Crystal Beans from Dungeon Explorer/Switch Functions: Difference between revisions

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{{subpage|game=Crystal Beans From Dungeon Explorer:Core engine ROM map}}
==Overview==
==Overview==
The '''ShortSwitch()''' (at 0x0089CF) and '''LongSwitch()''' (at 0x0089E9) functions are used to simulate the ''switch'' statement in C for the objects subtype.
The '''ShortSwitch()''' (at <tt>0x0089CF</tt>) and '''LongSwitch()''' (at <tt>0x0089E9</tt>) functions are used to simulate the ''switch'' statement in C for the objects subtype.


They both work the same way excepted that the '''ShortSwitch()''' function uses 16-bits pointers to jump to the destination and the '''LongSwitch()''' function uses 24-bits pointers.
They both work the same way excepted that the '''ShortSwitch()''' function uses 16-bits pointers to jump to the destination and the '''LongSwitch()''' function uses 24-bits pointers.

Latest revision as of 21:03, 28 January 2024

This is a sub-page of Crystal Beans from Dungeon Explorer.

Overview

The ShortSwitch() (at 0x0089CF) and LongSwitch() (at 0x0089E9) functions are used to simulate the switch statement in C for the objects subtype.

They both work the same way excepted that the ShortSwitch() function uses 16-bits pointers to jump to the destination and the LongSwitch() function uses 24-bits pointers.

These function do not return to the instruction following their call but rather to the instruction following the calling function.

Example

CALL SomeFunction
; ShortSwitch will return here after jumping to its target
.
.
.
SomeFunction:
  CALL ShortSwitch
.DW Case00, Case01