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The Legend of Zelda/Dungeon Data: Difference between revisions
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The corresponding [ | {{subpage}} | ||
The corresponding [ | * The corresponding ROM map can be found [[The Legend of Zelda:ROM map|here]]. | ||
* The corresponding RAM map can be found [[The Legend of Zelda:RAM map|here]]. | |||
Offsets are from the beginning of the ROM. To get the offset from the beginning of an iNES (.nes) file, add 10 (16 decimal). | Offsets are from the beginning of the ROM. To get the offset from the beginning of an iNES (.nes) file, add 10 (16 decimal). | ||
Line 70: | Line 71: | ||
| || || '''Level 2''' | | || || '''Level 2''' | ||
|- | |- | ||
|194FB || 194FE || Image Palette #0 | |194FB || 194FE || Image Palette #0: Subscreen Infrastructure | ||
|- | |- | ||
|194FF || 19502 || Image Palette #1 | |194FF || 19502 || Image Palette #1: Subscreen Map/Text | ||
|- | |- | ||
|19503 || 19506 || Image Palette #2 | |19503 || 19506 || Image Palette #2: Walls, most floors | ||
|- | |- | ||
|19507 || 1950A || Image Palette #3 | |19507 || 1950A || Image Palette #3: Floors with obstructive liquid | ||
|- | |- | ||
|1950B || 1950E || Sprite Palette #0 | |1950B || 1950E || Sprite Palette #0: Link | ||
|- | |- | ||
|1950F || 19512 || Sprite Palette #1 | |1950F || 19512 || Sprite Palette #1: Certain enemies (blue) | ||
|- | |- | ||
|19513 || 19516 || Sprite Palette #2 | |19513 || 19516 || Sprite Palette #2: Old Man, certain enemies (red) | ||
|- | |- | ||
|19517 || 1951A || Sprite Palette #3 | |19517 || 1951A || Sprite Palette #3: Blocks (while shifting) | ||
|- | |- | ||
|19521 || 19524 || The 4 item tiles | |19521 || 19524 || The 4 item tiles | ||
Line 128: | Line 129: | ||
| || || '''Level 3''' | | || || '''Level 3''' | ||
|- | |- | ||
|195F7 || 195FA || Image Palette #0 | |195F7 || 195FA || Image Palette #0: Subscreen Infrastructure | ||
|- | |- | ||
|195FB || 195FE || Image Palette #1 | |195FB || 195FE || Image Palette #1: Subscreen Map/Text | ||
|- | |- | ||
|195FF || 19602 || Image Palette #2 | |195FF || 19602 || Image Palette #2: Walls, most floors | ||
|- | |- | ||
|19603 || 19606 || Image Palette #3 | |19603 || 19606 || Image Palette #3: Floors with obstructive liquid | ||
|- | |- | ||
|19607 || 1960A || Sprite Palette #0 | |19607 || 1960A || Sprite Palette #0: Link | ||
|- | |- | ||
|1960B || 1960E || Sprite Palette #1 | |1960B || 1960E || Sprite Palette #1: Certain enemies (blue) | ||
|- | |- | ||
|1960F || 19612 || Sprite Palette #2 | |1960F || 19612 || Sprite Palette #2: Old Man, certain enemies (red) | ||
|- | |- | ||
|19613 || 19616 || Sprite Palette #3 | |19613 || 19616 || Sprite Palette #3: Blocks (while shifting) | ||
|- | |- | ||
|1961D || || The 4 item tiles | |1961D || || The 4 item tiles | ||
Line 186: | Line 187: | ||
| || || '''Level 4''' | | || || '''Level 4''' | ||
|- | |- | ||
|196F3 || 196F6 || Image Palette #0 | |196F3 || 196F6 || Image Palette #0: Subscreen Infrastructure | ||
|- | |- | ||
|196F7 || 196FA || Image Palette #1 | |196F7 || 196FA || Image Palette #1: Subscreen Map/Text | ||
|- | |- | ||
