Mother 1+2/ROM map: Difference between revisions

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(Created page with "{{rommap|game=MOTHER 1+2}} ROM file addressing is used. For GBA addressing, add 0x8000000. * <tt>0B204E4-0B213D7 (0000EF4)</tt> = Battle action table * <tt>0B2A9C0-0B2ACFF (...")
 
m (Lelegofrog moved page MOTHER 1+2/ROM map to Mother 1+2/ROM map: title consistency with TCRF)
 
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ROM file addressing is used. For GBA addressing, add 0x8000000.
ROM file addressing is used. For GBA addressing, add 0x8000000.


==Music/sound (MOTHER 2)==
* <tt>01071B4-010B3FB (0004248)</tt> = Instruments
* <tt>010B530-010C347 (0000E18)</tt> = Song pointer table
* <tt>010C348-010C34B (0000004)</tt> = Empty song header
* <tt>010C34C-020E59F (0102254)</tt> = Samples
* <tt>026445C-02B76F3 (0053298)</tt> = Songs
==Music/sound (MOTHER 1)==
* <tt>0F71C34-0F71F63 (0000330)</tt> = Song pointer table
* <tt>0F71F64-0F71F67 (0000004)</tt> = Empty song header
==MOTHER 2 Primary Data==
* <tt>0B204E4-0B213D7 (0000EF4)</tt> = Battle action table
* <tt>0B204E4-0B213D7 (0000EF4)</tt> = Battle action table
* <tt>0B2A9C0-0B2ACFF (0000340)</tt> = PSI data table
* <tt>0B2A9C0-0B2ACFF (0000340)</tt> = PSI data table
* <tt>0B1A694-0B1AF93 (0000900)</tt> = Item names
* <tt>0B1AF94-0B1B38F (00003FC)</tt> = Item name offset table
==MOTHER 2 Map Data==
* <tt>03755B8-03922E3 (001CD2C)</tt> = Sector arrangements 1 [A1A]
* <tt>03922E4-039BBCF (00098EC)</tt> = Sector arrangements 2 [A1A]
* <tt>039BBD0-03B4DCF (0019200)</tt> = Sector arrangements 3 [AF1]
* <tt>039BBD0-03B4DCF (0019200)</tt> = Sector arrangements 4 [AF1]
{{Internal Data}}

Latest revision as of 02:44, 20 May 2024

Chip tiny.png The following article is a ROM map for Mother 1+2.

ROM file addressing is used. For GBA addressing, add 0x8000000.

Music/sound (MOTHER 2)

  • 01071B4-010B3FB (0004248) = Instruments
  • 010B530-010C347 (0000E18) = Song pointer table
  • 010C348-010C34B (0000004) = Empty song header
  • 010C34C-020E59F (0102254) = Samples
  • 026445C-02B76F3 (0053298) = Songs

Music/sound (MOTHER 1)

  • 0F71C34-0F71F63 (0000330) = Song pointer table
  • 0F71F64-0F71F67 (0000004) = Empty song header

MOTHER 2 Primary Data

  • 0B204E4-0B213D7 (0000EF4) = Battle action table
  • 0B2A9C0-0B2ACFF (0000340) = PSI data table
  • 0B1A694-0B1AF93 (0000900) = Item names
  • 0B1AF94-0B1B38F (00003FC) = Item name offset table

MOTHER 2 Map Data

  • 03755B8-03922E3 (001CD2C) = Sector arrangements 1 [A1A]
  • 03922E4-039BBCF (00098EC) = Sector arrangements 2 [A1A]
  • 039BBD0-03B4DCF (0019200) = Sector arrangements 3 [AF1]
  • 039BBD0-03B4DCF (0019200) = Sector arrangements 4 [AF1]