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Dragon Warrior III (NES)/ROM map: Difference between revisions
Ice Ranger (talk | contribs) (Added lots of enemy data that is used with the AI along with title screen information.) |
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{{rommap}} | |||
{{ | |||
=Enemy data= | =Enemy data= | ||
==Slime== | ==Slime== | ||
0x0032E3 = Level | 0x0032E3 = Level<br> | ||
0x0032E4 = Experience (0-255) | 0x0032E4 = Experience (0-255)<br> | ||
0x0032E5 = Experience (01 = 352) | 0x0032E5 = Experience (01 = 352)<br> | ||
0x0032E6 = Agility | 0x0032E6 = Agility<br> | ||
0x0032E7 = GP | 0x0032E7 = GP<br> | ||
0x0032E8 = Attack (0-255) | 0x0032E8 = Attack (0-255)<br> | ||
0x0032E9 = Defense | 0x0032E9 = Defense<br> | ||
0x0032EA = HP | 0x0032EA = HP<br> | ||
0x0032EB = MP | 0x0032EB = MP<br> | ||
0x0032EC = | 0x0032EC = Item Dropped<br> | ||
0x0032ED to 0x0032F4 = Move set | 0x0032ED to 0x0032F4 = Move set<br> | ||
0x0032F5 = | 0x0032F5 = added effects | ||
0000 0001 = GP (255+) | |||
0000 0010 = GP (255+) | |||
0000 0100 = (?) | |||
0000 1000 = (?) | |||
0001 0000 = (?) | |||
0010 0000 = (?) | |||
0100 0000 = (?) | |||
1000 0000 = (?) | |||
0x0032F6 = added effects | 0x0032F6 = added effects | ||
0000 0001 = Attack (255+) | |||
0000 0010 = Attack (255+) | |||
0000 0100 = (?) | |||
0000 1000 = (?) | |||
0001 0000 = (?) | |||
0010 0000 = (?) | |||
0100 0000 = (?) | |||
1000 0000 = (?) | |||
0x0032F7 = added effects | 0x0032F7 = added effects | ||
0000 0001 = Defense (255+) | 0000 0001 = Defense (255+) | ||
Line 44: | Line 51: | ||
1000 0000 = (?) | 1000 0000 = (?) | ||
== Enemy move set== | ===Enemy move set === | ||
===One move=== | |||
00 | ====One move==== | ||
01 | |||
02 | {| class="wikitable sortable" | ||
03 | |- | ||
04 | ! Index !! Description | ||
05 | |- | ||
06 | | 00 || Enemy is assessing the situation | ||
07 | |- | ||
08 | | 01 || Enemy protects itself | ||
09 | |- | ||
| 02 || Regular attack | |||
|- | |||
| 03 || Attack could be critical | |||
|- | |||
| 04 || Attack could cause sleep | |||
|- | |||
10 | | 05 || Attack could cause poison | ||
11 | |- | ||
12 | | 06 || Attack could cause numbness | ||
13 | |- | ||
14 | | 07 || Enemy will flee | ||
15 | |- | ||
16 | | 08 || Call for reinforcements (same as the enemy calling) | ||
17 | |- | ||
18 | | 09 || Curious dance (steals MP) | ||
19 | |- | ||
| 0a || Flaming breath (10-20 HP attack) | |||
|- | |||
| 0b || Flaming breath (30-50 HP attack) | |||
|- | |||
| 0c || Flaming breath (80-100 HP attack) | |||
|- | |||
20 | | 0d || Blizzard breath (10-20 HP attack) | ||
21 | |- | ||
22 | | 0e || Blizzard breath (40-60 HP attack) | ||
23 | |- | ||
24 | | 0f || Blizzard breath (100-140 HP attack) | ||
25 | |- | ||
26 | | 10 || Emits gales of sweet breath (causes sleep) | ||
27 | |- | ||
28 | | 11 || Emits gales of toxic breath (causes poison) | ||
29 | |- | ||
| 12 || Emits gales of scorching breath (causes numbness) | |||
|- | |||
| 13 || Chants Blaze | |||
|- | |||
| 14 || Chants Blazemore | |||
|- | |||
30 | | 15 || Chants Blazemost | ||
31 | |- | ||
32 | | 16 || Chants Icebolt | ||
33 | |- | ||
34 | | 17 || Chants Firebal | ||
35 | |- | ||
36 | | 18 || Chants Firebane | ||
37 | |- | ||
38 | | 19 || Chants Explodet | ||
39 | |- | ||
| 1a || Chants Snowblast | |||
|- | |||
| 1b || Chants Snowstorm | |||
|- | |||
| 1c || Chants Infernos | |||
|- | |||
===Two moves=== | | 1d || Chants Infermore | ||
82 | |- | ||
83 | | 1e || Chants Infermost | ||
84 | |- | ||
85 | | 1f || Chants Beat (possible instant death) | ||
86 | |- | ||
87 | | 20 || Chants Defeat (possible instant death) | ||
88 | |- | ||
89 | | 21 || Chants Sacrifice | ||
|- | |||
| 22 || Chants Sleep | |||
|- | |||
| 23 || Chants Stopspell | |||
|- | |||
| 24 || Chants Sap | |||
90 | |- | ||
91 | | 25 || Chants Defence | ||
92 | |- | ||
93 | | 26 || Chants Surround | ||
94 | |- | ||
95 | | 27 || Chants Robmagic | ||
96 | |- | ||
97 | | 28 || Chants Chaos | ||
98 | |- | ||
99 | | 29 || Chants Slow | ||
|- | |||
| 2a || Chants Limbo | |||
|- | |||
| 2b || Freeze beam shoots out of Zoma's fingertip (nullifies spells) | |||
|- | |||
| 2c || Chants Bounce | |||
|- | |||
| 2d || Chants Increase | |||
|- | |||
| 2e || Chants Increase 2 | |||
|- | |||
| 2f || Chants Vivify | |||
|- | |||
| 30 || Chants Revive | |||
|- | |||
| 31 || Chants Heal | |||
|- | |||
| 32 || Chants Healmore | |||
|- | |||
| 33 || Chants Healall | |||
|- | |||
| 34 || Chants Healus | |||
|- | |||
| 35 || Chants Healusall | |||
|- | |||
| 36 || Chants Heal 2 | |||
|- | |||
| 37 || Chants Healmore 2 | |||
|- | |||
| 38 || Chants Healall 2 | |||
|- | |||
| 39 || Chants Healus 2 | |||
|- | |||
| 3a || Chants Healusall 2 | |||
|- | |||
| 3b || Calls for reinforcements (Healer) | |||
|- | |||
| 3c || Calls for reinforcements (Granite Titan) | |||
|- | |||
| 3d || Calls for reinforcements (Hork) | |||
|- | |||
| 3e || Calls for reinforcements (Elysium Bird) | |||
|- | |||
| 3f || Calls for reinforcements (Voodoo Shaman) | |||
|} | |||
====Two moves==== | |||
{| class="wikitable sortable" | |||
|- | |||
! Index !! Description | |||
|- | |||
| 82 || Regular attack | |||
|- | |||
| 83 || Chance of critical attack | |||
|- | |||
| 84 || Attack could cause sleep | |||
|- | |||
| 85 || Attack could cause poison | |||
|- | |||
| 86 || Attack could cause numbness | |||
|- | |||
| 87 || Enemy will flee | |||
|- | |||
| 88 || Calls for reinforcements (same as the enemy calling) | |||
|- | |||
| 89 || Curious dance (steals MP) | |||
|- | |||
| 8a || Flaming breath (10-20 HP attack) | |||
|- | |||
| 8b || Flaming breath (30-50 HP attack) | |||
|- | |||
| 8c || Flaming breath (80-100 HP attack) | |||
|- | |||
| 8d || Blizzard breath (10-20 HP attack) | |||
|- | |||
| 8e || Blizzard breath (40-60 HP attack) | |||
|- | |||
| 8f || Blizzard breath (100-140 HP attack) | |||
|- | |||
| 90 || Emits gales of sweet breath (causes sleep) | |||
|- | |||
| 91 || Emits gales of toxic breath (causes poison) | |||
|- | |||
| 92 || Emits gales of scorching breath (causes numbness) | |||
|- | |||
| 93 || Chants Blaze | |||
|- | |||
| 94 || Chants Blazemore | |||
|- | |||
| 95 || Chants Blazemost | |||
|- | |||
| 96 || Chants Icebolt | |||
|- | |||
| 97 || Chants Firebal | |||
|- | |||
| 98 || Chants Firebane | |||
|- | |||
| 99 || Chants Explodet | |||
|- | |||
| 9a || Chants Snowblast | |||
|- | |||
| 9b || Chants Snowstorm | |||
|- | |||
| 9c || Chants Infernos | |||
|- | |||
| 9d || Chants Infermore | |||
|- | |||
| 9e || Chants Infermost | |||
|- | |||
| 9f || Chants Beat (possible instant death) | |||
|- | |||
