Final Fantasy VI/ROM map/Assembly C0B: Difference between revisions

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(assembly C0B)
 
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Grant Sabin the Bum Rush
{{subpage|game=Final Fantasy VI:ROM map}}
(gen. act. 90)
==C0/B002 event #$90 : adds Sabin's Bum Rush==
  C0/B002: AD281D  LDA $1D28
  C0/B002: AD281D  LDA $1D28
  C0/B005: 0980    ORA #$80
  C0/B005: 0980    ORA #$80
Line 7: Line 6:
  C0/B00A: A901    LDA #$01
  C0/B00A: A901    LDA #$01
  C0/B00C: 4C5C9B  JMP $9B5C
  C0/B00C: 4C5C9B  JMP $9B5C
==C0/B00F event #$98 : change character name==
Invoke name change screen for character xx
(gen. act. 98)
  C0/B00F: 20AD9D  JSR $9DAD
  C0/B00F: 20AD9D  JSR $9DAD
  C0/B012: C220    REP #$20      (16 bit accum./memory)
  C0/B012: C220    REP #$20      (16 bit accum./memory)
Line 29: Line 24:
  C0/B030: A902    LDA #$02
  C0/B030: A902    LDA #$02
  C0/B032: 4C709B  JMP $9B70
  C0/B032: 4C709B  JMP $9B70
==C0/B035 event #$99 : party selection==
Invoke party selection screen:  xx = number of groups
(gen. act. 99)
  C0/B035: AC0308  LDY $0803
  C0/B035: AC0308  LDY $0803
  C0/B038: 8CFB07  STY $07FB
  C0/B038: 8CFB07  STY $07FB
Line 46: Line 37:
  C0/B051: A904    LDA #$04
  C0/B051: A904    LDA #$04
  C0/B053: 8D0002  STA $0200      (queue up C3/012B->C3/70E7)
  C0/B053: 8D0002  STA $0200      (queue up C3/012B->C3/70E7)
  C0/B056: 20CAC6  JSR $C6CA      (make a call to the menu, invoke party selection screen at above)
  C0/B056: 20CAC6  JSR $C6CA      (make a call to the menu, invoke party selection screen)
  C0/B059: 204A71  JSR $714A
  C0/B059: 204A71  JSR $714A
  C0/B05C: 20676F  JSR $6F67
  C0/B05C: 20676F  JSR $6F67
Line 55: Line 46:
  C0/B068: A904    LDA #$04
  C0/B068: A904    LDA #$04
  C0/B06A: 4C709B  JMP $9B70
  C0/B06A: 4C709B  JMP $9B70
==C0/B06D event #$9B : shop==
Invoke Shop XX
(gen. act. 9B)
  C0/B06D: A5EB    LDA $EB
  C0/B06D: A5EB    LDA $EB
  C0/B06F: 8D0102  STA $0201
  C0/B06F: 8D0102  STA $0201
Line 71: Line 59:
  C0/B087: A902    LDA #$02
  C0/B087: A902    LDA #$02
  C0/B089: 4C709B  JMP $9B70
  C0/B089: 4C709B  JMP $9B70
==C0/B08C event #$9C : optimize equipment==
Optimum equip character XX
(gen. act. 9C)
  C0/B08C: A5EB    LDA $EB        (load parameter)
  C0/B08C: A5EB    LDA $EB        (load parameter)
  C0/B08E: 8D0102  STA $0201      (store as character to equip)
  C0/B08E: 8D0102  STA $0201      (store as character to equip)
Line 82: Line 66:
  C0/B097: A902    LDA #$02
  C0/B097: A902    LDA #$02
  C0/B099: 4C5C9B  JMP $9B5C
  C0/B099: 4C5C9B  JMP $9B5C
==C0/B09C event #$9D : set order for final battle==
Invoke Party Order screen for final battle
(gen. act. 9D)
  C0/B09C: A908    LDA #$08
  C0/B09C: A908    LDA #$08
  C0/B09E: 8D0002  STA $0200
  C0/B09E: 8D0002  STA $0200
  C0/B0A1: 20CAC6  JSR $C6CA      (make a call to the menu, invoke party selection for final battle)
  C0/B0A1: 20CAC6  JSR $C6CA      (invoke party selection for final battle)
  C0/B0A4: A901    LDA #$01
  C0/B0A4: A901    LDA #$01
  C0/B0A6: 8584    STA $84
  C0/B0A6: 8584    STA $84
Line 95: Line 76:
  C0/B0AD: A901    LDA #$01
  C0/B0AD: A901    LDA #$01
  C0/B0AF: 4C709B  JMP $9B70
  C0/B0AF: 4C709B  JMP $9B70
==C0/B0B2 event #$9A : selection of item for colosseum==
Invoke Colosseum Item Screen
(gen. act. 9A)
  C0/B0B2: A907    LDA #$07
  C0/B0B2: A907    LDA #$07
  C0/B0B4: 8D0002  STA $0200
  C0/B0B4: 8D0002  STA $0200
Line 119: Line 97:
  C0/B0DB: A901    LDA #$01
  C0/B0DB: A901    LDA #$01
  C0/B0DD: 4C709B  JMP $9B70
  C0/B0DD: 4C709B  JMP $9B70
==C0/B0E0 event #$A0 : set timer==
Set timer to XXXX jiffies, jump to YYYY on expiration, flags ZZ (includes index, etc.)
(gen. act. A0) (5 params)
bytes 1 & 2 (0 being gen. act. A0) is the time
For bytes 3, 4, & 5:
bits 0-17 (0x03FFFF) is the event to jump to when the timer expires
bits 18-19 (0x0C0000) is the timer to set
bit 20 (0x100000) makes the timer override the game clock
bit 21 (0x200000) is unknown
bit 22 (0x400000) sets the timer to display on maps (if the tileset supports it)
bit 23 (0x800000) will pause the timer during battle and menu execution
  C0/B0E0: A5EF    LDA $EF
  C0/B0E0: A5EF    LDA $EF
  C0/B0E2: 290C    AND #$0C
  C0/B0E2: 290C    AND #$0C
Line 151: Line 119:
  C0/B109: A906    LDA #$06
  C0/B109: A906    LDA #$06
  C0/B10B: 4C5C9B  JMP $9B5C
  C0/B10B: 4C5C9B  JMP $9B5C
==C0/B10E event #$A1 : reset timer==
Reset timer XX
(gen. act. A1)(1 param)
(param * 6 = Y)
  C0/B10E: A5EB    LDA $EB
  C0/B10E: A5EB    LDA $EB
  C0/B110: 0A      ASL A
  C0/B110: 0A      ASL A
Line 173: Line 136:
  C0/B12B: A902    LDA #$02
  C0/B12B: A902    LDA #$02
  C0/B12D: 4C5C9B  JMP $9B5C
  C0/B12D: 4C5C9B  JMP $9B5C
==C0/B130 event #$A2==
(gen. act. A2)
  C0/B130: 202CCD  JSR $CD2C
  C0/B130: 202CCD  JSR $CD2C
  C0/B133: A901    LDA #$01
  C0/B133: A901    LDA #$01
  C0/B135: 4C5C9B  JMP $9B5C
  C0/B135: 4C5C9B  JMP $9B5C
==C0/B138 event #$B0 : repeat until event #$B1==
Repeat the the following commands (until B1 is encountered) xx times
(gen. act. B0)
  C0/B138: A902    LDA #$02
  C0/B138: A902    LDA #$02
  C0/B13A: 20829B  JSR $9B82
  C0/B13A: 20829B  JSR $9B82
Line 190: Line 146:
  C0/B13F: 9DC405  STA $05C4,X
  C0/B13F: 9DC405  STA $05C4,X
  C0/B142: 4C6D9A  JMP $9A6D
  C0/B142: 4C6D9A  JMP $9A6D
==C0/B145 event #$B1 : signal end of repeat command (event #$B0)==
End block of commands to repeat (ends repeat)
(gen. act. B1)
  C0/B145: A6E8    LDX $E8
  C0/B145: A6E8    LDX $E8
  C0/B147: BDC405  LDA $05C4,X
  C0/B147: BDC405  LDA $05C4,X
Line 207: Line 159:
  C0/B15D: 85E7    STA $E7
  C0/B15D: 85E7    STA $E7
  C0/B15F: 4C6D9A  JMP $9A6D
  C0/B15F: 4C6D9A  JMP $9A6D
 
  C0/B162: A6E8    LDX $E8
  C0/B162: A6E8    LDX $E8
  C0/B164: CA      DEX
  C0/B164: CA      DEX
Line 216: Line 168:
  C0/B16B: 4C5C9B  JMP $9B5C
  C0/B16B: 4C5C9B  JMP $9B5C
  C0/B16E: 60      RTS
  C0/B16E: 60      RTS
 
==C0/B16F event #$BC==
Return if bit $1E80 + $xx is clear
(gen. act. BC)
  C0/B16F: A5EC    LDA $EC
  C0/B16F: A5EC    LDA $EC
  C0/B171: EB      XBA
  C0/B171: EB      XBA
Line 236: Line 184:
  C0/B18F: 85E7    STA $E7
  C0/B18F: 85E7    STA $E7
  C0/B191: 4C6D9A  JMP $9A6D
  C0/B191: 4C6D9A  JMP $9A6D
 
  C0/B194: A6E8    LDX $E8
  C0/B194: A6E8    LDX $E8
  C0/B196: CA      DEX
  C0/B196: CA      DEX
Line 244: Line 192:
  C0/B19B: A903    LDA #$03
  C0/B19B: A903    LDA #$03
  C0/B19D: 4C5C9B  JMP $9B5C
  C0/B19D: 4C5C9B  JMP $9B5C
 
  C0/B1A0: 60      RTS
  C0/B1A0: 60      RTS
 
==C0/B1A1 event #$B2 : call subroutine==
Call subroutine aaaaaa (+$CA0000/$0A0200)
(gen. act. B2)
  C0/B1A1: A904    LDA #$04
  C0/B1A1: A904    LDA #$04
  C0/B1A3: A6E8    LDX $E8
  C0/B1A3: A6E8    LDX $E8
Line 280: Line 224:
  C0/B1D9: 9DC405  STA $05C4,X
  C0/B1D9: 9DC405  STA $05C4,X
  C0/B1DC: 4C6D9A  JMP $9A6D
  C0/B1DC: 4C6D9A  JMP $9A6D
==C0/B1DF event #$B3 : repeat subroutine multiple times?==
Jump to subroutine aaaaaa (+$CA0000/$0A0200), repeat XX times
(gen. act. B3)
  C0/B1DF: A6E8    LDX $E8
  C0/B1DF: A6E8    LDX $E8
  C0/B1E1: A5E5    LDA $E5
  C0/B1E1: A5E5    LDA $E5
Line 313: Line 254:
  C0/B217: 9DC405  STA $05C4,X
  C0/B217: 9DC405  STA $05C4,X
  C0/B21A: 4C6D9A  JMP $9A6D
  C0/B21A: 4C6D9A  JMP $9A6D
==C0/B21D event #$B4 : pause ==
Pause for xx units
(gen. act. B4)
  C0/B21D: A5EB    LDA $EB        (LDX $EB?)
  C0/B21D: A5EB    LDA $EB        (LDX $EB?)
  C0/B21F: AA      TAX
  C0/B21F: AA      TAX
Line 323: Line 260:
  C0/B222: A902    LDA #$02
  C0/B222: A902    LDA #$02
  C0/B224: 4C5C9B  JMP $9B5C
  C0/B224: 4C5C9B  JMP $9B5C
==C0/B227 event #$B5 : pause ==
Pause for 15 * xx units
(gen. act. B5)
  C0/B227: A5EB    LDA $EB
  C0/B227: A5EB    LDA $EB
  C0/B229: 8D0242  STA $4202
  C0/B229: 8D0242  STA $4202
Line 340: Line 273:
  C0/B23A: A902    LDA #$02
  C0/B23A: A902    LDA #$02
  C0/B23C: 4C5C9B  JMP $9B5C
  C0/B23C: 4C5C9B  JMP $9B5C
==C0/B23F event #$91 : pause by 15 units==
Pause for 15 units
(gen. act. 91)
  C0/B23F: A20F00  LDX #$000F
  C0/B23F: A20F00  LDX #$000F
  C0/B242: 86E3    STX $E3
  C0/B242: 86E3    STX $E3
  C0/B244: A901    LDA #$01
  C0/B244: A901    LDA #$01
  C0/B246: 4C5C9B  JMP $9B5C
  C0/B246: 4C5C9B  JMP $9B5C
==C0/B249 event #$92 : pause by 30 units==
Pause for 30 units
(gen. act. 92)
  C0/B249: A21E00  LDX #$001E
  C0/B249: A21E00  LDX #$001E
  C0/B24C: 86E3    STX $E3
  C0/B24C: 86E3    STX $E3
  C0/B24E: A901    LDA #$01
  C0/B24E: A901    LDA #$01
  C0/B250: 4C5C9B  JMP $9B5C
  C0/B250: 4C5C9B  JMP $9B5C
==C0/B253 event #$93 : pause by 45 units==
Pause for 45 units
(gen. act. 93)
  C0/B253: A22D00  LDX #$002D
  C0/B253: A22D00  LDX #$002D
  C0/B256: 86E3    STX $E3
  C0/B256: 86E3    STX $E3
  C0/B258: A901    LDA #$01
  C0/B258: A901    LDA #$01
  C0/B25A: 4C5C9B  JMP $9B5C
  C0/B25A: 4C5C9B  JMP $9B5C
==C0/B25D event #$94 : pause by 60 units==
Pause for 60 units
(gen. act. 94)
  C0/B25D: A23C00  LDX #$003C
  C0/B25D: A23C00  LDX #$003C
  C0/B260: 86E3    STX $E3
  C0/B260: 86E3    STX $E3
  C0/B262: A901    LDA #$01
  C0/B262: A901    LDA #$01
  C0/B264: 4C5C9B  JMP $9B5C
  C0/B264: 4C5C9B  JMP $9B5C
==C0/B267 event #$95 : pause by 120 units==
Pause for 120 units
(gen. act. 95)
  C0/B267: A27800  LDX #$0078
  C0/B267: A27800  LDX #$0078
  C0/B26A: 86E3    STX $E3
  C0/B26A: 86E3    STX $E3
  C0/B26C: A901    LDA #$01
  C0/B26C: A901    LDA #$01
  C0/B26E: 4C5C9B  JMP $9B5C
  C0/B26E: 4C5C9B  JMP $9B5C
==C0/B271 event #$BD==
Increment $1F6D, if ($C0FD00 + ($1F6D)) >= $80, branch to aaaaaa + $CA0000/$0A0200
50% of the time, branch to aaaaaa
(gen. act. BD)
  C0/B271: 202E06  JSR $062E    (Random number generator)
  C0/B271: 202E06  JSR $062E    (Random number generator)
  C0/B274: C980    CMP #$80
  C0/B274: C980    CMP #$80
Line 403: Line 311:
  C0/B286: 85E7    STA $E7
  C0/B286: 85E7    STA $E7
  C0/B288: 4C6D9A  JMP $9A6D
  C0/B288: 4C6D9A  JMP $9A6D
 
  C0/B28B: A6EB    LDX $EB
  C0/B28B: A6EB    LDX $EB
  C0/B28D: 86E5    STX $E5
  C0/B28D: 86E5    STX $E5
Line 411: Line 319:
  C0/B294: 85E7    STA $E7
  C0/B294: 85E7    STA $E7
  C0/B296: 4C6D9A  JMP $9A6D
  C0/B296: 4C6D9A  JMP $9A6D
==C0/B299 event #$B7==
Branch to aaaaaa (+$CA0000/$0A0200) if bit $1DC9 + $xx is clear
(gen. act. B7)
  C0/B299: A5EB    LDA $EB
  C0/B299: A5EB    LDA $EB
  C0/B29B: 20EDBA  JSR $BAED
  C0/B29B: 20EDBA  JSR $BAED
Line 430: Line 334:
  C0/B2B5: 85E7    STA $E7
  C0/B2B5: 85E7    STA $E7
  C0/B2B7: 4C6D9A  JMP $9A6D
  C0/B2B7: 4C6D9A  JMP $9A6D
 
  C0/B2BA: A6EC    LDX $EC
  C0/B2BA: A6EC    LDX $EC
  C0/B2BC: 86E5    STX $E5
  C0/B2BC: 86E5    STX $E5
Line 438: Line 342:
  C0/B2C3: 85E7    STA $E7
  C0/B2C3: 85E7    STA $E7
  C0/B2C5: 4C6D9A  JMP $9A6D
  C0/B2C5: 4C6D9A  JMP $9A6D
==C0/B2C8 event #$C0 until #$C7==
If (t1 || t2 || ... || t8) branch; else continue
(gen. act. C0-C7)
  C0/B2C8: A5EA    LDA $EA
  C0/B2C8: A5EA    LDA $EA
  C0/B2CA: 38      SEC  
  C0/B2CA: 38      SEC  
Line 483: Line 383:
  C0/B30E: 7B      TDC  
  C0/B30E: 7B      TDC  
  C0/B30F: 4C6D9A  JMP $9A6D
  C0/B30F: 4C6D9A  JMP $9A6D
 
  C0/B312: A420    LDY $20
  C0/B312: A420    LDY $20
  C0/B314: C220    REP #$20      (16 bit accum./memory)
  C0/B314: C220    REP #$20      (16 bit accum./memory)
Line 499: Line 399:
  C0/B328: 84E5    STY $E5
  C0/B328: 84E5    STY $E5
  C0/B32A: 4C6D9A  JMP $9A6D
  C0/B32A: 4C6D9A  JMP $9A6D
==C0/B32D event #$C8 until #$CF==
If (t1 && t2 && ... && t8) branch; else continue
(gen. act. C8-CF)
  C0/B32D: A5EA    LDA $EA
  C0/B32D: A5EA    LDA $EA
  C0/B32F: 38      SEC  
  C0/B32F: 38      SEC  
Line 546: Line 442:
  C0/B377: 84E5    STY $E5
  C0/B377: 84E5    STY $E5
  C0/B379: 4C6D9A  JMP $9A6D
  C0/B379: 4C6D9A  JMP $9A6D
 
  C0/B37C: A420    LDY $20
  C0/B37C: A420    LDY $20
  C0/B37E: C8      INY  
  C0/B37E: C8      INY  
Line 561: Line 457:
  C0/B390: 7B      TDC  
  C0/B390: 7B      TDC  
  C0/B391: 4C6D9A  JMP $9A6D
  C0/B391: 4C6D9A  JMP $9A6D
==C0/B394 event #$E7 : display character portrait==
Display character portrait
(gen. act. E7)
  C0/B394: A5EB    LDA $EB
  C0/B394: A5EB    LDA $EB
  C0/B396: 8D9507  STA $0795
  C0/B396: 8D9507  STA $0795
  C0/B399: A902    LDA #$02
  C0/B399: A902    LDA #$02
  C0/B39B: 4C5C9B  JMP $9B5C
  C0/B39B: 4C5C9B  JMP $9B5C
==C0/B39E event #$E4==
Load CaseWord with currently active party
(gen. act. E4)
  C0/B39E: 7B      TDC  
  C0/B39E: 7B      TDC  
  C0/B39F: 8DB51E  STA $1EB5
  C0/B39F: 8DB51E  STA $1EB5
Line 586: Line 476:
  C0/B3B2: A901    LDA #$01
  C0/B3B2: A901    LDA #$01
  C0/B3B4: 4C5C9B  JMP $9B5C
  C0/B3B4: 4C5C9B  JMP $9B5C
==C0/B3B7 event #$E3==
Load CaseWord with available characters
(gen. act. E3)
  C0/B3B7: 7B      TDC  
  C0/B3B7: 7B      TDC  
  C0/B3B8: 8DB41E  STA $1EB4
  C0/B3B8: 8DB41E  STA $1EB4
Line 630: Line 516:
  C0/B406: A901    LDA #$01
  C0/B406: A901    LDA #$01
  C0/B408: 4C5C9B  JMP $9B5C
  C0/B408: 4C5C9B  JMP $9B5C
==C0/B40B event #$DE==
Load CaseWord with the characters in the active party
(gen. act. DE)
  C0/B40B: 7B      TDC  
  C0/B40B: 7B      TDC  
  C0/B40C: 8DB41E  STA $1EB4      (since A is still 8 bit, two STZ commands would work here)
  C0/B40C: 8DB41E  STA $1EB4      (since A is still 8 bit, two STZ commands would work here)
Line 676: Line 558:
  C0/B460: A901    LDA #$01
  C0/B460: A901    LDA #$01
  C0/B462: 4C5C9B  JMP $9B5C
  C0/B462: 4C5C9B  JMP $9B5C
==C0/B465 event #$DF==
(gen. act. DF)
  C0/B465: 7B      TDC  
  C0/B465: 7B      TDC  
  C0/B466: 8DB41E  STA $1EB4      (LDX $00, STX $1EB4...)
  C0/B466: 8DB41E  STA $1EB4      (LDX $00, STX $1EB4...)
Line 719: Line 598:
  C0/B4B4: A901    LDA #$01
  C0/B4B4: A901    LDA #$01
  C0/B4B6: 4C5C9B  JMP $9B5C      (advance event queue 1 byte)
  C0/B4B6: 4C5C9B  JMP $9B5C      (advance event queue 1 byte)
==C0/B4B9 event #$E2==
(gen. act. E2)
  C0/B4B9: A920    LDA #$20
  C0/B4B9: A920    LDA #$20
  C0/B4BB: 851A    STA $1A
  C0/B4BB: 851A    STA $1A
Line 751: Line 627:
  C0/B4EE: A901    LDA #$01
  C0/B4EE: A901    LDA #$01
  C0/B4F0: 4C5C9B  JMP $9B5C
  C0/B4F0: 4C5C9B  JMP $9B5C
==C0/B4F3 unknow==
Data (binary encoding)
  C0/B4F3: 0100   
  C0/B4F3: 0100   
  C0/B4F5: 0200   
  C0/B4F5: 0200   
Line 770: Line 644:
  C0/B50F: 0040   
  C0/B50F: 0040   
  C0/B511: 0080   
  C0/B511: 0080   
==C0/B513 event #$E0==
Load CaseWord with event bits $2E0-$2EF (characters encountered so far?)
(gen. act. E0)
  C0/B513: AEDC1E  LDX $1EDC
  C0/B513: AEDC1E  LDX $1EDC
  C0/B516: 8EB41E  STX $1EB4
  C0/B516: 8EB41E  STX $1EB4
  C0/B519: A901    LDA #$01
  C0/B519: A901    LDA #$01
  C0/B51B: 4C5C9B  JMP $9B5C
  C0/B51B: 4C5C9B  JMP $9B5C
==C0/B51E event #$E1==
Load CaseWord with event bits $2F0-$2FF (characters on the roster?)
(gen. act. E1)
  C0/B51E: AEDE1E  LDX $1EDE
  C0/B51E: AEDE1E  LDX $1EDE
  C0/B521: 8EB41E  STX $1EB4
  C0/B521: 8EB41E  STX $1EB4
  C0/B524: A901    LDA #$01
  C0/B524: A901    LDA #$01
  C0/B526: 4C5C9B  JMP $9B5C
  C0/B526: 4C5C9B  JMP $9B5C
==C0/B529 event #$E8==
Set word ($1FC2 + XX) to YYYY
(gen. act. E8)
  C0/B529: A5EB    LDA $EB
  C0/B529: A5EB    LDA $EB
  C0/B52B: 0A      ASL A
  C0/B52B: 0A      ASL A
Line 803: Line 665:
  C0/B537: A904    LDA #$04
  C0/B537: A904    LDA #$04
  C0/B539: 4C5C9B  JMP $9B5C
  C0/B539: 4C5C9B  JMP $9B5C
==C0/B53C event #$E9==
Take word ($1FC2 + XX) and add YYYY
(gen. act. E9)
  C0/B53C: A5EB    LDA $EB
  C0/B53C: A5EB    LDA $EB
  C0/B53E: 0A      ASL A
  C0/B53E: 0A      ASL A
Line 821: Line 679:
  C0/B551: A904    LDA #$04
  C0/B551: A904    LDA #$04
  C0/B553: 4C5C9B  JMP $9B5C
  C0/B553: 4C5C9B  JMP $9B5C
==C0/B556 event #$EA==
Take word ($1FC2 + XX) and subtract YYYY
(gen. act. EA)
  C0/B556: A5EB    LDA $EB
  C0/B556: A5EB    LDA $EB
  C0/B558: 0A      ASL A
  C0/B558: 0A      ASL A
Line 840: Line 694:
  C0/B56C: A904    LDA #$04
  C0/B56C: A904    LDA #$04
  C0/B56E: 4C5C9B  JMP $9B5C
  C0/B56E: 4C5C9B  JMP $9B5C
==C0/B571 event #$EB==
Compare word ($1FC2 + XX) to YYYY
(gen. act. EB)
  C0/B571: A5EB    LDA $EB
  C0/B571: A5EB    LDA $EB
  C0/B573: 0A      ASL A
  C0/B573: 0A      ASL A
Line 861: Line 711:
  C0/B58E: A904    LDA #$04
  C0/B58E: A904    LDA #$04
  C0/B590: 4C5C9B  JMP $9B5C
  C0/B590: 4C5C9B  JMP $9B5C
==C0/B593 event #$D0 : set event bit 0==
Set Event Bit 0
(gen. act. D0)
  C0/B593: A5EB    LDA $EB
  C0/B593: A5EB    LDA $EB
  C0/B595: 20EDBA  JSR $BAED
  C0/B595: 20EDBA  JSR $BAED
Line 873: Line 719:
  C0/B5A2: A902    LDA #$02
  C0/B5A2: A902    LDA #$02
  C0/B5A4: 4C5C9B  JMP $9B5C
  C0/B5A4: 4C5C9B  JMP $9B5C
==C0/B5A7 event #$D2 : set event bit 1==
Set Event Bit 1
(gen. act. D2)
  C0/B5A7: A5EB    LDA $EB
  C0/B5A7: A5EB    LDA $EB
  C0/B5A9: 20EDBA  JSR $BAED
  C0/B5A9: 20EDBA  JSR $BAED
Line 885: Line 727:
  C0/B5B6: A902    LDA #$02
  C0/B5B6: A902    LDA #$02
  C0/B5B8: 4C5C9B  JMP $9B5C
  C0/B5B8: 4C5C9B  JMP $9B5C
==C0/B5BB event #$D4 : set event bit 3==
Set Event Bit 3
(gen. act. D4)
  C0/B5BB: A5EB    LDA $EB
  C0/B5BB: A5EB    LDA $EB
  C0/B5BD: 20EDBA  JSR $BAED
  C0/B5BD: 20EDBA  JSR $BAED
Line 897: Line 735:
  C0/B5CA: A902    LDA #$02
  C0/B5CA: A902    LDA #$02
  C0/B5CC: 4C5C9B  JMP $9B5C
  C0/B5CC: 4C5C9B  JMP $9B5C
==C0/B5CF event #$D1 : clear event bit 0==
Clear Event Bit 0
(gen. act. D1)
  C0/B5CF: A5EB    LDA $EB
  C0/B5CF: A5EB    LDA $EB
  C0/B5D1: 20EDBA  JSR $BAED
  C0/B5D1: 20EDBA  JSR $BAED
Line 909: Line 743:
  C0/B5DE: A902    LDA #$02
  C0/B5DE: A902    LDA #$02
  C0/B5E0: 4C5C9B  JMP $9B5C
  C0/B5E0: 4C5C9B  JMP $9B5C
==C0/B5E3 event #$D3 : clear event bit 1==
Clear Event Bit 1
(gen. act. D3)
  C0/B5E3: A5EB    LDA $EB
  C0/B5E3: A5EB    LDA $EB
  C0/B5E5: 20EDBA  JSR $BAED
  C0/B5E5: 20EDBA  JSR $BAED
Line 921: Line 751:
  C0/B5F2: A902    LDA #$02
  C0/B5F2: A902    LDA #$02
  C0/B5F4: 4C5C9B  JMP $9B5C
  C0/B5F4: 4C5C9B  JMP $9B5C
==C0/B5F7 event #$D5 : clear event bit 2==
Clear Event Bit 2
(gen. act. D5)
  C0/B5F7: A5EB    LDA $EB
  C0/B5F7: A5EB    LDA $EB
  C0/B5F9: 20EDBA  JSR $BAED
  C0/B5F9: 20EDBA  JSR $BAED
Line 933: Line 759:
  C0/B606: A902    LDA #$02
  C0/B606: A902    LDA #$02
  C0/B608: 4C5C9B  JMP $9B5C
  C0/B608: 4C5C9B  JMP $9B5C
==C0/B60B event #$D6 : set event bit 3==
Set Event Bit 3
(gen. act. D6)
  C0/B60B: A5EB    LDA $EB
  C0/B60B: A5EB    LDA $EB
  C0/B60D: 20EDBA  JSR $BAED
  C0/B60D: 20EDBA  JSR $BAED
Line 945: Line 767:
  C0/B61A: A902    LDA #$02
  C0/B61A: A902    LDA #$02
  C0/B61C: 4C5C9B  JMP $9B5C
  C0/B61C: 4C5C9B  JMP $9B5C
==C0/B61F event #$D8 : set event bit 4==
Set Event Bit 4
(gen. act. D8)
  C0/B61F: A5EB    LDA $EB
  C0/B61F: A5EB    LDA $EB
  C0/B621: 20EDBA  JSR $BAED
  C0/B621: 20EDBA  JSR $BAED
Line 957: Line 775:
  C0/B62E: A902    LDA #$02
  C0/B62E: A902    LDA #$02
  C0/B630: 4C5C9B  JMP $9B5C
  C0/B630: 4C5C9B  JMP $9B5C
==C0/B633 event #$DA : set event bit 5==
Set Event Bit 5
(gen. act. DA)
  C0/B633: A5EB    LDA $EB
  C0/B633: A5EB    LDA $EB
  C0/B635: 20EDBA  JSR $BAED
  C0/B635: 20EDBA  JSR $BAED
Line 969: Line 783:
  C0/B642: A902    LDA #$02
  C0/B642: A902    LDA #$02
  C0/B644: 4C5C9B  JMP $9B5C
  C0/B644: 4C5C9B  JMP $9B5C
==C0/B647 event #$DC : set event bit 6==
Set Event Bit 6
(gen. act. DC)
  C0/B647: A5EB    LDA $EB
  C0/B647: A5EB    LDA $EB
  C0/B649: 20EDBA  JSR $BAED
  C0/B649: 20EDBA  JSR $BAED
Line 981: Line 791:
  C0/B656: A902    LDA #$02
  C0/B656: A902    LDA #$02
  C0/B658: 4C5C9B  JMP $9B5C
  C0/B658: 4C5C9B  JMP $9B5C
==C0/B65B event #$D7 : clear event bit 3==
Clear Event Bit 3
(gen. act. D7)
  C0/B65B: A5EB    LDA $EB
  C0/B65B: A5EB    LDA $EB
  C0/B65D: 20EDBA  JSR $BAED
  C0/B65D: 20EDBA  JSR $BAED
Line 993: Line 799:
  C0/B66A: A902    LDA #$02
  C0/B66A: A902    LDA #$02
  C0/B66C: 4C5C9B  JMP $9B5C
  C0/B66C: 4C5C9B  JMP $9B5C
==C0/B66F event #$D9 : clear event bit 4==
Clear Event Bit 4
(gen. act. D9)
  C0/B66F: A5EB    LDA $EB
  C0/B66F: A5EB    LDA $EB
  C0/B671: 20EDBA  JSR $BAED
  C0/B671: 20EDBA  JSR $BAED
Line 1,005: Line 807:
  C0/B67E: A902    LDA #$02
  C0/B67E: A902    LDA #$02
  C0/B680: 4C5C9B  JMP $9B5C
  C0/B680: 4C5C9B  JMP $9B5C
==C0/B683 event #$DB : clear event bit 5==
Clear Event Bit 5
(gen. act. DB)
  C0/B683: A5EB    LDA $EB
  C0/B683: A5EB    LDA $EB
  C0/B685: 20EDBA  JSR $BAED
  C0/B685: 20EDBA  JSR $BAED
Line 1,017: Line 815:
  C0/B692: A902    LDA #$02
  C0/B692: A902    LDA #$02
  C0/B694: 4C5C9B  JMP $9B5C
  C0/B694: 4C5C9B  JMP $9B5C
==C0/B697 event #$DD : clear event bit 6==
Clear Event Bit 6
(gen. act. DD)
  C0/B697: A5EB    LDA $EB
  C0/B697: A5EB    LDA $EB
  C0/B699: 20EDBA  JSR $BAED
  C0/B699: 20EDBA  JSR $BAED
Line 1,029: Line 823:
  C0/B6A6: A902    LDA #$02
  C0/B6A6: A902    LDA #$02
  C0/B6A8: 4C5C9B  JMP $9B5C
  C0/B6A8: 4C5C9B  JMP $9B5C
==C0/B6AB event #$B8==
Set bit $1DC9 + $xx
(gen. act. B8)
  C0/B6AB: A5EB    LDA $EB
  C0/B6AB: A5EB    LDA $EB
  C0/B6AD: 20EDBA  JSR $BAED
  C0/B6AD: 20EDBA  JSR $BAED
Line 1,041: Line 831:
  C0/B6BA: A902    LDA #$02
  C0/B6BA: A902    LDA #$02
  C0/B6BC: 4C5C9B  JMP $9B5C
  C0/B6BC: 4C5C9B  JMP $9B5C
==C0/B6BF event #$B9==
Clear bit $1DC9 + $xx
(gen. act. B9)
  C0/B6BF: A5EB    LDA $EB
  C0/B6BF: A5EB    LDA $EB
  C0/B6C1: 20EDBA  JSR $BAED
  C0/B6C1: 20EDBA  JSR $BAED
Line 1,053: Line 839:
  C0/B6CE: A902    LDA #$02
  C0/B6CE: A902    LDA #$02
  C0/B6D0: 4C5C9B  JMP $9B5C
  C0/B6D0: 4C5C9B  JMP $9B5C
==C0/B6D3 event #$B6==
Branch to the nth address following B6, where n is the last item selected from a
multiple-choice dialogue window.  Each address is 3 bytes, added to $CA0000/$0A0200.
(gen. act. B6)
  C0/B6D3: AD6E05  LDA $056E                                    
  C0/B6D3: AD6E05  LDA $056E                                    
  C0/B6D6: 0A      ASL A
  C0/B6D6: 0A      ASL A
Line 1,078: Line 859:
  C0/B6F1: 9C6E05  STZ $056E
  C0/B6F1: 9C6E05  STZ $056E
  C0/B6F4: 4C6D9A  JMP $9A6D
  C0/B6F4: 4C6D9A  JMP $9A6D
==C0/B6F7 event #$BE==
Jump to indexed subroutine based on the state of bit $1EB4(x)
Number of parameters = (nn * 3) + 1 (+1 accounts for the nn)
(gen. act. BE)
  C0/B6F7: A5EB    LDA $EB                                      
  C0/B6F7: A5EB    LDA $EB                                      
  C0/B6F9: 0A      ASL A
  C0/B6F9: 0A      ASL A
Line 1,125: Line 901:
  C0/B73C: 7B      TDC  
  C0/B73C: 7B      TDC  
  C0/B73D: 4C6D9A  JMP $9A6D
  C0/B73D: 4C6D9A  JMP $9A6D
 
  C0/B740: A6E8    LDX $E8 (from C0/B726)
  C0/B740: A6E8    LDX $E8 (from C0/B726)
  C0/B742: A51E    LDA $1E
  C0/B742: A51E    LDA $1E
Line 1,156: Line 932:
  C0/B77A: 9DC405  STA $05C4,X
  C0/B77A: 9DC405  STA $05C4,X
  C0/B77D: 4C6D9A  JMP $9A6D
  C0/B77D: 4C6D9A  JMP $9A6D
==C0/B780 event #$F0 : play song==
Play song xx
(gen. act. F0)
  C0/B780: A5EB    LDA $EB
  C0/B780: A5EB    LDA $EB
  C0/B782: 297F    AND #$7F
  C0/B782: 297F    AND #$7F
Line 1,178: Line 950:
  C0/B7A5: A902    LDA #$02
  C0/B7A5: A902    LDA #$02
  C0/B7A7: 4C5C9B  JMP $9B5C
  C0/B7A7: 4C5C9B  JMP $9B5C
==C0/B7AA event #$EF : play song with fixed volume==
Play song xx, volume yy
(gen. act. EF)
  C0/B7AA: A5EB    LDA $EB
  C0/B7AA: A5EB    LDA $EB
  C0/B7AC: 297F    AND #$7F
  C0/B7AC: 297F    AND #$7F
Line 1,199: Line 968:
  C0/B7CF: A903    LDA #$03
  C0/B7CF: A903    LDA #$03
  C0/B7D1: 4C5C9B  JMP $9B5C
  C0/B7D1: 4C5C9B  JMP $9B5C
==C0/B7D4 event #$F1 : fade song==
Fade in song xx with speed yy (higher == slower)
(gen. act. F1)
  C0/B7D4: A5EB    LDA $EB
  C0/B7D4: A5EB    LDA $EB
  C0/B7D6: 297F    AND #$7F
  C0/B7D6: 297F    AND #$7F
Line 1,226: Line 993:
  C0/B80C: A903    LDA #$03
  C0/B80C: A903    LDA #$03
  C0/B80E: 4C5C9B  JMP $9B5C
  C0/B80E: 4C5C9B  JMP $9B5C
==C0/B811 event #$F2 : fade song==
Fade out current song with speed xx (higher == slower)
(gen. act. F2)
  C0/B811: A981    LDA #$81
  C0/B811: A981    LDA #$81
  C0/B813: 8D0013  STA $1300
  C0/B813: 8D0013  STA $1300
Line 1,237: Line 1,002:
  C0/B822: A902    LDA #$02
  C0/B822: A902    LDA #$02
  C0/B824: 4C5C9B  JMP $9B5C
  C0/B824: 4C5C9B  JMP $9B5C
==C0/B827 event #$F3 : resume previously paused song==
Continue song that was previously paused, xx is unknown
(gen. act. F3)
  C0/B827: A910    LDA #$10
  C0/B827: A910    LDA #$10
  C0/B829: 8D0013  STA $1300
  C0/B829: 8D0013  STA $1300
Line 1,256: Line 1,019:
  C0/B84F: A902    LDA #$02
  C0/B84F: A902    LDA #$02
  C0/B851: 4C5C9B  JMP $9B5C
  C0/B851: 4C5C9B  JMP $9B5C
==C0/B854 event #$F4 : play sound effect==
Play sound effect $EB
(gen. act. F4)
  C0/B854: A5EB    LDA $EB
  C0/B854: A5EB    LDA $EB
  C0/B856: 20D302  JSR $02D3
  C0/B856: 20D302  JSR $02D3
  C0/B859: A902    LDA #$02
  C0/B859: A902    LDA #$02
  C0/B85B: 4C5C9B  JMP $9B5C
  C0/B85B: 4C5C9B  JMP $9B5C
==C0/B85E event #$F5==
(gen. act. F5)
  C0/B85E: A918    LDA #$18
  C0/B85E: A918    LDA #$18
  C0/B860: 8D0013  STA $1300
  C0/B860: 8D0013  STA $1300
Line 1,281: Line 1,041:
  C0/B884: A904    LDA #$04
  C0/B884: A904    LDA #$04
  C0/B886: 4C5C9B  JMP $9B5C
  C0/B886: 4C5C9B  JMP $9B5C
==C0/B889 event #$F6==
(gen. act. F6)
  C0/B889: A5EB    LDA $EB
  C0/B889: A5EB    LDA $EB
  C0/B88B: 8D0013  STA $1300
  C0/B88B: 8D0013  STA $1300
Line 1,292: Line 1,051:
  C0/B89C: A904    LDA #$04
  C0/B89C: A904    LDA #$04
  C0/B89E: 4C5C9B  JMP $9B5C
  C0/B89E: 4C5C9B  JMP $9B5C
==C0/B8A1 event #$F7==
(gen. act. F7)
  C0/B8A1: A989    LDA #$89
  C0/B8A1: A989    LDA #$89
  C0/B8A3: 8D0013  STA $1300
  C0/B8A3: 8D0013  STA $1300
Line 1,299: Line 1,057:
  C0/B8AA: A901    LDA #$01
  C0/B8AA: A901    LDA #$01
  C0/B8AC: 4C5C9B  JMP $9B5C
  C0/B8AC: 4C5C9B  JMP $9B5C
==C0/B8AF event #$F8 : pause event queue==
Pauses event queue, when it starts again is unknown, but it is APU-related
(gen. act. F8)
  C0/B8AF: AD4221  LDA $2142
  C0/B8AF: AD4221  LDA $2142
  C0/B8B2: F001    BEQ $B8B5
  C0/B8B2: F001    BEQ $B8B5
  C0/B8B4: 60      RTS
  C0/B8B4: 60      RTS
 
 
  C0/B8B5: A901    LDA #$01      (from C0/B8B2)
  C0/B8B5: A901    LDA #$01      (from C0/B8B2)
  C0/B8B7: 4C5C9B  JMP $9B5C
  C0/B8B7: 4C5C9B  JMP $9B5C
==C0/B8BA event #$F9 : pause event queue==
Pauses event queue, resume when APU matches parameter
(gen. act. F9)
  C0/B8BA: A5EB    LDA $EB
  C0/B8BA: A5EB    LDA $EB
  C0/B8BC: CD4121  CMP $2141
  C0/B8BC: CD4121  CMP $2141
  C0/B8BF: F001    BEQ $B8C2
  C0/B8BF: F001    BEQ $B8C2
  C0/B8C1: 60      RTS
  C0/B8C1: 60      RTS
 
 
  C0/B8C2: A902    LDA #$02      (from C0/B8BF)
  C0/B8C2: A902    LDA #$02      (from C0/B8BF)
  C0/B8C4: 4C5C9B  JMP $9B5C
  C0/B8C4: 4C5C9B  JMP $9B5C
==C0/B8C7 event #$FA : wait until song finishes==
Pause event queue until song that is playing finishes (this is probably bad if a song that plays never ends)
(gen. act. FA)
  C0/B8C7: AD4321  LDA $2143
  C0/B8C7: AD4321  LDA $2143
  C0/B8CA: F001    BEQ $B8CD
  C0/B8CA: F001    BEQ $B8CD
  C0/B8CC: 60      RTS
  C0/B8CC: 60      RTS
 
 
  C0/B8CD: A901    LDA #$01      (from C0/B8CA)
  C0/B8CD: A901    LDA #$01      (from C0/B8CA)
  C0/B8CF: 4C5C9B  JMP $9B5C
  C0/B8CF: 4C5C9B  JMP $9B5C
==C0/B8D2 event #$FD : NOP opcode==
Advance event queue one byte, assembly version of NOP
(gen. act. FD)
  C0/B8D2: A901    LDA #$01
  C0/B8D2: A901    LDA #$01
  C0/B8D4: 4C709B  JMP $9B70
  C0/B8D4: 4C709B  JMP $9B70
==C0/B8D7 event #$FE==
(gen. act. FE)
  C0/B8D7: A6E8    LDX $E8        (Return)
  C0/B8D7: A6E8    LDX $E8        (Return)
  C0/B8D9: BDC405  LDA $05C4,X
  C0/B8D9: BDC405  LDA $05C4,X
Line 1,346: Line 1,095:
  C0/B8EF: 85E7    STA $E7
  C0/B8EF: 85E7    STA $E7
  C0/B8F1: 4C6D9A  JMP $9A6D
  C0/B8F1: 4C6D9A  JMP $9A6D
 
  C0/B8F4: A6E8    LDX $E8        (from C0/B8E0)
  C0/B8F4: A6E8    LDX $E8        (from C0/B8E0)
  C0/B8F6: CA      DEX
  C0/B8F6: CA      DEX
Line 1,364: Line 1,113:
  C0/B914: 997C08  STA $087C,Y
  C0/B914: 997C08  STA $087C,Y
  C0/B917: 4C6D9A  JMP $9A6D
  C0/B917: 4C6D9A  JMP $9A6D
==C0/B91A many events: rts==
(gen. act. 66)
(gen. act. 67)
(gen. act. 68)
(gen. act. 69)
(gen. act. 6D)
(gen. act. 6E)
(gen. act. 6F)
(gen. act. 76)
(gen. act. 83)
(gen. act. 9E)
(gen. act. 9F)
(gen. act. A3)
(gen. act. A4)
(gen. act. A5)
(gen. act. E5)
(gen. act. E6)
(gen. act. EC)
(gen. act. ED)
(gen. act. EE)
(gen. act. FC)
(gen. act. FF)
  C0/B91A: 60      RTS
  C0/B91A: 60      RTS
==C0/B91B event #$AB : load game==
Invoke game loading screen
(gen. act. AB)
  C0/B91B: A902    LDA #$02
  C0/B91B: A902    LDA #$02
  C0/B91D: 8D0002  STA $0200
  C0/B91D: 8D0002  STA $0200
Line 1,404: Line 1,128:
  C0/B937: 8DA41F  STA $1FA4      (overworld addition for encounter rate)
  C0/B937: 8DA41F  STA $1FA4      (overworld addition for encounter rate)
  C0/B93A: 8DA31F  STA $1FA3      (town/dungeon addition for encounter rate)
  C0/B93A: 8DA31F  STA $1FA3      (town/dungeon addition for encounter rate)
  C0/B93D: 8DA51F  STA $1FA5      (Veldt pack #, obviously $1FA1-$1FA5 will be the same at load up)
  C0/B93D: 8DA51F  STA $1FA5      (Veldt pack #)
  C0/B940: AD0502  LDA $0205
  C0/B940: AD0502  LDA $0205
  C0/B943: 2980    AND #$80
  C0/B943: 2980    AND #$80
Line 1,417: Line 1,141:
  C0/B959: A901    LDA #$01
  C0/B959: A901    LDA #$01
  C0/B95B: 4C5C9B  JMP $9B5C
  C0/B95B: 4C5C9B  JMP $9B5C
==C0/B95E event #$AC : unknow==
(gen. act. AC)
  C0/B95E: 2020BD  JSR $BD20
  C0/B95E: 2020BD  JSR $BD20
  C0/B961: A901    LDA #$01
  C0/B961: A901    LDA #$01
  C0/B963: 4C5C9B  JMP $9B5C
  C0/B963: 4C5C9B  JMP $9B5C
==C0/B966 event #$A9 : show title screen (cinematic)==
Show world tearing apart
(gen. act. A9)
  C0/B966: 200505  JSR $0505
  C0/B966: 200505  JSR $0505
  C0/B969: 207403  JSR $0374      (turn off H/DMA, auto joypad read, NMI, and the screen)
  C0/B969: 207403  JSR $0374      (turn off H/DMA, auto joypad read, NMI, and the screen)
Line 1,445: Line 1,162:
  C0/B98D: A901    LDA #$01
  C0/B98D: A901    LDA #$01
  C0/B98F: 4C5C9B  JMP $9B5C
  C0/B98F: 4C5C9B  JMP $9B5C
==C0/B992 event #$AA : intro scene with magitek walking over snow (cinematic)==
Show intro scene with Magiteks in the snowfield
(gen. act. AA)
  C0/B992: 200505  JSR $0505
  C0/B992: 200505  JSR $0505
  C0/B995: 207403  JSR $0374      (turn off H/DMA, auto joypad read, NMI, and the screen)
  C0/B995: 207403  JSR $0374      (turn off H/DMA, auto joypad read, NMI, and the screen)
Line 1,466: Line 1,179:
  C0/B9B9: A901    LDA #$01
  C0/B9B9: A901    LDA #$01
  C0/B9BB: 4C5C9B  JMP $9B5C
  C0/B9BB: 4C5C9B  JMP $9B5C
==C0/B9BE event #$BB : show the end screen (cinematic)==
Show "The End" after a certain point in "Ending Theme #2," then play "The Prelude" afterwards
(gen. act. BB)
  C0/B9BE: 207403  JSR $0374      (turn off H/DMA, auto joypad read, NMI, and the screen)
  C0/B9BE: 207403  JSR $0374      (turn off H/DMA, auto joypad read, NMI, and the screen)
  C0/B9C1: 5C00F4E5 JMP $E5F400
  C0/B9C1: 5C00F4E5 JMP $E5F400
==C0/B9C5 event #$AE : show train car in magitek factory (cinematic)==
Show train car ride out of the Magitek Factory
(gen. act. AE)
  C0/B9C5: 200505  JSR $0505
  C0/B9C5: 200505  JSR $0505
  C0/B9C8: 207403  JSR $0374      (turn off H/DMA, auto joypad read, NMI, and the screen)
  C0/B9C8: 207403  JSR $0374      (turn off H/DMA, auto joypad read, NMI, and the screen)
Line 1,493: Line 1,199:
  C0/B9E2: A901    LDA #$01
  C0/B9E2: A901    LDA #$01
  C0/B9E4: 4C5C9B  JMP $9B5C
  C0/B9E4: 4C5C9B  JMP $9B5C
==C0/B9E7 event #$BF : show airship scene at ending (cinematic)==
Show airship scene from the ending
(gen. act. BF)
  C0/B9E7: 200505  JSR $0505
  C0/B9E7: 200505  JSR $0505
  C0/B9EA: 207403  JSR $0374      (turn off H/DMA, auto joypad read, NMI, and the screen)
  C0/B9EA: 207403  JSR $0374      (turn off H/DMA, auto joypad read, NMI, and the screen)
Line 1,514: Line 1,216:
  C0/BA04: A901    LDA #$01
  C0/BA04: A901    LDA #$01
  C0/BA06: 4C5C9B  JMP $9B5C
  C0/BA06: 4C5C9B  JMP $9B5C
==C0/BA09 event #$A6 : remove pyramid effect==
Delete all layer 3 rotating pyramids
(gen. act. A6)
  C0/BA09: 9C8107  STZ $0781
  C0/BA09: 9C8107  STZ $0781
  C0/BA0C: 208D06  JSR $068D
  C0/BA0C: 208D06  JSR $068D
  C0/BA0F: A901    LDA #$01
  C0/BA0F: A901    LDA #$01
  C0/BA11: 4C5C9B  JMP $9B5C
  C0/BA11: 4C5C9B  JMP $9B5C
==C0/BA14 event #$A7 : create pyramid effect==
Create layer 3 rotating pyramid around NPC X
(gen. act. A7)
  C0/BA14: A901    LDA #$01
  C0/BA14: A901    LDA #$01
  C0/BA16: 8D8107  STA $0781
  C0/BA16: 8D8107  STA $0781
Line 1,539: Line 1,235:
  C0/BA2C: A902    LDA #$02
  C0/BA2C: A902    LDA #$02
  C0/BA2E: 4C5C9B  JMP $9B5C
  C0/BA2E: 4C5C9B  JMP $9B5C
==C0/BA31 event #$BA==
(gen. act. BA)
  C0/BA31: A5EB    LDA $EB
  C0/BA31: A5EB    LDA $EB
  C0/BA33: 8D0102  STA $0201
  C0/BA33: 8D0102  STA $0201
Line 1,554: Line 1,247:
  C0/BA4C: A902    LDA #$02
  C0/BA4C: A902    LDA #$02
  C0/BA4E: 4C5C9B  JMP $9B5C
  C0/BA4E: 4C5C9B  JMP $9B5C
==C0/BA51 event #$A8 : show floating island (cinematic)==
Show Floating Island soaring into the sky
(gen. act. A8)
  C0/BA51: 200505  JSR $0505
  C0/BA51: 200505  JSR $0505
  C0/BA54: 207403  JSR $0374      (turn off H/DMA, auto joypad read, NMI, and the screen)
  C0/BA54: 207403  JSR $0374      (turn off H/DMA, auto joypad read, NMI, and the screen)
Line 1,567: Line 1,256:
  C0/BA64: A901    LDA #$01
  C0/BA64: A901    LDA #$01
  C0/BA66: 4C5C9B  JMP $9B5C
  C0/BA66: 4C5C9B  JMP $9B5C
==C0/BA69 event #$AD : show world tearing apart (cinematic)==
Show Title screen
(gen. act. AD)
  C0/BA69: 200505  JSR $0505
  C0/BA69: 200505  JSR $0505
  C0/BA6C: 207403  JSR $0374      (turn off H/DMA, auto joypad read, NMI, and the screen)
  C0/BA6C: 207403  JSR $0374      (turn off H/DMA, auto joypad read, NMI, and the screen)
Line 1,580: Line 1,265:
  C0/BA7C: A901    LDA #$01
  C0/BA7C: A901    LDA #$01
  C0/BA7E: 4C5C9B  JMP $9B5C
  C0/BA7E: 4C5C9B  JMP $9B5C
==C0/BA81 unknow==
  C0/BA81: AC0308  LDY $0803
  C0/BA81: AC0308  LDY $0803
  C0/BA84: B97F08  LDA $087F,Y
  C0/BA84: B97F08  LDA $087F,Y
Line 1,598: Line 1,283:
  C0/BAA7: 8DB61E  STA $1EB6
  C0/BAA7: 8DB61E  STA $1EB6
  C0/BAAA: 60      RTS
  C0/BAAA: 60      RTS
 
 
  C0/BAAB: 20EDBA  JSR $BAED (from C0/B2E1, C0/B346, C0/B71E)
  C0/BAAB: 20EDBA  JSR $BAED (from C0/B2E1, C0/B346, C0/B71E)
  C0/BAAE: B9801E  LDA $1E80,Y
  C0/BAAE: B9801E  LDA $1E80,Y
  C0/BAB1: 3FFCBAC0 AND $C0BAFC,X
  C0/BAB1: 3FFCBAC0 AND $C0BAFC,X
  C0/BAB5: 60      RTS
  C0/BAB5: 60      RTS
 
 
  C0/BAB6: 20EDBA  JSR $BAED
  C0/BAB6: 20EDBA  JSR $BAED
  C0/BAB9: B9A01E  LDA $1EA0,Y
  C0/BAB9: B9A01E  LDA $1EA0,Y
  C0/BABC: 3FFCBAC0 AND $C0BAFC,X
  C0/BABC: 3FFCBAC0 AND $C0BAFC,X
  C0/BAC0: 60      RTS
  C0/BAC0: 60      RTS
 
 
  C0/BAC1: 20EDBA  JSR $BAED
  C0/BAC1: 20EDBA  JSR $BAED
  C0/BAC4: B9E01E  LDA $1EE0,Y
  C0/BAC4: B9E01E  LDA $1EE0,Y
  C0/BAC7: 3FFCBAC0 AND $C0BAFC,X
  C0/BAC7: 3FFCBAC0 AND $C0BAFC,X
  C0/BACB: 60      RTS
  C0/BACB: 60      RTS
 
 
  C0/BACC: 20EDBA  JSR $BAED
  C0/BACC: 20EDBA  JSR $BAED
  C0/BACF: B9001F  LDA $1F00,Y
  C0/BACF: B9001F  LDA $1F00,Y
  C0/BAD2: 3FFCBAC0 AND $C0BAFC,X
  C0/BAD2: 3FFCBAC0 AND $C0BAFC,X
  C0/BAD6: 60      RTS
  C0/BAD6: 60      RTS
 
 
  C0/BAD7: 20EDBA  JSR $BAED
  C0/BAD7: 20EDBA  JSR $BAED
  C0/BADA: B9201F  LDA $1F20,Y
  C0/BADA: B9201F  LDA $1F20,Y
  C0/BADD: 3FFCBAC0 AND $C0BAFC,X
  C0/BADD: 3FFCBAC0 AND $C0BAFC,X
  C0/BAE1: 60      RTS
  C0/BAE1: 60      RTS
 
 
  C0/BAE2: 20EDBA  JSR $BAED
  C0/BAE2: 20EDBA  JSR $BAED
  C0/BAE5: B9401F  LDA $1F40,Y
  C0/BAE5: B9401F  LDA $1F40,Y
  C0/BAE8: 3FFCBAC0 AND $C0BAFC,X
  C0/BAE8: 3FFCBAC0 AND $C0BAFC,X
  C0/BAEC: 60      RTS
  C0/BAEC: 60      RTS
 
==C0/BAED unknow==
  C0/BAED: C220    REP #$20      (16 bit accum./memory)
  C0/BAED: C220    REP #$20      (16 bit accum./memory)
  C0/BAEF: AA      TAX
  C0/BAEF: AA      TAX
Line 1,641: Line 1,326:
  C0/BAFA: AA      TAX
  C0/BAFA: AA      TAX
  C0/BAFB: 60      RTS
  C0/BAFB: 60      RTS
 
==C0/BAFC unknow==
Data: bit LUT used by many, many things
  C0/BAFC: 0102   
  C0/BAFC: 0102   
  C0/BAFE: 0408   
  C0/BAFE: 0408   
  C0/BB00: 1020   
  C0/BB00: 1020   
  C0/BB02: 4080  
  C0/BB02: 4080  
   
  C0/BB04: FEFD  
  C0/BB04: FEFD  
  C0/BB05: FBF7 
  C0/BB05: FBF7 
  C0/BB08: EFDF
  C0/BB08: EFDF
  C0/BB0A: BF7F
  C0/BB0A: BF7F
==C0/BB0C unknow==
  C0/BB0C: A600    LDX $00        (from C0/BE87)
  C0/BB0C: A600    LDX $00        (from C0/BE87)
  C0/BB0E: 9E801E  STZ $1E80,X    (clear all event bits)
  C0/BB0E: 9E801E  STZ $1E80,X    (clear all event bits)
Line 1,659: Line 1,342:
  C0/BB15: D0F7    BNE $BB0E
  C0/BB15: D0F7    BNE $BB0E
  C0/BB17: 60      RTS
  C0/BB17: 60      RTS
 
==C0/BB18 unknow==
  C0/BB18: A600    LDX $00        (from C0/BE8D)
  C0/BB18: A600    LDX $00        (from C0/BE8D)
  C0/BB1A: 9E401E  STZ $1E40,X    (set all treasure chests as not opened)
  C0/BB1A: 9E401E  STZ $1E40,X    (set all treasure chests as not opened)
Line 1,666: Line 1,349:
  C0/BB21: D0F7    BNE $BB1A
  C0/BB21: D0F7    BNE $BB1A
  C0/BB23: 60      RTS
  C0/BB23: 60      RTS
==C0/BB24 unknow==
  C0/BB24: 48      PHA          (from C0/0015)
  C0/BB24: 48      PHA          (from C0/0015)
  C0/BB25: DA      PHX
  C0/BB25: DA      PHX
Line 1,747: Line 1,430:
  C0/BBCA: 68      PLA
  C0/BBCA: 68      PLA
  C0/BBCB: 60      RTS
  C0/BBCB: 60      RTS
 
==C0/BBCC unknow==
  C0/BBCC: AE8911  LDX $1189      (from C0/00D7)
  C0/BBCC: AE8911  LDX $1189      (from C0/00D7)
  C0/BBCF: F004    BEQ $BBD5
  C0/BBCF: F004    BEQ $BBD5
Line 1,765: Line 1,448:
  C0/BBED: 8E9B11  STX $119B
  C0/BBED: 8E9B11  STX $119B
  C0/BBF0: 60      RTS
  C0/BBF0: 60      RTS
 
==C0/BBF1 unknow==
  C0/BBF1: A400    LDY $00        (from C0/00D1)
  C0/BBF1: A400    LDY $00        (from C0/00D1)
  C0/BBF3: BE8911  LDX $1189,Y
  C0/BBF3: BE8911  LDX $1189,Y
Line 1,813: Line 1,496:
  C0/BC5F: 20ED2F  JSR $2FED
  C0/BC5F: 20ED2F  JSR $2FED
  C0/BC62: 60      RTS
  C0/BC62: 60      RTS
 
==C0/BC63 unknow==
  C0/BC63: C8      INY  
  C0/BC63: C8      INY  
  C0/BC64: C8      INY  
  C0/BC64: C8      INY  
Line 1,823: Line 1,506:
  C0/BC6C: D085    BNE $BBF3
  C0/BC6C: D085    BNE $BBF3
  C0/BC6E: 60      RTS
  C0/BC6E: 60      RTS
 
==C0/BC6F unknow==
  C0/BC6F: A584    LDA $84        (from C0/00D4)
  C0/BC6F: A584    LDA $84        (from C0/00D4)
  C0/BC71: D05C    BNE $BCCF
  C0/BC71: D05C    BNE $BCCF
Line 1,871: Line 1,554:
  C0/BCD0: E220    SEP #$20      (8 bit accum./memory)
  C0/BCD0: E220    SEP #$20      (8 bit accum./memory)
  C0/BCD2: 60      RTS
  C0/BCD2: 60      RTS
 
==C0/BCD3 unknow==
  C0/BCD3: BF0200C4 LDA $C40002,X
  C0/BCD3: BF0200C4 LDA $C40002,X
  C0/BCD7: 85E5    STA $E5
  C0/BCD7: 85E5    STA $E5
Line 1,902: Line 1,585:
  C0/BD1C: 20ED2F  JSR $2FED
  C0/BD1C: 20ED2F  JSR $2FED
  C0/BD1F: 60      RTS
  C0/BD1F: 60      RTS
 
==C0/BD20 unknow== 
  C0/BD20: 6458    STZ $58
  C0/BD20: 6458    STZ $58
  C0/BD22: AC0308  LDY $0803
  C0/BD22: AC0308  LDY $0803
Line 1,949: Line 1,632:
  C0/BD8A: 8584    STA $84
  C0/BD8A: 8584    STA $84
  C0/BD8C: 60      RTS
  C0/BD8C: 60      RTS
 
==C0/BD8D init SRAM==
Working SRAM initializing, ie 7E/1600 - 7E/1FFF:
  C0/BD8D: A600    LDX $00        (from C0/007C)
  C0/BD8D: A600    LDX $00        (from C0/007C)
  C0/BD8F: 9E0016  STZ $1600,X    (set character stats to 0)
  C0/BD8F: 9E0016  STZ $1600,X    (set character stats to 0)
Line 2,071: Line 1,753:
  C0/BEB9: 6447    STZ $47
  C0/BEB9: 6447    STZ $47
  C0/BEBB: 60      RTS
  C0/BEBB: 60      RTS
 
==C0/BEBC init loaded map==
"Do everything when a map is loaded"
  C0/BEBC: 207403  JSR $0374    (from C0/00A4)
  C0/BEBC: 207403  JSR $0374    (from C0/00A4)
  C0/BEBF: 208A84  JSR $848A
  C0/BEBF: 208A84  JSR $848A
Line 2,179: Line 1,860:
  C0/BFD5: 3003    BMI $BFDA
  C0/BFD5: 3003    BMI $BFDA
  C0/BFD7: 4CA4C0  JMP $C0A4
  C0/BFD7: 4CA4C0  JMP $C0A4
==C0/BFDA trigger an event when map is loaded==
Map is loaded, trigger an event (most of the time it's CA/5EB3)
  C0/BFDA: C220    REP #$20      (16 bit accum./memory)
  C0/BFDA: C220    REP #$20      (16 bit accum./memory)
  C0/BFDC: AD641F  LDA $1F64      (load map)
  C0/BFDC: AD641F  LDA $1F64      (load map)

Latest revision as of 02:41, 24 January 2024

This is a sub-page of Final Fantasy VI/ROM map.

