Final Fantasy VI/ROM map/Assembly C19: Difference between revisions

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m (Xkeeper moved page Final Fantasy VI:ROM map/Assembly C19 to Final Fantasy VI/ROM map/Assembly C19: normalize subpages and titles)
 
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Line 1: Line 1:
{{subpage|game=Final Fantasy VI:ROM map}}
==C1/9001 Unknown==
  C1/9001: A9FF    LDA #$FF
  C1/9001: A9FF    LDA #$FF
  C1/9003: 9D8626  STA $2686,X
  C1/9003: 9D8626  STA $2686,X
Line 21: Line 22:
  C1/902E: D0F3    BNE $9023
  C1/902E: D0F3    BNE $9023
  C1/9030: 800A    BRA $903C
  C1/9030: 800A    BRA $903C
 
  C1/9032: BD8926  LDA $2689,X
  C1/9032: BD8926  LDA $2689,X
  C1/9035: C963    CMP #$63
  C1/9035: C963    CMP #$63
Line 27: Line 28:
  C1/9039: FE8926  INC $2689,X
  C1/9039: FE8926  INC $2689,X
  C1/903C: 60      RTS
  C1/903C: 60      RTS
 
 
  C1/903D: AE037B  LDX $7B03
  C1/903D: AE037B  LDX $7B03
  C1/9040: AC057B  LDY $7B05
  C1/9040: AC057B  LDY $7B05
Line 34: Line 35:
  C1/9049: D001    BNE $904C
  C1/9049: D001    BNE $904C
  C1/904B: 60      RTS
  C1/904B: 60      RTS
 
 
  C1/904C: BD8626  LDA $2686,X
  C1/904C: BD8626  LDA $2686,X
  C1/904F: C9FF    CMP #$FF
  C1/904F: C9FF    CMP #$FF
Line 83: Line 84:
  C1/90C3: DE8926  DEC $2689,X
  C1/90C3: DE8926  DEC $2689,X
  C1/90C6: 8013    BRA $90DB
  C1/90C6: 8013    BRA $90DB
 
  C1/90C8: A9FF    LDA #$FF
  C1/90C8: A9FF    LDA #$FF
  C1/90CA: 9D8626  STA $2686,X
  C1/90CA: 9D8626  STA $2686,X
Line 110: Line 111:
  C1/9100: FE8926  INC $2689,X
  C1/9100: FE8926  INC $2689,X
  C1/9103: 60      RTS
  C1/9103: 60      RTS
==C1/9104 targeting gor magitek attacks (data)==
Data: Targeting for Magitek attacks  
  C1/9104: 43 43   
  C1/9104: 43 43   
  C1/9106: 43 6A   
  C1/9106: 43 6A   
  C1/9108: 03 6A     
  C1/9108: 03 6A     
  C1/910A: 43 43   
  C1/910A: 43 43   
==C1/910C magitek attacks for Terra==
Data: Magitek attacks for Terra
  C1/910C: 00 01   
  C1/910C: 00 01   
  C1/910E: 02 03   
  C1/910E: 02 03   
  C1/9110: 04 05   
  C1/9110: 04 05   
  C1/9112: 06 07   
  C1/9112: 06 07   
==C1/9114 magitek attacks for everyone except Terra==
Data: Magitek attacks for everyone but Terra
  C1/9114: 00 01   
  C1/9114: 00 01   
  C1/9116: 02 FF   
  C1/9116: 02 FF   
  C1/9118: 04 FF   
  C1/9118: 04 FF   
  C1/911A: FF FF
  C1/911A: FF FF
==C1/911C unknow==
  C1/911C: A940    LDA #$40 (from C1/5529, X = 41)
  C1/911C: A940    LDA #$40 (from C1/5529, X = 41)
  C1/911E: 8DC27B  STA $7BC2
  C1/911E: 8DC27B  STA $7BC2
  C1/9121: 4C9577  JMP $7795
  C1/9121: 4C9577  JMP $7795
==C1/9124 JSL unknow==
  C1/9124: 2043AB  JSR $AB43
  C1/9124: 2043AB  JSR $AB43
  C1/9127: 9CB062  STZ $62B0
  C1/9127: 9CB062  STZ $62B0
Line 143: Line 138:
  C1/9133: 9CD162  STZ $62D1
  C1/9133: 9CD162  STZ $62D1
  C1/9136: 6B      RTL
  C1/9136: 6B      RTL
 
==C1/9137 JSL unknow==
  C1/9137: 20E594  JSR $94E5
  C1/9137: 20E594  JSR $94E5
  C1/913A: 200395  JSR $9503
  C1/913A: 200395  JSR $9503
Line 150: Line 145:
  C1/9143: 9CD162  STZ $62D1
  C1/9143: 9CD162  STZ $62D1
  C1/9146: 6B      RTL
  C1/9146: 6B      RTL
 
==C1/9147 battle dynamics command 0C==
Battle Dynamics Command 0C
  C1/9147: 2058AB  JSR $AB58 (from C1/956B, X = C)
  C1/9147: 2058AB  JSR $AB58 (from C1/956B, X = C)
  C1/914A: 20C399  JSR $99C3
  C1/914A: 20C399  JSR $99C3
Line 190: Line 182:
  C1/918A: 99BB61  STA $61BB,Y
  C1/918A: 99BB61  STA $61BB,Y
  C1/918D: 60      RTS
  C1/918D: 60      RTS
 
==C1/918E unknow (data)==  
Data???
   
  C1/918E: 880F
  C1/918E: 880F
  C1/9190: 960F
  C1/9190: 960F
  C2/9192: A40F
  C2/9192: A40F
  C1/9194: B20F
  C1/9194: B20F
==C1/9196 battle dynamic commands (table)==
Jump table for Battle Dynamics Commands
  Pointers (call at C1/956B)
  Pointers (call at C1/956B)
  (function) (value)
  (function) (value)
Line 208: Line 196:
  C1/919E: 9496 (exits)(04) (Nothing - RTS)
  C1/919E: 9496 (exits)(04) (Nothing - RTS)
  C1/91A0: E293 (exits)(05) (Nothing - RTS)
  C1/91A0: E293 (exits)(05) (Nothing - RTS)
  C1/91A2: 60B7      (06) (Show command animiation (if reflected, just see wall), command is parm. 1, attack is param. 2, param. 3-???)
  C1/91A2: 60B7      (06)   (Show command animation (if reflected, just see wall), command is parm. 1, attack is param. 2, param. 3-???)
  C1/91A4: 9096    (07) (Adds 10h to the target's script start???)
  C1/91A4: 9096    (07) (Adds 10h to the target's script start???)
  C1/91A6: E293 (exits)(08) (Nothing - RTS)
  C1/91A6: E293 (exits)(08) (Nothing - RTS)
Line 229: Line 217:
  C1/91C8: 76AB    (19)
  C1/91C8: 76AB    (19)
  C1/91CA: 76AB    (1A)
  C1/91CA: 76AB    (1A)
==C1/91CC JSR battle dynamics #$14==
Battle Dynamics Command 14
  C1/91CC: 223DE6C2 JSL $C2E63D (from C1/956B, X = 14)
  C1/91CC: 223DE6C2 JSL $C2E63D (from C1/956B, X = 14)
  C1/91D0: 60      RTS
  C1/91D0: 60      RTS
 
==C1/91D1 JSL unknow==
  C1/91D1: 20860E  JSR $0E86
  C1/91D1: 20860E  JSR $0E86
  C1/91D4: 207C25  JSR $257C
  C1/91D4: 207C25  JSR $257C
  C1/91D7: 226BA9C2 JSL $C2A96B    (JML would work here!)
  C1/91D7: 226BA9C2 JSL $C2A96B    (JML would work here!)
  C1/91DB: 6B      RTL
  C1/91DB: 6B      RTL
 
==C1/91DC unknow==
  C1/91DC: EEBF62  INC $62BF
  C1/91DC: EEBF62  INC $62BF
  C1/91DF: 20E594  JSR $94E5
  C1/91DF: 20E594  JSR $94E5
Line 265: Line 250:
  C1/9207: 8610    STX $10
  C1/9207: 8610    STX $10
  C1/9209: 4C3CC2  JMP $C23C
  C1/9209: 4C3CC2  JMP $C23C
==C1/920C unknow==
  C1/920C: EEBF62  INC $62BF
  C1/920C: EEBF62  INC $62BF
  C1/920F: 20E594  JSR $94E5
  C1/920F: 20E594  JSR $94E5
Line 301: Line 286:
  C1/9251: 8610    STX $10
  C1/9251: 8610    STX $10
  C1/9253: 4C3CC2  JMP $C23C
  C1/9253: 4C3CC2  JMP $C23C
==C1/9256 unknow==
  C1/9256: 48      PHA  
  C1/9256: 48      PHA  
  C1/9257: A904    LDA #$04
  C1/9257: A904    LDA #$04
Line 307: Line 292:
  C1/925C: 68      PLA  
  C1/925C: 68      PLA  
  C1/925D: 60      RTS
  C1/925D: 60      RTS
 
==C1/925E JSR unknow==
  C1/925E: 8DBD61  STA $61BD
  C1/925E: 8DBD61  STA $61BD
  C1/9261: 8DDD61  STA $61DD
  C1/9261: 8DDD61  STA $61DD
Line 313: Line 298:
  C1/9267: 8D1D62  STA $621D
  C1/9267: 8D1D62  STA $621D
  C1/926A: 60      RTS
  C1/926A: 60      RTS
 
==C1/926B unknow==
  C1/926B: A20202  LDX #$0202
  C1/926B: A20202  LDX #$0202
  C1/926E: 8610    STX $10
  C1/926E: 8610    STX $10
  C1/9270: A910    LDA #$10
  C1/9270: A910    LDA #$10
  C1/9272: 4C3CC2  JMP $C23C
  C1/9272: 4C3CC2  JMP $C23C
==C1/9275 unknow==
  C1/9275: 9C807B  STZ $7B80 (from only C1/9334)
  C1/9275: 9C807B  STZ $7B80 (from only C1/9334)
  C1/9278: EEB8EC  INC $ECB8      (add 1 to battle background ID, used for all of the tier battles)
  C1/9278: EEB8EC  INC $ECB8      (add 1 to battle background ID)
  C1/927B: A962    LDA #$62
  C1/927B: A962    LDA #$62
  C1/927D: 8D7289  STA $8972
  C1/927D: 8D7289  STA $8972
Line 344: Line 329:
  C1/92AE: A910    LDA #$10
  C1/92AE: A910    LDA #$10
  C1/92B0: 8D0013  STA $1300
  C1/92B0: 8D0013  STA $1300
  C1/92B3: A952    LDA #$52      ("Dancing Mad 4.1," this is probably to switch to the other parts of the song)
  C1/92B3: A952    LDA #$52      ("Dancing Mad 4.1" song)
  C1/92B5: 8D0113  STA $1301
  C1/92B5: 8D0113  STA $1301
  C1/92B8: A9FF    LDA #$FF
  C1/92B8: A9FF    LDA #$FF
Line 391: Line 376:
  C1/9325: 9C8262  STZ $6282
  C1/9325: 9C8262  STZ $6282
  C1/9328: 60      RTS
  C1/9328: 60      RTS
 
==C1/9329 battle dynamics command 12==
Battle Dynamics Command 12
  C1/9329: A00100  LDY #$0001 (from C1/956B, X = 12)
  C1/9329: A00100  LDY #$0001 (from C1/956B, X = 12)
  C1/932C: B176    LDA ($76),Y (parameter 1 for command 12)
  C1/932C: B176    LDA ($76),Y (parameter 1 for command 12)
Line 445: Line 427:
  C1/9398: 8D1E20  STA $201E (Store bitfield of valid monster targets)
  C1/9398: 8D1E20  STA $201E (Store bitfield of valid monster targets)
  C1/939B: 60      RTS
  C1/939B: 60      RTS
 
==C1/939C battle dynamics command 13==
Battle Dynamics Command 13
  C1/939C: A00300  LDY #$0003 (from C1/956B, X = 13)
  C1/939C: A00300  LDY #$0003 (from C1/956B, X = 13)
  C1/939F: B176    LDA ($76),Y (parameter 3 for command 13)
  C1/939F: B176    LDA ($76),Y (parameter 3 for command 13)
Line 472: Line 451:
  C1/93CB: 2268E6C2 JSL $C2E668
  C1/93CB: 2268E6C2 JSL $C2E668
  C1/93CF: 60      RTS
  C1/93CF: 60      RTS
 
==C1/93D0 unknow==
  C1/93D0: A00200  LDY #$0002
  C1/93D0: A00200  LDY #$0002
  C1/93D3: AD1E20  LDA $201E (Load bitfield of valid monster targets)
  C1/93D3: AD1E20  LDA $201E (Load bitfield of valid monster targets)
Line 480: Line 459:
  C1/93DD: 2268E6C2 JSL $C2E668
  C1/93DD: 2268E6C2 JSL $C2E668
  C1/93E1: 60      RTS
  C1/93E1: 60      RTS
 
==C1/93E2 battle dynamics 05 and 08==
Battle Dynamics Commands 05 and 08 (do nothing)
  C1/93E2: 60      RTS (from C1/956B, X = 5 or 8)
  C1/93E2: 60      RTS (from C1/956B, X = 5 or 8)
 
==C1/93E3 unknow== 
  C1/93E3: AD442F  LDA $2F44 (from C1/0213)
  C1/93E3: AD442F  LDA $2F44 (from C1/0213)
  C1/93E6: 49FF    EOR #$FF
  C1/93E6: 49FF    EOR #$FF
Line 498: Line 474:
  C1/93FE: D003    BNE $9403
  C1/93FE: D003    BNE $9403
  C1/9400: 4C9294  JMP $9492
  C1/9400: 4C9294  JMP $9492
==C1/9403 unknow==
  C1/9403: 48      PHA (from only C1/93FE)
  C1/9403: 48      PHA (from only C1/93FE)
  C1/9404: 9C677B  STZ $7B67
  C1/9404: 9C677B  STZ $7B67
Line 583: Line 559:
  C1/94BD: D0EB    BNE $94AA
  C1/94BD: D0EB    BNE $94AA
  C1/94BF: 60      RTS
  C1/94BF: 60      RTS
 
==C1/94C0 unknow==
  C1/94C0: 7B      TDC  
  C1/94C0: 7B      TDC  
  C1/94C1: A8      TAY  
  C1/94C1: A8      TAY  
Line 603: Line 579:
  C1/94E2: E220    SEP #$20
  C1/94E2: E220    SEP #$20
  C1/94E4: 60      RTS
  C1/94E4: 60      RTS
 
==C1/94E5 unknow==
  C1/94E5: 7B      TDC (from C1/9512)(Why not MVP?)
  C1/94E5: 7B      TDC (from C1/9512)(Why not MVP?)
  C1/94E6: AA      TAX  
  C1/94E6: AA      TAX  
Line 612: Line 588:
  C1/94F1: D0F4    BNE $94E7
  C1/94F1: D0F4    BNE $94E7
  C1/94F3: 60      RTS
  C1/94F3: 60      RTS
 
==C1/94F4 unknow==
  C1/94F4: 7B      TDC  
  C1/94F4: 7B      TDC  
  C1/94F5: AA      TAX  
  C1/94F5: AA      TAX  
Line 621: Line 597:
  C1/9500: D0F4    BNE $94F6
  C1/9500: D0F4    BNE $94F6
  C1/9502: 60      RTS
  C1/9502: 60      RTS
 
==C1/9503 unknow==
  C1/9503: 7B      TDC (from C1/948B)
  C1/9503: 7B      TDC (from C1/948B)
  C1/9504: AA      TAX  
  C1/9504: AA      TAX  
Line 630: Line 606:
  C1/950F: D0F4    BNE $9505
  C1/950F: D0F4    BNE $9505
  C1/9511: 60      RTS
  C1/9511: 60      RTS
==C1/9512 setup battle dynamics script to be decoded==
Setup the Battle Dynamics Script to be decoded
(from C1/0005, X = 4)
  C1/9512: 20E594  JSR $94E5 (Moves a block from $7E00 to $7C00)
  C1/9512: 20E594  JSR $94E5 (Moves a block from $7E00 to $7C00)
  C1/9515: A26E2D    LDX #$2D6E
  C1/9515: A26E2D    LDX #$2D6E
Line 670: Line 642:
  C1/9564: 22FB01C1 JSL $C101FB
  C1/9564: 22FB01C1 JSL $C101FB
  C1/9568: 6B      RTL
  C1/9568: 6B      RTL
 
==C1/9569 battle dynamics script function==
Battle Dynamics Script Function
-Coming in, A holds the command number
  C1/9569: 0A      ASL A (from C1/9541)
  C1/9569: 0A      ASL A (from C1/9541)
  C1/956A: AA      TAX  
  C1/956A: AA      TAX  
  C1/956B: 7C9691  JMP ($9196,X)
  C1/956B: 7C9691  JMP ($9196,X)
==C1/956E unknow==
Add 10h to memory location $78
  C1/956E: C220    REP #$20 (from C1/9690)
  C1/956E: C220    REP #$20 (from C1/9690)
  C1/9570: A578    LDA $78
  C1/9570: A578    LDA $78
Line 689: Line 655:
  C1/9579: E220    SEP #$20
  C1/9579: E220    SEP #$20
  C1/957B: 60      RTS
  C1/957B: 60      RTS
 
==C1/957C unknow==
  C1/957C: AD0C7B  LDA $7B0C (from C1/00A3, C1/01F7, C1/1329, C1/BD56, C1/C1C6, C1/C65E, C1/C77B, C1/C793)
  C1/957C: AD0C7B  LDA $7B0C
  C1/957F: F001    BEQ $9582
  C1/957F: F001    BEQ $9582
  C1/9581: 60      RTS
  C1/9581: 60      RTS
 
 
  C1/9582: 7B      TDC (from C1/957F)
  C1/9582: 7B      TDC (from C1/957F)
  C1/9583: AA      TAX  
  C1/9583: AA      TAX  
Line 769: Line 735:
  C1/9605: EE0C7B  INC $7B0C
  C1/9605: EE0C7B  INC $7B0C
  C1/9608: 60      RTS
  C1/9608: 60      RTS
 
==C1/9609 battle dynamics command 03==
Battle Dynamics Command 03
  C1/9609: 20FAA5  JSR $A5FA (from C1/956B, X = 3)
  C1/9609: 20FAA5  JSR $A5FA (from C1/956B, X = 3)
  C1/960C: 202A02  JSR $022A
  C1/960C: 202A02  JSR $022A
Line 817: Line 780:
  C1/965B: 207396    JSR $9673
  C1/965B: 207396    JSR $9673
  C1/965E: 60      RTS
  C1/965E: 60      RTS
 
==C1/965F unknow== 
  C1/965F: 7B      TDC  
  C1/965F: 7B      TDC  
  C1/9660: AA      TAX  
  C1/9660: AA      TAX  
Line 830: Line 793:
  C1/966F: 208AC3  JSR $C38A
  C1/966F: 208AC3  JSR $C38A
  C1/9672: 60    RTS
  C1/9672: 60    RTS
==C1/9673 unknow==
  C1/9673: A920    LDA #$20 (from only C1/965B)
  C1/9673: A920    LDA #$20 (from only C1/965B)
  C1/9675: 8DBD61  STA $61BD
  C1/9675: 8DBD61  STA $61BD
Line 845: Line 808:
  C1/968D: D0F6    BNE $9685
  C1/968D: D0F6    BNE $9685
  C1/968F: 60    RTS
  C1/968F: 60    RTS
==C1/9690 JSR battle dynamics command 07==
Battle Dynamics Command 07
  C1/9690: 206E95  JSR $956E (from C1/956B, X = 3)
  C1/9690: 206E95  JSR $956E (from C1/956B, X = 3)
  C1/9693: 60      RTS
  C1/9693: 60      RTS
 
==C1/9694 JSR battle dynamics command 00/04==
Battle Dynamics Commands 0 and 4 (do nothing)
  C1/9694: 60      RTS (from C1/956B, X = 0 or 4)
  C1/9694: 60      RTS (from C1/956B, X = 0 or 4)
 
==C1/9695 unknow==
  C1/9695: A981    LDA #$81
  C1/9695: A981    LDA #$81
  C1/9697: 8DC3E9  STA $E9C3
  C1/9697: 8DC3E9  STA $E9C3
Line 865: Line 822:
  C1/96A6: 9CAC62  STZ $62AC
  C1/96A6: 9CAC62  STZ $62AC
  C1/96A9: 60      RTS
  C1/96A9: 60      RTS
==C1/96AA battle event script 11 - open dialogue window==
Battle Event script 11
  Open dialogue window at bottom of screen
  Open dialogue window at bottom of screen
  C1/96AA: 4C1243  JMP $4312 (from C1/FDB0, X = 11)
  C1/96AA: 4C1243  JMP $4312 (from C1/FDB0, X = 11)
==C1/96AD battle event script 10==
Battle Event script 10
  C1/96AD: 20B943  JSR $43B9 (from C1/FDB0, X = 10)
  C1/96AD: 20B943  JSR $43B9 (from C1/FDB0, X = 10)
  C1/96B0: A93C    LDA #$3C
  C1/96B0: A93C    LDA #$3C
Line 883: Line 834:
  C1/96BD: 9CD564  STZ $64D5
  C1/96BD: 9CD564  STZ $64D5
  C1/96C0: 60      RTS
  C1/96C0: 60      RTS
==C1/96C1 battle event script 01 - display message at bottom of screen==
Battle Event script 01
Display message XX at the bottom of the screen
  C1/96C1: 20E442  JSR $42E4 (from C1/FDB0, X = 1)
  C1/96C1: 20E442  JSR $42E4 (from C1/FDB0, X = 1)
  C1/96C4: 200C50  JSR $500C
  C1/96C4: 200C50  JSR $500C
Line 923: Line 870:
  C1/9708: 202A02  JSR $022A
  C1/9708: 202A02  JSR $022A
  C1/970B: 60      RTS
  C1/970B: 60      RTS
==C1/970C JSR battle event script 00 - display message at top of screen==
Battle Event script 00
Display message XX at the top of the screen
  C1/970C: 200F98  JSR $980F (from C1/FDB0, X = 0)
  C1/970C: 200F98  JSR $980F (from C1/FDB0, X = 0)
  C1/970F: 201A98  JSR $981A
  C1/970F: 201A98  JSR $981A
Line 933: Line 876:
  C1/9715: 207A98  JSR $987A
  C1/9715: 207A98  JSR $987A
  C1/9718: 60      RTS
  C1/9718: 60      RTS
 
==C1/9719 battle dynamic command 0A==
Battle Dynamics Command 0A
  C1/9719: 201243  JSR $4312 (from C1/956B, X = A)
  C1/9719: 201243  JSR $4312 (from C1/956B, X = A)
  C1/971C: 209596  JSR $9695
  C1/971C: 209596  JSR $9695
Line 942: Line 882:
  C1/9722: 20D55D  JSR $5DD5
  C1/9722: 20D55D  JSR $5DD5
  C1/9725: 4CCC43  JMP $43CC
  C1/9725: 4CCC43  JMP $43CC
==C1/9728 battle dynamic command 11 - "special" name==
Battle Dynamics Command 11 - "Special" name
  C1/9728: A90C    LDA #$0C (from C1/956B, X = 11)
  C1/9728: A90C    LDA #$0C (from C1/956B, X = 11)
  C1/972A: 20C498  JSR $98C4
  C1/972A: 20C498  JSR $98C4
Line 1,000: Line 937:
  C1/979B: 7B      TDC            (A = 0)
  C1/979B: 7B      TDC            (A = 0)
  C1/979C: AA      TAX            (X = 0)
  C1/979C: AA      TAX            (X = 0)
  C1/979D: 8EF54A  STX $4AF5      (STZ would work here, unless there is a register size difference)
  C1/979D: 8EF54A  STX $4AF5       
  C1/97A0: 60      RTS
  C1/97A0: 60      RTS
 
==C1/97A1 DAT unknow (used by battle dynamics command 01)==
Data, loaded based on Battle Dynamics Command 1, param. 1
  C1/97A1: 0F
  C1/97A1: 0F
  C1/97A2: 0E
  C1/97A2: 0E
Line 1,012: Line 946:
  C1/97A5: 81
  C1/97A5: 81
  C1/97A6: 0C   
  C1/97A6: 0C   
==C1/97A7 battle dynamics command 01==
Battle Dynamics Command 01
  C1/97A7: A00100  LDY #$0001 (from C1/956B, X = 1)
  C1/97A7: A00100  LDY #$0001 (from C1/956B, X = 1)
  C1/97AA: B176    LDA ($76),Y (parameter 1 for command 1)
  C1/97AA: B176    LDA ($76),Y (parameter 1 for command 1)
Line 1,062: Line 993:
  C1/980B: 8EF54A  STX $4AF5
  C1/980B: 8EF54A  STX $4AF5
  C1/980E: 60      RTS
  C1/980E: 60      RTS
 
==C1/980F unknow==
  C1/980F: A90B    LDA #$0B (from C1/970C, C1/9835, C1/985E)
  C1/980F: A90B    LDA #$0B (from C1/970C, C1/9835, C1/985E)
  C1/9811: 20C498  JSR $98C4
  C1/9811: 20C498  JSR $98C4
  C1/9814: 20261F  JSR $1F26
  C1/9814: 20261F  JSR $1F26
  C1/9817: 4C8099  JMP $9980
  C1/9817: 4C8099  JMP $9980
==C1/981A unknow==
  C1/981A: A9D0    LDA #$D0      (from C1/96CA, C1/970F)
  C1/981A: A9D0    LDA #$D0      (from C1/96CA, C1/970F)
  C1/981C: 8DD988  STA $88D9      (bank to look for the dialogue)
  C1/981C: 8DD988  STA $88D9      (bank to look for the dialogue)
Line 1,081: Line 1,012:
  C1/9832: E220    SEP #$20
  C1/9832: E220    SEP #$20
  C1/9834: 60      RTS
  C1/9834: 60      RTS
 
==C1/9835 battle dynamics command 10==
Battle Dynamics Command 10
  C1/9835: 200F98  JSR $980F (from C1/956B, X = 10)
  C1/9835: 200F98  JSR $980F (from C1/956B, X = 10)
  C1/9838: A9CF    LDA #$CF
  C1/9838: A9CF    LDA #$CF
Line 1,097: Line 1,027:
  C1/9850: 9CAC62  STZ $62AC
  C1/9850: 9CAC62  STZ $62AC
  C1/9853: 8025    BRA $987A
  C1/9853: 8025    BRA $987A
==C1/9855 battle dynamics command 02==
Battle Dynamics Command 02
  C1/9855: AD8D89  LDA $898D (from C1/956B, X = 2)
  C1/9855: AD8D89  LDA $898D (from C1/956B, X = 2)
  C1/9858: 48      PHA  
  C1/9858: 48      PHA  
Line 1,111: Line 1,040:
  C1/986D: 20D55D  JSR $5DD5      (BRA $987A would work here)
  C1/986D: 20D55D  JSR $5DD5      (BRA $987A would work here)
  C1/9870: 800F    BRA $9881
  C1/9870: 800F    BRA $9881
==C1/9872 unknow==
  C1/9872: 2030   
  C1/9872: 2030   
  C1/9874: 4050   
  C1/9874: 4050   
  C1/9876: 6070   
  C1/9876: 6070   
  C1/9878: 8090
  C1/9878: 8090
   
==C1/987A unknow==
  C1/987A: 20D55D    JSR $5DD5
  C1/987A: 20D55D    JSR $5DD5
  C1/987D: 208198  JSR $9881      (...)
  C1/987D: 208198  JSR $9881      (...)
  C1/9880: 60      RTS
  C1/9880: 60      RTS
 
 
  C1/9881: 20A798  JSR $98A7
  C1/9881: 20A798  JSR $98A7
  C1/9884: 4C1799  JMP $9917
  C1/9884: 4C1799  JMP $9917
==C1/9887 unknow==
  C1/9887: A57A    LDA $7A
  C1/9887: A57A    LDA $7A
  C1/9889: C220    REP #$20
  C1/9889: C220    REP #$20
Line 1,141: Line 1,070:
  C1/98A4: E220    SEP #$20
  C1/98A4: E220    SEP #$20
  C1/98A6: 60      RTS
  C1/98A6: 60      RTS
 
==C1/98A7 unknow==
  C1/98A7: ADF5E9  LDA $E9F5      (from C1/97F6 and C1/9981)
  C1/98A7: ADF5E9  LDA $E9F5      (from C1/97F6 and C1/9981)
  C1/98AA: D017    BNE $98C3
  C1/98AA: D017    BNE $98C3
Line 1,149: Line 1,077:
  C1/98B1: 4A      LSR A
  C1/98B1: 4A      LSR A
  C1/98B2: 4A      LSR A
  C1/98B2: 4A      LSR A
  C1/98B3: 4A      LSR A            (transfer high 4 bits to low 4 bits, short/window set, and battle speed)
  C1/98B3: 4A      LSR A            (short/window set, and battle speed)
  C1/98B4: 2907    AND #$07        (keep the battle speed)
  C1/98B4: 2907    AND #$07        (keep the battle speed)
  C1/98B6: AA      TAX              (index it)
  C1/98B6: AA      TAX              (index it)
Line 1,159: Line 1,087:
  C1/98C1: D0F8    BNE $98BB
  C1/98C1: D0F8    BNE $98BB
  C1/98C3: 60      RTS
  C1/98C3: 60      RTS
==C1/98C4 unknow==
 
  C1/98C4: 48      PHA  
  C1/98C4: 48      PHA  
  C1/98C5: EE9E62  INC $629E
  C1/98C5: EE9E62  INC $629E
Line 1,182: Line 1,109:
  C1/98FA: 68      PLA  
  C1/98FA: 68      PLA  
  C1/98FB: 4C8C53  JMP $538C
  C1/98FB: 4C8C53  JMP $538C
==C1/98FE unknow==
  C1/98FE: A9D1    LDA #$D1
  C1/98FE: A9D1    LDA #$D1
  C1/9900: 8DD988  STA $88D9
  C1/9900: 8DD988  STA $88D9
Line 1,195: Line 1,122:
  C1/9914: E220    SEP #$20
  C1/9914: E220    SEP #$20
  C1/9916: 60      RTS
  C1/9916: 60      RTS
 
==C1/9917 unknow==
  C1/9917: AD9E62  LDA $629E      (battle message count?)
  C1/9917: AD9E62  LDA $629E      (battle message count?)
  C1/991A: F02E    BEQ $994A      (branch if 0, but it could wrap...)
  C1/991A: F02E    BEQ $994A      (branch if 0, but it could wrap...)
Line 1,217: Line 1,143:
  C1/9947: 8D8D89  STA $898D
  C1/9947: 8D8D89  STA $898D
  C1/994A: 60      RTS
  C1/994A: 60      RTS
 
 
  C1/994B: FF      (lonely data?)
  C1/994B: FF      (lonely data?)
==C1/994C unknow==
  C1/994C: C220    REP #$20
  C1/994C: C220    REP #$20
  C1/994E: 7B      TDC
  C1/994E: 7B      TDC
Line 1,233: Line 1,158:
  C1/995E: E220    SEP #$20
  C1/995E: E220    SEP #$20
  C1/9960: 60      RTS
  C1/9960: 60      RTS
==C1/9961 unknow==
  C1/9961: 204C99  JSR $994C
  C1/9961: 204C99  JSR $994C
  C1/9964: C220    REP #$20
  C1/9964: C220    REP #$20
Line 1,250: Line 1,175:
  C1/997B: E220    SEP #$20
  C1/997B: E220    SEP #$20
  C1/997D: 4C9C99  JMP $999C      (BRA fool!)
  C1/997D: 4C9C99  JMP $999C      (BRA fool!)
==C1/9980 unknow==
  C1/9980: 204C99  JSR $994C
  C1/9980: 204C99  JSR $994C
  C1/9983: C220    REP #$20
  C1/9983: C220    REP #$20
Line 1,279: Line 1,204:
  C1/99BB: 8E267E  STX $7E26
  C1/99BB: 8E267E  STX $7E26
  C1/99BE: 4C8A9C  JMP $9C8A
  C1/99BE: 4C8A9C  JMP $9C8A
==C1/99C1 DAT unknow==
Data
  C1/99C1: 08       
  C1/99C1: 08       
  C1/99C2: 18     
  C1/99C2: 18     
 
==C1/99C3 battle dynamics command 0D==
Battle Dynamics Command 0D
  C1/99C3: 7B      TDC (from C1/956B, X = D)
  C1/99C3: 7B      TDC (from C1/956B, X = D)
  C1/99C4: AA      TAX  
  C1/99C4: AA      TAX  
Line 1,386: Line 1,306:
  C1/9A8C: D0CB    BNE $9A59
  C1/9A8C: D0CB    BNE $9A59
  C1/9A8E: 60      RTS
  C1/9A8E: 60      RTS
==C1/9A8F unknow==
 
  C1/9A8F: 0A      ASL A
  C1/9A8F: 0A      ASL A
  C1/9A90: 0A      ASL A
  C1/9A90: 0A      ASL A
Line 1,398: Line 1,317:
  C1/9A9A: 9DBE61  STA $61BE,X
  C1/9A9A: 9DBE61  STA $61BE,X
  C1/9A9D: 60      RTS
  C1/9A9D: 60      RTS
==C1/9A9E JSL unknow==
 
  C1/9A9E: 2089BC  JSR $BC89
  C1/9A9E: 2089BC  JSR $BC89 (from C2/EADA, C2/EF7E, C2/F2F1, C2/F449, C2/F4B3, C2/F748, C2/F7B4)
  C1/9AA1: 6B      RTL
  C1/9AA1: 6B      RTL
==C1/9AA2 unknow==
 
  C1/9AA2: 2043AB  JSR $AB43
  C1/9AA2: 2043AB  JSR $AB43
  C1/9AA5: 20A6BC  JSR $BCA6
  C1/9AA5: 20A6BC  JSR $BCA6
Line 1,468: Line 1,385:
  C1/9B21: 99B261  STA $61B2,Y
  C1/9B21: 99B261  STA $61B2,Y
  C1/9B24: 60      RTS
  C1/9B24: 60      RTS
==C1/9B25 unknow==
 
  C1/9B25: A510    LDA $10
  C1/9B25: A510    LDA $10
  C1/9B27: 297F    AND #$7F
  C1/9B27: 297F    AND #$7F
Line 1,529: Line 1,445:
  C1/9B9D: 20A19B  JSR $9BA1
  C1/9B9D: 20A19B  JSR $9BA1
  C1/9BA0: 60      RTS
  C1/9BA0: 60      RTS
==C1/9BA1 unknow==
 
  C1/9BA1: 8510    STA $10
  C1/9BA1: 8510    STA $10
  C1/9BA3: BDDB80  LDA $80DB,X
  C1/9BA3: BDDB80  LDA $80DB,X
Line 1,538: Line 1,453:
  C1/9BAD: A904    LDA #$04
  C1/9BAD: A904    LDA #$04
  C1/9BAF: 4CB69B  JMP $9BB6
  C1/9BAF: 4CB69B  JMP $9BB6
==C1/9BB2 JSL unknow==
  C1/9BB2: 20B69B  JSR $9BB6
  C1/9BB2: 20B69B  JSR $9BB6
  C1/9BB5: 6B      RTL
  C1/9BB5: 6B      RTL
==C1/9BB6 JSR unknow==
 
  C1/9BB6: C900    CMP #$00
  C1/9BB6: C900    CMP #$00
  C1/9BB8: F00A    BEQ $9BC4
  C1/9BB8: F00A    BEQ $9BC4
Line 1,553: Line 1,467:
  C1/9BC2: D0F2    BNE $9BB6
  C1/9BC2: D0F2    BNE $9BB6
  C1/9BC4: 60      RTS
  C1/9BC4: 60      RTS
==C1/9BC5 unknow==
 
