User:MightyYT: Difference between revisions

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Mother/EarthBound series hacker
'''MightyYT''' is a game developer in Ohio with a degree in Computer Science - Game Development (Programming & Design).
 
He is a member of the [http://www.meetup.com/The-Cogg/ Central Ohio Gamedev Group] and works for 2 indie studios in Columbus, Ohio:  [http://www.multivariousgames.com/ Multivarious Games] and [http://www.bawdenstudio.com/ Bawden Studio].
 
His ROM hacking experience is primarily relegated to the Mother/EarthBound series, with a specialty in [http://forum.starmen.net/forum/Community/PKHack/EB-Intro-Sequence-Hacks/ intro sequence hacking].
 
His [http://datacrystal.romhacking.net/wiki/Special:Contributions/MightyYT contributions] to this site mostly consist of work on mapping the Mother 2 ROM and creating GIF animations of various games' title screens.
 
He has experience with the following programming languages, game engines, and game making-related software:
* Phrogram, ASM, MS-DOS, Visual Basic, Python, C++, C#, ActionScript, Javascript, UnityScript, HTML, CSS, GML
* Pygame, Panda3D, Unity3D, Adobe Flash, Microsoft XNA, GameMaker: Studio
* GIMP, Adobe Photoshop
* Autodesk Maya, Wings 3D
* DromEd, [[PK Hack (utility)|PK Hack]], [[CoilSnake Tutorial|CoilSnake]]
* ModNation Racers (PS3), LittleBigPlanet (PS3)
 
He can be contacted in the following ways:
* '''Forum''' (private message): MightyYT on [http://starmen.net/ Starmen.net]'s [http://forum.starmen.net/ forum]
* '''PSN''': MightyYT

Latest revision as of 03:46, 21 August 2013

MightyYT is a game developer in Ohio with a degree in Computer Science - Game Development (Programming & Design).

He is a member of the Central Ohio Gamedev Group and works for 2 indie studios in Columbus, Ohio: Multivarious Games and Bawden Studio.

His ROM hacking experience is primarily relegated to the Mother/EarthBound series, with a specialty in intro sequence hacking.

His contributions to this site mostly consist of work on mapping the Mother 2 ROM and creating GIF animations of various games' title screens.

He has experience with the following programming languages, game engines, and game making-related software:

  • Phrogram, ASM, MS-DOS, Visual Basic, Python, C++, C#, ActionScript, Javascript, UnityScript, HTML, CSS, GML
  • Pygame, Panda3D, Unity3D, Adobe Flash, Microsoft XNA, GameMaker: Studio
  • GIMP, Adobe Photoshop
  • Autodesk Maya, Wings 3D
  • DromEd, PK Hack, CoilSnake
  • ModNation Racers (PS3), LittleBigPlanet (PS3)

He can be contacted in the following ways: