Final Fantasy Tactics Advance/Abilities: Difference between revisions

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{{subpage|game=Final Fantasy Tactics Advance}}
==Information==
==Information==
*Obviously this isn't complete yet, but I thought I may as well put it here now.
*Obviously this isn't complete yet, but I thought I may as well put it here now.
Line 17: Line 18:
  | Name ID || 2 || 0x00 || uint16 || 0x2FE || The name ID of the ability
  | Name ID || 2 || 0x00 || uint16 || 0x2FE || The name ID of the ability
  |-
  |-
  | Element || 1 || 0x02 || uint8 || 0x08{{User:Darthatron/Templates/Verify}} || Elemental Damage.
  | Element || 1 || 0x02 || uint8 || 8 || Elemental Damage.
:Values:
:Values:
:*0x00 - None
:*0x00 - None
Line 29: Line 30:
:*0x08 - Dark
:*0x08 - Dark
  |-
  |-
  | AP || 1 || 0x03 || uint8{{User:Darthatron/Templates/Verify}} || 0x64 || AP in game = This * 10
  | AP || 1 || 0x03 || uint8{{User: || 100 || AP in game = This * 10
 
Values 0x64 and above display as "999" in game.
  |-
  |-
  | MP cost || 1 || 0x04 || uint8{{User:Darthatron/Templates/Verify}} || ''unknown'' || How much MP is used.
  | MP cost || 1 || 0x04 || uint8 || 255 || How much MP is used.
  |-
  |-
  | Unknown || 1 || 0x05 || ''unknown'' || ''unknown'' || ''unknown''
  | Weapon Required || 1 || 0x05 || uint8 || 3 || This seems to determine whether or not the held weapon is "used" for the ability.
:Values:
:*0x00 - Not Required
:*0x01 - Required
:*0x02 - Spear Required (Jump)
:*0x03 - Bow Required (Doom Archer)
 