|196FB || 196FE || Image Palette #2 | |196FB || 196FE || Image Palette #2: Walls, most floors | ||
|- | |- | ||
|196FF || 19702 || Image Palette #3 | |196FF || 19702 || Image Palette #3: Floors with obstructive liquid | ||
|- | |- | ||
|19703 || 19706 || Sprite Palette #0 | |19703 || 19706 || Sprite Palette #0: Link | ||
|- | |- | ||
|19707 || 1970A || Sprite Palette #1 | |19707 || 1970A || Sprite Palette #1: Certain enemies (blue) | ||
|- | |- | ||
|1970B || 1970E || Sprite Palette #2 | |1970B || 1970E || Sprite Palette #2: Old Man, certain enemies (red) | ||
|- | |- | ||
|1970F || 19712 || Sprite Palette #3 | |1970F || 19712 || Sprite Palette #3: Blocks (while shifting) | ||
|- | |- | ||
|19719 || || The 4 item tiles | |19719 || || The 4 item tiles | ||
Line 244: | Line 245: | ||
| || || '''Level 5''' | | || || '''Level 5''' | ||
|- | |- | ||
|197EF || 197F2 || Image Palette #0 | |197EF || 197F2 || Image Palette #0: Subscreen Infrastructure | ||
|- | |- | ||
|197F3 || 197F6 || Image Palette #1 | |197F3 || 197F6 || Image Palette #1: Subscreen Map/Text | ||
|- | |- | ||
|197F7 || 197FA || Image Palette #2 | |197F7 || 197FA || Image Palette #2: Walls, most floors | ||
|- | |- | ||
|197FB || 197FE || Image Palette #3 | |197FB || 197FE || Image Palette #3: Floors with obstructive liquid | ||
|- | |- | ||
|197FF || 19802 || Sprite Palette #0 | |197FF || 19802 || Sprite Palette #0: Link | ||
|- | |- | ||
|19803 || 19806 || Sprite Palette #1 | |19803 || 19806 || Sprite Palette #1: Certain enemies (blue) | ||
|- | |- | ||
|19807 || 1980A || Sprite Palette #2 | |19807 || 1980A || Sprite Palette #2: Old Man, certain enemies (red) | ||
|- | |- | ||
|1980B || 1980E || Sprite Palette #3 | |1980B || 1980E || Sprite Palette #3: Blocks (while shifting) | ||
|- | |- | ||
|19815 || || The 4 item tiles | |19815 || || The 4 item tiles | ||
Line 284: | Line 285: | ||
|19888 || 198A7 || Image Palettes 2 & 3 (four-tier fading sequence when Link goes from a side-view cellar back to the dungeon proper) | |19888 || 198A7 || Image Palettes 2 & 3 (four-tier fading sequence when Link goes from a side-view cellar back to the dungeon proper) | ||
|- | |- | ||
|198A8 || 198AF || First of four tiers in the "Darkened Room" fade sequence. Values should be identical to those at $[197F7- | |198A8 || 198AF || First of four tiers in the "Darkened Room" fade sequence. Values should be identical to those at $[197F7-E]. | ||
|- | |- | ||
|198B0 || 198B7 || Second of four tiers in "Darkened Room" fade sequence (only affects Image Palettes 2 & 3). | |198B0 || 198B7 || Second of four tiers in "Darkened Room" fade sequence (only affects Image Palettes 2 & 3). | ||
Line 302: | Line 303: | ||
| || || '''Level 6''' | | || || '''Level 6''' | ||
|- | |- | ||
|198EB || 198EE || Image Palette #0 | |198EB || 198EE || Image Palette #0: Subscreen Infrastructure | ||
|- | |- | ||
|198EF || 198F2 || Image Palette #1 | |198EF || 198F2 || Image Palette #1: Subscreen Map/Text | ||
|- | |- | ||
|198F3 || 198F6 || Image Palette #2 | |198F3 || 198F6 || Image Palette #2: Walls, most floors | ||
|- | |- | ||
|198F7 || 198FA || Image Palette #3 | |198F7 || 198FA || Image Palette #3: Floors with obstructive liquid | ||