| a0 || Chants Defeat (possible instant death) | |||
|- | |||
| a1 || Chants Sacrifice | |||
|- | |||
| a2 || Chants Sleep | |||
|- | |||
| a3 || Chants Stopspell | |||
|- | |||
| a4 || Chants Sap | |||
|- | |||
| a5 || Chants Defence | |||
|- | |||
| a6 || Chants Surround | |||
|- | |||
| a7 || Chants Robmagic | |||
|- | |||
| a8 || Chants Chaos | |||
|- | |||
| a9 || Chants Slow | |||
|- | |||
| aa || Chants Limbo | |||
|- | |||
| ab || Freeze beam shoots out of Zoma's fingertip (nullifies spells) | |||
|- | |||
| ac || Chants Bounce | |||
|- | |||
| ad || Chants Increase | |||
|- | |||
| ae || Chants Increase 2 | |||
|- | |||
| af || Chants Vivify | |||
|- | |||
| b0 || Chants Revive | |||
|- | |||
| b1 || Chants Heal | |||
|- | |||
| b2 || Chants Healmore | |||
|- | |||
| b3 || Chants Healall | |||
|- | |||
| b4 || Chants Healus | |||
|- | |||
| b5 || Chants Healusall | |||
|- | |||
| b6 || Chants Heal 2 | |||
|- | |||
| b7 || Chants Healmore 2 | |||
|- | |||
| b8 || Chants Healall 2 | |||
|- | |||
| b9 || Chants Healus 2 | |||
|- | |||
| ba || Chants Healusall 2 | |||
|- | |||
| bb || Calls for reinforcements (Healer) | |||
|- | |||
| bc || Calls for reinforcements (Granite Titan) | |||
|- | |||
| bd || Calls for reinforcements (Hork) | |||
|- | |||
| be || Calls for reinforcements (Elysium Bird) | |||
|- | |||
| bf || Calls for reinforcements (Voodoo Shaman) | |||
|} | |||
====Percentage chance for item drop==== | |||
Percentage chance for item drop: $0032f9 | |||
{| class="wikitable sortable" | |||
|- | |||
! Value !! Description | |||
|- | |||
| 01 || 12.5 percent | |||
|- | |||
| 02 || 6.25 percent | |||
|- | |||
| 03 || 3.13 percent | |||
|- | |||
| 08 || 100 percent | |||
|- | |||
| 80 || 100 percent | |||
|} | |||
==Black Raven== | ==Black Raven== | ||
0x0032FA = Level | 0x0032FA = Level<br> | ||
0x0032FB = Experience (0-255) | 0x0032FB = Experience (0-255)<br> | ||
0x0032FC = Experience (255+) | 0x0032FC = Experience (255+)<br> | ||
0x0032FD = Agility | 0x0032FD = Agility<br> | ||
0x0032FE = GP | 0x0032FE = GP<br> | ||
0x0032FF = Attack | 0x0032FF = Attack<br> | ||
0x003300 = Defense | 0x003300 = Defense<br> | ||
0x003301 = Raven HP | 0x003301 = Raven HP<br> | ||
0x003302 = Raven MP | 0x003302 = Raven MP<br> | ||
0x003304 to 0x00330B = Move set | 0x003303 = Item Dropped<br> | ||
0x003304 to 0x00330B = Move set<br> | |||
==Horned Rabbit== | ==Horned Rabbit== | ||
0x003311 = Level | 0x003311 = Level<br> | ||
0x003312 = Experience (0-255) | 0x003312 = Experience (0-255)<br> | ||
0x003313 = Experience (255+) | 0x003313 = Experience (255+)<br> | ||
0x003314 = | 0x003314 = Agility<br> | ||
0x003315 = GP | 0x003315 = GP<br> | ||
0x003316 = Attack | 0x003316 = Attack<br> | ||
0x003317 = Defense | 0x003317 = Defense<br> | ||
0x003318 = HP | 0x003318 = HP<br> | ||
0x003319 = MP | 0x003319 = MP<br> | ||
0x00331A = Item Dropped<br> | |||
==Giant Anteater== | ==Giant Anteater== | ||
0x0033A8 = Level | 0x0033A8 = Level<br> | ||
0x0033A9 = Experience (0-255) | 0x0033A9 = Experience (0-255)<br> | ||
0x0033AA = Experience (255+) | 0x0033AA = Experience (255+)<br> | ||
0x0033AB = | 0x0033AB = Agility<br> | ||
0x0033AC = GP | 0x0033AC = GP<br> | ||
0x0033AD = Attack | 0x0033AD = Attack<br> | ||
0x0033AE = Defense | 0x0033AE = Defense<br> | ||
0x00332F = HP | 0x00332F = HP<br> | ||
0x003330 = MP | 0x003330 = MP<br> | ||
0x003331 = Item Dropped<br> | |||
==Masked Moth== | ==Masked Moth== | ||
0x00333F = Level | 0x00333F = Level<br> | ||
0x003340 = Experience (0-255) | 0x003340 = Experience (0-255)<br> | ||
0x003341 = Experience (255+) | 0x003341 = Experience (255+)<br> | ||
0x003342 = | 0x003342 = Agility<br> | ||
0x003343 = GP | 0x003343 = GP<br> | ||
0x003344 = Attack | 0x003344 = Attack<br> | ||
0x003345 = Defense | 0x003345 = Defense<br> | ||
0x003346 = HP | 0x003346 = HP<br> | ||
0x003347 = MP | 0x003347 = MP<br> | ||
0x003348 = Item Dropped<br> | |||
==Froggore== | ==Froggore== | ||
0x003356 = Level | 0x003356 = Level<br> | ||
0x003357 = Experience (0-255) | 0x003357 = Experience (0-255)<br> | ||
0x003358 = Experience (255+) | 0x003358 = Experience (255+)<br> | ||
0x003359 = | 0x003359 = Agility<br> | ||
0x00335A = GP | 0x00335A = GP<br> | ||
0x00335B = Attack | 0x00335B = Attack<br> | ||
0x00335C = Defense | 0x00335C = Defense<br> | ||
0x00335D = HP | 0x00335D = HP<br> | ||
0x00335E = MP | 0x00335E = MP<br> | ||
0x00335F = Item Dropped<br> | |||
==Babble== | ==Babble== | ||
0x00336D = Level | 0x00336D = Level<br> | ||
0x00336E = Experience (0-255) | 0x00336E = Experience (0-255)<br> | ||
0x00336F = Experience (255+) | 0x00336F = Experience (255+)<br> | ||
0x003370 = | 0x003370 = Agility<br> | ||
0x003371 = GP | 0x003371 = GP<br> | ||
0x003372 = Attack | 0x003372 = Attack<br> | ||
0x003373 = Defense | 0x003373 = Defense<br> | ||
0x003374 = HP | 0x003374 = HP<br> | ||
0x003375 = MP | 0x003375 = MP<br> | ||
0x003376 = Item Dropped<br> | |||
==Magician== | ==Magician== | ||
0x003384 = Level | 0x003384 = Level<br> | ||
0x003385 = Experience (0-255) | 0x003385 = Experience (0-255)<br> | ||
0x003386 = Experience (255+) | 0x003386 = Experience (255+)<br> | ||
0x003387 = | 0x003387 = Agility<br> | ||
0x003388 = GP | 0x003388 = GP<br> | ||
0x003389 = Attack | 0x003389 = Attack<br> | ||
0x00338A = Defense | 0x00338A = Defense<br> | ||
0x00338B = HP | 0x00338B = HP<br> | ||
0x00338C = MP | 0x00338C = MP<br> | ||
0x00338D = Item Dropped<br> | |||
==Scorpion Wasp== | ==Scorpion Wasp== | ||
0x00339B = Level | 0x00339B = Level<br> | ||
0x00339C = Experience (0-255) | 0x00339C = Experience (0-255)<br> | ||
0x00339D = Experience (255+) | 0x00339D = Experience (255+)<br> | ||
0x00339E = | 0x00339E = Agility<br> | ||
0x00339F = GP | 0x00339F = GP<br> | ||
0x0033A0 = Attack | 0x0033A0 = Attack<br> | ||
0x0033A1 = Defense | 0x0033A1 = Defense<br> | ||
0x0033A2 = HP | 0x0033A2 = HP<br> | ||
0x0033A3 = MP | 0x0033A3 = MP<br> | ||
0x0033A4 = Item Dropped<br> | |||
==Healer== | ==Healer== | ||
0x0033B2 = Level | 0x0033B2 = Level<br> | ||
0x0033B3 = Experience (0-255) | 0x0033B3 = Experience (0-255)<br> | ||
0x0033B4 = Experience (255+) | 0x0033B4 = Experience (255+)<br> | ||
0x0033B5 = | 0x0033B5 = Agility<br> | ||
0x0033B6 = GP | 0x0033B6 = GP<br> | ||
0x0033B7 = Attack | 0x0033B7 = Attack<br> | ||
0x0033B8 = Defense | 0x0033B8 = Defense<br> | ||
0x0033B9 = HP | 0x0033B9 = HP<br> | ||
0x0033BA = MP | 0x0033BA = MP<br> | ||
0x0033BB = Item Dropped<br> | |||
==Demon Anteater== | ==Demon Anteater== | ||
0x0033C9 = Level | 0x0033C9 = Level<br> | ||
0x0033CA = Experience (0-255) | 0x0033CA = Experience (0-255)<br> | ||
0x0033CB = Experience (255+) | 0x0033CB = Experience (255+)<br> | ||