  C1/9BC5: 7B      TDC  
  C1/9BC5: 7B      TDC  
  C1/9BC6: AA      TAX  
  C1/9BC6: AA      TAX  
Line 1,564: Line 1,477:
  C1/9BD3: 8E627F  STX $7F62
  C1/9BD3: 8E627F  STX $7F62
  C1/9BD6: 60      RTS
  C1/9BD6: 60      RTS
==C1/9BD7 unknow==
 
  C1/9BD7: C220    REP #$20
  C1/9BD7: C220    REP #$20
  C1/9BD9: 0A      ASL A
  C1/9BD9: 0A      ASL A
Line 1,595: Line 1,507:
  C1/9C0B: 2242B4C2 JSL $C2B442
  C1/9C0B: 2242B4C2 JSL $C2B442
  C1/9C0F: 60      RTS
  C1/9C0F: 60      RTS
==C1/9C10 unknow==
 
  C1/9C10: 0A      ASL A
  C1/9C10: 0A      ASL A
  C1/9C11: 0A      ASL A
  C1/9C11: 0A      ASL A
Line 1,611: Line 1,522:
  C1/9C23: D0F2    BNE $9C17
  C1/9C23: D0F2    BNE $9C17
  C1/9C25: 60      RTS
  C1/9C25: 60      RTS
 
==C1/9C26 unknow==
  C1/9C26: C220    REP #$20
  C1/9C26: C220    REP #$20
  C1/9C28: 0A      ASL A
  C1/9C28: 0A      ASL A
Line 1,646: Line 1,556:
  C1/9C66: 2242B4C2 JSR $C2B442
  C1/9C66: 2242B4C2 JSR $C2B442
  C1/9C6A: 60      RTS
  C1/9C6A: 60      RTS
==C1/9C6B unknow==
 
  C1/9C6B: C220    REP #$20
  C1/9C6B: C220    REP #$20
  C1/9C6D: 0A      ASL A
  C1/9C6D: 0A      ASL A
Line 1,675: Line 1,584:
  C1/9C99: 2242B4C2 JSL $C2B442
  C1/9C99: 2242B4C2 JSL $C2B442
  C1/9C9D: 60      RTS
  C1/9C9D: 60      RTS
 
==C1/9C9E unknow==
  Clears a lot of RAM...  
  Clears a lot of RAM... Namely, 64DE-7A1D  
Namely, 64DE-7A1D  
  C1/9C9E: 7B      TDC  
  C1/9C9E: 7B      TDC  
  C1/9C9F: AA      TAX  
  C1/9C9F: AA      TAX  
Line 1,689: Line 1,596:
  C1/9CB0: D0EE    BNE $9CA0
  C1/9CB0: D0EE    BNE $9CA0
  C1/9CB2: 60      RTS
  C1/9CB2: 60      RTS
 
==C1/9CB3 load graphic data for spell animations==
Load Graphic Data for spell animation?
  C1/9CB3: 8D6A62  STA $626A
  C1/9CB3: 8D6A62  STA $626A
  C1/9CB6: EB      XBA  
  C1/9CB6: EB      XBA  
Line 1,780: Line 1,684:
  C1/9D91: 2071A7  JSR $A771
  C1/9D91: 2071A7  JSR $A771
  C1/9D94: 60      RTS
  C1/9D94: 60      RTS
 
==C1/9D95 unknow==
  C1/9D95: 8D6A62  STA $626A (from only C1/BF15)
  C1/9D95: 8D6A62  STA $626A (from only C1/BF15)
  C1/9D98: C220    REP #$20
  C1/9D98: C220    REP #$20
Line 1,856: Line 1,759:
  C1/9E36: 2071A7  JSR $A771
  C1/9E36: 2071A7  JSR $A771
  C1/9E39: 60      RTS
  C1/9E39: 60      RTS
 
==C1/9E3A unknow==
  C1/9E3A: A528    LDA $28
  C1/9E3A: A528    LDA $28
  C1/9E3C: F027    BEQ $9E65
  C1/9E3C: F027    BEQ $9E65
Line 1,879: Line 1,781:
  C1/9E60: E220    SEP #$20
  C1/9E60: E220    SEP #$20
  C1/9E62: 4C7F9E  JMP $9E7F
  C1/9E62: 4C7F9E  JMP $9E7F
==C1/9E65 unknow==
  C1/9E65: AD317B  LDA $7B31 (from C1/9E3C)
  C1/9E65: AD317B  LDA $7B31 (from C1/9E3C)
  C1/9E68: C220    REP #$20
  C1/9E68: C220    REP #$20
Line 1,896: Line 1,797:
  C1/9E7D: E220    SEP #$20
  C1/9E7D: E220    SEP #$20
  C1/9E7F: 60      RTS
  C1/9E7F: 60      RTS
 
==C1/9E80 unknow==
  C1/9E80: A528    LDA $28
  C1/9E80: A528    LDA $28
  C1/9E82: F027    BEQ $9EAB
  C1/9E82: F027    BEQ $9EAB
Line 1,919: Line 1,819:
  C1/9EA6: E220    SEP #$20
  C1/9EA6: E220    SEP #$20
  C1/9EA8: 4CC59E  JMP $9EC5
  C1/9EA8: 4CC59E  JMP $9EC5
==C1/9EAB unknow==
  C1/9EAB: AD337B  LDA $7B33 (from C1/9E82)
  C1/9EAB: AD337B  LDA $7B33 (from C1/9E82)
  C1/9EAE: C220    REP #$20
  C1/9EAE: C220    REP #$20
Line 1,935: Line 1,835:
  C1/9EC3: E220    SEP #$20
  C1/9EC3: E220    SEP #$20
  C1/9EC5: 60      RTS
  C1/9EC5: 60      RTS
 
==C1/9EC6 JSL unknow==
long access into below
  C1/9EC6: 20CA9E  JSR $9ECA
  C1/9EC6: 20CA9E  JSR $9ECA
  C1/9EC9: 6B      RTL
  C1/9EC9: 6B      RTL
 
==C1/9ECA JSR unknow==
  C1/9ECA: 8B      PHB (from C1/9EC6)
  C1/9ECA: 8B      PHB (from C1/9EC6)
  C1/9ECB: A97F    LDA #$7F
  C1/9ECB: A97F    LDA #$7F
Line 1,963: Line 1,859:
  C1/9EEC: AB      PLB  
  C1/9EEC: AB      PLB  
  C1/9EED: 60      RTS
  C1/9EED: 60      RTS
 
==C1/9EEE unknow==
  C1/9EEE: 8B      PHB  
  C1/9EEE: 8B      PHB  
  C1/9EEF: A97F    LDA #$7F
  C1/9EEF: A97F    LDA #$7F
Line 1,985: Line 1,880:
  C1/9F10: AB      PLB  
  C1/9F10: AB      PLB  
  C1/9F11: 60      RTS
  C1/9F11: 60      RTS
==C1/9F12 unknow==
 
  C1/9F12: 2089BC  JSR $BC89 (from only C1/9D36)
  C1/9F12: 2089BC  JSR $BC89 (from only C1/9D36)
  C1/9F15: 20A6BC  JSR $BCA6
  C1/9F15: 20A6BC  JSR $BCA6
Line 2,002: Line 1,896:
  C1/9F2F: 8529    STA $29
  C1/9F2F: 8529    STA $29
  C1/9F31: 60      RTS
  C1/9F31: 60      RTS
 
 
  C1/9F32: 6428    STZ $28 (from C1/9F27, C1/9F48)
  C1/9F32: 6428    STZ $28 (from C1/9F27, C1/9F48)
  C1/9F34: 6429    STZ $29
  C1/9F34: 6429    STZ $29
  C1/9F36: 60      RTS
  C1/9F36: 60      RTS
 
 
  C1/9F37: 297F    AND #$7F (from C1/9F21)
  C1/9F37: 297F    AND #$7F (from C1/9F21)
  C1/9F39: 38      SEC  
  C1/9F39: 38      SEC  
Line 2,125: Line 2,017:
  C1/A00F: 4C7D9F  JMP $9F7D
  C1/A00F: 4C7D9F  JMP $9F7D
  C1/A012: 60      RTS
  C1/A012: 60      RTS
{{Internal Data|game=Final Fantasy VI}}

Latest revision as of 02:41, 24 January 2024

This is a sub-page of Final Fantasy VI/ROM map.

C1/9001 Unknown

C1/9001:	A9FF    	LDA #$FF
C1/9003:	9D8626  	STA $2686,X
C1/9006:	A980    	LDA #$80
C1/9008:	9D8726  	STA $2687,X
C1/900B:	9E8826  	STZ $2688,X
C1/900E:	9E8926  	STZ $2689,X
C1/9011:	9E8A26  	STZ $268A,X
C1/9014:	AD077B  	LDA $7B07
C1/9017:	8540    	STA $40
C1/9019:	20B78C  	JSR $8CB7
C1/901C:	9014    	BCC $9032
C1/901E:	20D28C  	JSR $8CD2
C1/9021:	7B      	TDC 
C1/9022:	A8      	TAY 
C1/9023:	B9077B  	LDA $7B07,Y
C1/9026:	9D8626  	STA $2686,X
C1/9029:	E8      	INX 
C1/902A:	C8      	INY 
C1/902B:	C00500  	CPY #$0005
C1/902E:	D0F3    	BNE $9023
C1/9030:	800A    	BRA $903C
C1/9032:	BD8926  	LDA $2689,X
C1/9035:	C963    	CMP #$63
C1/9037:	B003    	BCS $903C
C1/9039:	FE8926  	INC $2689,X
C1/903C:	60      	RTS
C1/903D:	AE037B  	LDX $7B03
C1/9040:	AC057B  	LDY $7B05
C1/9043:	B99A2B  	LDA $2B9A,Y
C1/9046:	DD8626  	CMP $2686,X
C1/9049:	D001    	BNE $904C
C1/904B:	60      	RTS
C1/904C:	BD8626  	LDA $2686,X
C1/904F:	C9FF    	CMP #$FF
C1/9051:	F011    	BEQ $9064
C1/9053:	20188A  	JSR $8A18
C1/9056:	BD8726  	LDA $2687,X
C1/9059:	2918    	AND #$18
C1/905B:	F0EE    	BEQ $904B
C1/905D:	BD8A26  	LDA $268A,X
C1/9060:	252C    	AND $2C
C1/9062:	D0E7    	BNE $904B
C1/9064:	B9862B  	LDA $2B86,Y
C1/9067:	8D3B7B  	STA $7B3B
C1/906A:	B9872B  	LDA $2B87,Y
C1/906D:	8D3C7B  	STA $7B3C
C1/9070:	BD8626  	LDA $2686,X
C1/9073:	8D397B  	STA $7B39
C1/9076:	BD8726  	LDA $2687,X
C1/9079:	8D3A7B  	STA $7B3A
C1/907C:	20D589  	JSR $89D5
C1/907F:	B0CA    	BCS $904B
C1/9081:	AE037B  	LDX $7B03
C1/9084:	AC057B  	LDY $7B05
C1/9087:	7B      	TDC 
C1/9088:	AA      	TAX 
C1/9089:	AC057B  	LDY $7B05
C1/908C:	B99A2B  	LDA $2B9A,Y
C1/908F:	9D077B  	STA $7B07,X
C1/9092:	E8      	INX 
C1/9093:	C8      	INY 
C1/9094:	E00500  	CPX #$0005
C1/9097:	D0F3    	BNE $908C
C1/9099:	AE037B  	LDX $7B03
C1/909C:	AC057B  	LDY $7B05
C1/909F:	BD8626  	LDA $2686,X
C1/90A2:	999A2B  	STA $2B9A,Y
C1/90A5:	BD8726  	LDA $2687,X
C1/90A8:	999B2B  	STA $2B9B,Y
C1/90AB:	BD8826  	LDA $2688,X
C1/90AE:	999C2B  	STA $2B9C,Y
C1/90B1:	BD8A26  	LDA $268A,X
C1/90B4:	999E2B  	STA $2B9E,Y
C1/90B7:	A901    	LDA #$01
C1/90B9:	999D2B  	STA $2B9D,Y
C1/90BC:	BD8926  	LDA $2689,X
C1/90BF:	C902    	CMP #$02
C1/90C1:	9005    	BCC $90C8
C1/90C3:	DE8926  	DEC $2689,X
C1/90C6:	8013    	BRA $90DB
C1/90C8:	A9FF    	LDA #$FF
C1/90CA:	9D8626  	STA $2686,X
C1/90CD:	A980    	LDA #$80
C1/90CF:	9D8726  	STA $2687,X
C1/90D2:	9E8826  	STZ $2688,X
C1/90D5:	9E8926  	STZ $2689,X
C1/90D8:	9E8A26  	STZ $268A,X
C1/90DB:	AD077B  	LDA $7B07
C1/90DE:	8540    	STA $40
C1/90E0:	20B78C  	JSR $8CB7
C1/90E3:	9014    	BCC $90F9
C1/90E5:	20D28C  	JSR $8CD2
C1/90E8:	7B      	TDC 
C1/90E9:	A8      	TAY 
C1/90EA:	B9077B  	LDA $7B07,Y
C1/90ED:	9D8626  	STA $2686,X
C1/90F0:	E8      	INX 
C1/90F1:	C8      	INY 
C1/90F2:	C00500  	CPY #$0005
C1/90F5:	D0F3    	BNE $90EA
C1/90F7:	800A    	BRA $9103
C1/90F9:	BD8926  	LDA $2689,X
C1/90FC:	C963    	CMP #$63
C1/90FE:	B003    	BCS $9103
C1/9100:	FE8926  	INC $2689,X
C1/9103:	60      	RTS

C1/9104 targeting gor magitek attacks (data)

C1/9104:	43 43    	
C1/9106:	43 6A    	
C1/9108:	03 6A    
C1/910A:	43 43    	

C1/910C magitek attacks for Terra

C1/910C:	00 01    	
C1/910E:	02 03    	
C1/9110:	04 05    	
C1/9112:	06 07    	

C1/9114 magitek attacks for everyone except Terra

C1/9114:	00 01    	
C1/9116:	02 FF    	
C1/9118:	04 FF    	
C1/911A:	FF FF

C1/911C unknow

C1/911C:	A940    	LDA #$40		(from C1/5529, X = 41)
C1/911E:	8DC27B  	STA $7BC2
C1/9121:	4C9577  	JMP $7795

C1/9124 JSL unknow

C1/9124:	2043AB  	JSR $AB43
C1/9127:	9CB062  	STZ $62B0
C1/912A:	20E594  	JSR $94E5
C1/912D:	20F494  	JSR $94F4
C1/9130:	9CD062  	STZ $62D0
C1/9133:	9CD162  	STZ $62D1
C1/9136:	6B      	RTL

C1/9137 JSL unknow

C1/9137:	20E594  	JSR $94E5
C1/913A:	200395  	JSR $9503
C1/913D:	2085B0  	JSR $B085
C1/9140:	9CD062  	STZ $62D0
C1/9143:	9CD162  	STZ $62D1
C1/9146:	6B      	RTL

C1/9147 battle dynamics command 0C

C1/9147:	2058AB  	JSR $AB58		(from C1/956B, X = C)
C1/914A:	20C399  	JSR $99C3
C1/914D:	A00100  	LDY #$0001
C1/9150:	B178    	LDA ($78),Y		
C1/9152:	48      	PHA 
C1/9153:	B176    	LDA ($76),Y		(param. 1 for command 0C)
C1/9155:	48      	PHA 
C1/9156:	C916    	CMP #$16
C1/9158:	D01A    	BNE $9174
C1/915A:	A00100  	LDY #$0001
C1/915D:	B178    	LDA ($78),Y
C1/915F:	C904    	CMP #$04
C1/9161:	9005    	BCC $9168
C1/9163:	A22210  	LDX #$1022
C1/9166:	8003    	BRA $916B
C1/9168:	A2500F  	LDX #$0F50
C1/916B:	861E    	STX $1E
C1/916D:	7B      	TDC 
C1/916E:	20B39C  	JSR $9CB3          (Load graphic data for spell animation)
C1/9171:	205BAC  	JSR $AC5B
C1/9174:	68      	PLA 
C1/9175:	AA      	TAX 
C1/9176:	68      	PLA 
C1/9177:	C904    	CMP #$04
C1/9179:	B012    	BCS $918D
C1/917B:	0A      	ASL A
C1/917C:	0A      	ASL A
C1/917D:	0A      	ASL A
C1/917E:	0A      	ASL A
C1/917F:	0A      	ASL A
C1/9180:	A8      	TAY 
C1/9181:	E0FF00  	CPX #$00FF
C1/9184:	F007    	BEQ $918D
C1/9186:	BF9AE4C2	LDA $C2E49A,X
C1/918A:	99BB61  	STA $61BB,Y
C1/918D:	60      	RTS

C1/918E unknow (data)

C1/918E:	880F
C1/9190:	960F
C2/9192:	A40F	
C1/9194:	B20F	

C1/9196 battle dynamic commands (table)

Pointers (call at C1/956B)
		(function)	(value)
C1/9196:	9496 (exits)(00)	(Nothing - RTS)
C1/9198:	A797    	(01)
C1/919A:	5598      	(02)	(Cause text box to show, msg. is param. 1?)
C1/919C:	0996    	(03)
C1/919E:	9496 (exits)(04)	(Nothing - RTS)
C1/91A0:	E293 (exits)(05)	(Nothing - RTS)
C1/91A2:	60B7      	(06)    (Show command animation (if reflected, just see wall), command is parm. 1, attack is param. 2, param. 3-???)
C1/91A4:	9096    	(07)	(Adds 10h to the target's script start???)
C1/91A6:	E293 (exits)(08)	(Nothing - RTS)
C1/91A8:	9BA7   	(09)  (Reflected animation, command is parm. 1, attack is param. 2, param. 3-???)
C1/91AA:	1997    	(0A)
C1/91AC:	B3A4    	(0B)  (Display damage numerals, dmg. is param 1???)
C1/91AE:	4791    	(0C)
C1/91B0:	C399    	(0D)
C1/91B2:	76AB  	(0E)
C1/91B4:	67FD    	(0F) 	(Do special battle event, index is param. 1)
C1/91B6:	3598    	(10)  (Loads a pointer to battle dialogue, bank 2: parm. 1 is which dialogue)
C1/91B8:	2897    	(11)
C1/91BA:	2993    	(12)
C1/91BC:	9C93 		(13)	(Monster entry (and exit???) special animations)
C1/91BE:	CC91    	(14)
C1/91C0:	8FA9    	(15)
C1/91C2:	76AB      	(16)
C1/91C4:	76AB    	(17)
C1/91C6:	76AB   	(18)
C1/91C8:	76AB    	(19)
C1/91CA:	76AB    	(1A)

