Dragon Warrior III (NES)/ROM map: Difference between revisions

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{{rommap|game=Dragon Warrior III}}
{{rommap}}


=Enemy data=
=Enemy data=
Line 12: Line 12:
0x0032EA = HP<br>
0x0032EA = HP<br>
0x0032EB = MP<br>
0x0032EB = MP<br>
0x0032EC = (?)<br>
0x0032EC = Item Dropped<br>
0x0032ED to 0x0032F4 = Move set<br>
0x0032ED to 0x0032F4 = Move set<br>
0x0032F5 = <br>
0x0032F5 = added effects
  0000 0001 = GP (255+)
  0000 0010 = GP (255+)
  0000 0100 = (?)
  0000 1000 = (?)
  0001 0000 = (?)
  0010 0000 = (?)
  0100 0000 = (?)
  1000 0000 = (?)
0x0032F6 = added effects
0x0032F6 = added effects
   0000 0001 = Attack (255+)
   0000 0001 = Attack (255+)
Line 44: Line 52:


===Enemy move set ===
===Enemy move set ===
====One move====
====One move====
  00 = enemy is assessing the situation
 
  01 = enemy protects itself
{| class="wikitable sortable"
  02 = Regular attack
|-
  03 = Attack could be critical
!  Index  !! Description
  04 = Attack could cause sleep
|-
  05 = Attack could cause poison
| 00 ||  Enemy is assessing the situation
  06 = Attack could cause numbness
|-
  07 = Enemy will flee
| 01 ||  Enemy protects itself
  08 = Call for reinforcements (same as the enemy calling)
|-
  09 = Curious dance (steals MP)
| 02 ||  Regular attack
  0A = Flaming breath (10-20 HP attack)
|-
  0B = Flaming breath (30-50 HP attack)
| 03 ||  Attack could be critical
  0C = Flaming breath (80-100 HP attack)
|-
  0D = Blizzard breath (10-20 HP attack)
| 04 ||  Attack could cause sleep
  0E = Blizzard breath (40-60 HP attack)
|-
  0F = Blizzard breath (100-140 HP attack)
| 05 ||  Attack could cause poison
  10 = emits gales of sweet breath (causes sleep)
|-
  11 = emits gales of toxic breath (causes poison)
| 06 ||  Attack could cause numbness
  12 = emits gales of scorching breath (causes numbness)
|-
  13 = chants Blaze
| 07 ||  Enemy will flee
  14 = chants Blazemore
|-
  15 = chants Blazemost
| 08 ||  Call for reinforcements (same as the enemy calling)
  16 = chants Icebolt
|-
  17 = chants Firebal
| 09 ||  Curious dance (steals MP)
  18 = chants Firebane
|-
  19 = chants Explodet
|  0a  || Flaming breath (10-20 HP attack)
  1A = chants Snowblast
|-
  1B = chants Snowstorm
|  0b  || Flaming breath (30-50 HP attack)
  1C = chants Infernos
|-
  1D = chants Infermore
|  0c  || Flaming breath (80-100 HP attack)
  1E = chants Infermost
|-
  1F = chants Beat (possible instant death)
|  0d  || Blizzard breath (10-20 HP attack)
  20 = chants Defeat (possible instant death)
|-
  21 = chants Sacrifice
|  0e  || Blizzard breath (40-60 HP attack)
  22 = chants Sleep
|-
  23 = chants Stopspell
|  0f  || Blizzard breath (100-140 HP attack)
  24 = chants Sap
|-
  25 = chants Defence
| 10 ||  Emits gales of sweet breath (causes sleep)
  26 = chants Surround
|-
  27 = chants Robmagic
| 11 ||  Emits gales of toxic breath (causes poison)
  28 = chants Chaos
|-
  29 = chants Slow
| 12 ||  Emits gales of scorching breath (causes numbness)
  2A = chants Limbo
|-
  2B = freeze beam shoots out of Zoma's fingertip (nullifies spells)
| 13 ||  Chants Blaze
  2C = chants Bounce
|-
  2D = chants Increase
| 14 ||  Chants Blazemore
  2E = chants Increase 2
|-
  2F = chants Vivify
| 15 ||  Chants Blazemost
  30 = chants Revive
|-
  31 = chants Heal
| 16 ||  Chants Icebolt
  32 = chants Healmore
|-
  33 = chants Healall
| 17 ||  Chants Firebal
  34 = chants Healus
|-
  35 = chants Healusall
| 18 ||  Chants Firebane
  36 = chants Heal 2
|-
  37 = chants Healmore 2
| 19 ||  Chants Explodet
  38 = chants Healall 2
|-
  39 = chants Healus 2
| 1a  ||  Chants Snowblast
  3A = chants Healusall 2
|-
  3B = calls for reinforcements (Healer)
| 1b  ||  Chants Snowstorm
  3C = calls for reinforcements (Granite Titan)
|-
  3D = calls for reinforcements (Hork)
| 1c  ||  Chants Infernos
  3E = calls for reinforcements (Elysium Bird)
|-
  3F = calls for reinforcements (Voodoo Shaman)
| 1d  ||  Chants Infermore
|-
| 1e  ||  Chants Infermost
|-
|  1f  || Chants Beat (possible instant death)
|-
| 20 ||  Chants Defeat (possible instant death)
|-
| 21 ||  Chants Sacrifice
|-
| 22 ||  Chants Sleep
|-
| 23 ||  Chants Stopspell
|-
| 24 ||  Chants Sap
|-
| 25 ||  Chants Defence
|-
| 26 ||  Chants Surround
|-
| 27 ||  Chants Robmagic
|-
| 28 ||  Chants Chaos
|-
| 29 ||  Chants Slow
|-
|  2a  || Chants Limbo
|-
|  2b  || Freeze beam shoots out of Zoma's fingertip (nullifies spells)
|-
| 2c  ||  Chants Bounce
|-
| 2d  ||  Chants Increase
|-
|  2e  || Chants Increase 2
|-
| 2f  ||  Chants Vivify
|-
| 30 ||  Chants Revive
|-
| 31 ||  Chants Heal
|-
| 32 ||  Chants Healmore
|-
| 33 ||  Chants Healall
|-
| 34 ||  Chants Healus
|-
| 35 ||  Chants Healusall
|-
| 36 ||  Chants Heal 2
|-
| 37 ||  Chants Healmore 2
|-
| 38 ||  Chants Healall 2
|-
| 39 ||  Chants Healus 2
|-
| 3a  ||  Chants Healusall 2
|-
|  3b ||  Calls for reinforcements (Healer)
|-
| 3c  ||  Calls for reinforcements (Granite Titan)
|-
|  3d ||  Calls for reinforcements (Hork)
|-
|  3e ||  Calls for reinforcements (Elysium Bird)
|-
|  3f ||  Calls for reinforcements (Voodoo Shaman)
|}
 
