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Kirby's Adventure/Notes: Difference between revisions
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{{notes|game=Kirby's Adventure}} | |||
== Enemy Data Format == | == Enemy Data Format == | ||
* 1 byte - # of screens | * 1 byte - total # of screens | ||
* 1 byte - | * 1 byte - level height in screen, same as $67EF? (unused) | ||
* ''[# of screens]'' bytes - enemy count up to that screen (last is total # of enemies) | * ''[# of screens]'' bytes - enemy count up to that screen (last is total # of enemies) | ||
* ''[# of enemies]'' bytes - location (horiz | * ''[# of enemies]'' bytes - location (upper 4 bits = horiz, lower 4 bits = vert) | ||
* ''[# of enemies]'' bytes - type (see [[Kirby's Adventure:Notes#Enemies|Enemies]]) | * ''[# of enemies]'' bytes - type (see [[Kirby's Adventure:Notes#Enemies|Enemies]]) | ||
Line 809: | Line 811: | ||
1-45 Debug Test 1 ''*unused*'' | 1-45 Debug Test 1 ''*unused*'' | ||
1-46 Debug Test 2 ''*unused*'' | 1-46 Debug Test 2 ''*unused*'' | ||
{{Internal Data|game=Kirby's Adventure}} |
Latest revision as of 02:41, 24 January 2024
The following article is a Notes Page for Kirby's Adventure.
Enemy Data Format
- 1 byte - total # of screens
- 1 byte - level height in screen, same as $67EF? (unused)
- [# of screens] bytes - enemy count up to that screen (last is total # of enemies)
- [# of enemies] bytes - location (upper 4 bits = horiz, lower 4 bits = vert)
- [# of enemies] bytes - type (see Enemies)
Example:
- 04 01 00 05 08 0A E8 78 94 94 37 D7 37 67 13 B7 04 00 50 50 04 00 56 0F 50 24
- 04 / 01 / 00 05 08 0A
- / / E8 78 94 94 37 / D7 37 67 / 13 B7
- / / 04 00 50 50 04 / 00 56 0F / 50 24
- First screen has 0 enemies, 0 total
- Second screen has 5 enemies, 5 total (1 Waddle Dee, 2 Waddle Doos, 2 Bronto Burts)
- Third screen has 3 enemies, 8 total (1 Waddle Dee, 1 Bronto Burt, 1 Sparky)
- Fourth screen has 2 enemies, 10 total (1 Bronto Burt, 1 Hothead)
Powers
Used in RAM $05E3
00 Fire 01 Spark 02 Cutter 03 Sword 04 Fireball 05 Laser 06 Mike 07 Wheel 08 Hammer 09 Parasol 0A Sleep 0B Needle 0C Ice 0D Freeze 0E Hi-Jump 0F Beam 10 Stone 11 Ball 12 Tornado 13 Crash 14 Light 15 Back Drop 16 Throw 17 U.F.O. 18 Star Rod 19 Bye Bye 1A-FF Normal (game uses FF)
Kirby State
Used in RAM $62C7
00 - 01 stand - normal 02 - 03 blink 04 - 05 stand - slope - small left 06 - 07 stand - slope - small right 08 - 09 stand - large slope left 0A - 0B stand - large slope right 0C - 0D flatten - up 0E - 0F flatten - right 10 - 11 flatten - left 12 - 13 walk - normal 1 14 - 15 walk - normal 2 16 - 17 walk - normal 3 18 - 19 walk - slope 1 1A - 1B walk - slope 2 1C - 1D walk - slope 3 1E - 1F slope slide 1 20 - 21 slope slide 2 22 - 23 jump 24 - 25 fall 26 - 27 flip 28 - 29 [slide?] 2A - 2B [jump?] 2C - 2D [fall?] 2E - 2F duck - normal 30 - 31 duck - slope - small left 32 - 33 duck - slope - small right 34 - 35 duck - large slope left 36 - 37 duck - large slope right 38 - 39 slide 3A - 3B swim - side 1 3C - 3D swim - side 2 3E - 3F swim - side 3 40 - 41 swim - side 4 42 - 43 swim - up 1 44 - 45 swim - up 2 46 - 47 swim - up 3 48 - 49 swim - down 4A - 4B inflate 1 4C - 4D inflate 2 4E - 4F inflate 3 50 - 51 inflate 4 52 - 53 fly 1 54 - 55 fly 2 56 - 57 water spray - side 1 58 - 59 water spray - side 2 5A - 5B water spray - side 3 5C - 5D water spray - side 4 5E - 5F water spray - side 5 60 - 61 water spray - side 6 62 - 63 [water spray?] 64 - 65 [water spray?] 66 - 67 [water spray?] 68 - 69 [water spray?] 6A - 6B [water spray?] 6C climb - up 1 6D climb - up 2 6E climb - down 1 6F climb - down 2 70 water spray - up 1 71 water spray - up 2 72 water spray - up 3 73 water spray - up 4 74 water spray - up 5 75 water spray - down 1 76 water spray - down 2 77 water spray - down 3 78 water spray - down 4 79 water spray - down 5
Tile Attributes
00 background (normal) 01 wind (up) - slow *unused* 02 wind (up) - medium *unused* 03 wind (up) - fast 04 wind (right) - slow *unused* 05 wind (right) - medium 06 wind (right) - fast 07 wind (down) - slow *unused* 08 wind (down) - medium *unused* 09 wind (down) - fast 0A wind (left) - slow *unused* 0B wind (left) - medium *unused* 0C wind (left) - fast *unused* 0D solid (normal) 0E two-way platform (normal) 0F one-way platform (normal) 10 slope (normal) - large left 11 slope (normal) - large right 12 slope (normal) - small left (low) 13 slope (normal) - small left (high) 14 slope (normal) - small right (low) 15 slope (normal) - small right (high) 16 slope (normal) - [small left (ceiling)?] 17 slope (normal) - [small right (ceiling)?] 1A solid (half-height) - left *not implemented* 1B solid (half-height) - right *not implemented* 1C star block 1D solid (breakable) - weak 1E solid (breakable) - strong 1F solid (breakable) - [strong?] *unused* 20 bomb block 21 solid (exploding) 22 [ladder?] 23 ladder 24 spikes 25 solid (post) 27 [background (fuse)] 28 [door (normal)] 30 water 31 current (up) - slow *unused* 32 current (up) - medium *unused* 33 current (up) - fast 34 current (right) - slow 35 current (right) - medium 36 current (right) - fast 37 current (down) - slow 38 current (down) - medium 39 current (down) - fast 3A current (left) - slow 3B current (left) - medium 3C current (left) - fast 3D solid (water) 3E two-way platform (water) *unused* 3F one-way platform (water) 40 slope (water) - large left *unused* 41 slope (water) - large right *unused* 42 slope (water) - small left (low) *unused* 43 slope (water) - small left (high) *unused* 44 slope (water) - small right (low) *unused* 45 slope (water) - small right (high) *unused* 46 slope (water) - large left (ceiling) *unused* 47 slope (water) - large right (ceiling) *unused* 4C [solid (breakable, water?) (stays solid?)] *unused* 4D [solid (breakable, water?) (stays solid?)] *unused* 4E [solid (breakable, water?) - strong] *unused* 4F [solid (breakable, water?) - strong] *unused* 50 [solid (exploding, water?) (stays solid?)] *unused* 51 [???] *unused* 52 [??? (water)] *unused* 53 [??? (water)] 54 spikes (water) 55 [???] *unused* 56 [??? (water)] *unused* 57 [??? (water)] *unused* 58 [door (water)] 59 [??? (water)] *unused* 60 solid (ice) 61 [one-way platform (ice) - DOWN???] *unused* 62 [solid (ice)?] 63 slope (ice) - large left 64 slope (ice) - large right 65 slope (ice) - small left (low) 66 slope (ice) - small left (high) 67 slope (ice) - small right (low) 68 slope (ice) - small right (high) 69 slope (ice) - large left (ceiling) 6A slope (ice) - large right (ceiling) 6B [??? (ice)] *unused* 6C [??? (ice)] *unused* 6D [??? (ice)] *unused* 6E [??? (ice)] *unused* 6F [solid (breakable, ice) - weak?] *unused* 70 solid (breakable, ice) - weak 71 solid (breakable, ice) - strong 72 [spikes (ice)] 73 [solid (exploding, ice)] 74 [solid (ice)] 75 ladder (ice) 76 [background (breakable)] 77 background (exploding) 78 [water (breakable)] *unused* 79 solid (fuse) - upper-left 7A solid (fuse) - horizontal 7B solid (fuse) - upper-right 7C solid (fuse) - vertical 7D solid (fuse) - lower-left 7E solid (fuse) - lower-right 81 [background?] B1 [top of ladder?] B2 [background?] B3 [background?] D1 [background?] D4 [background?] D8 [background?] DA [background?] E0 [background?] EC [background?] F0 [background?] FF background (normal)
Enemies
00 Waddle Dee [walking?] - slow 01 Waddle Dee [walking?] - medium 02 Waddle Dee [walking?] - fast 03 Waddle Dee [walking?] - very fast 04 Waddle Doo - slow 05 Waddle Doo - medium 06 Waddle Doo - fast 07 Waddle Doo - very fast 08 Shotzo (aiming) - slow 09 Shotzo (aiming) - medium 0A Shotzo (aiming) - fast 0B Shotzo (aiming) - very fast 0C Shotzo (3-shot) - up 0D Shotzo (3-shot) - right 0E Shotzo (3-shot) - left 0F Sparky - slow 10 Sparky - fast 11 Poppy Bros. Jr. (normal) - slow 12 Poppy Bros. Jr. (normal) - medium 13 Poppy Bros. Jr. (normal) - fast 14 Poppy Bros. Jr. (apple) - slow 15 Poppy Bros. Jr. (apple) - medium 16 Poppy Bros. Jr. (apple) - fast 17 Poppy Bros. Jr. (tomato) - slow 18 Poppy Bros. Jr. (tomato) - medium *unused* 19 Poppy Bros. Jr. (tomato) - fast *unused* 1A Laser Ball - slow 1B Laser Ball - medium 1C Laser Ball - fast 1D Fish (homing) - slow 1E Fish (homing) - fast 1F [Fish] *unused* 20 Fish (horizontal) 21 Fish (jumping) 22 Bounder - ??? 23 Bounder - ??? 24 Hothead - ??? 25 Hothead - ??? 26 Parasol Waddle Doo (held) 27 Parasol Waddle Dee (held) 28 Parasol Waddle Doo (flying) 29 Parasol Waddle Dee (flying) 2A Parasol Shotzo (flying) 2B Parasol Waddle Doo (homing) 2C Parasol Waddle Dee (homing) 2D Parasol Shotzo (homing) 2E Blade Knight / Sword Knight 2F Bubbles - slow 30 Bubbles - fast 31 Noddy - slow 32 Noddy - fast 33 Coner - slow 34 Coner - fast 35 Tomato 36 1-up 37 Lollipop 38 Waddle Dee [walking?] - slow 39 Waddle Dee [walking?] - medium 3A Waddle Dee [walking?] - fast 3B Waddle Dee [walking?] - very fast 3C Waddle Dee (jumping) - slow 3D Waddle Dee (jumping) - medium 3E Waddle Dee (jumping) - fast 3F Waddle Dee (jumping) - very fast 40 Bomber 41 Flamer (peaceful) - slow 42 Flamer (peaceful) - medium *unused* 43 Flamer (peaceful) - fast 44 Twister - ??? 45 Twister - ??? 46 Twister - ??? 47 Flamer (attacking) - slow 48 Flamer (attacking) - medium 49 Metaknight w/Lollipop 4A Squid (walking) - slow 4B Squid (walking) - fast 4C Squid (appearing) 4D Squid (flying) - slow 4E Squid (flying) - fast *unused* 4F Coconut - fast left 50 Bronto Burt (up/down straight) - slow 51 Bronto Burt (up/down straight) - fast 52 Bronto Burt (up/down homing) - slow 53 Bronto Burt (up/down homing) - fast *unused* 54 Bronto Burt (dropping in) - slow 55 Bronto Burt (dropping in) - fast 56 Bronto Burt (up diagonal) - slow 57 Bronto Burt (up diagonal) - fast 58 Bronto Burt (homing) - slow 59 Bronto Burt (homing) - fast 5A Bronto Burt (waiting) - ??? 5B Bronto Burt (waiting) - ??? 5C Glunk (not shooting) 5D Glunk (shooting) 5E Coconut - slow left 5F Coconut - slow right 60 Slippy - slow 61 Slippy - fast 62 Starman (walking) - slow 63 Starman (walking) - fast *unused* 64 Starman (peaceful) 65 Starman (flying) - slow 66 Starman (flying) - fast *unused* 67 Sir Kibble (stationary) - ??? 68 Sir Kibble (stationary) - ??? 69 Sir Kibble (walking) - ??? 6A Sir Kibble (walking) - ??? 6B Kabu (jumping) - slow 6C Kabu (jumping) - fast 6D Kabu (vanishing) - ??? 6E Kabu (vanishing) - ??? 6F Kabu (sliding) 70 Gordo (hovering) 71 Gordo (vertical) - slow 72 Gordo (vertical) - fast 73 Gordo (horizontal) - slow 74 Gordo (horizontal) - fast 75 Gordo (vertical oscillating) 76 Scarfy (hovering) - slow 77 Scarfy (hovering) - fast 78 Scarfy (dropping in, left) - slow *unused* 79 Scarfy (dropping in, left) - fast *unused* 7A Scarfy (dropping in, right) - slow 7B Scarfy (dropping in, right) - fast 7C Scarfy (rising in, left) - slow *unused* 7D Scarfy (rising in, left) - fast *unused* 7E Scarfy (rising in, right) - slow 7F Scarfy (rising in, right) - fast *unused* 80 [Knight battle] 81 [Knight battle] *unused* 82 [Knight battle] 83 [Knight battle] 84 [Knight battle] 85 [Knight battle] 86 [Knight battle] *unused* 87 [Knight battle] *unused* 88 Wheelie - slow 89 Wheelie - fast 8A Wheelie - [slow?] 8B [Knight battle?] *unused* 8C [Knight battle?] *unused* 8D [Knight battle?] *unused* 8E [Knight battle?] *unused* 8F [nothing?] *unused* 90 Rocky 91 Pep Drink 92 U.F.O. 93 Cool Spook 94 Pengy - slow 95 Pengy - fast 96 Broom Hatter 97 Chilly - slow 98 Chilly - fast 99 Cappy 9A Spiny - slow 9B Spiny - fast 9C Twizzy (up/down straight) - slow 9D Twizzy (up/down straight) - fast 9E Twizzy (up/down homing) - slow 9F Twizzy (up/down homing) - fast A0 Twizzy (dropping in) - slow A1 Twizzy (dropping in) - fast *unused* A2 Twizzy (up diagonal) - slow *unused* A3 Twizzy (up diagonal) - fast *unused* A4 Twizzy (homing) - slow A5 Twizzy (homing) - fast A6 Twizzy (waiting) - ??? A7 Twizzy (waiting) - ??? A8 Twizzy (jumping) A9 Twizzy (hopping, homing) - slow *unused* AA Twizzy (hopping, homing) - fast *unused* AB Twizzy (hovering) AC Coconut - fast right AD - AF [nothing?] *unused* B0 Mr. Frosty - slow B1 Mr. Frosty - fast B2 Bonkers - slow B3 Bonkers - fast B4 Grand Wheelie - slow B5 Grand Wheelie - fast B6 Bugzzy - slow B7 Bugzzy - fast B8 Rolling Turtle - slow B9 Rolling Turtle - fast BA Mr. Tick Tock - slow BB Mr. Tick Tock - fast BC Poppy Bros. Sr. - slow BD Poppy Bros. Sr. - fast BE Fire Lion - slow BF Fire Lion - fast C0 - CF [nothing?] *unused* D0 Whispy Woods D1 [nothing?] *unused* D2 Paint Roller D3 Mr. Shine & Mr. Bright D4 Heavy Mole D5 Kracko D6 [nothing?] *unused* D7 Metaknight D8 King Dedede D9 Nightmare Orb DA Nightmare Wizard DB - DF [nothing?] *unused* E0 Museum - Sparky *unused* E1 Museum - Laser Ball E2 Museum - Hothead E3 Museum - Flamer *unused* E4 Museum - Blade Knight E5 Museum - Bubbles E6 Museum - Noddy E7 Museum - Starman E8 Museum - Sir Kibble *unused* E9 Museum - Twister EA Museum - Wheelie EB Museum - [Hammer] *unused* - what should this look like??? EC Museum - Rocky ED Museum - Spiny *unused* EE Museum - Pengy *unused* EF Museum - Chilly *unused* F0 Warp Star - Level 1 F1 Warp Star - Level 2 F2 Warp Star - Level 3 F3 Warp Star - Level 4 F4 Warp Star - Level 5 F5 Warp Star - Level 6 F6 Warp Star - Level 7 F7 Warp Star F8 [Warp Star] *unused* F9 Cannon FA [Cannon] *unused* FB Fuse FC - FD [nothing?] *unused* FE Secret Switch - Floor FF Secret Switch - Ceiling *unused*
Rooms
Used to select map/enemy/tileset data (see ROM)
Stages are listed as Level-Stage rRoom. For example, "7-2 r15" is the 15th room in Level 7, Stage 2.
0-00 Level 1 Map 0-01 Level 2 Map 0-02 Level 3 Map 0-03 Level 4 Map 0-04 Level 5 Map 0-05 Level 6 Map 0-06 Level 7 Map 0-07 Debug Level Select *unused* 0-08 Boss 1 (Whispy Woods) 0-09 Boss 2 (Paint Roller) 0-0A Boss 3 (Mr. Shine & Mr. Bright) 0-0B Boss 4 (Kracko) 0-0C Boss 5 (Heavy Mole) 0-0D Boss 5 end 0-0E Boss 7 (King Dedede) 0-0F Boss 8 part 1 (Nightmare Orb) 0-10 Boss 8 part 2 (Nightmare Wizard) 0-11 Ending - space 0-12 Ending - fountain (one screen) 0-13 Ending - fountain (w/sky) 0-14 [Museum 1/6 template?] *unused* 0-15 [Museum 2/4 template?] *unused* 0-16 [Museum 3 template?] *unused* 0-17 [Museum 5 template?] *unused* 0-18 Museum 1 0-19 Museum 2 0-1A Museum 3 0-1B Museum 4 0-1C Museum 5 0-1D Museum 6 0-1E Warp Star Station 1 0-1F Warp Star Station 2 0-20 Warp Star Station 3 0-21 Warp Star Station 4 0-22 Warp Star Station 5 0-23 Warp Star Station 6 0-24 Warp Star Station 7 0-25 Arena 2 (Mr. Frosty) 0-26 Arena 3 (Grand Wheelie) 0-27 Arena 4 (Bugzzy) 0-28 Arena 5 (Bonkers) 0-29 Arena 6 (Fire Lion) 0-2A Launcher Bonus 0-2B 1-1 r1 0-2C 1-1 r2 0-2D 1-1 r3 0-2E 1-1 r4 0-2F 1-2 r1 0-30 1-2 r2 0-31 1-2 r3 0-32 1-2 r4 0-33 1-2 r5 0-34 1-2 r6 0-35 1-3 r1 0-36 1-3 r2 0-37 1-3 r3 0-38 1-3 r4 0-39 1-4 r1 0-3A 1-4 r2 0-3B 1-4 r3 0-3C 1-4 r4 0-3D 6-1 r1 0-3E 6-1 r2 0-3F 6-1 r3 0-40 6-1 r4 0-41 6-1 r5 0-42 6-1 r6 0-43 6-2 r1 0-44 6-2 r2 0-45 6-2 r3 0-46 6-2 r4 0-47 6-2 r5 0-48 6-2 r6 0-49 6-2 r7 0-4A 6-3 r1 0-4B 6-3 r2 0-4C 6-3 r3 0-4D 6-3 r4 0-4E 6-3 r5 0-4F 6-3 r6 0-50 6-3 r7 0-51 6-3 r8 0-52 6-3 r9 0-53 6-3 r10 0-54 6-3 r11 0-55 6-3 r12 0-56 6-4 r1 0-57 6-4 r2 0-58 6-4 r3 0-59 6-4 r4 0-5A 6-4 r5 0-5B 6-4 r6 0-5C 6-5 r1 0-5D 6-5 r2 0-5E 6-5 r3 0-5F 6-5 r4 0-60 6-5 r5 0-61 6-6 r1 0-62 6-6 r2 0-63 6-6 r3 0-64 6-6 r4 0-65 6-6 r5 0-66 6-6 r6 0-67 6-6 r7 0-68 6-6 r8 0-69 6-6 r9 0-6A 6-6 r10 0-6B 6-6 r11 0-6C Boss 6 (Metaknight) 0-6D 7-1 r1 0-6E 7-1 r2 0-6F 7-1 r3 0-70 7-1 r4 0-71 7-2 r1 0-72 7-2 r2 0-73 7-2 r3 0-74 7-2 r4 0-75 7-2 r5 0-76 7-2 r6 0-77 7-2 r7 0-78 7-2 r8 0-79 7-2 r9 0-7A 7-2 r10 0-7B 7-2 r11 0-7C 7-2 r12 0-7D 7-2 r13 0-7E 7-2 r14 0-7F 7-2 r15 *unused* 0-80 7-2 r16 *unused* 0-81 7-2 r17 *unused* 0-82 7-2 r18 *unused* 0-83 7-2 r19 *unused* 0-84 7-2 r20 *unused* 0-85 7-2 r21 0-86 7-2 r22 0-87 7-2 r23 0-88 7-2 r24 0-89 7-2 r25 0-8A 7-2 r26 0-8B 7-2 r27 0-8C 7-2 r28 0-8D 7-2 r29 0-8E 7-2 r30 0-8F 7-2 r31 0-90 7-3 r1 0-91 7-3 r2 0-92 7-3 r3 0-93 7-3 r4 0-94 7-4 r1 0-95 7-4 r2 0-96 7-4 r3 0-97 7-4 r4 0-98 7-4 r5 0-99 7-4 r6 0-9A 7-6 r1 0-9B 7-6 r2 0-9C 7-6 r3 0-9D 7-6 r4 0-9E 7-6 r5 0-9F 7-6 r6 0-A0 7-6 r7 0-A1 7-6 r8 0-A2 7-6 r9 0-A3 7-5 r1 0-A4 7-5 r2 0-A5 7-5 r3 0-A6 7-5 r4 0-A7 7-5 r5 0-A8 Debug Area *unused* 0-A9 2-1 r1 0-AA 2-1 r2 0-AB 2-1 r3 0-AC 2-1 r4 0-AD 2-2 r1 0-AE 2-2 r2 0-AF 2-2 r3 0-B0 2-2 r4 0-B1 2-2 r5 0-B2 2-3 r1 0-B3 2-3 r2 0-B4 2-3 r3 0-B5 2-3 r4 0-B6 2-3 r5 0-B7 2-3 r6 0-B8 2-4 r1 0-B9 2-4 r2 0-BA 2-4 r3 0-BB 2-4 r4 0-BC 2-4 r5 0-BD 2-4 r6 0-BE 2-4 r7 0-BF 2-5 r1 0-C0 2-5 r2 0-C1 2-5 r3 0-C2 2-5 r4 0-C3 2-5 r5 0-C4 2-5 r6 0-C5 2-5 r7 0-C6 3-1 r1 0-C7 3-1 r2 0-C8 3-1 r3 0-C9 3-1 r4 0-CA 3-1 r5 0-CB 3-1 r6 0-CC 3-2 r1 0-CD 3-2 r2 0-CE 3-2 r3 0-CF 3-2 r4 0-D0 3-2 r5 0-D1 3-2 r6 0-D2 3-2 r7 0-D3 3-3 r1 0-D4 3-3 r2 0-D5 3-3 r3 0-D6 3-3 r4 0-D7 3-3 r5 0-D8 3-4 r1 0-D9 3-4 r2 0-DA 3-4 r3 0-DB 3-4 r4 0-DC 3-4 r5 0-DD 3-4 r6 0-DE 3-5 r1 0-DF 3-5 r2 0-E0 3-5 r3 0-E1 3-5 r4 0-E2 3-5 r5 0-E3 3-6 r1 0-E4 3-6 r2 0-E5 3-6 r3 0-E6 3-6 r4 0-E7 3-6 r5 0-E8 3-6 r6 0-E9 3-6 r7 0-EA 3-6 r8 0-EB 3-6 r9 0-EC 4-1 r1 0-ED 4-1 r2 0-EE 4-1 r3 0-EF 4-1 r4 0-F0 4-1 r5 0-F1 4-1 r6 0-F2 4-2 r1 0-F3 4-2 r2 0-F4 4-2 r3 0-F5 4-2 r4 0-F6 4-2 r5 0-F7 4-2 r6 0-F8 4-3 r1 0-F9 4-3 r2 0-FA 4-3 r3 0-FB 4-3 r4 0-FC 4-3 r5 0-FD 4-3 r6 0-FE 4-3 r7 0-FF 4-4 r1 1-00 4-4 r2 1-01 4-4 r3 1-02 4-4 r4 1-03 4-4 r5 1-04 4-5 r1 1-05 4-5 r2 1-06 4-5 r3 1-07 4-5 r4 1-08 4-5 r5 1-09 4-5 r6 1-0A 4-5 r7 1-0B 4-6 r1 1-0C 4-6 r2 1-0D 4-6 r3 1-0E 4-6 r4 1-0F 4-6 r5 1-10 4-6 r6 1-11 5-1 r1 1-12 5-1 r2 1-13 5-1 r3 1-14 5-1 r4 1-15 5-1 r5 1-16 5-2 r1 1-17 5-2 r2 1-18 5-2 r3 1-19 5-2 r4 1-1A 5-2 r5 1-1B 5-2 r6 1-1C 5-2 r7 1-1D 5-3 r1 1-1E 5-3 r2 1-1F 5-3 r3 1-20 5-3 r4 1-21 5-3 r5 1-22 5-3 r6 1-23 5-4 r1 1-24 5-4 r2 1-25 5-4 r3 1-26 5-4 r4 1-27 5-4 r5 1-28 5-4 r6 1-29 5-4 r7 1-2A 5-5 r1 1-2B 5-5 r2 1-2C 5-5 r3 1-2D 5-5 r4 1-2E 5-5 r5 1-2F 5-5 r6 1-30 5-5 r7 1-31 5-6 r1 1-32 5-6 r2 1-33 5-6 r3 1-34 5-6 r4 1-35 5-6 r5 1-36 [Museum?] *unused* 1-37 [Arena (Mr. Frosty)] *unused* 1-38 Demo 1-39 Debug Battle - Bugzzy *unused* 1-3A Debug Battle - Poppy Bros Sr. *unused* 1-3B Debug Battle - Rolling Turtle *unused* 1-3C Debug Battle - Mr. Tick Tock *unused* 1-3D Debug Knight Battle 1 *unused* 1-3E Debug Knight Battle 2 *unused* 1-3F Debug Knight Battle 3 *unused* 1-40 Debug Knight Battle 4 *unused* 1-41 Debug Knight Battle 5 *unused* 1-42 Debug Knight Battle 6 *unused* 1-43 Debug Knight Battle 7 *unused* 1-44 Debug Knight Battle 8 *unused* 1-45 Debug Test 1 *unused* 1-46 Debug Test 2 *unused*
Internal Data for Kirby's Adventure
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