C3/3415:	6D3E            (max HP's position)
C3/3417:	A33E            (current MP's position)
C3/3419:	AD3E            (max MP's position)

C3/341B unknow

C3/341B:	C220    	REP #$20      (16 bit memory/accum.)
C3/341D:	A9D800  	LDA #$00D8
C3/3420:	9F4A347E	STA $7E344A,X
C3/3424:	E220    	SEP #$20      (8 bit memory/accum.)
C3/3426:	60      	RTS

C3/3427 unknow

C3/3427:	86E7    	STX $E7
C3/3429:	201935  	JSR $3519
C3/342C:	B91400  	LDA $0014,Y    (status byte 1)
C3/342F:	307F    	BMI $34B0      (branch if dead)
C3/3431:	2970    	AND #$70
C3/3433:	85E1    	STA $E1        (save the other statuses)
C3/3435:	B91400  	LDA $0014,Y    (status byte 1)
C3/3438:	2907    	AND #$07       (keep blind, zombie, and poison)
C3/343A:	0A      	ASL A
C3/343B:	85E2    	STA $E2
C3/343D:	B91500  	LDA $0015,Y    (status byte 4)
C3/3440:	2980    	AND #$80       (filter out float)
C3/3442:	05E1    	ORA $E1
C3/3444:	05E2    	ORA $E2
C3/3446:	85E1    	STA $E1
C3/3448:	F05F    	BEQ $34A9      (status is normal, so exit out)
C3/344A:	64F1    	STZ $F1
C3/344C:	64F2    	STZ $F2
C3/344E:	A20700  	LDX #$0007
C3/3451:	DA      	PHX
C3/3452:	0A      	ASL A
C3/3453:	9047    	BCC $349C
C3/3455:	48      	PHA
C3/3456:	A903    	LDA #$03
C3/3458:	A0427B  	LDY #$7B42
C3/345B:	207311  	JSR $1173      (put C3/7B42 in the queue)
C3/345E:	A901    	LDA #$01
C3/3460:	9F4A367E	STA $7E364A,X
C3/3464:	A548    	LDA $48
C3/3466:	9F49367E	STA $7E3649,X
C3/346A:	9B      	TXY
C3/346B:	A6F1    	LDX $F1
C3/346D:	8B      	PHB
C3/346E:	A97E    	LDA #$7E
C3/3470:	48      	PHA
C3/3471:	AB      	PLB
C3/3472:	C220    	REP #$20      	(16 bit memory/accum.)
C3/3474:	BF25ECD8	LDA $D8EC25,X  (get ailment icons from the VWF?)
C3/3478:	99C932  	STA $32C9,Y    (save as pointer to OAM data)
C3/347B:	E220    	SEP #$20      	(8 bit memory/accum.)
C3/347D:	A5E7    	LDA $E7
C3/347F:	99CA33  	STA $33CA,Y
C3/3482:	A5E8    	LDA $E8
C3/3484:	994A34  	STA $344A,Y
C3/3487:	7B      	TDC
C3/3488:	99CB33  	STA $33CB,Y
C3/348B:	994B34  	STA $344B,Y
C3/348E:	A9D8    	LDA #$D8
C3/3490:	99CA35  	STA $35CA,Y    (save bank pointer to OAM data)
C3/3493:	AB      	PLB
C3/3494:	18      	CLC
C3/3495:	A90A    	LDA #$0A
C3/3497:	65E7    	ADC $E7
C3/3499:	85E7    	STA $E7
C3/349B:	68      	PLA
C3/349C:	E6F1    	INC $F1
C3/349E:	E6F1    	INC $F1
C3/34A0:	FA      	PLX
C3/34A1:	CA      	DEX
C3/34A2:	D0AD    	BNE $3451
C3/34A4:	A920    	LDA #$20
C3/34A6:	8529    	STA $29        (set text color to white)
C3/34A8:	60      	RTS

C3/34A9 unknow

C3/34A9:	A920    	LDA #$20       (status is normal)
C3/34AB:	8529    	STA $29        (set text color to white)
C3/34AD:	4CE534  	JMP $34E5      (a BRA would work here, and better yet, since it jumps to an RTS, an RTS would work here too)

C3/34B0 unknow

C3/34B0:	A28B9E  	LDX #$9E8B
C3/34B3:	8E8121  	STX $2181
C3/34B6:	A600    	LDX $00
C3/34B8:	BF1B37C3	LDA $C3371B,X  (get finger positioning data)
C3/34BC:	8D8021  	STA $2180
C3/34BF:	E8      	INX
C3/34C0:	E00800  	CPX #$0008
C3/34C3:	D0F3    	BNE $34B8
C3/34C5:	9C8021  	STZ $2180      (end this string)
C3/34C8:	A928    	LDA #$28
C3/34CA:	8529    	STA $29        (set text color to gray)
C3/34CC:	4CD97F  	JMP $7FD9

C3/34CF draw char name

Draw name of character onscreen at 16-bit Y
C3/34CF:	201935  	JSR $3519
C3/34D2:	A20600  	LDX #$0006     (length of character name)
C3/34D5:	B90200  	LDA $0002,Y
C3/34D8:	8D8021  	STA $2180      (write a letter)
C3/34DB:	C8      	INY
C3/34DC:	CA      	DEX
C3/34DD:	D0F6    	BNE $34D5
C3/34DF:	9C8021  	STZ $2180      (end this string)
C3/34E2:	4CD97F  	JMP $7FD9      (finish the drawing process)

C3/34E5:	60      	RTS            (this is left over from the original japanese routine, which displays class names)

C3/34E6 display esper name

Esper name displaying in most menus (this is not used to generate the esper list!)
C3/34E6:	201935  	JSR $3519
C3/34E9:	B91E00  	LDA $001E,Y
C3/34EC:	C9FF    	CMP #$FF
C3/34EE:	F018    	BEQ $3508      (branch if no esper equipped)
C3/34F0:	0A      	ASL A
C3/34F1:	0A      	ASL A
C3/34F2:	0A      	ASL A
C3/34F3:	AA      	TAX
C3/34F4:	A00800  	LDY #$0008     (esper name length)
C3/34F7:	BFE1F6E6	LDA $E6F6E1,X  (Load Esper name)
C3/34FB:	8D8021  	STA $2180
C3/34FE:	E8      	INX
C3/34FF:	88      	DEY
C3/3500:	D0F5    	BNE $34F7
C3/3502:	9C8021  	STZ $2180      (end this string)
C3/3505:	4CD97F  	JMP $7FD9

C3/3508 unknow

C3/3508:	A00800  	LDY #$0008
C3/350B:	A9FF    	LDA #$FF
C3/350D:	8D8021  	STA $2180      (blank esper name)
C3/3510:	88      	DEY            (have we done 8 letters yet?)
C3/3511:	D0FA    	BNE $350D      (branch if not)
C3/3513:	9C8021  	STZ $2180      (end this string)
C3/3516:	4CD97F  	JMP $7FD9

C3/3519 unknow

Take 16-bit Y and make it position onscreen, then transfer it to A and put it in VRAM
C3/3519:	A2899E  	LDX #$9E89
C3/351C:	8E8121  	STX $2181
C3/351F:	C220    	REP #$20      	(16 bit memory/accum.)
C3/3521:	98      	TYA 
C3/3522:	E220    	SEP #$20      	(8 bit memory/accum.)
C3/3524:	8D8021  	STA $2180
C3/3527:	EB      	XBA 
C3/3528:	8D8021  	STA $2180
C3/352B:	7B      	TDC
C3/352C:	A467    	LDY $67
C3/352E:	60      	RTS

C3/352F fade out screen

This would appear to be the "fade out screen" routine
C3/352F:	A980    	LDA #$80
C3/3531:	8D0021  	STA $2100      (turn the screen off)
C3/3534:	201411  	JSR $1114      (erase all onscreen sprites)
C3/3537:	9C0042  	STZ $4200      (turn off NMI, auto joypad read, etc)
C3/353A:	9C0B42  	STZ $420B      (turn off DMA)
C3/353D:	9C0C42  	STZ $420C      (turn off HDMA)
C3/3540:	60      	RTS

C3/3541 unknow

C3/3541:	A901    	LDA #$01
C3/3543:	8544    	STA $44
C3/3545:	4C6813  	JMP $1368      (trigger NMI)

C3/3548 unknow

C3/3548:	20390F  	JSR $0F39
C3/354B:	4C6C32  	JMP $326C

C3/354E unknow

C3/354E:	A600    	LDX $00        (from C3/1AC0)
C3/3550:	A917    	LDA #$17
C3/3552:	9F099A7E	STA $7E9A09,X
C3/3556:	E8      	INX
C3/3557:	E0DF00  	CPX #$00DF
C3/355A:	D0F6    	BNE $3552
C3/355C:	A940    	LDA #$40
C3/355E:	8D6043  	STA $4360      (set transfer method to...?)
C3/3561:	A92C    	LDA #$2C
C3/3563:	8D6143  	STA $4361      (register address becomes $212C)
C3/3566:	A07B35  	LDY #$357B
C3/3569:	8C6243  	STY $4362      (set address)
C3/356C:	A9C3    	LDA #$C3
C3/356E:	8D6443  	STA $4364      (set bank, C3/357B)
C3/3571:	A97E    	LDA #$7E
C3/3573:	8D6743  	STA $4367
C3/3576:	A940    	LDA #$40
C3/3578:	0443    	TSB $43        (eventually enable channel 6 of HDMA)
C3/357A:	60      	RTS

