Final Fantasy VI/ROM map/Assembly C10: Difference between revisions

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(assembly C10)
 
m (Xkeeper moved page Final Fantasy VI:ROM map/Assembly C10 to Final Fantasy VI/ROM map/Assembly C10: normalize subpages and titles)
 
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Line 1: Line 1:
This function seems to control a lot of stuff
{{subpage|game=Final Fantasy VI:ROM map}}
Graphics and sound, for example
==C1/0000 unknow==
  C1/0000: 48      PHA (from C2/6425)
  C1/0000: 48      PHA (from C2/6425)
  C1/0001: 7B      TDC  
  C1/0001: 7B      TDC  
Line 8: Line 7:
  C1/0004: AA      TAX  
  C1/0004: AA      TAX  
  C1/0005: 7C0800  JMP ($0008,X)
  C1/0005: 7C0800  JMP ($0008,X)
==C1/0008 unknow (2-byte pointers)==
Pointers (from C1/0005, index X)
  C1/0008: EC01  (0)
  C1/0008: EC01  (0)
  C1/000A: FB01    (1)  (beginning of battle???)
  C1/000A: FB01    (1)  (beginning of battle???)
Line 26: Line 22:
  C1/0020: 2D00    (C)
  C1/0020: 2D00    (C)
  C1/0022: 2400    (D)
  C1/0022: 2400    (D)
==C1/0024 unknow==
  C1/0024: A510    LDA $10 (from C1/0005, X = D)
  C1/0024: A510    LDA $10 (from C1/0005, X = D)
  C1/0026: 2903 AND #$03
  C1/0026: 2903 AND #$03
Line 32: Line 28:
  C1/0029: BD0140  LDA $4001,X
  C1/0029: BD0140  LDA $4001,X
  C1/002C: 6B      RTL
  C1/002C: 6B      RTL
 
==C1/002D unknow==
  C1/002D: ADB8EC  LDA $ECB8      (from C1/0005, X = C, load battle background ID)
  C1/002D: ADB8EC  LDA $ECB8      (from C1/0005, X = C, load battle background ID)
  C1/0030: C935    CMP #$35      (are we on tier 3?)
  C1/0030: C935    CMP #$35      (are we on tier 3?)
Line 62: Line 58:
  C1/0073: D0F7    BNE $006C
  C1/0073: D0F7    BNE $006C
  C1/0075: 6B      RTL  
  C1/0075: 6B      RTL  
==C1/0076 unknow==
  C1/0076: 20E00F  JSR $0FE0 (from C1/92F5)
  C1/0076: 20E00F  JSR $0FE0 (from C1/92F5)
  C1/0079: 20B60F  JSR $0FB6
  C1/0079: 20B60F  JSR $0FB6
Line 81: Line 77:
  C1/00A6: 2252B6C2 JSL $C2B652
  C1/00A6: 2252B6C2 JSL $C2B652
  C1/00AA: 60      RTS
  C1/00AA: 60      RTS
 
==C1/00AB unknow==
  C1/00AB: 204544  JSR $4445 (from C1/0005, X = A)
  C1/00AB: 204544  JSR $4445 (from C1/0005, X = A)
  C1/00AE: 6B      RTL  
  C1/00AE: 6B      RTL  
==C1/00AF unknow==
  C1/00AF: AD4B2F  LDA $2F4B (Monst. Form. Aux. Byte 4) (from C1/0005, X = 9)
  C1/00AF: AD4B2F  LDA $2F4B (Monst. Form. Aux. Byte 4) (from C1/0005, X = 9)
  C1/00B2: 3007    BMI $00BB (Branch if continue current music)
  C1/00B2: 3007    BMI $00BB (Branch if continue current music)
Line 120: Line 116:
  C1/0103: 78      SEI  
  C1/0103: 78      SEI  
  C1/0104: 6B      RTL  
  C1/0104: 6B      RTL  
 
==C1/0105 unknow==
  C1/0105: A2FFFF  LDX #$FFFF (from C1/0059)
  C1/0105: A2FFFF  LDX #$FFFF (from C1/0059)
  C1/0108: 8E0140  STX $4001
  C1/0108: 8E0140  STX $4001
Line 128: Line 124:
  C1/0114: D0EF    BNE $0105
  C1/0114: D0EF    BNE $0105
  C1/0116: 60      RTS
  C1/0116: 60      RTS
==C1/0117 unknow==
  C1/0117: EE0FEC  INC $EC0F (from C1/0005, X = 8)  
  C1/0117: EE0FEC  INC $EC0F (from C1/0005, X = 8)  
  C1/011A: EE9A62  INC $629A
  C1/011A: EE9A62  INC $629A
Line 161: Line 157:
  C1/0166: 221295C1 JSL $C19512 (Changes to victory dance)
  C1/0166: 221295C1 JSL $C19512 (Changes to victory dance)
  C1/016A: 6B      RTL  
  C1/016A: 6B      RTL  
 
==C1/016B unknow (data)==
Data
  C1/016B: 0F - BDS command 0F = Trigger Battle Event
  C1/016B: 0F - BDS command 0F = Trigger Battle Event
  C1/016C: 01 - Param. 1 = 01 = "Victory dance"
  C1/016C: 01 - Param. 1 = 01 = "Victory dance"
Line 169: Line 163:
  C1/016E:  00
  C1/016E:  00
  C1/016F: FF
  C1/016F: FF
  C1/0170: 6B RTL (from C1/0005, X = 7)
  C1/0170: 6B RTL (from C1/0005, X = 7)
==C1/0171 unknow==
  C1/0171: ADCA7B  LDA $7BCA (from C1/0005, X = B)
  C1/0171: ADCA7B  LDA $7BCA (from C1/0005, X = B)
  C1/0174: F010    BEQ $0186
  C1/0174: F010    BEQ $0186
Line 181: Line 174:
  C1/0183: EEBB7B  INC $7BBB
  C1/0183: EEBB7B  INC $7BBB
  C1/0186: 6B      RTL
  C1/0186: 6B      RTL
 
==C1/0187 unknow==
  C1/0187: 20614A  JSR $4A61 (LONG--from C1/FDF4)
  C1/0187: 20614A  JSR $4A61 (LONG--from C1/FDF4)
  C1/018A: 205947  JSR $4759
  C1/018A: 205947  JSR $4759
Line 188: Line 181:
  C1/0193: 20BD01  JSR $01BD
  C1/0193: 20BD01  JSR $01BD
  C1/0196: 6B      RTL
  C1/0196: 6B      RTL
 
==C1/0197 unknow==
  C1/0197: 7B      TDC (from C1/0005, X = 6)
  C1/0197: 7B      TDC (from C1/0005, X = 6)
  C1/0198: AA      TAX  
  C1/0198: AA      TAX  
Line 198: Line 191:
  C1/01A5: D0F2    BNE $0199
  C1/01A5: D0F2    BNE $0199
  C1/01A7: 6B      RTL
  C1/01A7: 6B      RTL
 
 
  C1/01A8: ADCA7B  LDA $7BCA (from C1/019F)
  C1/01A8: ADCA7B  LDA $7BCA (from C1/019F)
  C1/01AB: D00F    BNE $01BC
  C1/01AB: D00F    BNE $01BC
Line 207: Line 200:
  C1/01B9: 20BD01  JSR $01BD
  C1/01B9: 20BD01  JSR $01BD
  C1/01BC: 6B      RTL
  C1/01BC: 6B      RTL
 
==C1/01BD unknow== 
  C1/01BD: 7B      TDC (from C1/01B9)
  C1/01BD: 7B      TDC (from C1/01B9)
  C1/01BE: AA      TAX  
  C1/01BE: AA      TAX  
Line 216: Line 209:
  C1/01C9: D0F4    BNE $01BF
  C1/01C9: D0F4    BNE $01BF
  C1/01CB: 60      RTS
  C1/01CB: 60      RTS
==C1/01CC add item to inventory==
(Add an item to inventory. 2e72-2e77 to 602d-6032)
  C1/01CC: ADDA64  LDA $64DA      (Loads something??, from C1/0005, X = 5)
  C1/01CC: ADDA64  LDA $64DA      (Loads something??, from C1/0005, X = 5)
  C1/01CF: 290F    AND #$0F      (Zeroes out the upper 4 bits)
  C1/01CF: 290F    AND #$0F      (Zeroes out the upper 4 bits)
Line 236: Line 228:
  C1/01E8: EEDA64  INC $64DA
  C1/01E8: EEDA64  INC $64DA
  C1/01EB: 6B      RTL  
  C1/01EB: 6B      RTL  
==C1/01EC unknow==
  C1/01EC: 22D5D3C2 JSL $C2D3D5 (from C1/0005, X = 0)
  C1/01EC: 22D5D3C2 JSL $C2D3D5 (from C1/0005, X = 0)
  C1/01F0: 202A10  JSR $102A
  C1/01F0: 202A10  JSR $102A
Line 242: Line 234:
  C1/01F7: 207C95  JSR $957C
  C1/01F7: 207C95  JSR $957C
  C1/01FA: 6B      RTL
  C1/01FA: 6B      RTL
 
==C1/01FB unknow==
  C1/01FB: DA      PHX (from C1/0005, X = 1; C1/01F3)
  C1/01FB: DA      PHX (from C1/0005, X = 1; C1/01F3)
  C1/01FC: 5A      PHY  
  C1/01FC: 5A      PHY  
Line 260: Line 252:
  C1/0224: FA      PLX  
  C1/0224: FA      PLX  
  C1/0225: 6B      RTL
  C1/0225: 6B      RTL
 
==C1/0226 unknow==
  C1/0226: 202A02  JSR $022A     (from C2/A962, C2/AA3E, C2/AA48, C2/AA4F, C2/AA59, C2/EAD2, C2/ED75, C2/F30C, C2/F336, C2/F865, C2/F889, C2/F8B9, C2/F8D1, C2/F906, C2/F91F)(Long access into below)
  C1/0226: 202A02  JSR $022A
  C1/0229: 6B      RTL
  C1/0229: 6B      RTL
 
==C1/022A unknow==
  C1/022A: DA      PHX           (from many, many places)
  C1/022A: DA      PHX (from many, many places)
  C1/022B: 5A      PHY  
  C1/022B: 5A      PHY  
  C1/022C: 20241A  JSR $1A24
  C1/022C: 20241A  JSR $1A24 (Wait for NMI)
  C1/022F: 200445  JSR $4504
  C1/022F: 200445  JSR $4504
  C1/0232: 20CA02  JSR $02CA
  C1/0232: 20CA02  JSR $02CA
Line 278: Line 270:
  C1/024A: FA      PLX  
  C1/024A: FA      PLX  
  C1/024B: 60      RTS
  C1/024B: 60      RTS
 
 
==C1/024C unknow==
  C1/024C: A510    LDA $10 (from C1/0005, X = 3)
  C1/024C: A510    LDA $10 (from C1/0005, X = 3)
  C1/024E: 2903    AND #$03
  C1/024E: 2903    AND #$03
Line 286: Line 278:
  C1/0253: 9D0140  STA $4001,X
  C1/0253: 9D0140  STA $4001,X
  C1/0256: 6B      RTL  
  C1/0256: 6B      RTL  
==C1/0257 unknow==
  C1/0257: AD8B62  LDA $628B (from C1/0005, X = 2)
  C1/0257: AD8B62  LDA $628B (from C1/0005, X = 2)
  C1/025A: D029    BNE $0285
  C1/025A: D029    BNE $0285
Line 310: Line 302:
  C1/0282: 9D0140  STA $4001,X
  C1/0282: 9D0140  STA $4001,X
  C1/0285: 6B      RTL  
  C1/0285: 6B      RTL  
 
==C1/0286 unknow==
  C1/0286: 7B      TDC (from C1/0279, C1/02CA)
  C1/0286: 7B      TDC (from C1/0279, C1/02CA)
  C1/0287: AA      TAX  
  C1/0287: AA      TAX  
Line 333: Line 325:
  C1/02AE: 4C9F02  JMP $029F (why no BRA?)
  C1/02AE: 4C9F02  JMP $029F (why no BRA?)
  C1/02B1: 60      RTS  
  C1/02B1: 60      RTS  
==C1/02B2 unknow==
  C1/02B2: 7B      TDC (from C1/028C, C1/02A9)
  C1/02B2: 7B      TDC (from C1/028C, C1/02A9)
  C1/02B3: AA      TAX  
  C1/02B3: AA      TAX  
Line 344: Line 336:
  C1/02C1: 18      CLC  
  C1/02C1: 18      CLC  
  C1/02C2: 60      RTS  
  C1/02C2: 60      RTS  
==C1/02C3 unknow==
  C1/02C3: A512    LDA $12 (from C1/02B9)
  C1/02C3: A512    LDA $12 (from C1/02B9)
  C1/02C5: 9D0140  STA $4001,X
  C1/02C5: 9D0140  STA $4001,X
  C1/02C8: 38      SEC  
  C1/02C8: 38      SEC  
  C1/02C9: 60      RTS  
  C1/02C9: 60      RTS  
==C1/02CA unknow==
  C1/02CA: 208602  JSR $0286 (from C1/0209)
  C1/02CA: 208602  JSR $0286 (from C1/0209)
  C1/02CD: 7B      TDC  
  C1/02CD: 7B      TDC  
Line 370: Line 362:
  C1/02F6: 20A244  JSR $44A2
  C1/02F6: 20A244  JSR $44A2
  C1/02F9: 60      RTS  
  C1/02F9: 60      RTS  
==C1/02FA unknow==
  C1/02FA: AD957B  LDA $7B95 (from C1/0C17)
  C1/02FA: AD957B  LDA $7B95 (from C1/0C17)
  C1/02FD: F029    BEQ $0328
  C1/02FD: F029    BEQ $0328
Line 377: Line 369:
  C1/0303: A20F00  LDX #$000F
  C1/0303: A20F00  LDX #$000F
  C1/0306: 8003    BRA $030B
  C1/0306: 8003    BRA $030B
 
  C1/0308: A22300  LDX #$0023 (from C1/0301)
  C1/0308: A22300  LDX #$0023 (from C1/0301)
  C1/030B: 9C957B  STZ $7B95
  C1/030B: 9C957B  STZ $7B95
Line 407: Line 399:
  C1/0342: 8F574300 STA $004357
  C1/0342: 8F574300 STA $004357
  C1/0346: 60      RTS  
  C1/0346: 60      RTS  
==C1/0347 unknown HDMA==
  C1/0347: C220    REP #$20 (from C1/0C1D)
(from C1/0C1D)
  C1/0349: AF95D3C2 LDA $C2D395
  C1/0347: C220    REP #$20 (A = 16 bit)  
  C1/034D: 8F704300 STA $004370
  C1/0349: AF95D3C2 LDA $C2D395 ($C2D395/6 = $44 $2A)
  C1/0351: AF97D3C2 LDA $C2D397
  C1/034D: 8F704300 STA $004370 (Transfer mode: BUS B Address --> RAM / Bus B Address: $(21)2A, Window Mask Logic for BGs)
  C1/0351: AF97D3C2 LDA $C2D397 ($C2D397/8 = $FE $D0)
  C1/0355: 8F724300 STA $004372
  C1/0355: 8F724300 STA $004372
  C1/0359: 7B      TDC  
  C1/0359: 7B      TDC  
  C1/035A: E220    SEP #$20
  C1/035A: E220    SEP #$20 (A = 8 bit)
  C1/035C: AF99D3C2 LDA $C2D399
  C1/035C: AF99D3C2 LDA $C2D399 ($C2D399 = $C2)
  C1/0360: 8F744300 STA $004374
  C1/0360: 8F744300 STA $004374
  C1/0364: A97E    LDA #$7E
  C1/0364: A97E    LDA #$7E
  C1/0366: 8F774300 STA $004377
  C1/0366: 8F774300 STA $004377 (HMDA indirect address bank: $7E = WRAM)
  C1/036A: ADEF7B  LDA $7BEF
  C1/036A: ADEF7B  LDA $7BEF
  C1/036D: 0980    ORA #$80
  C1/036D: 0980    ORA #$80 (Set bit 7 in $7BEF's value)
  C1/036F: 8DEF7B  STA $7BEF
  C1/036F: 8DEF7B  STA $7BEF ($7BEF's value is stored in $420C; it is the HDMA channel activator)
  C1/0372: 60      RTS  
  C1/0372: 60      RTS
 
 
==C1/0373 unknow==
  C1/0373: AD977B  LDA $7B97 (from C1/0C1A)
  C1/0373: AD977B  LDA $7B97 (from C1/0C1A)
  C1/0376: F029    BEQ $03A1
  C1/0376: F029    BEQ $03A1
Line 430: Line 424:
  C1/037C: A21E00  LDX #$001E
  C1/037C: A21E00  LDX #$001E
  C1/037F: 8003    BRA $0384
  C1/037F: 8003    BRA $0384
==C1/0381 unknow==
  C1/0381: A22800  LDX #$0028   (from C1/037A)
  C1/0381: A22800  LDX #$0028   (from C1/037A)
  C1/0384: 9C977B  STZ $7B97 (from C1/037F)
  C1/0384: 9C977B  STZ $7B97 (from C1/037F)
Line 448: Line 442:
  C1/03A0: AB      PLB  
  C1/03A0: AB      PLB  
  C1/03A1: 60      RTS
  C1/03A1: 60      RTS
 