A check is made at 08026EC6 to see if the Ability is Jump or Doom Archer, values 0x02 and 0x03 are not checked otherwise.
  |-
  |-
  | Range || 1 || 0x06 || uint8{{User:Darthatron/Templates/Verify}} || 0x80{{User:Darthatron/Templates/Verify}} || Range
  | Horizontal Range || 1 || 0x06 || uint8 || 0x80 || Range
:Values:
:Values:
:*0x40 - Line (used for breath moves and full line moves (like Chocobo Rush)
:*0x40 - Line (used for breath moves and full line moves (like Chocobo Rush)
:*0x80 - Weapon Range
:*0x80 - Weapon Range
  |-
  |-
  | Unknown || 2 || 0x07 || ''unknown'' || ''unknown'' || ''unknown''
  | Vertical Range || 1 || 0x07 || uint8  || 255 || Allowed difference in height between the unit using the ability and the targeted panel.
:A value of 0 allows the unit to ignore height difference when choosing a target panel.
|-
| Targeting || 1 || 0x08 || uint8  || 7 || This byte determines how units are targeted.
:Values:
:*0x00 - No Targeting
:*0x01 - Cursor Selection
:*0x02 - Auto-Select with no Help Text
:*0x03 - Auto-Select with Help Text
:*0x04 - Directional
:*0x05 - Peirce
:*0x06 - Infront of Caster
:*0x07 - Infront and Behind Caster
  |-
  |-
  | Aura || 1 || 0x09 || uint8 || 0x64{{User:Darthatron/Templates/Verify}} || The aura of the move. Used with Range.
  | Horizontal Area of Effect || 1 || 0x09 || uint8 || 0x80 || The AoE of the move. Used with Range.
:Values observed:
:Values observed:
:*0x01 - Single target
:*0x01 - Single target
Line 52: Line 74:
:*0x80 - Full line.
:*0x80 - Full line.
  |-
  |-
  | Unknown || 1 || 0x0A || ''unknown'' || ''unknown'' || ''unknown''
  | Vertical Area of Effect || 1 || 0x0A || uint8 || 255 || Allowed difference in height between the targeted panel and the affected units.
:A value of 0 makes the ability affect units regardless of height difference.
|-
| Power || 1 || 0x0B || uint8 || 255 || The power of the move.
|-
| Effects || 4 || 0x0C || 4 * uint8 || 0xD0 || An index number of the effects of the ability.
:Values observed:
:*0x00 - None
:*0x01 - None
:*0x02 - Gadget Defense Up
:*0x03 - Gadget Protect
:*0x04 - Resonance
:*0x05 - Gadget Shell
:*0x06 - Gadget Blind
:*0x07 - Gadget Heal
:*0x08 - Gadget Sleep
:*0x09 - Gadget Haste
:*0x0A - Gadget Dispel
:*0x0B - Gadget Poison
:*0x0C - Gadget Resistance Up
:*0x0D - Gadget Doom
:*0x0E - 100% HP Revival
:*0x0F - 25% HP Revival
:*0x10 - Self: Speed Down
:*0x11 - Draw Weapon
:*0x12 - 25% Recoil Damage
:*0x13 - Kill Self
:*0x14 - Self: Caster's HP Damage
:*0x15 - If Effect 1 Hits, 25% Recoil Damage
:*0x16 - Self: Speed Down
:*0x17 - Self: 1x Damage
:*0x18 - Drain
:*0x19 - Self: 1x Healing
:*0x1A - Lose 30 Gil
:*0x1B - If Effect 1 Hits, Delay Enemy
:*0x1C - AType,  Default, Delay Unit
:*0x1D - Add: Quick
:*0x1E - Add: Attack Up, Def Up, Pow Up, Res Up
:*0x1F - Doom Archer
:*0x20 - Matra Magic
:*0x21 - 90% of Current HP Damage
:*0x22 - Steal 2 JP
:*0x23 - 1x MP Damage, Capped at Max MP
:*0x24 - Heal 80 MP
:*0x25 - Add: Astra
:*0x26 - Cancel: Debuffs
:*0x27 - If Effect 1 Hits: Add: Frog
:*0x28 - Add: Frog
:*0x29 - Cancel: Frog
:*0x2A - Add: Cover
:*0x2B - Aim: Wallet
:*0x2C - Add: Advice
:*0x2D - Add: Shell
:*0x2E - Elementalshift
:*0x2F - If Effect 1 Hits: Add: Stop
:*0x30 - Add: Stop
:*0x31 - Add: Speed Down
:*0x32 - 4x Damage
:*0x33 - Targets Kills * 10 Damage
:*0x34 - 1x Damage, 100% Hit
:*0x35 - 1x Damage, 100% Hit
:*0x36 - 999 Damage
:*0x37 - Limit Glove
:*0x38 - 30 Damage
:*0x39 - 50% of Current HP Damage
:*0x3A - 25% of Current HP Damage
:*0x3B - Mutilate
:*0x3C - Goblin Punch
:*0x3D - Deal Between 2-12 Damage
:*0x3E - Non-Undead, Damage Equal to Lost HP
:*0x3F - 1x Damage
:*0x40 - 1x Damage, Capped to Max HP
:*0x41 - 0.5x Damage, 2x Hit
:*0x42 - 2x Damage, 0.5x Hit
:*0x43 - Throw
:*0x44 - If Effect 1 Hits: Add: Disable
:*0x45 - Add: Disable
:*0x46 - Cancel: Disable
:*0x47 - Add: Immobilize
:*0x48 - If Effect 1 Hits: Add: Immobilize
:*0x49 - Add: Immobilize
:*0x4A - Cancel: Immobilize
:*0x4B - If Effect 1 Hits: Knockback
:*0x4C - If Effect 1 Hits: Add: Berserk
:*0x4D - Add: Berserk
:*0x4E - Add: Protect
:*0x4F - Hastebreak
:*0x50 - Aim: Vitals
:*0x51 - Acid
:*0x52 - Add: Reflect
:*0x53 - Sensor
:*0x54 - Add: Blind
:*0x55 - SType,  Default, Eff1Dep: Inflict Blind
:*0x56 - Eyesight: Add: Blind
:*0x57 - Add: Blind
:*0x58 - Cancel: Blind
:*0x59 - Fully Heal HP
:*0x5A - Heal Equal to Current HP
:*0x5B - 1x Healing
:*0x5C - Add: Confuse
:*0x5D - If Effect 1 Hits: Add: Confuse
:*0x5E - Eyesight: Add: Confuse
:*0x5F - Add: Confuse
:*0x60 - Bad Breath
:*0x61 - Add: Sleep
:*0x62 - Add: Petrify
:*0x63 - Cancel: Petrify
:*0x64 - Add: Defense Down, Resistance Down
:*0x65 - Break Armor
:*0x66 - Add: Slow
:*0x67 - If Effect 1 Hits: Add: Slow
:*0x68 - Add: Slow
:*0x69 - Add: Haste
:*0x6A - Cancel: Buffs
:*0x6B - Soundwave
:*0x6C - Add: Expert Guard
:*0x6D - Add: Silence
:*0x6E - If Effect 1 Hits: Add: Silence
:*0x6F - Add: Silence
:*0x70 - Cancel: Silence
