Crystal Beans from Dungeon Explorer/ROM map: Difference between revisions

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{{rommap|game=Crystal Beans From Dungeon Explorer}}
{{rommap|game=Crystal Beans From Dungeon Explorer}}
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==Overview==
==Overview==
This present the layout of the ROM. Data with unknown function is omitted. The start of asm code whose function is known is mentioned under the code block definition.
This present the layout of the ROM. The start of asm code whose function is known is mentioned under the code block definition.


==Core engine==
==Core engine==
* <tt>000000-007E2E (32302)</tt> = Core engine asm code
* <tt>000000-00FFFF (65536)</tt> = [[Crystal Beans From Dungeon Explorer:Core engine ROM map|Core engine code and data]]
** <tt>000000</tt> = IRQ handler
 
*** returns carry set if mouse is plugged
==Data bank 1==
** <tt>000048</tt> = BRK handler
* <tt>010000-010663 (1636)</tt> = Unknown data (bytes and 16-bits pointers)
** <tt>000060</tt> = Party:PreInitMembers()
* <tt>010664-0106FD (154)</tt> = PCSpriteAnim? (16-bits pointers)
** <tt>000093</tt> = Party:InitActiveMembers()
* <tt>0106FE-010705 (8)</tt> = [[Crystal Beans From Dungeon Explorer:Sprite Animation|PCAnimNormal?]]
** <tt>0000B8</tt> = Party:InitMembers()
* <tt>010706-01070D (8)</tt> = [[Crystal Beans From Dungeon Explorer:Sprite Animation|PCAnimIdle?]]
** <tt>0000DC</tt> = ClearShadowRAM()
* <tt>01070E-01070E (1)</tt> = PCAnimNul? (0)
** <tt>000103</tt> = CharInfoArea:InitTextTilemapVRAM()
* <tt>01070F-010FCB (2237)</tt> = Unknown data (bytes and 16-bits pointers)
** <tt>00011F</tt> = InitOAMData()
* <tt>010FCC-010FEB (32)</tt> = NPCSpriteAnim? (16-bits pointers)
** <tt>0002BC</tt> = HandleMapObjectsEvents?()
* <tt>010FEC-011043 (88)</tt> = [[Crystal Beans From Dungeon Explorer:Sprite Animation|NPC sprite animations]]
** <tt>0002E9</tt> = HandleEvents?()
* <tt>011044-01FFFF (61372)</tt> = Unknown data (bytes and 16-bits pointers)
** <tt>000551</tt> = Map:ShowVisibleObjs_S(byte levelIndex<$68>, byte RoomIndex<$67>)
 
** <tt>000FB0</tt> = HandleDemonGutsBossDlg?()
==Main game engine==
** <tt>001A6B</tt> = HandleItemPicked?(byte objOfs<X>)
* <tt>020000-2EE5D (61021)</tt> = [[Crystal Beans From Dungeon Explorer:Main game engine ROM map|Main game engine code and data]]
** <tt>001A9A</tt> = CallPickedItemHandler(byte item<A>, byte objOfs<X>)
 
** <tt>001AAB</tt> = Obj:IntBoosterPicked()
==Map data==
*** This item was removed from finished game
* <tt>02EE5E-03E395 (62776)</tt> = [[Crystal Beans From Dungeon Explorer:Map data ROM map|Map data]] (includes place name strings)
** <tt>001AD2</tt> = Obj:AtkBoosterPicked()
*** This item was removed from finished game
** <tt>001AF9</tt> = Obj:BootsPicked(byte objOfs<X>)
** <tt>001B20</tt> = Obj:StrBoosterPicked()
*** This item was removed from finished game
** <tt>001B47</tt> = Obj:BigHeartPicked(byte objOfs<X>)
** <tt>001B5E</tt> = Obj:BeanPicked(byte objOfs<X>)
** <tt>001B8C</tt> = Obj:WhiteJarPicked(byte objOfs<X>)
** <tt>001BAC</tt> = Obj:BlackSkullPicked(byte objOfs<X>)
** <tt>001BCC</tt> = Obj:ScareEnemiesItemPicked()
*** This item was removed from finished game
** <tt>001BED</tt> = Obj:ConfuseEnemiesItemPicked()
*** This item was removed from finished game
** <tt>001C0E</tt> = Obj:MirrorPicked(byte objOfs<X>)
** <tt>001C28</tt> = Obj:LittleHeartPicked(byte objOfs<X>)
** <tt>001C54</tt> = Obj:CapePicked(byte objOfs<X>)
** <tt>001C80</tt> = Obj:UnkEffectOnEnemiesItemPicked()
*** This item was removed from finished game
** <tt>001CBE</tt> = Obj:RemoveItemAndPlaySound(byte objOfx<X>)
** <tt>001CD8</tt> = SetLevelFlag_S(byte bitIndex<A>, byte levelIndex<$68>)
** <tt>001D64</tt> = WaitForPlayerToPickGem()
** <tt>001DD2</tt> = LevelUpStat(byte statIndex<$DE>, byte memberIndex<$133A>)
** <tt>0021B3</tt> = SetPalette(byte palIndex<X>)
** <tt>002692</tt> = HandleThousandValleysBoss1Dlg?()
** <tt>002B0A</tt> = HandleThousandValleysBoss2Dlg?()
** <tt>0033A2</tt> = HandleShoalTunnelBossDlg?()
** <tt>003A0D</tt> = HandleDaimonHiddenIslandBoss1Dlg?()
** <tt>0042EE</tt> = HandleDaimonHiddenIslandBoss3Dlg?()
** <tt>004D2A</tt> = HandleGarnetCastleBoss2DlgAfter?()
** <tt>005083</tt> = HandleGarnetCastleBoss2DlgBefore?()
** <tt>00542C</tt> = HandleBloodstoneCastleBoss2DlgAfter?()
** <tt>005776</tt> = HandleBloodstoneCastleBoss2DlgBefore?()
** <tt>007659</tt> = Dlg:Code22-Subcode03Handler()
** <tt>0076BF</tt> = SetLevelUpRoom()
** <tt>007722</tt> = Dlg:Code22-Subcode04Handler()
** <tt>007735</tt> = Dlg:Code22-Subcode05Handler()
** <tt>007761</tt> = Dlg:Code22-Subcode06Handler()
** <tt>0077D5</tt> = ThousandValleysGasMaskCheck()
** <tt>0077F4</tt> = Dlg:Code22-Subcode08Handler()
** <tt>007859</tt> = Dlg:Code22-Subcode09Handler()
** <tt>007867</tt> = FirstDialogWithTheKing()
** <tt>007885</tt> = LabyrinthMoonlightLampCheck()
** <tt>0078D8</tt> = Dlg:Code22-Subcode0BHandler()
** <tt>0078E9</tt> = Dlg:Code22-Subcode0DHandler()
** <tt>007905</tt> = Dlg:Code22-Subcode11Handler()
** <tt>00790F</tt> = Dlg:Code22-Subcode12Handler()
*** Remove 5 black skulls from current player or change string if he doesn't have enough
** <tt>007935</tt> = Dlg:Code22-Subcode13Handler()
** <tt>007968</tt> = HandleThiefJoiningRoomDlg()
** <tt>007987</tt> = HandleRobotBrainRoomDlg()
** <tt>0079A9</tt> = Dlg:Code22-Subcode19Handler()
** <tt>0079EA</tt> = WorldMap:SelectPlace()
** <tt>007B97</tt> = Dlg:LoadChosenPlaceNamePtr()
** <tt>007B9F</tt> = Dlg:LoadCurPlaceNamePtr()
** <tt>007BF5</tt> = byte <X> WorldMap:HandleChoosePlaceInput()
* <tt>008000- ()</tt> = Core engine asm code and data
** <tt>008000</tt> = ABORT handler
** <tt>008375</tt> = CharInfoArea:SetFrame()
** <tt>0083CC-0083E5 (26)</tt> = [[Super Nintendo:Direct HDMA|Direct HDMA]] table for initial BG1HOFS data
** <tt>0083E6-0083EE (9)</tt> = [[Super Nintendo:Direct HDMA|Direct HDMA]] table for initial BGMODE data
** <tt>0083EF-0083FE (16)</tt> = [[Super Nintendo:Direct HDMA|Direct HDMA]] table for initial BG1SC data
** <tt>0083FF-008409 (11)</tt> = [[Super Nintendo:Direct HDMA|Direct HDMA]] table for initial BG12NBA data
** <tt>00840A-008419 (16)</tt> = [[Super Nintendo:Indirect HDMA|Indirect HDMA]] table for TM data
** <tt>00841A-008429 (16)</tt> = [[Super Nintendo:Indirect HDMA|Indirect HDMA]] table for CGADSUB data
** <tt>00842A-008436 (13)</tt> = [[Super Nintendo:Indirect HDMA|Indirect HDMA]] table for BG2HOFS data
** <tt>008437</tt> = MainNMIHandlerInitVars()
** <tt>0084AD</tt> = WriteOAMAndUpdateBG2ScrollData()
** <tt>0084EA</tt> = EnableInterrupts()
** <tt>0084F4</tt> = DisableInterruptsAndStopDMA()
** <tt>00850B</tt> = CopyPlayerButtonsHeld()
** <tt>00853D</tt> = MainNMIHandler()
** <tt>0086DD</tt> = ValidatePadData(byte padIndex<X>)
** <tt>00870D</tt> = CopyPlayerButtonsHeldSleep_L(byte numFrameToSleep<A>)
** <tt>008711</tt> = CopyPlayerButtonsHeldSleep_S(byte numFrameToSleep<A>)
** <tt>00873A</tt> = Obj:SetOAM?_S()
** <tt>00881F-00886E (80)</tt> = Pointers used by Obj:SetOAM?_S()
** <tt>0088DA-0089CE (244)</tt> = Data used by Obj:SetOAM?_S()
** <tt>0089CF</tt> = ShortSwitch(byte caseIndex<$0C35>)
*** data following the JSR are short pointers to functions
** <tt>0089E9</tt> = LongSwitch(byte caseIndex<$0C35>)
*** data following the JSR are long pointers to functions
** <tt>008A15</tt> = SPC:ClearLastCommandSent()
** <tt>008A19</tt> = SPC:SendCommand$F2()
** <tt>008A2F</tt> = SPC:SendCommand?()
** <tt>008A67-008B00 (154)</tt> = Offset of the character sprite's first tile in the movement sprite graphics (77 words)
** <tt>008B01-008B08 (8)</tt> = VRAM addresses for the character sprite graphics
** <tt>008B09</tt> = Obj:SetOAM?_L()
** <tt>008B0D-008B2C (32)</tt> = OAM offsets?
** <tt>008B2D-008B34 (8)</tt> = Member:SpriteFirstTile (words)
** <tt>008B35-008B4A (22)</tt> = Byte [[Crystal Beans From Dungeon Explorer:Char Stat List|char stat list]] for Member:SpritePalettes?
** <tt>008B4B-008B5A (16)</tt> = Unknown data
** <tt>008B5B-008BA4 (74)</tt> = Some struct list terminated by 0xFFFF related to maps
** <tt>008BA5</tt> = Map:ShowVisibleObjs_L()
** <tt>008BA9</tt> = Dlg:GetGameFlag_L()
** <tt>008C0F-008C24 (22)</tt> = Byte [[Crystal Beans From Dungeon Explorer:Char Stat List|char stat list]] for CharInfoArea:CharNameTileLine
** <tt>008C36-008C5D (40)</tt> = CharInfoArea:?OrgX[8][5] (indexed by [NumPlayers][MemberIndex])
** <tt>008C5E-008C67 (10)</tt> = CharInfoArea:LivesIconXPositions[10]
** <tt>008C68-008C71 (10)</tt> = CharInfoArea:MainWindowPos[5] (table of pointers to [[Crystal Beans From Dungeon Explorer:PlayerWindowPos|PlayerWindowPos]] struct list
** <tt>008C72-008C76 (5)</tt> = [[Crystal Beans From Dungeon Explorer:PlayerWindowPos|PlayerWindowPos]] struct list for 1 player primary info window
** <tt>008C77-008C7E (8)</tt> = [[Crystal Beans From Dungeon Explorer:PlayerWindowPos|PlayerWindowPos]] struct list for 2 players primary and secondary info windows
** <tt>008C7F-008C89 (11)</tt> = [[Crystal Beans From Dungeon Explorer:PlayerWindowPos|PlayerWindowPos]] struct list for 3 players primary and secondary info windows
** <tt>008C8A-008C97 (14)</tt> = [[Crystal Beans From Dungeon Explorer:PlayerWindowPos|PlayerWindowPos]] struct list for 4? players primary and secondary info windows
** <tt>008C98-008CA8 (17)</tt> = [[Crystal Beans From Dungeon Explorer:PlayerWindowPos|PlayerWindowPos]] struct list for 5? players primary and secondary info windows
** <tt>008CA9-008CAD (5)</tt> = [[Crystal Beans From Dungeon Explorer:PlayerWindowPos|PlayerWindowPos]] struct list for 1 player secondary info window
** <tt>008CAE-008CC6 (25)</tt> = Tile numbers composing the empty info window
** <tt>008CE0-008CE9 (10)</tt> = CharInfoArea:SecondaryWindowPos[5] (table of pointers to [[Crystal Beans From Dungeon Explorer:PlayerWindowPos|PlayerWindowPos]] struct list
** <tt>008CEF-008CF8 (10)</tt> = Players:InfoWindowStartCol[5] (table of pointers to byte arrays)
** <tt>008D08-008D09 (2)</tt> = PowersOfTen[2] (used to draw numbers in the info windows)
** <tt>008D0A-008D10 (7)</tt> = CharInfoArea:LevelWindowStringIndices[7]
** <tt>008D11-008D29 (25)</tt> = CharInfoArea:SecondaryWindowOrgX[5][5] (indexed by [NumPlayers][MemberIndex])
** <tt>008D2A-008D42 (25)</tt> = CharInfoArea:MainWindowOrgX[5][5] (indexed by [NumPlayers][MemberIndex])
** <tt>008D43-008D4B (8)</tt> = CharInfoArea:StatBarChars[8]
** <tt>008D54-008D91 (62)</tt> = CharInfoArea:Strings[31] (table of pointers to [[Crystal Beans From Dungeon Explorer:CharInfoArea Strings|CharInfoArea:Strings]]
** <tt>008D92-008E93 (258)</tt> = [[Crystal Beans From Dungeon Explorer:CharInfoArea Strings|CharInfoArea:Strings]]
** <tt>008E94-008E98 ()</tt> = CharInfoArea:StartMenuWindowNormalStringIndices[5]
** <tt>008E99-008E9D ()</tt> = CharInfoArea:StartMenuWindowSelectedStringIndices[5]
** <tt>008E9E-008EA0 ()</tt> = CharInfoArea:MenuWindowNormalStringIndices[3]
** <tt>008EA1-008EA3 ()</tt> = CharInfoArea:MenuWindowSelectedStringIndices[3]
** <tt>0094D9</tt> = UpdateJoypads()
** <tt>0095A1</tt> = ConnectCheck()
** <tt>009668</tt> = PringObjDlg?(byte btnsToAccept<A>, byte secIndex<$E3>, byte strIndex<$E2>)
** <tt>0096CE</tt> = ClearPlayerButtonPresses_S()
** <tt>0096D3</tt> = Dlg:GetCurrentPlayer_S()
** <tt>0096D9</tt> = Dlg:PutString_S?(byte secIndex<$E3>, byte strIndex<$E2>)
** <tt>0096DE</tt> = Dlg:ExecPrintHandler_S()
** <tt>0096E3</tt> = Dlg:AskYesNo_S()
** <tt>0096E8</tt> = Dlg:AskNumPlayer_S()
** <tt>0096ED</tt> = Dlg:PrepPrint_S(byte secIndex<$E3>, byte strIndex<$E2>)
** <tt>0096F2</tt> = Dlg:Init/ClearWindow_S?()
** <tt>0096F7</tt> = Dlg:GetNPCGameFlag_S()
** <tt>00970C</tt> = Dlg:LoadStrPtr_S()
** <tt>009716</tt> = Dlg:OutputCharLevel_S()
** <tt>00971B</tt> = Level:HandleSpecialActionRoom_S?()
** <tt>009725</tt> = CallSpecialRoomHandler()
** <tt>00972F-009738 (10)</tt> = Dlg:Digits (bytes, used to print numbers)
** <tt>009739-00973C (4)</tt> = Dlg:TaChi (words, used with table code <CMHP>)
** <tt>009740-009781 (66)</tt> = [[Crystal Beans From Dungeon Explorer:CharNamesStrPtr|Character names string pointer structs]]
** <tt>009782-0097CD (76)</tt> = Character names
** <tt>0097E6</tt> = Dlg:Code22CallSubcodeHandler()
** <tt>0097ED-009852 (102)</tt> = Function pointers to dialog code 22 subcode handlers
** <tt>009853</tt> = Dlg:Code22SubcodeEOS()
** <tt>00985A</tt> = Dlg:OutputCharLevel_L()
** <tt>009861-009862 (2)</tt> = Pointer to Dlg:OutputCharLevel_S (used Dlg:OutputCharLevel_L)
** <tt>009863-009864 (2)</tt> = Dlg:YesNoWndStrPos
** <tt>009869-00986B (3)</tt> = Pointer and length of Yes/No question string
** <tt>00986C-00987D (18)</tt> = Yes/No question string
** <tt>009884-009886 (3)</tt> = Pointer and length of number of players question string
** <tt>009887-00989E (24)</tt> = Number of players question string
** <tt>0098A2-0098A9 (8)</tt> = ByteBitMask[8]
** <tt>0098AA</tt> = Dlg:Init/ClearWindow_L()
** <tt>009946-00994F (10)</tt> = Dlg:PowersOf10 (used to display level number)
** <tt>00996A-009979 (16)</tt> = Table of function pointers to special room handlers (words)
** <tt>009990-009997 (8)</tt> = ByteBitMask[8]
** <tt>009D7A</tt> = ZeroPlayerStats(byte playerNum<Y>)
** <tt>009EBE</tt> = Obj:Clear_S(byte objOfs<X>)
** <tt>009F13</tt> = byte <Y>, bool failed<c> FindFreeObjSlotInSlice?(byte sliceIndex<A>)
** <tt>009F2F-009F74 (70)</tt> = Obj:StartObjIndex/EndObjIndex[35] ([[Crystal Beans From Dungeon Explorer:Stat Pair|stat pairs]], slice definitions used in function above)
** <tt>009F75</tt> = byte <Y>, bool failed<c> FindFreeObjSlot?(byte startObjOfs<$DC>, byte endObjOfs<$DD>)


