Mother 3/Gameboy Player logo: Difference between revisions

From Data Crystal
Jump to navigation Jump to search
mNo edit summary
mNo edit summary
 
(4 intermediate revisions by 4 users not shown)
Line 1: Line 1:
{{subpage|game=Mother 3}}
{{Infobox table|name=Gameboy Player logo
{{Infobox table|name=Gameboy Player logo
|game=MOTHER 3
|game=Mother 3
|loc=ROM
|loc=ROM
|start=0xC7DE8
|start=0xC7DE8
Line 10: Line 11:


==Overview==
==Overview==
The Gameboy Player logo shows up when starting the game, after the [[MOTHER_3:Health_warning_screen|health warning screen]].
The Gameboy Player logo shows up when starting the game, after the [[Mother 3/Health warning screen|health warning screen]].


==Palette==
==Palette==
Line 19: Line 20:


==Arrangement==
==Arrangement==
The arrangement is stored from $CBFE8 to $CC4E7. It uses the [[MOTHER_3:Arrangements#Standard|standard arrangement format]]. The dimensions are 32 tiles wide by 20 tiles tall.
The arrangement is stored from $CBFE8 to $CC4E7. It uses the [[Mother 3/Arrangements#Standard|standard arrangement format]]. The dimensions are 32 tiles wide by 20 tiles tall.


[[Category:MOTHER 3|Gameboy player logo]]
[[Category:Mother 3|Gameboy player logo]]

Latest revision as of 02:25, 20 May 2024

This is a sub-page of Mother 3.

Gameboy Player logo
Game Mother 3
Start Address 0xC7DE8
End Address 0xCC4E7
# of Entries 3
Entry Length Variable
Total Length 18176 bytes (0x4700)
Back to the ROM map

Overview

The Gameboy Player logo shows up when starting the game, after the health warning screen.

Palette

The palette is stored from $C7DE8 to $C7FE7. There are 256 colors.

Graphics

The graphics are stored from $C7FE8 to $CBFE7, uncompressed, 8 bits per pixel.

Arrangement

The arrangement is stored from $CBFE8 to $CC4E7. It uses the standard arrangement format. The dimensions are 32 tiles wide by 20 tiles tall.