====Two moves====
====Two moves====
  82 = regular attack
 
  83 = chance of critical attack
{| class="wikitable sortable"
  84 = Attack could cause sleep
|-
  85 = Attack could cause poison
!  Index  !! Description
  86 = Attack could cause numbness
|-
  87 = Enemy will flee
| 82 ||  Regular attack
  88 = calls for reinforcements (same as the enemy calling)
|-
  89 = Curious dance (steals MP)
| 83 ||  Chance of critical attack
  8A = Flaming breath (10-20 HP attack)
|-
  8B = Flaming breath (30-50 HP attack)
| 84 ||  Attack could cause sleep
  8C = Flaming breath (80-100 HP attack)
|-
  8D = Blizzard breath (10-20 HP attack)
| 85 ||  Attack could cause poison
  8E = Blizzard breath (40-60 HP attack)
|-
  8F = Blizzard breath (100-140 HP attack)
| 86 ||  Attack could cause numbness
  90 = emits gales of sweet breath (causes sleep)
|-
  91 = emits gales of toxic breath (causes poison)
| 87 ||  Enemy will flee
  92 = emits gales of scorching breath (causes numbness)
|-
  93 = chants Blaze
| 88 ||  Calls for reinforcements (same as the enemy calling)
  94 = chants Blazemore
|-
  95 = chants Blazemost
| 89 ||  Curious dance (steals MP)
  96 = chants Icebolt
|-
  97 = chants Firebal
|  8a  || Flaming breath (10-20 HP attack)
  98 = chants Firebane
|-
  99 = chants Explodet
|  8b  || Flaming breath (30-50 HP attack)
  9A = chants Snowblast
|-
  9B = chants Snowstorm
|  8c  || Flaming breath (80-100 HP attack)
  9C = chants Infernos
|-
  9D = chants Infermore
|  8d  || Blizzard breath (10-20 HP attack)
  9E = chants Infermost
|-
  9F = chants Beat (possible instant death)
|  8e  || Blizzard breath (40-60 HP attack)
  A0 = chants Defeat (possible instant death)
|-
  A1 = chants Sacrifice
|  8f  || Blizzard breath (100-140 HP attack)
  A2 = chants Sleep
|-
  A3 = chants Stopspell
| 90 ||  Emits gales of sweet breath (causes sleep)
  A4 = chants Sap
|-
  A5 = chants Defence
| 91 ||  Emits gales of toxic breath (causes poison)
  A6 = chants Surround
|-
  A7 = chants Robmagic
| 92 ||  Emits gales of scorching breath (causes numbness)
  A8 = chants Chaos
|-
  A9 = chants Slow
| 93 ||  Chants Blaze
  AA = chants Limbo
|-
  AB = freeze beam shoots out of Zoma's fingertip (nullifies spells)
| 94 ||  Chants Blazemore
  AC = chants Bounce
|-
  AD = chants Increase
| 95 ||  Chants Blazemost
  AE = chants Increase 2
|-
  AF = chants Vivify
| 96 ||  Chants Icebolt
  B0 = chants Revive
|-
  B1 = chants Heal
| 97 ||  Chants Firebal
  B2 = chants Healmore
|-
  B3 = chants Healall
| 98 ||  Chants Firebane
  B4 = chants Healus
|-
  B5 = chants Healusall
| 99 ||  Chants Explodet
  B6 = chants Heal 2
|-
  B7 = chants Healmore 2
| 9a  ||  Chants Snowblast
  B8 = chants Healall 2
|-
  B9 = chants Healus 2
| 9b  ||  Chants Snowstorm
  BA = chants Healusall 2
|-
  BB = calls for reinforcements (Healer)
|  9c  || Chants Infernos
  BC = calls for reinforcements (Granite Titan)
|-
  BD = calls for reinforcements (Hork)
|  9d  || Chants Infermore
  BE = calls for reinforcements (Elysium Bird)
|-
  BF = calls for reinforcements (Voodoo Shaman)
|  9e ||  Chants Infermost
|-
|  9f  || Chants Beat (possible instant death)
|-
|  a0  || Chants Defeat (possible instant death)
|-
| a1  ||  Chants Sacrifice
|-
|  a2  || Chants Sleep
|-
| a3  ||  Chants Stopspell
|-
|  a4 ||  Chants Sap
|-
| a5  ||  Chants Defence
|-
|  a6  || Chants Surround
|-
|  a7  || Chants Robmagic
|-
|  a8 ||  Chants Chaos
|-
|  a9  || Chants Slow
|-
|  aa  || Chants Limbo
|-
|  ab ||  Freeze beam shoots out of Zoma's fingertip (nullifies spells)
|-
|  ac  || Chants Bounce
|-
|  ad  || Chants Increase
|-
|  ae ||  Chants Increase 2
|-
| af  ||  Chants Vivify
|-
|  b0  || Chants Revive
|-
|  b1 ||  Chants Heal
|-
|  b2  || Chants Healmore
|-
|  b3  || Chants Healall
|-
| b4  ||  Chants Healus
|-
|  b5  || Chants Healusall
|-
| b6  ||  Chants Heal 2
|-
|  b7 ||  Chants Healmore 2
|-
| b8  ||  Chants Healall 2
|-
|  b9  || Chants Healus 2
|-
|  ba  || Chants Healusall 2
|-
|  bb ||  Calls for reinforcements (Healer)
|-
|  bc  || Calls for reinforcements (Granite Titan)
|-
| bd  ||  Calls for reinforcements (Hork)
|-
|  be ||  Calls for reinforcements (Elysium Bird)
|-
|  bf  || Calls for reinforcements (Voodoo Shaman)
|}
 
====Percentage chance for item drop====
Percentage chance for item drop: $0032f9
 
{| class="wikitable sortable"
|-
!  Value  !!  Description
|-
|  01  ||  12.5 percent
|-
|  02  ||  6.25 percent
|-
|  03  ||  3.13 percent
|-
|  08  ||  100 percent
|-
|  80  ||  100 percent
|}


==Black Raven==
==Black Raven==
Line 183: Line 347:
0x003301 = Raven HP<br>
0x003301 = Raven HP<br>
0x003302 = Raven MP<br>
0x003302 = Raven MP<br>
0x003303 = Item Dropped<br>
0x003304 to 0x00330B = Move set<br>
0x003304 to 0x00330B = Move set<br>


Line 189: Line 354:
0x003312 = Experience (0-255)<br>
0x003312 = Experience (0-255)<br>
0x003313 = Experience (255+)<br>
0x003313 = Experience (255+)<br>
0x003314 = (?)<br>
0x003314 = Agility<br>
0x003315 = GP<br>
0x003315 = GP<br>
0x003316 = Attack<br>
0x003316 = Attack<br>
Line 195: Line 360:
0x003318 = HP<br>
0x003318 = HP<br>
0x003319 = MP<br>
0x003319 = MP<br>
0x00331A = Item Dropped<br>


==Giant Anteater==
==Giant Anteater==
Line 200: Line 366:
0x0033A9 = Experience (0-255)<br>
0x0033A9 = Experience (0-255)<br>
0x0033AA = Experience (255+)<br>
0x0033AA = Experience (255+)<br>
0x0033AB = (?)<br>
0x0033AB = Agility<br>
0x0033AC = GP<br>
0x0033AC = GP<br>
0x0033AD = Attack<br>
0x0033AD = Attack<br>
Line 206: Line 372:
0x00332F = HP<br>
0x00332F = HP<br>
0x003330 = MP<br>
0x003330 = MP<br>
0x003331 = Item Dropped<br>


==Masked Moth==
==Masked Moth==
Line 211: Line 378:
0x003340 = Experience (0-255)<br>
0x003340 = Experience (0-255)<br>
0x003341 = Experience (255+)<br>
0x003341 = Experience (255+)<br>
0x003342 = (?)<br>
0x003342 = Agility<br>
0x003343 = GP<br>
0x003343 = GP<br>
0x003344 = Attack<br>
0x003344 = Attack<br>
Line 217: Line 384:
0x003346 = HP<br>
0x003346 = HP<br>
0x003347 = MP<br>
0x003347 = MP<br>
0x003348 = Item Dropped<br>


==Froggore==
==Froggore==
Line 222: Line 390:
0x003357 = Experience (0-255)<br>
0x003357 = Experience (0-255)<br>
0x003358 = Experience (255+)<br>
0x003358 = Experience (255+)<br>
0x003359 = (?)<br>
0x003359 = Agility<br>
0x00335A = GP<br>
0x00335A = GP<br>
0x00335B = Attack<br>
0x00335B = Attack<br>
Line 228: Line 396:
0x00335D = HP<br>
0x00335D = HP<br>
0x00335E = MP<br>
0x00335E = MP<br>
0x00335F = Item Dropped<br>


==Babble==
==Babble==
Line 233: Line 402:
0x00336E = Experience (0-255)<br>
0x00336E = Experience (0-255)<br>
0x00336F = Experience (255+)<br>
0x00336F = Experience (255+)<br>
0x003370 = (?)<br>
0x003370 = Agility<br>
0x003371 = GP<br>
0x003371 = GP<br>
0x003372 = Attack<br>
0x003372 = Attack<br>
Line 239: Line 408:
0x003374 = HP<br>
0x003374 = HP<br>
0x003375 = MP<br>
0x003375 = MP<br>
0x003376 = Item Dropped<br>


==Magician==
==Magician==
Line 244: Line 414:
0x003385 = Experience (0-255)<br>
0x003385 = Experience (0-255)<br>
0x003386 = Experience (255+)<br>
0x003386 = Experience (255+)<br>
0x003387 = (?)<br>
0x003387 = Agility<br>
0x003388 = GP<br>
0x003388 = GP<br>
0x003389 = Attack<br>
0x003389 = Attack<br>
Line 250: Line 420:
0x00338B = HP<br>
0x00338B = HP<br>
0x00338C = MP<br>
0x00338C = MP<br>
0x00338D = Item Dropped<br>