|- | |- | ||
|198FB || 198FE || Sprite Palette #0 | |198FB || 198FE || Sprite Palette #0: Link | ||
|- | |- | ||
|198FF || 19902 || Sprite Palette #1 | |198FF || 19902 || Sprite Palette #1: Certain enemies (blue) | ||
|- | |- | ||
|19903 || 19906 || Sprite Palette #2 | |19903 || 19906 || Sprite Palette #2: Old Man, certain enemies (red) | ||
|- | |- | ||
|19907 || 1990A || Sprite Palette #3 | |19907 || 1990A || Sprite Palette #3: Blocks (while shifting) | ||
|- | |- | ||
|19911 || || The 4 item tiles | |19911 || || The 4 item tiles | ||
Line 342: | Line 343: | ||
|19984 || 199A3 || Image Palettes 2 & 3 (four-tier fading sequence when Link goes from a side-view cellar back to the dungeon proper) | |19984 || 199A3 || Image Palettes 2 & 3 (four-tier fading sequence when Link goes from a side-view cellar back to the dungeon proper) | ||
|- | |- | ||
|199A4 || 199AB || First of four tiers in the "Darkened Room" fade sequence. Values should be identical to those at $[198F3- | |199A4 || 199AB || First of four tiers in the "Darkened Room" fade sequence. Values should be identical to those at $[198F3-A]. | ||
|- | |- | ||
|199AC || 199AF || Second of four tiers in "Darkened Room" fade sequence (only affects Image Palettes 2 & 3). | |199AC || 199AF || Second of four tiers in "Darkened Room" fade sequence (only affects Image Palettes 2 & 3). | ||
Line 360: | Line 361: | ||
| || || '''Level 7''' | | || || '''Level 7''' | ||
|- | |- | ||
|199E7 || 199EA || Image Palette #0 | |199E7 || 199EA || Image Palette #0: Subscreen Infrastructure | ||
|- | |- | ||
|199EB || 199EE || Image Palette #1 | |199EB || 199EE || Image Palette #1: Subscreen Map/Text | ||
|- | |- | ||
|199EF || 19A02 || Image Palette #2 | |199EF || 19A02 || Image Palette #2: Walls, most floors | ||
|- | |- | ||
|19A03 || 19A06 || Image Palette #3 | |19A03 || 19A06 || Image Palette #3: Floors with obstructive liquid | ||
|- | |- | ||
|19A07 || 19A0A || Sprite Palette #0 | |19A07 || 19A0A || Sprite Palette #0: Link | ||
|- | |- | ||
|19A0B || 19A0E || Sprite Palette #1 | |19A0B || 19A0E || Sprite Palette #1: Certain enemies (blue) | ||
|- | |- | ||
|19A0F || 19A12 || Sprite Palette #2 | |19A0F || 19A12 || Sprite Palette #2: Old Man, certain enemies (red) | ||
|- | |- | ||
|19A13 || 19A16 || Sprite Palette #3 | |19A13 || 19A16 || Sprite Palette #3: Blocks (while shifting) | ||
|- | |- | ||
|19A0D || || The 4 item tiles | |19A0D || || The 4 item tiles | ||
Line 418: | Line 419: | ||
| || || '''Level 8''' | | || || '''Level 8''' | ||
|- | |- | ||
|19AE3 || 19AE6 || Image Palette #0 | |19AE3 || 19AE6 || Image Palette #0: Subscreen Infrastructure | ||
|- | |- | ||
|19AE7 || 19AEA || Image Palette #1 | |19AE7 || 19AEA || Image Palette #1: Subscreen Map/Text | ||
|- | |- | ||
|19AEB || 19AEE || Image Palette #2 | |19AEB || 19AEE || Image Palette #2: Walls, most floors | ||
|- | |- | ||
|19AEF || 19AF2 || Image Palette #3 | |19AEF || 19AF2 || Image Palette #3: Floors with obstructive liquid | ||
|- | |- | ||
|19AF3 || 19AF6 || Sprite Palette #0 | |19AF3 || 19AF6 || Sprite Palette #0: Link | ||
|- | |- | ||
