Mother 3/Level-up experience table: Difference between revisions

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{{subpage|game=Mother 3}}
{{Infobox table|name=Level-up experience table
{{Infobox table|name=Level-up experience table
|game=MOTHER 3
|game=Mother 3
|loc=ROM
|loc=ROM
|start=0xCD928
|start=0xCD928
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==Overview==
==Overview==
The level-up experience table contains the experience values needed for each character to progress to the next level. There are 16 entries, one for each playable character. The ordering is consistent with the game's internal [[MOTHER_3:Party_character_names|party character names listing]].
The level-up experience table contains the experience values needed for each character to progress to the next level. There are 16 entries, one for each playable character. The ordering is consistent with the game's internal [[Mother 3/Party character names|party character names listing]].


==Format==
==Format==
Each entry uses 400 (0x190) bytes. The first four bytes is a header containing the character number. After this header, there are 99 32-bit experience values. The numbers are actually deltas (differences between levels); so to figure out how much total experience is needed for level X, you need to sum the first X values.
Each entry uses 400 (0x190) bytes. The first four bytes is a header containing the character number. After this header, there are 99 32-bit experience values. The numbers are actually deltas (differences between levels); so to figure out how much total experience is needed for level X, you need to sum the first X values.


[[Category:MOTHER 3|Level-up experience]]
[[Category:Mother 3|Level-up experience]]

Latest revision as of 02:27, 20 May 2024

This is a sub-page of Mother 3.

Level-up experience table
Game Mother 3
Start Address 0xCD928
End Address 0xCF227
# of Entries 16 (0x10)
Entry Length 400 bytes (0x190)
Total Length 18176 bytes (0x1900)
Back to the ROM map

Overview

The level-up experience table contains the experience values needed for each character to progress to the next level. There are 16 entries, one for each playable character. The ordering is consistent with the game's internal party character names listing.

Format

Each entry uses 400 (0x190) bytes. The first four bytes is a header containing the character number. After this header, there are 99 32-bit experience values. The numbers are actually deltas (differences between levels); so to figure out how much total experience is needed for level X, you need to sum the first X values.