Soul Blazer/ROM map: Difference between revisions

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   FE44 to  FFFF = Unused
   FE44 to  FFFF = Unused


12C27 to  ????? = Text parser
  13B27 to  13B84 = Title screen text
  13B27 to  13B84 = Title screen text
  13B85 to  14175 = Game backstory text
  13B85 to  14175 = Game backstory text
  14176 to  143AF = Game conclusion text
  14176 to  143AF = Game conclusion text
  143B0 to  1472C = Menu text
  143B0 to  1470A = Menu text
  1472D to  147C1 = *** UNKNOWN ***
  1470C to  14787 = HUD text
14789 to  1479A = Various string pointers
1479B to  147C0 = Various strings
  147C2 to  148C1 = Location name pointers
  147C2 to  148C1 = Location name pointers
  148C2 to  14F01 = Location names
  148C2 to  14F01 = Location names
Line 451: Line 454:
  FFC9D to  FFFFF = *** UNKNOWN ***
  FFC9D to  FFFFF = *** UNKNOWN ***
</pre>
</pre>
{{Internal Data}}

Latest revision as of 14:28, 24 January 2024

Chip tiny.png The following article is a ROM map for Soul Blazer.

Assembly and Data

  4EF8 to   4F4C = Deathtoll phase one text

  4FB6 to   5042 = Deathtoll phase two text

  53C6 to   55B8 = Victory over Deathtoll text

  55FC to   561D = BRK handler
  561E to   64CB = COP handler

  77B0 to   7A56 = Master text
  7A57 to   7FBF = Unused
  7FC0 to   7FFF = Internal header
  8000 to   800D = NPC/enemy pointers
  800E to   99B3 = NPC/enemy table
  99B4 to   9B38 = NPC/enemy placement pointers
  9B39 to   A9DD = NPC/enemy placement data
  A9DE to   AADD = Treasure chest data pointers
  AADE to   AC95 = Treasure chest data
  AC96 to   AD95 = Door pointers
  AD96 to   B699 = Door data
  B69A to   B899 = Building interior roof-rollback pointers
  B89A to   BA0C = Building interior roof-rollback data
  BA0D to   EE8D = Lair data
  EE8E to   EF6D = *** UNKNOWN - Pointers to following data ***
  EF6E to   F999 = *** UNKNOWN - Data, end address unsure ***

  FB88 to   FB9F = Magic effect graphics pointers
  FBA0 to   FBB7 = Magic palette pointers
  FBB8 to   FC83 = Level-up experience amounts (BCD: [23 01 67 45] = 1234567 exp needed)
  FC84 to   FDC3 = Trigonometry values (sine FE84-FF83, cosine FEC4-FFC3)
  FDC4 to   FE43 = *** UNKNOWN - Some kind of math table? ***
  FE44 to   FFFF = Unused

