Ms. Pac-Man (NES, Namco)/ROM map: Difference between revisions

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{{rommap|game=Ms. Pac-Man (NES)}}
{{rommap|game=Ms. Pac-Man (NES, Namco)}}<pre>
 
* 0x00097A to 0x0009B9 (040) = Level Data Pointers
* <tt>00097A to 0009B9</tt> = Level Data Pointers
* 0x000A21 to 0x000D80 (863) = Title Screen Data
* <tt>000A21 to 000D80</tt> = Title Screen Data
* 0x000A4A to 0x000A47 (003) = 1UP text
* <tt>000E79 to 001033 (1BB)</tt> = Stage 1,2,26 Data
* 0x000A4D to 0x000A54 (008) = HI-SCORE text
* <tt>001034 to 0011E3 (1B0)</tt> = Stage 3,4,5,27 Data
* 0x000A45 to 0x000A4C (003) = 2UP text
* <tt>0011E4 to 0013A3 (1C0)</tt> = Stage 6,7,8,9,14,15,16,22,23,24,28 Data
* 0x000CC4 to 0x000CDE (01B) = TM & © 1980 1993 NAMCO LTD. text
* <tt>0013A4 to 00155A (1B7)</tt> = Stage 10,11,12,18,19,20,29 Data
* 0x000D08 to 0x000D19 (012) = NAMCO HOMETEK, INC. text
* <tt>00155B to 0016F2 (198)</tt> = Stage 17,30 Data
* 0x000D47 to 0x000D5A (014) = LICENSED BY NINTENDO text
* <tt>0016F3 to 001894 (1A2)</tt> = Stage 32 Data
* 0x000E79 to 0x001033 (1BB) = Stage 1,2,26 Data
* <tt>001D3B to 001EEA (1B0))</tt> = Stage 21,31 Data
* 0x001034 to 0x0011E3 (1B0) = Stage 3,4,5,27 Data
* <tt>0025E4 to 00278E (1AB))</tt> = Stage 25 Data
* 0x0011E4 to 0x0013A3 (1C0) = Stage 6,7,8,9,14,15,16,22,23,24,28 Data
* <tt>004509</tt> = Start Level
* 0x0013A4 to 0x00155A (1B7) = Stage 10,11,12,18,19,20,29 Data
* <tt>00450A</tt> = Start Amount Of Lives
* 0x00155B to 0x0016F2 (198) = Stage 17,30 Data
* <tt>00450B to 004510</tt> = Start Score
* 0x0016F3 to 0x001894 (1A2) = Stage 32 Data
* <tt>0065E1</tt> = Ms. Pacman Starting X Position
* 0x001D3B to 0x001EEA (1B0) = Stage 21,31 Data
* <tt>0065E2</tt> = Ms. Pacman Starting Y Position
* 0x0025E4 to 0x00278E (1AB) = Stage 25 Data
* <tt>0065E3</tt> = Blinky (Red Ghost) Starting X Position
* 0x0040A0 to 0x------ (001) = Debug mode flag (set to 80 to enable)
* <tt>0065E4</tt> = Blinky (Red Ghost) Starting Y Position
* 0x004107 to 0x004115 (00E) = NAOKI HIGASHIO text used to check between soft and hard resets
* <tt>0065E5</tt> = Pinky (Pink Ghost) Starting X Position
* 0x004509 to 0x------ (001) = Start Level
* <tt>0065E6</tt> = Pinky (Pink Ghost) Starting Y Position
* 0x00450A to 0x------ (001) = Start Amount Of Lives
* <tt>0065E7</tt> = Inky (Light Blue Ghost) Starting X Position
* 0x00450B to 0x004510 (005) = Start Score
* <tt>0065E8</tt> = Inky (Light Blue Ghost) Starting Y Position
* 0x0065E1 to 0x------ (001) = Ms. Pacman Starting X Position
* <tt>0065E9</tt> = Clyde (Orange Ghost) Starting X Position
* 0x0065E2 to 0x------ (001) = Ms. Pacman Starting Y Position
* <tt>0065EA</tt> = Clyde (Orange Ghost) Starting Y Position
* 0x0065E3 to 0x------ (001) = Blinky (Red Ghost) Starting X Position
* 0x0065E4 to 0x------ (001) = Blinky (Red Ghost) Starting Y Position
* 0x0065E5 to 0x------ (001) = Pinky (Pink Ghost) Starting X Position
* 0x0065E6 to 0x------ (001) = Pinky (Pink Ghost) Starting Y Position
* 0x0065E7 to 0x------ (001) = Inky (Light Blue Ghost) Starting X Position
* 0x0065E8 to 0x------ (001) = Inky (Light Blue Ghost) Starting Y Position
* 0x0065E9 to 0x------ (001) = Clyde (Orange Ghost) Starting X Position
* 0x0065EA to 0x------ (001) = Clyde (Orange Ghost) Starting Y Position
</pre>
{{Internal Data|game=Ms. Pac-Man (NES, Namco)}}