==C1/03A2 unknow==
  C1/03A2: 8B      PHB (from C1/112D)
  C1/03A2: 8B      PHB (from C1/112D)
  C1/03A3: A900    LDA #$00
  C1/03A3: A900    LDA #$00
Line 494: Line 488:
  C1/03F7: 8D0D80  STA $800D
  C1/03F7: 8D0D80  STA $800D
  C1/03FA: 60      RTS
  C1/03FA: 60      RTS
 
==C1/03FB unknow==
  C1/03FB: AD0C80  LDA $800C (from C1/03DA, C1/0C20)
  C1/03FB: AD0C80  LDA $800C (from C1/03DA, C1/0C20)
  C1/03FE: 3019    BMI $0419
  C1/03FE: 3019    BMI $0419
Line 533: Line 527:
  C1/045C: 8F0C4200 STA $00420C
  C1/045C: 8F0C4200 STA $00420C
  C1/0460: 60      RTS
  C1/0460: 60      RTS
 
==C1/0461 unknow==
  C1/0461: 1392   
  C1/0461: 1392   
  C1/0463: 1390   
  C1/0463: 1390   
  C1/0465: 1392   
  C1/0465: 1392   
  C1/0467: 1394   
  C1/0467: 1394   
==C1/0469 unknow==
  C1/0469: ADB864  LDA $64B8 (from only C1/0BCB)
  C1/0469: ADB864  LDA $64B8 (from only C1/0BCB)
  C1/046C: F05B    BEQ $04C9
  C1/046C: F05B    BEQ $04C9
Line 550: Line 544:
  C1/047D: AA      TAX  
  C1/047D: AA      TAX  
  C1/047E: C220    REP #$20
  C1/047E: C220    REP #$20
  C1/0480: BFA4D2C2 LDA $C2D2A4,X
  C1/0480: BFA4D2C2 LDA $C2D2A4,X (VRAM Destination = {a * $20 + $7140 | a = 0,1,2..7}
  C1/0484: 8F162100 STA $002116
  C1/0484: 8F162100 STA $002116
  C1/0488: DA      PHX  
  C1/0488: DA      PHX  
Line 560: Line 554:
  C1/0495: FA      PLX  
  C1/0495: FA      PLX  
  C1/0496: 18      CLC  
  C1/0496: 18      CLC  
  C1/0497: 7FB4D2C2 ADC $C2D2B4,X
  C1/0497: 7FB4D2C2 ADC $C2D2B4,X (Added value = {a * $40 | a = 0,1,2...7}
  C1/049B: 8F724300 STA $004372
  C1/049B: 8F724300 STA $004372
  C1/049F: A94000  LDA #$0040
  C1/049F: A94000  LDA #$0040
  C1/04A2: 8F754300 STA $004375
  C1/04A2: 8F754300 STA $004375 (Data Size: #$0040)
  C1/04A6: 7B      TDC  
  C1/04A6: 7B      TDC  
  C1/04A7: E220    SEP #$20
  C1/04A7: E220    SEP #$20
  C1/04A9: A97E    LDA #$7E
  C1/04A9: A97E    LDA #$7E
  C1/04AB: 8F744300 STA $004374
  C1/04AB: 8F744300 STA $004374 (Data Source Bank: $7E = WRAM)
  C1/04AF: A901    LDA #$01
  C1/04AF: A901    LDA #$01
  C1/04B1: 8F704300 STA $004370
  C1/04B1: 8F704300 STA $004370 (Transfer mode)
  C1/04B5: A918    LDA #$18
  C1/04B5: A918    LDA #$18
  C1/04B7: 8F714300 STA $004371
  C1/04B7: 8F714300 STA $004371 (DMA destination: $(21)18 = VRAM)
  C1/04BB: A980    LDA #$80
  C1/04BB: A980    LDA #$80
  C1/04BD: 8F0B4200 STA $00420B
  C1/04BD: 8F0B4200 STA $00420B (Activate DMA channel 7)
  C1/04C1: CEB964  DEC $64B9
  C1/04C1: CEB964  DEC $64B9
  C1/04C4: D003    BNE $04C9
  C1/04C4: D003    BNE $04C9
  C1/04C6: 9CB864  STZ $64B8
  C1/04C6: 9CB864  STZ $64B8
  C1/04C9: 60      RTS
  C1/04C9: 60      RTS
 
 
==C1/04CA unknow==
  C1/04CA: ADBB7B  LDA $7BBB (from only C1/0BCE)
  C1/04CA: ADBB7B  LDA $7BBB (from only C1/0BCE)
  C1/04CD: F03C    BEQ $050B
  C1/04CD: F03C    BEQ $050B
Line 609: Line 604:
  C1/0508: 9CBB7B  STZ $7BBB
  C1/0508: 9CBB7B  STZ $7BBB
  C1/050B: 60      RTS
  C1/050B: 60      RTS
 
==C1/050C unknow==
  C1/050C: 7B      TDC (from only C1/0CD2)
  C1/050C: 7B      TDC (from only C1/0CD2)
  C1/050D: AA      TAX  
  C1/050D: AA      TAX  
Line 636: Line 631:
  C1/0536: C00E00  CPY #$000E
  C1/0536: C00E00  CPY #$000E
  C1/0539: D0EA    BNE $0525
  C1/0539: D0EA    BNE $0525
==C1/053B split number into separate digits for output==
(Breaks a number into separate digits and prepares it for output)
  C1/053B: 64 40        STZ $40      (clear hundreds digit)
  C1/053B: 64 40        STZ $40      (clear hundreds digit)
  C1/053D: 64 41        STZ $41      (clear tens digit)
  C1/053D: 64 41        STZ $41      (clear tens digit)
Line 691: Line 684:
  C1/058D: 9C 26 5D    STZ $5D26    (clear a variable)
  C1/058D: 9C 26 5D    STZ $5D26    (clear a variable)
  C1/0590: 60          RTS  
  C1/0590: 60          RTS  
 
==C1/0591 unknow== 
  C1/0591: 000C   
  C1/0591: 000C   
  C1/0593: 100C   
  C1/0593: 100C   
Line 700: Line 693:
  C1/059D: 0054   
  C1/059D: 0054   
  C1/059F: 1054   
  C1/059F: 1054   
==C1/05A1 unknow==
  C1/05A1: AD157B  LDA $7B15 (from only C1/0BD4)
  C1/05A1: AD157B  LDA $7B15 (from only C1/0BD4)
  C1/05A4: F03D    BEQ $05E3
  C1/05A4: F03D    BEQ $05E3
Line 768: Line 761:
  C1/063D: E220    SEP #$20
  C1/063D: E220    SEP #$20
  C1/063F: 60      RTS
  C1/063F: 60      RTS
 
==C1/0640 unknow==
  C1/0640: AD1663  LDA $6316 (from only C1/0BD7)
  C1/0640: AD1663  LDA $6316 (from only C1/0BD7)
  C1/0643: F013    BEQ $0658
  C1/0643: F013    BEQ $0658
Line 779: Line 772:
  C1/0655: 4C2B1A  JMP $1A2B
  C1/0655: 4C2B1A  JMP $1A2B
  C1/0658: 60      RTS
  C1/0658: 60      RTS
 
==C1/0659 unknow==
  C1/0659: E210    SEP #$10 (from C1/0CC9, C1/132C)
  C1/0659: E210    SEP #$10 (from C1/0CC9, C1/132C)
  C1/065B: 9C6B7B  STZ $7B6B
  C1/065B: 9C6B7B  STZ $7B6B
Line 929: Line 922:
  C1/079F: 8D9200  STA $0092
  C1/079F: 8D9200  STA $0092
  C1/07A2: 60      RTS
  C1/07A2: 60      RTS
 
==C1/07A3 unknow==
  C1/07A3: E210    SEP #$10 (from only C1/0CBC)
  C1/07A3: E210    SEP #$10 (from only C1/0CBC)
  C1/07A5: 7B      TDC  
  C1/07A5: 7B      TDC  
Line 964: Line 957:
  C1/07E7: C210    REP #$10
  C1/07E7: C210    REP #$10
  C1/07E9: 60      RTS
  C1/07E9: 60      RTS
 
==C1/07EA unknow==
  C1/07EA: AD8362  LDA $6283 (from only C1/0CA0)
  C1/07EA: AD8362  LDA $6283 (from only C1/0CA0)
  C1/07ED: AA      TAX  
  C1/07ED: AA      TAX  
Line 1,110: Line 1,103:
  C1/0926: F003    BEQ $092B
  C1/0926: F003    BEQ $092B
  C1/0928: 4C8408  JMP $0884
  C1/0928: 4C8408  JMP $0884
 
  C1/092B: 7B      TDC  
  C1/092B: 7B      TDC  
  C1/092C: E220    SEP #$20
  C1/092C: E220    SEP #$20
Line 1,174: Line 1,167:
  C1/0993: C210    REP #$10
  C1/0993: C210    REP #$10
  C1/0995: 60      RTS
  C1/0995: 60      RTS
 
==C1/0996 unknow== 
  C1/0996: ADAB62  LDA $62AB (Is the game paused? 1 = yes) (from only C1/0CA3)
  C1/0996: ADAB62  LDA $62AB (Is the game paused? 1 = yes) (from only C1/0CA3)
  C1/0999: F01B    BEQ $09B6
  C1/0999: F01B    BEQ $09B6
Line 1,204: Line 1,197:
  C1/09DA: 38      SEC  
  C1/09DA: 38      SEC  
  C1/09DB: 60      RTS
  C1/09DB: 60      RTS
 
 
  C1/09DC: 18      CLC (from C1/09B9, C1/09BE, C1/09C3, C1/09C9)
  C1/09DC: 18      CLC (from C1/09B9, C1/09BE, C1/09C3, C1/09C9)
  C1/09DD: 60      RTS
  C1/09DD: 60      RTS
 
==C1/09DE unknow== 
  C1/09DE: 0A      ASL A (from C1/0AD0, C1/0AE3)
  C1/09DE: 0A      ASL A (from C1/0AD0, C1/0AE3)
  C1/09DF: AA      TAX  
  C1/09DF: AA      TAX  
Line 1,228: Line 1,221:
  C1/0A12: 8D0B42  STA $420B
  C1/0A12: 8D0B42  STA $420B
  C1/0A15: 60      RTS
  C1/0A15: 60      RTS
 
==C1/0A16 unknow==
  Something to do with palettes during NMI?
  Something to do with palettes during NMI?
  C1/0A16: 7B      TDC (from only C1/0BC4)
  C1/0A16: 7B      TDC (from only C1/0BC4)
Line 1,358: Line 1,351:
  C1/0B6E: 8FBB647E STA $7E64BB
  C1/0B6E: 8FBB647E STA $7E64BB
  C1/0B72: 60      RTS
  C1/0B72: 60      RTS
 
==C1/0B73 unknow==
  C1/0B73: 9C452F  STZ $2F45      (from only C1/0CFA, zero = nobody's trying to run)
  C1/0B73: 9C452F  STZ $2F45      (from only C1/0CFA, zero = nobody's trying to run)
  C1/0B76: 22A4B8C2 JSL $C2B8A4
  C1/0B76: 22A4B8C2 JSL $C2B8A4
Line 1,380: Line 1,373:
  C1/0BA2: 221500C0 JSL $C00015
  C1/0BA2: 221500C0 JSL $C00015
  C1/0BA6: 60      RTS
  C1/0BA6: 60      RTS
 
==C1/0BA7 NMI interrupt==
NMI interrupt
  C1/0BA7: 08      PHP            (from 00/1500, set at C2/D424)
  C1/0BA7: 08      PHP            (from 00/1500, set at C2/D424)
  C1/0BA8: C230    REP #$30
  C1/0BA8: C230    REP #$30
Line 1,398: Line 1,390:
  C1/0BBD: F003    BEQ $0BC2
  C1/0BBD: F003    BEQ $0BC2
  C1/0BBF: 4C420D  JMP $0D42      (exit out of NMI)
  C1/0BBF: 4C420D  JMP $0D42      (exit out of NMI)
==C1/0BC2 unknow==
  C1/0BC2: E646    INC $46 (from only C1/0BBD)
  C1/0BC2: E646    INC $46 (from only C1/0BBD)
  C1/0BC4: 20160A  JSR $0A16
  C1/0BC4: 20160A  JSR $0A16
Line 1,542: Line 1,534:
  C1/0D49: 28      PLP  
  C1/0D49: 28      PLP  
  C1/0D4A: 40      RTI          (IRQ jumps here, from 00/1504, set at C2/D42A)
  C1/0D4A: 40      RTI          (IRQ jumps here, from 00/1504, set at C2/D42A)
 
==C1/0D4B unknow== 
  C1/0D4B: FFFDFEFD
  C1/0D4B: FFFDFEFD
  C1/0D4F: FCFEFF 
  C1/0D4F: FCFEFF 
Line 1,549: Line 1,541:
  C1/0D58: FEFFFE   
  C1/0D58: FEFFFE   
  C1/0D5B: FF
  C1/0D5B: FF
==C1/0D5C unknow==
  C1/0D5C: A2BFE7 LDX #$E7BF (from only C1/12F1)
  C1/0D5C: A2BFE7 LDX #$E7BF (from only C1/12F1)
  C1/0D5F: 6424    STZ $24
  C1/0D5F: 6424    STZ $24
Line 1,566: Line 1,558:
  C1/0D7A: D0E5    BNE $0D61
  C1/0D7A: D0E5    BNE $0D61
  C1/0D7C: 60      RTS
  C1/0D7C: 60      RTS
 
==C1/0D7D unknow==
  C1/0D7D: A910    LDA #$10 (from only C1/0D62)
  C1/0D7D: A910    LDA #$10 (from only C1/0D62)
  C1/0D7F: 851A    STA $1A
  C1/0D7F: 851A    STA $1A
Line 1,574: Line 1,566:
  C1/0D87: 6422    STZ $22 (Animation Script pointer)
  C1/0D87: 6422    STZ $22 (Animation Script pointer)
  C1/0D89: 8006    BRA $0D91
  C1/0D89: 8006    BRA $0D91
==C1/0D8B unknow==
  C1/0D8B: 48      PHA (from only C1/D92E)
  C1/0D8B: 48      PHA (from only C1/D92E)
  C1/0D8C: A901    LDA #$01
  C1/0D8C: A901    LDA #$01
Line 1,620: Line 1,612:
  C1/0DD1: FA      PLX  
  C1/0DD1: FA      PLX  
  C1/0DD2: 60      RTS
  C1/0DD2: 60      RTS
 
==C1/0DD3 unknow==
  C1/0DD3: E210    SEP #$10 (from only C1/0DAF)
  C1/0DD3: E210    SEP #$10 (from only C1/0DAF)
  C1/0DD5: 20026C  JSR $6C02
  C1/0DD5: 20026C  JSR $6C02
Line 1,641: Line 1,633:
  C1/0DF1: FA      PLX  
  C1/0DF1: FA      PLX  
  C1/0DF2: 60      RTS
  C1/0DF2: 60      RTS
 
==C1/0DF3 unknow==
  C1/0DF3: 7B      TDC (from C1/007F, C1/0200, C1/1090, C1/FD7C)
  C1/0DF3: 7B      TDC (from C1/007F, C1/0200, C1/1090, C1/FD7C)
  C1/0DF4: AA      TAX  
  C1/0DF4: AA      TAX  
Line 1,700: Line 1,692:
  C1/0E63: 8DAD61  STA $61AD
  C1/0E63: 8DAD61  STA $61AD
  C1/0E66: 60      RTS
  C1/0E66: 60      RTS
 
==C1/0E67 unknow==
  C1/0E67: C220    REP #$20 (from C1/0085, C1/1093)
  C1/0E67: C220    REP #$20 (from C1/0085, C1/1093)
  C1/0E69: 7B      TDC  
  C1/0E69: 7B      TDC  
Line 1,717: Line 1,709:
  C1/0E83: E220    SEP #$20
  C1/0E83: E220    SEP #$20
  C1/0E85: 60      RTS
  C1/0E85: 60      RTS
 
==C1/0E86 unknow==
  C1/0E86: A20F00  LDX #$000F (C1/1011, C1/91D1, C1/9366)
  C1/0E86: A20F00  LDX #$000F (C1/1011, C1/91D1, C1/9366)
  C1/0E89: 8622    STX $22 (Animation Script pointer)
  C1/0E89: 8622    STX $22 (Animation Script pointer)
Line 1,780: Line 1,772:
  C1/0EFD: D0CB    BNE $0ECA
  C1/0EFD: D0CB    BNE $0ECA
  C1/0EFF: 60      RTS
  C1/0EFF: 60      RTS
 
