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Densetsu no Stafy/TBL: Difference between revisions
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==Notes== | |||
The <wait> control character actually acts as a segment of the text. It adds an orange fish to the bottom-right corner of the text box and the text stops until the player advances it with A. Text boxes must preserve a set number of waits. If there are too few waits the text box may erroneously bring up text from the next text box after the end of a character's dialog/menu message. | |||
<clear> must not come before <wait> (instead; if both <wait> and <clear> are used <wait> must come before <clear>), otherwise the game may not properly split the text. | |||
The <clear> control character will clear everything including <startname> strings. It will also bring the game back to the top of the text box. | |||
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{{Internal Data}} |
Latest revision as of 14:21, 24 January 2024
The following article is a Text Table for Densetsu no Stafy.
Main Japanese font
Values documented by Spikeman.
00=あ 01=い 02=う 03=え 04=お 05=か 06=き 07=く 08=け 09=こ 0A=さ 0B=し 0C=す 0D=せ 0E=そ 0F=た 10=ち 11=つ 12=て 13=と 14=な 15=に 16=ぬ 17=ね 18=の 19=は 1A=ひ 1B=ふ 1C=へ 1D=ほ 1E=ま 1F=み 20=む 21=め 22=も 23=や 24=ゆ 25=よ 26=ら 27=り 28=る 29=れ 2A=ろ 2B=わ 2C=を 2D=ん 2E=ー 2F=~ 30=が 31=ぎ 32=ぐ 33=げ 34=ご 35=ざ 36=じ 37=ず 38=ぜ 39=ぞ 3A=だ 3B=ぢ 3C=づ 3D=で 3E=ど 3F=ば 40=び 41=ぶ 42=べ 43=ぼ 44=ぱ 45=ぴ 46=ぷ 47=ぺ 48=ぽ 49=! 4A=? 4B=<button-dpad> 4C=<button-a> 4D=<button-b> 4E=☆ 4F=: 50=ぁ 51=ぃ 52=ぅ 53=ぇ 54=ぉ 55=っ 56=ゃ 57=ゅ 58=ょ 59=・ 5A=… 5B=『 5C=』 5D=「 5E=」 5F=<circlestar> 60=ア 61=イ 62=ウ 63=エ 64=オ 65=カ 66=キ 67=ク 68=ケ 69=コ 6A=サ 6B=シ 6C=ス 6D=セ 6E=ソ 6F=タ 70=チ 71=ツ 72=テ 73=ト 74=ナ 75=ニ 76=ヌ 77=ネ 78=ノ 79=ハ 7A=ヒ 7B=フ 7C=ヘ 7D=ホ 7E=マ 7F=ミ 80=ム 81=メ 82=モ 83=ヤ 84=ユ 85=ヨ 86=ラ 87=リ 88=ル 89=レ 8A=ロ 8B=ワ 8C=ヲ 8D=ン 8E=、 8F=。 90=ガ 91=ギ 92=グ 93=ゲ 94=ゴ 95=ザ 96=ジ 97=ズ 98=ゼ 99=ゾ 9A=ダ 9B=ヂ 9C=ヅ 9D=デ 9E=ド 9F=バ A0=ビ A1=ブ A2=ベ A3=ボ A4=パ A5=ピ A6=プ A7=ペ A8=ポ A9=◆ AA=<heart> AB=<disdain> AC=0 AD=1 AE=2 AF=3 B0=ァ B1=ィ B2=ゥ B3=ェ B4=ォ B5=ッ B6=ャ B7=ュ B8=ョ B9=4 BA=5 BB=6 BC=7 BD=8 BE=9 BF=+ C0=王 C1=生 C2=大 C3=今 C4=先 C5=行 C6=入 C7=回 C8=名 C9=当 CA=出 CB=上 CC=下 CD=左 CE=右 CF=人 D0=心 D1=子 D2=知 D3=水 D4=分 D5=平 D6=和 D7=口 D8=中 D9=氷 DA=曲 DB=止 DC=少 DD=用 DE=力 DF=友 E0=正 E1=面 E2=供 E3=外 E4=元 E5=気 E6=付 E7=足 E8=十 E9=字 EA=押 EB=私 EC=来 ED=泳 EE=波 EF=長 F0=近 F1=自 F2=海 F3=老 F4=使 F5=早 F6=同 F7=目 F8=思 F9=天 FA=現 FB=日 FC= FD={FD} FE={FE} FF={FF} FFEA=<delay> FFEB=<end?> FFEC=<start?> FFEF=<red> FFFB=<wait> FFFC=<scrollup> FFFD=<clear> FFFE=<line> FFFF=<end>
Notes
The <wait> control character actually acts as a segment of the text. It adds an orange fish to the bottom-right corner of the text box and the text stops until the player advances it with A. Text boxes must preserve a set number of waits. If there are too few waits the text box may erroneously bring up text from the next text box after the end of a character's dialog/menu message.
<clear> must not come before <wait> (instead; if both <wait> and <clear> are used <wait> must come before <clear>), otherwise the game may not properly split the text.
The <clear> control character will clear everything including <startname> strings. It will also bring the game back to the top of the text box.
This page is rather stubbly and could use some expansion. Are you a bad enough dude to rescue this article? |
Internal Data for Densetsu no Stafy
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