==Scorpion Wasp==
==Scorpion Wasp==
Line 255: Line 426:
0x00339C = Experience (0-255)<br>
0x00339C = Experience (0-255)<br>
0x00339D = Experience (255+)<br>
0x00339D = Experience (255+)<br>
0x00339E = (?)<br>
0x00339E = Agility<br>
0x00339F = GP<br>
0x00339F = GP<br>
0x0033A0 = Attack<br>
0x0033A0 = Attack<br>
Line 261: Line 432:
0x0033A2 = HP<br>
0x0033A2 = HP<br>
0x0033A3 = MP<br>
0x0033A3 = MP<br>
0x0033A4 = Item Dropped<br>


==Healer==
==Healer==
Line 266: Line 438:
0x0033B3 = Experience (0-255)<br>
0x0033B3 = Experience (0-255)<br>
0x0033B4 = Experience (255+)<br>
0x0033B4 = Experience (255+)<br>
0x0033B5 = (?)<br>
0x0033B5 = Agility<br>
0x0033B6 = GP<br>
0x0033B6 = GP<br>
0x0033B7 = Attack<br>
0x0033B7 = Attack<br>
Line 272: Line 444:
0x0033B9 = HP<br>
0x0033B9 = HP<br>
0x0033BA = MP<br>
0x0033BA = MP<br>
0x0033BB = Item Dropped<br>


==Demon Anteater==
==Demon Anteater==
Line 277: Line 450:
0x0033CA = Experience (0-255)<br>
0x0033CA = Experience (0-255)<br>
0x0033CB = Experience (255+)<br>
0x0033CB = Experience (255+)<br>
0x0033CC = (?)<br>
0x0033CC = Agility<br>
0x0033CD = GP<br>
0x0033CD = GP<br>
0x0033CE = Attack<br>
0x0033CE = Attack<br>
Line 283: Line 456:
0x0033D0 = HP<br>
0x0033D0 = HP<br>
0x0033D1 = MP<br>
0x0033D1 = MP<br>
0x0033D2 = Item Dropped<br>


==Spiked Hare==
==Spiked Hare==
Line 288: Line 462:
0x0033E1 = Experience (0-255)<br>
0x0033E1 = Experience (0-255)<br>
0x0033E2 = Experience (255+)<br>
0x0033E2 = Experience (255+)<br>
0x0033E3 = (?)<br>
0x0033E3 = Agility<br>
0x0033E4 = GP<br>
0x0033E4 = GP<br>
0x0033E5 = Attack<br>
0x0033E5 = Attack<br>
Line 294: Line 468:
0x0033E7 = HP<br>
0x0033E7 = HP<br>
0x0033E8 = MP<br>
0x0033E8 = MP<br>
0x0033E9 = Item Dropped<br>


==Poison Toad==
==Poison Toad==
Line 299: Line 474:
0x0033F8 = Experience (0-255)<br>
0x0033F8 = Experience (0-255)<br>
0x0033F9 = Experience (255+)<br>
0x0033F9 = Experience (255+)<br>
0x0033FA = (?)<br>
0x0033FA = Agility<br>
0x0033FB = GP<br>
0x0033FB = GP<br>
0x0033FC = Attack<br>
0x0033FC = Attack<br>
Line 305: Line 480:
0x0033FE = HP<br>
0x0033FE = HP<br>
0x0033FF = MP<br>
0x0033FF = MP<br>
0x003400 = Item Dropped<br>


==Caterpillar==
==Caterpillar==
Line 310: Line 486:
0x00340F = Experience (0-255)<br>
0x00340F = Experience (0-255)<br>
0x003410 = Experience (255+)<br>
0x003410 = Experience (255+)<br>
0x003411 = (?)<br>
0x003411 = Agility<br>
0x003412 = GP<br>
0x003412 = GP<br>
0x003413 = Attack<br>
0x003413 = Attack<br>
Line 316: Line 492:
0x003415 = HP<br>
0x003415 = HP<br>
0x003416 = MP<br>
0x003416 = MP<br>
0x003417 = Item Dropped<br>


==Humanabat==
==Humanabat==
Line 321: Line 498:
0x003426 = Experience (0-255)<br>
0x003426 = Experience (0-255)<br>
0x003427 = Experience (255+)<br>
0x003427 = Experience (255+)<br>
0x003428 = (?)<br>
0x003428 = Agility<br>
0x003429 = GP<br>
0x003429 = GP<br>
0x00342A = Attack<br>
0x00342A = Attack<br>
Line 327: Line 504:
0x00342C = HP<br>
0x00342C = HP<br>
0x00342D = MP<br>
0x00342D = MP<br>
0x00342E = Item Dropped<br>


==Putrepup==
==Putrepup==
Line 332: Line 510:
0x00343D = Experience (0-255)<br>
0x00343D = Experience (0-255)<br>
0x00343E = Experience (255+)<br>
0x00343E = Experience (255+)<br>
0x00343F = (?)<br>
0x00343F = Agility<br>
0x003440 = GP<br>
0x003440 = GP<br>
0x003441 = Attack<br>
0x003441 = Attack<br>
Line 338: Line 516:
0x003443 = HP<br>
0x003443 = HP<br>
0x003444 = MP<br>
0x003444 = MP<br>
0x003445 = Item Dropped<br>


==Killer Bee==
==Killer Bee==
Line 343: Line 522:
0x003454 = Experience (0-255)<br>
0x003454 = Experience (0-255)<br>
0x003455 = Experience (255+)<br>
0x003455 = Experience (255+)<br>
0x003456 = (?)<br>
0x003456 = Agility<br>
0x003457 = GP<br>
0x003457 = GP<br>
0x003458 = Attack<br>
0x003458 = Attack<br>
Line 349: Line 528:
0x00345A = HP<br>
0x00345A = HP<br>
0x00345B = MP<br>
0x00345B = MP<br>
0x00345C = Item Dropped<br>


==Hork==
==Hork==
Line 354: Line 534:
0x003945 = Experience (0-255)<br>
0x003945 = Experience (0-255)<br>
0x003946 = Experience (255+)<br>
0x003946 = Experience (255+)<br>
0x003947 = (?)<br>
0x003947 = Agility<br>
0x003948 = GP<br>
0x003948 = GP<br>
0x003949 = Attack<br>
0x003949 = Attack<br>
Line 360: Line 540:
0x00394B = HP<br>
0x00394B = HP<br>
0x00394C = MP<br>
0x00394C = MP<br>
0x00394D = Item Dropped<br>


==Granite Titan==
==Granite Titan==
Line 365: Line 546:
0x003967 = Experience (0-255)<br>
0x003967 = Experience (0-255)<br>
0x003968 = Experience (255+)<br>
0x003968 = Experience (255+)<br>
0x003969 = (?)<br>
0x003969 = Agility<br>
0x00396A = GP<br>
0x00396A = GP<br>
0x00396B = Attack<br>
0x00396B = Attack<br>
Line 371: Line 552:
0x00396D = HP<br>
0x00396D = HP<br>
0x00396E = MP<br>
0x00396E = MP<br>
0x00396F = Item Dropped<br>


0x003D7B = Granite Titan HP (255+)<br>
0x003D7B = Granite Titan HP (255+)<br>
Line 378: Line 560:
0x003A9E = Experience (0-255)<br>
0x003A9E = Experience (0-255)<br>
0x003A9F = Experience (255+)<br>
0x003A9F = Experience (255+)<br>
0x003AA0 = (?)<br>
0x003AA0 = Agility<br>
0x003AA1 = GP<br>
0x003AA1 = GP<br>
0x003AA2 = Attack<br>
0x003AA2 = Attack<br>
Line 384: Line 566:
0x003AA4 = HP<br>
0x003AA4 = HP<br>
0x003AA5 = MP<br>
0x003AA5 = MP<br>
0x003AA6 = Item Dropped<br>


==Voodoo Shaman==
==Voodoo Shaman==
Line 389: Line 572:
0x003AE3 = Experience (0-255)<br>
0x003AE3 = Experience (0-255)<br>
0x003AE4 = Experience (255+)<br>
0x003AE4 = Experience (255+)<br>
0x003AE5 = (?)<br>
0x003AE5 = Agility<br>
0x003AE6 = GP<br>
0x003AE6 = GP<br>
0x003AE7 = Attack<br>
0x003AE7 = Attack<br>
Line 395: Line 578:
0x003AE9 = HP<br>
0x003AE9 = HP<br>
0x003AEA = MP<br>
0x003AEA = MP<br>
0x003AEB = Item Dropped<br>