C1/91CC JSR battle dynamics #$14

C1/91CC:	223DE6C2	JSL $C2E63D		(from C1/956B, X = 14)
C1/91D0:	60      	RTS

C1/91D1 JSL unknow

C1/91D1:	20860E  	JSR $0E86
C1/91D4:	207C25  	JSR $257C
C1/91D7:	226BA9C2	JSL $C2A96B    (JML would work here!)
C1/91DB:	6B      	RTL

C1/91DC unknow

C1/91DC:	EEBF62  	INC $62BF
C1/91DF:	20E594  	JSR $94E5
C1/91E2:	7B      	TDC 
C1/91E3:	205692  	JSR $9256
C1/91E6:	48      	PHA 
C1/91E7:	09E0    	ORA #$E0
C1/91E9:	AA      	TAX 
C1/91EA:	8514    	STA $14
C1/91EC:	8516    	STA $16
C1/91EE:	8518    	STA $18
C1/91F0:	A28001   	LDX #$0180
C1/91F3:	8610		STX $10
C1/91F5:	A940      	LDA #$40
C1/91F7:	8512    	STA $12
C1/91F9:	2053EB  	JSR $EB53
C1/91FC:	68      	PLA 
C1/91FD:	1A      	INC A
C1/91FE:	C920    	CMP #$20
C1/9200:	D0E1    	BNE $91E3
C1/9202:	9CBF62  	STZ $62BF
C1/9205:	7B      	TDC 
C1/9206:	AA      	TAX 
C1/9207:	8610    	STX $10
C1/9209:	4C3CC2  	JMP $C23C

C1/920C unknow

C1/920C:	EEBF62  	INC $62BF
C1/920F:	20E594  	JSR $94E5
C1/9212:	7B      	TDC 
C1/9213:	AA      	TAX 
C1/9214:	9E807F  	STZ $7F80,X
C1/9217:	E8      	INX 
C1/9218:	E08000  	CPX #$0080
C1/921B:	D0F7    	BNE $9214
C1/921D:	202A02  	JSR $022A
C1/9220:	A90F    	LDA #$0F
C1/9222:	8DAC61  	STA $61AC
C1/9225:	A91F    	LDA #$1F
C1/9227:	205692  	JSR $9256
C1/922A:	48      	PHA 
C1/922B:	09E0    	ORA #$E0
C1/922D:	AA      	TAX 
C1/922E:	8514    	STA $14
C1/9230:	8516    	STA $16
C1/9232:	8518    	STA $18
C1/9234:	A28001  	LDX #$0180
C1/9237:	8610    	STX $10
C1/9239:	A940    	LDA #$40
C1/923B:	8512    	STA $12
C1/923D:	2053EB  	JSR $EB53
C1/9240:	68      	PLA 
C1/9241:	3A      	DEC A
C1/9242:	D0E3    	BNE $9227
C1/9244:	A930    	LDA #$30
C1/9246:	205E92  	JSR $925E
C1/9249:	205692  	JSR $9256
C1/924C:	9CBF62  	STZ $62BF
C1/924F:	7B      	TDC 
C1/9250:	AA      	TAX 
C1/9251:	8610    	STX $10
C1/9253:	4C3CC2  	JMP $C23C

C1/9256 unknow

C1/9256:	48      	PHA 
C1/9257:	A904    	LDA #$04
C1/9259:	20B69B  	JSR $9BB6
C1/925C:	68      	PLA 
C1/925D:	60      	RTS

C1/925E JSR unknow

C1/925E:	8DBD61  	STA $61BD
C1/9261:	8DDD61  	STA $61DD
C1/9264:	8DFD61  	STA $61FD
C1/9267:	8D1D62  	STA $621D
C1/926A:	60      	RTS

C1/926B unknow

C1/926B:	A20202  	LDX #$0202
C1/926E:	8610    	STX $10
C1/9270:	A910    	LDA #$10
C1/9272:	4C3CC2  	JMP $C23C

C1/9275 unknow

C1/9275:	9C807B  	STZ $7B80		(from only C1/9334)
C1/9278:	EEB8EC  	INC $ECB8      (add 1 to battle background ID)
C1/927B:	A962    	LDA #$62
C1/927D:	8D7289  	STA $8972
C1/9280:	9C1D20  	STZ $201D		(Clear bitfield of character targets)
C1/9283:	9C1E20  	STZ $201E		(Clear bitfield of monster targets)
C1/9286:	ADB8EC  	LDA $ECB8      (load battle background ID)
C1/9289:	48      	PHA            (save it for now)
C1/928A:	20D11B  	JSR $1BD1
C1/928D:	202A02  	JSR $022A
C1/9290:	7B      	TDC 
C1/9291:	AA      	TAX 
C1/9292:	8EB264  	STX $64B2
C1/9295:	E697    	INC $97
C1/9297:	A908    	LDA #$08
C1/9299:	20B69B  	JSR $9BB6
C1/929C:	ADB8EC  	LDA $ECB8      (battle background ID)
C1/929F:	C936    	CMP #$36       (are we fighting Kefka for the last time?)
C1/92A1:	D021    	BNE $92C4      (branch if not)
C1/92A3:	AEB264  	LDX $64B2
C1/92A6:	E0E0FF  	CPX #$FFE0
C1/92A9:	D019    	BNE $92C4
C1/92AB:	EEEDE9  	INC $E9ED
C1/92AE:	A910    	LDA #$10
C1/92B0:	8D0013  	STA $1300
C1/92B3:	A952    	LDA #$52       ("Dancing Mad 4.1" song)
C1/92B5:	8D0113  	STA $1301
C1/92B8:	A9FF    	LDA #$FF
C1/92BA:	8D0213  	STA $1302
C1/92BD:	220400C5	JSL $C50004    (and now, tweak the song!)
C1/92C1:	9CEDE9  	STZ $E9ED
C1/92C4:	AEB264  	LDX $64B2
C1/92C7:	CA      	DEX 
C1/92C8:	8EB264  	STX $64B2
C1/92CB:	E068FF  	CPX #$FF68
C1/92CE:	D0C7    	BNE $9297
C1/92D0:	9CB064  	STZ $64B0
C1/92D3:	68      	PLA 
C1/92D4:	8DDFE9  	STA $E9DF
C1/92D7:	48      	PHA 
C1/92D8:	20DF1B  	JSR $1BDF
C1/92DB:	202A02  	JSR $022A
C1/92DE:	2007B0  	JSR $B007
C1/92E1:	7B      	TDC 
C1/92E2:	AA      	TAX 
C1/92E3:	8EB264  	STX $64B2
C1/92E6:	202A02  	JSR $022A
C1/92E9:	68      	PLA 
C1/92EA:	20DC1B  	JSR $1BDC
C1/92ED:	2007B0  	JSR $B007
C1/92F0:	A961    	LDA #$61
C1/92F2:	8D7289  	STA $8972
C1/92F5:	207600  	JSR $0076
C1/92F8:	206B92  	JSR $926B
C1/92FB:	7B      	TDC 
C1/92FC:	205E92  	JSR $925E
C1/92FF:	200C92  	JSR $920C
C1/9302:	A917    	LDA #$17
C1/9304:	8D9189  	STA $8991
C1/9307:	8D8D89  	STA $898D
C1/930A:	9C0FEC  	STZ $EC0F
C1/930D:	9C9A62  	STZ $629A
C1/9310:	9C8562  	STZ $6285
C1/9313:	9CEFE9  	STZ $E9EF
C1/9316:	ADB8EC  	LDA $ECB8      (battle background ID)
C1/9319:	C936    	CMP #$36       (are we on the final battle?)
C1/931B:	D00B    	BNE $9328      (branch if not)
C1/931D:	AD442F  	LDA $2F44
C1/9320:	49FF    	EOR #$FF
C1/9322:	8DE6E9  	STA $E9E6
C1/9325:	9C8262  	STZ $6282
C1/9328:	60      	RTS

C1/9329 battle dynamics command 12

C1/9329:	A00100  	LDY #$0001		(from C1/956B, X = 12)
C1/932C:	B176    	LDA ($76),Y		(parameter 1 for command 12)
C1/932E:	1007    	BPL $9337
C1/9330:	297F    	AND #$7F
C1/9332:	9176    	STA ($76),Y
C1/9334:	207592  	JSR $9275
C1/9337:	A00200  	LDY #$0002
C1/933A:	AD1E20  	LDA $201E		(Load bitfield of valid monster targets)
C1/933D:	9176    	STA ($76),Y		(store in parameter 2 for command 12)
C1/933F:	C8      	INY 
C1/9340:	B176    	LDA ($76),Y		(parameter 3 for command 12)
C1/9342:	48      	PHA 
C1/9343:	7B      	TDC 
C1/9344:	9176    	STA ($76),Y		(store 00 as parameter 3)
C1/9346:	2268E6C2	JSL $C2E668
C1/934A:	7B      	TDC 
C1/934B:	AA      	TAX 
C1/934C:	9EC262  	STZ $62C2,X
C1/934F:	9E8B61  	STZ $618B,X
C1/9352:	E8      	INX 
C1/9353:	E00600  	CPX #$0006
C1/9356:	D0F4    	BNE $934C
C1/9358:	9C1E20  	STZ $201E		(Clear bitfield of monster targets)
C1/935B:	9CAB61  	STZ $61AB
C1/935E:	9C2F2F  	STZ $2F2F
C1/9361:	A9FF    	LDA #$FF
C1/9363:	8D9161  	STA $6191
C1/9366:	20860E  	JSR $0E86
C1/9369:	207C25  	JSR $257C
C1/936C:	20DD22  	JSR $22DD
C1/936F:	20723E  	JSR $3E72
C1/9372:	208815  	JSR $1588
C1/9375:	20C125  	JSR $25C1
C1/9378:	7B      	TDC 
C1/9379:	A00200  	LDY #$0002
C1/937C:	9176    	STA ($76),Y		(Store 00 as parameter 2)
C1/937E:	C8      	INY 
C1/937F:	68      	PLA 
C1/9380:	9176    	STA ($76),Y		(Store old param. 3 as new param. 3)
C1/9382:	8D2F2F  	STA $2F2F
C1/9385:	8DAB61  	STA $61AB
C1/9388:	48      	PHA 
C1/9389:	A00100  	LDY #$0001
C1/938C:	AD482F  	LDA $2F48		(Monst. Form. Aux. Byte 1)
C1/938F:	290F    	AND #$0F		(Isolate "appearance effects")
C1/9391:	9176    	STA ($76),Y		(Store parameter 1 of command 12)
C1/9393:	2268E6C2	JSL $C2E668
C1/9397:	68      	PLA 
C1/9398:	8D1E20  	STA $201E		(Store bitfield of valid monster targets)
C1/939B:	60      	RTS

C1/939C battle dynamics command 13

C1/939C:	A00300  	LDY #$0003		(from C1/956B, X = 13)
C1/939F:	B176    	LDA ($76),Y		(parameter 3 for command 13)
C1/93A1:	F02D    	BEQ $93D0
C1/93A3:	8510    	STA $10
C1/93A5:	7B      	TDC 
C1/93A6:	AA      	TAX 
C1/93A7:	4610    	LSR $10
C1/93A9:	9006    	BCC $93B1
C1/93AB:	9EC262  	STZ $62C2,X
C1/93AE:	9E8B61  	STZ $618B,X
C1/93B1:	E8      	INX 
C1/93B2:	E00600  	CPX #$0006
C1/93B5:	D0F0    	BNE $93A7
C1/93B7:	A00100  	LDY #$0001
C1/93BA:	B176    	LDA ($76),Y		(parameter 1 for command 13)
C1/93BC:	C90E    	CMP #$0E
C1/93BE:	F00B    	BEQ $93CB
C1/93C0:	ADBA64  	LDA $64BA
C1/93C3:	D006    	BNE $93CB
C1/93C5:	207C25  	JSR $257C
C1/93C8:	20C125  	JSR $25C1
C1/93CB:	2268E6C2	JSL $C2E668
C1/93CF:	60      	RTS

C1/93D0 unknow

C1/93D0:	A00200  	LDY #$0002
C1/93D3:	AD1E20  	LDA $201E		(Load bitfield of valid monster targets)
C1/93D6:	2DAB61  	AND $61AB
C1/93D9:	3176    	AND ($76),Y
C1/93DB:	F004    	BEQ $93E1
C1/93DD:	2268E6C2	JSL $C2E668
C1/93E1:	60      	RTS

C1/93E2 battle dynamics 05 and 08

C1/93E2:	60      	RTS			(from C1/956B, X = 5 or 8)

C1/93E3 unknow

C1/93E3:	AD442F  	LDA $2F44		(from C1/0213)
C1/93E6:	49FF    	EOR #$FF
C1/93E8:	8DE6E9  	STA $E9E6
C1/93EB:	AD8262  	LDA $6282
C1/93EE:	F003    	BEQ $93F3
C1/93F0:	9CE6E9  	STZ $E9E6
C1/93F3:	AD2F2F  	LDA $2F2F
C1/93F6:	49FF    	EOR #$FF
C1/93F8:	2D1E20  	AND $201E		(Remove any invalid monster targets)
C1/93FB:	2DAB61  	AND $61AB
C1/93FE:	D003    	BNE $9403
C1/9400:	4C9294  	JMP $9492

C1/9403 unknow

C1/9403:	48      	PHA 			(from only C1/93FE)
C1/9404:	9C677B  	STZ $7B67
C1/9407:	202A02  	JSR $022A
C1/940A:	20591E  	JSR $1E59
C1/940D:	20ED1F  	JSR $1FED
C1/9410:	20F9B0  	JSR $B0F9
C1/9413:	20F494  	JSR $94F4
C1/9416:	7B      	TDC 
C1/9417:	AA      	TAX 
C1/9418:	BF5DB0C2	LDA $C2B05D,X
C1/941C:	9D607F  	STA $7F60,X
C1/941F:	E8      	INX 
C1/9420:	E02000  	CPX #$0020
C1/9423:	D0F3    	BNE $9418
C1/9425:	AD8A62  	LDA $628A		(Is the game in flashback mode? 1 = yes)
C1/9428:	F00E    	BEQ $9438
C1/942A:	A26001  	LDX #$0160
C1/942D:	8618    	STX $18
C1/942F:	A28001  	LDX #$0180
C1/9432:	861A    	STX $1A
C1/9434:	2242B4C2	JSR $C2B442
C1/9438:	A20202  	LDX #$0202
C1/943B:	8610    	STX $10
C1/943D:	A910    	LDA #$10
C1/943F:	203CC2  	JSR $C23C
C1/9442:	68      	PLA 
C1/9443:	8510    	STA $10
C1/9445:	8512    	STA $12
C1/9447:	7B      	TDC 
C1/9448:	AA      	TAX 
C1/9449:	4612    	LSR $12
C1/944B:	9014    	BCC $9461
C1/944D:	BDDB80  	LDA $80DB,X
C1/9450:	29C1    	AND #$C1
C1/9452:	0906    	ORA #$06
C1/9454:	9DDB80  	STA $80DB,X
C1/9457:	A901    	LDA #$01
C1/9459:	9DDC80  	STA $80DC,X
C1/945C:	BDC380  	LDA $80C3,X		(Get enemy's X-coord.)
C1/945F:	8514    	STA $14
C1/9461:	E8      	INX 
C1/9462:	E8      	INX 
C1/9463:	E00C00  	CPX #$000C
C1/9466:	D0E1    	BNE $9449
C1/9468:	A514    	LDA $14
C1/946A:	8510    	STA $10
C1/946C:	A92D    	LDA #$2D
C1/946E:	20EF17  	JSR $17EF
C1/9471:	A920    	LDA #$20
C1/9473:	48      	PHA 
C1/9474:	202A02  	JSR $022A
C1/9477:	20C094  	JSR $94C0
C1/947A:	68      	PLA 
C1/947B:	3A      	DEC A
C1/947C:	D0F5    	BNE $9473
C1/947E:	AD2F2F  	LDA $2F2F
C1/9481:	8D1E20  	STA $201E		(Store this as valid monster targets)
C1/9484:	7B      	TDC 
C1/9485:	AA      	TAX 
C1/9486:	8610    	STX $10
C1/9488:	203CC2  	JSR $C23C
C1/948B:	200395  	JSR $9503
C1/948E:	229701C1	JSR $C10197
C1/9492:	AD1E20  	LDA $201E		(Load the valid monster targets)
C1/9495:	CD2F2F  	CMP $2F2F
C1/9498:	F009    	BEQ $94A3
C1/949A:	AD1E20  	LDA $201E		(Load the valid monster targets)
C1/949D:	0D2F2F  	ORA $2F2F
C1/94A0:	8D1E20  	STA $201E		(Store this as valid monster targets)
C1/94A3:	7B      	TDC 
C1/94A4:	AA      	TAX 
C1/94A5:	AD542F  	LDA $2F54
C1/94A8:	8510    	STA $10
C1/94AA:	A921    	LDA #$21
C1/94AC:	9DDC80  	STA $80DC,X
C1/94AF:	A510    	LDA $10
C1/94B1:	2901    	AND #$01
C1/94B3:	9D7E61  	STA $617E,X
C1/94B6:	4610    	LSR $10
C1/94B8:	E8      	INX 
C1/94B9:	E8      	INX 
C1/94BA:	E00C00  	CPX #$000C
C1/94BD:	D0EB    	BNE $94AA
C1/94BF:	60      	RTS

