Mother 3/Map graphics table: Difference between revisions

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(Created page with "{{Infobox table|name=Map graphics table |game=MOTHER 3 |loc=ROM |start=0xD3B4E0 |end=0xF3C343 |numentries=3000 (0xBB8) |entrylength=Variable |totallength=2100836 bytes (0x200E...")
 
m (Lelegofrog moved page MOTHER 3/Map graphics table to Mother 3/Map graphics table: title consistency with TCRF)
 
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{{Infobox table|name=Map graphics table
{{subpage|game=MOTHER 3:ROM map}}
{{Infobox table
|name=Map graphics table
|game=MOTHER 3
|game=MOTHER 3
|loc=ROM
|loc=ROM
|start=0xD3B4E0
|start={{hex|0xD3B4E0}}
|end=0xF3C343
|end={{hex|0xF3C343}}
|numentries=3000 (0xBB8)
|numentries=3000 ({{hex|0xBB8}})
|entrylength=Variable
|entrylength=Variable
|totallength=2100836 bytes (0x200E64)
|totallength=2100836 bytes ({{hex|0x200E64}})
}}
}}


==Overview==
==Overview==
This table contains all of the map graphics. There is an offset table at the beginning. The table is indexed by the [[MOTHER_3:Map_graphics/palette_table|map graphics info table]]. Each entry in the table is a block of standard compressed graphics. When decompressed, you should end up with a tileset containing exactly 0x40 tiles (0x800 bytes).
This table contains all of the map graphics. There is an offset table at the beginning. The table is indexed by the [[MOTHER_3:Map_graphics/palette_table|map graphics info table]]. Each entry in the table is a block of standard compressed graphics. When decompressed, you should end up with a tileset containing exactly {{hex|0x40}} tiles ({{hex|0x800}} bytes).

Latest revision as of 02:03, 20 May 2024

This is a sub-page of Mother 3.

Map graphics table
Game MOTHER 3
Start Address 0xD3B4E0
End Address 0xF3C343
# of Entries 3000 (0xBB8)
Entry Length Variable
Total Length 2100836 bytes (0x200E64)
Back to the ROM map

Overview

This table contains all of the map graphics. There is an offset table at the beginning. The table is indexed by the map graphics info table. Each entry in the table is a block of standard compressed graphics. When decompressed, you should end up with a tileset containing exactly 0x40 tiles (0x800 bytes).