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Mother 3/Named data structures: Difference between revisions
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{{subpage|game=Mother 3}} | |||
==Overview== | ==Overview== | ||
MOTHER 3 uses a number of named data structures to organize data in both ROM and RAM. They can be identified by a four-letter ASCII header, and in most cases a corresponding footer. Shown below is a list of known structures: | MOTHER 3 uses a number of named data structures to organize data in both ROM and RAM. They can be identified by a four-letter ASCII header, and in most cases a corresponding footer. Shown below is a list of known structures: | ||
* [[ | * [[Mother 3/BG block|BG block]] | ||
* [[ | * [[Mother 3/BXT block|BXT block]] | ||
* [[ | * [[Mother 3/CCG block|CCG block]] | ||
* [[ | * [[Mother 3/CCL block|CCL block]] | ||
* [[ | * [[Mother 3/EFC block|EFC block]] | ||
* [[ | * [[Mother 3/RAS block|RAS block]] | ||
* [[Mother 3/SAR block|SAR block]] | |||
* [[Mother 3/SOB block|SOB block]] | |||
* [[Mother 3/USE block|USE block]] | |||
[[Category:Mother 3 named data structures|Named data structures]] | |||
[[Category:Mother 3]] |
Latest revision as of 02:18, 20 May 2024
This is a sub-page of Mother 3.
Overview
MOTHER 3 uses a number of named data structures to organize data in both ROM and RAM. They can be identified by a four-letter ASCII header, and in most cases a corresponding footer. Shown below is a list of known structures: