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Mother 3/Battle icon arrangement data: Difference between revisions
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Lelegofrog (talk | contribs) m (Lelegofrog moved page MOTHER 3/Battle icon arrangement data to Mother 3/Battle icon arrangement data: title consistency with TCRF) |
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{{Infobox table|name=Battle | {{subpage|game=MOTHER 3:ROM map}} | ||
{{Infobox table | |||
|name=Battle icon arrangement data | |||
|game=MOTHER 3 | |game=MOTHER 3 | ||
|loc=ROM | |loc=ROM | ||
|start=0x1CFAD0C | |start={{hex|0x1CFAD0C}} | ||
|end=0x1CFAEB7 | |end={{hex|0x1CFAEB7}} | ||
|numentries=29 (0x1D) | |numentries=29 ({{hex|0x1D}}) | ||
|entrylength=Variable | |entrylength=Variable | ||
|totallength=428 bytes (0x1AC) | |totallength=428 bytes ({{hex|0x1AC}}) | ||
}} | }} | ||
Line 12: | Line 14: | ||
This is a standard [[MOTHER_3:SOB_block|SOB block]]. It contains arrangement data for various in-battle sprites. | This is a standard [[MOTHER_3:SOB_block|SOB block]]. It contains arrangement data for various in-battle sprites. | ||
These entries use graphics from $1C95AA8, and the palette from the [[MOTHER_3:CCL_block|CCL block]] at $1CF5BA0. | These entries use graphics from {{hex|$1C95AA8}} (uncompressed), and the palette from the [[MOTHER_3:CCL_block|CCL block]] at {{hex|$1CF5BA0}}. | ||
==Entry listing== | ==Entry listing== | ||
{| | * {{hex|00}} = Attack icon (selected) | ||
* {{hex|01}} = Goods icon (selected) | |||
* {{hex|02}} = Abilities icon (selected) | |||
| | * {{hex|03}} = PSI icon (selected) | ||
* {{hex|04}} = Guard icon (selected) | |||
| | * {{hex|05}} = Run icon (selected) | ||
* {{hex|06}} = Heart icon (selected) | |||
| | * {{hex|07}} = Attack icon (unselected) | ||
* {{hex|08}} = Goods icon (unselected) | |||
| | * {{hex|09}} = Abilities icon (unselected) | ||
* {{hex|0A}} = PSI icon (unselected) | |||
| | * {{hex|0B}} = Guard icon (unselected) | ||
* {{hex|0C}} = Run icon (unselected) | |||
| | * {{hex|0D}} = Heart icon (unselected) | ||
* {{hex|0E}} = Text cursor | |||
| | * {{hex|0F}} = Enemy cursor (feather) | ||
* {{hex|10}} = "SELECT" icon | |||
| | * {{hex|11}} = Poison icon | ||
* {{hex|12}} = Paralysis icon | |||
| | * {{hex|13}} = Sleep icon | ||
* {{hex|14}} = Feeling strange icon | |||
| | * {{hex|15}} = Crying icon | ||
* {{hex|16}} = Forgetful icon | |||
| | * {{hex|17}} = Nausea icon | ||
* {{hex|18}} = Fleas icon | |||
| | * {{hex|19}} = Scrolling-down arrow | ||
* {{hex|1A}} = Scrolling-up arrow | |||
| | * {{hex|1B}} = Exit icon (selected) | ||
* {{hex|1C}} = Exit icon (unselected) | |||
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Latest revision as of 02:03, 20 May 2024
This is a sub-page of Mother 3.
Battle icon arrangement data | |
Game | MOTHER 3 |
Start Address | 0x1CFAD0C
|
End Address | 0x1CFAEB7
|
# of Entries | 29 (0x1D )
|
Entry Length | Variable |
Total Length | 428 bytes (0x1AC )
|
Back to the ROM map |
Overview
This is a standard SOB block. It contains arrangement data for various in-battle sprites.
These entries use graphics from $1C95AA8
(uncompressed), and the palette from the CCL block at $1CF5BA0
.
Entry listing
00
= Attack icon (selected)01
= Goods icon (selected)02
= Abilities icon (selected)03
= PSI icon (selected)04
= Guard icon (selected)05
= Run icon (selected)06
= Heart icon (selected)07
= Attack icon (unselected)08
= Goods icon (unselected)09
= Abilities icon (unselected)0A
= PSI icon (unselected)0B
= Guard icon (unselected)0C
= Run icon (unselected)0D
= Heart icon (unselected)0E
= Text cursor0F
= Enemy cursor (feather)10
= "SELECT" icon11
= Poison icon12
= Paralysis icon13
= Sleep icon14
= Feeling strange icon15
= Crying icon16
= Forgetful icon17
= Nausea icon18
= Fleas icon19
= Scrolling-down arrow1A
= Scrolling-up arrow1B
= Exit icon (selected)1C
= Exit icon (unselected)