 12C27 to  ????? = Text parser
 13B27 to  13B84 = Title screen text
 13B85 to  14175 = Game backstory text
 14176 to  143AF = Game conclusion text
 143B0 to  1470A = Menu text
 1470C to  14787 = HUD text
 14789 to  1479A = Various string pointers
 1479B to  147C0 = Various strings
 147C2 to  148C1 = Location name pointers
 148C2 to  14F01 = Location names
 14F02 to  14F73 = Menu options text
 14F74 to  14F75 = Null-object name pointer
 14F76 to  14F85 = Weapon name pointers
 14F86 to  14F95 = Armor name pointers
 14F96 to  14FA5 = Magic name pointers
 14FA6 to  14FF5 = Item name pointers
 14FF6 to  14FFF = Null-object name
 15000 to  1506A = Weapon names
 1506B to  150CB = Armor names
 150CC to  1511E = Magic names
 1511F to  152E5 = Item names
 152E6 to  1534F = Revivable NPC name pointers
 15350 to  1553D = Revivable NPC names
 1553E to  15571 = Status screen text
 15572 to  15573 = Null-object stats/description pointer
 15574 to  15583 = Weapon stats/description pointers
 15584 to  15593 = Armor stats/description pointers
 15594 to  155A3 = Magic stats/description pointers
 155A4 to  155F3 = Item stats/description pointers
 155F4 to  155FA = Null-object stats/description
 155FB to  157BE = Weapon stats/descriptions
 157BF to  15950 = Armor stats/descriptions
 15951 to  15AF8 = Magic stats/descriptions
 15AF9 to  1612B = Item stats/descriptions
 1612C to  161AB = Inventory ID values
           161AC = Strength when an empty weapon slot is selected
 161AD to  161B4 = Weapon strength values
 161B5 to  161C5 = *** UNKNOWN ***
 161C6 to  161CD = Armor defense values
 161CE to  161DD = Weapon required-level values
 161DE to  1625F = Soul revival and treasure chest text
 16260 to  168A0 = Credits
 168A1 to  169A0 = *** UNKNOWN - Map related, pointers to following data ***
 169A1 to  16E2C = *** UNKNOWN - Map related, data ***
 16E2D to  1728C = *** UNKNOWN - 0x20-byte entries referenced from 02/8F1F ***
 1728D to  17503 = *** UNKNOWN - 0x9-byte entries referenced from 02/95F5, with a 0xFF terminator ***
 17504 to  ----- = *** UNKNOWN - 0x8-byte entries referenced from 02/88BB, end unknown ***

Text 1

 18000 to  1EEC0 = Text (end uncertain)

 20000 to  270C7 = Text (end uncertain)