==C1/0F00 unknow==
  C1/0F00: C220    REP #$20 (from C1/1E64, C1/1E79)
  C1/0F00: C220    REP #$20 (from C1/1E64, C1/1E79)
  C1/0F02: 7B      TDC  
  C1/0F02: 7B      TDC  
Line 1,795: Line 1,787:
  C1/0F14: E220    SEP #$20
  C1/0F14: E220    SEP #$20
  C1/0F16: 60      RTS
  C1/0F16: 60      RTS
 
==C1/0F17 unknow==
  C1/0F17: 22F7B6C2 JSR $C2B6F7 (from only C1/112A)
  C1/0F17: 22F7B6C2 JSR $C2B6F7 (from only C1/112A)
  C1/0F1B: 20A546  JSR $46A5
  C1/0F1B: 20A546  JSR $46A5
  C1/0F1E: 60      RTS
  C1/0F1E: 60      RTS
 
==C1/0F1F unknow==
  C1/0F1F: A2FFFF  LDX #$FFFF (from C1/0088, C1/1096)
  C1/0F1F: A2FFFF  LDX #$FFFF (from C1/0088, C1/1096)
  C1/0F22: 8ED664  STX $64D6
  C1/0F22: 8ED664  STX $64D6
Line 1,851: Line 1,843:
  C1/0F8B: 8ED864  STX $64D8
  C1/0F8B: 8ED864  STX $64D8
  C1/0F8E: 60      RTS
  C1/0F8E: 60      RTS
 
==C1/0F8F unknow==
  C1/0F8F: 7B      TDC            (from only C1/1326)
  C1/0F8F: 7B      TDC            (from only C1/1326)
  C1/0F90: A8      TAY  
  C1/0F90: A8      TAY  
Line 1,874: Line 1,866:
  C1/0FB3: D0DC    BNE $0F91
  C1/0FB3: D0DC    BNE $0F91
  C1/0FB5: 60      RTS
  C1/0FB5: 60      RTS
 
==C1/0FB6 unknow==
  C1/0FB6: A20700  LDX #$0007    (from C1/0079, C1/108D)
  C1/0FB6: A20700  LDX #$0007    (from C1/0079, C1/108D)
  C1/0FB9: 9EAE2E  STZ $2EAE,X    (zero current HP, max HP, current MP, and max MP for character 1)
  C1/0FB9: 9EAE2E  STZ $2EAE,X    (zero current HP/MP, max HP/MP for character 1)
  C1/0FBC: 9ECE2E  STZ $2ECE,X    (zero current HP, max HP, current MP, and max MP for character 2)
  C1/0FBC: 9ECE2E  STZ $2ECE,X    (zero current HP/MP, max HP/MP for character 2)
  C1/0FBF: 9EEE2E  STZ $2EEE,X    (zero current HP, max HP, current MP, and max MP for character 3)
  C1/0FBF: 9EEE2E  STZ $2EEE,X    (zero current HP/MP, max HP/MP for character 3)
  C1/0FC2: 9E0E2F  STZ $2F0E,X    (zero current HP, max HP, current MP, and max MP for character 4)
  C1/0FC2: 9E0E2F  STZ $2F0E,X    (zero current HP/MP, max HP/MP for character 4)
  C1/0FC5: E8      INX  
  C1/0FC5: E8      INX  
  C1/0FC6: E01600  CPX #$0016
  C1/0FC6: E01600  CPX #$0016
Line 1,893: Line 1,885:
  C1/0FDC: 8DBA64  STA $64BA      (store either 0 or 1)
  C1/0FDC: 8DBA64  STA $64BA      (store either 0 or 1)
  C1/0FDF: 60      RTS
  C1/0FDF: 60      RTS
 
==C1/0FE0 unknow==
  C1/0FE0: 7B      TDC (from C1/0076, C1/1082)
  C1/0FE0: 7B      TDC (from C1/0076, C1/1082)
  C1/0FE1: AA      TAX  
  C1/0FE1: AA      TAX  

Latest revision as of 02:41, 24 January 2024

This is a sub-page of Final Fantasy VI/ROM map.

C1/0000 unknow

C1/0000:	48      	PHA 			(from C2/6425)
C1/0001:	7B      	TDC 
C1/0002:	68      	PLA 
C1/0003:	0A      	ASL A
C1/0004:	AA      	TAX 
C1/0005:	7C0800  	JMP ($0008,X)

C1/0008 unknow (2-byte pointers)

C1/0008:	EC01  		(0)
C1/000A:	FB01    	(1)   (beginning of battle???)
C1/000C:	5702    	(2)
C1/000E:	4C02    	(3)
C1/0010:	1295  	 	(4)	(battle dynamics script)
C1/0012:	CC01    	(5)	(in-battle inventory update)
C1/0014:	9701    	(6)
C1/0016:	7001    	(7)
C1/0018:	1701    	(8)	(at end of victorious battle)
C1/001A:	AF00    	(9)   (at very end of battle)
C1/001C:	AB00    	(A)	(???)
C1/001E:	7101    	(B)
C1/0020:	2D00    	(C)
C1/0022:	2400    	(D)

C1/0024 unknow

C1/0024:	A510    	LDA $10		(from C1/0005, X = D)
C1/0026:	2903	 	AND #$03
C1/0028:	AA		TAX
C1/0029:	BD0140  	LDA $4001,X
C1/002C:	6B      	RTL

C1/002D unknow

C1/002D:	ADB8EC  	LDA $ECB8      (from C1/0005, X = C, load battle background ID)
C1/0030:	C935    	CMP #$35       (are we on tier 3?)
C1/0032:	D017    	BNE $004B      (branch if not)
C1/0034:	EEEDE9  	INC $E9ED
C1/0037:	A981    	LDA #$81
C1/0039:	8D0013  	STA $1300
C1/003C:	A980    	LDA #$80		(128 = song index?? (silence maybe?))
C1/003E:	8D0113  	STA $1301
C1/0041:	9C0213  	STZ $1302
C1/0044:	220400C5	JSL $C50004
C1/0048:	9CEDE9  	STZ $E9ED
C1/004B:	A980    	LDA #$80
C1/004D:	8D8562  	STA $6285
C1/0050:	EEEFE9  	INC $E9EF
C1/0053:	EE0FEC  	INC $EC0F
C1/0056:	EE9A62  	INC $629A
C1/0059:	200501  	JSR $0105
C1/005C:	220DB6C2	JSL $C2B60D
C1/0060:	206B92  	JSR $926B
C1/0063:	7B      	TDC 
C1/0064:	205E92  	JSR $925E
C1/0067:	20DC91  	JSR $91DC
C1/006A:	7B      	TDC 
C1/006B:	AA      	TAX 
C1/006C:	9E7861  	STZ $6178,X
C1/006F:	E8      	INX 
C1/0070:	E0BE00  	CPX #$00BE
C1/0073:	D0F7    	BNE $006C
C1/0075:	6B      	RTL 

C1/0076 unknow

C1/0076:	20E00F  	JSR $0FE0		(from C1/92F5)
C1/0079:	20B60F  	JSR $0FB6
C1/007C:	9CEFE9  	STZ $E9EF
C1/007F:	20F30D  	JSR $0DF3
C1/0082:	EEEFE9  	INC $E9EF
C1/0085:	20670E  	JSR $0E67
C1/0088:	201F0F  	JSR $0F1F
C1/008B:	20014A  	JSR $4A01
C1/008E:	20233D  	JSR $3D23
C1/0091:	204D3E  	JSR $3E4D
C1/0094:	208F46  	JSR $468F
C1/0097:	20014A  	JSR $4A01
C1/009A:	205947  	JSR $4759
C1/009D:	EEBB7B  	INC $7BBB
C1/00A0:	208F0F  	JSR $0F8F		
C1/00A3:	207C95  	JSR $957C
C1/00A6:	2252B6C2	JSL $C2B652
C1/00AA:	60      	RTS

C1/00AB unknow

C1/00AB:	204544  	JSR $4445		(from C1/0005, X = A)
C1/00AE:	6B      	RTL 

C1/00AF unknow

C1/00AF:	AD4B2F  	LDA $2F4B		(Monst. Form. Aux. Byte 4) 	(from C1/0005, X = 9)
C1/00B2:	3007    	BMI $00BB		(Branch if continue current music)
C1/00B4:	ADE411  	LDA $11E4
C1/00B7:	2908    	AND #$08
C1/00B9:	F005    	BEQ $00C0
C1/00BB:	AD8462  	LDA $6284
C1/00BE:	F017    	BEQ $00D7
C1/00C0:	EEEDE9  	INC $E9ED
C1/00C3:	A981    	LDA #$81
C1/00C5:	8D0013  	STA $1300
C1/00C8:	A910    	LDA #$10		(16 = song index)
C1/00CA:	8D0113  	STA $1301
C1/00CD:	9C0213  	STZ $1302
C1/00D0:	220400C5	JSL $C50004
C1/00D4:	9CEDE9  	STZ $E9ED
C1/00D7:	ADF9E9  	LDA $E9F9
C1/00DA:	F00A    	BEQ $00E6
C1/00DC:	A901    	LDA #$01
C1/00DE:	20B69B  	JSR $9BB6
C1/00E1:	CEF9E9  	DEC $E9F9
C1/00E4:	D0F6    	BNE $00DC
C1/00E6:	220DB6C2	JSL $C2B60D
C1/00EA:	7B      	TDC 
C1/00EB:	48      	PHA 
C1/00EC:	AB      	PLB 
C1/00ED:	9C0042  	STZ $4200
C1/00F0:	9C0B42  	STZ $420B
C1/00F3:	9C0C42  	STZ $420C
C1/00F6:	A980    	LDA #$80
C1/00F8:	8D0021  	STA $2100
C1/00FB:	A96B    	LDA #$6B
C1/00FD:	8D0015  	STA $1500
C1/0100:	8D0415  	STA $1504
C1/0103:	78      	SEI 
C1/0104:	6B      	RTL 

C1/0105 unknow

C1/0105:	A2FFFF  	LDX #$FFFF		(from C1/0059)
C1/0108:	8E0140  	STX $4001
C1/010B:	8E0340  	STX $4003
C1/010E:	202A02  	JSR $022A
C1/0111:	ADCA7B  	LDA $7BCA
C1/0114:	D0EF    	BNE $0105
C1/0116:	60      	RTS

C1/0117 unknow

C1/0117:	EE0FEC  	INC $EC0F		(from C1/0005, X = 8) 
C1/011A:	EE9A62  	INC $629A		
C1/011D:	200501  	JSR $0105	
C1/0120:	229701C1	JSR $C10197		
C1/0124:	AD492F  	LDA $2F49	      (Load Monst. Form. Aux. Byte 2)
C1/0127:	2902    	AND #$02		(Zero out all but "disable fanfare")
C1/0129:	D03F    	BNE $016A         (If not zero, then fanfare is disabled, so exit)
C1/012B:	7B      	TDC 			(A = 0)
C1/012C:	AA      	TAX 			(X = 0)
C1/012D:	BF6B01C1	LDA $C1016B,X     (Load this hardcoded script stuff...)
C1/0131:	9D6E2D  	STA $2D6E,X       (and write to Battle Dynamics Command)
C1/0134:	E8      	INX 			(X = X + 1)
C1/0135:	E00500  	CPX #$0005		(Check if X = 5 yet)
C1/0138:	D0F3    	BNE $012D		(If not, branch)
C1/013A:	202A02  	JSR $022A		
C1/013D:	202A02  	JSR $022A
C1/0140:	ADE411  	LDA $11E4	
C1/0143:	2908    	AND #$08
C1/0145:	D01C    	BNE $0163
C1/0147:	EEEDE9  	INC $E9ED
C1/014A:	EE8462  	INC $6284
C1/014D:	A910    	LDA #$10		(16 = instrument set?)
C1/014F:	8D0013  	STA $1300
C1/0152:	A92F    	LDA #$2F		(47 = fanfare song data #)
C1/0154:	8D0113  	STA $1301
C1/0157:	A9FF    	LDA #$FF		(Volume: FF = normal)
C1/0159:	8D0213  	STA $1302
C1/015C:	220400C5	JSL $C50004		(Changes the music to fanfare)
C1/0160:	9CEDE9  	STZ $E9ED		
C1/0163:	EE8D62  	INC $628D		
C1/0166:	221295C1	JSL $C19512		(Changes to victory dance)
C1/016A:	6B      	RTL 

C1/016B unknow (data)

C1/016B:	0F - BDS command 0F = Trigger Battle Event
C1/016C:	01 - Param. 1 = 01 = "Victory dance"
C1/016D:	00
C1/016E:   	00	
C1/016F:	FF
C1/0170:	6B		RTL			(from C1/0005, X = 7)

C1/0171 unknow

C1/0171:	ADCA7B  	LDA $7BCA 		(from C1/0005, X = B)
C1/0174:	F010    	BEQ $0186
C1/0176:	A510    	LDA $10
C1/0178:	CDCA62  	CMP $62CA
C1/017B:	D009    	BNE $0186
C1/017D:	205947  	JSR $4759
C1/0180:	20AC47  	JSR $47AC
C1/0183:	EEBB7B  	INC $7BBB
C1/0186:	6B      	RTL

C1/0187 unknow

C1/0187:	20614A  	JSR $4A61		(LONG--from C1/FDF4)
C1/018A:	205947  	JSR $4759
C1/018D:	EEBB7B  	INC $7BBB
C1/0190:	202A02  	JSR $022A
C1/0193:	20BD01  	JSR $01BD
C1/0196:	6B      	RTL

C1/0197 unknow

C1/0197:	7B      	TDC 			(from C1/0005, X = 6)
C1/0198:	AA      	TAX 
C1/0199:	BD0D20  	LDA $200D,X
C1/019C:	DDFFEB  	CMP $EBFF,X
C1/019F:	D007    	BNE $01A8
C1/01A1:	E8      	INX 
C1/01A2:	E01000  	CPX #$0010
C1/01A5:	D0F2    	BNE $0199
C1/01A7:	6B      	RTL
C1/01A8:	ADCA7B  	LDA $7BCA		(from C1/019F)
C1/01AB:	D00F    	BNE $01BC
C1/01AD:	20614A  	JSR $4A61
C1/01B0:	205947  	JSR $4759
C1/01B3:	EEBB7B  	INC $7BBB
C1/01B6:	202A02  	JSR $022A
C1/01B9:	20BD01  	JSR $01BD
C1/01BC:	6B      	RTL

C1/01BD unknow

C1/01BD:	7B      	TDC 			(from C1/01B9)
C1/01BE:	AA      	TAX 
C1/01BF:	BD0D20  	LDA $200D,X
C1/01C2:	9DFFEB  	STA $EBFF,X
C1/01C5:	E8      	INX 
C1/01C6:	E01000  	CPX #$0010
C1/01C9:	D0F4    	BNE $01BF
C1/01CB:	60      	RTS		

C1/01CC add item to inventory

C1/01CC:	ADDA64  	LDA $64DA      (Loads something??, from C1/0005, X = 5)
C1/01CF:	290F    	AND #$0F       (Zeroes out the upper 4 bits)
C1/01D1:	8510    	STA $10		
C1/01D3:	0A      	ASL A
C1/01D4:	0A      	ASL A
C1/01D5:	18      	CLC 
C1/01D6:	6510    	ADC $10        (Multiplies that by 5)
C1/01D8:	AA      	TAX            (Uses it as an index)
C1/01D9:	7B      	TDC            (A starts at zero)
C1/01DA:	A8      	TAY            (Y starts at 0)
C1/01DB:	B9722E  	LDA $2E72,Y    (???)
C1/01DE:	9D2D60  	STA $602D,X    (???)
C1/01E1:	E8      	INX 
C1/01E2:	C8      	INY 
C1/01E3:	C00500  	CPY #$0005     (Is it 5 yet? (loops back 5 times, so there's 6 total))
C1/01E6:	D0F3    	BNE $01DB
C1/01E8:	EEDA64  	INC $64DA
C1/01EB:	6B      	RTL 

C1/01EC unknow

C1/01EC:	22D5D3C2	JSL $C2D3D5		(from C1/0005, X = 0)
C1/01F0:	202A10  	JSR $102A
C1/01F3:	22FB01C1	JSL $C101FB
C1/01F7:	207C95  	JSR $957C
C1/01FA:	6B      	RTL