:*0x71 - Hibernate
:*0x72 - Enemy: Steal JP
:*0x73 - Enemy: Steal Gil
:*0x74 - Enemy: Steal EXP
:*0x75 - Enemy: Steal Accessory
:*0x76 - Enemy: Steal Armor
:*0x77 - Enemy: Steal Helmet
:*0x78 - Enemy: Steal Shield
:*0x79 - Enemy: Steal Weapon
:*0x7A - Enemy, 0.25x Hit: Steal Ability
:*0x7B - Add: Vanish
:*0x7C - If Effect 1 Hits: Add: Poison
:*0x7D - Add: Poison
:*0x7E - Cancel: Poison
:*0x7F - Add: Undead
:*0x80 - Cancel: Undead
:*0x81 - Break Weapon
:*0x82 - Add: Attack Down
:*0x83 - Add: Boost
:*0x84 - Add: Addle
:*0x85 - Add: Defense Up
:*0x86 - Hurl
:*0x87 - Add: Defending
:*0x88 - If Effect 1 Hits: Add: Magic Down
:*0x89 - Add: Magic Down
:*0x8A - Add: Resistance Up
:*0x8B - Cureall
:*0x8C - Enemy, If Effect 1 Hits: Add: Charm
:*0x8D - Add: Charm
:*0x8E - Enemy: Add: Charm
:*0x8F - Lawshift
:*0x90 - Non-Undead, Lv=Digit: 1x Damage
:*0x91 - Undead, Lv=Digit: 1x Healing
:*0x92 - Lv/3: Add: Defense Down
:*0x93 - Lv/3: Add: Resistance Down
:*0x94 - Non-Undead, Lv/5: Add: Death
:*0x95 - Undead, Lv/5: Fully Heal HP
:*0x96 - Lv=Day: 1x Damage
:*0x97 - Enemy, 100% Hit, 1x MP Damage
:*0x98 - Enemy, If Effect 1 Hits: 1x Damage
:*0x99 - Enemy: 100% Hit, 1x Damage
:*0x9A - Enemy: 1x Damage
:*0x9B - Enemy: Add: Berserk
:*0x9C - Enemy: Disarm
:*0x9D - Parley
:*0x9E - Heal 80 MP
:*0x9F - Non-Self, Damage Equal to HP
:*0xA0 - Non-Self, 1x Damage
:*0xA1 - Non-Self, Add: Sleep
:*0xA2 - Non-Undead, Fully Heal MP
:*0xA3 - Non-Undead, Cancel: Debuffs
:*0xA4 - Non-Undead, 1x Damage
:*0xA5 - Non-Undead, Add: Regen
:*0xA6 - Non-Undead, Add: Reraise
:*0xA7 - Non-Undead, Fully Heal HP
:*0xA8 - Non-Undead, 1x Healing
:*0xA9 - Non-Undead, If Effect 2 Hits, Add: Confuse
:*0xAA - Non-Undead, Add: Doom
:*0xAB - Non-Undead: If Effect 1 Hits, Add: Doom
:*0xAC - 100% Add: Death
:*0xAD - Non-Undead, Add: Death
:*0xAE - Non-Undead, Add: Charm
:*0xAF - Non-Monster: 1x Damage
:*0xB0 - Break Weapon
:*0xB1 - Non-Dragon, 1x Damage
:*0xB2 - Undead: Damage Equal to Max HP
:*0xB3 - Undead: Damage Equal to Max HP
:*0xB4 - Undead: 1x Damage
:*0xB5 - Undead: Heal to Full HP
:*0xB6 - Undead: 1x Healing
:*0xB7 - Exorcise
:*0xB8 - Undead: Add: Charm
:*0xB9 - Monster: 1x Damage
:*0xBA - Monster: 2x Damage
:*0xBB - Monster: Parley
:*0xBC - Monster: Addle
:*0xBD - Capture
:*0xBE - Dragon: 2x Damage
:*0xBF - Dragon: Parley
:*0xC0 - Mug
:*0xC1 - Control
:*0xC2 - Friend
:*0xC3 - Add: Regen
:*0xC4 - Heal Undead Equal to Caster's Lost HP
:*0xC5 - 2x Damage
:*0xC6 - 0.5x Damage
:*0xC7 - 3x Damage
:*0xC8 - Morph
:*0xC9 - Enemy, Add: Sleep
:*0xCA - 100% Accuracy, 0.5x Damage
:*0xCB - Add: Stop on Judge
:*0xCC - Add: Immobilize, Disable
:*0xCD - Give JP
:*0xCE - Remove Yellow Card
:*0xCF - Add Yellow Card
:*0xD0 - If Effect 1 Hits, Steal 2 JP
|-
| Properties || 4 || 0x10 || uint32 || 0xFFFFFFFF || The properties (in binary flags) that the ability has.
:Values observed
:*0x00000001 - Self-Targetable
:*0x00000002 - Unknown
:*0x00000004 - Unknown
:*0x00000008 - Unknown
:*0x00000010 - Unknown
:*0x00000020 - Offensive
:*0x00000040 - Ignore Reaction
:*0x00000080 - Reflectable
:*0x00000100 - Double Cast
:*0x00000200 - Ignore Silence
:*0x00000400 - Enable Beastmaster
:*0x00000800 - Trigger Learning
:*0x00001000 - Blocked by Cover
:*0x00002000 - Unknown
:*0x00004000 - Stealable
:*0x00008000 - Return Magic
:*0x00010000 - Throw/Hurl
:*0x00020000 - Trigger Absorb-MP
:*0x00040000 - Physical
:*0x00080000 - Enable Morpher
:*0x00100000 - Unknown
:*0x00200000 - Unknown
:*0x00400000 - Unknown
:*0x00800000 - Unknown
:*0x01000000 - Unknown
:*0x02000000 - Unknown
:*0x04000000 - Unknown
:*0x08000000 - Unknown
:*0x10000000 - Unknown
:*0x20000000 - Unknown
:*0x40000000 - Unknown
:*0x80000000 - Unknown
|-
| Animation ID || 2 || 0x14 || uint16 || ''unknown'' || The animation that the ability uses.
|-
| Description ID || 2 || 0x16 || uint16 || ''unknown'' || The description text that the ability uses.
|-
| AI Condition || 1 || 0x18 || uint8 || ''unknown'' || Special AI conditions.
:Values observed:
:*0x00 - Normal
:*0x01 - Judge/Judge Sword
:*0x02 - Mug
:*0x03 - Sensor/Mog Peek
:*0x04 - Remove From Battle
:*0x05 - Steal: Item/Ability
:*0x06 - Steal: Gil
:*0x07 - Steal: EXP
:*0x08 - Steal: JP
:*0x09 - Hunting
:*0x0A - Capture
:*0x0B - Morph
:*0x0C - Gil Toss
:*0x0D - Aim: Item
:*0x0E - Aim: Wallet
:*0x0F - Draw Weapon
:*0x10 - Lawshift/Blank Card
:*0x11 - Matra Magic
...
:*0x13 - Zombify
...
:*0x33 - JP Gift
:*0x34 - Yellow Clip
:*0x35 - Yellow Card
|-
| AI Behavior || 1 || 0x19 || uint8 || 0x3 || When the ability should be used.
:*0x0 - Unknown
:*0x1 - Prioritize Low HP
:*0x2 - Prioritize Healthy
:*0x3 - Last Resort
  |-
  |-
  | Power || 1 || 0x0B || uint8 || ''unknown'' || The power of the move.
  | AI Priority || 1 || 0x1A || uint8 || 100 || High values are less likely.
  |-
  |-
  | Unknown || 16 || 0x0C || ''unknown'' || ''unknown'' || ''unknown''
  | Buffer || 1 || 0x1B || uint8 || 0 || Alignment byte.
  |-
  |-
|}
|}

Latest revision as of 02:41, 24 January 2024

This is a sub-page of Final Fantasy Tactics Advance.

Information

  • Obviously this isn't complete yet, but I thought I may as well put it here now.
  • The item names are from the Universal String Table.
  • Ability data starts at 0x0055187C in the ROM.

Ability Data Structure

  • The Ability Data Structure is 0x1C bytes long.
Name Length Offset Type Max Value Description
Name ID 2 0x00 uint16 0x2FE The name ID of the ability
Element 1 0x02 uint8 8 Elemental Damage.
Values:
  • 0x00 - None
  • 0x01 - Fire
  • 0x02 - Wind
  • 0x03 - Earth
  • 0x04 - Water
  • 0x05 - Ice
  • 0x06 - Lightning
  • 0x07 - Holy
  • 0x08 - Dark
AP 1 0x03 uint8{{User: 100 AP in game = This * 10

Values 0x64 and above display as "999" in game.

MP cost 1 0x04 uint8 255 How much MP is used.
Weapon Required 1 0x05 uint8 3 This seems to determine whether or not the held weapon is "used" for the ability.
Values:
  • 0x00 - Not Required
  • 0x01 - Required
  • 0x02 - Spear Required (Jump)
  • 0x03 - Bow Required (Doom Archer)

A check is made at 08026EC6 to see if the Ability is Jump or Doom Archer, values 0x02 and 0x03 are not checked otherwise.

