Pac-Mania (NES)/RAM map: Difference between revisions

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{{rammap|game=Pac-Mania}}
{{rammap|game=Pac-Mania (NES)}}
{| border="1" cellpadding="1"
{| border="1" cellpadding="1"
| '''RAM'''  || '''Function''' || '''Details'''
| '''RAM'''  || '''Function''' || '''Details'''
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|0x0071 || Option menu || 00: One Player, 01: Two Players
|0x0071 || Option menu || 00: One Player, 01: Two Players
|-
|-
|0x0083 || Frame timer || Reset everytime a power pellet is eaten.
|0x0083 || Frame timer || Reset everytime a power pellet is eaten. Also used for other stuff.
|-
|0x00BB || Time until ghosts turn around (180°) || Based on 0x0083.
|-
|-
|0x00D1 || Edible ghosts timer || Based on 0x0083; The time ghosts stay blue.
|0x00D1 || Edible ghosts timer || Based on 0x0083; The time ghosts stay blue.
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|0x00F3 || Score 0000x0 ||
|0x00F3 || Score 0000x0 ||
|-
|-
|}
{{Internal Data|game=Pac-Mania (NES)}}

Latest revision as of 02:08, 18 February 2024

Chip tiny.png The following article is a RAM map for Pac-Mania (NES).

RAM Function Details
0x0071 Option menu 00: One Player, 01: Two Players
0x0083 Frame timer Reset everytime a power pellet is eaten. Also used for other stuff.
0x00BB Time until ghosts turn around (180°) Based on 0x0083.
0x00D1 Edible ghosts timer Based on 0x0083; The time ghosts stay blue.
0x00D2 Edible ghosts timer 2 Based on 0x0083; decreases if 0x00D1 = 00; The time ghosts flash.
0x00DB Current speed Max: FF
0x00DE Lives
0x00E2 Level Selection
0x00EF Score x00000
0x00F0 Score 0x0000
0x00F1 Score 00x000
0x00F2 Score 000x00
0x00F3 Score 0000x0