C1/01FB unknow

C1/01FB:	DA      	PHX 			(from C1/0005, X = 1; C1/01F3)
C1/01FC:	5A      	PHY 
C1/01FD:	20241A  	JSR $1A24
C1/0200:	20F30D  	JSR $0DF3
C1/0203:	200445  	JSR $4504
C1/0206:	20792F  	JSR $2F79
C1/0209:	20CA02  	JSR $02CA
C1/020C:	20BE44  	JSR $44BE
C1/020F:	2253BFC2	JSL $C2BF53
C1/0213:	20E393  	JSR $93E3
C1/0216:	221AB4C2	JSL $C2B41A
C1/021A:	ADEFE9  	LDA $E9EF
C1/021D:	D004    	BNE $0223
C1/021F:	220300C2	JSL $C20003
C1/0223:	7A      	PLY 
C1/0224:	FA      	PLX 
C1/0225:	6B      	RTL

C1/0226 unknow

C1/0226:	202A02  	JSR $022A
C1/0229:	6B      	RTL

C1/022A unknow

C1/022A:	DA      	PHX		(from many, many places)
C1/022B:	5A      	PHY 
C1/022C:	20241A  	JSR $1A24	(Wait for NMI)
C1/022F:	200445  	JSR $4504
C1/0232:	20CA02  	JSR $02CA
C1/0235:	20BE44  	JSR $44BE
C1/0238:	2253BFC2	JSL $C2BF53
C1/023C:	221AB4C2	JSL $C2B41A
C1/0240:	ADEFE9  	LDA $E9EF
C1/0243:	D004    	BNE $0249
C1/0245:	220300C2	JSL $C20003
C1/0249:	7A      	PLY 
C1/024A:	FA      	PLX 
C1/024B:	60      	RTS

C1/024C unknow

C1/024C:	A510    	LDA $10		(from C1/0005, X = 3)
C1/024E:	2903    	AND #$03
C1/0250:	AA      	TAX 
C1/0251:	A9FF    	LDA #$FF
C1/0253:	9D0140  	STA $4001,X
C1/0256:	6B      	RTL 

C1/0257 unknow

C1/0257:	AD8B62  	LDA $628B		(from C1/0005, X = 2)
C1/025A:	D029    	BNE $0285
C1/025C:	A510    	LDA $10
C1/025E:	0A      	ASL A
C1/025F:	2A      	ROL A
C1/0260:	2901    	AND #$01
C1/0262:	8512    	STA $12
C1/0264:	A510    	LDA $10
C1/0266:	2903    	AND #$03
C1/0268:	AA      	TAX 
C1/0269:	A512    	LDA $12
C1/026B:	9DCC62  	STA $62CC,X
C1/026E:	BD0140  	LDA $4001,X
C1/0271:	C9FF    	CMP #$FF
C1/0273:	D010    	BNE $0285
C1/0275:	8A      	TXA 
C1/0276:	8D0040  	STA $4000
C1/0279:	208602  	JSR $0286
C1/027C:	AD0040  	LDA $4000
C1/027F:	AA      	TAX 
C1/0280:	A903    	LDA #$03
C1/0282:	9D0140  	STA $4001,X
C1/0285:	6B      	RTL 

C1/0286 unknow

C1/0286:	7B      	TDC 			(from C1/0279, C1/02CA)
C1/0287:	AA      	TAX 
C1/0288:	6410    	STZ $10
C1/028A:	6412    	STZ $12
C1/028C:	20B202  	JSR $02B2
C1/028F:	9002    	BCC $0293
C1/0291:	E612    	INC $12
C1/0293:	E610    	INC $10
C1/0295:	A510    	LDA $10
C1/0297:	C905    	CMP #$05
C1/0299:	D0F1    	BNE $028C
C1/029B:	A512    	LDA $12
C1/029D:	8510    	STA $10
C1/029F:	A510    	LDA $10
C1/02A1:	C905    	CMP #$05
C1/02A3:	F00C    	BEQ $02B1
C1/02A5:	A9FF    	LDA #$FF
C1/02A7:	8512    	STA $12
C1/02A9:	20B202  	JSR $02B2
C1/02AC:	E610    	INC $10
C1/02AE:	4C9F02  	JMP $029F		(why no BRA?)
C1/02B1:	60      	RTS 

C1/02B2 unknow

C1/02B2:	7B      	TDC 			(from C1/028C, C1/02A9)
C1/02B3:	AA      	TAX 
C1/02B4:	BD0140  	LDA $4001,X
C1/02B7:	C510    	CMP $10
C1/02B9:	F008    	BEQ $02C3
C1/02BB:	E8      	INX 
C1/02BC:	E00400  	CPX #$0004
C1/02BF:	D0F3    	BNE $02B4
C1/02C1:	18      	CLC 
C1/02C2:	60      	RTS 

C1/02C3 unknow

C1/02C3:	A512    	LDA $12		(from C1/02B9)
C1/02C5:	9D0140  	STA $4001,X
C1/02C8:	38      	SEC 
C1/02C9:	60      	RTS 

C1/02CA unknow

C1/02CA:	208602  	JSR $0286		(from C1/0209)
C1/02CD:	7B      	TDC 
C1/02CE:	AA      	TAX 
C1/02CF:	BD0140  	LDA $4001,X
C1/02D2:	F008    	BEQ $02DC
C1/02D4:	E8      	INX 
C1/02D5:	E00400  	CPX #$0004
C1/02D8:	D0F5    	BNE $02CF
C1/02DA:	801D    	BRA $02F9
C1/02DC:	ADF1E9  	LDA $E9F1
C1/02DF:	0DF07B  	ORA $7BF0
C1/02E2:	0D8B62  	ORA $628B
C1/02E5:	0DCA7B  	ORA $7BCA
C1/02E8:	0DBB7B  	ORA $7BBB
C1/02EB:	0DCC7B  	ORA $7BCC
C1/02EE:	D009    	BNE $02F9
C1/02F0:	9CCB7B  	STZ $7BCB
C1/02F3:	8ECA62  	STX $62CA
C1/02F6:	20A244  	JSR $44A2
C1/02F9:	60      	RTS 

C1/02FA unknow

C1/02FA:	AD957B  	LDA $7B95		(from C1/0C17)
C1/02FD:	F029    	BEQ $0328
C1/02FF:	C901    	CMP #$01
C1/0301:	F005    	BEQ $0308
C1/0303:	A20F00  	LDX #$000F
C1/0306:	8003    	BRA $030B
C1/0308:	A22300  	LDX #$0023		(from C1/0301)
C1/030B:	9C957B  	STZ $7B95
C1/030E:	8B      	PHB 
C1/030F:	A900    	LDA #$00
C1/0311:	48      	PHA 
C1/0312:	AB      	PLB 
C1/0313:	A8      	TAY 
C1/0314:	BF68D3C2	LDA $C2D368,X
C1/0318:	993043  	STA $4330,Y
C1/031B:	C8      	INY 
C1/031C:	E8      	INX 
C1/031D:	C00500  	CPY #$0005
C1/0320:	D0F2    	BNE $0314
C1/0322:	A97E    	LDA #$7E
C1/0324:	8D3743  	STA $4337
C1/0327:	AB      	PLB 
C1/0328:	AD967B  	LDA $7B96
C1/032B:	F019    	BEQ $0346
C1/032D:	9C967B  	STZ $7B96
C1/0330:	7B      	TDC 
C1/0331:	AA      	TAX 
C1/0332:	BF9AD3C2	LDA $C2D39A,X
C1/0336:	9F504300	STA $004350,X
C1/033A:	E8      	INX 
C1/033B:	E00500  	CPX #$0005
C1/033E:	D0F2    	BNE $0332
C1/0340:	A97E    	LDA #$7E
C1/0342:	8F574300	STA $004357
C1/0346:	60      	RTS 

C1/0347 unknown HDMA

							(from C1/0C1D)
C1/0347:	C220    	REP #$20		(A = 16 bit) 
C1/0349:	AF95D3C2	LDA $C2D395		($C2D395/6 = $44 $2A)
C1/034D:	8F704300	STA $004370		(Transfer mode: BUS B Address --> RAM / Bus B Address: $(21)2A, Window Mask Logic for BGs)
C1/0351:	AF97D3C2	LDA $C2D397		($C2D397/8 = $FE $D0)
C1/0355:	8F724300	STA $004372
C1/0359:	7B      	TDC 
C1/035A:	E220    	SEP #$20		(A = 8 bit)
C1/035C:	AF99D3C2	LDA $C2D399		($C2D399 = $C2)
C1/0360:	8F744300	STA $004374
C1/0364:	A97E    	LDA #$7E
C1/0366:	8F774300	STA $004377		(HMDA indirect address bank: $7E = WRAM)
C1/036A:	ADEF7B  	LDA $7BEF
C1/036D:	0980    	ORA #$80		(Set bit 7 in $7BEF's value)
C1/036F:	8DEF7B  	STA $7BEF		($7BEF's value is stored in $420C; it is the HDMA channel activator)
C1/0372:	60      	RTS

C1/0373 unknow

C1/0373:	AD977B  	LDA $7B97		(from C1/0C1A)
C1/0376:	F029    	BEQ $03A1
C1/0378:	C901    	CMP #$01
C1/037A:	F005    	BEQ $0381
C1/037C:	A21E00  	LDX #$001E
C1/037F:	8003    	BRA $0384

C1/0381 unknow

C1/0381:	A22800  	LDX #$0028	  	(from C1/037A)
C1/0384:	9C977B  	STZ $7B97		(from C1/037F)
C1/0387:	8B      	PHB 
C1/0388:	A900    	LDA #$00
C1/038A:	48      	PHA 
C1/038B:	AB      	PLB 
C1/038C:	A8      	TAY 
C1/038D:	BF68D3C2	LDA $C2D368,X
C1/0391:	996043  	STA $4360,Y
C1/0394:	C8      	INY 
C1/0395:	E8      	INX 
C1/0396:	C00500  	CPY #$0005
C1/0399:	D0F2    	BNE $038D
C1/039B:	A97E    	LDA #$7E
C1/039D:	8D6743  	STA $4367
C1/03A0:	AB      	PLB 
C1/03A1:	60      	RTS

C1/03A2 unknow

C1/03A2:	8B      	PHB 			(from C1/112D)
C1/03A3:	A900    	LDA #$00
C1/03A5:	48      	PHA 
C1/03A6:	AB      	PLB 
C1/03A7:	7B      	TDC 
C1/03A8:	AA      	TAX 
C1/03A9:	A8      	TAY 
C1/03AA:	A905    	LDA #$05
C1/03AC:	8510    	STA $10
C1/03AE:	BF68D3C2	LDA $C2D368,X
C1/03B2:	990043  	STA $4300,Y
C1/03B5:	E8      	INX 
C1/03B6:	C8      	INY 
C1/03B7:	C610    	DEC $10
C1/03B9:	D0F3    	BNE $03AE
C1/03BB:	A97E    	LDA #$7E
C1/03BD:	990243  	STA $4302,Y
C1/03C0:	98      	TYA 
C1/03C1:	18      	CLC 
C1/03C2:	690B    	ADC #$0B
C1/03C4:	A8      	TAY 
C1/03C5:	E02300  	CPX #$0023
C1/03C8:	D0E0    	BNE $03AA
C1/03CA:	AB      	PLB 
C1/03CB:	A903    	LDA #$03
C1/03CD:	8D0C80  	STA $800C
C1/03D0:	A904    	LDA #$04
C1/03D2:	8D0D80  	STA $800D
C1/03D5:	A905    	LDA #$05
C1/03D7:	8D0E80  	STA $800E
C1/03DA:	20FB03  	JSR $03FB
C1/03DD:	A97F    	LDA #$7F
C1/03DF:	8DEF7B  	STA $7BEF
C1/03E2:	ADB8EC  	LDA $ECB8      (load battle background ID)
C1/03E5:	C90F    	CMP #$0F
C1/03E7:	F00C    	BEQ $03F5
C1/03E9:	C92C    	CMP #$2C       (is it the mine cart ride?)
C1/03EB:	F008    	BEQ $03F5      (branch if so)
C1/03ED:	C92E    	CMP #$2E
C1/03EF:	D009    	BNE $03FA
C1/03F1:	A90B    	LDA #$0B
C1/03F3:	8002    	BRA $03F7
C1/03F5:	A90A    	LDA #$0A
C1/03F7:	8D0D80  	STA $800D
C1/03FA:	60      	RTS

C1/03FB unknow

C1/03FB:	AD0C80  	LDA $800C		(from C1/03DA, C1/0C20)
C1/03FE:	3019    	BMI $0419
C1/0400:	0980    	ORA #$80
C1/0402:	8D0C80  	STA $800C
C1/0405:	297F    	AND #$7F
C1/0407:	0A      	ASL A
C1/0408:	AA      	TAX 
C1/0409:	BF50D1C2	LDA $C2D150,X
C1/040D:	8F024300	STA $004302
C1/0411:	BF51D1C2	LDA $C2D151,X
C1/0415:	8F034300	STA $004303
C1/0419:	AD0D80  	LDA $800D
C1/041C:	3019    	BMI $0437
C1/041E:	0980    	ORA #$80
C1/0420:	8D0D80  	STA $800D
C1/0423:	297F    	AND #$7F
C1/0425:	0A      	ASL A
C1/0426:	AA      	TAX 
C1/0427:	BF50D1C2	LDA $C2D150,X
C1/042B:	8F124300	STA $004312
C1/042F:	BF51D1C2	LDA $C2D151,X
C1/0433:	8F134300	STA $004313
C1/0437:	AD0E80  	LDA $800E
C1/043A:	301D    	BMI $0459
C1/043C:	0980    	ORA #$80
C1/043E:	8D0E80  	STA $800E
C1/0441:	18      	CLC 
C1/0442:	6D8A7B  	ADC $7B8A
C1/0445:	297F    	AND #$7F
C1/0447:	0A      	ASL A
C1/0448:	AA      	TAX 
C1/0449:	BF50D1C2	LDA $C2D150,X
C1/044D:	8F224300	STA $004322
C1/0451:	BF51D1C2	LDA $C2D151,X
C1/0455:	8F234300	STA $004323
C1/0459:	ADEF7B  	LDA $7BEF
C1/045C:	8F0C4200	STA $00420C
C1/0460:	60      	RTS

C1/0461 unknow

C1/0461:	1392    	
C1/0463:	1390    	
C1/0465:	1392    	
C1/0467:	1394    	

C1/0469 unknow

C1/0469:	ADB864  	LDA $64B8		(from only C1/0BCB)
C1/046C:	F05B    	BEQ $04C9
C1/046E:	ADB964  	LDA $64B9
C1/0471:	D005    	BNE $0478
C1/0473:	A908    	LDA #$08
C1/0475:	8DB964  	STA $64B9
C1/0478:	A598    	LDA $98
C1/047A:	2907    	AND #$07
C1/047C:	0A      	ASL A
C1/047D:	AA      	TAX 
C1/047E:	C220    	REP #$20
C1/0480:	BFA4D2C2	LDA $C2D2A4,X		(VRAM Destination = {a * $20 + $7140 | a = 0,1,2..7}
C1/0484:	8F162100	STA $002116
C1/0488:	DA      	PHX 
C1/0489:	ADB864  	LDA $64B8
C1/048C:	29FF00  	AND #$00FF
C1/048F:	0A      	ASL A
C1/0490:	AA      	TAX 
C1/0491:	BF6104C1	LDA $C10461,X
C1/0495:	FA      	PLX 
C1/0496:	18      	CLC 
C1/0497:	7FB4D2C2	ADC $C2D2B4,X		(Added value = {a * $40 | a = 0,1,2...7}
C1/049B:	8F724300	STA $004372
C1/049F:	A94000  	LDA #$0040
C1/04A2:	8F754300	STA $004375		(Data Size: #$0040)
C1/04A6:	7B      	TDC 
C1/04A7:	E220    	SEP #$20
C1/04A9:	A97E    	LDA #$7E
C1/04AB:	8F744300	STA $004374		(Data Source Bank: $7E = WRAM)
C1/04AF:	A901    	LDA #$01
C1/04B1:	8F704300	STA $004370		(Transfer mode)
C1/04B5:	A918    	LDA #$18
C1/04B7:	8F714300	STA $004371		(DMA destination: $(21)18 = VRAM)
C1/04BB:	A980    	LDA #$80
C1/04BD:	8F0B4200	STA $00420B		(Activate DMA channel 7)
C1/04C1:	CEB964  	DEC $64B9
C1/04C4:	D003    	BNE $04C9
C1/04C6:	9CB864  	STZ $64B8
C1/04C9:	60      	RTS