0x0033CC = | 0x0033CC = Agility<br> | ||
0x0033CD = GP | 0x0033CD = GP<br> | ||
0x0033CE = Attack | 0x0033CE = Attack<br> | ||
0x0033CF = Defense | 0x0033CF = Defense<br> | ||
0x0033D0 = HP | 0x0033D0 = HP<br> | ||
0x0033D1 = MP | 0x0033D1 = MP<br> | ||
0x0033D2 = Item Dropped<br> | |||
==Spiked Hare== | ==Spiked Hare== | ||
0x0033E0 = Level | 0x0033E0 = Level<br> | ||
0x0033E1 = Experience (0-255) | 0x0033E1 = Experience (0-255)<br> | ||
0x0033E2 = Experience (255+) | 0x0033E2 = Experience (255+)<br> | ||
0x0033E3 = | 0x0033E3 = Agility<br> | ||
0x0033E4 = GP | 0x0033E4 = GP<br> | ||
0x0033E5 = Attack | 0x0033E5 = Attack<br> | ||
0x0033E6 = Defense | 0x0033E6 = Defense<br> | ||
0x0033E7 = HP | 0x0033E7 = HP<br> | ||
0x0033E8 = MP | 0x0033E8 = MP<br> | ||
0x0033E9 = Item Dropped<br> | |||
==Poison Toad== | ==Poison Toad== | ||
0x0033F7 = Level | 0x0033F7 = Level<br> | ||
0x0033F8 = Experience (0-255) | 0x0033F8 = Experience (0-255)<br> | ||
0x0033F9 = Experience (255+) | 0x0033F9 = Experience (255+)<br> | ||
0x0033FA = | 0x0033FA = Agility<br> | ||
0x0033FB = GP | 0x0033FB = GP<br> | ||
0x0033FC = Attack | 0x0033FC = Attack<br> | ||
0x0033FD = Defense | 0x0033FD = Defense<br> | ||
0x0033FE = HP | 0x0033FE = HP<br> | ||
0x0033FF = MP | 0x0033FF = MP<br> | ||
0x003400 = Item Dropped<br> | |||
==Caterpillar== | ==Caterpillar== | ||
0x00340E = Level | 0x00340E = Level<br> | ||
0x00340F = Experience (0-255) | 0x00340F = Experience (0-255)<br> | ||
0x003410 = Experience (255+) | 0x003410 = Experience (255+)<br> | ||
0x003411 = | 0x003411 = Agility<br> | ||
0x003412 = GP | 0x003412 = GP<br> | ||
0x003413 = Attack | 0x003413 = Attack<br> | ||
0x003414 = Defense | 0x003414 = Defense<br> | ||
0x003415 = HP | 0x003415 = HP<br> | ||
0x003416 = MP | 0x003416 = MP<br> | ||
0x003417 = Item Dropped<br> | |||
==Humanabat== | ==Humanabat== | ||
0x003425 = Level | 0x003425 = Level<br> | ||
0x003426 = Experience (0-255) | 0x003426 = Experience (0-255)<br> | ||
0x003427 = Experience (255+) | 0x003427 = Experience (255+)<br> | ||
0x003428 = | 0x003428 = Agility<br> | ||
0x003429 = GP | 0x003429 = GP<br> | ||
0x00342A = Attack | 0x00342A = Attack<br> | ||
0x00342B = Defense | 0x00342B = Defense<br> | ||
0x00342C = HP | 0x00342C = HP<br> | ||
0x00342D = MP | 0x00342D = MP<br> | ||
0x00342E = Item Dropped<br> | |||
==Putrepup== | ==Putrepup== | ||
0x00343C = Level | 0x00343C = Level<br> | ||
0x00343D = Experience (0-255) | 0x00343D = Experience (0-255)<br> | ||
0x00343E = Experience (255+) | 0x00343E = Experience (255+)<br> | ||
0x00343F = | 0x00343F = Agility<br> | ||
0x003440 = GP | 0x003440 = GP<br> | ||
0x003441 = Attack | 0x003441 = Attack<br> | ||
0x003442 = Defense | 0x003442 = Defense<br> | ||
0x003443 = HP | 0x003443 = HP<br> | ||
0x003444 = MP | 0x003444 = MP<br> | ||
0x003445 = Item Dropped<br> | |||
==Killer Bee== | ==Killer Bee== | ||
0x003453 = Level | 0x003453 = Level<br> | ||
0x003454 = Experience (0-255) | 0x003454 = Experience (0-255)<br> | ||
0x003455 = Experience (255+) | 0x003455 = Experience (255+)<br> | ||
0x003456 = | 0x003456 = Agility<br> | ||
0x003457 = GP | 0x003457 = GP<br> | ||
0x003458 = Attack | 0x003458 = Attack<br> | ||
0x003459 = Defense | 0x003459 = Defense<br> | ||
0x00345A = HP | 0x00345A = HP<br> | ||
0x00345B = MP | 0x00345B = MP<br> | ||
0x00345C = Item Dropped<br> | |||
==Hork== | ==Hork== | ||
0x003944 = Level | 0x003944 = Level<br> | ||
0x003945 = Experience (0-255) | 0x003945 = Experience (0-255)<br> | ||
0x003946 = Experience (255+) | 0x003946 = Experience (255+)<br> | ||
0x003947 = | 0x003947 = Agility<br> | ||
0x003948 = GP | 0x003948 = GP<br> | ||
0x003949 = Attack | 0x003949 = Attack<br> | ||
0x00394A = Defense | 0x00394A = Defense<br> | ||
0x00394B = HP | 0x00394B = HP<br> | ||
0x00394C = MP | 0x00394C = MP<br> | ||
0x00394D = Item Dropped<br> | |||
==Granite Titan== | ==Granite Titan== | ||
0x003966 = Level | 0x003966 = Level<br> | ||
0x003967 = Experience (0-255) | 0x003967 = Experience (0-255)<br> | ||
0x003968 = Experience (255+) | 0x003968 = Experience (255+)<br> | ||
0x003969 = | 0x003969 = Agility<br> | ||
0x00396A = GP | 0x00396A = GP<br> | ||
0x00396B = Attack | 0x00396B = Attack<br> | ||
0x00396C = Defense | 0x00396C = Defense<br> | ||
0x00396D = HP | 0x00396D = HP<br> | ||
0x00396E = MP | 0x00396E = MP<br> | ||
0x00396F = Item Dropped<br> | |||
0x003D7B = Granite Titan HP (255+) | 0x003D7B = Granite Titan HP (255+)<br> | ||
==Elysium Bird== | ==Elysium Bird== | ||
0x003A9D = Level | 0x003A9D = Level<br> | ||
0x003A9E = Experience (0-255) | 0x003A9E = Experience (0-255)<br> | ||
0x003A9F = Experience (255+) | 0x003A9F = Experience (255+)<br> | ||
0x003AA0 = | 0x003AA0 = Agility<br> | ||
0x003AA1 = GP | 0x003AA1 = GP<br> | ||
0x003AA2 = Attack | 0x003AA2 = Attack<br> | ||
0x003AA3 = Defense | 0x003AA3 = Defense<br> | ||
0x003AA4 = HP | 0x003AA4 = HP<br> | ||
0x003AA5 = MP | 0x003AA5 = MP<br> | ||
0x003AA6 = Item Dropped<br> | |||
==Voodoo Shaman== | ==Voodoo Shaman== | ||
0x003AE2 = Level | 0x003AE2 = Level<br> | ||
0x003AE3 = Experience (0-255) | 0x003AE3 = Experience (0-255)<br> | ||
0x003AE4 = Experience (255+) | 0x003AE4 = Experience (255+)<br> | ||
0x003AE5 = | 0x003AE5 = Agility<br> | ||
0x003AE6 = GP | 0x003AE6 = GP<br> | ||
0x003AE7 = Attack | 0x003AE7 = Attack<br> | ||
0x003AE8 = Defense | 0x003AE8 = Defense<br> | ||
0x003AE9 = HP | 0x003AE9 = HP<br> | ||
0x003AEA = MP | 0x003AEA = MP<br> | ||
0x003AEB = Item Dropped<br> | |||
=Sound pointers= | =Sound pointers= | ||
{| class="wikitable sortable" | |||
|- | |||
! Address !! Description | |||
|- | |||
| $004016 - $004017 || Entering / Exiting Stairs / Locations | |||
|- | |||
| $004018 - $004019 || Silence | |||
|} | |||
=Text= | =Text= | ||
0x00AA38 to | 0x00AA1E to 0x00AA1F = Pointer to item list part 1, line 1<br /> | ||
0x00B3CB to | 0x00AA20 to 0x00AA21 = Pointer to item list part 1, line 2<br /> | ||
0x00AA22 to 0x00AA23 = Pointer to monster names part 1, line 1<br /> | |||
0x00AA24 to 0x00AA25 = Pointer to monster names part 1, line 2<br /> | |||
0x00AA26 to 0x00AA27 = Pointer to spell names<br /> | |||
0x00AA28 to 0x00AA29 = Pointer to class names<br /> | |||
0x00AA2A to 0x00AA2B = Pointer to gender names<br /> | |||
0x00AA2C to 0x00AA2D = Pointer to location names<br /> | |||
0x00AA2E to 0x00AA2F = Pointer to item list part 2, line 1<br /> | |||
0x00AA30 to 0x00AA31 = Pointer to item list part 2, line 2<br /> | |||
0x00AA32 to 0x00AA33 = Pointer to monster names part 2, line 1<br /> | |||
0x00AA34 to 0x00AA35 = Pointer to monster names part 2, line 2<br /> | |||
0x00AA36 to 0x00AA37 = Pointer to "Erdrick"<br /> | |||
0x00AA38 to 0x00AA72 = class names<br /> | |||
0x00AA73 to 0x00AA7A = "Erdrick"<br /> | |||
0x00AA7B to 0x00AA86 = gender names<br /> | |||
0x00AA87 to 0x00AB30 = location names<br /> | |||
0x00AB31 to 0x00AD10 = spell names<br /> | |||
0x00AD11 to 0x00AF0A = item list part 1, line 1<br /> | |||
0x00AF0B to 0x00B0DF = item list part 2, line 1<br /> | |||
0x00B0E0 to 0x00B27A = item list part 1, line 2<br /> | |||
0x00B27B to 0x00B3CB = item list part 2, line 2<br /> | |||
0x00B3CC to 0x00B62D = monster names part 1, line 1<br /> | |||
0x00B62E to 0x00B8CE = monster names part 2, line 1<br /> | |||
0x00B8CF to 0x00B989 = monster names part 1, line 2<br /> | |||
0x00B98A to 0x00BA59 = monster names part 2, line 2<br /> | |||
0x01EA03 to 0x01EA04 = Pointer to companion names<br /> | |||
0x01ED52 to 0x01EDB1 = companion names<br /> | |||
0x01F6F1 to 0x01F6F2 = Pointer to ending legend, part 2<br /> | |||
0x01F75D to 0x01F790 = ending legend, part 2<br /> | |||
0x01F7B5 to 0x01F7E8 = Pointers to end credits<br /> | |||
0x01F7E9 to 0x01FBA5 = end credits<br /> | |||
0x028080 to 0x028165 = Pointers to main dialogue<br /> | |||
0x029534 to 0x029535 = Pointer to ending legend, part 1<br /> | |||
0x029536 to 0x02971A = ending legend, part 1<br /> | |||
0x038932 to 0x038933 = Pointer to "ANOTHER WORLD"<br /> | |||
0x038942 to 0x03894E = "ANOTHER WORLD"<br /> | |||
0x038A64 to 0x038A65 = Pointer to "NON EQUIPPED"<br /> | |||
0x038A71 to 0x038A7C = "NON EQUIPPED"<br /> | |||
0x038C5A to 0x038C5B = Pointer to menu titles<br /> | |||
0x038C6A to 0x038C6B = Pointer to menu titles<br /> | |||
0x038F94 to 0x03906B = Pointers to menus<br /> | |||
0x03906C to 0x039D3A = menus<br /> | |||
0x039D3B to 0x039D95 = menu titles<br /> | |||
0x03ADAD to 0x03ADFA = Pointers to text variables<br /> | |||
0x03ADFB to 0x03AE8F = text variables<br /> | |||
0x040010 to 0x043FD8 = main dialogue, bank $10<br /> | |||
0x044010 to 0x047FBF = main dialogue, bank $11<br /> | |||
0x048010 to 0x04BFD5 = main dialogue, bank $12<br /> | |||
0x04C010 to 0x04FF74 = main dialogue, bank $13<br /> | |||
0x050010 to 0x053F96 = main dialogue, bank $14<br /> | |||
0x054010 to 0x056197 = main dialogue, bank $15<br /> | |||
=Map= | =Map= | ||
0x014028 to 0x014229 = Main world pointers (two bytes represent row of map) | 0x014028 to 0x014229 = Main world pointers (two bytes represent row of map)<br> | ||
0x01422A to 0x015AA4 = Main world level data | 0x01422A to 0x015AA4 = Main world level data<br> | ||
0x015AA5 to 0x01 = Alefgard pointers | 0x015AA5 to 0x01 = Alefgard pointers<br> | ||
=Sprite Pointers= | =Sprite Pointers= | ||
0x016DE4 to 0x016DFB = male hero | 0x016DE4 to 0x016DFB = male hero<br> | ||
0x016DFC to 0x016E13 = male wizard | 0x016DFC to 0x016E13 = male wizard<br> | ||
0x016E14 to 0x016E2B = male pilgrim | 0x016E14 to 0x016E2B = male pilgrim<br> | ||
0x016E2C to 0x016E43 = male sage | 0x016E2C to 0x016E43 = male sage<br> | ||
0x016E44 to 0x016E5B = male soldier | 0x016E44 to 0x016E5B = male soldier<br> | ||
0x016E5C to 0x016E73 = male merchant | 0x016E5C to 0x016E73 = male merchant<br> | ||
0x016E74 to 0x016E8B = male fighter | 0x016E74 to 0x016E8B = male fighter<br> | ||
0x016E8C to 0x016EA3 = male goof-off | 0x016E8C to 0x016EA3 = male goof-off<br> | ||
0x016EA4 to 0x016EBB = female wizard | 0x016EA4 to 0x016EBB = female wizard<br> | ||
0x016EBC to 0x016ED3 = female pilgrim | 0x016EBC to 0x016ED3 = female pilgrim<br> | ||
0x016ED4 to 0x016EEB = female | 0x016ED4 to 0x016EEB = female (?)<br> | ||
0x016EEC to 0x016F03 = female soldier | 0x016EEC to 0x016F03 = female soldier<br> | ||
0x016F04 to 0x016F1B = female fighter | 0x016F04 to 0x016F1B = female fighter<br> | ||
0x016F1C to 0x016F33 = female | 0x016F1C to 0x016F33 = female (?)<br> | ||
0x016F34 to 0x016F4B = female goof-off | 0x016F34 to 0x016F4B = female goof-off<br> | ||
0x016F94 to 0x016FAB = NPC male warrior | 0x016F94 to 0x016FAB = NPC male warrior<br> | ||
0x01712C to 0x017143 = NPC man | 0x01712C to 0x017143 = NPC man<br> | ||
=Exiting Pointers= | |||
0x018535 to 0x018536 = Exiting town part of Aliahan<br> | |||
0x018537 to 0x018538 = Exiting Tower of Najima<br> | |||
0x018539 to 0x01853A = Exiting clearing for Tunner to Tower of Najima<br> | |||
=Map Data= | |||
==Towns== | |||
===Aliahan=== | |||
{| class="wikitable sortable" | |||
|- | |||
! Address !! Description | |||
|- | |||
| $01853d - $018655 || Town of Aliahan | |||
|- | |||
| $018656 - $018676 || Upstairs of own house | |||
|- | |||
| $018689 - $0186a9 || Upstairs of Wayfarers Inn | |||
|- | |||
| $0186aa - $0186d3 || Upstairs of Luisa's Place (Tavern) | |||
|- | |||
| $0186fc - $01879e || Castle of Aliahan | |||
|- | |||
| $01879f - $0187d2 || King of Aliahan's chambers | |||
|} | |||
==Clearings== | |||
{| class="wikitable sortable" | |||
|- | |||
! Address !! Description | |||
|- | |||
| $01afe9 - $01b01d || Clearing for Tunnel to Tower of Najima | |||
|} | |||
==Caves== | |||
{| class="wikitable sortable" | |||
|- | |||
! Address !! Description | |||
|- | |||
| $01c39c - $01c436 || Tunnel to Tower of Najima | |||
|} | |||
==Dungeons== | |||
===Tower of Najima=== | |||
{| class="wikitable sortable" | |||
|- | |||
! Address !! Description | |||
|- | |||
| $01db1e - $01dba3 || Tower of Najima (1st floor) | |||
|- | |||
| $01dba4 - $01dbff || Tower of Najima (2nd floor) | |||
|- | |||
| $01dc88 - $01dca1 || Tower of Najima (Basement Wayfarers Inn) | |||
|} | |||
=Graphics= | |||
==Overworld== | |||
{| class="wikitable sortable" | |||
|- | |||
! Address !! Description | |||
|- | |||
| $020010 - $023f89 || Character sprites | |||
|- | |||
| $023f90 - $02798f || Landscapes | |||
|} | |||
=Stats= | |||
==Attack Power for Weapons== | |||
{| class="wikitable sortable" | |||
|- | |||
! Address !! Description !! Default | |||
|- | |||
| $0279a0 || Cypress Stick || $02 / 2 | |||
|- | |||
| $0279a1 || Club || $07 / 7 | |||
|- | |||
| $0279a2 || Copper Sword || $0c / 12 | |||
|- | |||
| $0279a3 || Magic Knife || $0e / 14 | |||
|- | |||
| $0279a4 || Iron Spear || $1c / 28 | |||
|- | |||
| $0279a5 || Battle Axe || $28 / 40 | |||
|- | |||
| $0279a6 || Broad Sword || $21 / 33 | |||
|- | |||
| $0279a7 || Wizard's Wand || $0f / 15 | |||
|- | |||
| $0279a8 || Poison Needle || $0a / 10 | |||
|- | |||
| $0279a9 || Iron Claw || $1e / 30 | |||
|- | |||
| $0279aa || Thorn Whip || $12 / 18 | |||
|- | |||
| $0279ab || Giant Shears || $30 / 48 | |||
|- | |||
| $0279ac || Chain Sickle || $18 / 24 | |||
|- | |||
| $0279ad || Thor's Sword || $5f / 95 | |||
|- | |||
| $0279ae || Snowblast Sword || $50 / 80 | |||
|- | |||
| $0279af || Demon Axe || $5a / 90 | |||
|- | |||
| $0279b0 || Staff of Rain || $10 / 16 | |||
|- | |||
| $0279b1 || Sword of Gaia || $30 / 48 | |||
|- | |||
| $0279b2 || Staff of Reflection || $21 / 33 | |||
|- | |||
| $0279b3 || Sword of Destruction || $6e / 110 | |||
|- | |||
| $0279b4 || Multi-Edge Sword || $64 / 100 | |||
|- | |||
| $0279b5 || Staff of Force || $37 / 55 | |||
|- | |||
| $0279b6 || Sword of Illusion || $32 / 50 | |||
|- | |||
| $0279b7 || Zombie Slasher || $41 / 65 | |||
|- | |||
| $0279b8 || Falcon Sword || $05 / 5 | |||
|- | |||
| $0279b9 || Sledge Hammer || $37 / 55 | |||
|- | |||
| $0279ba || Thunder Sword || $55 / 85 | |||
|- | |||
| $0279bb || Staff of Thunder || $1e / 30 | |||
|- | |||
| $0279bc || Sword of Kings || $78 / 120 | |||
|- | |||
| $0279bd || Orochi Sword || $3f / 63 | |||
|- | |||
| $0279be || Dragon Killer || $4d / 77 | |||
|- | |||
| $0279bf || Staff of Judgement || $23 / 35 | |||
|} | |||
==Defence Power for Armor== | |||
{| class="wikitable sortable" | |||
|- | |||
! Address !! Description !! Default | |||
|- | |||
| $0279c0 || Clothes || $04 / 4 | |||
|- | |||
| $0279c1 || Training Suit || $0a / 10 | |||
|- | |||
| $0279c2 || Leather Armor || $0c / 12 | |||
|- | |||
| $0279c3 || Flashy Clothes || $1c / 28 | |||
|- | |||
| $0279c4 || Half Plate Armor || $19 / 25 | |||
|- | |||
| $0279c5 || Full Plate Armor || $20 / 32 | |||
|- | |||
| $0279c6 || Magic Armor || $28 / 40 | |||
|- | |||
| $0279c7 || Cloak of Evasion || $14 / 20 | |||
|- | |||
| $0279c8 || Armor of Radiance || $4b / 75 | |||
|- | |||
| $0279c9 || Iron Apron || $16 / 22 | |||
|- | |||
| $0279ca || Animal Suit || $0f / 15 | |||
|- | |||
| $0279cb || Fighting Suit || $17 / 23 | |||
|- | |||
| $0279cc || Sacred Robe || $1e / 30 | |||
|- | |||
| $0279 cd || Armor of Hades || $41 / 65 | |||
|- | |||
| $0279ce || Water Flying Cloth || $28 / 40 | |||
|- | |||
| $0279cf || Chain Mail || $14 / 20 | |||
|- | |||
| $0279d0 || Wayfarers Clothes || $08 / 8 | |||
|- | |||
| $0279d1 || Revealing Swimsuit || $01 / 1 | |||
|- | |||
| $0279d2 || Magic Bikini || $28 / 40 | |||
|- | |||
| $0279d3 || Shell Armor || $10 / 16 | |||
|- | |||
| $0279d4 || Armor of Terrafirma || $32 / 50 | |||
|- | |||
| $0279d5 || Dragon Mail || $2d / 45 | |||
|- | |||
| $0279d6 || Swordedge Armor || $37 / 55 | |||
|- | |||
| $0279d7 || Angel's Robe || $23 / 35 | |||
|} | |||
==Defence Power for Shields== | |||
{| class="wikitable sortable" | |||
|- | |||
! Address !! Description !! Default | |||
|- | |||
| $0279d8 || Leather Shield || $04 / 4 | |||
|- | |||
| $0279d9 || Iron Shield || $0C / 12 | |||
|- | |||
| $0279da || Shield of Strength || $28 / 40 | |||
|- | |||
| $0279db || Shield of Heroes || $32 / 50 | |||
|- | |||
| $0279dc || Shield of Sorrow || $23 / 35 | |||
|- | |||
| $0279dd || Bronze Shield || $07 / 7 | |||
|- | |||
| $0279de || Silver Shield || $1E / 30 | |||
|} | |||
==Defence Power for Helmets== | |||
{| class="wikitable sortable" | |||
|- | |||
! Address !! Description !! Default | |||
|- | |||
| $0279df || Golden Crown || $06 / 6 | |||
|- | |||
| $0279e0 || Iron Helmet || $10 / 16 | |||
|- | |||
| $0279e1 || Mysterious Hat || $08 / 8 | |||
|- | |||
| $0279e2 || Unlucky Helmet || $23 / 35 | |||
|- | |||
| $0279e3 || Turban || $08 / 8 | |||
|- | |||
| $0279e4 || Noh Mask || $FF / 255 | |||
|- | |||
| $0279e5 || Leather Helmet || $02 / 2 | |||
|- | |||
| $0279e6 || Iron Mask || $19 / 25 | |||
|} | |||
=Dialogue= | |||
{| class="wikitable sortable" | |||
|- | |||
! Address !! Description | |||
|- | |||
| $040010 - $056197 || Dialogue | |||
|- | |||
| $056198 - $057fe7 || empty | |||
|} | |||
=Bootup= | =Bootup= | ||
{| class="wikitable sortable" | |||
|- | |||
! Address !! Description | |||
|- | |||
| $05c010 - 0x05c011 || Pointer to go to Copyright Notice Screen | |||
|- | |||
| $05c012 - 0x05c013 || Pointer to go to Title Screen | |||
|} | |||
=Copyright Notice Screen= | =Copyright Notice Screen= | ||
{| class="wikitable sortable" | |||
|- | |||
! Address !! Description | |||
|- | |||
| $05c15a - $05c172 || Pallet | |||
|- | |||
| $05c173 - $05c532 || Background | |||
|- | |||
| $05d7e6 - $05d7e9 || Pointers for CHR | |||
|} | |||
=Title Screen= | =Title Screen= | ||
{| class="wikitable sortable" | |||
|- | |||
! Address !! Description | |||
|- | |||
| $05da69 - $05da80 || Fade in pallet torches and wall | |||
|- | |||
| $05d8ff - $05d90a || Fade in pallet for dragon and tablet | |||
|- | |||
| $05dd3a - $05e0f9 || Title Screen (complete) | |||
|- | |||
| $05df29 - $05df2a || Appearing text (part 1) | |||
|- | |||
| $05df49 - $05df4a || Appearing text (part 2) | |||
|- | |||
| $05df69 - $05df6a || Appearing text (part 3) | |||
|- | |||
| $05df89 - $05df8a || Appearing text (part 4) | |||
|- | |||
| $05dcba - $05dd19 || appearing text (part 5) | |||
|- | |||
| $05e0fa - $05e139 || 32x32 bit layout of pallet selection | |||
|- | |||
| $05e13c - $05e23b || PPU data | |||
|} | |||
=Music= | |||
==Music Pointers== | |||
{| class="wikitable sortable" | |||
|- | |||
! Address !! Description | |||
|- | |||
| $078028 - $07802f || Level Up | |||
|- | |||
| $078030 - $078037 || Dragon Quest Theme Intro | |||
|- | |||
| $078038 - $07803f || Castle Theme | |||
|- | |||
| $078040 - $078047 || Main Map Theme | |||
|- | |||
| $078048 - $07804f || Alefgard Map Theme | |||
|- | |||
| $078150 - $078157 || Jipang Theme | |||
|- | |||
| $078158 - $07815f || Dungeon Theme | |||
|- | |||
| $078160 - $07816f || Tower Theme | |||
|- | |||
| $078098 - $07809f || Town Theme | |||
|- | |||
| $0780a0 - $0780a7 || Battle Theme | |||
|- | |||
| $078158 - $07815f || Title Screen Music | |||
|- | |||
| $078160 - $078167 || Menu Screen | |||
|} | |||
=Music Data= | ==Music Data== | ||
{| class="wikitable sortable" | |||
|- | |||
! Address !! Description | |||
|- | |||
| $07864e - $0786a0 || Dragon Quest Theme Intro | |||
|- | |||
| $0787e3 - $078a08 || Castle Theme | |||
|- | |||
| $078a09 - $078b9a || Main Map Theme | |||
|- | |||
| $078cba - $078e26 || Jipang Theme | |||
|- | |||
| $079419 - $0795f0 || Dungeon Theme | |||
|- | |||
| $0795f1 - $07974d || Tower Theme | |||
|- | |||
| $078e27 - $078e43 || Level Up | |||
|- | |||
| $079419 - $0795f0 || Dungeon Theme | |||
|- | |||
| $079834 - $0798c4 || Shrine Theme | |||
|- | |||
| $07a60f - $07a71e || Menu Screen | |||
|- | |||
| $07a842 - $07aa22 || Village Theme | |||
|- | |||
| $07ab7b - $07ad25 || Town Theme | |||
|- | |||
| $07ad26 - $07af72 || Battle Theme | |||
|- | |||
| $07ba69 - $07bb6f || Title Screen | |||
|} | |||
{{Internal Data}} | |||
Latest revision as of 22:26, 18 April 2024
The following article is a ROM map for Dragon Warrior III (NES).
Enemy data
Slime
0x0032E3 = Level
0x0032E4 = Experience (0-255)
0x0032E5 = Experience (01 = 352)
0x0032E6 = Agility
0x0032E7 = GP
0x0032E8 = Attack (0-255)
0x0032E9 = Defense
0x0032EA = HP
0x0032EB = MP
0x0032EC = Item Dropped
0x0032ED to 0x0032F4 = Move set
0x0032F5 = added effects
0000 0001 = GP (255+) 0000 0010 = GP (255+) 0000 0100 = (?) 0000 1000 = (?) 0001 0000 = (?) 0010 0000 = (?) 0100 0000 = (?) 1000 0000 = (?)
0x0032F6 = added effects
0000 0001 = Attack (255+) 0000 0010 = Attack (255+) 0000 0100 = (?) 0000 1000 = (?) 0001 0000 = (?) 0010 0000 = (?) 0100 0000 = (?) 1000 0000 = (?)
0x0032F7 = added effects
0000 0001 = Defense (255+) 0000 0010 = Defense (255+) 0000 0100 = (?) 0000 1000 = (?) 0001 0000 = (?) 0010 0000 = (?) 0100 0000 = (?) 1000 0000 = (?)
0x0032F8 = added effects
0000 0001 = HP (255+) 0000 0010 = HP (255+) 0000 0100 = (?) 0000 1000 = (?) 0001 0000 = (?) 0010 0000 = (?) 0100 0000 = (?) 1000 0000 = (?)
Enemy move set
One move
Index | Description |
---|---|
00 | Enemy is assessing the situation |
01 | Enemy protects itself |
02 | Regular attack |
03 | Attack could be critical |
04 | Attack could cause sleep |
05 | Attack could cause poison |
06 | Attack could cause numbness |
07 | Enemy will flee |
08 | Call for reinforcements (same as the enemy calling) |
09 | Curious dance (steals MP) |
0a | Flaming breath (10-20 HP attack) |
0b | Flaming breath (30-50 HP attack) |
0c | Flaming breath (80-100 HP attack) |
0d | Blizzard breath (10-20 HP attack) |
0e | Blizzard breath (40-60 HP attack) |
0f | Blizzard breath (100-140 HP attack) |
10 | Emits gales of sweet breath (causes sleep) |
11 | Emits gales of toxic breath (causes poison) |
12 | Emits gales of scorching breath (causes numbness) |
13 | Chants Blaze |
14 | Chants Blazemore |
15 | Chants Blazemost |
16 | Chants Icebolt |
17 | Chants Firebal |
18 | Chants Firebane |
19 | Chants Explodet |
1a | Chants Snowblast |
1b | Chants Snowstorm |
1c | Chants Infernos |
1d | Chants Infermore |
1e | Chants Infermost |
1f | Chants Beat (possible instant death) |
20 | Chants Defeat (possible instant death) |
21 | Chants Sacrifice |
22 | Chants Sleep |
23 | Chants Stopspell |
24 | Chants Sap |
25 | Chants Defence |
26 | Chants Surround |
27 | Chants Robmagic |
28 | Chants Chaos |
29 | Chants Slow |
2a | Chants Limbo |
2b | Freeze beam shoots out of Zoma's fingertip (nullifies spells) |
2c | Chants Bounce |
2d | Chants Increase |
2e | Chants Increase 2 |
2f | Chants Vivify |
30 | Chants Revive |
31 | Chants Heal |
32 | Chants Healmore |
33 | Chants Healall |
34 | Chants Healus |
35 | Chants Healusall |
36 | Chants Heal 2 |
37 | Chants Healmore 2 |
38 | Chants Healall 2 |
39 | Chants Healus 2 |
3a | Chants Healusall 2 |
3b | Calls for reinforcements (Healer) |
3c | Calls for reinforcements (Granite Titan) |
3d | Calls for reinforcements (Hork) |
3e | Calls for reinforcements (Elysium Bird) |
3f | Calls for reinforcements (Voodoo Shaman) |
Two moves
Index | Description |
---|---|
82 | Regular attack |
83 | Chance of critical attack |
84 | Attack could cause sleep |
85 | Attack could cause poison |
86 | Attack could cause numbness |
87 | Enemy will flee |
88 | Calls for reinforcements (same as the enemy calling) |
89 | Curious dance (steals MP) |
8a | Flaming breath (10-20 HP attack) |
8b | Flaming breath (30-50 HP attack) |
8c | Flaming breath (80-100 HP attack) |
8d | Blizzard breath (10-20 HP attack) |
8e | Blizzard breath (40-60 HP attack) |
8f | Blizzard breath (100-140 HP attack) |
90 | Emits gales of sweet breath (causes sleep) |
91 | Emits gales of toxic breath (causes poison) |
92 | Emits gales of scorching breath (causes numbness) |
93 | Chants Blaze |
94 | Chants Blazemore |
95 | Chants Blazemost |
96 | Chants Icebolt |
97 | Chants Firebal |
98 | Chants Firebane |
99 | Chants Explodet |
9a | Chants Snowblast |
9b | Chants Snowstorm |
9c | Chants Infernos |
9d | Chants Infermore |
9e | Chants Infermost |
9f | Chants Beat (possible instant death) |
a0 | Chants Defeat (possible instant death) |
a1 | Chants Sacrifice |
a2 | Chants Sleep |
a3 | Chants Stopspell |
a4 | Chants Sap |
a5 | Chants Defence |
a6 | Chants Surround |
a7 | Chants Robmagic |
a8 | Chants Chaos |
a9 | Chants Slow |
aa | Chants Limbo |
ab | Freeze beam shoots out of Zoma's fingertip (nullifies spells) |
ac | Chants Bounce |
ad | Chants Increase |
ae | Chants Increase 2 |
af | Chants Vivify |
b0 | Chants Revive |
b1 | Chants Heal |
b2 | Chants Healmore |
b3 | Chants Healall |
b4 | Chants Healus |
b5 | Chants Healusall |
b6 | Chants Heal 2 |
b7 | Chants Healmore 2 |
b8 | Chants Healall 2 |
b9 | Chants Healus 2 |
ba | Chants Healusall 2 |
bb | Calls for reinforcements (Healer) |
bc | Calls for reinforcements (Granite Titan) |
bd | Calls for reinforcements (Hork) |
be | Calls for reinforcements (Elysium Bird) |
bf | Calls for reinforcements (Voodoo Shaman) |
Percentage chance for item drop
Percentage chance for item drop: $0032f9
Value | Description |
---|---|
01 | 12.5 percent |
02 | 6.25 percent |
03 | 3.13 percent |
08 | 100 percent |
80 | 100 percent |
Black Raven
0x0032FA = Level
0x0032FB = Experience (0-255)
0x0032FC = Experience (255+)
0x0032FD = Agility
0x0032FE = GP
0x0032FF = Attack
0x003300 = Defense
0x003301 = Raven HP
0x003302 = Raven MP
0x003303 = Item Dropped
0x003304 to 0x00330B = Move set
Horned Rabbit
0x003311 = Level
0x003312 = Experience (0-255)
0x003313 = Experience (255+)
0x003314 = Agility
0x003315 = GP
0x003316 = Attack
0x003317 = Defense
0x003318 = HP
0x003319 = MP
0x00331A = Item Dropped
Giant Anteater
0x0033A8 = Level
0x0033A9 = Experience (0-255)
0x0033AA = Experience (255+)
0x0033AB = Agility
0x0033AC = GP
0x0033AD = Attack
0x0033AE = Defense
0x00332F = HP
0x003330 = MP
0x003331 = Item Dropped
Masked Moth
0x00333F = Level
0x003340 = Experience (0-255)
0x003341 = Experience (255+)
0x003342 = Agility
0x003343 = GP
0x003344 = Attack
0x003345 = Defense
0x003346 = HP
0x003347 = MP
0x003348 = Item Dropped
Froggore
0x003356 = Level
0x003357 = Experience (0-255)
0x003358 = Experience (255+)
0x003359 = Agility
0x00335A = GP
0x00335B = Attack
0x00335C = Defense
0x00335D = HP
0x00335E = MP
0x00335F = Item Dropped
Babble
0x00336D = Level
0x00336E = Experience (0-255)
0x00336F = Experience (255+)
0x003370 = Agility
0x003371 = GP
0x003372 = Attack
0x003373 = Defense
0x003374 = HP
0x003375 = MP
0x003376 = Item Dropped
Magician
0x003384 = Level
0x003385 = Experience (0-255)
0x003386 = Experience (255+)
0x003387 = Agility
0x003388 = GP
0x003389 = Attack
0x00338A = Defense
0x00338B = HP
0x00338C = MP
0x00338D = Item Dropped
Scorpion Wasp
0x00339B = Level
0x00339C = Experience (0-255)
0x00339D = Experience (255+)
0x00339E = Agility
0x00339F = GP
0x0033A0 = Attack
0x0033A1 = Defense
0x0033A2 = HP
0x0033A3 = MP
0x0033A4 = Item Dropped
Healer
0x0033B2 = Level
0x0033B3 = Experience (0-255)
0x0033B4 = Experience (255+)
0x0033B5 = Agility
0x0033B6 = GP
0x0033B7 = Attack
0x0033B8 = Defense
0x0033B9 = HP
0x0033BA = MP
0x0033BB = Item Dropped
Demon Anteater
0x0033C9 = Level
0x0033CA = Experience (0-255)
0x0033CB = Experience (255+)
0x0033CC = Agility
0x0033CD = GP
0x0033CE = Attack
0x0033CF = Defense
0x0033D0 = HP
0x0033D1 = MP
0x0033D2 = Item Dropped
Spiked Hare
0x0033E0 = Level
0x0033E1 = Experience (0-255)
0x0033E2 = Experience (255+)
0x0033E3 = Agility
0x0033E4 = GP
0x0033E5 = Attack
0x0033E6 = Defense
0x0033E7 = HP
0x0033E8 = MP
0x0033E9 = Item Dropped
Poison Toad
0x0033F7 = Level
0x0033F8 = Experience (0-255)
0x0033F9 = Experience (255+)
0x0033FA = Agility
0x0033FB = GP
0x0033FC = Attack
0x0033FD = Defense
0x0033FE = HP
0x0033FF = MP
0x003400 = Item Dropped
Caterpillar
0x00340E = Level
0x00340F = Experience (0-255)
0x003410 = Experience (255+)
0x003411 = Agility
0x003412 = GP
0x003413 = Attack
0x003414 = Defense
0x003415 = HP
0x003416 = MP
0x003417 = Item Dropped
Humanabat
0x003425 = Level
0x003426 = Experience (0-255)
0x003427 = Experience (255+)
0x003428 = Agility
0x003429 = GP
0x00342A = Attack
0x00342B = Defense
0x00342C = HP
0x00342D = MP
0x00342E = Item Dropped
Putrepup
0x00343C = Level
0x00343D = Experience (0-255)
0x00343E = Experience (255+)
0x00343F = Agility
0x003440 = GP
0x003441 = Attack
0x003442 = Defense
0x003443 = HP
0x003444 = MP
0x003445 = Item Dropped
Killer Bee
0x003453 = Level
0x003454 = Experience (0-255)
0x003455 = Experience (255+)
0x003456 = Agility
0x003457 = GP
0x003458 = Attack
0x003459 = Defense
0x00345A = HP
0x00345B = MP
0x00345C = Item Dropped
Hork
0x003944 = Level
0x003945 = Experience (0-255)
0x003946 = Experience (255+)
0x003947 = Agility
0x003948 = GP
0x003949 = Attack
0x00394A = Defense
0x00394B = HP
0x00394C = MP
0x00394D = Item Dropped
Granite Titan
0x003966 = Level
0x003967 = Experience (0-255)
0x003968 = Experience (255+)
0x003969 = Agility
0x00396A = GP
0x00396B = Attack
0x00396C = Defense
0x00396D = HP
0x00396E = MP
0x00396F = Item Dropped
0x003D7B = Granite Titan HP (255+)
Elysium Bird
0x003A9D = Level
0x003A9E = Experience (0-255)
0x003A9F = Experience (255+)
0x003AA0 = Agility
0x003AA1 = GP
0x003AA2 = Attack
0x003AA3 = Defense
0x003AA4 = HP
0x003AA5 = MP
0x003AA6 = Item Dropped
Voodoo Shaman
0x003AE2 = Level
0x003AE3 = Experience (0-255)
0x003AE4 = Experience (255+)
0x003AE5 = Agility
0x003AE6 = GP
0x003AE7 = Attack
0x003AE8 = Defense
0x003AE9 = HP
0x003AEA = MP
0x003AEB = Item Dropped
Sound pointers
Address | Description |
---|---|
$004016 - $004017 | Entering / Exiting Stairs / Locations |
$004018 - $004019 | Silence |
Text
0x00AA1E to 0x00AA1F = Pointer to item list part 1, line 1
0x00AA20 to 0x00AA21 = Pointer to item list part 1, line 2
0x00AA22 to 0x00AA23 = Pointer to monster names part 1, line 1
0x00AA24 to 0x00AA25 = Pointer to monster names part 1, line 2
0x00AA26 to 0x00AA27 = Pointer to spell names
0x00AA28 to 0x00AA29 = Pointer to class names
0x00AA2A to 0x00AA2B = Pointer to gender names
0x00AA2C to 0x00AA2D = Pointer to location names
0x00AA2E to 0x00AA2F = Pointer to item list part 2, line 1
0x00AA30 to 0x00AA31 = Pointer to item list part 2, line 2
0x00AA32 to 0x00AA33 = Pointer to monster names part 2, line 1
0x00AA34 to 0x00AA35 = Pointer to monster names part 2, line 2
0x00AA36 to 0x00AA37 = Pointer to "Erdrick"
0x00AA38 to 0x00AA72 = class names
0x00AA73 to 0x00AA7A = "Erdrick"
0x00AA7B to 0x00AA86 = gender names
0x00AA87 to 0x00AB30 = location names
0x00AB31 to 0x00AD10 = spell names
0x00AD11 to 0x00AF0A = item list part 1, line 1
0x00AF0B to 0x00B0DF = item list part 2, line 1
0x00B0E0 to 0x00B27A = item list part 1, line 2
0x00B27B to 0x00B3CB = item list part 2, line 2
0x00B3CC to 0x00B62D = monster names part 1, line 1
0x00B62E to 0x00B8CE = monster names part 2, line 1
0x00B8CF to 0x00B989 = monster names part 1, line 2
0x00B98A to 0x00BA59 = monster names part 2, line 2
0x01EA03 to 0x01EA04 = Pointer to companion names
0x01ED52 to 0x01EDB1 = companion names
0x01F6F1 to 0x01F6F2 = Pointer to ending legend, part 2
0x01F75D to 0x01F790 = ending legend, part 2
0x01F7B5 to 0x01F7E8 = Pointers to end credits
0x01F7E9 to 0x01FBA5 = end credits
0x028080 to 0x028165 = Pointers to main dialogue
0x029534 to 0x029535 = Pointer to ending legend, part 1
0x029536 to 0x02971A = ending legend, part 1
0x038932 to 0x038933 = Pointer to "ANOTHER WORLD"
0x038942 to 0x03894E = "ANOTHER WORLD"
0x038A64 to 0x038A65 = Pointer to "NON EQUIPPED"
0x038A71 to 0x038A7C = "NON EQUIPPED"
0x038C5A to 0x038C5B = Pointer to menu titles
0x038C6A to 0x038C6B = Pointer to menu titles
0x038F94 to 0x03906B = Pointers to menus
0x03906C to 0x039D3A = menus
0x039D3B to 0x039D95 = menu titles
0x03ADAD to 0x03ADFA = Pointers to text variables
0x03ADFB to 0x03AE8F = text variables
0x040010 to 0x043FD8 = main dialogue, bank $10
0x044010 to 0x047FBF = main dialogue, bank $11
0x048010 to 0x04BFD5 = main dialogue, bank $12
0x04C010 to 0x04FF74 = main dialogue, bank $13
0x050010 to 0x053F96 = main dialogue, bank $14
0x054010 to 0x056197 = main dialogue, bank $15
Map
0x014028 to 0x014229 = Main world pointers (two bytes represent row of map)
0x01422A to 0x015AA4 = Main world level data
0x015AA5 to 0x01 = Alefgard pointers
Sprite Pointers
0x016DE4 to 0x016DFB = male hero
0x016DFC to 0x016E13 = male wizard
0x016E14 to 0x016E2B = male pilgrim
0x016E2C to 0x016E43 = male sage
0x016E44 to 0x016E5B = male soldier
0x016E5C to 0x016E73 = male merchant
0x016E74 to 0x016E8B = male fighter
0x016E8C to 0x016EA3 = male goof-off
0x016EA4 to 0x016EBB = female wizard
0x016EBC to 0x016ED3 = female pilgrim
0x016ED4 to 0x016EEB = female (?)
