If you are still using the old URL (datacrystal.romhacking.net), please update your bookmarks! The old URL may stop working soon.
The current URL is datacrystal.tcrf.net.
The current URL is datacrystal.tcrf.net.
Super Mario World (SNES)/ROM map: Difference between revisions
Jump to navigation
Jump to search
m (moved Super Mario World: ROM Map to Super Mario World:ROM map over redirect: Match template) |
Lelegofrog (talk | contribs) m (→Music) |
||
(6 intermediate revisions by 5 users not shown) | |||
Line 1: | Line 1: | ||
{{rommap|game=Super Mario World}} | {{rommap|game=Super Mario World (SNES)}} | ||
==Enemies== | |||
== | |||
* <tt>0xFB10</tt> - Change to 80 to prevent Boo from stopping when you face him. | * <tt>0xFB10</tt> - Change to 80 to prevent Boo from stopping when you face him. | ||
* <tt>0xEDB4</tt> - Boo's max acceleration. | * <tt>0xEDB4</tt> - Boo's max acceleration. | ||
Line 31: | Line 29: | ||
* <tt>$0C:D5D0</tt> - Boss castle destruction sequence music #2 | * <tt>$0C:D5D0</tt> - Boss castle destruction sequence music #2 | ||
See also : | See also : [[Super Mario World (SNES)/ROM map/Music Block Data|Music Block Data]] | ||
== | ==External links== | ||
*[http://smwcentral.net/?p=map&type=rom SMW Central's ROM Map] | * [http://smwcentral.net/?p=map&type=rom SMW Central's ROM Map] | ||
{{Internal Data|game=Super Mario World (SNES)}} |
Latest revision as of 07:19, 26 October 2024
The following article is a ROM map for Super Mario World (SNES).
Enemies
- 0xFB10 - Change to 80 to prevent Boo from stopping when you face him.
- 0xEDB4 - Boo's max acceleration.
- 0xEDB5 - Boo's min acceleration.
- 0xFACF - Boo's max speed.
- 0xFAD0 - Boo's min speed.
Music
- $00:813A - Makes all Levels use Music Bank 2?
- $00:813B - Makes all Levels use Music Bank 2? (FE = Title Screen on Bank 1 and Levels on Bank 2)
- $00:94B3 - Boss castle destruction sequence music #1
- $00:96C7 - Title screen music
- $00:9724 - Intro screen music
- $00:9737 - Bowser scene 1 music
- $00:A23F - Write a 12 into this adress and the music is still playing during a paused game
- $00:C9BD - Goal point fade-out music
- $00:D0DE - Game Over music
- $00:D64B - Spin jump sound
- $00:F60B - Death music
- $01:8784 - Goal point music
- $01:AB08 - Music played when a POW is pressed
- $01:C586 - Probably what music to play when you get a star
- $01:D04F - Boss defeated music
- $01:E216 - Keyhole music
- $03:A7C2 - Bowser scene 3 music
- $04:F738 Unknown ASM Writes to music register (Bowser submap thunder)
- $0C:D5D0 - Boss castle destruction sequence music #2
See also : Music Block Data
External links
Internal Data for Super Mario World (SNES)
| |
---|---|