C1/04CA unknow

C1/04CA:	ADBB7B  	LDA $7BBB		(from only C1/0BCE)
C1/04CD:	F03C    	BEQ $050B
C1/04CF:	EE9B62  	INC $629B
C1/04D2:	ADAA62  	LDA $62AA
C1/04D5:	D005    	BNE $04DC
C1/04D7:	A908    	LDA #$08
C1/04D9:	8DAA62  	STA $62AA
C1/04DC:	A598    	LDA $98
C1/04DE:	2907    	AND #$07
C1/04E0:	0A      	ASL A
C1/04E1:	AA      	TAX 
C1/04E2:	C220    	REP #$20
C1/04E4:	ADBE7B  	LDA $7BBE
C1/04E7:	18      	CLC 
C1/04E8:	7F94D2C2	ADC $C2D294,X
C1/04EC:	A8      	TAY 
C1/04ED:	ADC07B  	LDA $7BC0
C1/04F0:	18      	CLC 
C1/04F1:	7FB4D2C2	ADC $C2D2B4,X
C1/04F5:	AA      	TAX 
C1/04F6:	A94000  	LDA #$0040
C1/04F9:	8536    	STA $36
C1/04FB:	7B      	TDC 
C1/04FC:	E220    	SEP #$20
C1/04FE:	A97E    	LDA #$7E
C1/0500:	202B1A  	JSR $1A2B
C1/0503:	CEAA62  	DEC $62AA
C1/0506:	D003    	BNE $050B
C1/0508:	9CBB7B  	STZ $7BBB
C1/050B:	60      	RTS

C1/050C unknow

C1/050C:	7B      	TDC 			(from only C1/0CD2)
C1/050D:	AA      	TAX 
C1/050E:	ADCA62  	LDA $62CA
C1/0511:	DDD664  	CMP $64D6,X
C1/0514:	F008    	BEQ $051E
C1/0516:	E8      	INX 
C1/0517:	E00400  	CPX #$0004
C1/051A:	D0F5    	BNE $0511
C1/051C:	7B      	TDC 
C1/051D:	AA      	TAX 
C1/051E:	BF64D3C2	LDA $C2D364,X
C1/0522:	AA      	TAX 
C1/0523:	7B      	TDC 
C1/0524:	A8      	TAY 
C1/0525:	BDA55C  	LDA $5CA5,X
C1/0528:	C915    	CMP #$15
C1/052A:	F003    	BEQ $052F
C1/052C:	18      	CLC 
C1/052D:	6954    	ADC #$54
C1/052F:	99155D  	STA $5D15,Y
C1/0532:	C8      	INY 
C1/0533:	C8      	INY 
C1/0534:	E8      	INX 
C1/0535:	E8      	INX 
C1/0536:	C00E00  	CPY #$000E
C1/0539:	D0EA    	BNE $0525

C1/053B split number into separate digits for output

C1/053B: 64 40        STZ $40      (clear hundreds digit)
C1/053D: 64 41        STZ $41      (clear tens digit)
C1/053F: AD 78 61     LDA $6178    (Input number)
C1/0542: 38           SEC 
C1/0543: E9 64        SBC #$64     (subtract 100 from number)
C1/0545: 90 04        BCC $054B    (if number < 0, branch)
C1/0547: E6 40        INC $40      (increment the hundreds digit)
C1/0549: 80 F7        BRA $0542    (loop to determine hundreds digit)
C1/054B: 18           CLC 
C1/054C: 69 64        ADC #$64     (when above loop exited, number got subtracted
                                    down to Number - 100 * ( (Number DIV 100) + 1) ,
                                    which is a negative value.
                                    
                                    Bring it back up to Number MOD 100.  in other
                                    words, we'll just focus on lower two digits.)
C1/054E: 38           SEC 
C1/054F: E9 0A        SBC #$0A     (subtract 10 from number)
C1/0551: 90 04        BCC $0557    (if number < 0, branch)
C1/0553: E6 41        INC $41      (increment the tens digit)
C1/0555: 80 F7        BRA $054E    (loop to determine tens digit)
C1/0557: 18           CLC 
C1/0558: 69 12        ADC #$12     (number was negative after above loop, so bring it
                                    back up to Number MOD 10. plus 8.  what the hell
                                    is the +8 for?)
C1/055A: 8D 27 5D     STA $5D27    (save ones digit + 8)
C1/055D: A9 02        LDA #$02
C1/055F: 8D 28 5D     STA $5D28    (? related to ones digit)
C1/0562: 8D 26 5D     STA $5D26    (? related to tens digit)
C1/0565: 8D 24 5D     STA $5D24    (? related to hundreds digit)
C1/0568: A5 41        LDA $41      (get tens digit)
C1/056A: 18           CLC 
C1/056B: 69 08        ADC #$08
C1/056D: 8D 25 5D     STA $5D25    (tens digit + 8)
C1/0570: A5 40        LDA $40      (get hundreds digit)
C1/0572: 18           CLC 
C1/0573: 69 08        ADC #$08
C1/0575: 8D 23 5D     STA $5D23    (hundreds digit + 8)
C1/0578: C9 08        CMP #$08
C1/057A: D0 08        BNE $0584    (branch if hundreds digit was nonzero)
C1/057C: A9 FF        LDA #$FF     (if it was zero, don't display it.)
C1/057E: 8D 23 5D     STA $5D23    (null a variable)
C1/0581: 9C 24 5D     STZ $5D24    (clear a variable)
C1/0584: A5 41        LDA $41
C1/0586: D0 08        BNE $0590    (exit if tens digit is nonzero)
C1/0588: A9 FF        LDA #$FF     (if it's zero, don't display it.  uh oh, we'll
                                    still blank the tens digit display even if there
                                    was a nonzero hundreds digit.  that's not right,
                                    but it's easily remedied: change the "BNE $0584"
                                    at C1/057A into "BNE $0590")
C1/058A: 8D 25 5D     STA $5D25    (null a variable)
C1/058D: 9C 26 5D     STZ $5D26    (clear a variable)
C1/0590: 60           RTS 

C1/0591 unknow

C1/0591:	000C    	
C1/0593:	100C    	
C1/0595:	000E    	
C1/0597:	100E    	
C1/0599:	0028    	
C1/059B:	0020    	
C1/059D:	0054    	
C1/059F:	1054    	

C1/05A1 unknow

C1/05A1:	AD157B  	LDA $7B15		(from only C1/0BD4)
C1/05A4:	F03D    	BEQ $05E3
C1/05A6:	9C157B  	STZ $7B15
C1/05A9:	ADA760  	LDA $60A7
C1/05AC:	D01C    	BNE $05CA
C1/05AE:	ADC862  	LDA $62C8
C1/05B1:	0A      	ASL A
C1/05B2:	AA      	TAX 
C1/05B3:	C220    	REP #$20
C1/05B5:	BF9105C1	LDA $C10591,X
C1/05B9:	8536    	STA $36
C1/05BB:	7B      	TDC 
C1/05BC:	E220    	SEP #$20
C1/05BE:	9CC862  	STZ $62C8
C1/05C1:	AD1C7B  	LDA $7B1C
C1/05C4:	AE1A7B  	LDX $7B1A
C1/05C7:	20511A  	JSR $1A51
C1/05CA:	C220    	REP #$20
C1/05CC:	AD167B  	LDA $7B16
C1/05CF:	38      	SEC 
C1/05D0:	ED1D7B  	SBC $7B1D
C1/05D3:	8DB464  	STA $64B4
C1/05D6:	AD187B  	LDA $7B18
C1/05D9:	38      	SEC 
C1/05DA:	ED1F7B  	SBC $7B1F
C1/05DD:	8DB664  	STA $64B6
C1/05E0:	7B      	TDC 
C1/05E1:	E220    	SEP #$20
C1/05E3:	AD217B  	LDA $7B21
C1/05E6:	F057    	BEQ $063F
C1/05E8:	9C217B  	STZ $7B21
C1/05EB:	ADA860  	LDA $60A8
C1/05EE:	D02D    	BNE $061D
C1/05F0:	ADC962  	LDA $62C9
C1/05F3:	F017    	BEQ $060C
C1/05F5:	C901    	CMP #$01
C1/05F7:	F00E    	BEQ $0607
C1/05F9:	C902    	CMP #$02
C1/05FB:	F005    	BEQ $0602
C1/05FD:	A01056  	LDY #$5610
C1/0600:	800D    	BRA $060F
C1/0602:	A00056  	LDY #$5600
C1/0605:	8008    	BRA $060F
C1/0607:	A01054  	LDY #$5410
C1/060A:	8003    	BRA $060F
C1/060C:	A00054  	LDY #$5400
C1/060F:	9CC962  	STZ $62C9
C1/0612:	AD287B  	LDA $7B28
C1/0615:	AE267B  	LDX $7B26
C1/0618:	8436    	STY $36
C1/061A:	20511A  	JSR $1A51
C1/061D:	AD0E80  	LDA $800E
C1/0620:	297F    	AND #$7F
C1/0622:	C905    	CMP #$05
C1/0624:	D019    	BNE $063F
C1/0626:	C220    	REP #$20
C1/0628:	AD227B  	LDA $7B22
C1/062B:	38      	SEC 
C1/062C:	ED297B  	SBC $7B29
C1/062F:	8DF54A  	STA $4AF5
C1/0632:	AD247B  	LDA $7B24
C1/0635:	38      	SEC 
C1/0636:	ED2B7B  	SBC $7B2B
C1/0639:	8DF74A  	STA $4AF7
C1/063C:	7B      	TDC 
C1/063D:	E220    	SEP #$20
C1/063F:	60      	RTS

C1/0640 unknow

C1/0640:	AD1663  	LDA $6316		(from only C1/0BD7)
C1/0643:	F013    	BEQ $0658
C1/0645:	9C1663  	STZ $6316
C1/0648:	A28000  	LDX #$0080
C1/064B:	8636    	STX $36
C1/064D:	A2B360  	LDX #$60B3
C1/0650:	A97E    	LDA #$7E
C1/0652:	AC1763  	LDY $6317
C1/0655:	4C2B1A  	JMP $1A2B
C1/0658:	60      	RTS

C1/0659 unknow

C1/0659:	E210    	SEP #$10		(from C1/0CC9, C1/132C)
C1/065B:	9C6B7B  	STZ $7B6B
C1/065E:	7B      	TDC 
C1/065F:	AA      	TAX 
C1/0660:	C220    	REP #$20
C1/0662:	BD2F81  	LDA $812F,X		(Get adjusted monster width/8)
C1/0665:	29FF00  	AND #$00FF
C1/0668:	0A      	ASL A
C1/0669:	0A      	ASL A
C1/066A:	0A      	ASL A
C1/066B:	4A      	LSR A
C1/066C:	18      	CLC 
C1/066D:	7DC380  	ADC $80C3,X		(Add enemy's X-coord.)
C1/0670:	9D0F80  	STA $800F,X		(Store X-coordinate of middle of the monster)
C1/0673:	BD3081  	LDA $8130,X
C1/0676:	29FF00  	AND #$00FF
C1/0679:	0A      	ASL A
C1/067A:	0A      	ASL A
C1/067B:	0A      	ASL A
C1/067C:	8536    	STA $36
C1/067E:	4A      	LSR A
C1/067F:	18      	CLC 
C1/0680:	7DCF80  	ADC $80CF,X
C1/0683:	9D1B80  	STA $801B,X
C1/0686:	A536    	LDA $36
C1/0688:	18      	CLC 
C1/0689:	7DCF80  	ADC $80CF,X
C1/068C:	38      	SEC 
C1/068D:	E90800  	SBC #$0008
C1/0690:	9D2780  	STA $8027,X		(bottom Y-coordinate of monster - 8)
C1/0693:	18      	CLC 
C1/0694:	7D5780  	ADC $8057,X
C1/0697:	9D4B80  	STA $804B,X
C1/069A:	BDC380  	LDA $80C3,X		(Load enemy's X-coord.)
C1/069D:	38      	SEC 
C1/069E:	E90800  	SBC #$0008
C1/06A1:	18      	CLC 
C1/06A2:	7D7B80  	ADC $807B,X
C1/06A5:	9D6380  	STA $8063,X
C1/06A8:	BD3081  	LDA $8130,X
C1/06AB:	29FF00  	AND #$00FF
C1/06AE:	0A      	ASL A
C1/06AF:	0A      	ASL A
C1/06B0:	0A      	ASL A
C1/06B1:	4A      	LSR A
C1/06B2:	18      	CLC 
C1/06B3:	7DCF80  	ADC $80CF,X
C1/06B6:	9D6F80  	STA $806F,X
C1/06B9:	E8      	INX 
C1/06BA:	E8      	INX 
C1/06BB:	E00C    	CPX #$0C
C1/06BD:	D0A3    	BNE $0662
C1/06BF:	7B      	TDC 
C1/06C0:	AA      	TAX 
C1/06C1:	A8      	TAY 
C1/06C2:	BDB761  	LDA $61B7,X
C1/06C5:	18      	CLC 
C1/06C6:	7DC561  	ADC $61C5,X
C1/06C9:	18      	CLC 
C1/06CA:	7DD461  	ADC $61D4,X
C1/06CD:	8536    	STA $36
C1/06CF:	38      	SEC 
C1/06D0:	E91000  	SBC #$0010
C1/06D3:	18      	CLC 
C1/06D4:	799F80  	ADC $809F,Y
C1/06D7:	998780  	STA $8087,Y
C1/06DA:	A536    	LDA $36
C1/06DC:	18      	CLC 
C1/06DD:	690800  	ADC #$0008
C1/06E0:	993380  	STA $8033,Y
C1/06E3:	BDB961  	LDA $61B9,X
C1/06E6:	18      	CLC 
C1/06E7:	7DC761  	ADC $61C7,X
C1/06EA:	18      	CLC 
C1/06EB:	690800  	ADC #$0008
C1/06EE:	999380  	STA $8093,Y
C1/06F1:	993B80  	STA $803B,Y
C1/06F4:	690800  	ADC #$0008
C1/06F7:	994380  	STA $8043,Y
C1/06FA:	8A      	TXA 
C1/06FB:	18      	CLC 
C1/06FC:	692000  	ADC #$0020
C1/06FF:	AA      	TAX 
C1/0700:	C8      	INY 
C1/0701:	C8      	INY 
C1/0702:	C008    	CPY #$08
C1/0704:	D0BC    	BNE $06C2
C1/0706:	7B      	TDC 
C1/0707:	E220    	SEP #$20
C1/0709:	C210    	REP #$10
C1/070B:	AD472F  	LDA $2F47
C1/070E:	49FF    	EOR #$FF
C1/0710:	8D9361  	STA $6193
C1/0713:	AD1D20  	LDA $201D		(Load the valid character targets)
C1/0716:	2DAC61  	AND $61AC
C1/0719:	2D472F  	AND $2F47
C1/071C:	F070    	BEQ $078E
C1/071E:	200F1A  	JSR $1A0F
C1/0721:	0A      	ASL A
C1/0722:	AA      	TAX 
C1/0723:	AD1F20  	LDA $201F		(Load encounter type)
C1/0726:	C220    	REP #$20
C1/0728:	C90100  	CMP #$0001
C1/072B:	D009    	BNE $0736
C1/072D:	BD8780  	LDA $8087,X
C1/0730:	38      	SEC 
C1/0731:	E92000  	SBC #$0020
C1/0734:	8007    	BRA $073D
C1/0736:	BD8780  	LDA $8087,X
C1/0739:	18      	CLC 
C1/073A:	692000  	ADC #$0020
C1/073D:	8D6D80  	STA $806D
C1/0740:	BD9380  	LDA $8093,X
C1/0743:	8D7980  	STA $8079
C1/0746:	BD3380  	LDA $8033,X
C1/0749:	8D1980  	STA $8019
C1/074C:	BD3B80  	LDA $803B,X
C1/074F:	8D2580  	STA $8025
C1/0752:	BD4380  	LDA $8043,X
C1/0755:	8D3180  	STA $8031
C1/0758:	BD3380  	LDA $8033,X
C1/075B:	38      	SEC 
C1/075C:	E90C00  	SBC #$000C
C1/075F:	8DCD80  	STA $80CD
C1/0762:	BD3B80  	LDA $803B,X
C1/0765:	38      	SEC 
C1/0766:	E90800  	SBC #$0008
C1/0769:	8DD980  	STA $80D9
C1/076C:	A93200  	LDA #$0032
C1/076F:	8D3981  	STA $8139
C1/0772:	AD1F20  	LDA $201F		(Load encounter type)
C1/0775:	290100  	AND #$0001
C1/0778:	490100  	EOR #$0001
C1/077B:	8D8580  	STA $8085
C1/077E:	7B      	TDC 
C1/077F:	E220    	SEP #$20
C1/0781:	A920    	LDA #$20
C1/0783:	8D9561  	STA $6195
C1/0786:	0D797B  	ORA $7B79
C1/0789:	8D797B  	STA $7B79
C1/078C:	8003    	BRA $0791
C1/078E:	9C9561  	STZ $6195
C1/0791:	A9FF    	LDA #$FF
C1/0793:	2D1E20  	AND $201E		(Remove any invalid monster targets)
C1/0796:	2DAB61  	AND $61AB
C1/0799:	2D462F  	AND $2F46
C1/079C:	0D9561  	ORA $6195
C1/079F:	8D9200  	STA $0092
C1/07A2:	60      	RTS

C1/07A3 unknow

C1/07A3:	E210    	SEP #$10		(from only C1/0CBC)
C1/07A5:	7B      	TDC 
C1/07A6:	AA      	TAX 
C1/07A7:	9D0105  	STA $0501,X
C1/07AA:	E8      	INX 
C1/07AB:	E01B    	CPX #$1B
C1/07AD:	D0F8    	BNE $07A7
C1/07AF:	A980    	LDA #$80
C1/07B1:	8D1C05  	STA $051C
C1/07B4:	C220    	REP #$20
C1/07B6:	7B      	TDC 
C1/07B7:	AA      	TAX 
C1/07B8:	A9E0E0  	LDA #$E0E0
C1/07BB:	9D2003  	STA $0320,X
C1/07BE:	9D5403  	STA $0354,X
C1/07C1:	9D8803  	STA $0388,X
C1/07C4:	9DBC03  	STA $03BC,X
C1/07C7:	9DF003  	STA $03F0,X
C1/07CA:	9D2404  	STA $0424,X
C1/07CD:	9D5804  	STA $0458,X
C1/07D0:	9D8C04  	STA $048C,X
C1/07D3:	E8      	INX 
C1/07D4:	E8      	INX 
C1/07D5:	E8      	INX 
C1/07D6:	E8      	INX 
C1/07D7:	E034    	CPX #$34
C1/07D9:	D0E0    	BNE $07BB
C1/07DB:	8DC004  	STA $04C0
C1/07DE:	8DC404  	STA $04C4
C1/07E1:	8DC804  	STA $04C8
C1/07E4:	7B      	TDC 
C1/07E5:	E220    	SEP #$20
C1/07E7:	C210    	REP #$10
C1/07E9:	60      	RTS

C1/07EA unknow

C1/07EA:	AD8362  	LDA $6283		(from only C1/0CA0)
C1/07ED:	AA      	TAX 
C1/07EE:	8644    	STX $44
C1/07F0:	E210    	SEP #$10
C1/07F2:	C220    	REP #$20
C1/07F4:	AD9761  	LDA $6197
C1/07F7:	F025    	BEQ $081E
C1/07F9:	9C9761  	STZ $6197
C1/07FC:	7B      	TDC 
C1/07FD:	AA      	TAX 
C1/07FE:	BD219A  	LDA $9A21,X
C1/0801:	9D219F  	STA $9F21,X
C1/0804:	BDB99A  	LDA $9AB9,X
C1/0807:	9DB99F  	STA $9FB9,X
C1/080A:	BD519B  	LDA $9B51,X
C1/080D:	9D51A0  	STA $A051,X
C1/0810:	BDE99B  	LDA $9BE9,X
C1/0813:	9DE9A0  	STA $A0E9,X
C1/0816:	E8      	INX 
C1/0817:	E8      	INX 
C1/0818:	E8      	INX 
C1/0819:	E8      	INX 
C1/081A:	E098    	CPX #$98
C1/081C:	D0E0    	BNE $07FE
C1/081E:	6434    	STZ $34
C1/0820:	7B      	TDC 
C1/0821:	E220    	SEP #$20
C1/0823:	AA      	TAX 
C1/0824:	AD0C80  	LDA $800C
C1/0827:	297F    	AND #$7F
C1/0829:	C906    	CMP #$06
C1/082B:	D004    	BNE $0831
C1/082D:	E634    	INC $34
C1/082F:	8008    	BRA $0839
C1/0831:	C908    	CMP #$08
C1/0833:	D004    	BNE $0839
C1/0835:	A980    	LDA #$80
C1/0837:	8535    	STA $35
C1/0839:	C220    	REP #$20
C1/083B:	ADB064  	LDA $64B0
C1/083E:	8536    	STA $36
C1/0840:	ADB264  	LDA $64B2
C1/0843:	8538    	STA $38
C1/0845:	AD0C80  	LDA $800C
C1/0848:	297F00  	AND #$007F
C1/084B:	F02B    	BEQ $0878
C1/084D:	ADA962  	LDA $62A9
C1/0850:	29FF00  	AND #$00FF
C1/0853:	F012    	BEQ $0867
C1/0855:	ADB064  	LDA $64B0
C1/0858:	853A    	STA $3A
C1/085A:	8DF543  	STA $43F5
C1/085D:	ADB264  	LDA $64B2
C1/0860:	853C    	STA $3C
C1/0862:	8DF743  	STA $43F7
C1/0865:	8011    	BRA $0878
C1/0867:	ADB464  	LDA $64B4
C1/086A:	853A    	STA $3A
C1/086C:	8DF543  	STA $43F5
C1/086F:	ADB664  	LDA $64B6
C1/0872:	3A      	DEC A
C1/0873:	853C    	STA $3C
C1/0875:	8DF743  	STA $43F7
C1/0878:	ADC162  	LDA $62C1
C1/087B:	29FF00  	AND #$00FF
C1/087E:	F004    	BEQ $0884
C1/0880:	6436    	STZ $36
C1/0882:	6438    	STZ $38
C1/0884:	A534    	LDA $34
C1/0886:	104A    	BPL $08D2
C1/0888:	BDB063  	LDA $63B0,X
C1/088B:	18      	CLC 
C1/088C:	653A    	ADC $3A
C1/088E:	9DF543  	STA $43F5,X
C1/0891:	BDB263  	LDA $63B2,X
C1/0894:	18      	CLC 
C1/0895:	653C    	ADC $3C
C1/0897:	9DF743  	STA $43F7,X
C1/089A:	BDF063  	LDA $63F0,X
C1/089D:	18      	CLC 
C1/089E:	653A    	ADC $3A
C1/08A0:	9D3544  	STA $4435,X
C1/08A3:	BDF263  	LDA $63F2,X
C1/08A6:	18      	CLC 
C1/08A7:	653C    	ADC $3C
C1/08A9:	9D3744  	STA $4437,X
C1/08AC:	BD3064  	LDA $6430,X
C1/08AF:	18      	CLC 
C1/08B0:	653A    	ADC $3A
C1/08B2:	9D7544  	STA $4475,X
C1/08B5:	BD3264  	LDA $6432,X
C1/08B8:	18      	CLC 
C1/08B9:	653C    	ADC $3C
C1/08BB:	9D7744  	STA $4477,X
C1/08BE:	BD7064  	LDA $6470,X
C1/08C1:	18      	CLC 
C1/08C2:	653A    	ADC $3A
C1/08C4:	9DB544  	STA $44B5,X
C1/08C7:	BD7264  	LDA $6472,X
C1/08CA:	18      	CLC 
C1/08CB:	653C    	ADC $3C
C1/08CD:	9DB744  	STA $44B7,X
C1/08D0:	8026    	BRA $08F8
C1/08D2:	F024    	BEQ $08F8
C1/08D4:	BDB063  	LDA $63B0,X
C1/08D7:	18      	CLC 
C1/08D8:	653A    	ADC $3A
C1/08DA:	9DF543  	STA $43F5,X
C1/08DD:	BDB263  	LDA $63B2,X
C1/08E0:	18      	CLC 
C1/08E1:	653C    	ADC $3C
C1/08E3:	9DF743  	STA $43F7,X
C1/08E6:	BDF063  	LDA $63F0,X
C1/08E9:	18      	CLC 
C1/08EA:	653A    	ADC $3A
C1/08EC:	9D3544  	STA $4435,X
C1/08EF:	BDF263  	LDA $63F2,X
C1/08F2:	18      	CLC 
C1/08F3:	653C    	ADC $3C
C1/08F5:	9D3744  	STA $4437,X
C1/08F8:	A544    	LDA $44
C1/08FA:	D024    	BNE $0920
C1/08FC:	BD3063  	LDA $6330,X
C1/08FF:	18      	CLC 
C1/0900:	6536    	ADC $36
C1/0902:	9D7547  	STA $4775,X
C1/0905:	BD3263  	LDA $6332,X
C1/0908:	18      	CLC 
C1/0909:	6538    	ADC $38
C1/090B:	9D7747  	STA $4777,X
C1/090E:	BD7063  	LDA $6370,X
C1/0911:	18      	CLC 
C1/0912:	6536    	ADC $36
C1/0914:	9DB547  	STA $47B5,X
C1/0917:	BD7263  	LDA $6372,X
C1/091A:	18      	CLC 
C1/091B:	6538    	ADC $38
C1/091D:	9DB747  	STA $47B7,X
C1/0920:	E8      	INX 
C1/0921:	E8      	INX 
C1/0922:	E8      	INX 
C1/0923:	E8      	INX 
C1/0924:	E040    	CPX #$40
C1/0926:	F003    	BEQ $092B
C1/0928:	4C8408  	JMP $0884
C1/092B:	7B      	TDC 
C1/092C:	E220    	SEP #$20
C1/092E:	A8      	TAY 
C1/092F:	A50E    	LDA $0E
C1/0931:	4A      	LSR A
C1/0932:	293E    	AND #$3E
C1/0934:	AA      	TAX 
C1/0935:	A544    	LDA $44
C1/0937:	F05A    	BEQ $0993
C1/0939:	ADB8EC  	LDA $ECB8      (battle background ID)
C1/093C:	C92E    	CMP #$2E
C1/093E:	F01D    	BEQ $095D
C1/0940:	C937    	CMP #$37
C1/0942:	D032    	BNE $0976
C1/0944:	C220    	REP #$20
C1/0946:	BDFFE7  	LDA $E7FF,X
C1/0949:	997747  	STA $4777,Y
C1/094C:	E8      	INX 
C1/094D:	E8      	INX 
C1/094E:	8A      	TXA 
C1/094F:	293F00  	AND #$003F
C1/0952:	AA      	TAX 
C1/0953:	C8      	INY 
C1/0954:	C8      	INY 
C1/0955:	C8      	INY 
C1/0956:	C8      	INY 
C1/0957:	C080    	CPY #$80
C1/0959:	D0EB    	BNE $0946
C1/095B:	8033    	BRA $0990
C1/095D:	C220    	REP #$20
C1/095F:	BD3FE8  	LDA $E83F,X
C1/0962:	997747  	STA $4777,Y
C1/0965:	E8      	INX 
C1/0966:	E8      	INX 
C1/0967:	8A      	TXA 
C1/0968:	293F00  	AND #$003F
C1/096B:	AA      	TAX 
C1/096C:	C8      	INY 
C1/096D:	C8      	INY 
C1/096E:	C8      	INY 
C1/096F:	C8      	INY 
C1/0970:	C080    	CPY #$80
C1/0972:	D0EB    	BNE $095F
C1/0974:	801A    	BRA $0990
C1/0976:	C220    	REP #$20
C1/0978:	BDFFE7  	LDA $E7FF,X
C1/097B:	997547  	STA $4775,Y
C1/097E:	997747  	STA $4777,Y
C1/0981:	E8      	INX 
C1/0982:	E8      	INX 
C1/0983:	8A      	TXA 
C1/0984:	293F00  	AND #$003F
C1/0987:	AA      	TAX 
C1/0988:	C8      	INY 
C1/0989:	C8      	INY 
C1/098A:	C8      	INY 
C1/098B:	C8      	INY 
C1/098C:	C080    	CPY #$80
C1/098E:	D0E8    	BNE $0978
C1/0990:	7B      	TDC 
C1/0991:	E220    	SEP #$20
C1/0993:	C210    	REP #$10
C1/0995:	60      	RTS

C1/0996 unknow

C1/0996:	ADAB62  	LDA $62AB		(Is the game paused? 1 = yes) (from only C1/0CA3)
C1/0999:	F01B    	BEQ $09B6
C1/099B:	ADEDE9  	LDA $E9ED
C1/099E:	D03A    	BNE $09DA
C1/09A0:	A509    	LDA $09
C1/09A2:	C910    	CMP #$10
C1/09A4:	D034    	BNE $09DA
C1/09A6:	9CAB62  	STZ $62AB		(Clear the "game is paused" variable. 0 = unpaused)
C1/09A9:	7B      	TDC 
C1/09AA:	8F412100	STA $002141
C1/09AE:	A9F5    	LDA #$F5
C1/09B0:	8F402100	STA $002140
C1/09B4:	8024    	BRA $09DA
C1/09B6:	AD8A62  	LDA $628A		(Is the game in flashback mode? 1 = yes)
C1/09B9:	D021    	BNE $09DC
C1/09BB:	ADEDE9  	LDA $E9ED
C1/09BE:	D01C    	BNE $09DC
C1/09C0:	AD0FEC  	LDA $EC0F
C1/09C3:	D017    	BNE $09DC
C1/09C5:	A509    	LDA $09
C1/09C7:	C910    	CMP #$10
C1/09C9:	D011    	BNE $09DC
C1/09CB:	A901    	LDA #$01
C1/09CD:	8DAB62  	STA $62AB		(Store 1 to the "game is paused" variable. 1 = paused)
C1/09D0:	8F412100	STA $002141
C1/09D4:	A9F5    	LDA #$F5
C1/09D6:	8F402100	STA $002140
C1/09DA:	38      	SEC 
C1/09DB:	60      	RTS
C1/09DC:	18      	CLC 			(from C1/09B9, C1/09BE, C1/09C3, C1/09C9)
C1/09DD:	60      	RTS

C1/09DE unknow

C1/09DE:	0A      	ASL A			(from C1/0AD0, C1/0AE3)
C1/09DF:	AA      	TAX 
C1/09E0:	C220    	REP #$20
C1/09E2:	BFC4D2C2	LDA $C2D2C4,X
C1/09E6:	8D7243  	STA $4372
C1/09E9:	BFD4D2C2	LDA $C2D2D4,X
C1/09ED:	8D1621  	STA $2116
C1/09F0:	A08000  	LDY #$0080
C1/09F3:	8C7543  	STY $4375
C1/09F6:	A98000  	LDA #$0080
C1/09F9:	8D0B42  	STA $420B
C1/09FC:	BFCCD2C2	LDA $C2D2CC,X
C1/0A00:	8D7243  	STA $4372
C1/0A03:	BFDCD2C2	LDA $C2D2DC,X
C1/0A07:	8D1621  	STA $2116
C1/0A0A:	8C7543  	STY $4375
C1/0A0D:	A98000  	LDA #$0080
C1/0A10:	E220    	SEP #$20
C1/0A12:	8D0B42  	STA $420B
C1/0A15:	60      	RTS