=Sound pointers=
=Sound pointers=
0x004016 to 0x004017 = Entering/Exiting Stairs/Locations<br>
{| class="wikitable sortable"
0x004018 to 0x004019 = Silence<br>
|-
!  Address  !! Description
|-
|  $004016 - $004017  ||  Entering / Exiting Stairs / Locations
|-
|  $004018 - $004019  ||  Silence
|}


=Text=
=Text=
0x00AA38 to 0x00B3CA = classes, towns, items<br>
0x00AA1E to 0x00AA1F = Pointer to item list part 1, line 1<br />
0x00B3CB to 0x00BA58 = enemies<br>
0x00AA20 to 0x00AA21 = Pointer to item list part 1, line 2<br />
0x00AA22 to 0x00AA23 = Pointer to monster names part 1, line 1<br />
0x00AA24 to 0x00AA25 = Pointer to monster names part 1, line 2<br />
0x00AA26 to 0x00AA27 = Pointer to spell names<br />
0x00AA28 to 0x00AA29 = Pointer to class names<br />
0x00AA2A to 0x00AA2B = Pointer to gender names<br />
0x00AA2C to 0x00AA2D = Pointer to location names<br />
0x00AA2E to 0x00AA2F = Pointer to item list part 2, line 1<br />
0x00AA30 to 0x00AA31 = Pointer to item list part 2, line 2<br />
0x00AA32 to 0x00AA33 = Pointer to monster names part 2, line 1<br />
0x00AA34 to 0x00AA35 = Pointer to monster names part 2, line 2<br />
0x00AA36 to 0x00AA37 = Pointer to "Erdrick"<br />
0x00AA38 to 0x00AA72 = class names<br />
0x00AA73 to 0x00AA7A = "Erdrick"<br />
0x00AA7B to 0x00AA86 = gender names<br />
0x00AA87 to 0x00AB30 = location names<br />
0x00AB31 to 0x00AD10 = spell names<br />
0x00AD11 to 0x00AF0A = item list part 1, line 1<br />
0x00AF0B to 0x00B0DF = item list part 2, line 1<br />
0x00B0E0 to 0x00B27A = item list part 1, line 2<br />
0x00B27B to 0x00B3CB = item list part 2, line 2<br />
0x00B3CC to 0x00B62D = monster names part 1, line 1<br />
0x00B62E to 0x00B8CE = monster names part 2, line 1<br />
0x00B8CF to 0x00B989 = monster names part 1, line 2<br />
0x00B98A to 0x00BA59 = monster names part 2, line 2<br />
0x01EA03 to 0x01EA04 = Pointer to companion names<br />
0x01ED52 to 0x01EDB1 = companion names<br />
0x01F6F1 to 0x01F6F2 = Pointer to ending legend, part 2<br />
0x01F75D to 0x01F790 = ending legend, part 2<br />
0x01F7B5 to 0x01F7E8 = Pointers to end credits<br />
0x01F7E9 to 0x01FBA5 = end credits<br />
0x028080 to 0x028165 = Pointers to main dialogue<br />
0x029534 to 0x029535 = Pointer to ending legend, part 1<br />
0x029536 to 0x02971A = ending legend, part 1<br />
0x038932 to 0x038933 = Pointer to "ANOTHER WORLD"<br />
0x038942 to 0x03894E = "ANOTHER WORLD"<br />
0x038A64 to 0x038A65 = Pointer to "NON EQUIPPED"<br />
0x038A71 to 0x038A7C = "NON EQUIPPED"<br />
0x038C5A to 0x038C5B = Pointer to menu titles<br />
0x038C6A to 0x038C6B = Pointer to menu titles<br />
0x038F94 to 0x03906B = Pointers to menus<br />
0x03906C to 0x039D3A = menus<br />
0x039D3B to 0x039D95 = menu titles<br />
0x03ADAD to 0x03ADFA = Pointers to text variables<br />
0x03ADFB to 0x03AE8F = text variables<br />
0x040010 to 0x043FD8 = main dialogue, bank $10<br />
0x044010 to 0x047FBF = main dialogue, bank $11<br />
0x048010 to 0x04BFD5 = main dialogue, bank $12<br />
0x04C010 to 0x04FF74 = main dialogue, bank $13<br />
0x050010 to 0x053F96 = main dialogue, bank $14<br />
0x054010 to 0x056197 = main dialogue, bank $15<br />


=Map=
=Map=
Line 430: Line 670:


0x01712C to 0x017143 = NPC man<br>
0x01712C to 0x017143 = NPC man<br>
=Exiting Pointers=
0x018535 to 0x018536 = Exiting town part of Aliahan<br>
0x018537 to 0x018538 = Exiting Tower of Najima<br>
0x018539 to 0x01853A = Exiting clearing for Tunner to Tower of Najima<br>
=Map Data=
==Towns==
===Aliahan===
{| class="wikitable sortable"
|-
!  Address  !! Description
|-
|  $01853d - $018655  ||  Town of Aliahan
|-
|  $018656 - $018676  ||  Upstairs of own house
|-
|  $018689 - $0186a9  ||  Upstairs of Wayfarers Inn
|-
|  $0186aa - $0186d3  ||  Upstairs of Luisa's Place (Tavern)
|-
|  $0186fc - $01879e  ||  Castle of Aliahan
|-
|  $01879f - $0187d2  ||  King of Aliahan's chambers
|}
==Clearings==
{| class="wikitable sortable"
|-
!  Address  !! Description
|-
|  $01afe9 - $01b01d  ||  Clearing for Tunnel to Tower of Najima
|}
==Caves==
{| class="wikitable sortable"
|-
!  Address  !! Description
|-
|  $01c39c - $01c436  ||  Tunnel to Tower of Najima
|}
==Dungeons==
===Tower of Najima===
{| class="wikitable sortable"
|-
!  Address  !! Description
|-
|  $01db1e - $01dba3  ||  Tower of Najima (1st floor)
|-
|  $01dba4 - $01dbff  ||  Tower of Najima (2nd floor)
|-
|  $01dc88 - $01dca1  ||  Tower of Najima (Basement Wayfarers Inn)
|}


=Graphics=
=Graphics=
==Overworld==
==Overworld==
0x020010 to 0x023F89 = Character sprites<br>
0x023F90 to 0x02798F = Landscapes<br>


=Bootup=
{| class="wikitable sortable"
0x05C010 to 0x05C011 = Pointer to go to Copyright Notice Screen<br>
|-
0x05C012 to 0x05C013 = Pointer to go to Title Screen<br>
!  Address  !! Description
|-
|  $020010 - $023f89  ||  Character sprites
|-
|  $023f90 - $02798f  ||  Landscapes
|}
 
=Stats=
==Attack Power for Weapons==
 
{| class="wikitable sortable"
|-
!  Address  !!  Description  !!  Default
|-
|  $0279a0  ||  Cypress Stick  ||  $02 / 2
|-
|  $0279a1  ||  Club  ||  $07 / 7
|-
|  $0279a2  ||  Copper Sword  ||  $0c / 12
|-
|  $0279a3  ||  Magic Knife  ||  $0e / 14
|-
|  $0279a4  ||  Iron Spear  ||  $1c / 28
|-
|  $0279a5  ||  Battle Axe  ||  $28 / 40
|-
|  $0279a6  ||  Broad Sword  ||  $21 / 33
|-
|  $0279a7  ||  Wizard's Wand  ||  $0f / 15
|-
|  $0279a8  ||  Poison Needle  ||  $0a / 10
|-
|  $0279a9  ||  Iron Claw  ||  $1e / 30
|-
|  $0279aa  ||  Thorn Whip  ||  $12 / 18
|-
|  $0279ab  ||  Giant Shears  ||  $30 / 48
|-
|  $0279ac  ||  Chain Sickle  ||  $18 / 24
|-
|  $0279ad  ||  Thor's Sword  ||  $5f / 95
|-
|  $0279ae  ||  Snowblast Sword  ||  $50 / 80
|-
|  $0279af  ||  Demon Axe  ||  $5a / 90
|-
|  $0279b0  ||  Staff of Rain  ||  $10 / 16
|-
|  $0279b1  ||  Sword of Gaia  ||  $30 / 48
|-
|  $0279b2  ||  Staff of Reflection  ||  $21 / 33
|-
|  $0279b3  ||  Sword of Destruction  ||  $6e / 110
|-
|  $0279b4  ||  Multi-Edge Sword  ||  $64 / 100
|-
|  $0279b5  ||  Staff of Force  ||  $37 / 55
|-
|  $0279b6  ||  Sword of Illusion  ||  $32 / 50
|-
|  $0279b7  ||  Zombie Slasher  ||  $41 / 65
|-
|  $0279b8  ||  Falcon Sword  ||  $05 / 5
|-
|  $0279b9  ||  Sledge Hammer  ||  $37 / 55
|-
|  $0279ba  ||  Thunder Sword  ||  $55 / 85
|-
|  $0279bb  ||  Staff of Thunder  ||  $1e / 30
|-
|  $0279bc  ||  Sword of Kings  ||  $78 / 120
|-
|  $0279bd  ||  Orochi Sword  ||  $3f / 63
|-
|  $0279be  ||  Dragon Killer  ||  $4d / 77
|-
|  $0279bf  ||  Staff of Judgement  ||  $23 / 35
|}


=Copyright Notice Screen=
==Defence Power for Armor==
0x05C15A to 0x05C172 = Pallet<br>
{| class="wikitable sortable"
0x05C173 to 0x05C532 = Background<br>
|-
!  Address  !! Description  !!  Default
|-
|  $0279c0  ||  Clothes  ||  $04 / 4
|-
|  $0279c1  ||  Training Suit  ||  $0a / 10
|-
|  $0279c2  ||  Leather Armor  ||  $0c / 12
|-
|  $0279c3  ||  Flashy Clothes  ||  $1c / 28
|-
|  $0279c4  ||  Half Plate Armor  ||  $19 / 25
|-
|  $0279c5  ||  Full Plate Armor  ||  $20 / 32
|-
|  $0279c6  ||  Magic Armor  ||  $28 / 40
|-
|  $0279c7  ||  Cloak of Evasion  ||  $14 / 20
|-
|  $0279c8  ||  Armor of Radiance  ||  $4b / 75
|-
|  $0279c9  ||  Iron Apron  ||  $16 / 22
|-
|  $0279ca  ||  Animal Suit  ||  $0f / 15
|-
|  $0279cb  ||  Fighting Suit  ||  $17 / 23
|-
|  $0279cc  ||  Sacred Robe  ||  $1e / 30
|-
|  $0279&nbsp;cd  ||  Armor of Hades  ||  $41 / 65
|-
|  $0279ce  ||  Water Flying Cloth  ||  $28 / 40
|-
|  $0279cf  ||  Chain Mail  ||  $14 / 20
|-
|  $0279d0  ||  Wayfarers Clothes  ||  $08 / 8
|-
|  $0279d1  ||  Revealing Swimsuit  ||  $01 / 1
|-
|  $0279d2  ||  Magic Bikini  ||  $28 / 40
|-
|  $0279d3  ||  Shell Armor  ||  $10 / 16
|-
|  $0279d4  ||  Armor of Terrafirma  ||  $32 / 50
|-
|  $0279d5  ||  Dragon Mail  ||  $2d / 45
|-
|  $0279d6  ||  Swordedge Armor  ||  $37 / 55
|-
|  $0279d7  ||  Angel's Robe  ||  $23 / 35
|}


0x05D7E6 to 0x05D7E9 = Pointers for CHR<br>
==Defence Power for Shields==
{| class="wikitable sortable"
|-
!  Address  !!  Description  !!  Default
|-
|  $0279d8  ||  Leather Shield  ||  $04 / 4
|-
|  $0279d9  ||  Iron Shield  ||  $0C / 12
|-
|  $0279da  ||  Shield of Strength  ||  $28 / 40
|-
|  $0279db  ||  Shield of Heroes  ||  $32 / 50
|-
|  $0279dc  ||  Shield of Sorrow  ||  $23 / 35
|-
|  $0279dd  ||  Bronze Shield  ||  $07 / 7
|-
|  $0279de  ||  Silver Shield  ||  $1E / 30
|}


=Title Screen=
==Defence Power for Helmets==
0x05DA69 to 0x05DA80 = Fade in pallet torches and wall<br>
{| class="wikitable sortable"
|-
!  Address  !!  Description  !!  Default
|-
|  $0279df  ||  Golden Crown  ||  $06 / 6
|-
|  $0279e0  ||  Iron Helmet  ||  $10 / 16
|-
|  $0279e1  ||  Mysterious Hat  ||  $08 / 8
|-
|  $0279e2  ||  Unlucky Helmet  ||  $23 / 35
|-
|  $0279e3  ||  Turban  ||  $08 / 8
|-
|  $0279e4  ||  Noh Mask  ||  $FF / 255
|-
|  $0279e5  ||  Leather Helmet  ||  $02 / 2
|-
|  $0279e6  ||  Iron Mask  ||  $19 / 25
|}


0x05D8FF to 0x05D90A = Fade in pallet for dragon and tablet<br>
=Dialogue=
0x05DD3A to 0x05E0F9 = Title Screen (complete)<br>
{| class="wikitable sortable"
  0x05DF29 to 0x05DF2A = Appearing text (part 1)
|-
  0x05DF49 to 0x05DF4A = Appearing text (part 2)
!  Address !! Description
  0x05DF69 to 0x05DF6A = Appearing text (part 3)
|-
  0x05DF89 to 0x05DF8A = Appearing text (part 4)
|  $040010 - $056197  || Dialogue
  0x05DCBA to 0x05DD19 = appearing text (part 5)
|-
0x05E0FA to 0x05E139 = 32x32 bit layout of pallet selection<br>
| $056198 - $057fe7 || empty
|}


0x05E13C to 0x05E23B = PPU data<br>
=Bootup=
{| class="wikitable sortable"
|-
!  Address  !! Description
|-
|  $05c010 - 0x05c011  ||  Pointer to go to Copyright Notice Screen
|-
|  $05c012 - 0x05c013  ||  Pointer to go to Title Screen
|}


=Music Data=
=Copyright Notice Screen=
0x078A09 to 0x078B9A = Main Map Theme<br>
{| class="wikitable sortable"
|-
!  Address  !! Description
|-
|  $05c15a - $05c172  ||  Pallet
|-
|  $05c173 - $05c532  ||  Background
|-
|  $05d7e6 - $05d7e9  ||  Pointers for CHR
|}


0x079419 to 0x0795F0 = Dungeon Theme<br>
=Title Screen=
{| class="wikitable sortable"
|-
!  Address  !! Description
|-
|  $05da69 - $05da80  ||  Fade in pallet torches and wall
|-
|  $05d8ff - $05d90a  ||  Fade in pallet for dragon and tablet
|-
|  $05dd3a - $05e0f9  ||  Title Screen (complete)
|-
|  $05df29 - $05df2a  ||  Appearing text (part 1)
|-
|  $05df49 - $05df4a  ||  Appearing text (part 2)
|-
|  $05df69 - $05df6a  ||  Appearing text (part 3)
|-
|  $05df89 - $05df8a  ||  Appearing text (part 4)
|-
|  $05dcba - $05dd19  ||  appearing text (part 5)
|-
|  $05e0fa - $05e139  ||  32x32 bit layout of pallet selection
|-
|  $05e13c - $05e23b  ||  PPU data
|}


0x079834 to 0x0798C4 = Shrine Theme<br>
=Music=
==Music Pointers==
{| class="wikitable sortable"
|-
!  Address  !! Description
|-
|  $078028 - $07802f  ||  Level Up
|-
|  $078030 - $078037  ||  Dragon Quest Theme Intro
|-
|  $078038 - $07803f  ||  Castle Theme
|-
|  $078040 - $078047  ||  Main Map Theme
|-
|  $078048 - $07804f  ||  Alefgard Map Theme
|-
|  $078150 - $078157  ||  Jipang Theme
|-
|  $078158 - $07815f  ||  Dungeon Theme
|-
|  $078160 - $07816f  ||  Tower Theme
|-
|  $078098 - $07809f  ||  Town Theme
|-
|  $0780a0 - $0780a7  ||  Battle Theme
|-
|  $078158 - $07815f  ||  Title Screen Music
|-
|  $078160 - $078167  ||  Menu Screen
|}