Maps, Graphics and Sound

 28000 to  28FFF = Map metadata
 29000 to  29001 = *** UNKNOWN - Map metadata terminator? ***
 29002 to  2B66B = Compressed graphics
 2B66C to  2D66B = Uncompressed graphics
 2D66C to  2F66B = Uncompressed graphics
 2F66C to  2FFE0 = Music - Overworld
 2FFE1 to  2FFFE = Compressed map arrangement data
           2FFFF = Unused
 30000 to  3070E = *** UNKNOWN - Musicish, writes to different SPC700 addresses... ***
 3070F to  3270E = Uncompressed graphics
 3270F to  3470E = Uncompressed graphics
 3470F to  3670E = Uncompressed graphics
 3670F to  37FD6 = Compressed graphics
 37FD7 to  37FFD = Compressed map arrangement data
 37FFE to  37FFF = Unused
 38000 to  38B02 = Sound sample 00 (16-bit length value and BRR data)
 38B03 to  394EE = Sound sample 01 (16-bit length value and BRR data)
 394EF to  3954A = Sound sample 02 (16-bit length value and BRR data)
 3954B to  39F36 = Sound sample 03 (16-bit length value and BRR data)
 39F37 to  3A81D = Sound sample 04 (16-bit length value and BRR data)
 3A81E to  3ADBF = Sound sample 05 (16-bit length value and BRR data)
 3ADC0 to  3B8EF = Sound sample 06 (16-bit length value and BRR data)
 3B8F0 to  3B978 = Sound sample 07 (16-bit length value and BRR data)
 3B979 to  3BEFF = Sound sample 08 (16-bit length value and BRR data)
 3BF00 to  3CC39 = Sound sample 09 (16-bit length value and BRR data)
 3CC3A to  3D1ED = Sound sample 0A (16-bit length value and BRR data)
 3D1EE to  3D68A = Sound sample 0B (16-bit length value and BRR data)
 3D68B to  3D6B0 = Sound sample 0C (16-bit length value and BRR data)
 3D6B1 to  3D70C = Sound sample 0D (16-bit length value and BRR data)
 3D70D to  3D74D = Sound sample 0E (16-bit length value and BRR data)
 3D74E to  3E022 = Sound sample 0F (16-bit length value and BRR data)
 3E023 to  3E6FF = Sound sample 10 (16-bit length value and BRR data)
 3E700 to  3F9FD = Sound sample 11 (16-bit length value and BRR data)
 3F9FE to  3FDA7 = Sound sample 12 (16-bit length value and BRR data)
 3FDA8 to  40004 = Sound sample 13 (16-bit length value and BRR data)
 40005 to  40057 = Sound sample 14 (16-bit length value and BRR data)
 40058 to  400AA = Sound sample 15 (16-bit length value and BRR data)
 400AB to  40DE4 = Sound sample 16 (16-bit length value and BRR data)
 40DE5 to  421B1 = Sound sample 17 (16-bit length value and BRR data)
 421B2 to  42618 = Sound sample 18 (16-bit length value and BRR data)
 42619 to  43004 = Sound sample 19 (16-bit length value and BRR data)
 43005 to  432E8 = Sound sample 1A (16-bit length value and BRR data)
 432E9 to  43680 = Sound sample 1B (16-bit length value and BRR data)
 43681 to  436D3 = Sound sample 1C (16-bit length value and BRR data)
 436D4 to  43B55 = Sound sample 1D (16-bit length value and BRR data)
 43B56 to  44004 = Sound sample 1E (16-bit length value and BRR data)
 44005 to  4561A = Sound sample 1F (16-bit length value and BRR data)
 4561B to  4566D = Sound sample 20 (16-bit length value and BRR data)
 4566E to  4766D = Uncompressed graphics
 4766E to  47FE1 = Compressed map arrangement data
 47FE2 to  47FFF = Unused
 48000 to  481FF = *** UNKNOWN ***
 48200 to  487FC = Compressed map tileset data
 487FD to  48BFF = *** UNKNOWN ***
 48C00 to  4ABFF = Uncompressed graphics
 4AC00 to  4AFEC = Compressed map tileset data
 4AFED to  4AFFF = Unused
 4B000 to  4CFFF = Uncompressed graphics - Inventory icons (weapons, armor, magic, items)
 4D000 to  4DEE2 = Compressed graphics
 4DEE3 to  4EFED = Compressed map arrangement data
 4EFEE to  4F39F = *** UNKNOWN ***
 4F3A0 to  4FFDF = Compressed map arrangement data
 4FFE0 to  4FFFF = Map palettes
 50000 to  50CC7 = *** UNKNOWN ***
 50CC8 to  52CC7 = Uncompressed graphics
 52CC8 to  53ECE = Music - Underground Castle
 53ECF to  53FEB = Compressed map arrangement data
 53FEC to  53FFF = Unused
 54000 to  56198 = Compressed graphics
 56199 to  57EDB = Compressed graphics
 57EDC to  57FE0 = Compressed map arrangement data
 57FE1 to  57FFF = Unused
 58000 to  5941B = *** UNKNOWN ***
 5941C to  5B2E9 = Compressed graphics
 5B2EA to  5BFC4 = Compressed graphics
 5BFC5 to  5BFF8 = Compressed map arrangement data
 5BFF9 to  5BFFF = Unused
 5C000 to  5CA60 = Compressed graphics
 5CA61 to  5E914 = Compressed graphics
 5E915 to  5FFE7 = Compressed graphics
 5FFE8 to  5FFFF = Unused
 60000 to  609F5 = *** UNKNOWN ***
 609F6 to  62718 = Compressed graphics
 62719 to  64423 = Compressed graphics
 64424 to  66107 = Compressed graphics
 66108 to  67D9D = Compressed graphics
 67D9E to  67FF8 = Compressed map arrangement data
 67FF9 to  67FFF = Unused
 68000 to  6B7FF = *** UNKNOWN ***
 6B800 to  6D474 = Compressed graphics
 6D475 to  6F0DB = Compressed graphics
 6F0DC to  6FFB4 = Compressed map arrangement data
 6FFB5 to  6FFF8 = Compressed map arrangement data
 6FFF9 to  6FFFF = Unused
 70000 to  706EE = *** UNKNOWN ***
 706EF to  7234F = Compressed graphics
 72350 to  73F92 = Compressed graphics
 73F93 to  75BAD = Compressed graphics
 75BAE to  776C8 = Compressed graphics
 776C9 to  77FE8 = Compressed map arrangement data
 77FE9 to  77FFF = Unused
 78000 to  7A461 = *** UNKNOWN ***
 7A462 to  7AFD3 = Compressed map mystery data (pointed by metadata [01])
 7AFD4 to  7AFFE = Compressed map arrangement data
           7AFFF = Unused
 7B000 to  7CFFF = Uncompressed graphics - Magic effects
 7D000 to  7D0FF = Magic palettes
 7D100 to  7EC03 = Compressed graphics
 7EC04 to  7FF99 = Compressed graphics
 7FF9A to  7FFF9 = Map palettes
 7FFFA to  7FFFF = Unused
 80000 to  805FF = Text compression dictionary
 80600 to  820E3 = Compressed graphics
 820E4 to  83B8B = Compressed graphics
 83B8C to  855EC = Compressed graphics
 855ED to  8703C = Compressed graphics
 8703D to  87FAE = Music - Southerta
 87FAF to  87FFA = Compressed map arrangement data
 87FFB to  87FFF = Unused
 88000 to  899F9 = Compressed graphics
 899FA to  8B3D9 = Compressed graphics
 8B3DA to  8CD9B = Compressed graphics
 8CD9C to  8E72F = Compressed graphics
 8E730 to  8FFED = Compressed graphics
 8FFEE to  8FFFF = Unused
 90000 to  9195D = Compressed graphics
 9195E to  931C9 = Compressed graphics
 931CA to  94A22 = Compressed map arrangement data
 94A23 to  96235 = Compressed graphics
 96236 to  97A0E = Compressed graphics
 97A0F to  97FE9 = Compressed map tileset data
 97FEA to  97FFF = Unused
 98000 to  99779 = Compressed graphics
 9977A to  9AEF0 = Compressed map mystery data (pointed by metadata [01])
 9AEF1 to  9C63D = Compressed graphics
 9C63E to  9DD78 = Compressed graphics
 9DD79 to  9F447 = Compressed map arrangement data
 9F448 to  9FFAC = Compressed map arrangement data
 9FFAD to  9FFEC = Map palettes
 9FFED to  9FFFF = Unused
 A0000 to  A1695 = Compressed graphics
 A1696 to  A2D16 = Compressed graphics
 A2D17 to  A436A = Compressed graphics
 A436B to  A5986 = Compressed graphics
 A5987 to  A6F89 = Compressed graphics
 A6F8A to  A7F50 = Music - Mountain of Souls
 A7F51 to  A7FFE = Compressed map arrangement data
           A7FFF = Unused
 A8000 to  A9600 = Compressed graphics
 A9601 to  AABF9 = Compressed graphics
 AABFA to  AC1C3 = Compressed graphics
 AC1C4 to  AD709 = Compressed graphics
 AD70A to  AEC47 = Compressed graphics
 AEC48 to  AFFD0 = Music - Ending
 AFFD1 to  AFFF5 = Compressed map arrangement data
 AFFF6 to  AFFFF = Unused
 B0000 to  B1500 = Compressed map arrangement data
 B1501 to  B29C9 = Compressed graphics
 B29CA to  B3E76 = Compressed graphics
 B3E77 to  B52E7 = Compressed graphics
 B52E8 to  B6719 = Music - Boss
 B671A to  B7A74 = Compressed graphics
 B7A75 to  B7FDD = Compressed map tileset data
 B7FDE to  B7FFF = Compressed map arrangement data
 B8000 to  B91B7 = Compressed map mystery data (pointed by metadata [01])
 B91B8 to  BA31F = Compressed font graphics (2BPP GameBoy format)
 BA320 to  BB3E3 = Compressed graphics
 BB3E4 to  BC324 = Music - Leo's Lab
 BC325 to  BD264 = Compressed map mystery data (pointed by metadata [01])
 BD265 to  BE11F = Music - Intro
 BE120 to  BEFC9 = Compressed graphics
 BEFCA to  BFE70 = Music - World of Evil
 BFE71 to  BFFF1 = Compressed map arrangement data
 BFFF2 to  BFFFF = Unused
 C0000 to  C0EA6 = Music - Deathtoll
 C0EA7 to  C1C78 = Compressed map arrangement data
 C1C79 to  C2A0A = Compressed map mystery data (pointed by metadata [01])
 C2A0B to  C3796 = Compressed map arrangement data
 C3797 to  C441C = Compressed map mystery data (pointed by metadata [01])
 C441D to  C5084 = Compressed map mystery data (pointed by metadata [01])
 C5085 to  C5CC3 = Compressed graphics
 C5CC4 to  C6896 = Compressed map mystery data (pointed by metadata [01])
 C6897 to  C73F7 = Music - Master
 C73F8 to  C7EDF = Music - Magridd's Tower
 C7EE0 to  C7FFF = Map palettes
 C8000 to  C8A7C = Compressed graphics
 C8A7D to  C94E7 = Compressed map mystery data (pointed by metadata [01])
 C94E8 to  C9F04 = Music - Lisa
 C9F05 to  CA8FA = Compressed map arrangement data
 CA8FB to  CB2DB = Compressed map arrangement data
 CB2DC to  CBCAE = Compressed graphics
 CBCAF to  CC66B = Music - Town II
 CC66C to  CD028 = Music - Dr. Leo's Painting
 CD029 to  CD9CC = Compressed map arrangement data
 CD9CD to  CE36A = Compressed map mystery data (pointed by metadata [01])
 CE36B to  CED07 = Compressed map mystery data (pointed by metadata [01])
 CED08 to  CF69C = Compressed map mystery data (pointed by metadata [01])
 CF69D to  CFFEA = Compressed map arrangement data
 CFFEB to  CFFFF = Unused
 D0000 to  D0941 = Compressed map mystery data (pointed by metadata [01])
 D0942 to  D1244 = Compressed graphics
 D1245 to  D1B3E = Compressed map mystery data (pointed by metadata [01])
 D1B3F to  D2432 = Compressed map arrangement data
 D2433 to  D2D17 = Compressed map arrangement data
 D2D18 to  D35D5 = Music - Lostside Marsh
 D35D6 to  D3E5F = Compressed map arrangement data
 D3E60 to  D46E3 = Compressed map arrangement data
 D46E4 to  D4F45 = Music - Light Shrine
 D4F46 to  D574D = Compressed map mystery data (pointed by metadata [01])
 D574E to  D5F47 = Music - The Seabed of St. Elles
 D5F48 to  D672C = Compressed map mystery data (pointed by metadata [01])
 D672D to  D6E9B = Compressed map tileset data
 D6E9C to  D75E9 = Music - Town I
 D75EA to  D7D2B = Compressed map arrangement data
 D7D2C to  D7FFA = Compressed map arrangement data
 D7FFB to  D7FFF = Unused
 D8000 to  D8728 = Compressed map arrangement data
 D8729 to  D8E4E = Compressed font graphics (2BPP GameBoy format)
 D8E4F to  D9568 = Compressed map mystery data (pointed by metadata [01])
 D9569 to  D9C7E = Compressed map arrangement data
 D9C7F to  DA376 = Compressed map mystery data (pointed by metadata [01])
 DA377 to  DAA6A = Compressed map mystery data (pointed by metadata [01])
 DAA6B to  DB13C = Compressed map arrangement data
 DB13D to  DB80B = Music - Dream
 DB80C to  DBEC0 = Compressed map tileset data
 DBEC1 to  DC539 = Compressed map tileset data
 DC53A to  DCBA9 = Compressed map mystery data (pointed by metadata [01])
 DCBAA to  DD20D = Compressed map mystery data (pointed by metadata [01])
 DD20E to  DD86E = Compressed map tileset data
 DD86F to  DDEC3 = Compressed map arrangement data
 DDEC4 to  DE514 = Compressed map tileset data
 DE515 to  DEB63 = Compressed map arrangement data
 DEB64 to  DF1AA = Compressed map arrangement data
 DF1AB to  DF7EB = Compressed map tileset data
 DF7EC to  DFE29 = Compressed map arrangement data
 DFE2A to  DFFEF = Compressed map arrangement data
 DFFF0 to  DFFFF = Unused
 E0000 to  E0618 = Compressed map arrangement data
 E0619 to  E0C2C = Compressed map tileset data
 E0C2D to  E123E = Compressed map tileset data
 E123F to  E1840 = Compressed map arrangement data
 E1841 to  E1E38 = Compressed map tileset data
 E1E39 to  E2402 = Compressed map mystery data (pointed by metadata [01])
 E2403 to  E29C8 = Compressed map tileset data
 E29C9 to  E2F8D = Compressed map mystery data (pointed by metadata [01])
 E2F8E to  E3551 = Compressed map tileset data
 E3552 to  E3B12 = Compressed map arrangement data
 E3B13 to  E40D2 = Compressed map tileset data
 E40D3 to  E4690 = Compressed map tileset data
 E4691 to  E4C37 = Compressed map mystery data (pointed by metadata [01])
 E4C38 to  E51D2 = Compressed map tileset data
 E51D3 to  E5760 = Compressed map tileset data
 E5761 to  E5CBD = Compressed map tileset data
 E5CBE to  E6217 = Compressed map arrangement data
 E6218 to  E676F = Compressed map mystery data (pointed by metadata [01])
 E6770 to  E6CB4 = Compressed map arrangement data
 E6CB5 to  E71E2 = Compressed map arrangement data
 E71E3 to  E770F = Compressed map arrangement data
 E7710 to  E7C3A = Compressed map tileset data
 E7C3B to  E7FED = Compressed map tileset data
 E7FEE to  E7FFF = Unused
 E8000 to  E8512 = Compressed map tileset data
 E8513 to  E8A12 = Compressed map tileset data
 E8A13 to  E8F0D = Compressed map mystery data (pointed by metadata [01])
 E8F0E to  E9404 = Compressed map tileset data
 E9405 to  E98F2 = Compressed map arrangement data
 E98F3 to  E9DDA = Compressed map tileset data
 E9DDB to  EA2BF = Compressed map tileset data
 EA2C0 to  EA797 = Compressed map mystery data (pointed by metadata [01])
 EA798 to  EAC5E = Compressed map tileset data
 EAC5F to  EB11F = Compressed map mystery data (pointed by metadata [01])
 EB120 to  EB5DC = Compressed map tileset data
 EB5DD to  EBA95 = Compressed map arrangement data
 EBA96 to  EBF40 = Compressed map tileset data
 EBF41 to  EC3E6 = Compressed map arrangement data
 EC3E7 to  EC87C = Compressed map arrangement data
 EC87D to  ECCFA = Compressed map tileset data
 ECCFB to  ED16A = Compressed map arrangement data
 ED16B to  ED5DA = Compressed map arrangement data
 ED5DB to  EDA27 = Compressed map tileset data
 EDA28 to  EDE5D = Compressed map tileset data
 EDE5E to  EE22D = Compressed map arrangement data
 EE22E to  EE5C5 = Compressed map arrangement data
 EE5C6 to  EE92C = Compressed map arrangement data