Horizontal Range 1 0x06 uint8 0x80 Range
Values:
  • 0x40 - Line (used for breath moves and full line moves (like Chocobo Rush)
  • 0x80 - Weapon Range
Vertical Range 1 0x07 uint8 255 Allowed difference in height between the unit using the ability and the targeted panel.
A value of 0 allows the unit to ignore height difference when choosing a target panel.
Targeting 1 0x08 uint8 7 This byte determines how units are targeted.
Values:
  • 0x00 - No Targeting
  • 0x01 - Cursor Selection
  • 0x02 - Auto-Select with no Help Text
  • 0x03 - Auto-Select with Help Text
  • 0x04 - Directional
  • 0x05 - Peirce
  • 0x06 - Infront of Caster
  • 0x07 - Infront and Behind Caster
Horizontal Area of Effect 1 0x09 uint8 0x80 The AoE of the move. Used with Range.
Values observed:
  • 0x01 - Single target
  • 0x02 - Spear(?)
  • 0x04 - Breath (Bangaa Cry)
  • 0x05 - Normal aura (Cure, Fire, etc)
  • 0x0D - Big aura (Summons)
  • 0x40 - Full map (Range = 0)
  • 0x80 - Full line.
Vertical Area of Effect 1 0x0A uint8 255 Allowed difference in height between the targeted panel and the affected units.
A value of 0 makes the ability affect units regardless of height difference.
Power 1 0x0B uint8 255 The power of the move.
Effects 4 0x0C 4 * uint8 0xD0 An index number of the effects of the ability.
Values observed:
  • 0x00 - None
  • 0x01 - None
  • 0x02 - Gadget Defense Up
  • 0x03 - Gadget Protect
  • 0x04 - Resonance
  • 0x05 - Gadget Shell
  • 0x06 - Gadget Blind
  • 0x07 - Gadget Heal
  • 0x08 - Gadget Sleep
  • 0x09 - Gadget Haste
  • 0x0A - Gadget Dispel
  • 0x0B - Gadget Poison
  • 0x0C - Gadget Resistance Up
  • 0x0D - Gadget Doom
  • 0x0E - 100% HP Revival
  • 0x0F - 25% HP Revival
  • 0x10 - Self: Speed Down
  • 0x11 - Draw Weapon
  • 0x12 - 25% Recoil Damage
  • 0x13 - Kill Self
  • 0x14 - Self: Caster's HP Damage
  • 0x15 - If Effect 1 Hits, 25% Recoil Damage
  • 0x16 - Self: Speed Down
  • 0x17 - Self: 1x Damage
  • 0x18 - Drain
  • 0x19 - Self: 1x Healing
  • 0x1A - Lose 30 Gil
  • 0x1B - If Effect 1 Hits, Delay Enemy
  • 0x1C - AType, Default, Delay Unit
  • 0x1D - Add: Quick
  • 0x1E - Add: Attack Up, Def Up, Pow Up, Res Up
  • 0x1F - Doom Archer
  • 0x20 - Matra Magic
  • 0x21 - 90% of Current HP Damage
  • 0x22 - Steal 2 JP
  • 0x23 - 1x MP Damage, Capped at Max MP
  • 0x24 - Heal 80 MP
  • 0x25 - Add: Astra
  • 0x26 - Cancel: Debuffs
  • 0x27 - If Effect 1 Hits: Add: Frog
  • 0x28 - Add: Frog
  • 0x29 - Cancel: Frog
  • 0x2A - Add: Cover
  • 0x2B - Aim: Wallet
  • 0x2C - Add: Advice
  • 0x2D - Add: Shell
  • 0x2E - Elementalshift
  • 0x2F - If Effect 1 Hits: Add: Stop
  • 0x30 - Add: Stop
  • 0x31 - Add: Speed Down
  • 0x32 - 4x Damage
  • 0x33 - Targets Kills * 10 Damage
  • 0x34 - 1x Damage, 100% Hit
  • 0x35 - 1x Damage, 100% Hit
  • 0x36 - 999 Damage
  • 0x37 - Limit Glove
  • 0x38 - 30 Damage
  • 0x39 - 50% of Current HP Damage
  • 0x3A - 25% of Current HP Damage
  • 0x3B - Mutilate
  • 0x3C - Goblin Punch
  • 0x3D - Deal Between 2-12 Damage
  • 0x3E - Non-Undead, Damage Equal to Lost HP
  • 0x3F - 1x Damage
  • 0x40 - 1x Damage, Capped to Max HP
  • 0x41 - 0.5x Damage, 2x Hit
  • 0x42 - 2x Damage, 0.5x Hit
  • 0x43 - Throw
  • 0x44 - If Effect 1 Hits: Add: Disable
  • 0x45 - Add: Disable
  • 0x46 - Cancel: Disable
  • 0x47 - Add: Immobilize
  • 0x48 - If Effect 1 Hits: Add: Immobilize
  • 0x49 - Add: Immobilize
  • 0x4A - Cancel: Immobilize
  • 0x4B - If Effect 1 Hits: Knockback
  • 0x4C - If Effect 1 Hits: Add: Berserk
  • 0x4D - Add: Berserk
  • 0x4E - Add: Protect
  • 0x4F - Hastebreak
  • 0x50 - Aim: Vitals
  • 0x51 - Acid
  • 0x52 - Add: Reflect
  • 0x53 - Sensor
  • 0x54 - Add: Blind
  • 0x55 - SType, Default, Eff1Dep: Inflict Blind
  • 0x56 - Eyesight: Add: Blind
  • 0x57 - Add: Blind
  • 0x58 - Cancel: Blind
  • 0x59 - Fully Heal HP
  • 0x5A - Heal Equal to Current HP
  • 0x5B - 1x Healing
  • 0x5C - Add: Confuse
  • 0x5D - If Effect 1 Hits: Add: Confuse
  • 0x5E - Eyesight: Add: Confuse
  • 0x5F - Add: Confuse
  • 0x60 - Bad Breath
  • 0x61 - Add: Sleep
  • 0x62 - Add: Petrify
  • 0x63 - Cancel: Petrify
  • 0x64 - Add: Defense Down, Resistance Down
  • 0x65 - Break Armor
  • 0x66 - Add: Slow
  • 0x67 - If Effect 1 Hits: Add: Slow
  • 0x68 - Add: Slow
  • 0x69 - Add: Haste
  • 0x6A - Cancel: Buffs
  • 0x6B - Soundwave
  • 0x6C - Add: Expert Guard
  • 0x6D - Add: Silence
  • 0x6E - If Effect 1 Hits: Add: Silence
  • 0x6F - Add: Silence
  • 0x70 - Cancel: Silence
  • 0x71 - Hibernate
  • 0x72 - Enemy: Steal JP
  • 0x73 - Enemy: Steal Gil
  • 0x74 - Enemy: Steal EXP
  • 0x75 - Enemy: Steal Accessory
  • 0x76 - Enemy: Steal Armor
  • 0x77 - Enemy: Steal Helmet
  • 0x78 - Enemy: Steal Shield
  • 0x79 - Enemy: Steal Weapon
  • 0x7A - Enemy, 0.25x Hit: Steal Ability
  • 0x7B - Add: Vanish
  • 0x7C - If Effect 1 Hits: Add: Poison
  • 0x7D - Add: Poison
  • 0x7E - Cancel: Poison
  • 0x7F - Add: Undead
  • 0x80 - Cancel: Undead
  • 0x81 - Break Weapon
  • 0x82 - Add: Attack Down
  • 0x83 - Add: Boost
  • 0x84 - Add: Addle
  • 0x85 - Add: Defense Up
  • 0x86 - Hurl
  • 0x87 - Add: Defending
  • 0x88 - If Effect 1 Hits: Add: Magic Down
  • 0x89 - Add: Magic Down
  • 0x8A - Add: Resistance Up
  • 0x8B - Cureall
  • 0x8C - Enemy, If Effect 1 Hits: Add: Charm
  • 0x8D - Add: Charm
  • 0x8E - Enemy: Add: Charm
  • 0x8F - Lawshift
  • 0x90 - Non-Undead, Lv=Digit: 1x Damage
  • 0x91 - Undead, Lv=Digit: 1x Healing
  • 0x92 - Lv/3: Add: Defense Down
  • 0x93 - Lv/3: Add: Resistance Down
  • 0x94 - Non-Undead, Lv/5: Add: Death
  • 0x95 - Undead, Lv/5: Fully Heal HP
  • 0x96 - Lv=Day: 1x Damage
  • 0x97 - Enemy, 100% Hit, 1x MP Damage
  • 0x98 - Enemy, If Effect 1 Hits: 1x Damage
  • 0x99 - Enemy: 100% Hit, 1x Damage
  • 0x9A - Enemy: 1x Damage
  • 0x9B - Enemy: Add: Berserk
  • 0x9C - Enemy: Disarm
  • 0x9D - Parley
  • 0x9E - Heal 80 MP
  • 0x9F - Non-Self, Damage Equal to HP
  • 0xA0 - Non-Self, 1x Damage
  • 0xA1 - Non-Self, Add: Sleep
  • 0xA2 - Non-Undead, Fully Heal MP
  • 0xA3 - Non-Undead, Cancel: Debuffs
  • 0xA4 - Non-Undead, 1x Damage
  • 0xA5 - Non-Undead, Add: Regen
  • 0xA6 - Non-Undead, Add: Reraise
  • 0xA7 - Non-Undead, Fully Heal HP
  • 0xA8 - Non-Undead, 1x Healing
  • 0xA9 - Non-Undead, If Effect 2 Hits, Add: Confuse
  • 0xAA - Non-Undead, Add: Doom
  • 0xAB - Non-Undead: If Effect 1 Hits, Add: Doom
  • 0xAC - 100% Add: Death
  • 0xAD - Non-Undead, Add: Death
  • 0xAE - Non-Undead, Add: Charm
  • 0xAF - Non-Monster: 1x Damage
  • 0xB0 - Break Weapon
  • 0xB1 - Non-Dragon, 1x Damage
  • 0xB2 - Undead: Damage Equal to Max HP
  • 0xB3 - Undead: Damage Equal to Max HP
  • 0xB4 - Undead: 1x Damage
  • 0xB5 - Undead: Heal to Full HP
  • 0xB6 - Undead: 1x Healing
  • 0xB7 - Exorcise
  • 0xB8 - Undead: Add: Charm
  • 0xB9 - Monster: 1x Damage
  • 0xBA - Monster: 2x Damage
  • 0xBB - Monster: Parley
  • 0xBC - Monster: Addle
  • 0xBD - Capture
  • 0xBE - Dragon: 2x Damage
  • 0xBF - Dragon: Parley
  • 0xC0 - Mug
  • 0xC1 - Control
  • 0xC2 - Friend
  • 0xC3 - Add: Regen
  • 0xC4 - Heal Undead Equal to Caster's Lost HP
  • 0xC5 - 2x Damage
  • 0xC6 - 0.5x Damage
  • 0xC7 - 3x Damage
  • 0xC8 - Morph
  • 0xC9 - Enemy, Add: Sleep
  • 0xCA - 100% Accuracy, 0.5x Damage
  • 0xCB - Add: Stop on Judge
  • 0xCC - Add: Immobilize, Disable
  • 0xCD - Give JP
  • 0xCE - Remove Yellow Card
  • 0xCF - Add Yellow Card
  • 0xD0 - If Effect 1 Hits, Steal 2 JP
Properties 4 0x10 uint32 0xFFFFFFFF The properties (in binary flags) that the ability has.
Values observed
  • 0x00000001 - Self-Targetable
  • 0x00000002 - Unknown
  • 0x00000004 - Unknown
  • 0x00000008 - Unknown
  • 0x00000010 - Unknown
  • 0x00000020 - Offensive
  • 0x00000040 - Ignore Reaction
  • 0x00000080 - Reflectable
  • 0x00000100 - Double Cast
  • 0x00000200 - Ignore Silence
  • 0x00000400 - Enable Beastmaster
  • 0x00000800 - Trigger Learning
  • 0x00001000 - Blocked by Cover
  • 0x00002000 - Unknown
  • 0x00004000 - Stealable
  • 0x00008000 - Return Magic
  • 0x00010000 - Throw/Hurl
  • 0x00020000 - Trigger Absorb-MP
  • 0x00040000 - Physical
  • 0x00080000 - Enable Morpher
  • 0x00100000 - Unknown
  • 0x00200000 - Unknown
  • 0x00400000 - Unknown
  • 0x00800000 - Unknown
  • 0x01000000 - Unknown
  • 0x02000000 - Unknown
  • 0x04000000 - Unknown
  • 0x08000000 - Unknown
  • 0x10000000 - Unknown
  • 0x20000000 - Unknown
  • 0x40000000 - Unknown
  • 0x80000000 - Unknown
Animation ID 2 0x14 uint16 unknown The animation that the ability uses.
Description ID 2 0x16 uint16 unknown The description text that the ability uses.
AI Condition 1 0x18 uint8 unknown Special AI conditions.
Values observed:
  • 0x00 - Normal
  • 0x01 - Judge/Judge Sword
  • 0x02 - Mug
  • 0x03 - Sensor/Mog Peek
  • 0x04 - Remove From Battle
  • 0x05 - Steal: Item/Ability
  • 0x06 - Steal: Gil
  • 0x07 - Steal: EXP
  • 0x08 - Steal: JP
  • 0x09 - Hunting
  • 0x0A - Capture
  • 0x0B - Morph
  • 0x0C - Gil Toss
  • 0x0D - Aim: Item
  • 0x0E - Aim: Wallet
  • 0x0F - Draw Weapon
  • 0x10 - Lawshift/Blank Card
  • 0x11 - Matra Magic

...

  • 0x13 - Zombify

...

  • 0x33 - JP Gift
  • 0x34 - Yellow Clip
  • 0x35 - Yellow Card
AI Behavior 1 0x19 uint8 0x3 When the ability should be used.
  • 0x0 - Unknown
  • 0x1 - Prioritize Low HP
  • 0x2 - Prioritize Healthy
  • 0x3 - Last Resort
AI Priority 1 0x1A uint8 100 High values are less likely.
Buffer 1 0x1B uint8 0 Alignment byte.

List of abilities

  • This is the order in which the abilities are stored within the game.
Index Name Element MP Power Range (Aura) AP
0x000 - None 0 0 0 (0) 10
0x001 Cure Holy 6 40 4 (5) 100
0x002 Cura Holy 10 60 4 (5) 200
0x003 Curaga Holy 16 80 4 (5) 300
0x004 Esuna None 18 0 4 (5) 200
0x005 Life Holy 10 90 4 (1) 200
0x006 Full-Life Holy 20 100 4 (1) 300
0x007 Auto-Life Holy 16 0 4 (1) 200
0x008 Shell None 6 0 4 (5) 100
0x009 Protect None 6 0 4 (5) 100
0x00A Dispel None 12 0 3 (5) 200
0x00B Holy Holy 32 50 3 (5) 300
0x00C Barrier None 10 0 3 (1) 300
0x00D Judge None 6 0 3 (1) 300
0x00E Break None 20 0 3 (1) 200
0x00F Water Water 12 34 3 (5) 200
0x010 Aero Wind 12 34 3 (5) 200
0x011 Drain None 12 30 4 (1) 100
0x012 Blind None 12 0 4 (1) 100
0x013 Raise Holy 22 45 4 (5) 300
0x014 Giga Flare None 40 65 3 (5) 300
0x015 Bio None 12 45 3 (5) 300
0x016 Ultima Blow None 60 0 Weapon (1) 999
0x017 Fire Fire 6 30 4 (5) 100
0x018 Fira Fire 12 40 4 (5) 200
0x019 Firaga Fire 24 50 4 (5) 300
0x01A Thunder Lightning 6 30 4 (5) 100
0x01B Thundara Lightning 12 40 4 (5) 200
0x01C Thundaga Lightning 24 50 4 (5) 300
0x01D Blizzard Ice 6 30 4 (5) 100
0x01E Blizzara Ice 12 40 4 (5) 200
0x01F Blizzaga Ice 24 50 4 (5) 300
0x020 Sleep None 10 0 4 (5) 200
0x021 Doublecast None 0 0 0 (0) 999
0x022 Quicken None 24 0 3 (1) 300
0x023 Slow None 12 0 3 (5) 200
0x024 Reflect None 8 0 3 (1) 300
0x025 - None 0 0 0 (1) 100
0x026 Stop None 24 0 3 (5) 300
0x027 Quarter None 10 0 3 (1) 200
0x028 Demi None 24 0 3 (1) 300
0x029 Silence None 8 0 3 (5) 200
0x02A Haste None 24 0 3 (1) 200
0x02B Prominence Fire 32 20 0 (64) 100
0x02C Tempest Lightning 32 17 0 (64) 100
0x02D Freezeblink Ice 32 20 0 (64) 100
0x02E Star Cross Holy 32 17 0 (64) 300
0x02F Stardust None 32 20 0 (64) 300
0x030 Deluge Water 32 17 0 (64) 200
0x031 Soil Evidence Earth 32 17 0 (64) 200
0x032 Wild Tornado Wind 32 17 0 (64) 200
0x033 Fire Whip Fire 12 30 4 (1) 100
0x034 Earth Heal Earth 12 40 4 (1) 200
0x035 White Flame Fire 24 40 3 (5) 100
0x036 Shining Air Wind 12 30 4 (1) 200
0x037 Evil Gaze Dark 12 30 4 (1) 300
0x038 Heavy Dust Earth 12 30 4 (1) 200
0x039 Sliprain Water 12 30 4 (1) 200
0x03A Elementalshift None 6 0 4 (1) 300
0x03B Astra None 8 0 4 (5) 200
0x03C Rasp None 24 60 3 (5) 100
0x03D Death Dark 36 0 3 (1) 200
0x03E Meteor None 40 50 3 (5) 300
0x03F Flare None 36 65 3 (1) 300
0x040 Poison Dark 10 0 4 (5) 100
0x041 Toad None 36 0 3 (1) 200
0x042 Break None 1 0 0 (1) 300
0x043 Item None 0 0 0 (0) 100
0x044 Unicorn Holy 12 40 4 (13) 200
0x045 Ifrit Fire 18 40 4 (13) 200
0x046 Ramuh Lightning 18 40 4 (13) 200
0x047 Shiva Ice 18 40 4 (13) 200
0x048 Kirin None 24 0 4 (13) 200
0x049 Carbuncle None 12 0 4 (13) 300
0x04A Phoenix Holy 24 0 4 (13) 300
0x04B Madeen Holy 36 52 4 (13) 300
0x04C First Aid None 0 25 0 (1) 100
0x04D Powerbreak None 0 0 Weapon (1) 200
0x04E Mindbreak None 0 0 Weapon (1) 200
0x04F Magicbreak None 0 0 Weapon (1) 200
0x050 Speedbreak None 0 0 Weapon (1) 200
0x051 Mug None 0 0 Weapon (1) 300
0x052 Provoke None 0 0 1 (1) 300
0x053 Sensor None 0 0 4 (1) 300
0x054 Body Slam None 0 45 1 (1) 300
0x055 Greased Bolt None 0 0 Weapon (1) 300
0x056 Downsize None 24 0 Weapon (1) 300
0x057 Nurse None 0 30 0 (5) 100
0x058 Cover None 0 0 4 (1) 200
0x059 - None 0 0 0 (1) 100
0x05A Subdue None 0 0 Weapon (1) 200
0x05B Parley None 0 0 1 (1) 200
0x05C Saint Cross Holy 24 35 0 (4) 300
0x05D Holy Blade Holy 32 0 Weapon (1) 300
0x05E Defense None 0 0 0 (1) 200
0x05F Drop Weapon None 0 0 Weapon (1) 200
0x060 Tremor None 0 30 0 (4) 100
0x061 Hibernate None 0 0 0 (1) 100
0x062 Mow Down None 0 40 0 (4) 200
0x063 Aura None 0 0 0 (1) 300
0x064 Expert Guard None 0 0 0 (1) 300
0x065 Meltdown None 0 0 0 (4) 200
0x066 Whirlwind None 0 25 0 (4) 100
0x067 Earth Render Earth 0 34 Line (128) 200
0x068 Chakra None 0 35 0 (1) 200
0x069 Revive None 0 0 1 (1) 300
0x06A Exorcise Holy 0 0 1 (1) 300
0x06B Holy Sign None 0 0 1 (1) 200
0x06C Air Render None 0 45 3 (1) 200
0x06D Far Fist None 0 35 4 (5) 200
0x06E Air Blast Wind 0 35 Line (4) 300
0x06F Backdraft Fire 0 60 1 (1) 300
0x070 Rush None 0 0 Weapon (1) 100
0x071 Wild Swing None 0 0 0 (4) 200
0x072 Beatdown None 0 0 Weapon (1) 200
0x073 Blitz None 0 0 Weapon (1) 200
0x074 Fire Sword Fire 10 54 1 (1) 200
0x075 Bolt Sword Lightning 10 54 1 (1) 200
0x076 Ice Sword Ice 10 54 1 (1) 200
0x077 Ultima Sword None 60 0 Weapon (1) 999
0x078 Warcry None 0 0 0 (4) 300
0x079 Cheer None 0 0 0 (1) 100
0x07A Soul Sphere None 0 0 4 (5) 300
0x07B Lifebreak Dark 0 0 Weapon (1) 300
0x07C Jump None 0 0 4 (1) 100
0x07D Lancet None 0 35 1 (1) 300
0x07E Wyrmtamer None 0 0 1 (1) 200
0x07F Fire Breath Fire 0 40 Line (4) 300
0x080 Bolt Breath Lightning 0 40 Line (4) 300
0x081 Ice Breath Ice 0 40 Line (4) 300
0x082 Wyrmkiller None 0 0 Weapon (1) 300
0x083 Bangaa Cry None 0 45 Line (4) 200
0x084 Mog Attack None 0 0 Weapon (1) 100
0x085 Mog Guard None 0 0 0 (1) 200
0x086 Mog Lance None 0 0 3 (1) 200
0x087 Mog Rush None 0 0 Weapon (1) 200
0x088 Mog Shield None 0 0 4 (1) 300
0x089 Mog Peek None 0 0 4 (1) 300
0x08A Mog Aid None 0 35 0 (1) 300
0x08B Ultima Charge None 60 0 Weapon (1) 999
0x08C Swarmstrike None 0 0 Weapon (1) 100
0x08D Shadowstick None 0 0 Weapon (1) 200
0x08E Checkmate None 0 0 Weapon (1) 300
0x08F Featherblow None 0 0 Weapon (1) 200
0x090 Swallowtail None 0 0 0 (4) 300
0x091 Manastrike None 0 0 Weapon (1) 300
0x092 Piercethrough None 0 0 Line (2) 200
0x093 Nighthawk None 0 0 4 (1) 200
0x094 Throw None 0 0 4 (1) 100
0x095 Wood Veil None 4 15 4 (1) 200
0x096 Fire Veil Fire 4 15 4 (1) 200
0x097 Earth Veil Earth 4 15 4 (1) 200
0x098 Metal Veil None 4 15 4 (1) 200
0x099 Water Veil Water 4 15 4 (1) 200
0x09A Unspell None 4 0 1 (1) 300
0x09B Oblivion None 24 0 1 (1) 300
0x09C Shadowbind None 12 0 1 (1) 200
0x09D Last Breath Dark 32 0 1 (1) 300
0x09E Aphonia None 12 0 1 (1) 200
0x09F Nightmare None 18 0 1 (1) 300
0x0A0 Ague None 12 0 1 (1) 200
0x0A1 Rockseal None 32 0 1 (1) 300
0x0A2 Ultima Masher None 60 0 Weapon (1) 999
0x0A3 Steal: Armor None 0 0 1 (1) 300
0x0A4 Steal: Shield None 0 0 1 (1) 200
0x0A5 Steal: Access. None 0 0 1 (1) 300
0x0A6 Steal: Helm None 0 0 1 (1) 300
0x0A7 Steal: Weapon None 0 0 1 (1) 300
0x0A8 Steal: Gil None 0 0 1 (1) 100
0x0A9 Steal: EXP None 0 0 1 (1) 100
0x0AA Steal: JP None 0 0 1 (1) 200
0x0AB Steal: Ability None 0 0 1 (1) 300
0x0AC Boost None 0 0 0 (1) 100
0x0AD Aim: Legs None 0 0 Weapon (1) 200
0x0AE Aim: Arm None 0 0 Weapon (1) 200
0x0AF Cupid None 0 0 Weapon (1) 200
0x0B0 Burial None 0 0 Weapon (1) 300
0x0B1 Take Aim None 0 0 Weapon (1) 300
0x0B2 Faster None 0 0 Weapon (1) 300
0x0B3 Blackout None 0 0 Weapon (1) 200
0x0B4 Sonic Boom None 0 0 4 (5) 200
0x0B5 Oust None 0 0 Weapon (1) 200
0x0B6 Advice None 0 0 1 (1) 100
0x0B7 Aim: Vitals None 0 0 Weapon (1) 300
0x0B8 Hunting None 0 0 Weapon (1) 300
0x0B9 Addle None 0 0 Weapon (1) 200
0x0BA Ultima Shot None 60 0 Weapon (1) 999
0x0BB Sidewinder None 0 0 Weapon (1) 300
0x0BC Capture None 0 0 Weapon (1) 200
0x0BD Goblin None 0 0 4 (1) 200
0x0BE Flan None 0 0 4 (1) 200
0x0BF Bomb None 0 0 4 (1) 200
0x0C0 Dragon None 0 0 4 (1) 200
0x0C1 Lamia None 0 0 4 (1) 200
0x0C2 Bug None 0 0 4 (1) 200
0x0C3 Tonberry None 0 0 4 (1) 200
0x0C4 Panther None 0 0 4 (1) 200
0x0C5 Malboro None 0 0 4 (1) 200
0x0C6 Floateye None 0 0 4 (1) 200
0x0C7 Undead None 0 0 4 (1) 200
0x0C8 Fairy None 0 0 4 (1) 200
0x0C9 Rockbeast None 0 0 4 (1) 200
0x0CA Goblin None 0 0 0 (1) 200
0x0CB Flan None 0 0 0 (1) 200
0x0CC Bomb None 0 0 0 (1) 200
0x0CD Dragon None 0 0 0 (1) 200
0x0CE Lamia None 0 0 0 (1) 200
0x0CF Bug None 0 0 0 (1) 200
0x0D0 Panther None 0 0 0 (1) 200
0x0D1 Malboro None 0 0 0 (1) 200
0x0D2 Floateye None 0 0 0 (1) 200
0x0D3 Hurl None 0 0 4 (1) 100
0x0D4 Ring None 0 0 4 (1) 200
0x0D5 Firebomb Fire 0 30 4 (1) 300
0x0D6 Ball None 0 0 4 (1) 200
0x0D7 Dagger None 0 35 4 (1) 300
0x0D8 Smile None 0 0 4 (1) 300
0x0D9 Gil Toss None 0 0 4 (1) 100
0x0DA Mythril None 0 0 0 (1) 200
0x0DB Beso Toxico None 0 0 Weapon (1) 200
0x0DC Death Sickle None 0 0 Weapon (1) 300
0x0DD Conceal None 0 0 0 (1) 100
0x0DE Doom Archer None 0 0 Weapon (1) 300
0x0DF Doubleshot None 0 0 Weapon (1) 300
0x0E0 Aim: Armor None 0 0 Weapon (1) 300
0x0E1 Aim: Weapon None 0 0 Weapon (1) 300
0x0E2 Aim: Wallet None 0 0 Weapon (1) 200
0x0E3 Sheep Count None 8 0 4 (5) 100