C1/94C0 unknow

C1/94C0:	7B      	TDC 
C1/94C1:	A8      	TAY 
C1/94C2:	C220    	REP #$20
C1/94C4:	A21000  	LDX #$0010
C1/94C7:	A9E100  	LDA #$00E1
C1/94CA:	8514    	STA $14
C1/94CC:	8516    	STA $16
C1/94CE:	8518    	STA $18
C1/94D0:	206EFC  	JSR $FC6E
C1/94D3:	B9607F  	LDA $7F60,Y
C1/94D6:	2099FC  	JSR $FC99
C1/94D9:	99607F  	STA $7F60,Y
C1/94DC:	C8      	INY 
C1/94DD:	C8      	INY 
C1/94DE:	CA      	DEX 
C1/94DF:	D0F2    	BNE $94D3
C1/94E1:	7B      	TDC 
C1/94E2:	E220    	SEP #$20
C1/94E4:	60      	RTS

C1/94E5 unknow

C1/94E5:	7B      	TDC 			(from C1/9512)(Why not MVP?)
C1/94E6:	AA      	TAX 
C1/94E7:	BD007E  	LDA $7E00,X
C1/94EA:	9D007C  	STA $7C00,X
C1/94ED:	E8      	INX 
C1/94EE:	E00002  	CPX #$0200
C1/94F1:	D0F4    	BNE $94E7
C1/94F3:	60      	RTS

C1/94F4 unknow

C1/94F4:	7B      	TDC 
C1/94F5:	AA      	TAX 
C1/94F6:	BDDB80  	LDA $80DB,X
C1/94F9:	9D0B81  	STA $810B,X
C1/94FC:	E8      	INX 
C1/94FD:	E00C00  	CPX #$000C
C1/9500:	D0F4    	BNE $94F6
C1/9502:	60      	RTS

C1/9503 unknow

C1/9503:	7B      	TDC 			(from C1/948B)
C1/9504:	AA      	TAX 
C1/9505:	BD0B81  	LDA $810B,X
C1/9508:	9DDB80  	STA $80DB,X
C1/950B:	E8      	INX 
C1/950C:	E00C00  	CPX #$000C
C1/950F:	D0F4    	BNE $9505
C1/9511:	60      	RTS

C1/9512 setup battle dynamics script to be decoded

C1/9512:	20E594  	JSR $94E5		(Moves a block from $7E00 to $7C00)
C1/9515:	A26E2D    	LDX #$2D6E	
C1/9518:	8676  		STX $76		(Now $76 holds the start of the battle dynamics script)
C1/951A:	A26E2C    	LDX #$2C6E		
C1/951C:	8678  		STX $78
C1/951F:	9CAE60  	STZ $60AE
C1/9522:	9CA462  	STZ $62A4
C1/9525:	A917    	LDA #$17
C1/9527:	8D8D89  	STA $898D
C1/952A:	9C3D7B  	STZ $7B3D
C1/952D:	9CD062  	STZ $62D0
C1/9530:	9CD162  	STZ $62D1
C1/9533:	7B      	TDC 
C1/9534:	AA      	TAX 
C1/9535:	8EA562  	STX $62A5
C1/9538:	8EA762  	STX $62A7
C1/953B:	B276    	LDA ($76)		(Load the battle dynaimcs command)
C1/953D:	C9FF    	CMP #$FF		(Make sure it isn't FF (end script))
C1/953F:	F012    	BEQ $9553		(If it was, we're done)
C1/9541:	206995  	JSR $9569		(Otherwise, do the appropriate command)
C1/9542:	C220  		REP #$20		(16-bit Accum./Mem.)
C1/9545:	A576    	LDA $76
C1/9548:	18      	CLC 
C1/9549:	690400  	ADC #$0004		(So, struct starting at $2D6E is 4 wide?)
C1/954C:	8576    	STA $76		(Advance the script pointer by 4)
C1/954E:	7B      	TDC 
C1/954F:	E220    	SEP #$20		(8-bit Accum./Mem.)
C1/9551:	80E0    	BRA $9533		(Do it again until we hit #$FF)
C1/9553:	AD8C62  	LDA $628C
C1/9556:	D010    	BNE $9568
C1/9558:	22FB01C1	JSL $C101FB
C1/955C:	22FB01C1	JSL $C101FB
C1/9560:	22FB01C1	JSL $C101FB
C1/9564:	22FB01C1	JSL $C101FB
C1/9568:	6B      	RTL

C1/9569 battle dynamics script function

C1/9569:	0A      	ASL A			(from C1/9541)
C1/956A:	AA      	TAX 
C1/956B:	7C9691  	JMP ($9196,X)

C1/956E unknow

C1/956E:	C220    	REP #$20		(from C1/9690)
C1/9570:	A578    	LDA $78
C1/9572:	18      	CLC 
C1/9573:	691000  	ADC #$0010
C1/9576:	8578    	STA $78
C1/9578:	7B      	TDC 
C1/9579:	E220    	SEP #$20
C1/957B:	60      	RTS

C1/957C unknow

C1/957C:	AD0C7B  	LDA $7B0C		
C1/957F:	F001    	BEQ $9582
C1/9581:	60      	RTS
C1/9582:	7B      	TDC 			(from C1/957F)
C1/9583:	AA      	TAX 
C1/9584:	A9FF    	LDA #$FF
C1/9586:	9DE880  	STA $80E8,X
C1/9589:	E8      	INX 
C1/958A:	E8      	INX 
C1/958B:	E00C    	CPX #$0C
C1/958D:	00D0    	BRK #$D0
C1/958F:	F4C220  	PEA $20C2
C1/9592:	7B      	TDC 
C1/9593:	AA      	TAX 
C1/9594:	A8      	TAY 
C1/9595:	6410    	STZ $10
C1/9597:	BD4380  	LDA $8043,X
C1/959A:	991F7A  	STA $7A1F,Y
C1/959D:	A510    	LDA $10
C1/959F:	99217A  	STA $7A21,Y
C1/95A2:	E610    	INC $10
C1/95A4:	E8      	INX 
C1/95A5:	E8      	INX 
C1/95A6:	C8      	INY 
C1/95A7:	C8      	INY 
C1/95A8:	C8      	INY 
C1/95A9:	C8      	INY 
C1/95AA:	C010    	CPY #$10
C1/95AC:	00D0    	BRK #$D0
C1/95AE:	E8      	INX 
C1/95AF:	7B      	TDC 
C1/95B0:	AA      	TAX 
C1/95B1:	BD4B80  	LDA $804B,X
C1/95B4:	991F7A  	STA $7A1F,Y
C1/95B7:	A510    	LDA $10
C1/95B9:	99217A  	STA $7A21,Y
C1/95BC:	E610    	INC $10
C1/95BE:	E8      	INX 
C1/95BF:	E8      	INX 
C1/95C0:	C8      	INY 
C1/95C1:	C8      	INY 
C1/95C2:	C8      	INY 
C1/95C3:	C8      	INY 
C1/95C4:	C028    	CPY #$28
C1/95C6:	00D0    	BRK #$D0
C1/95C8:	E8      	INX 
C1/95C9:	7B      	TDC 
C1/95CA:	AA      	TAX 
C1/95CB:	6410    	STZ $10
C1/95CD:	BD1F7A  	LDA $7A1F,X
C1/95D0:	DD237A  	CMP $7A23,X
C1/95D3:	F020    	BEQ $95F5
C1/95D5:	B01E    	BCS $95F5
C1/95D7:	E610    	INC $10
C1/95D9:	BD237A  	LDA $7A23,X
C1/95DC:	48      	PHA 
C1/95DD:	BD1F7A  	LDA $7A1F,X
C1/95E0:	9D237A  	STA $7A23,X
C1/95E3:	68      	PLA 
C1/95E4:	9D1F7A  	STA $7A1F,X
C1/95E7:	BD257A  	LDA $7A25,X
C1/95EA:	48      	PHA 
C1/95EB:	BD217A  	LDA $7A21,X
C1/95EE:	9D257A  	STA $7A25,X
C1/95F1:	68      	PLA 
C1/95F2:	9D217A  	STA $7A21,X
C1/95F5:	E8      	INX 
C1/95F6:	E8      	INX 
C1/95F7:	E8      	INX 
C1/95F8:	E8      	INX 
C1/95F9:	E02400  	CPX #$0024           
C1/95FC:	D0CF    	BNE $95CD   
C1/95FE:	A510	
C1/9600:	D0C7    	
C1/9602:	7B
C1/9603:	E220    	SEP #$20
C1/9605:	EE0C7B  	INC $7B0C
C1/9608:	60      	RTS

C1/9609 battle dynamics command 03

C1/9609:	20FAA5  	JSR $A5FA		(from C1/956B, X = 3)
C1/960C:	202A02  	JSR $022A
C1/960F:	7B      	TDC 
C1/9610:	AA      	TAX 
C1/9611:	1D3F7B  	ORA $7B3F,X
C1/9614:	E8      	INX 
C1/9615:	E00A    	CPX #$0A
C1/9617:	00D0    	BRK #$D0
C1/9619:	F70D    	SBC [$0D],Y
C1/961B:	1A      	INC A
C1/961C:	630D    	ADC $0D,S
C1/961E:	1B      	TCS 
C1/961F:	630D    	ADC $0D,S
C1/9621:	1C630D  	TRB $0D63
C1/9624:	1D63D0  	ORA $D063,X
C1/9627:	E460    	CPX $60
C1/9629:	7B      	TDC 
C1/962A:	AA      	TAX 
C1/962B:	A9E0    	LDA #$E0
C1/962D:	8510    	STA $10
C1/962F:	641A    	STZ $1A
C1/9631:	A902    	LDA #$02
C1/9633:	9DB489  	STA $89B4,X
C1/9636:	A981    	LDA #$81
C1/9638:	9DB589  	STA $89B5,X
C1/963B:	A510    	LDA $10
C1/963D:	9DB689  	STA $89B6,X
C1/9640:	E61A    	INC $1A
C1/9642:	A51A    	LDA $1A
C1/9644:	C902    	CMP #$02
C1/9646:	D00A    	BNE $9652
C1/9648:	641A    	STZ $1A
C1/964A:	A510    	LDA $10
C1/964C:	C9FF    	CMP #$FF
C1/964E:	F002    	BEQ $9652
C1/9650:	E610    	INC $10
C1/9652:	E8      	INX 
C1/9653:	E8      	INX 
C1/9654:	E8      	INX 
C1/9655:	E8      	INX 
C1/9656:	E08000    	CPX #$0080
C1/9659:	D0D6    	BNE $9631
C1/965B:	207396    	JSR $9673
C1/965E:	60      	RTS

C1/965F unknow

C1/965F:	7B      	TDC 
C1/9660:	AA      	TAX 
C1/9661:	A9E0    	LDA #$E0
C1/9663:	9D9689  	STA $8996,X
C1/9666:	E8      	INX 
C1/9667:	E8      	INX 
C1/9668:	E8      	INX 
C1/9669:	E8      	INX 
C1/966A:	E0A000    	CPX #$00A0
C1/966D:	D0F4    	BNE $9663
C1/966F:	208AC3  	JSR $C38A
C1/9672:	60    	RTS

C1/9673 unknow

C1/9673:	A920    	LDA #$20		(from only C1/965B)
C1/9675:	8DBD61  	STA $61BD
C1/9678:	8DDD61  	STA $61DD
C1/967B:	8DFD61  	STA $61FD
C1/967E:	8D1D62  	STA $621D
C1/9681:	7B      	TDC 
C1/9682:	AA      	TAX 
C1/9683:	A921    	LDA #$21
C1/9685:	9DDC80  	STA $80DC,X
C1/9688:	E8      	INX 
C1/9689:	E8      	INX 
C1/968A:	E00C00    	CPX #$000C
C1/968D:	D0F6    	BNE $9685
C1/968F:	60    	RTS

C1/9690 JSR battle dynamics command 07

C1/9690:	206E95  	JSR $956E		(from C1/956B, X = 3)
C1/9693:	60      	RTS

C1/9694 JSR battle dynamics command 00/04

C1/9694:	60      	RTS			(from C1/956B, X = 0 or 4)

C1/9695 unknow

C1/9695:	A981    	LDA #$81
C1/9697:	8DC3E9  	STA $E9C3
C1/969A:	A20058      LDX #$0058
C1/969D:	8EBFE9  	STX $E9BF
C1/96A0:	9CC1E9  	STZ $E9C1
C1/96A3:	9CC2E9  	STZ $E9C2
C1/96A6:	9CAC62  	STZ $62AC
C1/96A9:	60      	RTS

C1/96AA battle event script 11 - open dialogue window

Open dialogue window at bottom of screen
C1/96AA:	4C1243  	JMP $4312		(from C1/FDB0, X = 11)

C1/96AD battle event script 10

C1/96AD:	20B943  	JSR $43B9		(from C1/FDB0, X = 10)
C1/96B0:	A93C    	LDA #$3C
C1/96B2:	8DC37B  	STA $7BC3
C1/96B5:	A902    	LDA #$02
C1/96B7:	8DC27B  	STA $7BC2
C1/96BA:	202A02  	JSR $022A
C1/96BD:	9CD564  	STZ $64D5
C1/96C0:	60      	RTS

C1/96C1 battle event script 01 - display message at bottom of screen

C1/96C1:	20E442  	JSR $42E4		(from C1/FDB0, X = 1)
C1/96C4:	200C50  	JSR $500C
C1/96C7:	209596  	JSR $9695
C1/96CA:	201A98  	JSR $981A		(load pointer to bank 1 battle messages)	
C1/96CD:	20D55D  	JSR $5DD5
C1/96D0:	20E442  	JSR $42E4
C1/96D3:	200C50  	JSR $500C
C1/96D6:	E210    	SEP #$10
C1/96D8:	7B      	TDC 
C1/96D9:	AA      	TAX 
C1/96DA:	C220    	REP #$20
C1/96DC:	A90001  	LDA #$0100
C1/96DF:	48      	PHA 
C1/96E0:	2B      	PLD 
C1/96E1:	B502    	LDA $02,X
C1/96E3:	9D834D  	STA $4D83,X
C1/96E6:	B506    	LDA $06,X
C1/96E8:	9D874D  	STA $4D87,X
C1/96EB:	B50A    	LDA $0A,X
C1/96ED:	9D8B4D  	STA $4D8B,X
C1/96F0:	B50E    	LDA $0E,X
C1/96F2:	9D8F4D  	STA $4D8F,X
C1/96F5:	8A      	TXA 
C1/96F6:	18      	CLC 
C1/96F7:	691000  	ADC #$0010
C1/96FA:	AA      	TAX 
C1/96FB:	E0C0    	CPX #$C0
C1/96FD:	D0E2    	BNE $96E1
C1/96FF:	A90000  	LDA #$0000
C1/9702:	48      	PHA 
C1/9703:	2B      	PLD 
C1/9704:	E220    	SEP #$20
C1/9706:	C210    	REP #$10
C1/9708:	202A02  	JSR $022A
C1/970B:	60      	RTS

C1/970C JSR battle event script 00 - display message at top of screen

C1/970C:	200F98  	JSR $980F		(from C1/FDB0, X = 0)
C1/970F:	201A98  	JSR $981A
C1/9712:	9CAC62  	STZ $62AC
C1/9715:	207A98  	JSR $987A
C1/9718:	60      	RTS

C1/9719 battle dynamic command 0A

C1/9719:	201243  	JSR $4312		(from C1/956B, X = A)
C1/971C:	209596  	JSR $9695
C1/971F:	20FE98  	JSR $98FE
C1/9722:	20D55D  	JSR $5DD5
C1/9725:	4CCC43  	JMP $43CC

C1/9728 battle dynamic command 11 - "special" name

C1/9728:	A90C    	LDA #$0C		(from C1/956B, X = 11)
C1/972A:	20C498  	JSR $98C4
C1/972D:	206199  	JSR $9961
C1/9730:	A97E    	LDA #$7E       ($7E in memory)
C1/9732:	8DD988  	STA $88D9
C1/9735:	A2D557  	LDX #$57D5     (address in memory)
C1/9738:	8ED788  	STX $88D7
C1/973B:	A9CF    	LDA #$CF       (bank location of special name)
C1/973D:	8512    	STA $12
C1/973F:	A00100  	LDY #$0001
C1/9742:	C220    	REP #$20       (set 16-bit accumulator)
C1/9744:	B176    	LDA ($76),Y
C1/9746:	0A      	ASL A
C1/9747:	8510    	STA $10
C1/9749:	0A      	ASL A
C1/974A:	0A      	ASL A
C1/974B:	18      	CLC 
C1/974C:	6510    	ADC $10
C1/974E:	18      	CLC 
C1/974F:	69D0D0  	ADC #$D0D0     (address of special name)
C1/9752:	8510    	STA $10
C1/9754:	7B      	TDC            (clear accumulator?)
C1/9755:	E220    	SEP #$20       (set 8-bit accumlator)
C1/9757:	A8      	TAY            (set Y = 0?)
C1/9758:	B710    	LDA [$10],Y
C1/975A:	C9FF    	CMP #$FF
C1/975C:	F009    	BEQ $9767      (if we found an FF, it means the name has ended)
C1/975E:	99D557  	STA $57D5,Y
C1/9761:	C8      	INY 
C1/9762:	C00A00  	CPY #$000A     (length of special name?)
C1/9765:	D0F1    	BNE $9758      (did we do 10 letters yet?)
C1/9767:	7B      	TDC 
C1/9768:	99D557  	STA $57D5,Y
C1/976B:	A901    	LDA #$01
C1/976D:	8DAC62  	STA $62AC
C1/9770:	AD8D89  	LDA $898D
C1/9773:	48      	PHA 
C1/9774:	A912    	LDA #$12
C1/9776:	8D8D89  	STA $898D
C1/9779:	20D55D  	JSR $5DD5
C1/977C:	208798  	JSR $9887
C1/977F:	20261F  	JSR $1F26
C1/9782:	68      	PLA 
C1/9783:	8D8D89  	STA $898D
C1/9786:	A920    	LDA #$20
C1/9788:	20B69B  	JSR $9BB6
C1/978B:	A912    	LDA #$12
C1/978D:	8D8D89  	STA $898D
C1/9790:	201799  	JSR $9917
C1/9793:	202A02  	JSR $022A
C1/9796:	A917    	LDA #$17
C1/9798:	8D8D89  	STA $898D
C1/979B:	7B      	TDC            (A = 0)
C1/979C:	AA      	TAX            (X = 0)
C1/979D:	8EF54A  	STX $4AF5      
C1/97A0:	60      	RTS