C1/0A16 unknow

Something to do with palettes during NMI?
C1/0A16:	7B      	TDC 			(from only C1/0BC4)
C1/0A17:	48      	PHA 
C1/0A18:	AB      	PLB 
C1/0A19:	8D0C42  	STA $420C
C1/0A1C:	8D7443  	STA $4374
C1/0A1F:	8D7743  	STA $4377
C1/0A22:	A8      	TAY 
C1/0A23:	AD3F21  	LDA $213F
C1/0A26:	A980    	LDA #$80
C1/0A28:	8D0021  	STA $2100
C1/0A2B:	8C0221  	STY $2102
C1/0A2E:	A20004  	LDX #$0400
C1/0A31:	8E7043  	STX $4370
C1/0A34:	A20003  	LDX #$0300
C1/0A37:	8E7243  	STX $4372
C1/0A3A:	A22002  	LDX #$0220
C1/0A3D:	8E7543  	STX $4375
C1/0A40:	A980    	LDA #$80
C1/0A42:	8D0B42  	STA $420B
C1/0A45:	7B      	TDC 
C1/0A46:	8D2121  	STA $2121
C1/0A49:	A20222  	LDX #$22		(Animation Script pointer)02
C1/0A4C:	8E7043  	STX $4370
C1/0A4F:	A2007E  	LDX #$7E00
C1/0A52:	8E7243  	STX $4372
C1/0A55:	A97E    	LDA #$7E
C1/0A57:	8D7443  	STA $4374
C1/0A5A:	A2A000  	LDX #$00A0
C1/0A5D:	8E7543  	STX $4375
C1/0A60:	A980    	LDA #$80
C1/0A62:	8D0B42  	STA $420B
C1/0A65:	A211EC  	LDX #$EC11
C1/0A68:	8E7243  	STX $4372
C1/0A6B:	A97E    	LDA #$7E
C1/0A6D:	8D7443  	STA $4374
C1/0A70:	A26000  	LDX #$0060
C1/0A73:	8E7543  	STX $4375
C1/0A76:	A980    	LDA #$80
C1/0A78:	8D0B42  	STA $420B
C1/0A7B:	A2007F  	LDX #$7F00     (pay attention to this one!)
C1/0A7E:	8E7243  	STX $4372
C1/0A81:	A97E    	LDA #$7E
C1/0A83:	8D7443  	STA $4374
C1/0A86:	A20001  	LDX #$0100
C1/0A89:	8E7543  	STX $4375
C1/0A8C:	A980    	LDA #$80
C1/0A8E:	8D0B42  	STA $420B
C1/0A91:	A901    	LDA #$01
C1/0A93:	8D7043  	STA $4370
C1/0A96:	A918    	LDA #$18
C1/0A98:	8D7143  	STA $4371
C1/0A9B:	AFBD627E	LDA $7E62BD
C1/0A9F:	D04B    	BNE $0AEC
C1/0AA1:	A598    	LDA $98
C1/0AA3:	291F    	AND #$1F
C1/0AA5:	0A      	ASL A
C1/0AA6:	AA      	TAX 
C1/0AA7:	C220    	REP #$20
C1/0AA9:	A98000  	LDA #$0080
C1/0AAC:	8D7543  	STA $4375
C1/0AAF:	BF24D3C2	LDA $C2D324,X
C1/0AB3:	8D1621  	STA $2116
C1/0AB6:	BFE4D2C2	LDA $C2D2E4,X
C1/0ABA:	8D7243  	STA $4372
C1/0ABD:	7B      	TDC 
C1/0ABE:	E220    	SEP #$20
C1/0AC0:	A97F    	LDA #$7F
C1/0AC2:	8D7443  	STA $4374
C1/0AC5:	A980    	LDA #$80
C1/0AC7:	8D0B42  	STA $420B
C1/0ACA:	A598    	LDA $98
C1/0ACC:	2903    	AND #$03
C1/0ACE:	8536    	STA $36
C1/0AD0:	20DE09  	JSR $09DE
C1/0AD3:	AFBB647E	LDA $7E64BB
C1/0AD7:	D013    	BNE $0AEC
C1/0AD9:	AFAD7B7E	LDA $7E7BAD
C1/0ADD:	300D    	BMI $0AEC
C1/0ADF:	C536    	CMP $36
C1/0AE1:	F003    	BEQ $0AE6
C1/0AE3:	20DE09  	JSR $09DE
C1/0AE6:	A9FF    	LDA #$FF
C1/0AE8:	8FAD7B7E	STA $7E7BAD
C1/0AEC:	A24000  	LDX #$0040
C1/0AEF:	8E7543  	STX $4375
C1/0AF2:	A2ED5F  	LDX #$5FED
C1/0AF5:	8E7243  	STX $4372
C1/0AF8:	A22040  	LDX #$4020
C1/0AFB:	8E1621  	STX $2116
C1/0AFE:	A97E    	LDA #$7E
C1/0B00:	8D7443  	STA $4374
C1/0B03:	A980    	LDA #$80
C1/0B05:	8D0B42  	STA $420B
C1/0B08:	AFBB647E	LDA $7E64BB
C1/0B0C:	F064    	BEQ $0B72
C1/0B0E:	A9D8    	LDA #$D8
C1/0B10:	8D7443  	STA $4374
C1/0B13:	C220    	REP #$20
C1/0B15:	A08000  	LDY #$0080
C1/0B18:	A28000  	LDX #$0080
C1/0B1B:	AFBC647E	LDA $7E64BC
C1/0B1F:	8D7243  	STA $4372
C1/0B22:	AFC4647E	LDA $7E64C4
C1/0B26:	8D1621  	STA $2116
C1/0B29:	8C7543  	STY $4375
C1/0B2C:	8E0B42  	STX $420B
C1/0B2F:	AFBE647E	LDA $7E64BE
C1/0B33:	8D7243  	STA $4372
C1/0B36:	AFC6647E	LDA $7E64C6
C1/0B3A:	8D1621  	STA $2116
C1/0B3D:	8C7543  	STY $4375
C1/0B40:	8E0B42  	STX $420B
C1/0B43:	AFC0647E	LDA $7E64C0
C1/0B47:	8D7243  	STA $4372
C1/0B4A:	AFC8647E	LDA $7E64C8
C1/0B4E:	8D1621  	STA $2116
C1/0B51:	8C7543  	STY $4375
C1/0B54:	8E0B42  	STX $420B
C1/0B57:	AFC2647E	LDA $7E64C2
C1/0B5B:	8D7243  	STA $4372
C1/0B5E:	AFCA647E	LDA $7E64CA
C1/0B62:	8D1621  	STA $2116
C1/0B65:	8C7543  	STY $4375
C1/0B68:	8E0B42  	STX $420B
C1/0B6B:	7B      	TDC 
C1/0B6C:	E220    	SEP #$20
C1/0B6E:	8FBB647E	STA $7E64BB
C1/0B72:	60      	RTS

C1/0B73 unknow

C1/0B73:	9C452F  	STZ $2F45      (from only C1/0CFA, zero = nobody's trying to run)
C1/0B76:	22A4B8C2	JSL $C2B8A4
C1/0B7A:	AD4B2F  	LDA $2F4B		(Monst. Form. Aux. Byte 4)
C1/0B7D:	2901    	AND #$01
C1/0B7F:	0D9A62  	ORA $629A
C1/0B82:	0DEFE9  	ORA $E9EF
C1/0B85:	D00B    	BNE $0B92
C1/0B87:	A50A    	LDA $0A
C1/0B89:	2930    	AND #$30       (filter out all bits except L and R)
C1/0B8B:	C930    	CMP #$30       (are you pressing L+R?)
C1/0B8D:	D003    	BNE $0B92      (branch if not)
C1/0B8F:	EE452F  	INC $2F45      (characters are trying to run)
C1/0B92:	A60E    	LDX $0E
C1/0B94:	E8      	INX 
C1/0B95:	860E    	STX $0E
C1/0B97:	2225B9C2	JSL $C2B925
C1/0B9B:	6447    	STZ $47
C1/0B9D:	ADAB62  	LDA $62AB		(Is the game paused? 1 = yes)
C1/0BA0:	D004    	BNE $0BA6
C1/0BA2:	221500C0	JSL $C00015
C1/0BA6:	60      	RTS

C1/0BA7 NMI interrupt

C1/0BA7:	08      	PHP            (from 00/1500, set at C2/D424)
C1/0BA8:	C230    	REP #$30
C1/0BAA:	48      	PHA 
C1/0BAB:	DA      	PHX 
C1/0BAC:	5A      	PHY 
C1/0BAD:	8B      	PHB 
C1/0BAE:	0B      	PHD 
C1/0BAF:	A20000  	LDX #$0000
C1/0BB2:	DA      	PHX 
C1/0BB3:	2B      	PLD 
C1/0BB4:	7B      	TDC 
C1/0BB5:	E220    	SEP #$20
C1/0BB7:	AF104200	LDA $004210
C1/0BBB:	A546    	LDA $46
C1/0BBD:	F003    	BEQ $0BC2
C1/0BBF:	4C420D  	JMP $0D42      (exit out of NMI)

C1/0BC2 unknow

C1/0BC2:	E646    	INC $46		(from only C1/0BBD)
C1/0BC4:	20160A  	JSR $0A16
C1/0BC7:	A97E    	LDA #$7E
C1/0BC9:	48      	PHA 
C1/0BCA:	AB      	PLB 
C1/0BCB:	206904  	JSR $0469
C1/0BCE:	20CA04  	JSR $04CA
C1/0BD1:	20995D  	JSR $5D99
C1/0BD4:	20A105  	JSR $05A1
C1/0BD7:	204006  	JSR $0640
C1/0BDA:	206F19  	JSR $196F
C1/0BDD:	228FA8C2	JSL $C2A88F
C1/0BE1:	ADEFEC  	LDA $ECEF
C1/0BE4:	2940    	AND #$40
C1/0BE6:	F02F    	BEQ $0C17
C1/0BE8:	C220    	REP #$20
C1/0BEA:	A9E478  	LDA #$78E4
C1/0BED:	8F162100	STA $002116
C1/0BF1:	AD9062  	LDA $6290
C1/0BF4:	8F182100	STA $002118
C1/0BF8:	AD9262  	LDA $6292
C1/0BFB:	8F182100	STA $002118
C1/0BFF:	AD9462  	LDA $6294
C1/0C02:	8F182100	STA $002118
C1/0C06:	AD9662  	LDA $6296
C1/0C09:	8F182100	STA $002118
C1/0C0D:	AD9862  	LDA $6298
C1/0C10:	8F182100	STA $002118
C1/0C14:	7B      	TDC 
C1/0C15:	E220    	SEP #$20
C1/0C17:	20FA02  	JSR $02FA
C1/0C1A:	207303  	JSR $0373
C1/0C1D:	204703  	JSR $0347
C1/0C20:	20FB03  	JSR $03FB
C1/0C23:	ADC4E9  	LDA $E9C4
C1/0C26:	8F1B2100	STA $00211B
C1/0C2A:	ADC5E9  	LDA $E9C5
C1/0C2D:	8F1B2100	STA $00211B
C1/0C31:	ADC6E9  	LDA $E9C6
C1/0C34:	8F1C2100	STA $00211C
C1/0C38:	ADC7E9  	LDA $E9C7
C1/0C3B:	8F1C2100	STA $00211C
C1/0C3F:	ADC8E9  	LDA $E9C8
C1/0C42:	8F1D2100	STA $00211D
C1/0C46:	ADC9E9  	LDA $E9C9
C1/0C49:	8F1D2100	STA $00211D
C1/0C4D:	ADCAE9  	LDA $E9CA
C1/0C50:	8F1E2100	STA $00211E
C1/0C54:	ADCBE9  	LDA $E9CB
C1/0C57:	8F1E2100	STA $00211E
C1/0C5B:	ADCCE9  	LDA $E9CC
C1/0C5E:	8F1F2100	STA $00211F
C1/0C62:	ADCDE9  	LDA $E9CD
C1/0C65:	8F1F2100	STA $00211F
C1/0C69:	ADCEE9  	LDA $E9CE
C1/0C6C:	8F202100	STA $002120
C1/0C70:	ADCFE9  	LDA $E9CF
C1/0C73:	8F202100	STA $002120
C1/0C77:	C220    	REP #$20
C1/0C79:	A908F7  	LDA #$F708
C1/0C7C:	8F262100	STA $002126
C1/0C80:	A9FF00  	LDA #$00FF
C1/0C83:	8F282100	STA $002128
C1/0C87:	7B      	TDC 
C1/0C88:	E220    	SEP #$20
C1/0C8A:	ADAB62  	LDA $62AB		(Is the game paused? 1 = yes)
C1/0C8D:	F006    	BEQ $0C95
C1/0C8F:	ADF9E9  	LDA $E9F9
C1/0C92:	4A      	LSR A
C1/0C93:	8003    	BRA $0C98
C1/0C95:	ADF9E9  	LDA $E9F9
C1/0C98:	D002    	BNE $0C9C
C1/0C9A:	0980    	ORA #$80
C1/0C9C:	8F002100	STA $002100
C1/0CA0:	20EA07  	JSR $07EA
C1/0CA3:	209609  	JSR $0996
C1/0CA6:	B05B    	BCS $0D03
C1/0CA8:	ADCA7B  	LDA $7BCA
C1/0CAB:	F00F    	BEQ $0CBC
C1/0CAD:	AECA62  	LDX $62CA
C1/0CB0:	BD0140  	LDA $4001,X
C1/0CB3:	C9FF    	CMP #$FF
C1/0CB5:	D005    	BNE $0CBC
C1/0CB7:	A901    	LDA #$01
C1/0CB9:	8DCB7B  	STA $7BCB
C1/0CBC:	20A307  	JSR $07A3
C1/0CBF:	A908    	LDA #$08
C1/0CC1:	8571    	STA $71
C1/0CC3:	20CEB3  	JSR $B3CE
C1/0CC6:	206C27  	JSR $276C
C1/0CC9:	205906  	JSR $0659
C1/0CCC:	2040B5  	JSR $B540
C1/0CCF:	20A236  	JSR $36A2
C1/0CD2:	200C05  	JSR $050C
C1/0CD5:	ADBF62  	LDA $62BF
C1/0CD8:	D003    	BNE $0CDD
C1/0CDA:	20D32D  	JSR $2DD3      (set character palettes, among other things)
C1/0CDD:	20145B  	JSR $5B14
C1/0CE0:	205C5A  	JSR $5A5C
C1/0CE3:	AD857B  	LDA $7B85
C1/0CE6:	F00C    	BEQ $0CF4
C1/0CE8:	20145B  	JSR $5B14
C1/0CEB:	205C5A  	JSR $5A5C
C1/0CEE:	20145B  	JSR $5B14
C1/0CF1:	205C5A  	JSR $5A5C
C1/0CF4:	202455  	JSR $5524
C1/0CF7:	200018  	JSR $1800
C1/0CFA:	20730B  	JSR $0B73
C1/0CFD:	8B      	PHB 
C1/0CFE:	220C00C3	JSL $C3000C
C1/0D02:	AB      	PLB 
C1/0D03:	7B      	TDC 
C1/0D04:	C220    	REP #$20
C1/0D06:	AD0E00  	LDA $000E
C1/0D09:	290F00  	AND #$000F
C1/0D0C:	AA      	TAX 
C1/0D0D:	AD8562  	LDA $6285
C1/0D10:	29FF00  	AND #$00FF
C1/0D13:	F01F    	BEQ $0D34
C1/0D15:	C98000  	CMP #$0080
C1/0D18:	F00D    	BEQ $0D27
C1/0D1A:	BF4C0DC1	LDA $C10D4C,X
C1/0D1E:	29FF00  	AND #$00FF
C1/0D21:	0900FF  	ORA #$FF00
C1/0D24:	8DB264  	STA $64B2
C1/0D27:	BF4B0DC1	LDA $C10D4B,X
C1/0D2B:	29FF00  	AND #$00FF
C1/0D2E:	0900FF  	ORA #$FF00
C1/0D31:	8DB064  	STA $64B0
C1/0D34:	2258B2C2	JSL $C2B258
C1/0D38:	7B      	TDC 
C1/0D39:	E220    	SEP #$20
C1/0D3B:	20851B  	JSR $1B85
C1/0D3E:	E698    	INC $98
C1/0D40:	6446    	STZ $46
C1/0D42:	C230    	REP #$30
C1/0D44:	2B      	PLD 
C1/0D45:	AB      	PLB 
C1/0D46:	7A      	PLY 
C1/0D47:	FA      	PLX 
C1/0D48:	68      	PLA 
C1/0D49:	28      	PLP 
C1/0D4A:	40      	RTI           (IRQ jumps here, from 00/1504, set at C2/D42A)

C1/0D4B unknow

C1/0D4B:	FFFDFEFD	
C1/0D4F:	FCFEFF  	
C1/0D52:	FDFCFE  	
C1/0D55:	FDFFFD  	
C1/0D58:	FEFFFE  
C1/0D5B:	FF

C1/0D5C unknow

C1/0D5C:	A2BFE7	LDX #$E7BF		(from only C1/12F1)
C1/0D5F:	6424    	STZ $24
C1/0D61:	7B      	TDC 
C1/0D62:	207D0D  	JSR $0D7D
C1/0D65:	A524    	LDA $24
C1/0D67:	18      	CLC 
C1/0D68:	690285  	ADC #$8502
C1/0D6B:	24C2    	BIT $C2
C1/0D6D:	208A18  	JSR $188A
C1/0D70:	694000  	ADC #$0040
C1/0D73:	AA      	TAX 
C1/0D74:	7B      	TDC 
C1/0D75:	E220    	SEP #$20
C1/0D77:	E0BFE9  	CPX #$E9BF
C1/0D7A:	D0E5    	BNE $0D61
C1/0D7C:	60      	RTS

C1/0D7D unknow

C1/0D7D:	A910    	LDA #$10		(from only C1/0D62)
C1/0D7F:	851A    	STA $1A
C1/0D81:	A940    	LDA #$40
C1/0D83:	851C    	STA $1C
C1/0D85:	641D    	STZ $1D
C1/0D87:	6422    	STZ $22		(Animation Script pointer)
C1/0D89:	8006    	BRA $0D91

C1/0D8B unknow

C1/0D8B:	48      	PHA 			(from only C1/D92E)
C1/0D8C:	A901    	LDA #$01
C1/0D8E:	8522    	STA $22		(Animation Script pointer)
C1/0D90:	68      	PLA 
C1/0D91:	DA      	PHX 
C1/0D92:	8516    	STA $16
C1/0D94:	8610    	STX $10
C1/0D96:	A97E    	LDA #$7E
C1/0D98:	8512    	STA $12
C1/0D9A:	641B    	STZ $1B
C1/0D9C:	8B      	PHB 
C1/0D9D:	A900    	LDA #$00
C1/0D9F:	48      	PHA 
C1/0DA0:	AB      	PLB 
C1/0DA1:	7B      	TDC 
C1/0DA2:	A8      	TAY 
C1/0DA3:	A516    	LDA $16
C1/0DA5:	C220    	REP #$20
C1/0DA7:	0A      	ASL A
C1/0DA8:	8516    	STA $16
C1/0DAA:	A522    	LDA $22		(Animation Script pointer)
C1/0DAC:	290100  	AND #$0001
C1/0DAF:	F022    	BEQ $0DD3
C1/0DB1:	E210    	SEP #$10
C1/0DB3:	20026C  	JSR $6C02
C1/0DB6:	C210    	REP #$10
C1/0DB8:	3A      	DEC A
C1/0DB9:	3A      	DEC A
C1/0DBA:	9710    	STA [$10],Y
C1/0DBC:	A516    	LDA $16
C1/0DBE:	18      	CLC 
C1/0DBF:	651A    	ADC $1A
C1/0DC1:	8516    	STA $16
C1/0DC3:	C8      	INY 
C1/0DC4:	C8      	INY 
C1/0DC5:	C8      	INY 
C1/0DC6:	C8      	INY 
C1/0DC7:	C41C    	CPY $1C
C1/0DC9:	D0E6    	BNE $0DB1
C1/0DCB:	7B      	TDC 
C1/0DCC:	C210    	REP #$10
C1/0DCE:	E220    	SEP #$20
C1/0DD0:	AB      	PLB 
C1/0DD1:	FA      	PLX 
C1/0DD2:	60      	RTS

