Mother 3/Credits sprite placement data: Difference between revisions

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{{Infobox table|name=Credits sprite placement data
{{subpage|game=MOTHER 3:ROM map}}
{{Infobox table
|name=Credits sprite placement data
|game=MOTHER 3
|game=MOTHER 3
|loc=ROM
|loc=ROM

Latest revision as of 02:03, 20 May 2024

This is a sub-page of Mother 3.

Credits sprite placement data
Game MOTHER 3
Start Address 0xC76A8
End Address 0xC7D79
# of Entries 24 by (variable) (0x18)
Entry Length Variable by 12 (0xC)
Total Length 1754 bytes (0x6DA)
Back to the ROM map

Overview

The credits sprite placement data controls which sprites are displayed, and where, during the staff credits sequence.

Format

This is a two-dimensional variable-width table. There are 24 top-level entries; each top-level entry has a variable number of 12-byte sprite entries. The sprite entries are to be read sequentially until an entry with a sprite number of -1 is read.

Field listing

Table view

       00   01   02   03   04   05   06   07   08   09   0A   0B   0C   0D   0E   0F
    +--------------------------------------------------------------------------------
00  | [   A   ] [   B   ] [   C   ] [   D   ] [   E   ] [   F   ]

Sprite number

The sprite number is an index into the sprite bank.

Animation

Rather than choose a sprite index directly, the game chooses a particular frame number of a sprite animation.