==Dialog data==
==Dialog data==
Line 191: Line 29:
* <tt>03E79E-04649A (31997)</tt> = Dialog strings
* <tt>03E79E-04649A (31997)</tt> = Dialog strings
* <tt>04649B-04FFFA (39776)</tt> = Dialog font graphics (2 bpp planar aka GameBoy format)
* <tt>04649B-04FFFA (39776)</tt> = Dialog font graphics (2 bpp planar aka GameBoy format)
* <tt>4FFFB-4FFFF (5)</tt> = Unknown data, doesn't seem to be referenced


==Character movement sprite graphics==
==Character movement sprite graphics==
Line 197: Line 36:
* <tt>058000-05BFFF (16384)</tt> = Warrior (4 bpp Snes format)
* <tt>058000-05BFFF (16384)</tt> = Warrior (4 bpp Snes format)
* <tt>05C000-05FFFF (16384)</tt> = Kage (4 bpp Snes format)
* <tt>05C000-05FFFF (16384)</tt> = Kage (4 bpp Snes format)
* <tt>060000-053FFF (16384)</tt> = Robot (4 bpp Snes format)
* <tt>060000-063FFF (16384)</tt> = Robot (4 bpp Snes format)
* <tt>064000-057FFF (16384)</tt> = Wizard (4 bpp Snes format)
* <tt>064000-067FFF (16384)</tt> = Wizard (4 bpp Snes format)
* <tt>068000-05BFFF (16384)</tt> = Monk (4 bpp Snes format)
* <tt>068000-06BFFF (16384)</tt> = Monk (4 bpp Snes format)
* <tt>06C000-05FFFF (16384)</tt> = Dragon (4 bpp Snes format)
* <tt>06C000-06FFFF (16384)</tt> = Dragon (4 bpp Snes format)
* <tt>070000-053FFF (16384)</tt> = Fighter (4 bpp Snes format)
* <tt>070000-073FFF (16384)</tt> = Fighter (4 bpp Snes format)
* <tt>074000-057FFF (16384)</tt> = Priest (4 bpp Snes format)
* <tt>074000-077FFF (16384)</tt> = Priest (4 bpp Snes format)
* <tt>078000-05BFFF (16384)</tt> = Thief (4 bpp Snes format)
* <tt>078000-07BFFF (16384)</tt> = Thief (4 bpp Snes format)
* <tt>07C000-05FFFF (16384)</tt> = Witch (4 bpp Snes format)
* <tt>07C000-07FFFF (16384)</tt> = Witch (4 bpp Snes format)
 
==Compressed data==
* <tt>080000-11FFFF (655360)</tt> = [[Crystal Beans From Dungeon Explorer:Compressed data ROM map|Compressed data]]
 
==Music engine==
* <tt>120000-145FFF (155648)</tt> = [[Crystal Beans From Dungeon Explorer:Music engine ROM map|Music engine code and data]]