|19AF7 || 19AFA || Sprite Palette #1 | |19AF7 || 19AFA || Sprite Palette #1: Certain enemies (blue) | ||
|- | |- | ||
|19AFB || 19AFE || Sprite Palette #2 | |19AFB || 19AFE || Sprite Palette #2: Old Man, certain enemies (red) | ||
|- | |- | ||
|19AFF || 19B02 || Sprite Palette #3 | |19AFF || 19B02 || Sprite Palette #3: Blocks (while shifting) | ||
|- | |- | ||
|19B09 || || The 4 item tiles | |19B09 || || The 4 item tiles | ||
Line 458: | Line 459: | ||
|19B7C || 19B9B || Image Palettes 2 & 3 (four-tier fading sequence when Link goes from a side-view cellar back to the dungeon proper) | |19B7C || 19B9B || Image Palettes 2 & 3 (four-tier fading sequence when Link goes from a side-view cellar back to the dungeon proper) | ||
|- | |- | ||
|19B9C || 19BA3 || First of four tiers in the "Darkened Room" fade sequence. Values should be identical to those at $[-]. | |19B9C || 19BA3 || First of four tiers in the "Darkened Room" fade sequence. Values should be identical to those at $[19AE7-F2]. | ||
|- | |- | ||
|19BA4 || 19BAB || Second of four tiers in "Darkened Room" fade sequence (only affects Image Palettes 2 & 3). | |19BA4 || 19BAB || Second of four tiers in "Darkened Room" fade sequence (only affects Image Palettes 2 & 3). | ||
Line 476: | Line 477: | ||
| || || '''Level 9''' | | || || '''Level 9''' | ||
|- | |- | ||
|19BDF || 19BE2 || Image Palette #0 | |19BDF || 19BE2 || Image Palette #0: Subscreen Infrastructure | ||
|- | |- | ||
|19BE3 || 19BE6 || Image Palette #1 | |19BE3 || 19BE6 || Image Palette #1: Subscreen Map/Text | ||
|- | |- | ||
|19BE7 || 19BEA || Image Palette #2 | |19BE7 || 19BEA || Image Palette #2: Walls, most floors | ||
|- | |- | ||
|19BEB || 19BEE || Image Palette #3 | |19BEB || 19BEE || Image Palette #3: Floors with obstructive liquid | ||
|- | |- | ||
|19BEF || 19BF2 || Sprite Palette #0 | |19BEF || 19BF2 || Sprite Palette #0: Link | ||
|- | |- | ||
|19BF3 || 19BF6 || Sprite Palette #1 | |19BF3 || 19BF6 || Sprite Palette #1: Certain enemies (blue) | ||
|- | |- | ||
|19BF7 || 19BFA || Sprite Palette #2 | |19BF7 || 19BFA || Sprite Palette #2: Old Man, certain enemies (red) | ||
|- | |- | ||
|19BFB || 19BFE || Sprite Palette #3 | |19BFB || 19BFE || Sprite Palette #3: Blocks (while shifting) | ||
|- | |- | ||
|19C05 || || The 4 item tiles | |19C05 || || The 4 item tiles | ||
Line 516: | Line 517: | ||
|19C78 || 19C97 || Image Palettes 2 & 3 (four-tier fading sequence when Link goes from a side-view cellar back to the dungeon proper) | |19C78 || 19C97 || Image Palettes 2 & 3 (four-tier fading sequence when Link goes from a side-view cellar back to the dungeon proper) | ||
|- | |- | ||
|19C98 || 19C9F || First of four tiers in the "Darkened Room" fade sequence. Values should be identical to those at $[-]. | |19C98 || 19C9F || First of four tiers in the "Darkened Room" fade sequence. Values should be identical to those at $[19BE7-E]. | ||
|- | |- | ||
|19CA0 || 19CA7 || Second of four tiers in "Darkened Room" fade sequence (only affects Image Palettes 2 & 3). | |19CA0 || 19CA7 || Second of four tiers in "Darkened Room" fade sequence (only affects Image Palettes 2 & 3). |
Latest revision as of 15:00, 24 January 2024
This is a sub-page of The Legend of Zelda.