C0/B002 event #$90 : adds Sabin's Bum Rush

C0/B002:	AD281D  	LDA $1D28	
C0/B005:	0980    	ORA #$80
C0/B007:	8D281D  	STA $1D28
C0/B00A:	A901    	LDA #$01
C0/B00C:	4C5C9B  	JMP $9B5C

C0/B00F event #$98 : change character name

C0/B00F:	20AD9D  	JSR $9DAD	
C0/B012:	C220    	REP #$20      (16 bit accum./memory)
C0/B014:	98      	TYA
C0/B015:	18      	CLC
C0/B016:	690016  	ADC #$1600
C0/B019:	8D0102  	STA $0201
C0/B01C:	7B      	TDC 
C0/B01D:	E220    	SEP #$20      (8 bit accum./memory)
C0/B01F:	A901    	LDA #$01
C0/B021:	8D0002  	STA $0200
C0/B024:	20CAC6  	JSR $C6CA      (make a call to the menu, invoke name changing screen)
C0/B027:	A901    	LDA #$01
C0/B029:	8584    	STA $84
C0/B02B:	A9E0    	LDA #$E0
C0/B02D:	8DFA11  	STA $11FA
C0/B030:	A902    	LDA #$02
C0/B032:	4C709B  	JMP $9B70

C0/B035 event #$99 : party selection

C0/B035:	AC0308  	LDY $0803	
C0/B038:	8CFB07  	STY $07FB
C0/B03B:	A0D907  	LDY #$07D9
C0/B03E:	8CFD07  	STY $07FD
C0/B041:	8CFF07  	STY $07FF
C0/B044:	8C0108  	STY $0801
C0/B047:	A5EB    	LDA $EB        (load number of groups)
C0/B049:	8D0102  	STA $0201      (save)
C0/B04C:	A6EC    	LDX $EC        (load characters to force into party)
C0/B04E:	8E0202  	STX $0202      (save)
C0/B051:	A904    	LDA #$04
C0/B053:	8D0002  	STA $0200      (queue up C3/012B->C3/70E7)
C0/B056:	20CAC6  	JSR $C6CA      (make a call to the menu, invoke party selection screen)
C0/B059:	204A71  	JSR $714A
C0/B05C:	20676F  	JSR $6F67
C0/B05F:	A901    	LDA #$01
C0/B061:	8584    	STA $84
C0/B063:	A9C0    	LDA #$C0
C0/B065:	8DFA11  	STA $11FA
C0/B068:	A904    	LDA #$04
C0/B06A:	4C709B  	JMP $9B70

C0/B06D event #$9B : shop

C0/B06D:	A5EB    	LDA $EB
C0/B06F:	8D0102  	STA $0201
C0/B072:	AC0308  	LDY $0803
C0/B075:	B97908  	LDA $0879,Y
C0/B078:	8D0202  	STA $0202
C0/B07B:	A903    	LDA #$03
C0/B07D:	8D0002  	STA $0200
C0/B080:	20CAC6  	JSR $C6CA      (make a call to the menu, invoke a shop)
C0/B083:	A901    	LDA #$01
C0/B085:	8584    	STA $84
C0/B087:	A902    	LDA #$02
C0/B089:	4C709B  	JMP $9B70

C0/B08C event #$9C : optimize equipment

C0/B08C:	A5EB    	LDA $EB        (load parameter)
C0/B08E:	8D0102  	STA $0201      (store as character to equip)
C0/B091:	20B3C6  	JSR $C6B3      (equip the character in $0201)
C0/B094:	20F36C  	JSR $6CF3      (perform "equipment check" on the current party)
C0/B097:	A902    	LDA #$02
C0/B099:	4C5C9B  	JMP $9B5C

C0/B09C event #$9D : set order for final battle

C0/B09C:	A908    	LDA #$08
C0/B09E:	8D0002  	STA $0200
C0/B0A1:	20CAC6  	JSR $C6CA      (invoke party selection for final battle)
C0/B0A4:	A901    	LDA #$01
C0/B0A6:	8584    	STA $84
C0/B0A8:	A9E0    	LDA #$E0
C0/B0AA:	8DFA11  	STA $11FA
C0/B0AD:	A901    	LDA #$01
C0/B0AF:	4C709B  	JMP $9B70

C0/B0B2 event #$9A : selection of item for colosseum

C0/B0B2:	A907    	LDA #$07	
C0/B0B4:	8D0002  	STA $0200
C0/B0B7:	20CAC6  	JSR $C6CA      (make a call to the menu, invoke Colliseum)
C0/B0BA:	AD0502  	LDA $0205      (load item bet)
C0/B0BD:	C9FF    	CMP #$FF       (is it nothing?)
C0/B0BF:	F004    	BEQ $B0C5      (branch if so)
C0/B0C1:	A940    	LDA #$40
C0/B0C3:	8001    	BRA $B0C6
C0/B0C5:	7B      	TDC 
C0/B0C6:	851A    	STA $1A
C0/B0C8:	ADBD1E  	LDA $1EBD
C0/B0CB:	29BF    	AND #$BF
C0/B0CD:	051A    	ORA $1A
C0/B0CF:	8DBD1E  	STA $1EBD
C0/B0D2:	A9C0    	LDA #$C0
C0/B0D4:	8DFA11  	STA $11FA
C0/B0D7:	A901    	LDA #$01
C0/B0D9:	8584    	STA $84
C0/B0DB:	A901    	LDA #$01
C0/B0DD:	4C709B  	JMP $9B70

C0/B0E0 event #$A0 : set timer

C0/B0E0:	A5EF    	LDA $EF	
C0/B0E2:	290C    	AND #$0C
C0/B0E4:	851A    	STA $1A
C0/B0E6:	4A      	LSR A
C0/B0E7:	18      	CLC
C0/B0E8:	651A    	ADC $1A
C0/B0EA:	A8      	TAY
C0/B0EB:	A5EB    	LDA $EB
C0/B0ED:	998911  	STA $1189,Y
C0/B0F0:	A5EC    	LDA $EC
C0/B0F2:	998A11  	STA $118A,Y
C0/B0F5:	A5ED    	LDA $ED
C0/B0F7:	998B11  	STA $118B,Y
C0/B0FA:	A5EE    	LDA $EE
C0/B0FC:	998C11  	STA $118C,Y
C0/B0FF:	A5EF    	LDA $EF
C0/B101:	998811  	STA $1188,Y
C0/B104:	2903    	AND #$03
C0/B106:	998D11  	STA $118D,Y
C0/B109:	A906    	LDA #$06
C0/B10B:	4C5C9B  	JMP $9B5C

C0/B10E event #$A1 : reset timer

C0/B10E:	A5EB    	LDA $EB	
C0/B110:	0A      	ASL A
C0/B111:	851A    	STA $1A
C0/B113:	0A      	ASL A
C0/B114:	18      	CLC
C0/B115:	651A    	ADC $1A
C0/B117:	A8      	TAY
C0/B118:	7B      	TDC 
C0/B119:	998811  	STA $1188,Y
C0/B11C:	998911  	STA $1189,Y
C0/B11F:	998A11  	STA $118A,Y
C0/B122:	998B11  	STA $118B,Y
C0/B125:	998C11  	STA $118C,Y
C0/B128:	998D11  	STA $118D,Y
C0/B12B:	A902    	LDA #$02
C0/B12D:	4C5C9B  	JMP $9B5C

C0/B130 event #$A2

C0/B130:	202CCD  	JSR $CD2C	
C0/B133:	A901    	LDA #$01
C0/B135:	4C5C9B  	JMP $9B5C

C0/B138 event #$B0 : repeat until event #$B1

C0/B138:	A902    	LDA #$02	
C0/B13A:	20829B  	JSR $9B82
C0/B13D:	A5EB    	LDA $EB
C0/B13F:	9DC405  	STA $05C4,X
C0/B142:	4C6D9A  	JMP $9A6D

C0/B145 event #$B1 : signal end of repeat command (event #$B0)

C0/B145:	A6E8    	LDX $E8	
C0/B147:	BDC405  	LDA $05C4,X
C0/B14A:	3A      	DEC A
C0/B14B:	9DC405  	STA $05C4,X
C0/B14E:	F012    	BEQ $B162
C0/B150:	BDF105  	LDA $05F1,X
C0/B153:	85E5    	STA $E5
C0/B155:	BDF205  	LDA $05F2,X
C0/B158:	85E6    	STA $E6
C0/B15A:	BDF305  	LDA $05F3,X
C0/B15D:	85E7    	STA $E7
C0/B15F:	4C6D9A  	JMP $9A6D
C0/B162:	A6E8    	LDX $E8		
C0/B164:	CA      	DEX
C0/B165:	CA      	DEX
C0/B166:	CA      	DEX
C0/B167:	86E8    	STX $E8
C0/B169:	A901    	LDA #$01
C0/B16B:	4C5C9B  	JMP $9B5C
C0/B16E:	60      	RTS

C0/B16F event #$BC

C0/B16F:	A5EC    	LDA $EC	
C0/B171:	EB      	XBA
C0/B172:	A5EB    	LDA $EB
C0/B174:	20EDBA  	JSR $BAED
C0/B177:	B9801E  	LDA $1E80,Y
C0/B17A:	3FFCBAC0	AND $C0BAFC,X
C0/B17E:	D014    	BNE $B194
C0/B180:	A6E8    	LDX $E8
C0/B182:	BDF105  	LDA $05F1,X
C0/B185:	85E5    	STA $E5
C0/B187:	BDF205  	LDA $05F2,X
C0/B18A:	85E6    	STA $E6
C0/B18C:	BDF305  	LDA $05F3,X
C0/B18F:	85E7    	STA $E7
C0/B191:	4C6D9A  	JMP $9A6D
C0/B194:	A6E8    	LDX $E8
C0/B196:	CA      	DEX
C0/B197:	CA      	DEX
C0/B198:	CA      	DEX
C0/B199:	86E8    	STX $E8
C0/B19B:	A903    	LDA #$03
C0/B19D:	4C5C9B  	JMP $9B5C
C0/B1A0:	60      	RTS

C0/B1A1 event #$B2 : call subroutine

C0/B1A1:	A904    	LDA #$04	
C0/B1A3:	A6E8    	LDX $E8
C0/B1A5:	18      	CLC
C0/B1A6:	65E5    	ADC $E5
C0/B1A8:	9D9405  	STA $0594,X
C0/B1AB:	A5E6    	LDA $E6
C0/B1AD:	6900    	ADC #$00
C0/B1AF:	9D9505  	STA $0595,X
C0/B1B2:	A5E7    	LDA $E7
C0/B1B4:	6900    	ADC #$00
C0/B1B6:	9D9605  	STA $0596,X
C0/B1B9:	A5EB    	LDA $EB
C0/B1BB:	85E5    	STA $E5
C0/B1BD:	9DF405  	STA $05F4,X
C0/B1C0:	A5EC    	LDA $EC
C0/B1C2:	85E6    	STA $E6
C0/B1C4:	9DF505  	STA $05F5,X
C0/B1C7:	A5ED    	LDA $ED
C0/B1C9:	18      	CLC
C0/B1CA:	69CA    	ADC #$CA
C0/B1CC:	85E7    	STA $E7
C0/B1CE:	9FF60500	STA $0005F6,X
C0/B1D2:	E8      	INX
C0/B1D3:	E8      	INX
C0/B1D4:	E8      	INX
C0/B1D5:	86E8    	STX $E8
C0/B1D7:	A901    	LDA #$01
C0/B1D9:	9DC405  	STA $05C4,X
C0/B1DC:	4C6D9A  	JMP $9A6D

C0/B1DF event #$B3 : repeat subroutine multiple times?

C0/B1DF:	A6E8    	LDX $E8	
C0/B1E1:	A5E5    	LDA $E5
C0/B1E3:	18      	CLC
C0/B1E4:	6905    	ADC #$05
C0/B1E6:	9D9405  	STA $0594,X
C0/B1E9:	A5E6    	LDA $E6
C0/B1EB:	6900    	ADC #$00
C0/B1ED:	9D9505  	STA $0595,X
C0/B1F0:	A5E7    	LDA $E7
C0/B1F2:	6900    	ADC #$00
C0/B1F4:	9D9605  	STA $0596,X
C0/B1F7:	A5EC    	LDA $EC
C0/B1F9:	85E5    	STA $E5
C0/B1FB:	9DF405  	STA $05F4,X
C0/B1FE:	A5ED    	LDA $ED
C0/B200:	85E6    	STA $E6
C0/B202:	9DF505  	STA $05F5,X
C0/B205:	A5EE    	LDA $EE
C0/B207:	18      	CLC
C0/B208:	69CA    	ADC #$CA
C0/B20A:	85E7    	STA $E7
C0/B20C:	9FF60500	STA $0005F6,X
C0/B210:	E8      	INX
C0/B211:	E8      	INX
C0/B212:	E8      	INX
C0/B213:	86E8    	STX $E8
C0/B215:	A5EB    	LDA $EB
C0/B217:	9DC405  	STA $05C4,X
C0/B21A:	4C6D9A  	JMP $9A6D

C0/B21D event #$B4 : pause

C0/B21D:	A5EB    	LDA $EB        (LDX $EB?)
C0/B21F:	AA      	TAX
C0/B220:	86E3    	STX $E3
C0/B222:	A902    	LDA #$02
C0/B224:	4C5C9B  	JMP $9B5C

C0/B227 event #$B5 : pause

C0/B227:	A5EB    	LDA $EB	
C0/B229:	8D0242  	STA $4202
C0/B22C:	A90F    	LDA #$0F
C0/B22E:	8D0342  	STA $4203
C0/B231:	EA      	NOP
C0/B232:	EA      	NOP
C0/B233:	EA      	NOP
C0/B234:	EA      	NOP
C0/B235:	AE1642  	LDX $4216
C0/B238:	86E3    	STX $E3
C0/B23A:	A902    	LDA #$02
C0/B23C:	4C5C9B  	JMP $9B5C

C0/B23F event #$91 : pause by 15 units

C0/B23F:	A20F00  	LDX #$000F	
C0/B242:	86E3    	STX $E3
C0/B244:	A901    	LDA #$01
C0/B246:	4C5C9B  	JMP $9B5C

C0/B249 event #$92 : pause by 30 units

C0/B249:	A21E00  	LDX #$001E	
C0/B24C:	86E3    	STX $E3
C0/B24E:	A901    	LDA #$01
C0/B250:	4C5C9B  	JMP $9B5C

C0/B253 event #$93 : pause by 45 units

C0/B253:	A22D00  	LDX #$002D	
C0/B256:	86E3    	STX $E3
C0/B258:	A901    	LDA #$01
C0/B25A:	4C5C9B  	JMP $9B5C

C0/B25D event #$94 : pause by 60 units

C0/B25D:	A23C00  	LDX #$003C	
C0/B260:	86E3    	STX $E3
C0/B262:	A901    	LDA #$01
C0/B264:	4C5C9B  	JMP $9B5C

C0/B267 event #$95 : pause by 120 units

C0/B267:	A27800  	LDX #$0078	
C0/B26A:	86E3    	STX $E3
C0/B26C:	A901    	LDA #$01
C0/B26E:	4C5C9B  	JMP $9B5C

C0/B271 event #$BD

C0/B271:	202E06  	JSR $062E     (Random number generator)	
C0/B274:	C980    	CMP #$80
C0/B276:	B013    	BCS $B28B
C0/B278:	C221    	REP #$21
C0/B27A:	A5E5    	LDA $E5
C0/B27C:	690400  	ADC #$0004
C0/B27F:	85E5    	STA $E5
C0/B281:	7B      	TDC 
C0/B282:	E220    	SEP #$20      (8 bit accum./memory)
C0/B284:	65E7    	ADC $E7
C0/B286:	85E7    	STA $E7
C0/B288:	4C6D9A  	JMP $9A6D
C0/B28B:	A6EB    	LDX $EB
C0/B28D:	86E5    	STX $E5
C0/B28F:	A5ED    	LDA $ED
C0/B291:	18      	CLC
C0/B292:	69CA    	ADC #$CA
C0/B294:	85E7    	STA $E7
C0/B296:	4C6D9A  	JMP $9A6D

C0/B299 event #$B7

C0/B299:	A5EB    	LDA $EB	
C0/B29B:	20EDBA  	JSR $BAED
C0/B29E:	B9C91D  	LDA $1DC9,Y
C0/B2A1:	3FFCBAC0	AND $C0BAFC,X
C0/B2A5:	F013    	BEQ $B2BA
C0/B2A7:	C221    	REP #$21
C0/B2A9:	A5E5    	LDA $E5
C0/B2AB:	690500  	ADC #$0005
C0/B2AE:	85E5    	STA $E5
C0/B2B0:	7B      	TDC 
C0/B2B1:	E220    	SEP #$20      (8 bit accum./memory)
C0/B2B3:	65E7    	ADC $E7
C0/B2B5:	85E7    	STA $E7
C0/B2B7:	4C6D9A  	JMP $9A6D
C0/B2BA:	A6EC    	LDX $EC
C0/B2BC:	86E5    	STX $E5
C0/B2BE:	A5EE    	LDA $EE
C0/B2C0:	18      	CLC
C0/B2C1:	69CA    	ADC #$CA
C0/B2C3:	85E7    	STA $E7
C0/B2C5:	4C6D9A  	JMP $9A6D

