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Game Boy Wars 3/RAM map: Difference between revisions
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{{rammap|game=Game Boy Wars 3}} | |||
== Map stats == | == Map stats == | ||
*C62F - active Game Mode (0 = Beginner; 1 = Campaign; 2 = Standard; 3 = Map Edit; 4 = VS; 5 = Attraction) | |||
*C631 - Red Star's AI check (0 = Human; 1 = CPU) | |||
*C632 - White Moon's AI check (0 = Human; 1 = CPU) | |||
*C633 - Current Phase number (divide by 2 and add one to get the Day number; the remainder determines the active army) | |||
*C634 - Red Star's current Gold (3 bytes) | *C634 - Red Star's current Gold (3 bytes) | ||
*C637 - White Moon's current Gold (3 bytes) | *C637 - White Moon's current Gold (3 bytes) | ||
Line 12: | Line 19: | ||
*C648 - White Moon HQ coordinates | *C648 - White Moon HQ coordinates | ||
*C64B~C669 - Property counts | *C64B~C669 - Property counts | ||
*C685 - Configuration menu flags (?, ?, Superiority, ?, Auto-Supply, Action Animation, ?, Battle Animation) | |||
*C686 - Beginner/Campaign/Standard | |||
*C6A8~C77F - Reserve unit stats (Unit Type, EXP (2 bytes), ?) | |||
*C883 - Map number - 1 | |||
*C8B3 - Red Star's built units count (2 bytes) | *C8B3 - Red Star's built units count (2 bytes) | ||
Line 31: | Line 45: | ||
*C993~C994 - Red Star HQ location | *C993~C994 - Red Star HQ location | ||
*C995~C996 - White Moon HQ location | *C995~C996 - White Moon HQ location | ||
*C9A1 - active phase song | |||
*C9A7 - displayed property type (HQ, City, Ruined City, Factory, Ruined Factory, Airport, Ruined Airport, Simple Airport*, Harbor, Ruined Harbor, Communications Tower) | *C9A7 - displayed property type (HQ, City, Ruined City, Factory, Ruined Factory, Airport, Ruined Airport, Simple Airport*, Harbor, Ruined Harbor, Communications Tower) | ||
*C9A8 - displayed property Strength | *C9A8 - displayed property Strength | ||
*CA99 - unit scroll current ID # | *CA99 - unit scroll current ID # | ||
*CCDD~CCEC - selected unit's stats (Type, Coordinates, Status (End Turn, ?, ?, ?, ?, Supplied, | *CCDD~CCEC - selected unit's stats (Type, Coordinates, Status (End Turn, ?, ?, ?, ?, Supplied, Reserve, Loaded), HP, Load Count, Loading Unit's #, Fuel, Ammo 1, Ammo 2, EXP (2 bytes; maxes at 400), ?, ?, ?, ?) | ||
*CCED~CCFA - selected unit's Primary Weapon stats (Name (9 bytes), ID, Current Ammo, Minimum Range, Maximum Range, Maximum Ammo) | |||
*CCFB~CD08 - selected unit's Secondary Weapon stats (Name (9 bytes), ID, Current Ammo, Minimum Range, Maximum Range, Maximum Ammo) | |||
*CD09 - Red Star unit headcount | |||
*CD0A - White Moon unit headcount | |||
*CD0B - buyable Unit Type count for property | |||
*CD0C~CD1A - buyable Unit Types for property | |||
*CD28 - Primary Weapon name data | |||
*CD33 - Loaded unit count | |||
*CD34~CD37 - Loaded units' IDs | |||
*CD3A - number of units that can supply the unit | |||
*CD3B~CD40 - units that can supply the unit in order from left to right, then top to bottom | |||
*CD41 - Unit # | *CD41 - Unit # | ||
*CD42 - Unit Type | *CD42 - Unit Type | ||
*CD44~CD76 - selected unit's Movement Costs | |||
*D000~DD7F - map data arrange from west to east, then north to south (largest map size is theoretically 64x54) | |||
*DD80 - property count | *DD80 - property count | ||
*DD81~DEAC - each property's stats (3 bytes per property: Strength, Coordinates) | *DD81~DEAC - each property's stats (3 bytes per property: Strength, Coordinates) | ||
== Battle stats == | |||
* DBC8 - Attacker's Unit ID | |||
* DBC9 - Defender's Unit ID | |||
Attacker's stats | |||
* DBCA - Unit Type | |||
* DBCB - Old HP | |||
* DBCC - New HP | |||
* DBCD - Terrain | |||
* DBCE - Used Weapon | |||
* DBCF - Focus | |||
* DBD0~DBD1 - Coordinates | |||
* DBD2 - Unit Family | |||
* DBD3 - New HP | |||
* DBD4 - ATK | |||
* DBD5 - DEF | |||
* DBD6 - Cover value | |||
* DBD7 - Level value | |||
* DBD8 - Flank value (shown as negative in-game) | |||
* DBD9 - Support value (invisible in-game) | |||
* DBDA~DBDB - Total ATK (2 bytes) | |||
* DBDC~DBDD - Total DEF (2 bytes) | |||
* DBDE - Weapon choice | |||
Defender's stats | |||
* DBDF - Unit Type | |||
* DBE0 - Old HP | |||
* DBE1 - New HP | |||
* DBE2 - Terrain | |||
* DBE3 - Used Weapon | |||
* DBE4 - Focus | |||
* DBE5~DBE6 - Coordinates | |||
* DBE7 - Unit Family | |||
* DBE8 - New HP | |||
* DBE9 - ATK | |||
* DBEA - DEF | |||
* DBEB - Cover value | |||
* DBEC - Level value | |||
* DBED - Flank value (shown as negative in-game) | |||
* DBEE - Support value (invisible in-game) | |||
* DBEF~DBF0 - Total ATK (2 bytes) | |||
* DBF1~DBF2 - Total DEF (2 bytes) | |||
* DBF3 - Weapon choice | |||
Other | |||
* DBF4~DBF5 - unit's Coordinates | |||
{{Internal Data|game=Game Boy Wars 3}} |
Latest revision as of 02:41, 24 January 2024
The following article is a RAM map for Game Boy Wars 3.
