Final Fantasy Tactics Advance/ROM map: Difference between revisions

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(Created page with '==Days per Month== The byte at 0x036102 in the ROM limits how many days there are per month. :It's currently 0x13 (19), so changing it to 0x9 will make it 10 days, etc. ==Start-…')
 
m (Xkeeper moved page Final Fantasy Tactics Advance:ROM map to Final Fantasy Tactics Advance/ROM map: normalize subpages and titles)
 
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{{rommap|game=Final Fantasy Tactics Advance}}
==Days per Month==
==Days per Month==
The byte at 0x036102 in the ROM limits how many days there are per month.
The byte at 0x036102 in the ROM limits how many days there are per month.
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===Square Enix logo===
===Square Enix logo===
This logo is shown before anything else.
This logo is shown before anything else.
The pointer to the tileset is stored at 0x13BF3C. 32-bit.
The pointer to the tileset is stored at 0x13BF3C. 32-bit.
:Default: 0x089569F8
:Default: 0x089569F8
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The pointer to the tilemap is stored at 0x13BF4C. 32-bit.
The pointer to the tilemap is stored at 0x13BF4C. 32-bit.
:Default: 0x089564FC
:Default: 0x089564FC
More to be added...
===Title Screen===
This is the "Press Start" screen shown at startup.
The pointer to the 256-color background tileset is stored at 0x135E3C. 32-bit.
:Default: 0x08958dd8
More to be added...


==Data Structures==
==Data Structures==
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*Information on items and equipment is available on the page [[Final Fantasy Tactics Advance:Items]].
*Information on items and equipment is available on the page [[Final Fantasy Tactics Advance:Items]].
*Information on abilities is available on the page [[Final_Fantasy_Tactics_Advance:Abilities]].
*Information on abilities is available on the page [[Final_Fantasy_Tactics_Advance:Abilities]].
{{Internal Data|game=Final Fantasy Tactics Advance}}

Latest revision as of 02:41, 24 January 2024

Chip tiny.png The following article is a ROM map for Final Fantasy Tactics Advance.

Days per Month

The byte at 0x036102 in the ROM limits how many days there are per month.

It's currently 0x13 (19), so changing it to 0x9 will make it 10 days, etc.

Start-up Offsets

This logo is shown before anything else.

The pointer to the tileset is stored at 0x13BF3C. 32-bit.

Default: 0x089569F8

The length (word count) of the tileset is stored at 0x13BF40. 32-bit.

Default: 0x000004D6

The pointer to the tilemap is stored at 0x13BF4C. 32-bit.

Default: 0x089564FC

More to be added...

Title Screen

This is the "Press Start" screen shown at startup.

The pointer to the 256-color background tileset is stored at 0x135E3C. 32-bit.

Default: 0x08958dd8

More to be added...

Data Structures