C1/97A1 DAT unknow (used by battle dynamics command 01)

C1/97A1:	0F
C1/97A2:	0E
C1/97A3:	80
C1/97A4:	00	
C1/97A5:	81
C1/97A6:	0C    	

C1/97A7 battle dynamics command 01

C1/97A7:	A00100  	LDY #$0001		(from C1/956B, X = 1)
C1/97AA:	B176    	LDA ($76),Y		(parameter 1 for command 1)
C1/97AC:	AA      	TAX 
C1/97AD:	BFA197C1	LDA $C197A1,X
C1/97B1:	48      	PHA 
C1/97B2:	AA      	TAX 
C1/97B3:	C8      	INY 
C1/97B4:	B176    	LDA ($76),Y		(parameter 2 for command 1)
C1/97B6:	48      	PHA 
C1/97B7:	DA      	PHX 
C1/97B8:	A912    	LDA #$12
C1/97BA:	8D8D89  	STA $898D
C1/97BD:	A90C    	LDA #$0C
C1/97BF:	20C498  	JSR $98C4
C1/97C2:	206199  	JSR $9961
C1/97C5:	A97E    	LDA #$7E
C1/97C7:	8DD988  	STA $88D9
C1/97CA:	A2D557  	LDX #$57D5
C1/97CD:	8ED788  	STX $88D7
C1/97D0:	FA      	PLX 
C1/97D1:	8A      	TXA 
C1/97D2:	8DD557  	STA $57D5
C1/97D5:	68      	PLA 
C1/97D6:	8DD657  	STA $57D6
C1/97D9:	9CD757  	STZ $57D7
C1/97DC:	68      	PLA 
C1/97DD:	1004    	BPL $97E3
C1/97DF:	2211BBC2	JSL $C2BB11
C1/97E3:	A901    	LDA #$01
C1/97E5:	8DAC62  	STA $62AC
C1/97E8:	20D55D  	JSR $5DD5
C1/97EB:	208798  	JSR $9887
C1/97EE:	20261F  	JSR $1F26
C1/97F1:	A917    	LDA #$17
C1/97F3:	8D8D89  	STA $898D
C1/97F6:	20A798  	JSR $98A7
C1/97F9:	A912    	LDA #$12
C1/97FB:	8D8D89  	STA $898D
C1/97FE:	201799  	JSR $9917
C1/9801:	202A02  	JSR $022A
C1/9804:	A917    	LDA #$17
C1/9806:	8D8D89  	STA $898D
C1/9809:	7B      	TDC 
C1/980A:	AA      	TAX 
C1/980B:	8EF54A  	STX $4AF5
C1/980E:	60      	RTS

C1/980F unknow

C1/980F:	A90B    	LDA #$0B	(from C1/970C, C1/9835, C1/985E)
C1/9811:	20C498  	JSR $98C4
C1/9814:	20261F  	JSR $1F26
C1/9817:	4C8099  	JMP $9980

C1/981A unknow

C1/981A:	A9D0    	LDA #$D0       (from C1/96CA, C1/970F)
C1/981C:	8DD988  	STA $88D9      (bank to look for the dialogue)
C1/981F:	A00100  	LDY #$0001     (LDY $00, INY...)
C1/9822:	B78F    	LDA [$8F],Y
C1/9824:	C220    	REP #$20
C1/9826:	0A      	ASL A
C1/9827:	AA      	TAX 
C1/9828:	BF00D0D0	LDA $D0D000,X  (pointer to battle dialogue, bank 1)
C1/982C:	8DD788  	STA $88D7
C1/982F:	E68F    	INC $8F
C1/9831:	7B      	TDC 
C1/9832:	E220    	SEP #$20
C1/9834:	60      	RTS

C1/9835 battle dynamics command 10

C1/9835:	200F98  	JSR $980F		(from C1/956B, X = 10)
C1/9838:	A9CF    	LDA #$CF
C1/983A:	8DD988  	STA $88D9      (bank to look for the dialogue)
C1/983D:	A00100  	LDY #$0001     (LDY $00, INY...)
C1/9840:	C220    	REP #$20
C1/9842:	B176    	LDA ($76),Y		(parameter 1 for command 10)
C1/9844:	0A      	ASL A
C1/9845:	AA      	TAX 
C1/9846:	BFE0DFCF	LDA $CFDFE0,X     (pointer to battle dialogue, bank 2)
C1/984A:	8DD788  	STA $88D7
C1/984D:	7B      	TDC 
C1/984E:	E220    	SEP #$20
C1/9850:	9CAC62  	STZ $62AC
C1/9853:	8025    	BRA $987A

C1/9855 battle dynamics command 02

C1/9855:	AD8D89  	LDA $898D		(from C1/956B, X = 2)
C1/9858:	48      	PHA 
C1/9859:	A912    	LDA #$12
C1/985B:	8D8D89  	STA $898D
C1/985E:	200F98  	JSR $980F
C1/9861:	20FE98  	JSR $98FE
C1/9864:	A901    	LDA #$01
C1/9866:	8DAC62  	STA $62AC
C1/9869:	68      	PLA 
C1/986A:	8D8D89  	STA $898D
C1/986D:	20D55D  	JSR $5DD5      (BRA $987A would work here)
C1/9870:	800F    	BRA $9881

C1/9872 unknow

C1/9872:	2030  
C1/9874:	4050    	
C1/9876:	6070    	
C1/9878:	8090

C1/987A unknow

C1/987A:	20D55D    	JSR $5DD5
C1/987D:	208198  	JSR $9881      (...)
C1/9880:	60      	RTS
C1/9881:	20A798  	JSR $98A7
C1/9884:	4C1799  	JMP $9917

C1/9887 unknow

C1/9887:	A57A    	LDA $7A
C1/9889:	C220    	REP #$20
C1/988B:	8510    	STA $10
C1/988D:	A96800  	LDA #$0068
C1/9890:	38      	SEC 
C1/9891:	E510    	SBC $10
C1/9893:	4A      	LSR A
C1/9894:	18      	CLC 
C1/9895:	690200  	ADC #$0002
C1/9898:	8510    	STA $10
C1/989A:	ADF54A  	LDA $4AF5
C1/989D:	38      	SEC 
C1/989E:	E510    	SBC $10
C1/98A0:	8DF54A  	STA $4AF5
C1/98A3:	7B      	TDC 
C1/98A4:	E220    	SEP #$20
C1/98A6:	60      	RTS

C1/98A7 unknow

C1/98A7:	ADF5E9  	LDA $E9F5      (from C1/97F6 and C1/9981)
C1/98AA:	D017    	BNE $98C3
C1/98AC:	AF4D1D00	LDA $001D4D      (load various settings in config)
C1/98B0:	4A      	LSR A
C1/98B1:	4A      	LSR A
C1/98B2:	4A      	LSR A
C1/98B3:	4A      	LSR A            (short/window set, and battle speed)
C1/98B4:	2907    	AND #$07         (keep the battle speed)
C1/98B6:	AA      	TAX              (index it)
C1/98B7:	BF7298C1	LDA $C19872,X
C1/98BB:	48      	PHA 
C1/98BC:	202A02  	JSR $022A
C1/98BF:	68      	PLA 
C1/98C0:	3A      	DEC A
C1/98C1:	D0F8    	BNE $98BB
C1/98C3:	60      	RTS

C1/98C4 unknow

C1/98C4:	48      	PHA 
C1/98C5:	EE9E62  	INC $629E
C1/98C8:	9C677B  	STZ $7B67
C1/98CB:	A901    	LDA #$01
C1/98CD:	8DC3E9  	STA $E9C3
C1/98D0:	A00050  	LDY #$5000
C1/98D3:	8CBFE9  	STY $E9BF
C1/98D6:	202A02  	JSR $022A
C1/98D9:	20591E  	JSR $1E59
C1/98DC:	202A02  	JSR $022A
C1/98DF:	203440  	JSR $4034
C1/98E2:	AD7D89  	LDA $897D
C1/98E5:	8D7D60  	STA $607D
C1/98E8:	202996  	JSR $9629
C1/98EB:	202A02  	JSR $022A
C1/98EE:	20BB5D  	JSR $5DBB
C1/98F1:	A00050  	LDY #$5000
C1/98F4:	8CBFE9  	STY $E9BF
C1/98F7:	209B63  	JSR $639B
C1/98FA:	68      	PLA 
C1/98FB:	4C8C53  	JMP $538C

C1/98FE unknow

C1/98FE:	A9D1    	LDA #$D1
C1/9900:	8DD988  	STA $88D9
C1/9903:	A00100  	LDY #$0001
C1/9906:	B176    	LDA ($76),Y
C1/9908:	C220    	REP #$20
C1/990A:	0A      	ASL A
C1/990B:	AA      	TAX 
C1/990C:	BFA0F7D1	LDA $D1F7A0,X	(Load pointer to battle message)
C1/9910:	8DD788  	STA $88D7
C1/9913:	7B      	TDC 
C1/9914:	E220    	SEP #$20
C1/9916:	60      	RTS

C1/9917 unknow

C1/9917:	AD9E62  	LDA $629E      (battle message count?)
C1/991A:	F02E    	BEQ $994A      (branch if 0, but it could wrap...)
C1/991C:	AD8D89  	LDA $898D
C1/991F:	48      	PHA 
C1/9920:	A912    	LDA #$12
C1/9922:	8D8D89  	STA $898D
C1/9925:	204C99  	JSR $994C
C1/9928:	209C99  	JSR $999C
C1/992B:	20BB5D  	JSR $5DBB
C1/992E:	A00050  	LDY #$5000
C1/9931:	8CBFE9  	STY $E9BF
C1/9934:	209B63  	JSR $639B
C1/9937:	20591E  	JSR $1E59
C1/993A:	202A02  	JSR $022A
C1/993D:	205F96  	JSR $965F
C1/9940:	AD7D60  	LDA $607D
C1/9943:	8D7D89  	STA $897D
C1/9946:	68      	PLA 
C1/9947:	8D8D89  	STA $898D
C1/994A:	60      	RTS
C1/994B:	FF      	(lonely data?)

C1/994C unknow

C1/994C:	C220    	REP #$20
C1/994E:	7B      	TDC
C1/994F:	AA      	TAX 
C1/9950:	A9FF01  	LDA #$01FF
C1/9953:	9D3FE7  	STA $E73F,X
C1/9956:	E8      	INX
C1/9957:	E8      	INX
C1/9958:	E08000  	CPX #$0080
C1/995B:	D0F6    	BNE $9953
C1/995D:	7B      	TDC 
C1/995E:	E220    	SEP #$20
C1/9960:	60      	RTS

C1/9961 unknow

C1/9961:	204C99  	JSR $994C
C1/9964:	C220    	REP #$20
C1/9966:	7B      	TDC 
C1/9967:	AA      	TAX 
C1/9968:	A90030  	LDA #$3000
C1/996B:	9D51E7  	STA $E751,X
C1/996E:	1A      	INC A
C1/996F:	9D91E7  	STA $E791,X
C1/9972:	1A      	INC A
C1/9973:	E8      	INX 
C1/9974:	E8      	INX 
C1/9975:	E02C00  	CPX #$002C
C1/9978:	D0F1    	BNE $996B
C1/997A:	7B      	TDC 
C1/997B:	E220    	SEP #$20
C1/997D:	4C9C99  	JMP $999C      (BRA fool!)

C1/9980 unknow

C1/9980:	204C99  	JSR $994C
C1/9983:	C220    	REP #$20
C1/9985:	7B      	TDC 
C1/9986:	AA      	TAX 
C1/9987:	A90030  	LDA #$3000
C1/998A:	9D43E7  	STA $E743,X
C1/998D:	1A      	INC A
C1/998E:	9D83E7  	STA $E783,X
C1/9991:	1A      	INC A
C1/9992:	E8      	INX 
C1/9993:	E8      	INX 
C1/9994:	E03800  	CPX #$0038
C1/9997:	D0F1    	BNE $998A
C1/9999:	7B      	TDC 
C1/999A:	E220    	SEP #$20
C1/999C:	A28000  	LDX #$0080
C1/999F:	8610    	STX $10
C1/99A1:	A23FE7  	LDX #$E73F
C1/99A4:	A97E    	LDA #$7E
C1/99A6:	A04054  	LDY #$5440
C1/99A9:	208D19  	JSR $198D
C1/99AC:	A20000  	LDX #$0000     (LDX $00...)
C1/99AF:	8E227E  	STX $7E22
C1/99B2:	A21F00  	LDX #$001F
C1/99B5:	8E247E  	STX $7E24
C1/99B8:	AE551D  	LDX $1D55
C1/99BB:	8E267E  	STX $7E26
C1/99BE:	4C8A9C  	JMP $9C8A

C1/99C1 DAT unknow

C1/99C1:	08      	 
C1/99C2:	18      	

C1/99C3 battle dynamics command 0D

C1/99C3:	7B      	TDC 			(from C1/956B, X = D)
C1/99C4:	AA      	TAX 
C1/99C5:	8E8B61  	STX $618B
C1/99C8:	8E8D61  	STX $618D
C1/99CB:	8E8F61  	STX $618F
C1/99CE:	A8      	TAY 
C1/99CF:	BDAE61  	LDA $61AE,X
C1/99D2:	F010    	BEQ $99E4
C1/99D4:	BD107B  	LDA $7B10,X
C1/99D7:	DDB261  	CMP $61B2,X
C1/99DA:	D008    	BNE $99E4
C1/99DC:	B9BE61  	LDA $61BE,Y
C1/99DF:	4940    	EOR #$40
C1/99E1:	99BE61  	STA $61BE,Y
C1/99E4:	98      	TYA 
C1/99E5:	18      	CLC 
C1/99E6:	6920    	ADC #$20
C1/99E8:	A8      	TAY 
C1/99E9:	E8      	INX 
C1/99EA:	E00400  	CPX #$0004
C1/99ED:	D0E0    	BNE $99CF
C1/99EF:	ADBA64  	LDA $64BA
C1/99F2:	AA      	TAX 
C1/99F3:	BFC199C1	LDA $C199C1,X
C1/99F7:	8DF17A  	STA $7AF1
C1/99FA:	202A02  	JSR $022A
C1/99FD:	7B      	TDC 
C1/99FE:	A8      	TAY 
C1/99FF:	B9AE61  	LDA $61AE,Y
C1/9A02:	F047    	BEQ $9A4B
C1/9A04:	98      	TYA 
C1/9A05:	0A      	ASL A
C1/9A06:	0A      	ASL A
C1/9A07:	0A      	ASL A
C1/9A08:	0A      	ASL A
C1/9A09:	0A      	ASL A
C1/9A0A:	AA      	TAX 
C1/9A0B:	5A      	PHY 
C1/9A0C:	ADBA64  	LDA $64BA
C1/9A0F:	D00F    	BNE $9A20
C1/9A11:	B9B261  	LDA $61B2,Y
C1/9A14:	F005    	BEQ $9A1B
C1/9A16:	A0FDFF  	LDY #$FFFD
C1/9A19:	8003    	BRA $9A1E
C1/9A1B:	A00300  	LDY #$0003
C1/9A1E:	8012    	BRA $9A32
C1/9A20:	A901    	LDA #$01
C1/9A22:	99CC64  	STA $64CC,Y
C1/9A25:	B9B261  	LDA $61B2,Y
C1/9A28:	F005    	BEQ $9A2F
C1/9A2A:	A0FFFF  	LDY #$FFFF
C1/9A2D:	8003    	BRA $9A32
C1/9A2F:	A00100  	LDY #$0001
C1/9A32:	8410    	STY $10
C1/9A34:	9EC161  	STZ $61C1,X		(The caster's current frame?_RuneLancer)
C1/9A37:	A904    	LDA #$04
C1/9A39:	9DC061  	STA $61C0,X
C1/9A3C:	C220    	REP #$20
C1/9A3E:	BDD461  	LDA $61D4,X
C1/9A41:	18      	CLC 
C1/9A42:	6510    	ADC $10
C1/9A44:	9DD461  	STA $61D4,X
C1/9A47:	7B      	TDC 
C1/9A48:	E220    	SEP #$20
C1/9A4A:	7A      	PLY 
C1/9A4B:	C8      	INY 
C1/9A4C:	C00400  	CPY #$0004
C1/9A4F:	D0AE    	BNE $99FF
C1/9A51:	CEF17A  	DEC $7AF1
C1/9A54:	D0A4    	BNE $99FA
C1/9A56:	7B      	TDC 
C1/9A57:	AA      	TAX 
C1/9A58:	A8      	TAY 
C1/9A59:	BDAE61  	LDA $61AE,X
C1/9A5C:	F01E    	BEQ $9A7C
C1/9A5E:	9ECC64  	STZ $64CC,X
C1/9A61:	BD107B  	LDA $7B10,X
C1/9A64:	DDB261  	CMP $61B2,X
C1/9A67:	D008    	BNE $9A71
C1/9A69:	B9BE61  	LDA $61BE,Y
C1/9A6C:	4940    	EOR #$40
C1/9A6E:	99BE61  	STA $61BE,Y
C1/9A71:	9EAE61  	STZ $61AE,X
C1/9A74:	7B      	TDC 
C1/9A75:	99C061  	STA $61C0,Y
C1/9A78:	3A      	DEC A
C1/9A79:	9DB261  	STA $61B2,X
C1/9A7C:	7B      	TDC 
C1/9A7D:	99D161  	STA $61D1,Y
C1/9A80:	98      	TYA 
C1/9A81:	18      	CLC 
C1/9A82:	6920    	ADC #$20
C1/9A84:	A8      	TAY 
C1/9A85:	9EA062  	STZ $62A0,X
C1/9A88:	E8      	INX 
C1/9A89:	E00400  	CPX #$0004
C1/9A8C:	D0CB    	BNE $9A59
C1/9A8E:	60      	RTS

C1/9A8F unknow

C1/9A8F:	0A      	ASL A
C1/9A90:	0A      	ASL A
C1/9A91:	0A      	ASL A
C1/9A92:	0A      	ASL A
C1/9A93:	0A      	ASL A
C1/9A94:	AA      	TAX 
C1/9A95:	BDBE61  	LDA $61BE,X
C1/9A98:	4940    	EOR #$40
C1/9A9A:	9DBE61  	STA $61BE,X
C1/9A9D:	60      	RTS

