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Mother 3/Gameboy Player logo: Difference between revisions
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{{subpage|game=Mother 3}} | |||
{{Infobox table|name=Gameboy Player logo | {{Infobox table|name=Gameboy Player logo | ||
|game= | |game=Mother 3 | ||
|loc=ROM | |loc=ROM | ||
|start=0xC7DE8 | |start=0xC7DE8 | ||
Line 10: | Line 11: | ||
==Overview== | ==Overview== | ||
The Gameboy Player logo shows up when starting the game, after the [[ | The Gameboy Player logo shows up when starting the game, after the [[Mother 3/Health warning screen|health warning screen]]. | ||
==Palette== | ==Palette== | ||
Line 19: | Line 20: | ||
==Arrangement== | ==Arrangement== | ||
The arrangement is stored from $CBFE8 to $CC4E7. It uses the [[ | The arrangement is stored from $CBFE8 to $CC4E7. It uses the [[Mother 3/Arrangements#Standard|standard arrangement format]]. The dimensions are 32 tiles wide by 20 tiles tall. | ||
[[Category:Mother 3|Gameboy player logo]] |
Latest revision as of 02:25, 20 May 2024
This is a sub-page of Mother 3.
Gameboy Player logo | |
Game | Mother 3 |
Start Address | 0xC7DE8 |
End Address | 0xCC4E7 |
# of Entries | 3 |
Entry Length | Variable |
Total Length | 18176 bytes (0x4700) |
Back to the ROM map |
Overview
The Gameboy Player logo shows up when starting the game, after the health warning screen.
Palette
The palette is stored from $C7DE8 to $C7FE7. There are 256 colors.
Graphics
The graphics are stored from $C7FE8 to $CBFE7, uncompressed, 8 bits per pixel.
Arrangement
The arrangement is stored from $CBFE8 to $CC4E7. It uses the standard arrangement format. The dimensions are 32 tiles wide by 20 tiles tall.