C3/357B hdma transfer table

C3/357B:	F0
C3/357C:	09
C3/357D:	9A
C3/357E:	F0
C3/357F:	79
C3/3580:	9A
C3/3581:	00

C3/3582 unknow

C3/3582:	A528    	LDA $28
C3/3584:	C54B    	CMP $4B
C3/3586:	9015    	BCC $359D
C3/3588:	A903    	LDA #$03
C3/358A:	A0D435  	LDY #$35D4
C3/358D:	207311  	JSR $1173      (put C3/35D4 in the queue)
C3/3590:	20C135  	JSR $35C1
C3/3593:	A903    	LDA #$03
C3/3595:	A01F36  	LDY #$361F
C3/3598:	207311  	JSR $1173      (put C3/361F in the queue)
C3/359B:	8015    	BRA $35B2
C3/359D:	A903    	LDA #$03
C3/359F:	A0D435  	LDY #$35D4
C3/35A2:	207311  	JSR $1173      (put C3/35D4 in the queue)
C3/35A5:	20B235  	JSR $35B2
C3/35A8:	A903    	LDA #$03
C3/35AA:	A01F36  	LDY #$361F
C3/35AD:	207311  	JSR $1173      (put C3/361F in the queue)
C3/35B0:	800F    	BRA $35C1
C3/35B2:	9B      	TXY
C3/35B3:	7B      	TDC
C3/35B4:	A528    	LDA $28
C3/35B6:	AA      	TAX
C3/35B7:	BFD035C3	LDA $C335D0,X
C3/35BB:	BB      	TYX
C3/35BC:	9FCA337E	STA $7E33CA,X
C3/35C0:	60      	RTS

C3/35C1 unknow

C3/35C1:	9B      	TXY
C3/35C2:	7B      	TDC
C3/35C3:	A54B    	LDA $4B
C3/35C5:	AA      	TAX
C3/35C6:	BFD035C3	LDA $C335D0,X
C3/35CA:	BB      	TYX
C3/35CB:	9FCA337E	STA $7E33CA,X
C3/35CF:	60      	RTS

C3/35D0 data

C3/35D0:	0D
C3/35D1:	3D
C3/35D2:	6D
C3/35D3:	9D

C3/35D4 code and table

C3/35D4:	AA      	TAX
C3/35D5:	7CD835  	JMP ($35D8,X)

C3/35D8:	DE35
C3/35DA:	E335
C3/35DC:	0236

C3/35DE unknow

C3/35DE:	A62D    	LDX $2D
C3/35E0:	FE4936  	INC $3649,X    (execute the next entry in this queue's jump table)
C3/35E3:	A42D    	LDY $2D
C3/35E5:	A522    	LDA $22
C3/35E7:	C90C    	CMP #$0C
C3/35E9:	F00F    	BEQ $35FA
C3/35EB:	7B      	TDC
C3/35EC:	B9CA33  	LDA $33CA,Y
C3/35EF:	AA      	TAX
C3/35F0:	A906    	LDA #$06
C3/35F2:	207736  	JSR $3677
C3/35F5:	99CA33  	STA $33CA,Y
C3/35F8:	38      	SEC            (not done with this queue yet)
C3/35F9:	60      	RTS

C3/35FA unknow

C3/35FA:	A62D    	LDX $2D
C3/35FC:	FE4936  	INC $3649,X    (execute the next entry in this queue's jump table)
C3/35FF:	DECA33  	DEC $33CA,X
C3/3602:	A545    	LDA $45
C3/3604:	8908    	BIT #$08
C3/3606:	F013    	BEQ $361B
C3/3608:	A42D    	LDY $2D
C3/360A:	A522    	LDA $22
C3/360C:	F00F    	BEQ $361D
C3/360E:	7B      	TDC
C3/360F:	B9CA33  	LDA $33CA,Y
C3/3612:	AA      	TAX
C3/3613:	A917    	LDA #$17
C3/3615:	208D36  	JSR $368D
C3/3618:	99CA33  	STA $33CA,Y
C3/361B:	38      	SEC            (not done with this queue yet)
C3/361C:	60      	RTS
 
C3/361D:	18      	CLC            (this queue can be removed)
C3/361E:	60      	RTS

C3/361F code and table

C3/361F:	AA      	TAX
C3/3620:	7C2336  	JMP ($3623,X)

C3/3623:	2936    	
C3/3625:	3736    	
C3/3627:	5836      	

C3/3629 unknow

C3/3629:	A62D    	LDX $2D
C3/362B:	FE4936  	INC $3649,X    (execute the next entry in this queue's jump table)
C3/362E:	BDCA33    	LDA $33CA,X
C3/3631:	18      	CLC
C3/3632:	692F    	ADC #$2F
C3/3634:	9DCA33  	STA $33CA,X
C3/3637:	A42D    	LDY $2D
C3/3639:	A522    	LDA $22
C3/363B:	C90C    	CMP #$0C
C3/363D:	F011    	BEQ $3650
C3/363F:	7B      	TDC
C3/3640:	B9CA33  	LDA $33CA,Y
C3/3643:	AA      	TAX
C3/3644:	A906    	LDA #$06
C3/3646:	208D36  	JSR $368D
C3/3649:	99CA33  	STA $33CA,Y
C3/364C:	C622    	DEC $22
C3/364E:	38      	SEC            (not done with this queue yet)
C3/364F:	60      	RTS

C3/3650 unknow

C3/3650:	A62D    	LDX $2D
C3/3652:	FE4936  	INC $3649,X    (execute the next entry in this queue's jump table)
C3/3655:	FECA33  	INC $33CA,X
C3/3658:	A545    	LDA $45
C3/365A:	8908    	BIT #$08
C3/365C:	F015    	BEQ $3673
C3/365E:	A42D    	LDY $2D
C3/3660:	A522    	LDA $22
C3/3662:	F011    	BEQ $3675
C3/3664:	7B      	TDC
C3/3665:	B9CA33  	LDA $33CA,Y
C3/3668:	AA      	TAX
C3/3669:	A917    	LDA #$17
C3/366B:	207736  	JSR $3677
C3/366E:	99CA33  	STA $33CA,Y
C3/3671:	C622    	DEC $22
C3/3673:	38      	SEC            (not done with this queue yet)
C3/3674:	60      	RTS
 
C3/3675:	18      	CLC            (this queue can be removed)
C3/3676:	60      	RTS

C3/3677 unknow

C3/3677:	9F099A7E	STA $7E9A09,X
C3/367B:	E8      	INX
C3/367C:	9F099A7E	STA $7E9A09,X
C3/3680:	E8      	INX
C3/3681:	9F099A7E	STA $7E9A09,X
C3/3685:	E8      	INX
C3/3686:	9F099A7E	STA $7E9A09,X
C3/368A:	E8      	INX
C3/368B:	8A      	TXA
C3/368C:	60      	RTS

C3/368D unknow

C3/368D:	9F099A7E	STA $7E9A09,X
C3/3691:	CA      	DEX
C3/3692:	9F099A7E	STA $7E9A09,X
C3/3696:	CA      	DEX
C3/3697:	9F099A7E	STA $7E9A09,X
C3/369B:	CA      	DEX
C3/369C:	9F099A7E	STA $7E9A09,X
C3/36A0:	CA      	DEX
C3/36A1:	8A      	TXA
C3/36A2:	60      	RTS

C3/36A3 unknow

C3/36A3:	A902    	LDA #$02       (from C3/1AC8, C3/1CA8, C3/1D0B)
C3/36A5:	8D5043  	STA $4350      (set transfer method to...?)
C3/36A8:	A912    	LDA #$12
C3/36AA:	8D5143  	STA $4351      (register address becomes $2112)
C3/36AD:	A0C236  	LDY #$36C2
C3/36B0:	8C5243  	STY $4352      (set the address)
C3/36B3:	A9C3    	LDA #$C3
C3/36B5:	8D5443  	STA $4354      (set the bank, C3/36C2)
C3/36B8:	A9C3    	LDA #$C3
C3/36BA:	8D5743  	STA $4357
C3/36BD:	A920    	LDA #$20
C3/36BF:	0443    	TSB $43        (eventually enable channel 5 of HDMA)
C3/36C1:	60      	RTS

C3/36C2 hdma transfer

HDMA transfer table for main menu text on layer 3 (item, skills, equip, etc)
C3/36C2:	0F0000  	(15 scanlines, 0 pixel shift)
C3/36C5:	0F0300  	(15 scanlines, 3 pixel shift)
C3/36C8:	0F0400  	(15 scanlines, 4 pixel shift)
C3/36CB:	0F0500  	(15 scanlines, 5 pixel shift)
C3/36CE:	0F0600  	(15 scanlines, 6 pixel shift)
C3/36D1:	0F0700  	(15 scanlines, 7 pixel shift)
C3/36D4:	0F0800  	(15 scanlines, 8 pixel shift)
C3/36D7:	0F0900  	(15 scanlines, 9 pixel shift)
C3/36DA:	070800  	(7 scanlines, 8 pixel shift)
C3/36DD:	080000  	(8 scanlines, 0 pixel shift)
C3/36E0:	080000  	(8 scanlines, 0 pixel shift)
C3/36E3:	180000  	(24 scanlines, 0 pixel shift, 167 scanlines total)
C3/36E6:	00      	(end)

C3/36E7 unknow

C3/36E7:	A520    	LDA $20
C3/36E8:	D004    	BNE $36EF
C3/36EB:	A527    	LDA $27
C3/36ED:	8526    	STA $26
C3/36EF:	C220    	REP #$20      (16 bit memory/accum.)
C3/36F1:	A535    	LDA $35
C3/36F3:	18      	CLC
C3/36F4:	659C    	ADC $9C
C3/36F6:	8535    	STA $35
C3/36F8:	8539    	STA $39
C3/36FA:	853D    	STA $3D
C3/36FC:	E220    	SEP #$20      (8 bit memory/accum.)
C3/36FE:	60      	RTS

C3/36FF unknow

C3/36FF:	A00E37  	LDY #$370E
C3/3702:	4CFE05  	JMP $05FE

C3/3705 unknow

C3/3705:	202D07  	JSR $072D
C3/3708:	A01337  	LDY #$3713
C3/370B:	4C4006  	JMP $0640

C3/370E data: hotspots for status menu

Hotspot data for status menu
C3/370E:	80 00 00 01 04

C3/3713 data

C3/3713:	9059    	(first command, normally "Fight")
C3/3715:	9065    	(second command, normally skill goes here)
C3/3717:	9071    	(third command, normally "Magic")
C3/3719:	907D    	(fourth command, normally "Item")

C3/371B data: finger positions for status menu

C3/371B:	96A8
C3/371D:	AEA7
C3/371F:	9D9E
C3/3121:	9DFF

C3/3723 data: strings

C3/3723:	0438    	("Time")
C3/3725:	0F38    	("Steps")
C3/3727:	5038    	("Order")
C3/3729:	CB37    	("Item")
C3/372B:	D237    	("Skills")
C3/372D:	E337    	("Relic")
C3/372F:	EB37    	("Status")
C3/3731:	7E37    	("/")
C3/3733:	8237    	("/")
C3/3735:	9537    	("/")
C3/3737:	9937    	("/")
C3/3739:	AC37    	("/")
C3/373B:	B037    	("/")
C3/373D:	C337    	("/")
C3/373F:	C737    	("/")
C3/3741:	6F37    	("LV")
C3/3743:	7437    	("HP")
C3/3745:	7937    	("MP")
C3/3747:	8637    	("LV")
C3/3749:	8B37    	("HP")
C3/374B:	9037    	("MP")
C3/374D:	9D37    	("LV")
C3/374F:	A237    	("HP")
C3/3751:	A737    	("MP")
C3/3753:	B437    	("LV")
C3/3755:	B937    	("HP")
C3/3757:	BE37    	("MP")
C3/3759:	DB37    	("Equip")
C3/375B:	F437    	("Config")
C3/375D:	1C38    	("Yes")
C3/375F:	2238    	("No")
C3/3761:	2738    	("This")
C3/3763:	2E38    	("data?")
C3/3765:	1C38    	("Yes")
C3/3767:	2238    	("No")
C3/3769:	3638    	("Erasing")
C3/376B:	4038    	("data.")
C3/376D:	4838    	("Okay?")
C3/376F:	9D398B9500    	(LV)
C3/3774:	DD39878F00    	(HP)
C3/3779:	1D3A8C8F00      (MP)
C3/377E:	EB39C000 
C3/3782:	2B3AC000
C3/3786:	1D3B8B9500    	(LV)
C3/378B:	5D3B878F00      (HP) 
C3/3790:	9D3B8C8F00  	(MP)
C3/3795:	6B3BC000
C3/3799:	AB3BC000 
C3/379D:	9D3C8B9500      (LV)
C3/37A2:	DD3C878F00      (HP)
C3/37A7:	1D3D8C8F00      (MP)
C3/37AC:	EB3CC000
C3/37B0:	2B3DC000
C3/37B4:	1D3E8B9500      (LV)
C3/37B9:	5D3E878F00      (HP)
C3/37BE:	9D3E8C8F00      (MP)
C3/37C3:	6B3EC000
C3/37C7:	AB3EC000

C3/37CB:	397988AD9EA600         ("Item")
C3/37D2:	B97992A4A2A5A5AC00     ("Skills")
C3/37DB:	397A84AAAEA2A900       ("Equip")
C3/37E3:	B97A919EA5A29C00       ("Relic")
C3/37EB:	397B92AD9AADAEAC00     ("Status")
C3/37F4:	B97B82A8A79FA2A000     ("Config")
C3/37FD:	397C929AAF9E00         ("Save")
C3/3804:	BB7C93A2A69E00         ("Time")
C3/380B:	FF7CC100               (":") 
C3/380F:	B77D92AD9EA9AC00       ("Steps")
C3/3817:	777E86A900             ("Gp")
C3/381C:	BD7A989EAC00           ("Yes")
C3/3822:	3D7B8DA800             ("No")
C3/3827:	377993A1A2AC00         ("This")
C3/382E:	B7799D9AAD9ABF00       ("data?")
C3/3836:	377984AB9AACA2A7A000   ("Erasing")
C3/3840:	B7799D9AAD9AC500       ("data.")
C3/3848:	377A8EA49AB2BF00       ("Okay?")
C3/3850:	3D818EAB9D9EAB00       ("Order")

C3/3858 unknow

C3/3858:	A06738  	LDY #$3867
C3/385B:	4CFE05  	JMP $05FE

C3/385E unknow

C3/385E:	202D07  	JSR $072D
C3/3861:	A06C38  	LDY #$386C
C3/3864:	4C4006  	JMP $0640

C3/3867 data: hotspots for config screen 1

C3/3867:	81 00 00 01 09

C3/386C data: finger positions for config screen 1

C3/386C:	6029
C3/386E:	6039
C3/3870:	6049
C3/3872:	6059
C3/3874:	6069
C3/3876:	6079
C3/3878:	6089
C3/387A:	6099
C3/387C:	60A9

C3/387E unknow

C3/387E:	A08D38  	LDY #$388D
C3/3881:	4CFE05  	JMP $05FE

C3/3884 unknow

C3/3884:	202D07  	JSR $072D
C3/3887:	A09238  	LDY #$3892
C3/388A:	4C4006  	JMP $0640

C3/388D data: hotspots for config screen 2

Hotspot data for config screen 2
C3/388D:	81 00 00 01 06

C3/3892 data: finger positions for config screen 2

C3/3892:	6029
C3/3894:	6069
C3/3896:	6079
C3/3898:	6099
C3/389A:	60A9
C3/389C:	60B9

C3/389E config screen

The config screen (both parts)
C3/389E:	A902    	LDA #$02
C3/38A0:	8D0721  	STA $2107
C3/38A3:	A0FBFF  	LDY #$FFFB
C3/38A6:	843F    	STY $3F
C3/38A8:	20286A  	JSR $6A28
C3/38AB:	A0E239  	LDY #$39E2
C3/38AE:	204103  	JSR $0341      (draw config screen)
C3/38B1:	A0E639  	LDY #$39E6
C3/38B4:	204103  	JSR $0341      (draw window that holds "Config")
C3/38B7:	20520E  	JSR $0E52
C3/38BA:	205E39  	JSR $395E
C3/38BD:	20156A  	JSR $6A15
C3/38C0:	20196A  	JSR $6A19
C3/38C3:	203C6A  	JSR $6A3C
C3/38C6:	20416A  	JSR $6A41
C3/38C9:	A92C    	LDA #$2C
C3/38CB:	8529    	STA $29        (set text color to blue)
C3/38CD:	A0A149  	LDY #$49A1
C3/38D0:	20F902  	JSR $02F9      (display "Config")
C3/38D3:	A924    	LDA #$24
C3/38D5:	8529    	STA $29        (set text color to blue)
C3/38D7:	A29349  	LDX #$4993
C3/38DA:	A00E00  	LDY #$000E
C3/38DD:	20BA69  	JSR $69BA      (display "Bat. Mode," "Bat. Speed," "Msg. Speed," "Cmd. Set," "Gauge," "Sound," and "Reequip")
C3/38E0:	A924    	LDA #$24
C3/38E2:	8529    	STA $29        (set text color to blue)
C3/38E4:	A20349  	LDX #$4903
C3/38E7:	A00400  	LDY #$0004
C3/38EA:	20BA69  	JSR $69BA      (display "Controller" and "Cursor")
C3/38ED:	A920    	LDA #$20
C3/38EF:	8529    	STA $29        (set text color to white)
C3/38F1:	A20749  	LDX #$4907
C3/38F4:	A00400  	LDY #$0004
C3/38F7:	20BA69  	JSR $69BA      (display "Fast" and "Slow")
C3/38FA:	208C3B  	JSR $3B8C      (display battle mode settings)
C3/38FD:	20B73B  	JSR $3BB7      (display battle speed settings)
C3/3900:	20F23B  	JSR $3BF2      (display message speed settings)
C3/3903:	20333C  	JSR $3C33      (display battle window settings)
C3/3906:	205C3C  	JSR $3C5C      (display gauge settings)
C3/3909:	20853C  	JSR $3C85      (display sound settings)
C3/390C:	20B03C  	JSR $3CB0      (display menu position settings)
C3/390F:	20DB3C  	JSR $3CDB      (display reequipping settings)
C3/3912:	20063D  	JSR $3D06      (display current controller settings)
C3/3915:	A924    	LDA #$24
C3/3917:	8529    	STA $29        (set text color to blue)
C3/3919:	A21C4A  	LDX #$4A1C
C3/391C:	A00600  	LDY #$0006
C3/391F:	20BA69  	JSR $69BA      (display "Mag.Order," "Window," and "Color")
C3/3922:	205039  	JSR $3950
C3/3925:	A920    	LDA #$20
C3/3927:	8529    	STA $29        (set text color to white)
C3/3929:	A2284A  	LDX #$4A28
C3/392C:	A00C00  	LDY #$000C
C3/392F:	20BA69  	JSR $69BA      (display "R," "G," "B," "A..," "B..," and "C..")
C3/3932:	20FD3F  	JSR $3FFD
C3/3935:	20EA40  	JSR $40EA      (display window background)
C3/3938:	203341  	JSR $4133
C3/393B:	20C341  	JSR $41C3
C3/393E:	20F539  	JSR $39F5
C3/3941:	20280E  	JSR $0E28
C3/3944:	206E0E  	JSR $0E6E
C3/3947:	A901    	LDA #$01
C3/3949:	A08039  	LDY #$3980
C3/394C:	207311  	JSR $1173      (put C3/3980 in the queue)
C3/394F:	60      	RTS