C1/0DD3 unknow

C1/0DD3:	E210    	SEP #$10		(from only C1/0DAF)
C1/0DD5:	20026C  	JSR $6C02
C1/0DD8:	C210    	REP #$10
C1/0DDA:	3A      	DEC A
C1/0DDB:	3A      	DEC A
C1/0DDC:	9710    	STA [$10],Y
C1/0DDE:	A516    	LDA $16
C1/0DE0:	18      	CLC 
C1/0DE1:	651A    	ADC $1A
C1/0DE3:	8516    	STA $16
C1/0DE5:	C8      	INY 
C1/0DE6:	C8      	INY 
C1/0DE7:	C41C    	CPY $1C
C1/0DE9:	D0E8    	BNE $0DD3
C1/0DEB:	7B      	TDC 
C1/0DEC:	C210    	REP #$10
C1/0DEE:	E220    	SEP #$20
C1/0DF0:	AB      	PLB 
C1/0DF1:	FA      	PLX 
C1/0DF2:	60      	RTS

C1/0DF3 unknow

C1/0DF3:	7B      	TDC 			(from C1/007F, C1/0200, C1/1090, C1/FD7C)
C1/0DF4:	AA      	TAX 
C1/0DF5:	CA      	DEX 
C1/0DF6:	8610    	STX $10
C1/0DF8:	8612    	STX $12
C1/0DFA:	AD8D62  	LDA $628D
C1/0DFD:	D00D    	BNE $0E0C
C1/0DFF:	ADEFE9  	LDA $E9EF
C1/0E02:	F008    	BEQ $0E0C
C1/0E04:	E8      	INX 
C1/0E05:	8612    	STX $12
C1/0E07:	A23800  	LDX #$0038
C1/0E0A:	8610    	STX $10
C1/0E0C:	C220    	REP #$20
C1/0E0E:	7B      	TDC 
C1/0E0F:	AA      	TAX 
C1/0E10:	A8      	TAY 
C1/0E11:	BD782E  	LDA $2E78,X
C1/0E14:	99B52E  	STA $2EB5,Y
C1/0E17:	BD802E  	LDA $2E80,X
C1/0E1A:	99B72E  	STA $2EB7,Y
C1/0E1D:	BD882E  	LDA $2E88,X
C1/0E20:	99B92E  	STA $2EB9,Y
C1/0E23:	BD902E  	LDA $2E90,X
C1/0E26:	99BB2E  	STA $2EBB,Y
C1/0E29:	BD982E  	LDA $2E98,X
C1/0E2C:	2510    	AND $10
C1/0E2E:	99BD2E  	STA $2EBD,Y
C1/0E31:	BDA02E  	LDA $2EA0,X
C1/0E34:	2512    	AND $12
C1/0E36:	99BF2E  	STA $2EBF,Y
C1/0E39:	E8      	INX 
C1/0E3A:	E8      	INX 
C1/0E3B:	98      	TYA 
C1/0E3C:	18      	CLC 
C1/0E3D:	692000  	ADC #$0020
C1/0E40:	A8      	TAY 
C1/0E41:	E00800  	CPX #$0008
C1/0E44:	D0CB    	BNE $0E11
C1/0E46:	7B      	TDC 
C1/0E47:	E220    	SEP #$20
C1/0E49:	6410    	STZ $10
C1/0E4B:	7B      	TDC 
C1/0E4C:	AA      	TAX 
C1/0E4D:	BDA12E  	LDA $2EA1,X
C1/0E50:	2920    	AND #$20
C1/0E52:	4920    	EOR #$20
C1/0E54:	4A      	LSR A
C1/0E55:	0510    	ORA $10
C1/0E57:	4A      	LSR A
C1/0E58:	8510    	STA $10
C1/0E5A:	E8      	INX 
C1/0E5B:	E8      	INX 
C1/0E5C:	E00800  	CPX #$0008
C1/0E5F:	D0EC    	BNE $0E4D
C1/0E61:	A510    	LDA $10
C1/0E63:	8DAD61  	STA $61AD
C1/0E66:	60      	RTS

C1/0E67 unknow

C1/0E67:	C220    	REP #$20		(from C1/0085, C1/1093)
C1/0E69:	7B      	TDC 
C1/0E6A:	AA      	TAX 
C1/0E6B:	BDBD2E  	LDA $2EBD,X
C1/0E6E:	9DC12E  	STA $2EC1,X
C1/0E71:	BDBF2E  	LDA $2EBF,X
C1/0E74:	9DC32E  	STA $2EC3,X
C1/0E77:	8A      	TXA 
C1/0E78:	18      	CLC 
C1/0E79:	692000  	ADC #$0020
C1/0E7C:	AA      	TAX 
C1/0E7D:	E08000  	CPX #$0080
C1/0E80:	D0E9    	BNE $0E6B
C1/0E82:	7B      	TDC 
C1/0E83:	E220    	SEP #$20
C1/0E85:	60      	RTS

C1/0E86 unknow

C1/0E86:	A20F00  	LDX #$000F		(C1/1011, C1/91D1, C1/9366)
C1/0E89:	8622    	STX $22		(Animation Script pointer)
C1/0E8B:	AEE011  	LDX $11E0
C1/0E8E:	8624    	STX $24
C1/0E90:	C220    	REP #$20
C1/0E92:	20F418  	JSR $18F4
C1/0E95:	E220    	SEP #$20
C1/0E97:	A626    	LDX $26
C1/0E99:	BF0E62CF	LDA $CF620E,X	(Enemies that are bosses)
C1/0E9D:	8528    	STA $28
C1/0E9F:	C220    	REP #$20
C1/0EA1:	BF0062CF	LDA $CF6200,X
C1/0EA5:	EB      	XBA 
C1/0EA6:	4A      	LSR A
C1/0EA7:	4A      	LSR A
C1/0EA8:	4A      	LSR A
C1/0EA9:	4A      	LSR A
C1/0EAA:	4A      	LSR A
C1/0EAB:	4A      	LSR A
C1/0EAC:	293F00  	AND #$003F
C1/0EAF:	8510    	STA $10
C1/0EB1:	7B      	TDC 
C1/0EB2:	E220    	SEP #$20
C1/0EB4:	BF0062CF	LDA $CF6200,X
C1/0EB8:	4A      	LSR A
C1/0EB9:	4A      	LSR A
C1/0EBA:	4A      	LSR A
C1/0EBB:	4A      	LSR A
C1/0EBC:	8D0020  	STA $2000
C1/0EBF:	BF0162CF	LDA $CF6201,X	(Enemies present in formation)
C1/0EC3:	293F    	AND #$3F
C1/0EC5:	8DAA61  	STA $61AA
C1/0EC8:	7B      	TDC 
C1/0EC9:	A8      	TAY 
C1/0ECA:	4628    	LSR $28
C1/0ECC:	2A      	ROL A
C1/0ECD:	2901    	AND #$01
C1/0ECF:	852A    	STA $2A
C1/0ED1:	BF0862CF	LDA $CF6208,X	(Enemy (X+1) position)
C1/0ED5:	29F0    	AND #$F0
C1/0ED7:	4A      	LSR A
C1/0ED8:	99C380  	STA $80C3,Y		(Store enemy's X-coord.)
C1/0EDB:	7B      	TDC 
C1/0EDC:	99C480  	STA $80C4,Y
C1/0EDF:	BF0862CF	LDA $CF6208,X	(Enemy (X+1) position)
C1/0EE3:	290F    	AND #$0F
C1/0EE5:	0A      	ASL A
C1/0EE6:	0A      	ASL A
C1/0EE7:	0A      	ASL A
C1/0EE8:	99CF80  	STA $80CF,Y
C1/0EEB:	7B      	TDC 
C1/0EEC:	99D080  	STA $80D0,Y
C1/0EEF:	4610    	LSR $10
C1/0EF1:	2A      	ROL A
C1/0EF2:	2901    	AND #$01
C1/0EF4:	99F480  	STA $80F4,Y
C1/0EF7:	C8      	INY 
C1/0EF8:	C8      	INY 
C1/0EF9:	E8      	INX 
C1/0EFA:	C00C00  	CPY #$000C
C1/0EFD:	D0CB    	BNE $0ECA
C1/0EFF:	60      	RTS

C1/0F00 unknow

C1/0F00:	C220    	REP #$20		(from C1/1E64, C1/1E79)
C1/0F02:	7B      	TDC 
C1/0F03:	AA      	TAX 
C1/0F04:	A9FFFF  	LDA #$FFFF
C1/0F07:	9DF743  	STA $43F7,X
C1/0F0A:	E8      	INX 
C1/0F0B:	E8      	INX 
C1/0F0C:	E8      	INX 
C1/0F0D:	E8      	INX 
C1/0F0E:	E05C02  	CPX #$025C
C1/0F11:	D0F4    	BNE $0F07
C1/0F13:	7B      	TDC 
C1/0F14:	E220    	SEP #$20
C1/0F16:	60      	RTS

C1/0F17 unknow

C1/0F17:	22F7B6C2	JSR $C2B6F7		(from only C1/112A)
C1/0F1B:	20A546  	JSR $46A5
C1/0F1E:	60      	RTS

C1/0F1F unknow

C1/0F1F:	A2FFFF  	LDX #$FFFF		(from C1/0088, C1/1096)
C1/0F22:	8ED664  	STX $64D6
C1/0F25:	8ED864  	STX $64D8
C1/0F28:	E8      	INX 
C1/0F29:	A8      	TAY 
C1/0F2A:	6410    	STZ $10
C1/0F2C:	6412    	STZ $12
C1/0F2E:	AD472F  	LDA $2F47
C1/0F31:	49FF    	EOR #$FF
C1/0F33:	8514    	STA $14
C1/0F35:	AD9261  	LDA $6192
C1/0F38:	2514    	AND $14
C1/0F3A:	8514    	STA $14
C1/0F3C:	BDAE2E  	LDA $2EAE,X
C1/0F3F:	C9FF    	CMP #$FF
C1/0F41:	F012    	BEQ $0F55
C1/0F43:	A512    	LDA $12
C1/0F45:	0910    	ORA #$10
C1/0F47:	8512    	STA $12
C1/0F49:	A514    	LDA $14
C1/0F4B:	2901    	AND #$01
C1/0F4D:	F006    	BEQ $0F55
C1/0F4F:	A510    	LDA $10
C1/0F51:	99D664  	STA $64D6,Y
C1/0F54:	C8      	INY 
C1/0F55:	4614    	LSR $14
C1/0F57:	4612    	LSR $12
C1/0F59:	E610    	INC $10
C1/0F5B:	8A      	TXA 
C1/0F5C:	18      	CLC 
C1/0F5D:	6920    	ADC #$20
C1/0F5F:	AA      	TAX 
C1/0F60:	C980    	CMP #$80
C1/0F62:	D0D8    	BNE $0F3C
C1/0F64:	A512    	LDA $12
C1/0F66:	8D1D20  	STA $201D		(Store as valid character targets)
C1/0F69:	9CAC61  	STZ $61AC
C1/0F6C:	9CAD61  	STZ $61AD
C1/0F6F:	AD4A2F  	LDA $2F4A		(Monst. Form. Aux. Byte 3)
C1/0F72:	8522    	STA $22		(Battle event script)
C1/0F74:	A918    	LDA #$18
C1/0F76:	8524    	STA $24
C1/0F78:	20D918  	JSR $18D9
C1/0F7B:	A626    	LDX $26
C1/0F7D:	BF00FDD0	LDA $D0FD00,X
C1/0F81:	2901    	AND #$01
C1/0F83:	F009    	BEQ $0F8E
C1/0F85:	A2FFFF  	LDX #$FFFF
C1/0F88:	8ED664  	STX $64D6
C1/0F8B:	8ED864  	STX $64D8
C1/0F8E:	60      	RTS

C1/0F8F unknow

C1/0F8F:	7B      	TDC            (from only C1/1326)
C1/0F90:	A8      	TAY 
C1/0F91:	98      	TYA            (no point for this)
C1/0F92:	0A      	ASL A
C1/0F93:	0A      	ASL A
C1/0F94:	0A      	ASL A
C1/0F95:	0A      	ASL A
C1/0F96:	0A      	ASL A
C1/0F97:	AA      	TAX 
C1/0F98:	BDC62E  	LDA $2EC6,X
C1/0F9B:	8522    	STA $22        (Animation Script pointer)
C1/0F9D:	A916    	LDA #$16
C1/0F9F:	8524    	STA $24
C1/0FA1:	20D918  	JSR $18D9
C1/0FA4:	A626    	LDX $26
C1/0FA6:	BFB57CED	LDA $ED7CB5,X  (level factor)
C1/0FAA:	2910    	AND #$10
C1/0FAC:	998662  	STA $6286,Y
C1/0FAF:	C8      	INY 
C1/0FB0:	C00400  	CPY #$0004
C1/0FB3:	D0DC    	BNE $0F91
C1/0FB5:	60      	RTS

C1/0FB6 unknow

C1/0FB6:	A20700  	LDX #$0007     (from C1/0079, C1/108D)
C1/0FB9:	9EAE2E  	STZ $2EAE,X    (zero current HP/MP, max HP/MP for character 1)
C1/0FBC:	9ECE2E  	STZ $2ECE,X    (zero current HP/MP, max HP/MP for character 2)
C1/0FBF:	9EEE2E  	STZ $2EEE,X    (zero current HP/MP, max HP/MP for character 3)
C1/0FC2:	9E0E2F  	STZ $2F0E,X    (zero current HP/MP, max HP/MP for character 4)
C1/0FC5:	E8      	INX 
C1/0FC6:	E01600  	CPX #$0016
C1/0FC9:	D0EE    	BNE $0FB9
C1/0FCB:	AD982E  	LDA $2E98
C1/0FCE:	0D9A2E  	ORA $2E9A
C1/0FD1:	0D9C2E  	ORA $2E9C
C1/0FD4:	0D9E2E  	ORA $2E9E
C1/0FD7:	2908    	AND #$08
C1/0FD9:	4A      	LSR A          (A becomes 4)
C1/0FDA:	4A      	LSR A          (A becomes 2)
C1/0FDB:	4A      	LSR A          (A becomes 1)
C1/0FDC:	8DBA64  	STA $64BA      (store either 0 or 1)
C1/0FDF:	60      	RTS

C1/0FE0 unknow

C1/0FE0:	7B      	TDC 			(from C1/0076, C1/1082)
C1/0FE1:	AA      	TAX 
C1/0FE2:	9EB661  	STZ $61B6,X
C1/0FE5:	E8      	INX 
C1/0FE6:	E08000  	CPX #$0080
C1/0FE9:	D0F7    	BNE $0FE2
C1/0FEB:	9CECE9  	STZ $E9EC
C1/0FEE:	9CEDE9  	STZ $E9ED
C1/0FF1:	ADD11D  	LDA $1DD1
C1/0FF4:	8DEFEC  	STA $ECEF
C1/0FF7:	AD4E1D  	LDA $1D4E
C1/0FFA:	2907    	AND #$07
C1/0FFC:	8D342F  	STA $2F34		(Store wallpaper selection)
C1/0FFF:	9CF1E9  	STZ $E9F1
C1/1002:	A9FF    	LDA #$FF
C1/1004:	8D462F  	STA $2F46
C1/1007:	8D9161  	STA $6191
C1/100A:	8D0FEC  	STA $EC0F
C1/100D:	2243BDC2	JSR $C2BD43
C1/1011:	20860E  	JSR $0E86
C1/1014:	ADAA61  	LDA $61AA
C1/1017:	8D1E20  	STA $201E		(Store as valid monster targets)
C1/101A:	8D2F2F  	STA $2F2F
C1/101D:	8DAB61  	STA $61AB
C1/1020:	7B      	TDC 
C1/1021:	AA      	TAX 
C1/1022:	CA      	DEX 
C1/1023:	8EB261  	STX $61B2
C1/1026:	8EB461  	STX $61B4
C1/1029:	60      	RTS