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Dr. Mario (NES)/RAM map: Difference between revisions
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{{rammap|game=Dr._Mario}} | {{rammap|game=Dr._Mario}} | ||
This data is relevant to '''Dr. Mario (JU) [t1]''' and may not be correct for [[Dr. | This data is relevant to '''Dr. Mario (JU) [t1]''' and may not be correct for [[Dr. Mario#Known Dumps|other dumps]]. | ||
==Table== | ==Table== | ||
Line 8: | Line 8: | ||
|- style=background:#44ff44 | |- style=background:#44ff44 | ||
!'''RAM Address''' || '''Information''' | !'''RAM Address''' || '''Information''' | ||
|- | |||
|0x0043 || Frame counter. | |||
|- | |- | ||
|0x0046 || Mode. | |0x0046 || Mode. | ||
Line 14: | Line 16: | ||
|- | |- | ||
|0x008B || Speed cursor. (Copied from 0x030B.) | |0x008B || Speed cursor. (Copied from 0x030B.) | ||
|- | |||
|0x0096 || Virus level. | |||
|- | |||
|0x00A5 || Capsule orientation. 00=Original; 01=Vertical, 90 degrees Counterclockwise from Original; 02=Reverse Original; 03=Vertical, 90 degrees Clockwise from Original | |||
|- | |||
|0x00F5 || Player 1 buttons pressed. | |||
|- | |||
|0x00F6 || Player 2 buttons pressed. | |||
|- | |||
|0x00F7 || Player 1 buttons held. | |||
|- | |||
|0x00F8 || Player 2 buttons held. | |||
|- | |||
|0x0301 || Falling pill left color. 00=Yellow, 01=Red, 02=Blue | |||
|- | |||
|0x0302 || Falling pill right color. 00=Yellow, 01=Red, 02=Blue | |||
|- | |- | ||
|0x0305 || Falling pill X position. | |0x0305 || Falling pill X position. | ||
Line 25: | Line 43: | ||
|0x0316 || Level number. | |0x0316 || Level number. | ||
|- | |- | ||
|0x031A || Next pill: First color. | |0x031A || P1 Next pill: First color. | ||
|- | |- | ||
|0x031B || Next pill: Second color. | |0x031B || P1 Next pill: Second color. | ||
|- | |- | ||
|0x0324 || Number of remaining virii for P1. stored in the decimal representation of the hex value seen on screen (IE 10 viruses remaining = hex 10 = decimal 16; 20 viruses remaining = hex 20 = decimal 32; 19 viruses remaining = hex 19 = decimal 25). | |0x0324 || Number of remaining virii for P1. stored in the decimal representation of the hex value seen on screen (IE 10 viruses remaining = hex 10 = decimal 16; 20 viruses remaining = hex 20 = decimal 32; 19 viruses remaining = hex 19 = decimal 25). | ||
|- | |||
|0x039A || P2 Next pill: First color. 0=Yellow, 1=Red, 2=Blue | |||
|- | |||
|0x039B || P2 Next pill: Second color. | |||
|- | |- | ||
|0x03A4 || Number of remaining virii for P2, stored same way. | |0x03A4 || Number of remaining virii for P2, stored same way. | ||
|- | |- | ||
|0x0400-0x047F || Player 1 Play field from top left to bottom right. 16 rows of 8 tiles. 255 when square is empty; 64/65/66 for top half of pill in Yellow, Red, and Blue; 80/81/82 for bottom half; 96/97/98 for left half; 112/113/114 for right half; 128/129/130 for single pellet; 208/209/210 for virii. | |0x0400-0x047F || Player 1 Play field tiles from top left to bottom right. 16 rows of 8 tiles. 255 when square is empty; 64/65/66 for top half of pill in Yellow, Red, and Blue; 80/81/82 for bottom half; 96/97/98 for left half; 112/113/114 for right half; 128/129/130 for single pellet; 176/177/178 for dying virii; 208/209/210 for virii. Uses values including 139/140/141/142/143/237/238/239/254 for the "Clear" box. | ||
|- | |- | ||
|0x067E || Maximum frames to wait before the three viruses move. | |0x067E || Maximum frames to wait before the three viruses move. | ||
Line 42: | Line 64: | ||
|- | |- | ||
|0x0731 || Music type. | |0x0731 || Music type. | ||
|-} | |- | ||
|0x0740 || Anti-Piracy flag. -- 0: Disabled, FF (and anything else): Enabled. When Enabled, the game will freeze when a pill lands. | |||
|} | |||
{{Internal Data}} |
Latest revision as of 21:10, 28 January 2024
The following article is a RAM map for Dr. Mario (NES).
This data is relevant to Dr. Mario (JU) [t1] and may not be correct for other dumps.
Table
RAM Address | Information |
---|---|
0x0043 | Frame counter. |
0x0046 | Mode. |
0x0065 | Game option cursor position. |
0x008B | Speed cursor. (Copied from 0x030B.) |
0x0096 | Virus level. |
0x00A5 | Capsule orientation. 00=Original; 01=Vertical, 90 degrees Counterclockwise from Original; 02=Reverse Original; 03=Vertical, 90 degrees Clockwise from Original |
0x00F5 | Player 1 buttons pressed. |
0x00F6 | Player 2 buttons pressed. |
0x00F7 | Player 1 buttons held. |
0x00F8 | Player 2 buttons held. |
0x0301 | Falling pill left color. 00=Yellow, 01=Red, 02=Blue |
0x0302 | Falling pill right color. 00=Yellow, 01=Red, 02=Blue |
0x0305 | Falling pill X position. |
0x0306 | Falling pill Y position. |
0x030B | Pill Speed. (26 = fastest, 85=slowest (hex)) |
0x0312 | Frames left before current pill drops. |
0x0316 | Level number. |
0x031A | P1 Next pill: First color. |
0x031B | P1 Next pill: Second color. |
0x0324 | Number of remaining virii for P1. stored in the decimal representation of the hex value seen on screen (IE 10 viruses remaining = hex 10 = decimal 16; 20 viruses remaining = hex 20 = decimal 32; 19 viruses remaining = hex 19 = decimal 25). |
0x039A | P2 Next pill: First color. 0=Yellow, 1=Red, 2=Blue |
0x039B | P2 Next pill: Second color. |
0x03A4 | Number of remaining virii for P2, stored same way. |
0x0400-0x047F | Player 1 Play field tiles from top left to bottom right. 16 rows of 8 tiles. 255 when square is empty; 64/65/66 for top half of pill in Yellow, Red, and Blue; 80/81/82 for bottom half; 96/97/98 for left half; 112/113/114 for right half; 128/129/130 for single pellet; 176/177/178 for dying virii; 208/209/210 for virii. Uses values including 139/140/141/142/143/237/238/239/254 for the "Clear" box. |
0x067E | Maximum frames to wait before the three viruses move. |
0x067F | Frames left before the three viruses move. |
0x0727 | Number of players. |
0x0731 | Music type. |
0x0740 | Anti-Piracy flag. -- 0: Disabled, FF (and anything else): Enabled. When Enabled, the game will freeze when a pill lands. |
Internal Data for Dr. Mario (NES)
| |
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