C3/3950 unknow

C3/3950:	A930    	LDA #$30
C3/3952:	8529    	STA $29
C3/3954:	A2224A  	LDX #$4A22
C3/3957:	A00600  	LDY #$0006
C3/395A:	20BA69  	JSR $69BA      (display what looks like the ATB bars for the color component changing)
C3/395D:	60      	RTS

C3/395E unknow

C3/395E:	A600    	LDX $00
C3/3960:	A940    	LDA #$40
C3/3962:	8D2121  	STA $2121
C3/3965:	C220    	REP #$20      (16 bit memory/accum.)
C3/3967:	BF80E8D8	LDA $D8E880,X
C3/396B:	9FC9307E	STA $7E30C9,X
C3/396F:	E220    	SEP #$20      (8 bit memory/accum.)
C3/3971:	8D2221  	STA $2122
C3/3974:	EB      	XBA 
C3/3975:	8D2221  	STA $2122
C3/3978:	E8      	INX
C3/3979:	E8      	INX
C3/397A:	E02000  	CPX #$0020
C3/397D:	D0E6    	BNE $3965
C3/397F:	60      	RTS

C3/3980 code and table unknow

C3/3980:	AA      	TAX
C3/3981:	7C8439  	JMP ($3984,X)

C3/3984:	8839      	
C3/3986:	AB39  	

C3/3988 unknow

C3/3988:	A62D    	LDX $2D
C3/398A:	C220    	REP #$20      (16 bit memory/accum.)
C3/398C:	A9CB39  	LDA #$39CB
C3/398F:	9DC932  	STA $32C9,X    (save as pointer to OAM data)
C3/3992:	A97800  	LDA #$0078
C3/3995:	9DCA33  	STA $33CA,X
C3/3998:	A91800  	LDA #$0018
C3/399B:	9D4A34  	STA $344A,X
C3/399E:	E220    	SEP #$20      (8 bit memory/accum.)
C3/39A0:	A9C3    	LDA #$C3
C3/39A2:	9DCA35  	STA $35CA,X    (save bank pointer to OAM data)
C3/39A5:	FE4936  	INC $3649,X    (execute the next entry in this queue's jump table)
C3/39A8:	200612  	JSR $1206
C3/39AB:	A42D    	LDY $2D
C3/39AD:	A54A    	LDA $4A
C3/39AF:	F004    	BEQ $39B5
C3/39B1:	A902    	LDA #$02
C3/39B3:	8001    	BRA $39B6
C3/39B5:	7B      	TDC
C3/39B6:	AA      	TAX
C3/39B7:	C220    	REP #$20      (16 bit memory/accum.)
C3/39B9:	BFC739C3	LDA $C339C7,X
C3/39BD:	99C932  	STA $32C9,Y    (save as pointer to OAM data)
C3/39C0:	E220    	SEP #$20      (8 bit memory/accum.)
C3/39C2:	202112  	JSR $1221      (draw the sprites!)
C3/39C5:	38      	SEC            (not done with this queue yet)
C3/39C6:	60      	RTS

C3/39C7 oam: giant arrow

OAM pointers, giant arrow for both config screens
C3/39C7:	CB39
C3/39C9:	D439

C3/39CB oam data

OAM data: format is pointer, timer, pointer, timer, pointer, end
C3/39CB:	5BB4
C3/39CD:	10
C3/39CE:	DD39
C3/39D0:	10
C3/39D1:	5BB4
C3/39D3:	FF

C3/39D4:	5BB4
C3/39D5:	10
C3/39D7:	61B4
C3/39D9:	10
C3/39DA:	5BB4
C3/39DC:	FF

C3/39DD:	01

C3/39DE:	80D0033E	(position 80,D0, 03 is ?, giant arrow pointing down)

C3/39E2 data: windows sizes and positions

C3/39E2:	0B591C16        (config screen)
C3/39E6:	B7580602        (window that holds "Config")

C3/39EA unknow

C3/39EA:	A0FB00  	LDY #$00FB
C3/39ED:	8437    	STY $37
C3/39EF:	207E38  	JSR $387E     (get hotspot data for config screen 2)
C3/39F2:	4C8738  	JMP $3887     (get finger positioning data for config screen 2)

C3/39F5 unknow

C3/39F5:	A0FBFF  	LDY #$FFFB
C3/39F8:	8437    	STY $37
C3/39FA:	205838  	JSR $3858     (get hotspot data for config screen 1)
C3/39FD:	4C6138  	JMP $3861     (get finger positioning data for config screen 1)

C3/3A00 unknow

C3/3A00:	A520    	LDA $20       (from C3/027B, the massive jump table; $26 = #$50)
C3/3A02:	F011    	BEQ $3A15
C3/3A04:	A54A    	LDA $4A
C3/3A06:	D014    	BNE $3A1C
C3/3A08:	C220    	REP #$20      (16 bit memory/accum.)
C3/3A0A:	A537    	LDA $37
C3/3A0C:	18      	CLC
C3/3A0D:	691000  	ADC #$0010
C3/3A10:	8537    	STA $37
C3/3A12:	E220    	SEP #$20      (8 bit memory/accum.)
C3/3A14:	60      	RTS

C3/3A15 unknow

C3/3A15:	A901    	LDA #$01
C3/3A17:	854A    	STA $4A
C3/3A19:	20EA39  	JSR $39EA
C3/3A1C:	A90E    	LDA #$0E
C3/3A1E:	8526    	STA $26        (execute at C3/22C5)
C3/3A20:	60      	RTS

C3/3A21 unknow

C3/3A21:	A520    	LDA $20       (from C3/027D, the massive jump table; $26 = #$51)
C3/3A23:	F011    	BEQ $3A36
C3/3A25:	A54A    	LDA $4A
C3/3A27:	F01E    	BEQ $3A47
C3/3A29:	C220    	REP #$20      (16 bit memory/accum.)
C3/3A2B:	A537    	LDA $37
C3/3A2D:	38      	SEC
C3/3A2E:	E91000  	SBC #$0010
C3/3A31:	8537    	STA $37
C3/3A33:	E220    	SEP #$20      (8 bit memory/accum.)
C3/3A35:	60      	RTS

C3/3A36 unknow

C3/3A36:	644A    	STZ $4A
C3/3A38:	A0FBFF  	LDY #$FFFB
C3/3A3B:	8437    	STY $37
C3/3A3D:	205838  	JSR $3858
C3/3A40:	A908    	LDA #$08
C3/3A42:	854E    	STA $4E        (set the starting hotspot when pressing up to go back to config screen 1)
C3/3A44:	206138  	JSR $3861
C3/3A47:	A90E    	LDA #$0E
C3/3A49:	8526    	STA $26        (execute at C3/22C5)
C3/3A4B:	60      	RTS

C3/3A4C unknow

C3/3A4C:	A901    	LDA #$01       (from C3/1C82)
C3/3A4E:	8D5043  	STA $4350
C3/3A51:	A928    	LDA #$28
C3/3A53:	8D5143  	STA $4351      (register address becomes $2128)
C3/3A56:	A07A3A  	LDY #$3A7A
C3/3A59:	8C5243  	STY $4352      (set address)
C3/3A5C:	A9C3    	LDA #$C3
C3/3A5E:	8D5443  	STA $4354      (set bank, C3/3A7A)
C3/3A61:	A9C3    	LDA #$C3
C3/3A63:	8D5743  	STA $4357
C3/3A66:	A920    	LDA #$20
C3/3A68:	0443    	TSB $43        (eventually enable channel 5 of HDMA)
C3/3A6A:	60      	RTS

C3/3A6B unknow

C3/3A6B:	A920    	LDA #$20
C3/3A6D:	1443    	TRB $43        (eventually disable channel 5 of HDMA)
C3/3A6F:	A908    	LDA #$08
C3/3A71:	8D2821  	STA $2128
C3/3A74:	A9F7    	LDA #$F7
C3/3A76:	8D2921  	STA $2129
C3/3A79:	60      	RTS

C3/3A7A hdma transfer table

C3/3A7A:	27FFFF
C3/3A7D:	5008F7
C3/3A80:	5008F7
C3/3A83:	10FFFF
C3/3A86:	00      	(end)

