Mega Man 3 (NES)/Notes: Difference between revisions

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003d = Megaman Sprite/effect showing [Some with/or only sounds]
{{Notes|game=Mega Man 3}}


[00] Default
==Megaman spite/effect ($003D)==
<br>
This listing is for the value of {{hex|$003D}} (Megaman Sprite/effect showing, some with/or only sounds)
[01] Jump noise  
 
<br>
00     Default
[04] Spawning noise
01     Jump noise  
<br>
04     Spawning noise
[06] Damage sprite,  knock back,  no real damage
06     Damage sprite,  knock back,  no real damage
<br>
08     Messed up sprite (This value stays),  can jump and shoot.  I think it's rush marine
[08] Messed up sprite (This value stays),  can jump and shoot.  I think it's rush marine
09     Health raising noise
<br>
0c     Gain power [Auto finish stage]
[09] Health raising noise
0d     Auto Finish stage,  no power gained [will give you Rush mobiles though]
<br>
0e     Death
[0c] Gain power [Auto finish stage]
11     Takes you to another point,  with screwed up graphics on enemies
<br>
13     Dr. Light's Lab [Element message]
[0d] Auto Finish stage,  no power gained [will give you Rush mobiles though]
14     Walks back,  cannon appears,  ends stage
<br>
15     Walks back,  gets stuck
[0e] Death
16     Locks up game
<br>
17     Locks up game
[11] Takes you to another point,  with screwed up graphics on enemies
1c     Locks up game
<br>
1d     Locks up game
[13] Dr. Light's Lab [Element message]
1e     Screen jumps,  locks up game
<br>
1f     Locks up game
[14] Walks back,  cannon appears,  ends stage
20     Invisible.  When get hit,  you forever go back.  You're stuck like that
<br>
21     Restart level
[15] Walks back,  gets stuck
22     Game over
<br>
23     Restart level
[16] Locks up game
24     Restart Level
<br>
25     Game over
[17] Locks up game
26     Restart Level
<br>
27     Restart Level
[1c] Locks up game
28     Game over
<br>
29     Restart Level
[1d] Locks up game
2a     Restart level
<br>
2b     Game over
[1e] Screen jumps,  locks up game
2c     Restart Level
<br>
2d     Restart Level
[1f] Locks up game
2e     Game over
<br>
2f     Restart Level
[20] Invisible.  When get hit,  you forever go back.  You're stuck like that
30     Restart Level
<br>
31     Game over
[21] Restart level
(Remaining values are mostly restart level or game over)
<br>
{{Internal Data|game=Mega Man 3}}
[22] Game over
<br>
[23] Restart level
<br>
[24] Restart Level
<br>
[25] Game over
<br>
[26] Restart Level
<br>
[27] Restart Level
<br>
[28] Game over
<br>
[29] Restart Level
<br>
[2a] Restart level
<br>
[2b] Game over
<br>
[2c] Restart Level
<br>
[2d] Restart Level
<br>
[2e] Game over
<br>
[2f] Restart Level
<br>
[30] Restart Level
<br>
[31] Game over
<br>
[Mostly from here on out it's restart level or game over]

Latest revision as of 19:59, 25 January 2024

Chip tiny.png The following article is a Notes Page for Mega Man 3 (NES).

Megaman spite/effect ($003D)

This listing is for the value of $003D (Megaman Sprite/effect showing, some with/or only sounds)

00      Default
01      Jump noise 
04      Spawning noise
06      Damage sprite,  knock back,  no real damage
08      Messed up sprite (This value stays),  can jump and shoot.  I think it's rush marine
09      Health raising noise
0c      Gain power [Auto finish stage]
0d      Auto Finish stage,  no power gained [will give you Rush mobiles though]
0e      Death
11      Takes you to another point,  with screwed up graphics on enemies
13      Dr. Light's Lab [Element message]
14      Walks back,  cannon appears,  ends stage
15      Walks back,  gets stuck
16      Locks up game
17      Locks up game
1c      Locks up game
1d      Locks up game
1e      Screen jumps,  locks up game
1f      Locks up game
20      Invisible.  When get hit,  you forever go back.  You're stuck like that
21      Restart level
22      Game over
23      Restart level
24      Restart Level
25      Game over
26      Restart Level
27      Restart Level
28      Game over
29      Restart Level
2a      Restart level
2b      Game over
2c      Restart Level
2d      Restart Level
2e      Game over
2f      Restart Level
30      Restart Level
31      Game over
(Remaining values are mostly restart level or game over)