 EE92D to  EEC84 = Compressed map arrangement data
 EEC85 to  EEFC8 = Compressed map tileset data
 EEFC9 to  EF306 = Compressed map arrangement data
 EF307 to  EF61F = Compressed map arrangement data
 EF620 to  EF934 = Compressed map arrangement data
 EF935 to  EFC49 = Compressed map arrangement data
 EFC4A to  EFF3E = Compressed map arrangement data
 EFF3F to  EFFF8 = Compressed map arrangement data
 EFFF9 to  EFFFF = Unused
 F0000 to  F02BC = Compressed map arrangement data
 F02BD to  F055C = Compressed map arrangement data
 F055D to  F07EA = Compressed map arrangement data
 F07EB to  F0A6C = Compressed map arrangement data
 F0A6D to  F0CED = Compressed map arrangement data
 F0CEE to  F0F66 = Compressed map mystery data (pointed by metadata [01])
 F0F67 to  F11D7 = Compressed map arrangement data
 F11D8 to  F143A = Compressed map arrangement data
 F143B to  F1693 = Compressed map arrangement data
 F1694 to  F18E1 = Compressed map arrangement data
 F18E2 to  F1B2C = Compressed map arrangement data
 F1B2D to  F1D47 = Compressed map arrangement data
 F1D48 to  F1F52 = Compressed map arrangement data
 F1F53 to  F2150 = Compressed map arrangement data
 F2151 to  F230E = Compressed map arrangement data
 F230F to  F24CB = Compressed map arrangement data
 F24CC to  F2686 = Compressed map arrangement data
 F2687 to  F283F = Compressed map arrangement data
 F2840 to  F29F5 = Compressed map arrangement data
 F29F6 to  F2BA7 = Compressed map arrangement data
 F2BA8 to  F2D44 = Compressed map arrangement data
 F2D45 to  F2EC1 = Compressed map arrangement data
 F2EC2 to  F302F = Compressed map arrangement data
 F3030 to  F319C = Compressed map arrangement data
 F319D to  F3307 = Compressed map arrangement data
 F3308 to  F3456 = Compressed map arrangement data
 F3457 to  F3594 = Compressed map arrangement data
 F3595 to  F36D1 = Compressed map mystery data (pointed by metadata [01])
 F36D2 to  F37CA = Compressed map arrangement data
 F37CB to  F61CA = Map palettes
 F61CB to  F62A8 = Compressed map arrangement data
 F62A9 to  F6385 = Compressed map arrangement data
 F6386 to  F6460 = Compressed map arrangement data
 F6461 to  F653A = Compressed map arrangement data
 F653B to  F6613 = Compressed map arrangement data
 F6614 to  F66DD = Compressed map arrangement data
 F66DE to  F6789 = Compressed map arrangement data
 F678A to  F681A = Compressed map arrangement data
 F681B to  F68AB = Compressed map arrangement data
 F68AC to  F693C = Compressed map arrangement data
 F693D to  F69C6 = Compressed map arrangement data
 F69C7 to  F6A4E = Compressed map arrangement data
 F6A4F to  F6ACE = Map palettes
 F6ACF to  F6B4E = Compressed map arrangement data
 F6B4F to  F6BCA = Compressed map arrangement data
 F6BCB to  F6C45 = Compressed map arrangement data
 F6C46 to  F6CBE = Compressed map arrangement data
 F6CBF to  F6D30 = Compressed map arrangement data
 F6D31 to  F6DA1 = Music - (no music)
 F6DA2 to  F6E11 = Compressed map arrangement data
 F6E12 to  F7831 = Map palettes
 F7832 to  F7890 = Compressed map arrangement data
 F7891 to  F78CF = Compressed map arrangement data
 F78D0 to  F78FF = Compressed map arrangement data
 F7900 to  F7924 = Compressed map arrangement data
 F7925 to  F7946 = Compressed map arrangement data
 F7947 to  F7966 = Map palettes
 F7967 to  F7FFF = Unused

Text 2

 F8000 to  FA647 = Text (range uncertain)
 FA648 to  FF14D = *** UNKNOWN ***
 FF14E to  FFC9C = SPC700 program
 FFC9D to  FFFFF = *** UNKNOWN ***