C0/B2C8 event #$C0 until #$C7

C0/B2C8:	A5EA    	LDA $EA
C0/B2CA:	38      	SEC 
C0/B2CB:	E9BF    	SBC #$BF
C0/B2CD:	0A      	ASL A
C0/B2CE:	1A      	INC A
C0/B2CF:	A8      	TAY
C0/B2D0:	8420    	STY $20
C0/B2D2:	A00100  	LDY #$0001
C0/B2D5:	841E    	STY $1E
C0/B2D7:	A41E    	LDY $1E
C0/B2D9:	C220    	REP #$20      (16 bit accum./memory)
C0/B2DB:	B7E5    	LDA [$E5],Y
C0/B2DD:	3009    	BMI $B2E8
C0/B2DF:	E220    	SEP #$20      (8 bit accum./memory)
C0/B2E1:	20ABBA  	JSR $BAAB
C0/B2E4:	F02C    	BEQ $B312
C0/B2E6:	800A    	BRA $B2F2
C0/B2E8:	29FF7F    	AND #$7FFF
C0/B2EB:	E220    	SEP #$20
C0/B2ED:	20ABBA  	JSR $BAAB
C0/B2F0:	D020    	BNE $B312
C0/B2F2:	A41E    	LDY $1E
C0/B2F4:	C8      	INY 
C0/B2F5:	C8      	INY 
C0/B2F6:	841E    	STY $1E
C0/B2F8:	C420    	CPY $20
C0/B2FA:	D0DB    	BNE $B2D7
C0/B2FC:	C8      	INY 
C0/B2FD:	C8      	INY 
C0/B2FE:	C8      	INY 
C0/B2FF:	C221    	REP #$21
C0/B301:	98      	TYA
C0/B302:	65E5    	ADC $E5
C0/B304:	85E5    	STA $E5
C0/B306:	E220    	SEP #$20      (8 bit accum./memory)
C0/B308:	A5E7    	LDA $E7
C0/B30A:	6900    	ADC #$00
C0/B30C:	85E7    	STA $E7
C0/B30E:	7B      	TDC 
C0/B30F:	4C6D9A  	JMP $9A6D
C0/B312:	A420    	LDY $20
C0/B314:	C220    	REP #$20      (16 bit accum./memory)
C0/B316:	B7E5    	LDA [$E5],Y
C0/B318:	852A    	STA $2A
C0/B31A:	7B      	TDC 
C0/B31B:	E220    	SEP #$20      (8 bit accum./memory)
C0/B31D:	C8      	INY 
C0/B31E:	C8      	INY 
C0/B31F:	B7E5    	LDA [$E5],Y
C0/B321:	18      	CLC
C0/B322:	69CA    	ADC #$CA
C0/B324:	85E7    	STA $E7
C0/B326:	A42A    	LDY $2A
C0/B328:	84E5    	STY $E5
C0/B32A:	4C6D9A  	JMP $9A6D

C0/B32D event #$C8 until #$CF

C0/B32D:	A5EA    	LDA $EA
C0/B32F:	38      	SEC 
C0/B330:	E9C7    	SBC #$C7
C0/B332:	0A      	ASL A
C0/B333:	1A      	INC A
C0/B334:	A8      	TAY
C0/B335:	8420    	STY $20
C0/B337:	A00100  	LDY #$0001
C0/B33A:	841E    	STY $1E
C0/B33C:	A41E    	LDY $1E
C0/B33E:	C220    	REP #$20      (16 bit accum./memory)
C0/B340:	B7E5    	LDA [$E5],Y
C0/B342:	3009    	BMI $B34D
C0/B344:	E220    	SEP #$20      (8 bit accum./memory)
C0/B346:	20ABBA  	JSR $BAAB
C0/B349:	D031    	BNE $B37C
C0/B34B:	800A    	BRA $B357
C0/B34D:	29FF7F    	AND #$7FFF
C0/B350:	E220    	SEP #$20
C0/B352:	20ABBA  	JSR $BAAB
C0/B355:	F025    	BEQ $B37C
C0/B357:	A41E    	LDY $1E
C0/B359:	C8      	INY 
C0/B35A:	C8      	INY 
C0/B35B:	841E    	STY $1E
C0/B35D:	C420    	CPY $20
C0/B35F:	D0DB    	BNE $B33C
C0/B361:	A420    	LDY $20
C0/B363:	C220    	REP #$20      (16 bit accum./memory)
C0/B365:	B7E5    	LDA [$E5],Y
C0/B367:	852A    	STA $2A
C0/B369:	7B      	TDC 
C0/B36A:	E220    	SEP #$20      (8 bit accum./memory)
C0/B36C:	C8      	INY 
C0/B36D:	C8      	INY 
C0/B36E:	B7E5    	LDA [$E5],Y
C0/B370:	18      	CLC
C0/B371:	69CA    	ADC #$CA
C0/B373:	85E7    	STA $E7
C0/B375:	A42A    	LDY $2A
C0/B377:	84E5    	STY $E5
C0/B379:	4C6D9A  	JMP $9A6D
C0/B37C:	A420    	LDY $20
C0/B37E:	C8      	INY 
C0/B37F:	C8      	INY 
C0/B380:	C8      	INY 
C0/B381:	C221    	REP #$21
C0/B383:	98      	TYA
C0/B384:	65E5    	ADC $E5
C0/B386:	85E5    	STA $E5
C0/B388:	E220    	SEP #$20      (8 bit accum./memory)
C0/B38A:	A5E7    	LDA $E7
C0/B38C:	6900    	ADC #$00
C0/B38E:	85E7    	STA $E7
C0/B390:	7B      	TDC 
C0/B391:	4C6D9A  	JMP $9A6D

C0/B394 event #$E7 : display character portrait

C0/B394:	A5EB    	LDA $EB
C0/B396:	8D9507  	STA $0795
C0/B399:	A902    	LDA #$02
C0/B39B:	4C5C9B  	JMP $9B5C

C0/B39E event #$E4

C0/B39E:	7B      	TDC 
C0/B39F:	8DB51E  	STA $1EB5
C0/B3A2:	AD6D1A  	LDA $1A6D		(Load the active party)
C0/B3A5:	1A      	INC A
C0/B3A6:	AA      	TAX
C0/B3A7:	A901    	LDA #$01
C0/B3A9:	CA      	DEX
C0/B3AA:	F003    	BEQ $B3AF
C0/B3AC:	0A      	ASL A
C0/B3AD:	80FA    	BRA $B3A9
C0/B3AF:	8DB41E  	STA $1EB4
C0/B3B2:	A901    	LDA #$01
C0/B3B4:	4C5C9B  	JMP $9B5C

C0/B3B7 event #$E3

C0/B3B7:	7B      	TDC 
C0/B3B8:	8DB41E  	STA $1EB4
C0/B3BB:	8DB51E  	STA $1EB5
C0/B3BE:	A600    	LDX $00
C0/B3C0:	9B      	TXY
C0/B3C1:	B96708  	LDA $0867,Y
C0/B3C4:	2907    	AND #$07
C0/B3C6:	F00A    	BEQ $B3D2
C0/B3C8:	ADB41E  	LDA $1EB4
C0/B3CB:	1FFCBAC0	ORA $C0BAFC,X
C0/B3CF:	8DB41E  	STA $1EB4
C0/B3D2:	C221    	REP #$21
C0/B3D4:	98      	TYA
C0/B3D5:	692900  	ADC #$0029
C0/B3D8:	A8      	TAY
C0/B3D9:	7B      	TDC 
C0/B3DA:	E220    	SEP #$20      (8 bit accum./memory)
C0/B3DC:	E8      	INX
C0/B3DD:	E00800  	CPX #$0008
C0/B3E0:	D0DF    	BNE $B3C1
C0/B3E2:	A600    	LDX $00
C0/B3E4:	9B      	TXY
C0/B3E5:	B9AF09  	LDA $09AF,Y
C0/B3E8:	2907    	AND #$07
C0/B3EA:	F00A    	BEQ $B3F6
C0/B3EC:	ADB51E  	LDA $1EB5
C0/B3EF:	1FFCBAC0	ORA $C0BAFC,X
C0/B3F3:	8DB51E  	STA $1EB5
C0/B3F6:	C221    	REP #$21
C0/B3F8:	98      	TYA
C0/B3F9:	692900  	ADC #$0029
C0/B3FC:	A8      	TAY
C0/B3FD:	7B      	TDC 
C0/B3FE:	E220    	SEP #$20      (8 bit accum./memory)
C0/B400:	E8      	INX
C0/B401:	E00800  	CPX #$0008
C0/B404:	D0DF    	BNE $B3E5
C0/B406:	A901    	LDA #$01
C0/B408:	4C5C9B  	JMP $9B5C

C0/B40B event #$DE

C0/B40B:	7B      	TDC 
C0/B40C:	8DB41E  	STA $1EB4      (since A is still 8 bit, two STZ commands would work here)
C0/B40F:	8DB51E  	STA $1EB5
C0/B412:	A600    	LDX $00
C0/B414:	9B      	TXY
C0/B415:	B96708  	LDA $0867,Y
C0/B418:	2907    	AND #$07
C0/B41A:	CD6D1A  	CMP $1A6D		(Is this the active party?)
C0/B41D:	D00A    	BNE $B429
C0/B41F:	ADB41E  	LDA $1EB4
C0/B422:	1FFCBAC0	ORA $C0BAFC,X
C0/B426:	8DB41E  	STA $1EB4
C0/B429:	C221    	REP #$21
C0/B42B:	98      	TYA
C0/B42C:	692900  	ADC #$0029
C0/B42F:	A8      	TAY
C0/B430:	7B      	TDC 
C0/B431:	E220    	SEP #$20      (8 bit accum./memory)
C0/B433:	E8      	INX
C0/B434:	E00800  	CPX #$0008
C0/B437:	D0DC    	BNE $B415
C0/B439:	A600    	LDX $00
C0/B43B:	9B      	TXY
C0/B43C:	B9AF09  	LDA $09AF,Y
C0/B43F:	2907    	AND #$07
C0/B441:	CD6D1A  	CMP $1A6D		(Is this the active party?)
C0/B444:	D00A    	BNE $B450
C0/B446:	ADB51E  	LDA $1EB5
C0/B449:	1FFCBAC0	ORA $C0BAFC,X
C0/B44D:	8DB51E  	STA $1EB5
C0/B450:	C221    	REP #$21
C0/B452:	98      	TYA
C0/B453:	692900  	ADC #$0029
C0/B456:	A8      	TAY
C0/B457:	7B      	TDC 
C0/B458:	E220    	SEP #$20      (8 bit accum./memory)
C0/B45A:	E8      	INX
C0/B45B:	E00800  	CPX #$0008
C0/B45E:	D0DC    	BNE $B43C
C0/B460:	A901    	LDA #$01
C0/B462:	4C5C9B  	JMP $9B5C

C0/B465 event #$DF

C0/B465:	7B      	TDC 
C0/B466:	8DB41E  	STA $1EB4      (LDX $00, STX $1EB4...)
C0/B469:	8DB51E  	STA $1EB5      (clear the caseword)
C0/B46C:	A600    	LDX $00
C0/B46E:	9B      	TXY
C0/B46F:	B96708  	LDA $0867,Y
C0/B472:	2940    	AND #$40
C0/B474:	F00A    	BEQ $B480
C0/B476:	ADB41E  	LDA $1EB4      (load caseword)
C0/B479:	1FFCBAC0	ORA $C0BAFC,X  (set a bit)
C0/B47D:	8DB41E  	STA $1EB4      (save caseword)
C0/B480:	C221    	REP #$21
C0/B482:	98      	TYA
C0/B483:	692900  	ADC #$0029
C0/B486:	A8      	TAY
C0/B487:	7B      	TDC 
C0/B488:	E220    	SEP #$20      (8 bit accum./memory)
C0/B48A:	E8      	INX
C0/B48B:	E00800  	CPX #$0008     (have we done 8 characters yet?)
C0/B48E:	D0DF    	BNE $B46F      (branch if not)
C0/B490:	A600    	LDX $00
C0/B492:	9B      	TXY
C0/B493:	B9AF09  	LDA $09AF,Y
C0/B496:	2940    	AND #$40
C0/B498:	F00A    	BEQ $B4A4
C0/B49A:	ADB51E  	LDA $1EB5      (load caseword)
C0/B49D:	1FFCBAC0	ORA $C0BAFC,X  (set a bit)
C0/B4A1:	8DB51E  	STA $1EB5      (save caseword)
C0/B4A4:	C221    	REP #$21
C0/B4A6:	98      	TYA
C0/B4A7:	692900  	ADC #$0029
C0/B4AA:	A8      	TAY
C0/B4AB:	7B      	TDC 
C0/B4AC:	E220    	SEP #$20      (8 bit accum./memory)
C0/B4AE:	E8      	INX
C0/B4AF:	E00800  	CPX #$0008     (have we done 8 characters yet?)
C0/B4B2:	D0DF    	BNE $B493      (branch if not)
C0/B4B4:	A901    	LDA #$01
C0/B4B6:	4C5C9B  	JMP $9B5C      (advance event queue 1 byte)

C0/B4B9 event #$E2

C0/B4B9:	A920    	LDA #$20
C0/B4BB:	851A    	STA $1A
C0/B4BD:	A400    	LDY $00
C0/B4BF:	BB      	TYX
C0/B4C0:	B95018  	LDA $1850,Y
C0/B4C3:	2907    	AND #$07
C0/B4C5:	CD6D1A  	CMP $1A6D		(Is this the active party?)
C0/B4C8:	D00D    	BNE $B4D7
C0/B4CA:	B95018  	LDA $1850,Y
C0/B4CD:	2918    	AND #$18
C0/B4CF:	C51A    	CMP $1A
C0/B4D1:	B004    	BCS $B4D7
C0/B4D3:	851A    	STA $1A
C0/B4D5:	861E    	STX $1E
C0/B4D7:	E8      	INX
C0/B4D8:	C8      	INY 
C0/B4D9:	C01000  	CPY #$0010
C0/B4DC:	D0E2    	BNE $B4C0
C0/B4DE:	C220    	REP #$20      (16 bit accum./memory)
C0/B4E0:	A51E    	LDA $1E
C0/B4E2:	0A      	ASL A
C0/B4E3:	AA      	TAX
C0/B4E4:	BFF3B4C0	LDA $C0B4F3,X
C0/B4E8:	8DB41E  	STA $1EB4
C0/B4EB:	7B      	TDC 
C0/B4EC:	E220    	SEP #$20      (8 bit accum./memory)
C0/B4EE:	A901    	LDA #$01
C0/B4F0:	4C5C9B  	JMP $9B5C

C0/B4F3 unknow

C0/B4F3:	0100    	
C0/B4F5:	0200    	
C0/B4F7:	0400    	
C0/B4F9:	0800      	
C0/B4FB:	1000    	
C0/B4FD:	2000    	
C0/B4FF:	4000    	
C0/B501:	8000    	
C0/B503:	0001    	
C0/B505:	0002    	
C0/B507:	0004    	
C0/B509:	0008      	
C0/B50B:	0010    	
C0/B50D:	0020    	
C0/B50F:	0040    	
C0/B511:	0080    	

C0/B513 event #$E0

C0/B513:	AEDC1E  	LDX $1EDC	
C0/B516:	8EB41E  	STX $1EB4
C0/B519:	A901    	LDA #$01
C0/B51B:	4C5C9B  	JMP $9B5C

C0/B51E event #$E1

C0/B51E:	AEDE1E  	LDX $1EDE	
C0/B521:	8EB41E  	STX $1EB4
C0/B524:	A901    	LDA #$01
C0/B526:	4C5C9B  	JMP $9B5C

C0/B529 event #$E8

C0/B529:	A5EB    	LDA $EB	
C0/B52B:	0A      	ASL A
C0/B52C:	A8      	TAY
C0/B52D:	C220    	REP #$20      (16 bit accum./memory)
C0/B52F:	A5EC    	LDA $EC
C0/B531:	99C21F  	STA $1FC2,Y
C0/B534:	7B      	TDC 
C0/B535:	E220    	SEP #$20      (8 bit accum./memory)
C0/B537:	A904    	LDA #$04
C0/B539:	4C5C9B  	JMP $9B5C

C0/B53C event #$E9

C0/B53C:	A5EB    	LDA $EB	
C0/B53E:	0A      	ASL A
C0/B53F:	A8      	TAY
C0/B540:	C221    	REP #$21
C0/B542:	B9C21F  	LDA $1FC2,Y
C0/B545:	65EC    	ADC $EC
C0/B547:	9002    	BCC $B54B
C0/B549:	A502    	LDA $02
C0/B54B:	99C21F  	STA $1FC2,Y
C0/B54E:	7B      	TDC 
C0/B54F:	E220    	SEP #$20      (8 bit accum./memory)
C0/B551:	A904    	LDA #$04
C0/B553:	4C5C9B  	JMP $9B5C

C0/B556 event #$EA

C0/B556:	A5EB    	LDA $EB	
C0/B558:	0A      	ASL A
C0/B559:	A8      	TAY
C0/B55A:	C220    	REP #$20      (16 bit accum./memory)
C0/B55C:	B9C21F  	LDA $1FC2,Y
C0/B55F:	38      	SEC 
C0/B560:	E5EC    	SBC $EC
C0/B562:	B002    	BCS $B566
C0/B564:	A500    	LDA $00
C0/B566:	99C21F  	STA $1FC2,Y
C0/B569:	7B      	TDC 
C0/B56A:	E220    	SEP #$20      (8 bit accum./memory)
C0/B56C:	A904    	LDA #$04
C0/B56E:	4C5C9B  	JMP $9B5C

C0/B571 event #$EB

C0/B571:	A5EB    	LDA $EB	
C0/B573:	0A      	ASL A
C0/B574:	A8      	TAY
C0/B575:	BEC21F  	LDX $1FC2,Y
C0/B578:	E4EC    	CPX $EC
C0/B57A:	9006    	BCC $B582
C0/B57C:	F008    	BEQ $B586
C0/B57E:	A902    	LDA #$02
C0/B580:	8006    	BRA $B588
C0/B582:	A904    	LDA #$04
C0/B584:	8002    	BRA $B588
C0/B586:	A901    	LDA #$01
C0/B588:	8DB41E  	STA $1EB4	(A = 4 for "less", = 1 for "equal", and = 2 for "greater")
C0/B58B:	9CB51E  	STZ $1EB5
C0/B58E:	A904    	LDA #$04
C0/B590:	4C5C9B  	JMP $9B5C

C0/B593 event #$D0 : set event bit 0

C0/B593:	A5EB    	LDA $EB		
C0/B595:	20EDBA  	JSR $BAED
C0/B598:	B9801E  	LDA $1E80,Y
C0/B59B:	1FFCBAC0	ORA $C0BAFC,X
C0/B59F:	99801E  	STA $1E80,Y
C0/B5A2:	A902    	LDA #$02
C0/B5A4:	4C5C9B  	JMP $9B5C

C0/B5A7 event #$D2 : set event bit 1

C0/B5A7:	A5EB    	LDA $EB		
C0/B5A9:	20EDBA  	JSR $BAED
C0/B5AC:	B9A01E  	LDA $1EA0,Y
C0/B5AF:	1FFCBAC0	ORA $C0BAFC,X
C0/B5B3:	99A01E  	STA $1EA0,Y
C0/B5B6:	A902    	LDA #$02
C0/B5B8:	4C5C9B  	JMP $9B5C

C0/B5BB event #$D4 : set event bit 3

C0/B5BB:	A5EB    	LDA $EB		
C0/B5BD:	20EDBA  	JSR $BAED
C0/B5C0:	B9C01E  	LDA $1EC0,Y
C0/B5C3:	1FFCBAC0	ORA $C0BAFC,X
C0/B5C7:	99C01E  	STA $1EC0,Y
C0/B5CA:	A902    	LDA #$02
C0/B5CC:	4C5C9B  	JMP $9B5C

C0/B5CF event #$D1 : clear event bit 0

C0/B5CF:	A5EB    	LDA $EB		
C0/B5D1:	20EDBA  	JSR $BAED
C0/B5D4:	B9801E  	LDA $1E80,Y
C0/B5D7:	3F04BBC0	AND $C0BB04,X
C0/B5DB:	99801E  	STA $1E80,Y
C0/B5DE:	A902    	LDA #$02
C0/B5E0:	4C5C9B  	JMP $9B5C

C0/B5E3 event #$D3 : clear event bit 1

C0/B5E3:	A5EB    	LDA $EB		
C0/B5E5:	20EDBA  	JSR $BAED
C0/B5E8:	B9A01E  	LDA $1EA0,Y
C0/B5EB:	3F04BBC0	AND $C0BB04,X
C0/B5EF:	99A01E  	STA $1EA0,Y
C0/B5F2:	A902    	LDA #$02
C0/B5F4:	4C5C9B  	JMP $9B5C