C3/3A87 unknow

C3/3A87:	A00078  	LDY #$7800
C3/3A8A:	8414    	STY $14
C3/3A8C:	AD4E1D  	LDA $1D4E
C3/3A8F:	20303B  	JSR $3B30      (paint wallpaper for "Save Game" ?)
C3/3A92:	AD4E1D  	LDA $1D4E
C3/3A95:	A26000  	LDX #$0060
C3/3A98:	205B3B  	JSR $3B5B
C3/3A9B:	A0001C  	LDY #$1C00
C3/3A9E:	4C2603  	JMP $0326

C3/3AA1 unknow

C3/3AA1:	A0007A  	LDY #$7A00
C3/3AA4:	8414    	STY $14
C3/3AA6:	A491    	LDY $91
C3/3AA8:	F006    	BEQ $3AB0
C3/3AAA:	AF4E6730	LDA $30674E    (if calculations are correct, this loads $1D4E of save slot 1)
C3/3AAE:	8001    	BRA $3AB1
C3/3AB0:	7B      	TDC
C3/3AB1:	20303B  	JSR $3B30      (paint wallpaper of save file 1)
C3/3AB4:	208814  	JSR $1488
C3/3AB7:	A02018  	LDY #$1820
C3/3ABA:	4C2603  	JMP $0326

C3/3ABD unknow

C3/3ABD:	A0007C  	LDY #$7C00
C3/3AC0:	8414    	STY $14
C3/3AC2:	A493    	LDY $93
C3/3AC4:	F006    	BEQ $3ACC
C3/3AC6:	AF4E7130	LDA $30714E    (if calculations are correct, this loads $1D4E of save slot 2)
C3/3ACA:	8001    	BRA $3ACD
C3/3ACC:	7B      	TDC
C3/3ACD:	20303B  	JSR $3B30      (paint wallpaper of save file 2)
C3/3AD0:	208814  	JSR $1488
C3/3AD3:	A04014  	LDY #$1440
C3/3AD6:	4C2603  	JMP $0326

C3/3AD9 unknow

C3/3AD9:	A0007E  	LDY #$7E00
C3/3ADC:	8414    	STY $14
C3/3ADE:	A495    	LDY $95
C3/3AE0:	F006    	BEQ $3AE8
C3/3AE2:	AF4E7B30	LDA $307B4E    (if calculations are correct, this loads $1D4E of save slot 3)
C3/3AE6:	8001    	BRA $3AE9
C3/3AE8:	7B      	TDC
C3/3AE9:	20303B  	JSR $3B30      (paint wallpaper of save file 3)
C3/3AEC:	208814  	JSR $1488
C3/3AEF:	A06010  	LDY #$1060
C3/3AF2:	4C2603  	JMP $0326

C3/3AF5 unknow

C3/3AF5:	A491    	LDY $91
C3/3AF7:	F006    	BEQ $3AFF
C3/3AF9:	AF4E6730	LDA $30674E    (if calculations are correct, this loads $1D4E of save slot 1)
C3/3AFD:	8001    	BRA $3B00
C3/3AFF:	7B      	TDC
C3/3B00:	A24000  	LDX #$0040
C3/3B03:	205B3B  	JSR $3B5B
C3/3B06:	4CD214  	JMP $14D2

C3/3B09 unknow

C3/3B09:	A493    	LDY $93
C3/3B0B:	F006    	BEQ $3B13
C3/3B0D:	AF4E7130	LDA $30714E    (if calculations are correct, this loads $1D4E of save slot 2)
C3/3B11:	8001    	BRA $3B14
C3/3B13:	7B      	TDC
C3/3B14:	A22000  	LDX #$0020
C3/3B17:	205B3B  	JSR $3B5B
C3/3B1A:	4CD214  	JMP $14D2

C3/3B1D unknow

C3/3B1D:	A495    	LDY $95
C3/3B1F:	F006    	BEQ $3B27
C3/3B21:	AF4E7B30	LDA $307B4E    (if calculations are correct, this loads $1D4E of save slot 3)
C3/3B25:	8001    	BRA $3B28
C3/3B27:	7B      	TDC
C3/3B28:	A600    	LDX $00
C3/3B2A:	205B3B  	JSR $3B5B
C3/3B2D:	4CD214  	JMP $14D2

C3/3B30 paint wallpaper design at save screen

Paint the correct wallpaper design for save files on the save screen
C3/3B30:	290F    	AND #$0F
C3/3B32:	85E0    	STA $E0
C3/3B34:	64E1    	STZ $E1
C3/3B36:	A00000  	LDY #$0000
C3/3B39:	8416    	STY $16
C3/3B3B:	A9ED    	LDA #$ED
C3/3B3D:	8518    	STA $18
C3/3B3F:	C220    	REP #$20      (16 bit memory/accum.)
C3/3B41:	7B      	TDC
C3/3B42:	A4E0    	LDY $E0
C3/3B44:	F008    	BEQ $3B4E
C3/3B46:	18      	CLC
C3/3B47:	698003  	ADC #$0380
C3/3B4A:	C6E0    	DEC $E0
C3/3B4C:	80F4    	BRA $3B42
C3/3B4E:	18      	CLC
C3/3B4F:	6516    	ADC $16
C3/3B51:	8516    	STA $16
C3/3B53:	E220    	SEP #$20      (8 bit memory/accum.)
C3/3B55:	A00004  	LDY #$0400
C3/3B58:	8412    	STY $12
C3/3B5A:	60      	RTS

C3/3B5B unknow

C3/3B5B:	290F    	AND #$0F
C3/3B5D:	85E0    	STA $E0
C3/3B5F:	DA      	PHX
C3/3B60:	A900    	LDA #$00
C3/3B62:	85E9    	STA $E9
C3/3B64:	64E1    	STZ $E1
C3/3B66:	C220    	REP #$20      (16 bit memory/accum.)
C3/3B68:	A9571D  	LDA #$1D57
C3/3B6B:	A4E0    	LDY $E0
C3/3B6D:	F008    	BEQ $3B77
C3/3B6F:	18      	CLC
C3/3B70:	690E00  	ADC #$000E
C3/3B73:	C6E0    	DEC $E0
C3/3B75:	80F4    	BRA $3B6B
C3/3B77:	85E7    	STA $E7
C3/3B79:	E220    	SEP #$20      (8 bit memory/accum.)
C3/3B7B:	A400    	LDY $00
C3/3B7D:	FA      	PLX
C3/3B7E:	B7E7    	LDA [$E7],Y
C3/3B80:	9FCB307E	STA $7E30CB,X
C3/3B84:	C8      	INY
C3/3B85:	E8      	INX
C3/3B86:	C00E00  	CPY #$000E
C3/3B89:	D0F3    	BNE $3B7E
C3/3B8B:	60      	RTS

C3/3B8C unknow

C3/3B8C:	AD4D1D  	LDA $1D4D
C3/3B8F:	2908    	AND #$08
C3/3B91:	F009    	BEQ $3B9C
C3/3B93:	A928    	LDA #$28       (set text color to gray)
C3/3B95:	20A53B  	JSR $3BA5
C3/3B98:	A920    	LDA #$20       (set text color to white)
C3/3B9A:	8012    	BRA $3BAE
C3/3B9C:	A920    	LDA #$20       (set text color to white)
C3/3B9E:	20A53B  	JSR $3BA5
C3/3BA1:	A928    	LDA #$28       (set text color to gray)
C3/3BA3:	8009    	BRA $3BAE
C3/3BA5:	8529    	STA $29
C3/3BA7:	A0F149  	LDY #$49F1
C3/3BAA:	20F902  	JSR $02F9      (display "Active")
C3/3BAD:	60      	RTS

C3/3BAE unknow

C3/3BAE:	8529    	STA $29        (set text color)
C3/3BB0:	A01849  	LDY #$4918
C3/3BB3:	20F902  	JSR $02F9      (display "Wait")
C3/3BB6:	60      	RTS

C3/3BB7 unknow

C3/3BB7:	A928    	LDA #$28
C3/3BB9:	8529    	STA $29        (set text color to gray)
C3/3BBB:	A06E49  	LDY #$496E
C3/3BBE:	20F902  	JSR $02F9      (display "1 2 3 4 5 6")
C3/3BC1:	A920    	LDA #$20
C3/3BC3:	8529    	STA $29        (set text color to white)
C3/3BC5:	7B      	TDC
C3/3BC6:	AD4D1D  	LDA $1D4D
C3/3BC9:	2907    	AND #$07
C3/3BCB:	0A      	ASL A
C3/3BCC:	AA      	TAX
C3/3BCD:	C220    	REP #$20      (16 bit memory/accum.)
C3/3BCF:	BFE63BC3	LDA $C33BE6,X
C3/3BD3:	85F7    	STA $F7
C3/3BD5:	E220    	SEP #$20      (8 bit memory/accum.)
C3/3BD7:	AD4D1D  	LDA $1D4D
C3/3BDA:	2907    	AND #$07
C3/3BDC:	18      	CLC
C3/3BDD:	69B5    	ADC #$B5
C3/3BDF:	85F9    	STA $F9
C3/3BE1:	64FA    	STZ $FA
C3/3BE3:	4C1641  	JMP $4116

C3/3BE6 data: positions for battle speed

Data: positions for white value for battle speed (IE, the one currently set)
C3/3BE6:	253A    	(1)
C3/3BE8:	293A    	(2)
C3/3BEA:	2D3A    	(3)
C3/3BEC:	313A      	(4)
C3/3BEE:	353A    	(5)
C3/3BF0:	393A    	(6)