0x07A842 to 0x07AA22 = Village Theme<br>
==Music Data==
0x07AB7B to 0x07AD25 = Town Theme<br>
{| class="wikitable sortable"
0x07AD26 to 0x07AF72 = Battle Theme<br>
|-
!  Address  !! Description
|-
|  $07864e - $0786a0  ||  Dragon Quest Theme Intro
|-
|  $0787e3 - $078a08  ||  Castle Theme
|-
|  $078a09 - $078b9a  ||  Main Map Theme
|-
|  $078cba - $078e26  ||  Jipang Theme
|-
|  $079419 - $0795f0  ||  Dungeon Theme
|-
|  $0795f1 - $07974d  ||  Tower Theme
|-
|  $078e27 - $078e43  ||  Level Up
|-
|  $079419 - $0795f0  ||  Dungeon Theme
|-
|  $079834 - $0798c4  ||  Shrine Theme
|-
|  $07a60f - $07a71e  ||  Menu Screen
|-
|  $07a842 - $07aa22  ||  Village Theme
|-
|  $07ab7b - $07ad25  ||  Town Theme
|-
|  $07ad26 - $07af72  ||  Battle Theme
|-
|  $07ba69 - $07bb6f  ||  Title Screen
|}


0x07BA69 to 0x07BB6F = Title Screen<br>
{{Internal Data}}

Latest revision as of 22:26, 18 April 2024

Chip tiny.png The following article is a ROM map for Dragon Warrior III (NES).

Enemy data

Slime

0x0032E3 = Level
0x0032E4 = Experience (0-255)
0x0032E5 = Experience (01 = 352)
0x0032E6 = Agility
0x0032E7 = GP
0x0032E8 = Attack (0-255)
0x0032E9 = Defense
0x0032EA = HP
0x0032EB = MP
0x0032EC = Item Dropped
0x0032ED to 0x0032F4 = Move set
0x0032F5 = added effects

 0000 0001 = GP (255+)
 0000 0010 = GP (255+)
 0000 0100 = (?)
 0000 1000 = (?)
 0001 0000 = (?)
 0010 0000 = (?)
 0100 0000 = (?)
 1000 0000 = (?)

0x0032F6 = added effects

 0000 0001 = Attack (255+)
 0000 0010 = Attack (255+)
 0000 0100 = (?)
 0000 1000 = (?)
 0001 0000 = (?)
 0010 0000 = (?)
 0100 0000 = (?)
 1000 0000 = (?)

0x0032F7 = added effects

0000 0001 = Defense (255+)
0000 0010 = Defense (255+)
0000 0100 = (?)
0000 1000 = (?)
0001 0000 = (?)
0010 0000 = (?)
0100 0000 = (?)
1000 0000 = (?)

0x0032F8 = added effects

0000 0001 = HP (255+)
0000 0010 = HP (255+)
0000 0100 = (?)
0000 1000 = (?)
0001 0000 = (?)
0010 0000 = (?)
0100 0000 = (?)
1000 0000 = (?)

Enemy move set

One move

Index Description
00 Enemy is assessing the situation
01 Enemy protects itself
02 Regular attack
03 Attack could be critical
04 Attack could cause sleep
05 Attack could cause poison
06 Attack could cause numbness
07 Enemy will flee
08 Call for reinforcements (same as the enemy calling)
09 Curious dance (steals MP)
0a Flaming breath (10-20 HP attack)
0b Flaming breath (30-50 HP attack)
0c Flaming breath (80-100 HP attack)
0d Blizzard breath (10-20 HP attack)
0e Blizzard breath (40-60 HP attack)
0f Blizzard breath (100-140 HP attack)
10 Emits gales of sweet breath (causes sleep)
11 Emits gales of toxic breath (causes poison)
12 Emits gales of scorching breath (causes numbness)
13 Chants Blaze
14 Chants Blazemore
15 Chants Blazemost
16 Chants Icebolt
17 Chants Firebal
18 Chants Firebane
19 Chants Explodet
1a Chants Snowblast
1b Chants Snowstorm
1c Chants Infernos
1d Chants Infermore
1e Chants Infermost
1f Chants Beat (possible instant death)
20 Chants Defeat (possible instant death)
21 Chants Sacrifice
22 Chants Sleep
23 Chants Stopspell
24 Chants Sap
25 Chants Defence
26 Chants Surround
27 Chants Robmagic
28 Chants Chaos
29 Chants Slow
2a Chants Limbo
2b Freeze beam shoots out of Zoma's fingertip (nullifies spells)
2c Chants Bounce
2d Chants Increase
2e Chants Increase 2
2f Chants Vivify
30 Chants Revive
31 Chants Heal
32 Chants Healmore
33 Chants Healall
34 Chants Healus
35 Chants Healusall
36 Chants Heal 2
37 Chants Healmore 2
38 Chants Healall 2
39 Chants Healus 2
3a Chants Healusall 2
3b Calls for reinforcements (Healer)
3c Calls for reinforcements (Granite Titan)
3d Calls for reinforcements (Hork)
3e Calls for reinforcements (Elysium Bird)
3f Calls for reinforcements (Voodoo Shaman)

Two moves

Index Description
82 Regular attack
83 Chance of critical attack
84 Attack could cause sleep
85 Attack could cause poison
86 Attack could cause numbness
87 Enemy will flee
88 Calls for reinforcements (same as the enemy calling)
89 Curious dance (steals MP)
8a Flaming breath (10-20 HP attack)
8b Flaming breath (30-50 HP attack)
8c Flaming breath (80-100 HP attack)
8d Blizzard breath (10-20 HP attack)
8e Blizzard breath (40-60 HP attack)
8f Blizzard breath (100-140 HP attack)
90 Emits gales of sweet breath (causes sleep)
91 Emits gales of toxic breath (causes poison)
92 Emits gales of scorching breath (causes numbness)
93 Chants Blaze
94 Chants Blazemore
95 Chants Blazemost
96 Chants Icebolt
97 Chants Firebal
98 Chants Firebane
99 Chants Explodet
9a Chants Snowblast
9b Chants Snowstorm
9c Chants Infernos
9d Chants Infermore
9e Chants Infermost
9f Chants Beat (possible instant death)
a0 Chants Defeat (possible instant death)
a1 Chants Sacrifice
a2 Chants Sleep
a3 Chants Stopspell
a4 Chants Sap
a5 Chants Defence
a6 Chants Surround
a7 Chants Robmagic
a8 Chants Chaos
a9 Chants Slow
aa Chants Limbo
ab Freeze beam shoots out of Zoma's fingertip (nullifies spells)
ac Chants Bounce
ad Chants Increase
ae Chants Increase 2
af Chants Vivify
b0 Chants Revive
b1 Chants Heal
b2 Chants Healmore
b3 Chants Healall
b4 Chants Healus
b5 Chants Healusall
b6 Chants Heal 2
b7 Chants Healmore 2
b8 Chants Healall 2
b9 Chants Healus 2
ba Chants Healusall 2
bb Calls for reinforcements (Healer)
bc Calls for reinforcements (Granite Titan)
bd Calls for reinforcements (Hork)
be Calls for reinforcements (Elysium Bird)
bf Calls for reinforcements (Voodoo Shaman)

Percentage chance for item drop

Percentage chance for item drop: $0032f9

Value Description
01 12.5 percent
02 6.25 percent
03 3.13 percent
08 100 percent
80 100 percent

Black Raven

0x0032FA = Level
0x0032FB = Experience (0-255)
0x0032FC = Experience (255+)
0x0032FD = Agility
0x0032FE = GP
0x0032FF = Attack
0x003300 = Defense
0x003301 = Raven HP
0x003302 = Raven MP
0x003303 = Item Dropped
0x003304 to 0x00330B = Move set

Horned Rabbit

0x003311 = Level
0x003312 = Experience (0-255)
0x003313 = Experience (255+)
0x003314 = Agility
0x003315 = GP
0x003316 = Attack
0x003317 = Defense
0x003318 = HP
0x003319 = MP
0x00331A = Item Dropped

Giant Anteater

0x0033A8 = Level
0x0033A9 = Experience (0-255)
0x0033AA = Experience (255+)
0x0033AB = Agility
0x0033AC = GP
0x0033AD = Attack
0x0033AE = Defense
0x00332F = HP
0x003330 = MP
0x003331 = Item Dropped

Masked Moth

0x00333F = Level
0x003340 = Experience (0-255)
0x003341 = Experience (255+)
0x003342 = Agility
0x003343 = GP
0x003344 = Attack
0x003345 = Defense
0x003346 = HP
0x003347 = MP
0x003348 = Item Dropped

Froggore

0x003356 = Level
0x003357 = Experience (0-255)
0x003358 = Experience (255+)
0x003359 = Agility
0x00335A = GP
0x00335B = Attack
0x00335C = Defense
0x00335D = HP
0x00335E = MP
0x00335F = Item Dropped

Babble

0x00336D = Level
0x00336E = Experience (0-255)
0x00336F = Experience (255+)
0x003370 = Agility
0x003371 = GP
0x003372 = Attack
0x003373 = Defense
0x003374 = HP
0x003375 = MP
0x003376 = Item Dropped

Magician

0x003384 = Level
0x003385 = Experience (0-255)
0x003386 = Experience (255+)
0x003387 = Agility
0x003388 = GP
0x003389 = Attack
0x00338A = Defense
0x00338B = HP
0x00338C = MP
0x00338D = Item Dropped

Scorpion Wasp

0x00339B = Level
0x00339C = Experience (0-255)
0x00339D = Experience (255+)
0x00339E = Agility
0x00339F = GP
0x0033A0 = Attack
0x0033A1 = Defense
0x0033A2 = HP
0x0033A3 = MP
0x0033A4 = Item Dropped

Healer

0x0033B2 = Level
0x0033B3 = Experience (0-255)
0x0033B4 = Experience (255+)
0x0033B5 = Agility
0x0033B6 = GP
0x0033B7 = Attack
0x0033B8 = Defense
0x0033B9 = HP
0x0033BA = MP
0x0033BB = Item Dropped

Demon Anteater

0x0033C9 = Level
0x0033CA = Experience (0-255)
0x0033CB = Experience (255+)
0x0033CC = Agility
0x0033CD = GP
0x0033CE = Attack
0x0033CF = Defense
0x0033D0 = HP
0x0033D1 = MP
0x0033D2 = Item Dropped

Spiked Hare

0x0033E0 = Level
0x0033E1 = Experience (0-255)
0x0033E2 = Experience (255+)
0x0033E3 = Agility
0x0033E4 = GP
0x0033E5 = Attack
0x0033E6 = Defense
0x0033E7 = HP
0x0033E8 = MP
0x0033E9 = Item Dropped

Poison Toad

0x0033F7 = Level
0x0033F8 = Experience (0-255)
0x0033F9 = Experience (255+)
0x0033FA = Agility
0x0033FB = GP
0x0033FC = Attack
0x0033FD = Defense
0x0033FE = HP
0x0033FF = MP
0x003400 = Item Dropped

Caterpillar

0x00340E = Level
0x00340F = Experience (0-255)
0x003410 = Experience (255+)
0x003411 = Agility
0x003412 = GP
0x003413 = Attack
0x003414 = Defense
0x003415 = HP
0x003416 = MP
0x003417 = Item Dropped

Humanabat

0x003425 = Level
0x003426 = Experience (0-255)
0x003427 = Experience (255+)
0x003428 = Agility
0x003429 = GP
0x00342A = Attack
0x00342B = Defense
0x00342C = HP
0x00342D = MP
0x00342E = Item Dropped

Putrepup

0x00343C = Level
0x00343D = Experience (0-255)
0x00343E = Experience (255+)
0x00343F = Agility
0x003440 = GP
0x003441 = Attack
0x003442 = Defense
0x003443 = HP
0x003444 = MP
0x003445 = Item Dropped

Killer Bee

0x003453 = Level
0x003454 = Experience (0-255)
0x003455 = Experience (255+)
0x003456 = Agility
0x003457 = GP
0x003458 = Attack
0x003459 = Defense
0x00345A = HP
0x00345B = MP
0x00345C = Item Dropped

Hork

0x003944 = Level
0x003945 = Experience (0-255)
0x003946 = Experience (255+)
0x003947 = Agility
0x003948 = GP
0x003949 = Attack
0x00394A = Defense
0x00394B = HP
0x00394C = MP
0x00394D = Item Dropped

Granite Titan

0x003966 = Level
0x003967 = Experience (0-255)
0x003968 = Experience (255+)
0x003969 = Agility
0x00396A = GP
0x00396B = Attack
0x00396C = Defense
0x00396D = HP
0x00396E = MP
0x00396F = Item Dropped

0x003D7B = Granite Titan HP (255+)

Elysium Bird

0x003A9D = Level
0x003A9E = Experience (0-255)
0x003A9F = Experience (255+)
0x003AA0 = Agility
0x003AA1 = GP
0x003AA2 = Attack
0x003AA3 = Defense
0x003AA4 = HP
0x003AA5 = MP
0x003AA6 = Item Dropped

Voodoo Shaman

0x003AE2 = Level
0x003AE3 = Experience (0-255)
0x003AE4 = Experience (255+)
0x003AE5 = Agility
0x003AE6 = GP
0x003AE7 = Attack
0x003AE8 = Defense
0x003AE9 = HP
0x003AEA = MP
0x003AEB = Item Dropped

Sound pointers

Address Description
$004016 - $004017 Entering / Exiting Stairs / Locations
$004018 - $004019 Silence

Text

0x00AA1E to 0x00AA1F = Pointer to item list part 1, line 1
0x00AA20 to 0x00AA21 = Pointer to item list part 1, line 2
0x00AA22 to 0x00AA23 = Pointer to monster names part 1, line 1
0x00AA24 to 0x00AA25 = Pointer to monster names part 1, line 2
0x00AA26 to 0x00AA27 = Pointer to spell names
0x00AA28 to 0x00AA29 = Pointer to class names
0x00AA2A to 0x00AA2B = Pointer to gender names
0x00AA2C to 0x00AA2D = Pointer to location names
0x00AA2E to 0x00AA2F = Pointer to item list part 2, line 1
0x00AA30 to 0x00AA31 = Pointer to item list part 2, line 2
0x00AA32 to 0x00AA33 = Pointer to monster names part 2, line 1
0x00AA34 to 0x00AA35 = Pointer to monster names part 2, line 2
0x00AA36 to 0x00AA37 = Pointer to "Erdrick"
0x00AA38 to 0x00AA72 = class names
0x00AA73 to 0x00AA7A = "Erdrick"
0x00AA7B to 0x00AA86 = gender names
0x00AA87 to 0x00AB30 = location names
0x00AB31 to 0x00AD10 = spell names
0x00AD11 to 0x00AF0A = item list part 1, line 1
0x00AF0B to 0x00B0DF = item list part 2, line 1
0x00B0E0 to 0x00B27A = item list part 1, line 2
0x00B27B to 0x00B3CB = item list part 2, line 2
0x00B3CC to 0x00B62D = monster names part 1, line 1
0x00B62E to 0x00B8CE = monster names part 2, line 1
0x00B8CF to 0x00B989 = monster names part 1, line 2
0x00B98A to 0x00BA59 = monster names part 2, line 2
0x01EA03 to 0x01EA04 = Pointer to companion names
0x01ED52 to 0x01EDB1 = companion names
0x01F6F1 to 0x01F6F2 = Pointer to ending legend, part 2
0x01F75D to 0x01F790 = ending legend, part 2
0x01F7B5 to 0x01F7E8 = Pointers to end credits
0x01F7E9 to 0x01FBA5 = end credits
0x028080 to 0x028165 = Pointers to main dialogue
0x029534 to 0x029535 = Pointer to ending legend, part 1
0x029536 to 0x02971A = ending legend, part 1
0x038932 to 0x038933 = Pointer to "ANOTHER WORLD"
0x038942 to 0x03894E = "ANOTHER WORLD"
0x038A64 to 0x038A65 = Pointer to "NON EQUIPPED"
0x038A71 to 0x038A7C = "NON EQUIPPED"
0x038C5A to 0x038C5B = Pointer to menu titles
0x038C6A to 0x038C6B = Pointer to menu titles
0x038F94 to 0x03906B = Pointers to menus
0x03906C to 0x039D3A = menus
0x039D3B to 0x039D95 = menu titles
0x03ADAD to 0x03ADFA = Pointers to text variables
0x03ADFB to 0x03AE8F = text variables
0x040010 to 0x043FD8 = main dialogue, bank $10
0x044010 to 0x047FBF = main dialogue, bank $11
0x048010 to 0x04BFD5 = main dialogue, bank $12
0x04C010 to 0x04FF74 = main dialogue, bank $13
0x050010 to 0x053F96 = main dialogue, bank $14
0x054010 to 0x056197 = main dialogue, bank $15