C0/B5F7 event #$D5 : clear event bit 2

C0/B5F7:	A5EB    	LDA $EB		
C0/B5F9:	20EDBA  	JSR $BAED
C0/B5FC:	B9C01E  	LDA $1EC0,Y
C0/B5FF:	3F04BBC0	AND $C0BB04,X
C0/B603:	99C01E  	STA $1EC0,Y
C0/B606:	A902    	LDA #$02
C0/B608:	4C5C9B  	JMP $9B5C

C0/B60B event #$D6 : set event bit 3

C0/B60B:	A5EB    	LDA $EB		
C0/B60D:	20EDBA  	JSR $BAED
C0/B610:	B9E01E  	LDA $1EE0,Y
C0/B613:	1FFCBAC0	ORA $C0BAFC,X
C0/B617:	99E01E  	STA $1EE0,Y
C0/B61A:	A902    	LDA #$02
C0/B61C:	4C5C9B  	JMP $9B5C

C0/B61F event #$D8 : set event bit 4

C0/B61F:	A5EB    	LDA $EB		
C0/B621:	20EDBA  	JSR $BAED
C0/B624:	B9001F  	LDA $1F00,Y
C0/B627:	1FFCBAC0	ORA $C0BAFC,X
C0/B62B:	99001F  	STA $1F00,Y
C0/B62E:	A902    	LDA #$02
C0/B630:	4C5C9B  	JMP $9B5C

C0/B633 event #$DA : set event bit 5

C0/B633:	A5EB    	LDA $EB		
C0/B635:	20EDBA  	JSR $BAED
C0/B638:	B9201F  	LDA $1F20,Y
C0/B63B:	1FFCBAC0	ORA $C0BAFC,X
C0/B63F:	99201F  	STA $1F20,Y
C0/B642:	A902    	LDA #$02
C0/B644:	4C5C9B  	JMP $9B5C

C0/B647 event #$DC : set event bit 6

C0/B647:	A5EB    	LDA $EB		
C0/B649:	20EDBA  	JSR $BAED
C0/B64C:	B9401F  	LDA $1F40,Y
C0/B64F:	1FFCBAC0	ORA $C0BAFC,X
C0/B653:	99401F  	STA $1F40,Y
C0/B656:	A902    	LDA #$02
C0/B658:	4C5C9B  	JMP $9B5C

C0/B65B event #$D7 : clear event bit 3

C0/B65B:	A5EB    	LDA $EB		
C0/B65D:	20EDBA  	JSR $BAED
C0/B660:	B9E01E  	LDA $1EE0,Y
C0/B663:	3F04BBC0	AND $C0BB04,X
C0/B667:	99E01E  	STA $1EE0,Y
C0/B66A:	A902    	LDA #$02
C0/B66C:	4C5C9B  	JMP $9B5C

C0/B66F event #$D9 : clear event bit 4

C0/B66F:	A5EB    	LDA $EB		
C0/B671:	20EDBA  	JSR $BAED
C0/B674:	B9001F  	LDA $1F00,Y
C0/B677:	3F04BBC0	AND $C0BB04,X
C0/B67B:	99001F  	STA $1F00,Y
C0/B67E:	A902    	LDA #$02
C0/B680:	4C5C9B  	JMP $9B5C

C0/B683 event #$DB : clear event bit 5

C0/B683:	A5EB    	LDA $EB		
C0/B685:	20EDBA  	JSR $BAED
C0/B688:	B9201F  	LDA $1F20,Y
C0/B68B:	3F04BBC0	AND $C0BB04,X
C0/B68F:	99201F  	STA $1F20,Y
C0/B692:	A902    	LDA #$02
C0/B694:	4C5C9B  	JMP $9B5C

C0/B697 event #$DD : clear event bit 6

C0/B697:	A5EB    	LDA $EB		
C0/B699:	20EDBA  	JSR $BAED
C0/B69C:	B9401F  	LDA $1F40,Y
C0/B69F:	3F04BBC0	AND $C0BB04,X
C0/B6A3:	99401F  	STA $1F40,Y
C0/B6A6:	A902    	LDA #$02
C0/B6A8:	4C5C9B  	JMP $9B5C

C0/B6AB event #$B8

C0/B6AB:	A5EB    	LDA $EB		
C0/B6AD:	20EDBA  	JSR $BAED
C0/B6B0:	B9C91D  	LDA $1DC9,Y
C0/B6B3:	1FFCBAC0	ORA $C0BAFC,X
C0/B6B7:	99C91D  	STA $1DC9,Y
C0/B6BA:	A902    	LDA #$02
C0/B6BC:	4C5C9B  	JMP $9B5C

C0/B6BF event #$B9

C0/B6BF:	A5EB    	LDA $EB		
C0/B6C1:	20EDBA  	JSR $BAED
C0/B6C4:	B9C91D  	LDA $1DC9,Y
C0/B6C7:	3F04BBC0	AND $C0BB04,X
C0/B6CB:	99C91D  	STA $1DC9,Y
C0/B6CE:	A902    	LDA #$02
C0/B6D0:	4C5C9B  	JMP $9B5C

C0/B6D3 event #$B6

C0/B6D3:	AD6E05  	LDA $056E		                                    	
C0/B6D6:	0A      	ASL A
C0/B6D7:	38      	SEC 
C0/B6D8:	6D6E05  	ADC $056E
C0/B6DB:	A8      	TAY
C0/B6DC:	B7E5    	LDA [$E5],Y
C0/B6DE:	851E    	STA $1E
C0/B6E0:	C8      	INY 
C0/B6E1:	B7E5    	LDA [$E5],Y
C0/B6E3:	851F    	STA $1F
C0/B6E5:	C8      	INY 
C0/B6E6:	B7E5    	LDA [$E5],Y
C0/B6E8:	18      	CLC
C0/B6E9:	69CA    	ADC #$CA
C0/B6EB:	85E7    	STA $E7
C0/B6ED:	A41E    	LDY $1E
C0/B6EF:	84E5    	STY $E5
C0/B6F1:	9C6E05  	STZ $056E
C0/B6F4:	4C6D9A  	JMP $9A6D

C0/B6F7 event #$BE

C0/B6F7:	A5EB    	LDA $EB	                                    
C0/B6F9:	0A      	ASL A
C0/B6FA:	38      	SEC 
C0/B6FB:	65EB    	ADC $EB
C0/B6FD:	1A      	INC A
C0/B6FE:	851E    	STA $1E
C0/B700:	641F    	STZ $1F
C0/B702:	A00200  	LDY #$0002
C0/B705:	B7E5    	LDA [$E5],Y
C0/B707:	852A    	STA $2A
C0/B709:	C8      	INY 
C0/B70A:	B7E5    	LDA [$E5],Y
C0/B70C:	852B    	STA $2B
C0/B70E:	C8      	INY 
C0/B70F:	B7E5    	LDA [$E5],Y
C0/B711:	852C    	STA $2C
C0/B713:	C8      	INY 
C0/B714:	4A      	LSR A
C0/B715:	4A      	LSR A
C0/B716:	4A      	LSR A
C0/B717:	4A      	LSR A
C0/B718:	C221    	REP #$21
C0/B71A:	69A001  	ADC #$01A0
C0/B71D:	5A      	PHY
C0/B71E:	20ABBA  	JSR $BAAB
C0/B721:	7A      	PLY
C0/B722:	E220    	SEP #$20      (8 bit accum./memory)
C0/B724:	C900    	CMP #$00
C0/B726:	D018    	BNE $B740
C0/B728:	C41E    	CPY $1E
C0/B72A:	D0D9    	BNE $B705
C0/B72C:	C221    	REP #$21
C0/B72E:	A5E5    	LDA $E5
C0/B730:	651E    	ADC $1E
C0/B732:	85E5    	STA $E5
C0/B734:	E220    	SEP #$20      (8 bit accum./memory)
C0/B736:	A5E7    	LDA $E7
C0/B738:	6900    	ADC #$00
C0/B73A:	85E7    	STA $E7
C0/B73C:	7B      	TDC 
C0/B73D:	4C6D9A  	JMP $9A6D
C0/B740:	A6E8    	LDX $E8		(from C0/B726)
C0/B742:	A51E    	LDA $1E
C0/B744:	18      	CLC
C0/B745:	65E5    	ADC $E5
C0/B747:	9D9405  	STA $0594,X
C0/B74A:	A5E6    	LDA $E6
C0/B74C:	651F    	ADC $1F
C0/B74E:	9D9505  	STA $0595,X
C0/B751:	A5E7    	LDA $E7
C0/B753:	6900    	ADC #$00
C0/B755:	9D9605  	STA $0596,X
C0/B758:	A52A    	LDA $2A
C0/B75A:	85E5    	STA $E5
C0/B75C:	9DF405  	STA $05F4,X
C0/B75F:	A52B    	LDA $2B
C0/B761:	85E6    	STA $E6
C0/B763:	9DF505  	STA $05F5,X
C0/B766:	A52C    	LDA $2C
C0/B768:	2903    	AND #$03
C0/B76A:	18      	CLC
C0/B76B:	69CA    	ADC #$CA
C0/B76D:	85E7    	STA $E7
C0/B76F:	9FF60500	STA $0005F6,X
C0/B773:	E8      	INX
C0/B774:	E8      	INX
C0/B775:	E8      	INX
C0/B776:	86E8    	STX $E8
C0/B778:	A901    	LDA #$01
C0/B77A:	9DC405  	STA $05C4,X
C0/B77D:	4C6D9A  	JMP $9A6D

C0/B780 event #$F0 : play song

C0/B780:	A5EB    	LDA $EB	
C0/B782:	297F    	AND #$7F
C0/B784:	8D0113  	STA $1301
C0/B787:	8D801F  	STA $1F80
C0/B78A:	A9FF    	LDA #$FF
C0/B78C:	8D0213  	STA $1302		(Set volume to FF (normal))
C0/B78F:	A5EB    	LDA $EB
C0/B791:	1004    	BPL $B797
C0/B793:	A914    	LDA #$14
C0/B795:	8002    	BRA $B799
C0/B797:	A910    	LDA #$10
C0/B799:	8D0013  	STA $1300
C0/B79C:	220400C5	JSL $C50004
C0/B7A0:	AD1042  	LDA $4210
C0/B7A3:	10FB    	BPL $B7A0
C0/B7A5:	A902    	LDA #$02
C0/B7A7:	4C5C9B  	JMP $9B5C

C0/B7AA event #$EF : play song with fixed volume

C0/B7AA:	A5EB    	LDA $EB	
C0/B7AC:	297F    	AND #$7F
C0/B7AE:	8D0113  	STA $1301
C0/B7B1:	8D801F  	STA $1F80
C0/B7B4:	A5EC    	LDA $EC
C0/B7B6:	8D0213  	STA $1302
C0/B7B9:	A5EB    	LDA $EB
C0/B7BB:	1004    	BPL $B7C1
C0/B7BD:	A914    	LDA #$14
C0/B7BF:	8002    	BRA $B7C3
C0/B7C1:	A910    	LDA #$10
C0/B7C3:	8D0013  	STA $1300
C0/B7C6:	220400C5	JSL $C50004
C0/B7CA:	AD1042  	LDA $4210
C0/B7CD:	10FB    	BPL $B7CA
C0/B7CF:	A903    	LDA #$03
C0/B7D1:	4C5C9B  	JMP $9B5C

C0/B7D4 event #$F1 : fade song

C0/B7D4:	A5EB    	LDA $EB	
C0/B7D6:	297F    	AND #$7F
C0/B7D8:	8D0113  	STA $1301
C0/B7DB:	8D801F  	STA $1F80
C0/B7DE:	A920    	LDA #$20
C0/B7E0:	8D0213  	STA $1302
C0/B7E3:	A5EB    	LDA $EB
C0/B7E5:	1004    	BPL $B7EB
C0/B7E7:	A914    	LDA #$14
C0/B7E9:	8002    	BRA $B7ED
C0/B7EB:	A910    	LDA #$10
C0/B7ED:	8D0013  	STA $1300
C0/B7F0:	220400C5	JSL $C50004
C0/B7F4:	A981    	LDA #$81
C0/B7F6:	8D0013  	STA $1300
C0/B7F9:	A5EC    	LDA $EC
C0/B7FB:	8D0113  	STA $1301
C0/B7FE:	A9FF    	LDA #$FF
C0/B800:	8D0213  	STA $1302
C0/B803:	220400C5	JSL $C50004
C0/B807:	AD1042  	LDA $4210
C0/B80A:	10FB    	BPL $B807
C0/B80C:	A903    	LDA #$03
C0/B80E:	4C5C9B  	JMP $9B5C

C0/B811 event #$F2 : fade song

C0/B811:	A981    	LDA #$81	
C0/B813:	8D0013  	STA $1300
C0/B816:	A5EB    	LDA $EB
C0/B818:	8D0113  	STA $1301
C0/B81B:	9C0213  	STZ $1302
C0/B81E:	220400C5	JSL $C50004
C0/B822:	A902    	LDA #$02
C0/B824:	4C5C9B  	JMP $9B5C

C0/B827 event #$F3 : resume previously paused song

C0/B827:	A910    	LDA #$10	
C0/B829:	8D0013  	STA $1300
C0/B82C:	AD0913  	LDA $1309
C0/B82F:	8D0113  	STA $1301
C0/B832:	8D801F  	STA $1F80
C0/B835:	9C0213  	STZ $1302      (set volume to 0)
C0/B838:	220400C5	JSL $C50004
C0/B83C:	A981    	LDA #$81
C0/B83E:	8D0013  	STA $1300
C0/B841:	A5EB    	LDA $EB
C0/B843:	8D0113  	STA $1301
C0/B846:	A9FF    	LDA #$FF
C0/B848:	8D0213  	STA $1302      (set volume to FF (normal))
C0/B84B:	220400C5	JSL $C50004
C0/B84F:	A902    	LDA #$02
C0/B851:	4C5C9B  	JMP $9B5C

C0/B854 event #$F4 : play sound effect

C0/B854:	A5EB    	LDA $EB	
C0/B856:	20D302  	JSR $02D3
C0/B859:	A902    	LDA #$02
C0/B85B:	4C5C9B  	JMP $9B5C

C0/B85E event #$F5

C0/B85E:	A918    	LDA #$18	
C0/B860:	8D0013  	STA $1300
C0/B863:	A5EB    	LDA $EB
C0/B865:	8D0113  	STA $1301
C0/B868:	A980    	LDA #$80
C0/B86A:	8D0213  	STA $1302
C0/B86D:	220400C5	JSL $C50004
C0/B871:	A983    	LDA #$83
C0/B873:	8D0013  	STA $1300
C0/B876:	A5EC    	LDA $EC
C0/B878:	8D0113  	STA $1301
C0/B87B:	A5ED    	LDA $ED
C0/B87D:	8D0213  	STA $1302
C0/B880:	220400C5	JSL $C50004
C0/B884:	A904    	LDA #$04
C0/B886:	4C5C9B  	JMP $9B5C

C0/B889 event #$F6

C0/B889:	A5EB    	LDA $EB	
C0/B88B:	8D0013  	STA $1300
C0/B88E:	A5EC    	LDA $EC
C0/B890:	8D0113  	STA $1301
C0/B893:	A5ED    	LDA $ED
C0/B895:	8D0213  	STA $1302
C0/B898:	220400C5	JSL $C50004
C0/B89C:	A904    	LDA #$04
C0/B89E:	4C5C9B  	JMP $9B5C

C0/B8A1 event #$F7

C0/B8A1:	A989    	LDA #$89	
C0/B8A3:	8D0013  	STA $1300
C0/B8A6:	220400C5	JSL $C50004
C0/B8AA:	A901    	LDA #$01
C0/B8AC:	4C5C9B  	JMP $9B5C

C0/B8AF event #$F8 : pause event queue

C0/B8AF:	AD4221  	LDA $2142	
C0/B8B2:	F001    	BEQ $B8B5
C0/B8B4:	60      	RTS
C0/B8B5:	A901    	LDA #$01       (from C0/B8B2)
C0/B8B7:	4C5C9B  	JMP $9B5C

C0/B8BA event #$F9 : pause event queue

C0/B8BA:	A5EB    	LDA $EB
C0/B8BC:	CD4121  	CMP $2141
C0/B8BF:	F001    	BEQ $B8C2
C0/B8C1:	60      	RTS
C0/B8C2:	A902    	LDA #$02       (from C0/B8BF)
C0/B8C4:	4C5C9B  	JMP $9B5C

C0/B8C7 event #$FA : wait until song finishes

C0/B8C7:	AD4321  	LDA $2143	
C0/B8CA:	F001    	BEQ $B8CD
C0/B8CC:	60      	RTS
C0/B8CD:	A901    	LDA #$01       (from C0/B8CA)
C0/B8CF:	4C5C9B  	JMP $9B5C

C0/B8D2 event #$FD : NOP opcode

C0/B8D2:	A901    	LDA #$01
C0/B8D4:	4C709B  	JMP $9B70

C0/B8D7 event #$FE

C0/B8D7:	A6E8    	LDX $E8        (Return)
C0/B8D9:	BDC405  	LDA $05C4,X
C0/B8DC:	3A      	DEC A
C0/B8DD:	9DC405  	STA $05C4,X    (this could be accomplished with DEC $05C4,X)
C0/B8E0:	F012    	BEQ $B8F4
C0/B8E2:	BDF105  	LDA $05F1,X
C0/B8E5:	85E5    	STA $E5
C0/B8E7:	BDF205  	LDA $05F2,X
C0/B8EA:	85E6    	STA $E6
C0/B8EC:	BDF305  	LDA $05F3,X
C0/B8EF:	85E7    	STA $E7
C0/B8F1:	4C6D9A  	JMP $9A6D
C0/B8F4:	A6E8    	LDX $E8        (from C0/B8E0)
C0/B8F6:	CA      	DEX
C0/B8F7:	CA      	DEX
C0/B8F8:	CA      	DEX
C0/B8F9:	86E8    	STX $E8
C0/B8FB:	BD9405  	LDA $0594,X
C0/B8FE:	85E5    	STA $E5
C0/B900:	BD9505  	LDA $0595,X
C0/B903:	85E6    	STA $E6
C0/B905:	BD9605  	LDA $0596,X
C0/B908:	85E7    	STA $E7
C0/B90A:	E400    	CPX $00
C0/B90C:	D009    	BNE $B917
C0/B90E:	AC0308  	LDY $0803
C0/B911:	B97D08  	LDA $087D,Y
C0/B914:	997C08  	STA $087C,Y
C0/B917:	4C6D9A  	JMP $9A6D

C0/B91A many events: rts

C0/B91A:	60      	RTS

C0/B91B event #$AB : load game

C0/B91B:	A902    	LDA #$02		
C0/B91D:	8D0002  	STA $0200
C0/B920:	20CAC6  	JSR $C6CA      (jump to C3/0000->C3/001B)
C0/B923:	AFF17F30	LDA $307FF1
C0/B927:	18      	CLC
C0/B928:	690D    	ADC #$0D
C0/B92A:	8FF17F30	STA $307FF1
C0/B92E:	8D6D1F  	STA $1F6D      (RNG index)
C0/B931:	8DA11F  	STA $1FA1      (index when overworld encounter will occur)
C0/B934:	8DA21F  	STA $1FA2      (index when town/dungeon encounter will occur)
C0/B937:	8DA41F  	STA $1FA4      (overworld addition for encounter rate)
C0/B93A:	8DA31F  	STA $1FA3      (town/dungeon addition for encounter rate)
C0/B93D:	8DA51F  	STA $1FA5      (Veldt pack #)
C0/B940:	AD0502  	LDA $0205
C0/B943:	2980    	AND #$80
C0/B945:	851A    	STA $1A
C0/B947:	ADDF1E  	LDA $1EDF
C0/B94A:	297F    	AND #$7F
C0/B94C:	051A    	ORA $1A
C0/B94E:	8DDF1E  	STA $1EDF
C0/B951:	6458    	STZ $58
C0/B953:	20F36C  	JSR $6CF3      (calls equipment check function)
C0/B956:	208603  	JSR $0386
C0/B959:	A901    	LDA #$01
C0/B95B:	4C5C9B  	JMP $9B5C

C0/B95E event #$AC : unknow

C0/B95E:	2020BD  	JSR $BD20		
C0/B961:	A901    	LDA #$01
C0/B963:	4C5C9B  	JMP $9B5C

C0/B966 event #$A9 : show title screen (cinematic)