C1/9A9E JSL unknow

C1/9A9E:	2089BC  	JSR $BC89
C1/9AA1:	6B      	RTL

C1/9AA2 unknow

C1/9AA2:	2043AB  	JSR $AB43
C1/9AA5:	20A6BC  	JSR $BCA6
C1/9AA8:	2089BC  	JSR $BC89
C1/9AAB:	A510    	LDA $10
C1/9AAD:	3076    	BMI $9B25
C1/9AAF:	2903    	AND #$03
C1/9AB1:	A8      	TAY 
C1/9AB2:	0A      	ASL A
C1/9AB3:	0A      	ASL A
C1/9AB4:	0A      	ASL A
C1/9AB5:	0A      	ASL A
C1/9AB6:	0A      	ASL A
C1/9AB7:	AA      	TAX 
C1/9AB8:	AD3D61  	LDA $613D
C1/9ABB:	0D3E61  	ORA $613E
C1/9ABE:	F059    	BEQ $9B19
C1/9AC0:	ADA462  	LDA $62A4
C1/9AC3:	D054    	BNE $9B19
C1/9AC5:	1A      	INC A
C1/9AC6:	99A062  	STA $62A0,Y
C1/9AC9:	9DD161  	STA $61D1,X
C1/9ACC:	A512    	LDA $12
C1/9ACE:	1049    	BPL $9B19
C1/9AD0:	297F    	AND #$7F
C1/9AD2:	38      	SEC 
C1/9AD3:	E904    	SBC #$04
C1/9AD5:	0A      	ASL A
C1/9AD6:	AA      	TAX 
C1/9AD7:	A510    	LDA $10
C1/9AD9:	0A      	ASL A
C1/9ADA:	A8      	TAY 
C1/9ADB:	C220    	REP #$20
C1/9ADD:	B93380  	LDA $8033,Y
C1/9AE0:	29FF01  	AND #$01FF
C1/9AE3:	8524    	STA $24
C1/9AE5:	BD0F80  	LDA $800F,X		(Get X-coordinate of middle of monster)
C1/9AE8:	29FF01  	AND #$01FF
C1/9AEB:	8522    	STA $22		(Animation Script pointer)
C1/9AED:	7B      	TDC 
C1/9AEE:	E220    	SEP #$20
C1/9AF0:	A510    	LDA $10
C1/9AF2:	A8      	TAY 
C1/9AF3:	B9107B  	LDA $7B10,Y
C1/9AF6:	F011    	BEQ $9B09
C1/9AF8:	A624    	LDX $24
C1/9AFA:	E422    	CPX $22		(Animation Script pointer)
C1/9AFC:	901B    	BCC $9B19
C1/9AFE:	7B      	TDC 
C1/9AFF:	99107B  	STA $7B10,Y
C1/9B02:	A510    	LDA $10
C1/9B04:	208F9A  	JSR $9A8F
C1/9B07:	8010    	BRA $9B19
C1/9B09:	A622    	LDX $22		(Animation Script pointer)
C1/9B0B:	E424    	CPX $24
C1/9B0D:	900A    	BCC $9B19
C1/9B0F:	A901    	LDA #$01
C1/9B11:	99107B  	STA $7B10,Y
C1/9B14:	A510    	LDA $10
C1/9B16:	208F9A  	JSR $9A8F
C1/9B19:	B9AE61  	LDA $61AE,Y
C1/9B1C:	D006    	BNE $9B24
C1/9B1E:	B9107B  	LDA $7B10,Y
C1/9B21:	99B261  	STA $61B2,Y
C1/9B24:	60      	RTS

C1/9B25 unknow

C1/9B25:	A510    	LDA $10
C1/9B27:	297F    	AND #$7F
C1/9B29:	38      	SEC 
C1/9B2A:	E904    	SBC #$04
C1/9B2C:	0A      	ASL A
C1/9B2D:	AA      	TAX 
C1/9B2E:	AD3D61  	LDA $613D
C1/9B31:	0D3E61  	ORA $613E
C1/9B34:	F034    	BEQ $9B6A
C1/9B36:	A512    	LDA $12
C1/9B38:	3030    	BMI $9B6A
C1/9B3A:	2903    	AND #$03
C1/9B3C:	0A      	ASL A
C1/9B3D:	A8      	TAY 
C1/9B3E:	C220    	REP #$20
C1/9B40:	B93380  	LDA $8033,Y
C1/9B43:	8524    	STA $24
C1/9B45:	BD0F80  	LDA $800F,X		(Get X-coordinate of middle of monster)
C1/9B48:	8522    	STA $22		(Animation Script pointer)
C1/9B4A:	7B      	TDC 
C1/9B4B:	E220    	SEP #$20
C1/9B4D:	BDF380  	LDA $80F3,X
C1/9B50:	2901    	AND #$01
C1/9B52:	F008    	BEQ $9B5C
C1/9B54:	A424    	LDY $24
C1/9B56:	C422    	CPY $22		(Animation Script pointer)
C1/9B58:	9010    	BCC $9B6A
C1/9B5A:	8006    	BRA $9B62
C1/9B5C:	A422    	LDY $22		(Animation Script pointer)
C1/9B5E:	C424    	CPY $24
C1/9B60:	9008    	BCC $9B6A
C1/9B62:	BDF380  	LDA $80F3,X
C1/9B65:	4901    	EOR #$01
C1/9B67:	9DF380  	STA $80F3,X
C1/9B6A:	8A      	TXA 
C1/9B6B:	4A      	LSR A
C1/9B6C:	AA      	TAX 
C1/9B6D:	BD8B61  	LDA $618B,X
C1/9B70:	D02E    	BNE $9BA0
C1/9B72:	FE8B61  	INC $618B,X
C1/9B75:	20C59B  	JSR $9BC5
C1/9B78:	A00100  	LDY #$0001
C1/9B7B:	B178    	LDA ($78),Y
C1/9B7D:	297F    	AND #$7F
C1/9B7F:	38      	SEC 
C1/9B80:	E904    	SBC #$04
C1/9B82:	0A      	ASL A
C1/9B83:	AA      	TAX 
C1/9B84:	BDDB80  	LDA $80DB,X
C1/9B87:	8DF07A  	STA $7AF0
C1/9B8A:	A906    	LDA #$06
C1/9B8C:	20A19B  	JSR $9BA1
C1/9B8F:	ADF07A  	LDA $7AF0
C1/9B92:	20A19B  	JSR $9BA1
C1/9B95:	A906    	LDA #$06
C1/9B97:	20A19B  	JSR $9BA1
C1/9B9A:	ADF07A  	LDA $7AF0
C1/9B9D:	20A19B  	JSR $9BA1
C1/9BA0:	60      	RTS

C1/9BA1 unknow

C1/9BA1:	8510    	STA $10
C1/9BA3:	BDDB80  	LDA $80DB,X
C1/9BA6:	29F1    	AND #$F1
C1/9BA8:	0510    	ORA $10
C1/9BAA:	9DDB80  	STA $80DB,X
C1/9BAD:	A904    	LDA #$04
C1/9BAF:	4CB69B  	JMP $9BB6

C1/9BB2 JSL unknow

C1/9BB2:	20B69B  	JSR $9BB6
C1/9BB5:	6B      	RTL

C1/9BB6 JSR unknow

C1/9BB6:	C900    	CMP #$00
C1/9BB8:	F00A    	BEQ $9BC4
C1/9BBA:	48      	PHA 
C1/9BBB:	DA      	PHX 
C1/9BBC:	202A02  	JSR $022A
C1/9BBF:	FA      	PLX 
C1/9BC0:	68      	PLA 
C1/9BC1:	3A      	DEC A
C1/9BC2:	D0F2    	BNE $9BB6
C1/9BC4:	60      	RTS

C1/9BC5 unknow

C1/9BC5:	7B      	TDC 
C1/9BC6:	AA      	TAX 
C1/9BC7:	9E607F  	STZ $7F60,X
C1/9BCA:	E8      	INX 
C1/9BCB:	E02000  	CPX #$0020
C1/9BCE:	D0F7    	BNE $9BC7
C1/9BD0:	A2FFFF  	LDX #$FFFF
C1/9BD3:	8E627F  	STX $7F62
C1/9BD6:	60      	RTS

C1/9BD7 unknow

C1/9BD7:	C220    	REP #$20
C1/9BD9:	0A      	ASL A
C1/9BDA:	0A      	ASL A
C1/9BDB:	0A      	ASL A
C1/9BDC:	0A      	ASL A
C1/9BDD:	AA      	TAX 
C1/9BDE:	7B      	TDC 
C1/9BDF:	A8      	TAY 
C1/9BE0:	BF0060D2	LDA $D26000,X  (load weapon, spell, and enemy special palette data)
C1/9BE4:	99607F  	STA $7F60,Y
C1/9BE7:	99607D  	STA $7D60,Y
C1/9BEA:	99707F  	STA $7F70,Y
C1/9BED:	99707D  	STA $7D70,Y
C1/9BF0:	E8      	INX 
C1/9BF1:	E8      	INX 
C1/9BF2:	C8      	INY 
C1/9BF3:	C8      	INY 
C1/9BF4:	C01000  	CPY #$0010
C1/9BF7:	D0E7    	BNE $9BE0
C1/9BF9:	7B      	TDC 
C1/9BFA:	E220    	SEP #$20
C1/9BFC:	AD8A62  	LDA $628A		(Is the game in flashback mode? 1 = yes)
C1/9BFF:	F00E    	BEQ $9C0F
C1/9C01:	A26001  	LDX #$0160
C1/9C04:	8618    	STX $18
C1/9C06:	A28001  	LDX #$0180
C1/9C09:	861A    	STX $1A
C1/9C0B:	2242B4C2	JSL $C2B442
C1/9C0F:	60      	RTS

C1/9C10 unknow

C1/9C10:	0A      	ASL A
C1/9C11:	0A      	ASL A
C1/9C12:	0A      	ASL A
C1/9C13:	0A      	ASL A
C1/9C14:	AA      	TAX 
C1/9C15:	7B      	TDC 
C1/9C16:	A8      	TAY 
C1/9C17:	BF7DB0C2	LDA $C2B07D,X
C1/9C1B:	99707F  	STA $7F70,Y
C1/9C1E:	C8      	INY 
C1/9C1F:	E8      	INX 
C1/9C20:	C01000  	CPY #$0010
C1/9C23:	D0F2    	BNE $9C17
C1/9C25:	60      	RTS

C1/9C26 unknow

C1/9C26:	C220    	REP #$20
C1/9C28:	0A      	ASL A
C1/9C29:	0A      	ASL A
C1/9C2A:	0A      	ASL A
C1/9C2B:	0A      	ASL A
C1/9C2C:	AA      	TAX 
C1/9C2D:	7B      	TDC 
C1/9C2E:	A8      	TAY 
C1/9C2F:	BF0060D2	LDA $D26000,X
C1/9C33:	99607E  	STA $7E60,Y
C1/9C36:	99707E  	STA $7E70,Y
C1/9C39:	99807E  	STA $7E80,Y
C1/9C3C:	99907E  	STA $7E90,Y
C1/9C3F:	99607C  	STA $7C60,Y
C1/9C42:	99707C  	STA $7C70,Y
C1/9C45:	99807C  	STA $7C80,Y
C1/9C48:	99907C  	STA $7C90,Y
C1/9C4B:	E8      	INX 
C1/9C4C:	E8      	INX 
C1/9C4D:	C8      	INY 
C1/9C4E:	C8      	INY 
C1/9C4F:	C01000  	CPY #$0010
C1/9C52:	D0DB    	BNE $9C2F
C1/9C54:	7B      	TDC 
C1/9C55:	E220    	SEP #$20
C1/9C57:	AD8A62  	LDA $628A		(Is the game in flashback mode? 1 = yes)
C1/9C5A:	F00E    	BEQ $9C6A
C1/9C5C:	A26000  	LDX #$0060
C1/9C5F:	8618    	STX $18
C1/9C61:	A28000  	LDX #$0080
C1/9C64:	861A    	STX $1A
C1/9C66:	2242B4C2	JSR $C2B442
C1/9C6A:	60      	RTS

C1/9C6B unknow

C1/9C6B:	C220    	REP #$20
C1/9C6D:	0A      	ASL A
C1/9C6E:	0A      	ASL A
C1/9C6F:	0A      	ASL A
C1/9C70:	0A      	ASL A
C1/9C71:	AA      	TAX 
C1/9C72:	7B      	TDC 
C1/9C73:	A8      	TAY 
C1/9C74:	BF0060D2	LDA $D26000,X
C1/9C78:	99207E  	STA $7E20,Y
C1/9C7B:	99207C  	STA $7C20,Y
C1/9C7E:	E8      	INX 
C1/9C7F:	E8      	INX 
C1/9C80:	C8      	INY 
C1/9C81:	C8      	INY 
C1/9C82:	C00800  	CPY #$0008
C1/9C85:	D0ED    	BNE $9C74
C1/9C87:	7B      	TDC 
C1/9C88:	E220    	SEP #$20
C1/9C8A:	AD8A62  	LDA $628A		(Is the game in flashback mode? 1 = yes)
C1/9C8D:	F00E    	BEQ $9C9D
C1/9C8F:	A22000  	LDX #$0020
C1/9C92:	8618    	STX $18
C1/9C94:	A22800  	LDX #$0028
C1/9C97:	861A    	STX $1A
C1/9C99:	2242B4C2	JSL $C2B442
C1/9C9D:	60      	RTS

C1/9C9E unknow

Clears a lot of RAM... Namely, 64DE-7A1D 
C1/9C9E:	7B      	TDC 
C1/9C9F:	AA      	TAX 
C1/9CA0:	9D2E6A  	STA $6A2E,X
C1/9CA3:	9D7E6F  	STA $6F7E,X
C1/9CA6:	9DCE74  	STA $74CE,X
C1/9CA9:	9DDE64  	STA $64DE,X
C1/9CAC:	E8      	INX 
C1/9CAD:	E05005  	CPX #$0550
C1/9CB0:	D0EE    	BNE $9CA0
C1/9CB2:	60      	RTS

C1/9CB3 load graphic data for spell animations

C1/9CB3:	8D6A62  	STA $626A
C1/9CB6:	EB      	XBA 
C1/9CB7:	A90E    	LDA #$0E
C1/9CB9:	20CA18  	JSR $18CA
C1/9CBC:	C220    	REP #$20
C1/9CBE:	AF164200	LDA $004216
C1/9CC2:	18      	CLC 
C1/9CC3:	651E    	ADC $1E
C1/9CC5:	AA      	TAX 
C1/9CC6:	7B      	TDC 
C1/9CC7:	A8      	TAY 
C1/9CC8:	E220    	SEP #$20
C1/9CCA:	BFB27FD0	LDA $D07FB2,X   (Spell animation and sound data STRUCT)
C1/9CCE:	997362  	STA $6273,Y     (Store the whole line for this entry)
C1/9CD1:	E8      	INX 
C1/9CD2:	C8      	INY 
C1/9CD3:	C00E00  	CPY #$000E
C1/9CD6:	D0F2    	BNE $9CCA
C1/9CD8:	AD7C62  	LDA $627C	    (Spell's sound effect (byte 10) -- courtesy Mnrogar)
C1/9CDB:	8DE7E9  	STA $E9E7
C1/9CDE:	209E9C  	JSR $9C9E       (Clears a bootyload of RAM)
C1/9CE1:	AE7362  	LDX $6273	    (Spell's "Graphic 1" (bytes 1 & 2) -- courtesy Mnrogar)
C1/9CE4:	E0FFFF  	CPX #$FFFF
C1/9CE7:	F017    	BEQ $9D00
C1/9CE9:	208BA1  	JSR $A18B
C1/9CEC:	AEEE7A  	LDX $7AEE
C1/9CEF:	8E357B  	STX $7B35
C1/9CF2:	AEEA7A  	LDX $7AEA
C1/9CF5:	ADAE60  	LDA $60AE
C1/9CF8:	D003    	BNE $9CFD
C1/9CFA:	20B1A1  	JSR $A1B1
C1/9CFD:	20B5A0  	JSR $A0B5
C1/9D00:	201799  	JSR $9917
C1/9D03:	AE7562  	LDX $6275	    (Spell's "Graphic 2" (bytes 3 & 4) -- courtesy Mnrogar)
C1/9D06:	E0FFFF  	CPX #$FFFF
C1/9D09:	F03D    	BEQ $9D48
C1/9D0B:	208BA1  	JSR $A18B
C1/9D0E:	AEEE7A  	LDX $7AEE
C1/9D11:	8E317B  	STX $7B31
C1/9D14:	AEEA7A  	LDX $7AEA
C1/9D17:	ADAE60  	LDA $60AE
C1/9D1A:	D003    	BNE $9D1F
C1/9D1C:	20E0A1  	JSR $A1E0
C1/9D1F:	AE7562  	LDX $6275
C1/9D22:	E02502  	CPX #$0225
C1/9D25:	F00F    	BEQ $9D36
C1/9D27:	E03C00  	CPX #$003C
C1/9D2A:	F00A    	BEQ $9D36
C1/9D2C:	E01602  	CPX #$0216
C1/9D2F:	F005    	BEQ $9D36
C1/9D31:	E03B00  	CPX #$003B
C1/9D34:	D007    	BNE $9D3D
C1/9D36:	20129F  	JSR $9F12
C1/9D39:	A92E    	LDA #$2E
C1/9D3B:	8005    	BRA $9D42
C1/9D3D:	201C9F  	JSR $9F1C
C1/9D40:	A92C    	LDA #$2C
C1/9D42:	20619F  	JSR $9F61
C1/9D45:	203A9E  	JSR $9E3A
C1/9D48:	AE7762  	LDX $6277	    (Spell's "Graphic 3" (bytes 5 & 6) -- courtesy Mnrogar)
C1/9D4B:	E0FFFF  	CPX #$FFFF
C1/9D4E:	F01A    	BEQ $9D6A
C1/9D50:	208BA1  	JSR $A18B
C1/9D53:	AEEE7A  	LDX $7AEE
C1/9D56:	8E337B  	STX $7B33
C1/9D59:	AEEA7A  	LDX $7AEA
C1/9D5C:	ADAE60  	LDA $60AE
C1/9D5F:	D003    	BNE $9D64
C1/9D61:	20CFA1  	JSR $A1CF
C1/9D64:	204A9F  	JSR $9F4A
C1/9D67:	20809E  	JSR $9E80
C1/9D6A:	AE7E62  	LDX $627E	    (Spell's (bytes 12 & 13) ??? --- courtesy Mnrogar)
C1/9D6D:	E0FFFF  	CPX #$FFFF
C1/9D70:	F009    	BEQ $9D7B
C1/9D72:	208BA1  	JSR $A18B
C1/9D75:	AEEE7A  	LDX $7AEE
C1/9D78:	8E377B  	STX $7B37
C1/9D7B:	20ACA0  	JSR $A0AC
C1/9D7E:	AD7962  	LDA $6279	    (Palette for "Graphic 1" (byte 7) --- courtesy Mnrogar)
C1/9D81:	20D79B  	JSR $9BD7
C1/9D84:	7B      	TDC 
C1/9D85:	AD7A62  	LDA $627A	    (Palette for "Graphic 2" (byte 8) --- courtesy Mnrogar)
C1/9D88:	8D6761  	STA $6167
C1/9D8B:	AD7B62  	LDA $627B	    (Palette for "Graphic 3" (byte 9) --- courtesy Mnrogar)
C1/9D8E:	206B9C  	JSR $9C6B
C1/9D91:	2071A7  	JSR $A771
C1/9D94:	60      	RTS

