Final Fantasy 4 Advance/Monster formations: Difference between revisions

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{{subpage}}
{{infobox table|name=Monster formations
{{infobox table|name=Monster formations
|game=Final Fantasy 4 Advance
|game=Final Fantasy 4 Advance

Latest revision as of 14:58, 24 January 2024

This is a sub-page of Final Fantasy 4 Advance.

Monster formations
Game Final Fantasy 4 Advance
Start Address 0x0FEA74
End Address ?
# of Entries ?
Entry Length Varies
Total Length ?
Back to the ROM map

Monster formations control ?.

Format

They follow this kind of a pattern:

01 = Battle properties (change a monster to a Mystery Egg...ANY monster can be changed to a Mystery Egg it seems) (1 byte)
02 = Unknown (1 byte)
03-04 = Monster #1 (2 bytes)
05-06 = Position of Mosnter #1 (2 bytes X/Y)

The rest is determined by how many monsters are in the battle formation.