C0/B966:	200505  	JSR $0505		
C0/B969:	207403  	JSR $0374      (turn off H/DMA, auto joypad read, NMI, and the screen)
C0/B96C:	220368C2	JSL $C26803
C0/B970:	201505  	JSR $0515
C0/B973:	207403  	JSR $0374      (turn off H/DMA, auto joypad read, NMI, and the screen)
C0/B976:	207305  	JSR $0573
C0/B979:	AD0002  	LDA $0200
C0/B97C:	2980    	AND #$80
C0/B97E:	851A    	STA $1A
C0/B980:	ADDF1E  	LDA $1EDF
C0/B983:	297F    	AND #$7F
C0/B985:	051A    	ORA $1A
C0/B987:	8DDF1E  	STA $1EDF
C0/B98A:	208603  	JSR $0386
C0/B98D:	A901    	LDA #$01
C0/B98F:	4C5C9B  	JMP $9B5C

C0/B992 event #$AA : intro scene with magitek walking over snow (cinematic)

C0/B992:	200505  	JSR $0505		
C0/B995:	207403  	JSR $0374      (turn off H/DMA, auto joypad read, NMI, and the screen)
C0/B998:	220068C2	JSL $C26800
C0/B99C:	201505  	JSR $0515      (BRA $B970... >_>)
C0/B99F:	207403  	JSR $0374      (turn off H/DMA, auto joypad read, NMI, and the screen)
C0/B9A2:	207305  	JSR $0573
C0/B9A5:	AD0002  	LDA $0200
C0/B9A8:	2980    	AND #$80
C0/B9AA:	851A    	STA $1A
C0/B9AC:	ADDF1E  	LDA $1EDF
C0/B9AF:	297F    	AND #$7F
C0/B9B1:	051A    	ORA $1A
C0/B9B3:	8DDF1E  	STA $1EDF
C0/B9B6:	208603  	JSR $0386
C0/B9B9:	A901    	LDA #$01
C0/B9BB:	4C5C9B  	JMP $9B5C

C0/B9BE event #$BB : show the end screen (cinematic)

C0/B9BE:	207403  	JSR $0374      (turn off H/DMA, auto joypad read, NMI, and the screen)
C0/B9C1:	5C00F4E5	JMP $E5F400

C0/B9C5 event #$AE : show train car in magitek factory (cinematic)

C0/B9C5:	200505  	JSR $0505		
C0/B9C8:	207403  	JSR $0374      (turn off H/DMA, auto joypad read, NMI, and the screen)
C0/B9CB:	0B      	PHD
C0/B9CC:	8B      	PHB
C0/B9CD:	08      	PHP 
C0/B9CE:	221200EE	JSL $EE0012
C0/B9D2:	28      	PLP 
C0/B9D3:	AB      	PLB
C0/B9D4:	2B      	PLD 
C0/B9D5:	7B      	TDC 
C0/B9D6:	201505  	JSR $0515
C0/B9D9:	207403  	JSR $0374      (turn off H/DMA, auto joypad read, NMI, and the screen)
C0/B9DC:	207305  	JSR $0573
C0/B9DF:	208603  	JSR $0386
C0/B9E2:	A901    	LDA #$01
C0/B9E4:	4C5C9B  	JMP $9B5C

C0/B9E7 event #$BF : show airship scene at ending (cinematic)

C0/B9E7:	200505  	JSR $0505		
C0/B9EA:	207403  	JSR $0374      (turn off H/DMA, auto joypad read, NMI, and the screen)
C0/B9ED:	0B      	PHD
C0/B9EE:	8B      	PHB
C0/B9EF:	08      	PHP 
C0/B9F0:	221500EE	JSL $EE0015
C0/B9F4:	28      	PLP 
C0/B9F5:	AB      	PLB
C0/B9F6:	2B      	PLD 
C0/B9F7:	7B      	TDC 
C0/B9F8:	201505  	JSR $0515
C0/B9FB:	207403  	JSR $0374      (turn off H/DMA, auto joypad read, NMI, and the screen)
C0/B9FE:	207305  	JSR $0573
C0/BA01:	208603  	JSR $0386
C0/BA04:	A901    	LDA #$01
C0/BA06:	4C5C9B  	JMP $9B5C

C0/BA09 event #$A6 : remove pyramid effect

C0/BA09:	9C8107  	STZ $0781		
C0/BA0C:	208D06  	JSR $068D
C0/BA0F:	A901    	LDA #$01
C0/BA11:	4C5C9B  	JMP $9B5C

C0/BA14 event #$A7 : create pyramid effect

C0/BA14:	A901    	LDA #$01		
C0/BA16:	8D8107  	STA $0781
C0/BA19:	A5EB    	LDA $EB
C0/BA1B:	8D0242  	STA $4202
C0/BA1E:	A929    	LDA #$29
C0/BA20:	8D0342  	STA $4203
C0/BA23:	EA      	NOP
C0/BA24:	EA      	NOP
C0/BA25:	EA      	NOP
C0/BA26:	AE1642  	LDX $4216
C0/BA29:	8E7F07  	STX $077F
C0/BA2C:	A902    	LDA #$02
C0/BA2E:	4C5C9B  	JMP $9B5C

C0/BA31 event #$BA

C0/BA31:	A5EB    	LDA $EB		
C0/BA33:	8D0102  	STA $0201
C0/BA36:	200505  	JSR $0505
C0/BA39:	207403  	JSR $0374      (turn off H/DMA, auto joypad read, NMI, and the screen)
C0/BA3C:	221200C3	JSL $C30012
C0/BA40:	201505  	JSR $0515
C0/BA43:	207403  	JSR $0374      (turn off H/DMA, auto joypad read, NMI, and the screen)
C0/BA46:	207305  	JSR $0573
C0/BA49:	208603  	JSR $0386
C0/BA4C:	A902    	LDA #$02
C0/BA4E:	4C5C9B  	JMP $9B5C

C0/BA51 event #$A8 : show floating island (cinematic)

C0/BA51:	200505  	JSR $0505		
C0/BA54:	207403  	JSR $0374      (turn off H/DMA, auto joypad read, NMI, and the screen)
C0/BA57:	220668C2	JSL $C26806
C0/BA5B:	201505  	JSR $0515
C0/BA5E:	207403  	JSR $0374      (turn off H/DMA, auto joypad read, NMI, and the screen)
C0/BA61:	207305  	JSR $0573
C0/BA64:	A901    	LDA #$01
C0/BA66:	4C5C9B  	JMP $9B5C

C0/BA69 event #$AD : show world tearing apart (cinematic)

C0/BA69:	200505  	JSR $0505		
C0/BA6C:	207403  	JSR $0374      (turn off H/DMA, auto joypad read, NMI, and the screen)
C0/BA6F:	220968C2	JSL $C26809
C0/BA73:	201505  	JSR $0515      (BRA $BA5B... >_>)
C0/BA76:	207403  	JSR $0374      (turn off H/DMA, auto joypad read, NMI, and the screen)
C0/BA79:	207305  	JSR $0573
C0/BA7C:	A901    	LDA #$01
C0/BA7E:	4C5C9B  	JMP $9B5C

C0/BA81 unknow

C0/BA81:	AC0308  	LDY $0803
C0/BA84:	B97F08  	LDA $087F,Y
C0/BA87:	AA      	TAX
C0/BA88:	ADB61E  	LDA $1EB6
C0/BA8B:	29F0    	AND #$F0
C0/BA8D:	1FFCBAC0	ORA $C0BAFC,X
C0/BA91:	8DB61E  	STA $1EB6
C0/BA94:	A506    	LDA $06
C0/BA96:	100A    	BPL $BAA2
C0/BA98:	ADB61E  	LDA $1EB6
C0/BA9B:	0910    	ORA #$10
C0/BA9D:	8DB61E  	STA $1EB6
C0/BAA0:	8008    	BRA $BAAA
C0/BAA2:	ADB61E  	LDA $1EB6
C0/BAA5:	29EF    	AND #$EF
C0/BAA7:	8DB61E  	STA $1EB6
C0/BAAA:	60      	RTS
C0/BAAB:	20EDBA  	JSR $BAED		(from C0/B2E1, C0/B346, C0/B71E)
C0/BAAE:	B9801E  	LDA $1E80,Y
C0/BAB1:	3FFCBAC0	AND $C0BAFC,X
C0/BAB5:	60      	RTS
C0/BAB6:	20EDBA  	JSR $BAED
C0/BAB9:	B9A01E  	LDA $1EA0,Y
C0/BABC:	3FFCBAC0	AND $C0BAFC,X
C0/BAC0:	60      	RTS
C0/BAC1:	20EDBA  	JSR $BAED
C0/BAC4:	B9E01E  	LDA $1EE0,Y
C0/BAC7:	3FFCBAC0	AND $C0BAFC,X
C0/BACB:	60      	RTS
C0/BACC:	20EDBA  	JSR $BAED
C0/BACF:	B9001F  	LDA $1F00,Y
C0/BAD2:	3FFCBAC0	AND $C0BAFC,X
C0/BAD6:	60      	RTS
C0/BAD7:	20EDBA  	JSR $BAED
C0/BADA:	B9201F  	LDA $1F20,Y
C0/BADD:	3FFCBAC0	AND $C0BAFC,X
C0/BAE1:	60      	RTS
C0/BAE2:	20EDBA  	JSR $BAED
C0/BAE5:	B9401F  	LDA $1F40,Y
C0/BAE8:	3FFCBAC0	AND $C0BAFC,X
C0/BAEC:	60      	RTS

C0/BAED unknow

C0/BAED:	C220    	REP #$20      (16 bit accum./memory)
C0/BAEF:	AA      	TAX
C0/BAF0:	4A      	LSR A
C0/BAF1:	4A      	LSR A
C0/BAF2:	4A      	LSR A
C0/BAF3:	A8      	TAY
C0/BAF4:	7B      	TDC 
C0/BAF5:	E220    	SEP #$20      (8 bit accum./memory)
C0/BAF7:	8A      	TXA
C0/BAF8:	2907    	AND #$07
C0/BAFA:	AA      	TAX
C0/BAFB:	60      	RTS

C0/BAFC unknow

C0/BAFC:	0102    	
C0/BAFE:	0408    	
C0/BB00:	1020    	
C0/BB02:	4080 
C0/BB04:	FEFD 
C0/BB05:	FBF7  	
C0/BB08:	EFDF
C0/BB0A:	BF7F	

C0/BB0C unknow

C0/BB0C:	A600    	LDX $00        (from C0/BE87)
C0/BB0E:	9E801E  	STZ $1E80,X    (clear all event bits)
C0/BB11:	E8      	INX
C0/BB12:	E06000  	CPX #$0060
C0/BB15:	D0F7    	BNE $BB0E
C0/BB17:	60      	RTS

C0/BB18 unknow

C0/BB18:	A600    	LDX $00        (from C0/BE8D)
C0/BB1A:	9E401E  	STZ $1E40,X    (set all treasure chests as not opened)
C0/BB1D:	E8      	INX
C0/BB1E:	E03000  	CPX #$0030
C0/BB21:	D0F7    	BNE $BB1A
C0/BB23:	60      	RTS

C0/BB24 unknow

C0/BB24:	48      	PHA           (from C0/0015)
C0/BB25:	DA      	PHX
C0/BB26:	5A      	PHY
C0/BB27:	8B      	PHB
C0/BB28:	0B      	PHD
C0/BB29:	08      	PHP 
C0/BB2A:	7B      	TDC 
C0/BB2B:	E220    	SEP #$20      (8 bit accum./memory)
C0/BB2D:	C210    	REP #$10      (16 bit index registers)
C0/BB2F:	7B      	TDC 
C0/BB30:	48      	PHA
C0/BB31:	AB      	PLB
C0/BB32:	ADD11D  	LDA $1DD1      (load battle bits)
C0/BB35:	299F    	AND #$9F       (mask out event timers elapsing in battle and displaying event timers)
C0/BB37:	8DD11D  	STA $1DD1      (save battle bits)
C0/BB3A:	AD8811  	LDA $1188
C0/BB3D:	2910    	AND #$10
C0/BB3F:	F008    	BEQ $BB49
C0/BB41:	ADD11D  	LDA $1DD1      (load battle bits)
C0/BB44:	0940    	ORA #$40       (set  displaying of event timers)
C0/BB46:	8DD11D  	STA $1DD1      (save battle bits)
C0/BB49:	AD8811  	LDA $1188
C0/BB4C:	301A    	BMI $BB68
C0/BB4E:	AE8911  	LDX $1189
C0/BB51:	F006    	BEQ $BB59
C0/BB53:	CA      	DEX
C0/BB54:	8E8911  	STX $1189
C0/BB57:	800F    	BRA $BB68
C0/BB59:	AD8811  	LDA $1188
C0/BB5C:	2920    	AND #$20
C0/BB5E:	F008    	BEQ $BB68
C0/BB60:	ADD11D  	LDA $1DD1      (load battle bits)
C0/BB63:	0920    	ORA #$20       (set event timer elapsed in battle)
C0/BB65:	8DD11D  	STA $1DD1      (save battle bits)
C0/BB68:	AD8E11  	LDA $118E
C0/BB6B:	301A    	BMI $BB87
C0/BB6D:	AE8F11  	LDX $118F
C0/BB70:	F006    	BEQ $BB78
C0/BB72:	CA      	DEX
C0/BB73:	8E8F11  	STX $118F
C0/BB76:	800F    	BRA $BB87
C0/BB78:	AD8E11  	LDA $118E
C0/BB7B:	2920    	AND #$20
C0/BB7D:	F008    	BEQ $BB87
C0/BB7F:	ADD11D  	LDA $1DD1      (load battle bits)
C0/BB82:	0920    	ORA #$20       (set event timer elapsed in battle)
C0/BB84:	8DD11D  	STA $1DD1      (save battle bits)
C0/BB87:	AD9411  	LDA $1194
C0/BB8A:	301A    	BMI $BBA6
C0/BB8C:	AE9511  	LDX $1195
C0/BB8F:	F006    	BEQ $BB97
C0/BB91:	CA      	DEX
C0/BB92:	8E9511  	STX $1195
C0/BB95:	800F    	BRA $BBA6
C0/BB97:	AD9411  	LDA $1194
C0/BB9A:	2920    	AND #$20
C0/BB9C:	F008    	BEQ $BBA6
C0/BB9E:	ADD11D  	LDA $1DD1      (load battle bits)
C0/BBA1:	0920    	ORA #$20       (set event timer elapsed in battle)
C0/BBA3:	8DD11D  	STA $1DD1      (save battle bits)
C0/BBA6:	AD9A11  	LDA $119A
C0/BBA9:	301A    	BMI $BBC5
C0/BBAB:	AE9B11  	LDX $119B
C0/BBAE:	F006    	BEQ $BBB6
C0/BBB0:	CA      	DEX
C0/BBB1:	8E9B11  	STX $119B
C0/BBB4:	800F    	BRA $BBC5
C0/BBB6:	AD9A11  	LDA $119A
C0/BBB9:	2920    	AND #$20
C0/BBBB:	F008    	BEQ $BBC5
C0/BBBD:	ADD11D  	LDA $1DD1      (load battle bits)
C0/BBC0:	0920    	ORA #$20       (set event timer elapsed in battle)
C0/BBC2:	8DD11D  	STA $1DD1      (save battle bits)
C0/BBC5:	28      	PLP 
C0/BBC6:	2B      	PLD 
C0/BBC7:	AB      	PLB
C0/BBC8:	7A      	PLY
C0/BBC9:	FA      	PLX
C0/BBCA:	68      	PLA
C0/BBCB:	60      	RTS

C0/BBCC unknow

C0/BBCC:	AE8911  	LDX $1189      (from C0/00D7)
C0/BBCF:	F004    	BEQ $BBD5
C0/BBD1:	CA      	DEX
C0/BBD2:	8E8911  	STX $1189
C0/BBD5:	AE8F11  	LDX $118F
C0/BBD8:	F004    	BEQ $BBDE
C0/BBDA:	CA      	DEX
C0/BBDB:	8E8F11  	STX $118F
C0/BBDE:	AE9511  	LDX $1195
C0/BBE1:	F004    	BEQ $BBE7
C0/BBE3:	CA      	DEX
C0/BBE4:	8E9511  	STX $1195
C0/BBE7:	AE9B11  	LDX $119B
C0/BBEA:	F004    	BEQ $BBF0
C0/BBEC:	CA      	DEX
C0/BBED:	8E9B11  	STX $119B
C0/BBF0:	60      	RTS

C0/BBF1 unknow

C0/BBF1:	A400    	LDY $00        (from C0/00D1)
C0/BBF3:	BE8911  	LDX $1189,Y
C0/BBF6:	D06B    	BNE $BC63
C0/BBF8:	BE8B11  	LDX $118B,Y
C0/BBFB:	D005    	BNE $BC02
C0/BBFD:	B98D11  	LDA $118D,Y
C0/BC00:	F061    	BEQ $BC63
C0/BC02:	A6E5    	LDX $E5
C0/BC04:	E00000  	CPX #$0000
C0/BC07:	D05A    	BNE $BC63
C0/BC09:	A5E7    	LDA $E7
C0/BC0B:	C9CA    	CMP #$CA
C0/BC0D:	D054    	BNE $BC63
C0/BC0F:	AE0308  	LDX $0803
C0/BC12:	BD6A08  	LDA $086A,X
C0/BC15:	290F    	AND #$0F
C0/BC17:	D04A    	BNE $BC63
C0/BC19:	BD6D08  	LDA $086D,X
C0/BC1C:	290F    	AND #$0F
C0/BC1E:	D043    	BNE $BC63
C0/BC20:	BE8B11  	LDX $118B,Y
C0/BC23:	86E5    	STX $E5
C0/BC25:	8EF405  	STX $05F4
C0/BC28:	B98D11  	LDA $118D,Y
C0/BC2B:	18      	CLC
C0/BC2C:	69CA    	ADC #$CA
C0/BC2E:	85E7    	STA $E7
C0/BC30:	8DF605  	STA $05F6
C0/BC33:	A20000  	LDX #$0000
C0/BC36:	8E9405  	STX $0594
C0/BC39:	A9CA    	LDA #$CA
C0/BC3B:	8D9605  	STA $0596
C0/BC3E:	A901    	LDA #$01
C0/BC40:	8DC705  	STA $05C7
C0/BC43:	A20300  	LDX #$0003
C0/BC46:	86E8    	STX $E8
C0/BC48:	A6DA    	LDX $DA
C0/BC4A:	BD7C08  	LDA $087C,X
C0/BC4D:	9D7D08  	STA $087D,X
C0/BC50:	A904    	LDA #$04
C0/BC52:	9D7C08  	STA $087C,X
C0/BC55:	7B      	TDC 
C0/BC56:	998B11  	STA $118B,Y
C0/BC59:	998C11  	STA $118C,Y
C0/BC5C:	998D11  	STA $118D,Y
C0/BC5F:	20ED2F  	JSR $2FED
C0/BC62:	60      	RTS

C0/BC63 unknow

C0/BC63:	C8      	INY 
C0/BC64:	C8      	INY 
C0/BC65:	C8      	INY 
C0/BC66:	C8      	INY 
C0/BC67:	C8      	INY 
C0/BC68:	C8      	INY 
C0/BC69:	C01800  	CPY #$0018
C0/BC6C:	D085    	BNE $BBF3
C0/BC6E:	60      	RTS