Map stats
- C62F - active Game Mode (0 = Beginner; 1 = Campaign; 2 = Standard; 3 = Map Edit; 4 = VS; 5 = Attraction)
- C631 - Red Star's AI check (0 = Human; 1 = CPU)
- C632 - White Moon's AI check (0 = Human; 1 = CPU)
- C633 - Current Phase number (divide by 2 and add one to get the Day number; the remainder determines the active army)
- C634 - Red Star's current Gold (3 bytes)
- C637 - White Moon's current Gold (3 bytes)
- C63A - Red Star's current Materials (2 bytes)
- C63C - White Moon's current Materials (2 bytes)
- C63E - Red Star's current Gold Income / 10 (2 bytes)
- C640 - White Moon's current Gold Income / 10 (2 bytes)
- C642 - Red Star's current Materials Income (2 bytes)
- C644 - White Moon's current Materials Income (2 bytes)
- C646 - Red Star HQ coordinates
- C648 - White Moon HQ coordinates
- C64B~C669 - Property counts
- C685 - Configuration menu flags (?, ?, Superiority, ?, Auto-Supply, Action Animation, ?, Battle Animation)
- C686 - Beginner/Campaign/Standard
- C6A8~C77F - Reserve unit stats (Unit Type, EXP (2 bytes), ?)
- C883 - Map number - 1
- C8B3 - Red Star's built units count (2 bytes)
- C8B5 - White Moon's built units count (2 bytes)
- C8B7 - Red Star's lost units count (2 bytes)
- C8B9 - White Moon's lost units count (2 bytes)
- C942 - unit's distance from opponent's HQ
- C989 - map's horizontal measure
- C98A - map's vertical measure
- C98B - columns to left of view
- C98C - rows above view
- C98E - 1 = property can be used for building
- C98F - cursor X within view coordinate (0~8)
- C990 - cursor Y within view coordinate (0~8)
- C991 - cursor X coordinate
- C992 - cursor X coordinate
- C993~C994 - Red Star HQ location
- C995~C996 - White Moon HQ location
- C9A1 - active phase song
- C9A7 - displayed property type (HQ, City, Ruined City, Factory, Ruined Factory, Airport, Ruined Airport, Simple Airport*, Harbor, Ruined Harbor, Communications Tower)
- C9A8 - displayed property Strength
- CA99 - unit scroll current ID #
- CCDD~CCEC - selected unit's stats (Type, Coordinates, Status (End Turn, ?, ?, ?, ?, Supplied, Reserve, Loaded), HP, Load Count, Loading Unit's #, Fuel, Ammo 1, Ammo 2, EXP (2 bytes; maxes at 400), ?, ?, ?, ?)
- CCED~CCFA - selected unit's Primary Weapon stats (Name (9 bytes), ID, Current Ammo, Minimum Range, Maximum Range, Maximum Ammo)
- CCFB~CD08 - selected unit's Secondary Weapon stats (Name (9 bytes), ID, Current Ammo, Minimum Range, Maximum Range, Maximum Ammo)
- CD09 - Red Star unit headcount
- CD0A - White Moon unit headcount
- CD0B - buyable Unit Type count for property
- CD0C~CD1A - buyable Unit Types for property
- CD28 - Primary Weapon name data
- CD33 - Loaded unit count
- CD34~CD37 - Loaded units' IDs
- CD3A - number of units that can supply the unit
- CD3B~CD40 - units that can supply the unit in order from left to right, then top to bottom
- CD41 - Unit #
- CD42 - Unit Type
- CD44~CD76 - selected unit's Movement Costs
- D000~DD7F - map data arrange from west to east, then north to south (largest map size is theoretically 64x54)
- DD80 - property count
- DD81~DEAC - each property's stats (3 bytes per property: Strength, Coordinates)
Battle stats
- DBC8 - Attacker's Unit ID
- DBC9 - Defender's Unit ID
Attacker's stats
- DBCA - Unit Type
- DBCB - Old HP
- DBCC - New HP
- DBCD - Terrain
- DBCE - Used Weapon
- DBCF - Focus
- DBD0~DBD1 - Coordinates
- DBD2 - Unit Family
- DBD3 - New HP
- DBD4 - ATK
- DBD5 - DEF
- DBD6 - Cover value
- DBD7 - Level value
- DBD8 - Flank value (shown as negative in-game)
- DBD9 - Support value (invisible in-game)
- DBDA~DBDB - Total ATK (2 bytes)
- DBDC~DBDD - Total DEF (2 bytes)
- DBDE - Weapon choice
Defender's stats
- DBDF - Unit Type
- DBE0 - Old HP
- DBE1 - New HP
- DBE2 - Terrain
- DBE3 - Used Weapon
- DBE4 - Focus
- DBE5~DBE6 - Coordinates
- DBE7 - Unit Family
- DBE8 - New HP
- DBE9 - ATK
- DBEA - DEF
- DBEB - Cover value
- DBEC - Level value
- DBED - Flank value (shown as negative in-game)
- DBEE - Support value (invisible in-game)
- DBEF~DBF0 - Total ATK (2 bytes)
- DBF1~DBF2 - Total DEF (2 bytes)
- DBF3 - Weapon choice
Other
- DBF4~DBF5 - unit's Coordinates
Internal Data for Game Boy Wars 3
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