==Music==
==Cutscene engine==
* <tt>120000-12038E (911)</tt> = Music engine asm code
* <tt>146000-17FFFF (237568)</tt> = [[Crystal Beans From Dungeon Explorer:Cutscene engine ROM map|Cutscene engine code and data]]
** <tt>120030</tt> = InitAPU?()
** <tt>120087</tt> = UploadSong?(byte songIndex<A>, byte numPatterns?<X>, byte <Y>)
** <tt>120151</tt> = UploadPattern?(byte patternIndex<A>)
** <tt>1201EC</tt> = SelectInstrument?(byte instrument<A>)
** <tt>120204</tt> = UploadInstrument?(byte instIndex<A>)
** <tt>12028E</tt> = SrcAddrAddition(word addr<X>, word bank<A>)
** <tt>1202C9</tt> = StopSong?()
** <tt>120305</tt> = SendToAPU(word numToTransfer<X>, word apuTargetAddr<Y>)
*** if X = 0, send terminating block
** <tt>120378</tt> = InitSPCTransfer()
* <tt>12038F-1204FF (369)</tt> = Unused/Padding
* <tt>120500-1207FF (4864)</tt> = SPC Program
The following pointers use 121800 as the base address
* <tt>121800-121801 (2)</tt> = pointer to next song chunk
* <tt>121802-121803 (2)</tt> = number of pointers in next pointer table
* <tt>121804-121837 (52)</tt> = song pattern order pointer table (26 16-bits pointers)
* <tt>121838-121C0C (981)</tt> = songs pattern order (list of pattern indices terminated by a $FF byte)
* <tt>121C0D-121C0E (2)</tt> = number of pointers in next pointer table
* <tt>121C0F-121CC6 (184)</tt> = Pattern pointer table (92 16-bits pointers)
* <tt>121CC7-12A08C (33734)</tt> = [[Crystal Beans From Dungeon Explorer:Patterns|Patterns]]
* <tt>12A08D-12A0FF (115)</tt> = Unused/Padding
* <tt>12A100-12A4BF (960)</tt> = [[Crystal Beans From Dungeon Explorer:Instruments|Instruments]]
* <tt>12A4C0-145FFD (113469)</tt> = BRR Samples
* <tt>145FFD-145FFF (3)</tt> = Unused/Padding


==Cutscenes==
{{Internal Data|game=Crystal Beans From Dungeon Explorer}}
* <tt>146000-147907 (6408)</tt> = [[Crystal Beans From Dungeon Explorer:Cutscene_Font_Graphics|Cutscene font graphics]]
* <tt>14B000-14B9B8 (2489)</tt> = [[Crystal Beans From Dungeon Explorer:Cutscene_Data_Compression|Compressed]] graphics for weapons shadow
* <tt>14B9B9-14B9DC (36)</tt> = [[Crystal Beans From Dungeon Explorer:Cutscene_Data_Compression|Compressed]] palette for weapons shadow
* <tt>14B9DD-14BDEB (1039)</tt> = Unknown [[Crystal Beans From Dungeon Explorer:Cutscene_Data_Compression|compressed]] data (weapons shadow tilemap?)
* <tt>14BDEC-14CA10 (3109)</tt> = [[Crystal Beans From Dungeon Explorer:Cutscene_Data_Compression|Compressed]] graphics for rain cloud
* <tt>14CA11-14CA2E (30)</tt> = [[Crystal Beans From Dungeon Explorer:Cutscene_Data_Compression|Compressed]] palette for rain cloud, crystal shards and some unknown sprites
* <tt>14CA2F-14D0FF (1745)</tt> = Unknown [[Crystal Beans From Dungeon Explorer:Cutscene_Data_Compression|compressed]] data (rain cloud tilemap?)
* <tt>14D100-14D239 (314)</tt> = [[Crystal Beans From Dungeon Explorer:Cutscene_Data_Compression|Compressed]] graphics for crystal shards
* <tt>14D23A-14D77E (1349)</tt> = Unknown [[Crystal Beans From Dungeon Explorer:Cutscene_Data_Compression|compressed]] data (crystal shards tilemap?)
* <tt>14D77F-14DA93 (789)</tt> = [[Crystal Beans From Dungeon Explorer:Cutscene_Data_Compression|Compressed]] graphics for little beanstalk
* <tt>14DA94-14DAB6 (35)</tt> = [[Crystal Beans From Dungeon Explorer:Cutscene_Data_Compression|Compressed]] palette for little beanstalk
* <tt>14DAB7-14DBB4 (254)</tt> = Unknown [[Crystal Beans From Dungeon Explorer:Cutscene_Data_Compression|compressed]] data (little beanstalk tilemap?)
* <tt>14DBB5-14DC56 (162)</tt> = [[Crystal Beans From Dungeon Explorer:Cutscene_Data_Compression|Compressed]] graphics for small crystals
* <tt>14DC57-14DCD7 (129)</tt> = [[Crystal Beans From Dungeon Explorer:Cutscene_Data_Compression|Compressed]] palette for small crystals
* <tt>14DCD8-14E521 (2122)</tt> = [[Crystal Beans From Dungeon Explorer:Cutscene_Data_Compression|Compressed]] graphics for other little beanstalk
* <tt>14E522-14E562 (65)</tt> = [[Crystal Beans From Dungeon Explorer:Cutscene_Data_Compression|Compressed]] palette for other little beanstalk
* <tt>14E563-14E724 (450)</tt> = Unknown [[Crystal Beans From Dungeon Explorer:Cutscene_Data_Compression|compressed]] data (other little beanstalk tilemap?)
* <tt>14E725-14E8CE (426)</tt> = [[Crystal Beans From Dungeon Explorer:Cutscene_Data_Compression|Compressed]] graphics for small growing beanstalk
* <tt>14E8CF-14E8F1 (35)</tt> = [[Crystal Beans From Dungeon Explorer:Cutscene_Data_Compression|Compressed]] palette for small growing beanstalk
* <tt>14E8F2-15146F (11134)</tt> = [[Crystal Beans From Dungeon Explorer:Cutscene_Data_Compression|Compressed]] graphics for world map
* <tt>151470-151503 (148)</tt> = [[Crystal Beans From Dungeon Explorer:Cutscene_Data_Compression|Compressed]] initial palette, also used for title screen and world map
* <tt>151504-15155C (89)</tt> = [[Crystal Beans From Dungeon Explorer:Cutscene_Data_Compression|compressed]] additional palette for world map
* <tt>15155D-151A14 (1208)</tt> = Unknown [[Crystal Beans From Dungeon Explorer:Cutscene_Data_Compression|Compressed]] data (world map tilemap?)
* <tt>151A15-1536DB (7367)</tt> = [[Crystal Beans From Dungeon Explorer:Cutscene_Data_Compression|Compressed]] graphics for world map sprites
* <tt>1536DC-153759 (126)</tt> = [[Crystal Beans From Dungeon Explorer:Cutscene_Data_Compression|Compressed]] palette for world map sprites
* <tt>15375A-156478 (11551)</tt> = [[Crystal Beans From Dungeon Explorer:Cutscene_Data_Compression|Compressed]] graphics for monsters
* <tt>156479-1564C5 (77)</tt> = [[Crystal Beans From Dungeon Explorer:Cutscene_Data_Compression|Compressed]] palette for monsters
* <tt>1564C6-156900 (1083)</tt> = Unknown [[Crystal Beans From Dungeon Explorer:Cutscene_Data_Compression|compressed]] data (monsters tilemap?)
* <tt>156901-1585A6 (7334)</tt> = [[Crystal Beans From Dungeon Explorer:Cutscene_Data_Compression|Compressed]] graphics for monster outlines
* <tt>1585A7-1585EC (70)</tt> = [[Crystal Beans From Dungeon Explorer:Cutscene_Data_Compression|Compressed]] palette for monster outlines
* <tt>1585ED-1589DB (1007)</tt> = Unknown [[Crystal Beans From Dungeon Explorer:Cutscene_Data_Compression|compressed]] data (monsters outlines tilemap?)
* <tt>1589DC-15AE21 (9286)</tt> = [[Crystal Beans From Dungeon Explorer:Cutscene_Data_Compression|Compressed]] graphics for large beanstalk
* <tt>15AE22-15AE58 (55)</tt> = [[Crystal Beans From Dungeon Explorer:Cutscene_Data_Compression|Compressed]] palette for large beanstalk
* <tt>15AE59-15B1D5 (893)</tt> = Unknown [[Crystal Beans From Dungeon Explorer:Cutscene_Data_Compression|compressed]] data (large beanstalk tilemap?)
* <tt>15B1D6-15B555 (896)</tt> = Unknown [[Crystal Beans From Dungeon Explorer:Cutscene_Data_Compression|compressed]] data (large beanstalk tilemap?)
* <tt>15B556-15EC94 (14143)</tt> = [[Crystal Beans From Dungeon Explorer:Cutscene_Data_Compression|Compressed]] graphics for large growing beanstalk
* <tt>15EC95-15ECD0 (60)</tt> = [[Crystal Beans From Dungeon Explorer:Cutscene_Data_Compression|Compressed]] palette for large growing beanstalk
* <tt>15ECD1-15F320 (1616)</tt> = Unknown [[Crystal Beans From Dungeon Explorer:Cutscene_Data_Compression|compressed]] data (large growing beanstalk tilemap?)
* <tt>15F321-16026D (3917)</tt> = [[Crystal Beans From Dungeon Explorer:Cutscene_Data_Compression|Compressed]] graphics for pedestal
* <tt>16026E-1602D5 (104)</tt> = [[Crystal Beans From Dungeon Explorer:Cutscene_Data_Compression|Compressed]] palette for pedestal
* <tt>1602D6-160500 (555)</tt> = Unknown [[Crystal Beans From Dungeon Explorer:Cutscene_Data_Compression|compressed]] data (pedestal tilemap?)
* <tt>160501-16119D (3229)</tt> = [[Crystal Beans From Dungeon Explorer:Cutscene_Data_Compression|Compressed]] graphics for shining crystal
* <tt>16119E-1611C0 (35)</tt> = [[Crystal Beans From Dungeon Explorer:Cutscene_Data_Compression|Compressed]] palette for shining crystal
* <tt>1611C1-162871 (5809)</tt> = [[Crystal Beans From Dungeon Explorer:Cutscene_Data_Compression|Compressed]] graphics for castle
* <tt>162872-1628E8 (119)</tt> = [[Crystal Beans From Dungeon Explorer:Cutscene_Data_Compression|Compressed]] palette for castle