C3/3BF2 unknow

C3/3BF2:	A928      	LDA #$28
C3/3BF4:	8529    	STA $29        (set text color to gray)
C3/3BF6:	A07C49  	LDY #$497C
C3/3BF9:	20F902  	JSR $02F9      (display "1 2 3 4 5 6")
C3/3BFC:	A920    	LDA #$20
C3/3BFE:	8529    	STA $29        (set text color to white)
C3/3C00:	7B      	TDC
C3/3C01:	AD4D1D  	LDA $1D4D
C3/3C04:	2970    	AND #$70
C3/3C06:	4A      	LSR A
C3/3C07:	4A      	LSR A
C3/3C08:	4A      	LSR A
C3/3C09:	AA      	TAX
C3/3C0A:	C220    	REP #$20      (16 bit memory/accum.)
C3/3C0C:	BF273CC3	LDA $C33C27,X
C3/3C10:	85F7    	STA $F7
C3/3C12:	E220    	SEP #$20      (8 bit memory/accum.)
C3/3C14:	AD4D1D  	LDA $1D4D
C3/3C17:	2970    	AND #$70
C3/3C19:	4A      	LSR A
C3/3C1A:	4A      	LSR A
C3/3C1B:	4A      	LSR A
C3/3C1C:	4A      	LSR A
C3/3C1D:	18      	CLC
C3/3C1E:	69B5    	ADC #$B5
C3/3C20:	85F9    	STA $F9
C3/3C22:	64FA    	STZ $FA
C3/3C24:	4C1641  	JMP $4116

C3/3C27 data: positions for message speed

Data: positions of white values for message speed (IE, the one currently set)
C3/3C27:	A53A    	(1)
C3/3C29:	A93A    	(2)
C3/3C2B:	AD3A    	(3)
C3/3C2E:	B13A    	(4)
C3/3C2F:	B53A    	(5)
C3/3C31:	B93A    	(6)

C3/3C33 unknow

C3/3C33:	AD4D1D  	LDA $1D4D
C3/3C34:	3009    	BMI $3C41
C3/3C38:	A928    	LDA #$28       (set text color to gray)
C3/3C3A:	204A3C  	JSR $3C4A
C3/3C3D:	A920    	LDA #$20       (set text color to white)
C3/3C3F:	8012    	BRA $3C53
C3/3C41:	A920    	LDA #$20       (set text color to white)
C3/3C43:	204A3C  	JSR $3C4A
C3/3C46:	A928    	LDA #$28       (set text color to gray)
C3/3C48:	8009    	BRA $3C53
C3/3C4A:	8529    	STA $29        (set text color)
C3/3C4C:	A02D49  	LDY #$492D
C3/3C4F:	20F902  	JSR $02F9      (display "Short")
C3/3C52:	60      	RTS

C3/3C53 unknow

C3/3C53:	8529    	STA $29        (set text color)
C3/3C55:	A0FA49  	LDY #$49FA
C3/3C58:	20F902  	JSR $02F9      (display "Window")
C3/3C5B:	60      	RTS

C3/3C5C unknow

C3/3C5C:	AD4E1D  	LDA $1D4E
C3/3C5F:	1009    	BPL $3C6A
C3/3C61:	A928    	LDA #$28       (set text color to gray)
C3/3C63:	20733C  	JSR $3C73
C3/3C66:	A920    	LDA #$20       (set text color to white)
C3/3C68:	8012    	BRA $3C7C
C3/3C6A:	A920    	LDA #$20       (set text color to white)
C3/3C6C:	20733C  	JSR $3C73
C3/3C6F:	A928    	LDA #$28       (set text color to gray)
C3/3C71:	8009    	BRA $3C7C
C3/3C73:	8529    	STA $29        (set text color)
C3/3C75:	A03549  	LDY #$4935
C3/3C78:	20F902  	JSR $02F9      (display "On")
C3/3C7B:	60      	RTS

C3/3C7C unknow

C3/3C7C:	8529    	STA $29        (set text color)
C3/3C7E:	A03A49  	LDY #$493A
C3/3C81:	20F902  	JSR $02F9      (display "Off")
C3/3C84:	60      	RTS

C3/3C85 unknow

C3/3C85:	AD4E1D  	LDA $1D4E
C3/3C88:	2920    	AND #$20
C3/3C8A:	F009    	BEQ $3C95
C3/3C8C:	A928    	LDA #$28       (set text color to gray)
C3/3C8E:	209E3C  	JSR $3C9E
C3/3C91:	A920    	LDA #$20       (set text color to white)
C3/3C93:	8012    	BRA $3CA7
C3/3C95:	A920    	LDA #$20       (set text color to white)
C3/3C97:	209E3C  	JSR $3C9E
C3/3C9A:	A928    	LDA #$28       (set text color to gray)
C3/3C9C:	8009    	BRA $3CA7
C3/3C9E:	8529    	STA $29        (set text color)
C3/3CA0:	A04049  	LDY #$4940
C3/3CA3:	20F902  	JSR $02F9      (display "Stereo")
C3/3CA6:	60      	RTS

C3/3CA7 unknow

C3/3CA7:	8529    	STA $29        (set text color)
C3/3CA9:	A04949  	LDY #$4949
C3/3CAC:	20F902  	JSR $02F9      (display "Mono")
C3/3CAF:	60      	RTS

C3/3CB0 unknow

C3/3CB0:	AD4E1D  	LDA $1D4E
C3/3CB3:	2940    	AND #$40
C3/3CB5:	F009    	BEQ $3CC0
C3/3CB7:	A928    	LDA #$28       (set text color to gray)
C3/3CB9:	20C93C  	JSR $3CC9
C3/3CBC:	A920    	LDA #$20       (set text color to white)
C3/3CBE:	8012    	BRA $3CD2
C3/3CC0:	A920    	LDA #$20       (set text color to white)
C3/3CC2:	20C93C  	JSR $3CC9
C3/3CC5:	A928    	LDA #$28       (set text color to gray)
C3/3CC7:	8009    	BRA $3CD2
C3/3CC9:	8529    	STA $29        (set text color)
C3/3CCB:	A0034A  	LDY #$4A03
C3/3CCE:	20F902  	JSR $02F9      (display "Reset")
C3/3CD1:	60      	RTS

C3/3CD2 unknow

C3/3CD2:	8529    	STA $29        (set text color)
C3/3CD4:	A05049  	LDY #$4950
C3/3CD7:	20F902  	JSR $02F9      (display "Memory")
C3/3CDA:	60      	RTS

C3/3CDB unknow

C3/3CDB:	AD4E1D  	LDA $1D4E
C3/3CDE:	2910    	AND #$10
C3/3CE0:	F009    	BEQ $3CEB
C3/3CE2:	A928    	LDA #$28       (set text color to gray)
C3/3CE4:	20F43C  	JSR $3CF4
C3/3CE7:	A920    	LDA #$20       (set text color to white)
C3/3CE9:	8012    	BRA $3CFD
C3/3CEB:	A920    	LDA #$20       (set text color to white)
C3/3CED:	20F43C  	JSR $3CF4
C3/3CF0:	A928    	LDA #$28       (set text color to gray)
C3/3CF2:	8009    	BRA $3CFD
C3/3CF4:	8529    	STA $29        (set text color)
C3/3CF6:	A05949  	LDY #$4959
C3/3CF9:	20F902  	JSR $02F9      (display "Optimum")
C3/3CFC:	60      	RTS

C3/3CFD unknow

C3/3CFD:	8529    	STA $29        (set text color)
C3/3CFF:	A00B4A  	LDY #$4A0B
C3/3D02:	20F902  	JSR $02F9      (display "Empty")
C3/3D05:	60      	RTS

C3/3D06 unknow

C3/3D06:	AD541D  	LDA $1D54
C3/3D09:	1009    	BPL $3D14
C3/3D0B:	A928    	LDA #$28       (set text color to gray)
C3/3D0D:	201D3D  	JSR $3D1D
C3/3D10:	A920    	LDA #$20       (set text color to white)
C3/3D12:	8012    	BRA $3D26
C3/3D14:	A920    	LDA #$20       (set text color to white)
C3/3D16:	201D3D  	JSR $3D1D
C3/3D19:	A928    	LDA #$28       (set text color to gray)
C3/3D1B:	8009    	BRA $3D26
C3/3D1D:	8529    	STA $29        (set text color)
C3/3D1F:	A0134A  	LDY #$4A13
C3/3D22:	20F902  	JSR $02F9      (display "Single")
C3/3D25:	60      	RTS

C3/3D26 unknow

C3/3D26:	8529    	STA $29        (set text color)
C3/3D28:	A06349  	LDY #$4963
C3/3D2B:	20F902  	JSR $02F9      (display "Multiple")
C3/3D2E:	60      	RTS

C3/3D2F unknow

C3/3D2F:	7B      	TDC
C3/3D30:	A54B    	LDA $4B
C3/3D32:	0A      	ASL A
C3/3D33:	AA      	TAX
C3/3D34:	A54A    	LDA $4A
C3/3D36:	F008    	BEQ $3D40
C3/3D38:	DA      	PHX
C3/3D39:	20A30E  	JSR $0EA3
C3/3D3C:	FA      	PLX
C3/3D3D:	7C553D  	JMP ($3D55,X)
C3/3D40:	7C433D  	JMP ($3D43,X)