0x0E4 100% Wool None 8 0 0 (1) 200
0x0E5 Cuisine None 32 0 1 (1) 300
0x0E6 Tail Wag None 8 0 1 (1) 200
0x0E7 Chocobo Rush None 12 45 Line (128) 300
0x0E8 Frogsong None 18 0 4 (1) 200
0x0E9 Friend None 12 0 4 (13) 300
0x0EA Catnip None 12 0 1 (1) 100
0x0EB Fireshot Fire 0 0 Weapon (1) 100
0x0EC Boltshot Lightning 0 0 Weapon (1) 100
0x0ED Iceshot Ice 0 0 Weapon (1) 100
0x0EE Confushot None 0 0 Weapon (1) 200
0x0EF Charmshot None 0 0 Weapon (1) 300
0x0F0 Blindshot None 0 0 Weapon (1) 100
0x0F1 Silenshot None 0 0 Weapon (1) 200
0x0F2 Stopshot None 0 0 Weapon (1) 300
0x0F3 Red Spring None 12 0 0 (64) 200
0x0F4 Blue Screw None 12 0 0 (64) 200
0x0F5 Green Gear None 12 0 0 (64) 200
0x0F6 Silver Disc None 12 0 0 (64) 200
0x0F7 Gold Battery None 12 40 0 (64) 200
0x0F8 Black Ingot None 12 0 0 (64) 200
0x0F9 Chroma Gem None 12 0 0 (64) 200
0x0FA Yellow Spring None 12 0 0 (64) 200
0x0FB Potion Holy 0 40 1 (1) 100
0x0FC Hi-Potion Holy 0 60 1 (1) 100
0x0FD X-Potion Holy 0 80 1 (1) 100
0x0FE Ether None 0 0 1 (1) 100
0x0FF Elixir Holy 0 100 1 (1) 100
0x100 Phoenix Down Holy 0 90 1 (1) 100
0x101 Echo Screen None 0 0 1 (1) 100
0x102 Maiden Kiss None 0 0 1 (1) 100
0x103 Soft None 0 0 1 (1) 100
0x104 Holy Water None 0 0 1 (1) 100
0x105 Antidote None 0 0 1 (1) 100
0x106 Eye Drops None 0 0 1 (1) 100
0x107 Bandage None 0 0 1 (1) 100
0x108 Cureall None 0 0 1 (1) 100
0x109 Draw Weapon None 0 0 0 (1) 100
0x10A Goblin Punch None 8 30 1 (1) 100
0x10B Magic Hammer None 8 38 3 (1) 100
0x10C Mutilate None 18 0 1 (1) 100
0x10D Acid None 12 0 3 (1) 100
0x10E Sacrifice None 0 0 1 (1) 100
0x10F Blowup None 2 15 0 (4) 100
0x110 Flame Attack Fire 0 40 3 (1) 100
0x111 Chill Ice 0 40 0 (4) 100
0x112 Mighty Guard None 8 0 1 (1) 100
0x113 Guard-Off None 10 0 1 (1) 100
0x114 Dragon Force None 12 0 1 (1) 100
0x115 Night None 24 0 0 (64) 100
0x116 Twister None 20 0 3 (5) 100
0x117 Hand Slap None 0 45 1 (1) 100
0x118 Poison Frog None 0 0 3 (1) 100
0x119 Kiss None 0 0 1 (1) 100
0x11A LV3 Def-less None 12 0 3 (5) 100
0x11B Sandstorm Earth 0 40 0 (4) 100
0x11C LV5 Death Dark 24 0 3 (5) 100
0x11D Suffocate None 0 0 1 (1) 100
0x11E Resonate None 20 0 0 (64) 100
0x11F Limit Glove None 4 0 1 (1) 100
0x120 Matra Magic None 24 0 3 (1) 100
0x121 Munch None 0 47 1 (1) 100
0x122 Knife None 8 0 1 (1) 100
0x123 Karma None 0 0 1 (1) 100
0x124 Voodoo None 0 0 1 (1) 100
0x125 Poison Claw None 8 30 1 (1) 100
0x126 Hastebreak None 12 0 1 (1) 100
0x127 Rend None 0 35 1 (1) 100
0x128 Blaster None 0 0 3 (1) 100
0x129 Bad Breath None 20 0 1 (1) 100
0x12A Goo None 0 0 1 (1) 100
0x12B Soundwave None 0 0 3 (5) 100
0x12C Stare None 12 0 Line (4) 100
0x12D Roulette Dark 20 0 0 (64) 100
0x12E Devil Gaze None 0 0 Line (4) 100
0x12F Circle None 0 0 3 (1) 100
0x130 Drain Touch None 10 20 1 (1) 100
0x131 LV? S-Flare Dark 30 55 0 (64) 100
0x132 Miasma None 0 20 3 (5) 100
0x133 Zombify Dark 0 45 1 (1) 100
0x134 White Wind None 12 0 3 (5) 100
0x135 Angel Whisper Holy 24 30 3 (1) 100
0x136 Meteorite None 22 50 3 (1) 100
0x137 LV?D Holy Holy 32 65 0 (64) 100
0x138 Adrammalech None 0 85 0 (64) 100
0x139 Mateus None 0 85 0 (64) 100
0x13A Ultima None 0 85 0 (64) 100
0x13B Exodus None 0 85 0 (64) 100
0x13C Famfrit None 0 85 0 (64) 100
0x13D Explode Fire 24 40 3 (5) 300
0x13E Stillness None 24 0 3 (5) 300
0x13F Azoth None 12 0 0 (64) 100
0x140 Omega None 10 0 Weapon (1) 300
0x141 Abyss None 12 48 3 (5) 300
0x142 Life Render None 0 0 Weapon (1) 300
0x143 Heart Render None 0 0 Weapon (1) 300
0x144 Ripcircle None 0 45 0 (4) 300
0x145 Furycircle None 0 50 0 (4) 100
0x146 Lawshift None 0 0 0 (64) 300
0x147 Amber Gleam None 0 0 0 (64) 200
0x148 Alpha None 0 99 4 (5) 300
0x149 Descent None 0 0 0 (64) 100
0x14A Magi None 0 50 0 (64) 100
0x14B Spellbind None 0 50 4 (1) 200
0x14C Breath of God None 0 40 4 (5) 200
0x14D Lightspeed None 0 45 1 (1) 300
0x14E Firestream Fire 0 35 Line (128) 200
0x14F Howl of Rage None 0 0 0 (4) 300
0x150 Presence None 0 50 1 (1) 100
0x151 Logos None 0 0 3 (5) 100
0x152 Abate None 32 0 0 (64) 999
0x153 Judge Sword None 0 0 Weapon (1) 100
0x154 Bind None 16 0 3 (1) 300
0x155 JP Gift None 0 0 1 (1) 100
0x156 Yellow Clip None 8 0 1 (1) 200
0x157 Judge Sword None 0 0 Weapon (1) 100
0x158 Yellow Card None 20 0 1 (1) 999
0x159 Palaistra None 0 0 0 (4) 200
0x15A Blank Card None 0 0 0 (64) 999