Latest revision as of 03:50, 24 May 2024

Chip tiny.png The following article is a ROM map for Ms. Pac-Man (NES, Namco).

* 0x00097A to 0x0009B9 (040) = Level Data Pointers
* 0x000A21 to 0x000D80 (863) = Title Screen Data
* 0x000A4A to 0x000A47 (003) = 1UP text
* 0x000A4D to 0x000A54 (008) = HI-SCORE text
* 0x000A45 to 0x000A4C (003) = 2UP text
* 0x000CC4 to 0x000CDE (01B) = TM & © 1980 1993 NAMCO LTD. text
* 0x000D08 to 0x000D19 (012) = NAMCO HOMETEK, INC. text
* 0x000D47 to 0x000D5A (014) = LICENSED BY NINTENDO text
* 0x000E79 to 0x001033 (1BB) = Stage 1,2,26 Data
* 0x001034 to 0x0011E3 (1B0) = Stage 3,4,5,27 Data
* 0x0011E4 to 0x0013A3 (1C0) = Stage 6,7,8,9,14,15,16,22,23,24,28 Data
* 0x0013A4 to 0x00155A (1B7) = Stage 10,11,12,18,19,20,29 Data
* 0x00155B to 0x0016F2 (198) = Stage 17,30 Data
* 0x0016F3 to 0x001894 (1A2) = Stage 32 Data
* 0x001D3B to 0x001EEA (1B0) = Stage 21,31 Data
* 0x0025E4 to 0x00278E (1AB) = Stage 25 Data
* 0x0040A0 to 0x------ (001) = Debug mode flag (set to 80 to enable)
* 0x004107 to 0x004115 (00E) = NAOKI HIGASHIO text used to check between soft and hard resets
* 0x004509 to 0x------ (001) = Start Level
* 0x00450A to 0x------ (001) = Start Amount Of Lives
* 0x00450B to 0x004510 (005) = Start Score
* 0x0065E1 to 0x------ (001) = Ms. Pacman Starting X Position
* 0x0065E2 to 0x------ (001) = Ms. Pacman Starting Y Position
* 0x0065E3 to 0x------ (001) = Blinky (Red Ghost) Starting X Position
* 0x0065E4 to 0x------ (001) = Blinky (Red Ghost) Starting Y Position
* 0x0065E5 to 0x------ (001) = Pinky (Pink Ghost) Starting X Position
* 0x0065E6 to 0x------ (001) = Pinky (Pink Ghost) Starting Y Position
* 0x0065E7 to 0x------ (001) = Inky (Light Blue Ghost) Starting X Position
* 0x0065E8 to 0x------ (001) = Inky (Light Blue Ghost) Starting Y Position
* 0x0065E9 to 0x------ (001) = Clyde (Orange Ghost) Starting X Position
* 0x0065EA to 0x------ (001) = Clyde (Orange Ghost) Starting Y Position