C3/3D43 pointers: functions in config menu

Pointers for functions in the Config menu
C3/3D43:	613D (Battle mode)   	
C3/3D45:	7A3D (Battle speed)     	
C3/3D47:	AB3D (Message speed)
C3/3D49:	E83D (Command set)    	
C3/3D4B:	013E (Reequip)  	
C3/3D4D:	1A3E (Sound) 
C3/3D4F:	4E3E (Cursor)	
C3/3D51:	6D3E (Gauge)	
C3/3D53:	863E (Controller setting)

C3/3D55:	9F3E (Magic order)	
C3/3D57:	CD3E (Window)	
C3/3D59:	013F (Color (font vs. window components))
C3/3D5B:	3C3F (Change window component color)
C3/3D5D:	5B3F (Change window component color)
C3/3D5F:	7A3F (Change window component color)

C3/3D61 battle mode setting

Battle Mode setting (Active vs. Wait)

C3/3D61:	20A30E    	JSR $0EA3
C3/3D64:	A50B    	LDA $0B
C3/3D66:	8901    	BIT #$01
C3/3D68:	D008    	BNE $3D72
C3/3D6A:	A908    	LDA #$08
C3/3D6C:	1C4D1D  	TRB $1D4D
C3/3D6F:	4C8C3B  	JMP $3B8C

C3/3D72:	A908    	LDA #$08
C3/3D74:	0C4D1D  	TSB $1D4D
C3/3D77:	4C8C3B  	JMP $3B8C

C3/3D7A battle speed setting

C3/3D7A:	20A30E  	JSR $0EA3
C3/3D7D:	AD4D1D  	LDA $1D4D
C3/3D80:	2907    	AND #$07
C3/3D82:	85E0    	STA $E0
C3/3D84:	A50B    	LDA $0B
C3/3D86:	8901    	BIT #$01
C3/3D88:	F00B    	BEQ $3D95
C3/3D8A:	A5E0    	LDA $E0
C3/3D8C:	C905    	CMP #$05
C3/3D8E:	F004    	BEQ $3D94
C3/3D90:	E6E0    	INC $E0
C3/3D92:	800A    	BRA $3D9E
C3/3D94:	60      	RTS
 
C3/3D95:	A5E0    	LDA $E0
C3/3D97:	F004    	BEQ $3D9D
C3/3D99:	C6E0    	DEC $E0
C3/3D9B:	8001    	BRA $3D9E
C3/3D9D:	60      	RTS
 
C3/3D9E:	AD4D1D  	LDA $1D4D
C3/3DA1:	29F8    	AND #$F8
C3/3DA3:	05E0    	ORA $E0
C3/3DA5:	8D4D1D  	STA $1D4D
C3/3DA8:	4CB73B  	JMP $3BB7

C3/3DAB message speed setting

C3/3DAB:	20A30E  	JSR $0EA3
C3/3DAE:	AD4D1D  	LDA $1D4D
C3/3DB1:	2970    	AND #$70
C3/3DB3:	4A      	LSR A
C3/3DB4:	4A      	LSR A
C3/3DB5:	4A      	LSR A
C3/3DB6:	4A      	LSR A
C3/3DB7:	85E0    	STA $E0
C3/3DB9:	A50B    	LDA $0B
C3/3DBB:	8901    	BIT #$01
C3/3DBD:	F00B    	BEQ $3DCA
C3/3DBF:	A5E0    	LDA $E0
C3/3DC1:	C905    	CMP #$05
C3/3DC3:	F004    	BEQ $3DC9
C3/3DC5:	E6E0    	INC $E0
C3/3DC7:	800A    	BRA $3DD3
C3/3DC9:	60      	RTS
 
C3/3DCA:	A5E0    	LDA $E0
C3/3DCC:	F004    	BEQ $3DD2
C3/3DCE:	C6E0    	DEC $E0
C3/3DD0:	8001    	BRA $3DD3
C3/3DD2:	60      	RTS
 
C3/3DD3:	A5E0    	LDA $E0
C3/3DD5:	0A      	ASL A
C3/3DD6:	0A      	ASL A
C3/3DD7:	0A      	ASL A
C3/3DD8:	0A      	ASL A
C3/3DD9:	85E0    	STA $E0
C3/3DDB:	AD4D1D  	LDA $1D4D
C3/3DDE:	298F    	AND #$8F
C3/3DE0:	05E0    	ORA $E0
C3/3DE2:	8D4D1D  	STA $1D4D
C3/3DE5:	4CF23B  	JMP $3BF2

C3/3DE8 command set setting

C3/3DE8:	20A30E  	JSR $0EA3
C3/3DEB:	A50B    	LDA $0B
C3/3DED:	8901    	BIT #$01
C3/3DEF:	D008    	BNE $3DF9
C3/3DF1:	A980    	LDA #$80
C3/3DF3:	1C4D1D  	TRB $1D4D		(Clear short command list (makes it go to long list) setting)
C3/3DF6:	4C333C  	JMP $3C33

C3/3DF9:	A980    	LDA #$80
C3/3DFB:	0C4D1D  	TSB $1D4D		(Set short command list setting)
C3/3DFE:	4C333C  	JMP $3C33

C3/3E01 reequip mode setting

C3/3E01:	20A30E  	JSR $0EA3
C3/3E04:	A50B    	LDA $0B
C3/3E06:	8901    	BIT #$01
C3/3E08:	D008    	BNE $3E12
C3/3E0A:	A980    	LDA #$80
C3/3E0C:	1C4E1D  	TRB $1D4E		(Clear reequip party setting (makes it go to empty))
C3/3E0F:	4C5C3C  	JMP $3C5C

C3/3E12:	A980    	LDA #$80
C3/3E14:	0C4E1D  	TSB $1D4E		(Set optimum party setting)
C3/3E17:	4C5C3C  	JMP $3C5C

C3/3E1A sound mode setting

C3/3E1A:	A50B    	LDA $0B
C3/3E1C:	8901    	BIT #$01
C3/3E1E:	D00F    	BNE $3E2F
C3/3E20:	7B      	TDC
C3/3E21:	203F3E  	JSR $3E3F
C3/3E24:	A920    	LDA #$20
C3/3E26:	1C4E1D  	TRB $1D4E		(Set sound stereo setting)
C3/3E29:	20A30E  	JSR $0EA3
C3/3E2C:	4C853C  	JMP $3C85

C3/3E2F:	A9FF    	LDA #$FF
C3/3E31:	203F3E  	JSR $3E3F
C3/3E34:	A920    	LDA #$20
C3/3E36:	0C4E1D  	TSB $1D4E		(Set sound mono setting)
C3/3E39:	20A30E  	JSR $0EA3
C3/3E3C:	4C853C  	JMP $3C85

C3/3E3F:	8F011300	STA $001301
C3/3E43:	A9F3    	LDA #$F3
C3/3E45:	8F001300	STA $001300
C3/3E49:	220400C5	JSL $C50004
C3/3E4D:	60      	RTS

C3/3E4E cursor mode setting

C3/3E4E:	20A30E  	JSR $0EA3
C3/3E51:	A50B    	LDA $0B
C3/3E53:	8901    	BIT #$01
C3/3E55:	D00B    	BNE $3E62
C3/3E57:	20F748  	JSR $48F7
C3/3E5A:	A940    	LDA #$40
C3/3E5C:	1C4E1D  	TRB $1D4E		(Clear cursor memory setting)
C3/3E5F:	4CB03C  	JMP $3CB0

C3/3E62:	A940    	LDA #$40
C3/3E64:	0C4E1D  	TSB $1D4E		(Set cursor memory setting)
C3/3E67:	206870  	JSR $7068
C3/3E6A:	4CB03C  	JMP $3CB0

C3/3E6D gauge mode setting

C3/3E6D:	20A30E  	JSR $0EA3
C3/3E70:	A50B    	LDA $0B
C3/3E72:	8901    	BIT #$01
C3/3E74:	D008    	BNE $3E7E
C3/3E76:	A910    	LDA #$10
C3/3E78:	1C4E1D  	TRB $1D4E		(Clear gauge off setting (makes gauge be on))
C3/3E7B:	4CDB3C  	JMP $3CDB

C3/3E7E:	A910    	LDA #$10
C3/3E80:	0C4E1D  	TSB $1D4E		(Set gauge off setting)
C3/3E83:	4CDB3C  	JMP $3CDB

C3/3E86 controller mode setting

C3/3E86:	20A30E  	JSR $0EA3
C3/3E89:	A50B    	LDA $0B
C3/3E8B:	8901    	BIT #$01
C3/3E8D:	D008    	BNE $3E97
C3/3E8F:	A980    	LDA #$80
C3/3E91:	1C541D  	TRB $1D54
C3/3E94:	4C063D  	JMP $3D06

C3/3E97:	A980    	LDA #$80
C3/3E99:	0C541D  	TSB $1D54
C3/3E9C:	4C063D  	JMP $3D06

C3/3E9F magic order mode setting

C3/3E9F:	AD541D  	LDA $1D54
C3/3EA2:	2907    	AND #$07
C3/3EA4:	85E0    	STA $E0
C3/3EA6:	A50B    	LDA $0B
C3/3EA8:	8901    	BIT #$01
C3/3EAA:	F00B    	BEQ $3EB7
C3/3EAC:	A5E0    	LDA $E0
C3/3EAE:	C905    	CMP #$05
C3/3EB0:	F004    	BEQ $3EB6
C3/3EB2:	E6E0    	INC $E0
C3/3EB4:	800A    	BRA $3EC0
C3/3EB6:	60      	RTS
 
C3/3EB7:	A5E0    	LDA $E0
C3/3EB9:	F004    	BEQ $3EBF
C3/3EBB:	C6E0    	DEC $E0
C3/3EBD:	8001    	BRA $3EC0
C3/3EBF:	60      	RTS
 
C3/3EC0:	AD541D  	LDA $1D54
C3/3EC3:	29F8    	AND #$F8
C3/3EC5:	05E0    	ORA $E0
C3/3EC7:	8D541D  	STA $1D54
C3/3ECA:	4CFD3F  	JMP $3FFD

C3/3ECD window selection setting

C3/3ECD:	AD4E1D  	LDA $1D4E
C3/3ED0:	290F    	AND #$0F
C3/3ED2:	85E0    	STA $E0
C3/3ED4:	A50B    	LDA $0B
C3/3ED6:	8901    	BIT #$01
C3/3ED8:	F00B    	BEQ $3EE5
C3/3EDA:	A5E0    	LDA $E0
C3/3EDC:	C907    	CMP #$07
C3/3EDE:	F004    	BEQ $3EE4
C3/3EE0:	E6E0    	INC $E0
C3/3EE2:	800A    	BRA $3EEE
C3/3EE4:	60      	RTS
 
C3/3EE5:	A5E0    	LDA $E0
C3/3EE7:	F004    	BEQ $3EED
C3/3EE9:	C6E0    	DEC $E0
C3/3EEB:	8001    	BRA $3EEE
C3/3EED:	60      	RTS
 
C3/3EEE:	AD4E1D  	LDA $1D4E
C3/3EF1:	29F0    	AND #$F0
C3/3EF3:	05E0    	ORA $E0
C3/3EF5:	8D4E1D  	STA $1D4E
C3/3EF8:	20EA40  	JSR $40EA
C3/3EFB:	20873A  	JSR $3A87
C3/3EFE:	4CC341  	JMP $41C3

C3/3F01 color setting

Color (Font vs. Window components) settting

C3/3F01:	AD541D  	LDA $1D54
C3/3F04:	2938    	AND #$38
C3/3F06:	4A      	LSR A
C3/3F07:	4A      	LSR A
C3/3F08:	4A      	LSR A
C3/3F09:	85E0    	STA $E0
C3/3F0B:	A50B    	LDA $0B
C3/3F0D:	8901    	BIT #$01
C3/3F0F:	F00B    	BEQ $3F1C
C3/3F11:	A5E0    	LDA $E0
C3/3F13:	C907    	CMP #$07
C3/3F15:	F004    	BEQ $3F1B
C3/3F17:	E6E0    	INC $E0
C3/3F19:	800A    	BRA $3F25
C3/3F1B:	60      	RTS
 
C3/3F1C:	A5E0    	LDA $E0
C3/3F1E:	F004    	BEQ $3F24
C3/3F20:	C6E0    	DEC $E0
C3/3F22:	8001    	BRA $3F25
C3/3F24:	60      	RTS
 
C3/3F25:	A5E0    	LDA $E0
C3/3F27:	0A      	ASL A
C3/3F28:	0A      	ASL A
C3/3F29:	0A      	ASL A
C3/3F2A:	85E0    	STA $E0
C3/3F2C:	AD541D  	LDA $1D54
C3/3F2F:	29C7    	AND #$C7
C3/3F31:	05E0    	ORA $E0
C3/3F33:	8D541D  	STA $1D54
C3/3F36:	203341  	JSR $4133
C3/3F39:	4CC341  	JMP $41C3

C3/3F3C change font or window red component

C3/3F3C:	20FE41  	JSR $41FE
C3/3F3F:	A50B    	LDA $0B
C3/3F41:	8901    	BIT #$01
C3/3F43:	F00A    	BEQ $3F4F
C3/3F45:	A5E2    	LDA $E2
C3/3F47:	C91F    	CMP #$1F
C3/3F49:	F00A    	BEQ $3F55
C3/3F4B:	E6E2    	INC $E2
C3/3F4D:	8006    	BRA $3F55
C3/3F4F:	A5E2    	LDA $E2
C3/3F51:	F002    	BEQ $3F55
C3/3F53:	C6E2    	DEC $E2
C3/3F55:	202142  	JSR $4221
C3/3F58:	4CC43F  	JMP $3FC4

C3/3F5B change font or window green component

C3/3F5B:	20FE41  	JSR $41FE
C3/3F5E:	A50B    	LDA $0B
C3/3F60:	8901    	BIT #$01
C3/3F62:	F00A    	BEQ $3F6E
C3/3F64:	A5E1    	LDA $E1
C3/3F66:	C91F    	CMP #$1F
C3/3F68:	F00A    	BEQ $3F74
C3/3F6A:	E6E1    	INC $E1
C3/3F6C:	8006    	BRA $3F74
C3/3F6E:	A5E1    	LDA $E1
C3/3F70:	F002    	BEQ $3F74
C3/3F72:	C6E1    	DEC $E1
C3/3F74:	202142  	JSR $4221
C3/3F77:	4CC43F  	JMP $3FC4

C3/3F7A change font or window blue component

C3/3F7A:	20FE41  	JSR $41FE
C3/3F7D:	A50B    	LDA $0B
C3/3F7F:	8901    	BIT #$01
C3/3F81:	F00A    	BEQ $3F8D
C3/3F83:	A5E0    	LDA $E0
C3/3F85:	C91F    	CMP #$1F
C3/3F87:	F00A    	BEQ $3F93
C3/3F89:	E6E0    	INC $E0
C3/3F8B:	8006    	BRA $3F93
C3/3F8D:	A5E0    	LDA $E0
C3/3F8F:	F002    	BEQ $3F93
C3/3F91:	C6E0    	DEC $E0
C3/3F93:	202142  	JSR $4221
C3/3F96:	4CC43F  	JMP $3FC4

C3/3F99 unknow

C3/3F99:	C220    	REP #$20      (16 bit memory/accum.)
C3/3F9B:	AD551D  	LDA $1D55      (font color)
C3/3F9E:	8F4F307E	STA $7E304F
C3/3FA2:	8F73307E	STA $7E3073
C3/3FA6:	8F77307E	STA $7E3077
C3/3FAA:	E220    	SEP #$20      (8 bit memory/accum.)
C3/3FAC:	60      	RTS

C3/3FAD unknow

C3/3FAD:	A600    	LDX $00
C3/3FAF:	C220    	REP #$20      (16 bit memory/accum.)
C3/3FB1:	B9571D  	LDA $1D57,Y
C3/3FB4:	9F2B317E	STA $7E312B,X
C3/3FB8:	C8      	INY
C3/3FB9:	C8      	INY
C3/3FBA:	E8      	INX
C3/3FBB:	E8      	INX
C3/3FBC:	E00E00  	CPX #$000E
C3/3FBF:	D0F0    	BNE $3FB1
C3/3FC1:	E220    	SEP #$20      (8 bit memory/accum.)
C3/3FC3:	60      	RTS

C3/3FC4 unknow

C3/3FC4:	7B      	TDC
C3/3FC5:	AD4E1D  	LDA $1D4E
C3/3FC8:	290F    	AND #$0F
C3/3FCA:	8D0242  	STA $4202
C3/3FCD:	A90E    	LDA #$0E
C3/3FCF:	8D0342  	STA $4203
C3/3FD2:	AD541D  	LDA $1D54
C3/3FD5:	2938    	AND #$38
C3/3FD7:	F019    	BEQ $3FF2
C3/3FD9:	4A      	LSR A
C3/3FDA:	4A      	LSR A
C3/3FDB:	18      	CLC
C3/3FDC:	6D1642  	ADC $4216
C3/3FDF:	AA      	TAX
C3/3FE0:	A59A    	LDA $9A
C3/3FE2:	9D551D  	STA $1D55,X
C3/3FE5:	A59B    	LDA $9B
C3/3FE7:	9D561D  	STA $1D56,X
C3/3FEA:	AC1642  	LDY $4216
C3/3FED:	20AD3F  	JSR $3FAD
C3/3FF0:	8008    	BRA $3FFA
C3/3FF2:	A49A    	LDY $9A
C3/3FF4:	8C551D  	STY $1D55
C3/3FF7:	20993F  	JSR $3F99
C3/3FFA:	4CC341  	JMP $41C3

C3/3FFD setting magic order

C3/3FFD:	A928    	LDA #$28
C3/3FFF:	8529    	STA $29        (set text color to gray)
C3/4001:	A0A54A  	LDY #$4AA5
C3/4004:	20F902  	JSR $02F9      (display "1 2 3 4 5 6")
C3/4007:	A920    	LDA #$20
C3/4009:	8529    	STA $29        (set text color to white)
C3/400B:	7B      	TDC
C3/400C:	AD541D  	LDA $1D54
C3/400F:	2907    	AND #$07
C3/4011:	0A      	ASL A
C3/4012:	AA      	TAX
C3/4013:	C220    	REP #$20      (16 bit memory/accum.)
C3/4015:	BF2F40C3	LDA $C3402F,X
C3/4019:	85F7    	STA $F7
C3/401B:	E220    	SEP #$20      (8 bit memory/accum.)
C3/401D:	AD541D  	LDA $1D54
C3/4020:	2907    	AND #$07
C3/4022:	18      	CLC
C3/4023:	69B5    	ADC #$B5
C3/4025:	85F9    	STA $F9
C3/4027:	64FA    	STZ $FA
C3/4029:	201641  	JSR $4116
C3/402C:	4C3B40  	JMP $403B      (BRA would work here)