C0/BC6F unknow

C0/BC6F:	A584    	LDA $84        (from C0/00D4)
C0/BC71:	D05C    	BNE $BCCF
C0/BC73:	A559    	LDA $59
C0/BC75:	D058    	BNE $BCCF
C0/BC77:	AC0308  	LDY $0803
C0/BC7A:	B96A08  	LDA $086A,Y
C0/BC7D:	290F    	AND #$0F
C0/BC7F:	D04E    	BNE $BCCF
C0/BC81:	B96908  	LDA $0869,Y
C0/BC84:	D049    	BNE $BCCF
C0/BC86:	B96D08  	LDA $086D,Y
C0/BC89:	290F    	AND #$0F
C0/BC8B:	D042    	BNE $BCCF
C0/BC8D:	B96C08  	LDA $086C,Y
C0/BC90:	D03D    	BNE $BCCF
C0/BC92:	A6E5    	LDX $E5
C0/BC94:	E00000  	CPX #$0000
C0/BC97:	D036    	BNE $BCCF
C0/BC99:	A5E7    	LDA $E7
C0/BC9B:	C9CA    	CMP #$CA
C0/BC9D:	D030    	BNE $BCCF
C0/BC9F:	B97C08  	LDA $087C,Y
C0/BCA2:	290F    	AND #$0F
C0/BCA4:	C902    	CMP #$02
C0/BCA6:	D027    	BNE $BCCF
C0/BCA8:	C220    	REP #$20      (16 bit accum./memory)
C0/BCAA:	A582    	LDA $82
C0/BCAC:	0A      	ASL A
C0/BCAD:	AA      	TAX
C0/BCAE:	BF0200C4	LDA $C40002,X
C0/BCB2:	851E    	STA $1E
C0/BCB4:	BF0000C4	LDA $C40000,X
C0/BCB8:	C51E    	CMP $1E
C0/BCBA:	F013    	BEQ $BCCF
C0/BCBC:	AA      	TAX
C0/BCBD:	BF0000C4	LDA $C40000,X
C0/BCC1:	C5AF    	CMP $AF
C0/BCC3:	F00E    	BEQ $BCD3
C0/BCC5:	8A      	TXA
C0/BCC6:	18      	CLC
C0/BCC7:	690500  	ADC #$0005
C0/BCCA:	AA      	TAX
C0/BCCB:	E41E    	CPX $1E
C0/BCCD:	D0EE    	BNE $BCBD
C0/BCCF:	7B      	TDC 
C0/BCD0:	E220    	SEP #$20      (8 bit accum./memory)
C0/BCD2:	60      	RTS

C0/BCD3 unknow

C0/BCD3:	BF0200C4	LDA $C40002,X
C0/BCD7:	85E5    	STA $E5
C0/BCD9:	8DF405  	STA $05F4
C0/BCDC:	7B      	TDC 
C0/BCDD:	997108  	STA $0871,Y
C0/BCE0:	997308  	STA $0873,Y
C0/BCE3:	E220    	SEP #$20      (8 bit accum./memory)
C0/BCE5:	997E08  	STA $087E,Y
C0/BCE8:	A901    	LDA #$01
C0/BCEA:	8D8E07  	STA $078E
C0/BCED:	BF0400C4	LDA $C40004,X
C0/BCF1:	18      	CLC
C0/BCF2:	69CA    	ADC #$CA
C0/BCF4:	85E7    	STA $E7
C0/BCF6:	8DF605  	STA $05F6
C0/BCF9:	A20000  	LDX #$0000
C0/BCFC:	8E9405  	STX $0594
C0/BCFF:	A9CA    	LDA #$CA
C0/BD01:	8D9605  	STA $0596
C0/BD04:	A901    	LDA #$01
C0/BD06:	8DC705  	STA $05C7
C0/BD09:	A20300  	LDX #$0003
C0/BD0C:	86E8    	STX $E8
C0/BD0E:	B97C08  	LDA $087C,Y
C0/BD11:	997D08  	STA $087D,Y
C0/BD14:	A904    	LDA #$04
C0/BD16:	997C08  	STA $087C,Y
C0/BD19:	20087E  	JSR $7E08
C0/BD1C:	20ED2F  	JSR $2FED
C0/BD1F:	60      	RTS

C0/BD20 unknow

C0/BD20:	6458    	STZ $58
C0/BD22:	AC0308  	LDY $0803
C0/BD25:	A901    	LDA #$01
C0/BD27:	996808  	STA $0868,Y
C0/BD2A:	207770  	JSR $7077
C0/BD2D:	A600    	LDX $00
C0/BD2F:	9B      	TXY
C0/BD30:	B90016  	LDA $1600,Y
C0/BD33:	9D7808  	STA $0878,X
C0/BD36:	B90116  	LDA $1601,Y
C0/BD39:	9D7908  	STA $0879,X
C0/BD3C:	7B      	TDC 
C0/BD3D:	9D7C08  	STA $087C,X
C0/BD40:	9D7D08  	STA $087D,X
C0/BD43:	A901    	LDA #$01
C0/BD45:	9D6808  	STA $0868,X
C0/BD48:	C221    	REP #$21
C0/BD4A:	8A      	TXA
C0/BD4B:	692900  	ADC #$0029
C0/BD4E:	AA      	TAX
C0/BD4F:	98      	TYA
C0/BD50:	18      	CLC
C0/BD51:	692500  	ADC #$0025
C0/BD54:	A8      	TAY
C0/BD55:	7B      	TDC 
C0/BD56:	E220    	SEP #$20      (8 bit accum./memory)
C0/BD58:	C05002  	CPY #$0250
C0/BD5B:	D0D3    	BNE $BD30
C0/BD5D:	AEA61F  	LDX $1FA6
C0/BD60:	8EFB07  	STX $07FB
C0/BD63:	A902    	LDA #$02
C0/BD65:	9D7C08  	STA $087C,X
C0/BD68:	AD681F  	LDA $1F68
C0/BD6B:	8D4307  	STA $0743
C0/BD6E:	203D6F  	JSR $6F3D
C0/BD71:	A0D907  	LDY #$07D9
C0/BD74:	8CFD07  	STY $07FD
C0/BD77:	8CFF07  	STY $07FF
C0/BD7A:	8C0108  	STY $0801
C0/BD7D:	204A71  	JSR $714A
C0/BD80:	200C52  	JSR $520C
C0/BD83:	A980    	LDA #$80
C0/BD85:	8DFA11  	STA $11FA
C0/BD88:	A901    	LDA #$01
C0/BD8A:	8584    	STA $84
C0/BD8C:	60      	RTS

C0/BD8D init SRAM

C0/BD8D:	A600    	LDX $00        (from C0/007C)
C0/BD8F:	9E0016  	STZ $1600,X    (set character stats to 0)
C0/BD92:	E8      	INX
C0/BD93:	E05002  	CPX #$0250
C0/BD96:	D0F7    	BNE $BD8F
C0/BD98:	A600    	LDX $00
C0/BD9A:	A9FF    	LDA #$FF
C0/BD9C:	9D0016  	STA $1600,X    (set sprite to nothing)
C0/BD9F:	9D1E16  	STA $161E,X    (set esper equipped to nothing)
C0/BDA2:	C221    	REP #$21
C0/BDA4:	8A      	TXA
C0/BDA5:	692500  	ADC #$0025
C0/BDA8:	AA      	TAX
C0/BDA9:	7B      	TDC 
C0/BDAA:	E220    	SEP #$20       (8 bit accum./memory)
C0/BDAC:	E05002  	CPX #$0250
C0/BDAF:	D0E9    	BNE $BD9A
C0/BDB1:	A600    	LDX $00
C0/BDB3:	9E5018  	STZ $1850,X    (set setup of current parties to 0)
C0/BDB6:	E8      	INX
C0/BDB7:	E01000  	CPX #$0010
C0/BDBA:	D0F7    	BNE $BDB3
C0/BDBC:	A600    	LDX $00
C0/BDBE:	A502    	LDA $02
C0/BDC0:	9E6919  	STZ $1969,X    (set quantity of all items to 0)
C0/BDC3:	9D6918  	STA $1869,X    ($02 holds #$FF, which for items is nothing)
C0/BDC6:	E8      	INX
C0/BDC7:	E00001  	CPX #$0100
C0/BDCA:	D0F4    	BNE $BDC0
C0/BDCC:	A600    	LDX $00
C0/BDCE:	9E6E1A  	STZ $1A6E,X    (set current spell learned % to 0)
C0/BDD1:	E8      	INX
C0/BDD2:	E08802  	CPX #$0288     (have we done all spells for all characters yet?)
C0/BDD5:	D0F7    	BNE $BDCE      (branch if not)
C0/BDD7:	A600    	LDX $00
C0/BDD9:	9EF61C  	STZ $1CF6,X    (set morph time, and many other things to 0)
C0/BDDC:	E8      	INX
C0/BDDD:	E05700  	CPX #$0057
C0/BDE0:	D0F7    	BNE $BDD9
C0/BDE2:	A600    	LDX $00
C0/BDE4:	BF403CCF	LDA $CF3C40,X  (SwdTech names)
C0/BDE8:	9DF81C  	STA $1CF8,X    (store to SRAM)
C0/BDEB:	E8      	INX
C0/BDEC:	E03000  	CPX #$0030     (have we done 48 letters yet?)
C0/BDEF:	D0F3    	BNE $BDE4      (branch if not. Note, this renaming feature was never used in the US version, so this area of SRAM is free for other use)
C0/BDF1:	9C691A  	STZ $1A69      (set esper's collected byte 1 to 0)
C0/BDF4:	9C6A1A  	STZ $1A6A      (set esper's collected byte 2 to 0)
C0/BDF7:	9C6B1A  	STZ $1A6B      (set esper's collected byte 3 to 0)
C0/BDFA:	9C6C1A  	STZ $1A6C      (set esper's collected byte 4 to 0)
C0/BDFD:	A600    	LDX $00
C0/BDFF:	9EC91D  	STZ $1DC9,X    (set all battle variables, and formations that will appear on the veldt to 0)
C0/BE02:	E8      	INX
C0/BE03:	E05400  	CPX #$0054
C0/BE06:	D0F7    	BNE $BDFF
C0/BE08:	A600    	LDX $00
C0/BE0A:	BFA07AC4	LDA $C47AA0,X
C0/BE0E:	9D2C1D  	STA $1D2C,X    (set Gau's learned rages)
C0/BE11:	E8      	INX
C0/BE12:	E02000  	CPX #$0020     (have we done all 32 bytes yet?)
C0/BE15:	D0F3    	BNE $BE0A      (branch if not)
C0/BE17:	AF64F5E6	LDA $E6F564    
C0/BE1B:	8D291D  	STA $1D29      (set Strago's known lores, byte 1)
C0/BE1E:	AF65F5E6	LDA $E6F565
C0/BE22:	8D2A1D  	STA $1D2A      (set Strago's known lores, byte 2)
C0/BE25:	AF66F5E6	LDA $E6F566
C0/BE29:	8D2B1D  	STA $1D2B      (set Strago's known lores, byte 3)
C0/BE2C:	9C6505  	STZ $0565
C0/BE2F:	A2FF7F  	LDX #$7FFF
C0/BE32:	8E551D  	STX $1D55      (set R, G, and B for font to 31, aka white, although this is done in C3 already!)
C0/BE35:	A600    	LDX $00
C0/BE37:	BF021CED	LDA $ED1C02,X  
C0/BE3B:	9D571D  	STA $1D57,X    (set colors for wallpaper 1, or so it seems)
C0/BE3E:	E8      	INX
C0/BE3F:	E00E00  	CPX #$000E
C0/BE42:	D0F3    	BNE $BE37
C0/BE44:	A901    	LDA #$01
C0/BE46:	8DF31F  	STA $1FF3
C0/BE49:	8DF41F  	STA $1FF4
C0/BE4C:	8DF51F  	STA $1FF5
C0/BE4F:	8DF61F  	STA $1FF6
C0/BE52:	A600    	LDX $00
C0/BE54:	8E8911  	STX $1189
C0/BE57:	8E8F11  	STX $118F
C0/BE5A:	8E9511  	STX $1195
C0/BE5D:	8E9B11  	STX $119B
C0/BE60:	8E8B11  	STX $118B
C0/BE63:	8E9111  	STX $1191
C0/BE66:	8E9711  	STX $1197
C0/BE69:	8E9D11  	STX $119D
C0/BE6C:	7B      	TDC 
C0/BE6D:	8D8D11  	STA $118D
C0/BE70:	8D9311  	STA $1193
C0/BE73:	8D9911  	STA $1199
C0/BE76:	8D9F11  	STA $119F
C0/BE79:	20B670  	JSR $70B6
C0/BE7C:	9CF111  	STZ $11F1
C0/BE7F:	209D98  	JSR $989D
C0/BE82:	6458    	STZ $58
C0/BE84:	9C5905  	STZ $0559
C0/BE87:	200CBB  	JSR $BB0C      (clear all event bits)
C0/BE8A:	202852  	JSR $5228      (set all presence bits)
C0/BE8D:	2018BB  	JSR $BB18      (close all treasure chests)
C0/BE90:	A20300  	LDX #$0003
C0/BE93:	86E5    	STX $E5
C0/BE95:	8EF405  	STX $05F4
C0/BE98:	A9CA    	LDA #$CA
C0/BE9A:	85E7    	STA $E7
C0/BE9C:	8DF605  	STA $05F6      (CA/0003, which jumps to CA/5E33, which starts a new game)
C0/BE9F:	A20000  	LDX #$0000
C0/BEA2:	8E9405  	STX $0594      (hmmmm)
C0/BEA5:	A9CA    	LDA #$CA
C0/BEA7:	8D9605  	STA $0596      (this makes CA/0000, which is where the event code starts...)
C0/BEAA:	A901    	LDA #$01
C0/BEAC:	8DC705  	STA $05C7
C0/BEAF:	A20300  	LDX #$0003
C0/BEB2:	86E8    	STX $E8
C0/BEB4:	A902    	LDA #$02
C0/BEB6:	8D7D08  	STA $087D
C0/BEB9:	6447    	STZ $47
C0/BEBB:	60      	RTS

C0/BEBC init loaded map

C0/BEBC:	207403  	JSR $0374     (from C0/00A4)
C0/BEBF:	208A84  	JSR $848A
C0/BEC2:	A558    	LDA $58
C0/BEC4:	D032    	BNE $BEF8
C0/BEC6:	C220    	REP #$20      (16 bit accum./memory)
C0/BEC8:	AD641F  	LDA $1F64      (load current map)
C0/BECB:	29FF01  	AND #$01FF
C0/BECE:	8D641F  	STA $1F64      (store the map)
C0/BED1:	8582    	STA $82        (store map for encounters?)
C0/BED3:	7B      	TDC 
C0/BED4:	E220    	SEP #$20      (8 bit accum./memory)
C0/BED6:	20AD1C  	JSR $1CAD
C0/BED9:	6447    	STZ $47
C0/BEDB:	9C7B07  	STZ $077B
C0/BEDE:	A901    	LDA #$01
C0/BEE0:	8585    	STA $85
C0/BEE2:	A600    	LDX $00
C0/BEE4:	8E2711  	STX $1127
C0/BEE7:	20B670  	JSR $70B6
C0/BEEA:	207F17  	JSR $177F
C0/BEED:	A600    	LDX $00
C0/BEEF:	8E8C07  	STX $078C
C0/BEF2:	9C8B07  	STZ $078B
C0/BEF5:	20DA6E  	JSR $6EDA
C0/BEF8:	204A71  	JSR $714A
C0/BEFB:	202746  	JSR $4627
C0/BEFE:	ADFA11  	LDA $11FA
C0/BF01:	2920    	AND #$20
C0/BF03:	D003    	BNE $BF08
C0/BF05:	202917  	JSR $1729
C0/BF08:	AD661F  	LDA $1F66
C0/BF0B:	8D4105  	STA $0541
C0/BF0E:	AD671F  	LDA $1F67
C0/BF11:	8D4205  	STA $0542
C0/BF14:	206D16  	JSR $166D
C0/BF17:	A20048  	LDX #$4800
C0/BF1A:	8E8B05  	STX $058B
C0/BF1D:	A20050  	LDX #$5000
C0/BF20:	8E8D05  	STX $058D
C0/BF23:	A20058  	LDX #$5800
C0/BF26:	8E8F05  	STX $058F
C0/BF29:	A6E5    	LDX $E5
C0/BF2B:	D009    	BNE $BF36
C0/BF2D:	A5E7    	LDA $E7
C0/BF2F:	C9CA    	CMP #$CA
C0/BF31:	D003    	BNE $BF36
C0/BF33:	20676F  	JSR $6F67
C0/BF36:	6484    	STZ $84
C0/BF38:	6457    	STZ $57
C0/BF3A:	6456    	STZ $56
C0/BF3C:	644C    	STZ $4C
C0/BF3E:	9C5E05  	STZ $055E
C0/BF41:	9C6705  	STZ $0567
C0/BF44:	645A    	STZ $5A
C0/BF46:	9C5A05  	STZ $055A
C0/BF49:	9C5B05  	STZ $055B
C0/BF4C:	9C5C05  	STZ $055C
C0/BF4F:	64BB    	STZ $BB
C0/BF51:	64BA    	STZ $BA
C0/BF53:	A901    	LDA #$01
C0/BF55:	8D9807  	STA $0798
C0/BF58:	203816  	JSR $1638      (get tile's layer properties)
C0/BF5B:	209205  	JSR $0592
C0/BF5E:	208D26  	JSR $268D
C0/BF61:	205F27  	JSR $275F
C0/BF64:	205C26  	JSR $265C
C0/BF67:	208328  	JSR $2883
C0/BF6A:	20D715  	JSR $15D7
C0/BF6D:	20174D  	JSR $4D17
C0/BF70:	20DA27  	JSR $27DA
C0/BF73:	20CE1C  	JSR $1CCE
C0/BF76:	207B1B  	JSR $1B7B
C0/BF79:	205C18  	JSR $185C
C0/BF7C:	20647F  	JSR $7F64
C0/BF7F:	200A56  	JSR $560A
C0/BF82:	2023C7  	JSR $C723
C0/BF85:	20FE35  	JSR $35FE
C0/BF88:	202138  	JSR $3821
C0/BF8B:	20A839  	JSR $39A8
C0/BF8E:	20E90F  	JSR $0FE9
C0/BF91:	20EB50  	JSR $50EB
C0/BF94:	20E356  	JSR $56E3
C0/BF97:	20D58E  	JSR $8ED5
C0/BF9A:	20178D  	JSR $8D17
C0/BF9D:	20F36C  	JSR $6CF3
C0/BFA0:	20B642  	JSR $42B6
C0/BFA3:	20DB6A  	JSR $6ADB
C0/BFA6:	ADB61E  	LDA $1EB6
C0/BFA9:	0940    	ORA #$40
C0/BFAB:	8DB61E  	STA $1EB6      (Set bit 6 of $1EB6 (event bit $1B6))
C0/BFAE:	A558    	LDA $58
C0/BFB0:	D014    	BNE $BFC6
C0/BFB2:	9CBE1E  	STZ $1EBE
C0/BFB5:	9CBF1E  	STZ $1EBF
C0/BFB8:	20A852  	JSR $52A8      (Load NPC data)
C0/BFBB:	205146  	JSR $4651
C0/BFBE:	ADB61E  	LDA $1EB6
C0/BFC1:	29BF    	AND #$BF
C0/BFC3:	8DB61E  	STA $1EB6      (Clear bit 6 of $1EB6 (event bit $1B6))
C0/BFC6:	20C155  	JSR $55C1
C0/BFC9:	205454  	JSR $5454
C0/BFCC:	200451  	JSR $5104
C0/BFCF:	203852  	JSR $5238
C0/BFD2:	ADFA11  	LDA $11FA
C0/BFD5:	3003    	BMI $BFDA
C0/BFD7:	4CA4C0  	JMP $C0A4

C0/BFDA trigger an event when map is loaded

C0/BFDA:	C220    	REP #$20      (16 bit accum./memory)
C0/BFDC:	AD641F  	LDA $1F64      (load map)
C0/BFDF:	29FF01  	AND #$01FF
C0/BFE2:	851E    	STA $1E
C0/BFE4:	0A      	ASL A
C0/BFE5:	18      	CLC
C0/BFE6:	651E    	ADC $1E
C0/BFE8:	AA      	TAX           (pointer is 1.5x the map)
C0/BFE9:	7B      	TDC 
C0/BFEA:	E220    	SEP #$20      (8 bit accum./memory)
C0/BFEC:	A9B2    	LDA #$B2
C0/BFEE:	8D2406  	STA $0624      (B2 = "call subroutine" for events)
C0/BFF1:	BF00FAD1	LDA $D1FA00,X  (event pointer, low byte)
C0/BFF5:	8D2506  	STA $0625
C0/BFF8:	852A    	STA $2A
C0/BFFA:	BF01FAD1	LDA $D1FA01,X  (event pointer, middle byte)
C0/BFFE:	8D2606  	STA $0626
C0/C001:	852B    	STA $2B
C0/C003:	BF02FAD1	LDA $D1FA02,X  (event pointer, high byte)
C0/C007:	8D2706  	STA $0627
C0/C00A:	18      	CLC
C0/C00B:	69CA    	ADC #$CA
C0/C00D:	852C    	STA $2C
C0/C00F:	A72A    	LDA [$2A]
C0/C011:	C9FE    	CMP #$FE       (is it the "end event" command?)
C0/C013:	D003    	BNE $C018      (branch if not)
C0/C015:	4CA4C0  	JMP $C0A4