C1/9D95 unknow

C1/9D95:	8D6A62  	STA $626A		(from only C1/BF15)
C1/9D98:	C220    	REP #$20
C1/9D9A:	0A      	ASL A
C1/9D9B:	0A      	ASL A
C1/9D9C:	0A      	ASL A
C1/9D9D:	AA      	TAX 
C1/9D9E:	7B      	TDC 
C1/9D9F:	A8      	TAY 
C1/9DA0:	7B      	TDC 
C1/9DA1:	E220    	SEP #$20
C1/9DA3:	AD8A61  	LDA $618A
C1/9DA6:	F010    	BEQ $9DB8		(Battle takes the branch; Special doesn't)
C1/9DA8:	BFE8E6EC	LDA $ECE6E8,X
C1/9DAC:	996B62  	STA $626B,Y
C1/9DAF:	E8      	INX 
C1/9DB0:	C8      	INY 
C1/9DB1:	C00800  	CPY #$0008
C1/9DB4:	D0F2    	BNE $9DA8
C1/9DB6:	800E    	BRA $9DC6
C1/9DB8:	BF00E4EC	LDA $ECE400,X	(Weapon graphics and sound)
C1/9DBC:	996B62  	STA $626B,Y
C1/9DBF:	E8      	INX 
C1/9DC0:	C8      	INY 
C1/9DC1:	C00800  	CPY #$0008
C1/9DC4:	D0F2    	BNE $9DB8
C1/9DC6:	A510    	LDA $10
C1/9DC8:	2903    	AND #$03
C1/9DCA:	AA      	TAX 
C1/9DCB:	ADF47A  	LDA $7AF4
C1/9DCE:	0A      	ASL A
C1/9DCF:	2A      	ROL A
C1/9DD0:	2901    	AND #$01
C1/9DD2:	5D107B  	EOR $7B10,X
C1/9DD5:	2901    	AND #$01
C1/9DD7:	AA      	TAX 
C1/9DD8:	BD6B62  	LDA $626B,X
C1/9DDB:	AA      	TAX 
C1/9DDC:	208BA1  	JSR $A18B
C1/9DDF:	ACEE7A  	LDY $7AEE
C1/9DE2:	8C2D7B  	STY $7B2D
C1/9DE5:	AEEA7A  	LDX $7AEA
C1/9DE8:	20C0A1  	JSR $A1C0
C1/9DEB:	20B5A0  	JSR $A0B5
C1/9DEE:	AD8A61  	LDA $618A
C1/9DF1:	F013    	BEQ $9E06
C1/9DF3:	AD6E62  	LDA $626E
C1/9DF6:	C960    	CMP #$60
C1/9DF8:	900C    	BCC $9E06
C1/9DFA:	C220    	REP #$20
C1/9DFC:	18      	CLC 
C1/9DFD:	690002  	ADC #$0200
C1/9E00:	AA      	TAX 
C1/9E01:	7B      	TDC 
C1/9E02:	E220    	SEP #$20
C1/9E04:	8004    	BRA $9E0A
C1/9E06:	AD6E62  	LDA $626E
C1/9E09:	AA      	TAX 
C1/9E0A:	208BA1  	JSR $A18B
C1/9E0D:	ACEE7A  	LDY $7AEE
C1/9E10:	8C2F7B  	STY $7B2F
C1/9E13:	8C317B  	STY $7B31
C1/9E16:	AEEA7A  	LDX $7AEA
C1/9E19:	20E0A1  	JSR $A1E0
C1/9E1C:	201C9F  	JSR $9F1C
C1/9E1F:	A92C    	LDA #$2C
C1/9E21:	20619F  	JSR $9F61
C1/9E24:	203A9E  	JSR $9E3A
C1/9E27:	AD6D62  	LDA $626D
C1/9E2A:	20D79B  	JSR $9BD7
C1/9E2D:	AD6F62  	LDA $626F
C1/9E30:	8D6761  	STA $6167
C1/9E33:	204BA0  	JSR $A04B
C1/9E36:	2071A7  	JSR $A771
C1/9E39:	60      	RTS

C1/9E3A unknow

C1/9E3A:	A528    	LDA $28
C1/9E3C:	F027    	BEQ $9E65
C1/9E3E:	AD317B  	LDA $7B31
C1/9E41:	C220    	REP #$20
C1/9E43:	0A      	ASL A
C1/9E44:	0A      	ASL A
C1/9E45:	0A      	ASL A
C1/9E46:	8D167B  	STA $7B16
C1/9E49:	A90001  	LDA #$0100
C1/9E4C:	38      	SEC 
C1/9E4D:	ED167B  	SBC $7B16
C1/9E50:	8D167B  	STA $7B16
C1/9E53:	AD327B  	LDA $7B32
C1/9E56:	29FF00  	AND #$00FF
C1/9E59:	0A      	ASL A
C1/9E5A:	0A      	ASL A
C1/9E5B:	0A      	ASL A
C1/9E5C:	8D187B  	STA $7B18
C1/9E5F:	7B      	TDC 
C1/9E60:	E220    	SEP #$20
C1/9E62:	4C7F9E  	JMP $9E7F

C1/9E65 unknow

C1/9E65:	AD317B  	LDA $7B31		(from C1/9E3C)
C1/9E68:	C220    	REP #$20
C1/9E6A:	0A      	ASL A
C1/9E6B:	0A      	ASL A
C1/9E6C:	0A      	ASL A
C1/9E6D:	8D167B  	STA $7B16
C1/9E70:	AD327B  	LDA $7B32
C1/9E73:	29FF00  	AND #$00FF
C1/9E76:	0A      	ASL A
C1/9E77:	0A      	ASL A
C1/9E78:	0A      	ASL A
C1/9E79:	8D187B  	STA $7B18
C1/9E7C:	7B      	TDC 
C1/9E7D:	E220    	SEP #$20
C1/9E7F:	60      	RTS

C1/9E80 unknow

C1/9E80:	A528    	LDA $28
C1/9E82:	F027    	BEQ $9EAB
C1/9E84:	AD337B  	LDA $7B33
C1/9E87:	C220    	REP #$20
C1/9E89:	0A      	ASL A
C1/9E8A:	0A      	ASL A
C1/9E8B:	0A      	ASL A
C1/9E8C:	8D227B  	STA $7B22
C1/9E8F:	A90001  	LDA #$0100
C1/9E92:	38      	SEC 
C1/9E93:	ED227B  	SBC $7B22
C1/9E96:	8D227B  	STA $7B22
C1/9E99:	AD347B  	LDA $7B34
C1/9E9C:	29FF00  	AND #$00FF
C1/9E9F:	0A      	ASL A
C1/9EA0:	0A      	ASL A
C1/9EA1:	0A      	ASL A
C1/9EA2:	8D247B  	STA $7B24
C1/9EA5:	7B      	TDC 
C1/9EA6:	E220    	SEP #$20
C1/9EA8:	4CC59E  	JMP $9EC5

C1/9EAB unknow

C1/9EAB:	AD337B  	LDA $7B33		(from C1/9E82)
C1/9EAE:	C220    	REP #$20
C1/9EB0:	0A      	ASL A
C1/9EB1:	0A      	ASL A
C1/9EB2:	0A      	ASL A
C1/9EB3:	8D227B  	STA $7B22
C1/9EB6:	AD347B  	LDA $7B34
C1/9EB9:	29FF00  	AND #$00FF
C1/9EBC:	0A      	ASL A
C1/9EBD:	0A      	ASL A
C1/9EBE:	0A      	ASL A
C1/9EBF:	8D247B  	STA $7B24
C1/9EC2:	7B      	TDC 
C1/9EC3:	E220    	SEP #$20
C1/9EC5:	60      	RTS

C1/9EC6 JSL unknow

C1/9EC6:	20CA9E  	JSR $9ECA
C1/9EC9:	6B      	RTL

C1/9ECA JSR unknow

C1/9ECA:	8B      	PHB 			(from C1/9EC6)
C1/9ECB:	A97F    	LDA #$7F
C1/9ECD:	48      	PHA 
C1/9ECE:	AB      	PLB 
C1/9ECF:	C220    	REP #$20
C1/9ED1:	7B      	TDC 
C1/9ED2:	AA      	TAX 
C1/9ED3:	A9EE02  	LDA #$02EE
C1/9ED6:	9D00C4  	STA $C400,X
C1/9ED9:	9D00CC  	STA $CC00,X
C1/9EDC:	9D00D4  	STA $D400,X
C1/9EDF:	9D00DC  	STA $DC00,X
C1/9EE2:	E8      	INX 
C1/9EE3:	E8      	INX 
C1/9EE4:	E00008  	CPX #$0800
C1/9EE7:	D0ED    	BNE $9ED6
C1/9EE9:	7B      	TDC 
C1/9EEA:	E220    	SEP #$20
C1/9EEC:	AB      	PLB 
C1/9EED:	60      	RTS

C1/9EEE unknow

C1/9EEE:	8B      	PHB 
C1/9EEF:	A97F    	LDA #$7F
C1/9EF1:	48      	PHA 
C1/9EF2:	AB      	PLB 
C1/9EF3:	C220    	REP #$20
C1/9EF5:	7B      	TDC 
C1/9EF6:	AA      	TAX 
C1/9EF7:	A9EE01  	LDA #$01EE
C1/9EFA:	9D00E4  	STA $E400,X
C1/9EFD:	9D00E9  	STA $E900,X
C1/9F00:	9D00EE  	STA $EE00,X
C1/9F03:	9D00F3  	STA $F300,X
C1/9F06:	E8      	INX 
C1/9F07:	E8      	INX 
C1/9F08:	E00005  	CPX #$0500
C1/9F0B:	D0ED    	BNE $9EFA
C1/9F0D:	7B      	TDC 
C1/9F0E:	E220    	SEP #$20
C1/9F10:	AB      	PLB 
C1/9F11:	60      	RTS

C1/9F12 unknow

C1/9F12:	2089BC  	JSR $BC89		(from only C1/9D36)
C1/9F15:	20A6BC  	JSR $BCA6
C1/9F18:	A512    	LDA $12
C1/9F1A:	8005    	BRA $9F21
C1/9F1C:	2089BC  	JSR $BC89
C1/9F1F:	A510    	LDA $10
C1/9F21:	3014    	BMI $9F37
C1/9F23:	AA      	TAX 
C1/9F24:	BD107B  	LDA $7B10,X
C1/9F27:	F009    	BEQ $9F32
C1/9F29:	A910    	LDA #$10
C1/9F2B:	8528    	STA $28
C1/9F2D:	A940    	LDA #$40
C1/9F2F:	8529    	STA $29
C1/9F31:	60      	RTS
C1/9F32:	6428    	STZ $28		(from C1/9F27, C1/9F48)
C1/9F34:	6429    	STZ $29
C1/9F36:	60      	RTS
C1/9F37:	297F    	AND #$7F		(from C1/9F21)
C1/9F39:	38      	SEC 
C1/9F3A:	E904    	SBC #$04
C1/9F3C:	0A      	ASL A
C1/9F3D:	AA      	TAX 
C1/9F3E:	BDF380  	LDA $80F3,X
C1/9F41:	5D7E61  	EOR $617E,X
C1/9F44:	2901    	AND #$01
C1/9F46:	F0E1    	BEQ $9F29
C1/9F48:	80E8    	BRA $9F32
C1/9F4A:	201C9F  	JSR $9F1C
C1/9F4D:	20EE9E  	JSR $9EEE
C1/9F50:	A9D1    	LDA #$D1
C1/9F52:	8512    	STA $12
C1/9F54:	A97F    	LDA #$7F
C1/9F56:	8516    	STA $16
C1/9F58:	A930    	LDA #$30
C1/9F5A:	852A    	STA $2A
C1/9F5C:	A200E4  	LDX #$E400
C1/9F5F:	8012    	BRA $9F73
C1/9F61:	48      	PHA 
C1/9F62:	20CA9E  	JSR $9ECA
C1/9F65:	A9D1    	LDA #$D1
C1/9F67:	8512    	STA $12
C1/9F69:	A97F    	LDA #$7F
C1/9F6B:	8516    	STA $16
C1/9F6D:	68      	PLA 
C1/9F6E:	852A    	STA $2A
C1/9F70:	A200C4  	LDX #$C400
C1/9F73:	8614    	STX $14
C1/9F75:	ADEA7A  	LDA $7AEA
C1/9F78:	293F    	AND #$3F
C1/9F7A:	8DEA7A  	STA $7AEA
C1/9F7D:	C220    	REP #$20
C1/9F7F:	ADEC7A  	LDA $7AEC
C1/9F82:	0A      	ASL A
C1/9F83:	AA      	TAX 
C1/9F84:	BF3CDFD4	LDA $D4DF3C,X  	(Nobody seems to have a clue what this is...)
C1/9F88:	8510    	STA $10
C1/9F8A:	BF3EDFD4	LDA $D4DF3E,X
C1/9F8E:	851A    	STA $1A
C1/9F90:	7B      	TDC 
C1/9F91:	E220    	SEP #$20
C1/9F93:	A8      	TAY 
C1/9F94:	A610    	LDX $10
C1/9F96:	E41A    	CPX $1A
C1/9F98:	F060    	BEQ $9FFA
C1/9F9A:	A710    	LDA [$10]
C1/9F9C:	C9FF    	CMP #$FF
C1/9F9E:	F04B    	BEQ $9FEB
C1/9FA0:	29F0    	AND #$F0
C1/9FA2:	4A      	LSR A
C1/9FA3:	4A      	LSR A
C1/9FA4:	4A      	LSR A
C1/9FA5:	4A      	LSR A
C1/9FA6:	18      	CLC 
C1/9FA7:	6528    	ADC $28
C1/9FA9:	AA      	TAX 
C1/9FAA:	BF13A0C1	LDA $C1A013,X
C1/9FAE:	8522    	STA $22		(Animation Script pointer)
C1/9FB0:	6423    	STZ $23
C1/9FB2:	A710    	LDA [$10]
C1/9FB4:	290F    	AND #$0F
C1/9FB6:	C220    	REP #$20
C1/9FB8:	0A      	ASL A
C1/9FB9:	0A      	ASL A
C1/9FBA:	0A      	ASL A
C1/9FBB:	0A      	ASL A
C1/9FBC:	0A      	ASL A
C1/9FBD:	18      	CLC 
C1/9FBE:	6522    	ADC $22		(Animation Script pointer)
C1/9FC0:	A8      	TAY 
C1/9FC1:	E610    	INC $10
C1/9FC3:	7B      	TDC 
C1/9FC4:	E220    	SEP #$20
C1/9FC6:	A710    	LDA [$10]
C1/9FC8:	2907    	AND #$07
C1/9FCA:	0A      	ASL A
C1/9FCB:	8524    	STA $24
C1/9FCD:	A710    	LDA [$10]
C1/9FCF:	2938    	AND #$38
C1/9FD1:	0A      	ASL A
C1/9FD2:	0A      	ASL A
C1/9FD3:	18      	CLC 
C1/9FD4:	6524    	ADC $24
C1/9FD6:	9714    	STA [$14],Y
C1/9FD8:	C8      	INY 
C1/9FD9:	A710    	LDA [$10]
C1/9FDB:	29C0    	AND #$C0
C1/9FDD:	4529    	EOR $29
C1/9FDF:	052A    	ORA $2A
C1/9FE1:	9714    	STA [$14],Y
C1/9FE3:	A610    	LDX $10
C1/9FE5:	E8      	INX 
C1/9FE6:	8610    	STX $10
C1/9FE8:	4C949F  	JMP $9F94
C1/9FEB:	5A      	PHY 
C1/9FEC:	A00100  	LDY #$0001
C1/9FEF:	B710    	LDA [$10],Y
C1/9FF1:	7A      	PLY 
C1/9FF2:	C9FF    	CMP #$FF
C1/9FF4:	F004    	BEQ $9FFA
C1/9FF6:	A9FF    	LDA #$FF
C1/9FF8:	80A6    	BRA $9FA0
C1/9FFA:	C220    	REP #$20
C1/9FFC:	A514    	LDA $14
C1/9FFE:	18      	CLC 
C1/9FFF:	690002  	ADC #$0200
C1/A002:	8514    	STA $14
C1/A004:	EEEC7A  	INC $7AEC
C1/A007:	7B      	TDC 
C1/A008:	E220    	SEP #$20
C1/A00A:	CEEA7A  	DEC $7AEA
C1/A00D:	F003    	BEQ $A012
C1/A00F:	4C7D9F  	JMP $9F7D
C1/A012:	60      	RTS