Map

0x014028 to 0x014229 = Main world pointers (two bytes represent row of map)
0x01422A to 0x015AA4 = Main world level data

0x015AA5 to 0x01 = Alefgard pointers

Sprite Pointers

0x016DE4 to 0x016DFB = male hero
0x016DFC to 0x016E13 = male wizard
0x016E14 to 0x016E2B = male pilgrim
0x016E2C to 0x016E43 = male sage
0x016E44 to 0x016E5B = male soldier
0x016E5C to 0x016E73 = male merchant
0x016E74 to 0x016E8B = male fighter
0x016E8C to 0x016EA3 = male goof-off
0x016EA4 to 0x016EBB = female wizard
0x016EBC to 0x016ED3 = female pilgrim
0x016ED4 to 0x016EEB = female (?)
0x016EEC to 0x016F03 = female soldier
0x016F04 to 0x016F1B = female fighter
0x016F1C to 0x016F33 = female (?)
0x016F34 to 0x016F4B = female goof-off

0x016F94 to 0x016FAB = NPC male warrior

0x01712C to 0x017143 = NPC man

Exiting Pointers

0x018535 to 0x018536 = Exiting town part of Aliahan
0x018537 to 0x018538 = Exiting Tower of Najima
0x018539 to 0x01853A = Exiting clearing for Tunner to Tower of Najima

Map Data

Towns

Aliahan

Address Description
$01853d - $018655 Town of Aliahan
$018656 - $018676 Upstairs of own house
$018689 - $0186a9 Upstairs of Wayfarers Inn
$0186aa - $0186d3 Upstairs of Luisa's Place (Tavern)
$0186fc - $01879e Castle of Aliahan
$01879f - $0187d2 King of Aliahan's chambers

Clearings

Address Description
$01afe9 - $01b01d Clearing for Tunnel to Tower of Najima

Caves

Address Description
$01c39c - $01c436 Tunnel to Tower of Najima

Dungeons

Tower of Najima

Address Description
$01db1e - $01dba3 Tower of Najima (1st floor)
$01dba4 - $01dbff Tower of Najima (2nd floor)
$01dc88 - $01dca1 Tower of Najima (Basement Wayfarers Inn)

Graphics

Overworld

Address Description
$020010 - $023f89 Character sprites
$023f90 - $02798f Landscapes

Stats

Attack Power for Weapons

Address Description Default
$0279a0 Cypress Stick $02 / 2
$0279a1 Club $07 / 7
$0279a2 Copper Sword $0c / 12
$0279a3 Magic Knife $0e / 14
$0279a4 Iron Spear $1c / 28
$0279a5 Battle Axe $28 / 40
$0279a6 Broad Sword $21 / 33
$0279a7 Wizard's Wand $0f / 15
$0279a8 Poison Needle $0a / 10
$0279a9 Iron Claw $1e / 30
$0279aa Thorn Whip $12 / 18
$0279ab Giant Shears $30 / 48
$0279ac Chain Sickle $18 / 24
$0279ad Thor's Sword $5f / 95
$0279ae Snowblast Sword $50 / 80
$0279af Demon Axe $5a / 90
$0279b0 Staff of Rain $10 / 16
$0279b1 Sword of Gaia $30 / 48
$0279b2 Staff of Reflection $21 / 33
$0279b3 Sword of Destruction $6e / 110
$0279b4 Multi-Edge Sword $64 / 100
$0279b5 Staff of Force $37 / 55
$0279b6 Sword of Illusion $32 / 50
$0279b7 Zombie Slasher $41 / 65
$0279b8 Falcon Sword $05 / 5
$0279b9 Sledge Hammer $37 / 55
$0279ba Thunder Sword $55 / 85
$0279bb Staff of Thunder $1e / 30
$0279bc Sword of Kings $78 / 120
$0279bd Orochi Sword $3f / 63
$0279be Dragon Killer $4d / 77
$0279bf Staff of Judgement $23 / 35

Defence Power for Armor

Address Description Default
$0279c0 Clothes $04 / 4
$0279c1 Training Suit $0a / 10
$0279c2 Leather Armor $0c / 12
$0279c3 Flashy Clothes $1c / 28
$0279c4 Half Plate Armor $19 / 25
$0279c5 Full Plate Armor $20 / 32
$0279c6 Magic Armor $28 / 40
$0279c7 Cloak of Evasion $14 / 20
$0279c8 Armor of Radiance $4b / 75
$0279c9 Iron Apron $16 / 22
$0279ca Animal Suit $0f / 15
$0279cb Fighting Suit $17 / 23
$0279cc Sacred Robe $1e / 30
$0279 cd Armor of Hades $41 / 65
$0279ce Water Flying Cloth $28 / 40
$0279cf Chain Mail $14 / 20
$0279d0 Wayfarers Clothes $08 / 8
$0279d1 Revealing Swimsuit $01 / 1
$0279d2 Magic Bikini $28 / 40
$0279d3 Shell Armor $10 / 16
$0279d4 Armor of Terrafirma $32 / 50
$0279d5 Dragon Mail $2d / 45
$0279d6 Swordedge Armor $37 / 55
$0279d7 Angel's Robe $23 / 35

Defence Power for Shields

Address Description Default
$0279d8 Leather Shield $04 / 4
$0279d9 Iron Shield $0C / 12
$0279da Shield of Strength $28 / 40
$0279db Shield of Heroes $32 / 50
$0279dc Shield of Sorrow $23 / 35
$0279dd Bronze Shield $07 / 7
$0279de Silver Shield $1E / 30

Defence Power for Helmets

Address Description Default
$0279df Golden Crown $06 / 6
$0279e0 Iron Helmet $10 / 16
$0279e1 Mysterious Hat $08 / 8
$0279e2 Unlucky Helmet $23 / 35
$0279e3 Turban $08 / 8
$0279e4 Noh Mask $FF / 255
$0279e5 Leather Helmet $02 / 2
$0279e6 Iron Mask $19 / 25

Dialogue

Address Description
$040010 - $056197 Dialogue
$056198 - $057fe7 empty

Bootup

Address Description
$05c010 - 0x05c011 Pointer to go to Copyright Notice Screen
$05c012 - 0x05c013 Pointer to go to Title Screen

Copyright Notice Screen

Address Description
$05c15a - $05c172 Pallet
$05c173 - $05c532 Background
$05d7e6 - $05d7e9 Pointers for CHR

Title Screen

Address Description
$05da69 - $05da80 Fade in pallet torches and wall
$05d8ff - $05d90a Fade in pallet for dragon and tablet
$05dd3a - $05e0f9 Title Screen (complete)
$05df29 - $05df2a Appearing text (part 1)
$05df49 - $05df4a Appearing text (part 2)
$05df69 - $05df6a Appearing text (part 3)
$05df89 - $05df8a Appearing text (part 4)
$05dcba - $05dd19 appearing text (part 5)
$05e0fa - $05e139 32x32 bit layout of pallet selection
$05e13c - $05e23b PPU data

Music

Music Pointers

Address Description
$078028 - $07802f Level Up
$078030 - $078037 Dragon Quest Theme Intro
$078038 - $07803f Castle Theme
$078040 - $078047 Main Map Theme
$078048 - $07804f Alefgard Map Theme
$078150 - $078157 Jipang Theme
$078158 - $07815f Dungeon Theme
$078160 - $07816f Tower Theme
$078098 - $07809f Town Theme
$0780a0 - $0780a7 Battle Theme
$078158 - $07815f Title Screen Music
$078160 - $078167 Menu Screen

Music Data

Address Description
$07864e - $0786a0 Dragon Quest Theme Intro
$0787e3 - $078a08 Castle Theme
$078a09 - $078b9a Main Map Theme
$078cba - $078e26 Jipang Theme
$079419 - $0795f0 Dungeon Theme
$0795f1 - $07974d Tower Theme
$078e27 - $078e43 Level Up
$079419 - $0795f0 Dungeon Theme
$079834 - $0798c4 Shrine Theme
$07a60f - $07a71e Menu Screen
$07a842 - $07aa22 Village Theme
$07ab7b - $07ad25 Town Theme
$07ad26 - $07af72 Battle Theme
$07ba69 - $07bb6f Title Screen