0x016EEC to 0x016F03 = female soldier
0x016F04 to 0x016F1B = female fighter
0x016F1C to 0x016F33 = female (?)
0x016F34 to 0x016F4B = female goof-off
0x016F94 to 0x016FAB = NPC male warrior
0x01712C to 0x017143 = NPC man
Exiting Pointers
0x018535 to 0x018536 = Exiting town part of Aliahan
0x018537 to 0x018538 = Exiting Tower of Najima
0x018539 to 0x01853A = Exiting clearing for Tunner to Tower of Najima
Map Data
Towns
Aliahan
Address | Description |
---|---|
$01853d - $018655 | Town of Aliahan |
$018656 - $018676 | Upstairs of own house |
$018689 - $0186a9 | Upstairs of Wayfarers Inn |
$0186aa - $0186d3 | Upstairs of Luisa's Place (Tavern) |
$0186fc - $01879e | Castle of Aliahan |
$01879f - $0187d2 | King of Aliahan's chambers |
Clearings
Address | Description |
---|---|
$01afe9 - $01b01d | Clearing for Tunnel to Tower of Najima |
Caves
Address | Description |
---|---|
$01c39c - $01c436 | Tunnel to Tower of Najima |
Dungeons
Tower of Najima
Address | Description |
---|---|
$01db1e - $01dba3 | Tower of Najima (1st floor) |
$01dba4 - $01dbff | Tower of Najima (2nd floor) |
$01dc88 - $01dca1 | Tower of Najima (Basement Wayfarers Inn) |
Graphics
Overworld
Address | Description |
---|---|
$020010 - $023f89 | Character sprites |
$023f90 - $02798f | Landscapes |
Stats
Attack Power for Weapons
Address | Description | Default |
---|---|---|
$0279a0 | Cypress Stick | $02 / 2 |
$0279a1 | Club | $07 / 7 |
$0279a2 | Copper Sword | $0c / 12 |
$0279a3 | Magic Knife | $0e / 14 |
$0279a4 | Iron Spear | $1c / 28 |
$0279a5 | Battle Axe | $28 / 40 |
$0279a6 | Broad Sword | $21 / 33 |
$0279a7 | Wizard's Wand | $0f / 15 |
$0279a8 | Poison Needle | $0a / 10 |
$0279a9 | Iron Claw | $1e / 30 |
$0279aa | Thorn Whip | $12 / 18 |
$0279ab | Giant Shears | $30 / 48 |
$0279ac | Chain Sickle | $18 / 24 |
$0279ad | Thor's Sword | $5f / 95 |
$0279ae | Snowblast Sword | $50 / 80 |
$0279af | Demon Axe | $5a / 90 |
$0279b0 | Staff of Rain | $10 / 16 |
$0279b1 | Sword of Gaia | $30 / 48 |
$0279b2 | Staff of Reflection | $21 / 33 |
$0279b3 | Sword of Destruction | $6e / 110 |
$0279b4 | Multi-Edge Sword | $64 / 100 |
$0279b5 | Staff of Force | $37 / 55 |
$0279b6 | Sword of Illusion | $32 / 50 |
$0279b7 | Zombie Slasher | $41 / 65 |
$0279b8 | Falcon Sword | $05 / 5 |
$0279b9 | Sledge Hammer | $37 / 55 |
$0279ba | Thunder Sword | $55 / 85 |
$0279bb | Staff of Thunder | $1e / 30 |
$0279bc | Sword of Kings | $78 / 120 |
$0279bd | Orochi Sword | $3f / 63 |
$0279be | Dragon Killer | $4d / 77 |
$0279bf | Staff of Judgement | $23 / 35 |
Defence Power for Armor
Address | Description | Default |
---|---|---|
$0279c0 | Clothes | $04 / 4 |
$0279c1 | Training Suit | $0a / 10 |
$0279c2 | Leather Armor | $0c / 12 |
$0279c3 | Flashy Clothes | $1c / 28 |
$0279c4 | Half Plate Armor | $19 / 25 |
$0279c5 | Full Plate Armor | $20 / 32 |
$0279c6 | Magic Armor | $28 / 40 |
$0279c7 | Cloak of Evasion | $14 / 20 |
$0279c8 | Armor of Radiance | $4b / 75 |
$0279c9 | Iron Apron | $16 / 22 |
$0279ca | Animal Suit | $0f / 15 |
$0279cb | Fighting Suit | $17 / 23 |
$0279cc | Sacred Robe | $1e / 30 |
$0279 cd | Armor of Hades | $41 / 65 |
$0279ce | Water Flying Cloth | $28 / 40 |
$0279cf | Chain Mail | $14 / 20 |
$0279d0 | Wayfarers Clothes | $08 / 8 |
$0279d1 | Revealing Swimsuit | $01 / 1 |
$0279d2 | Magic Bikini | $28 / 40 |
$0279d3 | Shell Armor | $10 / 16 |
$0279d4 | Armor of Terrafirma | $32 / 50 |
$0279d5 | Dragon Mail | $2d / 45 |
$0279d6 | Swordedge Armor | $37 / 55 |
$0279d7 | Angel's Robe | $23 / 35 |
Defence Power for Shields
Address | Description | Default |
---|---|---|
$0279d8 | Leather Shield | $04 / 4 |
$0279d9 | Iron Shield | $0C / 12 |
$0279da | Shield of Strength | $28 / 40 |
$0279db | Shield of Heroes | $32 / 50 |
$0279dc | Shield of Sorrow | $23 / 35 |
$0279dd | Bronze Shield | $07 / 7 |
$0279de | Silver Shield | $1E / 30 |
Defence Power for Helmets
Address | Description | Default |
---|---|---|
$0279df | Golden Crown | $06 / 6 |
$0279e0 | Iron Helmet | $10 / 16 |
$0279e1 | Mysterious Hat | $08 / 8 |
$0279e2 | Unlucky Helmet | $23 / 35 |
$0279e3 | Turban | $08 / 8 |
$0279e4 | Noh Mask | $FF / 255 |
$0279e5 | Leather Helmet | $02 / 2 |
$0279e6 | Iron Mask | $19 / 25 |
Dialogue
Address | Description |
---|---|
$040010 - $056197 | Dialogue |
$056198 - $057fe7 | empty |
Bootup
Address | Description |
---|---|
$05c010 - 0x05c011 | Pointer to go to Copyright Notice Screen |
$05c012 - 0x05c013 | Pointer to go to Title Screen |
Copyright Notice Screen
Address | Description |
---|---|
$05c15a - $05c172 | Pallet |
$05c173 - $05c532 | Background |
$05d7e6 - $05d7e9 | Pointers for CHR |
Title Screen
Address | Description |
---|---|
$05da69 - $05da80 | Fade in pallet torches and wall |
$05d8ff - $05d90a | Fade in pallet for dragon and tablet |
$05dd3a - $05e0f9 | Title Screen (complete) |
$05df29 - $05df2a | Appearing text (part 1) |
$05df49 - $05df4a | Appearing text (part 2) |
$05df69 - $05df6a | Appearing text (part 3) |
$05df89 - $05df8a | Appearing text (part 4) |
$05dcba - $05dd19 | appearing text (part 5) |
$05e0fa - $05e139 | 32x32 bit layout of pallet selection |
$05e13c - $05e23b | PPU data |
Music
Music Pointers
Address | Description |
---|---|
$078028 - $07802f | Level Up |
$078030 - $078037 | Dragon Quest Theme Intro |
$078038 - $07803f | Castle Theme |
$078040 - $078047 | Main Map Theme |
$078048 - $07804f | Alefgard Map Theme |
$078150 - $078157 | Jipang Theme |
$078158 - $07815f | Dungeon Theme |
$078160 - $07816f | Tower Theme |
$078098 - $07809f | Town Theme |
$0780a0 - $0780a7 | Battle Theme |
$078158 - $07815f | Title Screen Music |
$078160 - $078167 | Menu Screen |
Music Data
Address | Description |
---|---|
$07864e - $0786a0 | Dragon Quest Theme Intro |
$0787e3 - $078a08 | Castle Theme |
$078a09 - $078b9a | Main Map Theme |
$078cba - $078e26 | Jipang Theme |
$079419 - $0795f0 | Dungeon Theme |
$0795f1 - $07974d | Tower Theme |
$078e27 - $078e43 | Level Up |
$079419 - $0795f0 | Dungeon Theme |
$079834 - $0798c4 | Shrine Theme |
$07a60f - $07a71e | Menu Screen |
$07a842 - $07aa22 | Village Theme |
$07ab7b - $07ad25 | Town Theme |
$07ad26 - $07af72 | Battle Theme |
$07ba69 - $07bb6f | Title Screen |
Internal Data for Dragon Warrior III (NES)
| |
---|---|