* <tt>1628E9-162AF3 (523)</tt> = Unknown [[Crystal Beans From Dungeon Explorer:Cutscene_Data_Compression|compressed]] data (throne room tilemap?)
* <tt>162AF4-162CD2 (479)</tt> = Unknown [[Crystal Beans From Dungeon Explorer:Cutscene_Data_Compression|compressed]] data (bean room tilemap?)
* <tt>162CD3-163730 (2654)</tt> = [[Crystal Beans From Dungeon Explorer:Cutscene_Data_Compression|Compressed]] graphics for boss room
* <tt>163731-1637BF (143)</tt> = [[Crystal Beans From Dungeon Explorer:Cutscene_Data_Compression|Compressed]] palette for boss room
* <tt>1637C0-1638C9 (266)</tt> = Unknown [[Crystal Beans From Dungeon Explorer:Cutscene_Data_Compression|compressed]] data (boss room tilemap?)
* <tt>1638CA-164C62 (5017)</tt> = [[Crystal Beans From Dungeon Explorer:Cutscene_Data_Compression|Compressed]] graphics for characters
* <tt>164C63-164CEB (137)</tt> = [[Crystal Beans From Dungeon Explorer:Cutscene_Data_Compression|Compressed]] palette for characters
* <tt>164CEC-164CFC (17)</tt> = [[Crystal Beans From Dungeon Explorer:Cutscene_Data_Compression|Compressed]] additional palette for castle
* <tt>164CFD-1694F5 (18425)</tt> = [[Crystal Beans From Dungeon Explorer:Cutscene_Data_Compression|Compressed]] graphics for title screen background
* <tt>1694F6-169548 (83)</tt> = [[Crystal Beans From Dungeon Explorer:Cutscene_Data_Compression|Compressed]] additional palette for title screen background
* <tt>169549-169BB1 (1641)</tt> = Unknown [[Crystal Beans From Dungeon Explorer:Cutscene_Data_Compression|compressed]] data (title screen background tilemap?)
* <tt>169BB2-16B4BC (6411)</tt> = [[Crystal Beans From Dungeon Explorer:Cutscene_Data_Compression|Compressed]] graphics for title screen text
* <tt>16B4BD-16B52C (112)</tt> = [[Crystal Beans From Dungeon Explorer:Cutscene_Data_Compression|Compressed]] palette for title screen text
* <tt>16B52D-16BA07 (1243)</tt> = [[Crystal Beans From Dungeon Explorer:Cutscene_Data_Compression|Compressed]] graphics for title screen clouds
* <tt>16BA08-16BA12 (11)</tt> = [[Crystal Beans From Dungeon Explorer:Cutscene_Data_Compression|Compressed]] palette for title screen clouds
* <tt>16BA13-16BECB (1209)</tt> = Unknown [[Crystal Beans From Dungeon Explorer:Cutscene_Data_Compression|compressed]] data (title screen clouds tilemap?)
* <tt>16BECC-16D7D5 (6410)</tt> = [[Crystal Beans From Dungeon Explorer:Cutscene_Data_Compression|Compressed]] graphics for castle sprites
* <tt>16D7D6-16D8A2 (205)</tt> = [[Crystal Beans From Dungeon Explorer:Cutscene_Data_Compression|Compressed]] palette for castle sprites
* <tt>16D8A3-17001B (10105)</tt> = [[Crystal Beans From Dungeon Explorer:Cutscene_Data_Compression|Compressed]] graphics for castle people sprites
* <tt>17001C-171A36 (6683)</tt> = [[Crystal Beans From Dungeon Explorer:Cutscene_Data_Compression|Compressed]] graphics for town
* <tt>171A37-171ACE (152)</tt> = [[Crystal Beans From Dungeon Explorer:Cutscene_Data_Compression|Compressed]] palette for town
* <tt>171ACF-171CF4 (550)</tt> = Unknown [[Crystal Beans From Dungeon Explorer:Cutscene_Data_Compression|Compressed]] data (town tilemap?)
* <tt>171CF5-1728B7 (3011)</tt> = [[Crystal Beans From Dungeon Explorer:Cutscene_Data_Compression|Compressed]] graphics for credit sprites
* <tt>1728B8-1728F0? (57?)</tt> = [[Crystal Beans From Dungeon Explorer:Cutscene_Data_Compression|Compressed]] palette for credit sprites
* <tt>178000-179128 (4393)</tt> = Cutscene engine asm code (script related)
** <tt>178000</tt> = ShowCutscene(byte cutsceneIndex<A>)
** <tt>178138-178141 (10)</tt> = Cutscene [[Crystal Beans From Dungeon Explorer:Cutscene Script|script]] pointer table (5 16-bits pointer)
** <tt>1781AE-1781CF (34)</tt> = Cutscene command function pointer table (17 16-bits pointer)
** <tt>1782C2</tt> = SetSrcAddr()
** <tt>1782D2</tt> = SetUncompressedLength()
** <tt>1782D9</tt> = SetVRAMAddr()
** <tt>17855F</tt> = SetScrollRegs()
** <tt>1788F2</tt> = SendToVram()
** <tt>178927</tt> = CheckCutsceneInterruption()
** <tt>178961-178965 (5)</tt> = Cutscene interruption control bytes (1 if cutscene can be interrupted by pressing the START button, 0 otherwise)
** <tt>17899D</tt> = CutsceneNMIHandler()
** <tt>178A29</tt> = UploadPalette()
** <tt>178A9B</tt> = UploadToVRAM()
** <tt>178CAC</tt> = SendToVRAM()
** <tt>178DBD</tt> = MemsetVRAM?()
** <tt>178DD3</tt> = DecompToWRAM()
** <tt>178DFC</tt> = DecompToVRAM()
** <tt>178E26</tt> = DecompToPaletteBuf()
** <tt>178F37</tt> = SetOAMFromArray()
** <tt>179037</tt> = LzssInitVars()
** <tt>1790CD</tt> = LzssGetNextByte()
** <tt>1790DC</tt> = byte<A> tLzssUncompressNextByte()
* <tt>179129-17B8FB (10196)</tt> = [[Crystal Beans From Dungeon Explorer:Cutscene sprite data struct|Cutscene sprite data struct lists]]
* <tt>17BDF3-17BE9F (173)</tt> = [[Crystal Beans From Dungeon Explorer:Cutscene Script|Script]] for title screen
* <tt>17BEA0-17C22F (912)</tt> = [[Crystal Beans From Dungeon Explorer:Cutscene Script|Script]] for introduction
* <tt>17C230-17C3D9 (426)</tt> = [[Crystal Beans From Dungeon Explorer:Cutscene Script|Script]] for beanstalk growing scene
* <tt>17C3DA-17C7D1 (1016)</tt> = [[Crystal Beans From Dungeon Explorer:Cutscene Script|Script]] for ending and credits
* <tt>17C7D2-17C7ED (28)</tt> = [[Crystal Beans From Dungeon Explorer:Cutscene Script|Script]] for mouse message
* <tt>17C7EE-17D3E3 (3062)</tt> = Cutscene engine asm code
** <tt>17C7EE</tt> = InitScreenRegs?()
** <tt>17C822-17C862 (65)</tt> = [[Crystal Beans From Dungeon Explorer:InitScreenRegs Struct|Cutscene screen registers initialization structs]]
** <tt>17C8BA</tt> = PlaySong()
** <tt>17C8CE</tt> = SetLogoScrollFlag()
** <tt>17C8D6</tt> = SetOBSEL()
** <tt>17C8E9</tt> = PrintScrollingString()
** <tt>17C95A</tt> = PutNormalString()
** <tt>17D02C</tt> = SetTextWindow()
* <tt>17D5E4-17D611 (46)</tt> = Cutscene string pointer table (23 16-bits pointers)
* <tt>17D616-17DFC3 (2477)</tt> = Cutscene strings
* <tt>17DFC4-17E488 (1221)</tt> = Cutscene engine asm code (string display related)
** <tt>17DFC4</tt> = iPrintNormalString(word stringIndex<A>, word startRow<Y>)
** <tt>17E09D</tt> = PrepScrollingString()
** <tt>17E141</tt> = PrintScrollingString()
** <tt>17E1F0</tt> = UpdateBufIndex()
** <tt>17E200</tt> = GetNextChar()
** <tt>17E22E</tt> = PutChar()
** <tt>17E2C7</tt> = LoadTile()
** <tt>17E308</tt> = GetTileMapIndex(word tileIndex<$38>)
** <tt>17E322</tt> = UpdateTileMap()

Latest revision as of 21:03, 28 January 2024

Chip tiny.png The following article is a ROM map for Crystal Beans from Dungeon Explorer.

Overview

This present the layout of the ROM. The start of asm code whose function is known is mentioned under the code block definition.

Core engine

Data bank 1

  • 010000-010663 (1636) = Unknown data (bytes and 16-bits pointers)
  • 010664-0106FD (154) = PCSpriteAnim? (16-bits pointers)
  • 0106FE-010705 (8) = PCAnimNormal?
  • 010706-01070D (8) = PCAnimIdle?
  • 01070E-01070E (1) = PCAnimNul? (0)
  • 01070F-010FCB (2237) = Unknown data (bytes and 16-bits pointers)
  • 010FCC-010FEB (32) = NPCSpriteAnim? (16-bits pointers)
  • 010FEC-011043 (88) = NPC sprite animations
  • 011044-01FFFF (61372) = Unknown data (bytes and 16-bits pointers)

Main game engine

Map data

  • 02EE5E-03E395 (62776) = Map data (includes place name strings)

Dialog data

  • 03E396-03E401 (108) = Dialog section pointer table (36 24-bits pointers)
  • 03E402-03E79D (924) = Dialog string pointer table (308 24-bits pointers)
  • 03E79E-04649A (31997) = Dialog strings
  • 04649B-04FFFA (39776) = Dialog font graphics (2 bpp planar aka GameBoy format)
  • 4FFFB-4FFFF (5) = Unknown data, doesn't seem to be referenced

Character movement sprite graphics

  • 050000-053FFF (16384) = Bard (4 bpp Snes format)
  • 054000-057FFF (16384) = Bowman (4 bpp Snes format)
  • 058000-05BFFF (16384) = Warrior (4 bpp Snes format)
  • 05C000-05FFFF (16384) = Kage (4 bpp Snes format)
  • 060000-063FFF (16384) = Robot (4 bpp Snes format)
  • 064000-067FFF (16384) = Wizard (4 bpp Snes format)
  • 068000-06BFFF (16384) = Monk (4 bpp Snes format)
  • 06C000-06FFFF (16384) = Dragon (4 bpp Snes format)
  • 070000-073FFF (16384) = Fighter (4 bpp Snes format)
  • 074000-077FFF (16384) = Priest (4 bpp Snes format)
  • 078000-07BFFF (16384) = Thief (4 bpp Snes format)
  • 07C000-07FFFF (16384) = Witch (4 bpp Snes format)

Compressed data

Music engine

Cutscene engine