Offsets are from the beginning of the ROM. To get the offset from the beginning of an iNES (.nes) file, add 10 (16 decimal).
From | To | Description |
---|---|---|
Level 1 | ||
193FF | Image Palette #0: Subscreen Infrastructure | |
19403 | Image Palette #1: Subscreen Map/Text | |
19407 | Image Palette #2: Walls, most floors | |
1940B | Image Palette #3: Floors with obstructive liquid | |
1940F | Sprite Palette #0: Link | |
19413 | Sprite Palette #1: Certain enemies (blue) | |
19417 | Sprite Palette #2: Old Man, certain enemies (red) | |
1941B | Sprite Palette #3: Blocks (while shifting) | |
19425 | 19428 | The 4 item tiles |
19429 | Coordinate for drawn map data (shift left or right) | |
1942A | Coordinate for item map cursor (shift left or right) (+ or - 8) | |
1942B | Entrance room | |
1942C | Triforce room (for compass) | |
1942F | Level # value | |
19430 | Beginning of stairway list (of 8X16 grid) | |
1943A | Boss room | |
1943B | 1944A | Drawn map data (16 columns) |
1944B | Dungeon map display begins | |
19478 | 19497 | Image Palettes 2 & 3 (four-tier fading sequence when Link steps onto a staircase) |
19498 | 194B7 | Image Palettes 2 & 3 (four-tier fading sequence when Link goes from a side-view cellar back to the dungeon proper) |
194B8 | 194BF | First of four tiers in the "Darkened Room" fade sequence. Values should be identical to those at $[19407-E]. |
194C0 | 194C7 | Second of four tiers in "Darkened Room" fade sequence (only affects Image Palettes 2 & 3). |
194C8 | 194CF | Third of four tiers in "Darkened Room" fade sequence (reversed upon stepping into a "lit" room). |
194D0 | 194D7 | Final tier in "Darkened Room" fade sequence. These are the final color values for Darkened Rooms. |
194D8 | 194DF | First of four tiers in "Link's Death Spiral" sequence. (Affects only Image Palettes 2 & 3.) |
194E0 | 194E7 | Second of four tiers in "Link's Death Spiral" sequence. |
194E8 | 194EF | Third of four tiers in "Link's Death Spiral" sequence. |
194F0 | 194F7 | Final tier in "Link's Death Spiral" sequence. |
Level 2 | ||
194FB | 194FE | Image Palette #0: Subscreen Infrastructure |
194FF | 19502 | Image Palette #1: Subscreen Map/Text |
19503 | 19506 | Image Palette #2: Walls, most floors |
19507 | 1950A | Image Palette #3: Floors with obstructive liquid |
1950B | 1950E | Sprite Palette #0: Link |
1950F | 19512 | Sprite Palette #1: Certain enemies (blue) |
19513 | 19516 | Sprite Palette #2: Old Man, certain enemies (red) |
19517 | 1951A | Sprite Palette #3: Blocks (while shifting) |
19521 | 19524 | The 4 item tiles |
19525 | Coordinate for drawn map data (shift left or right) | |
19526 | Coordinate for item map cursor (shift left or right) (+ or - 8) | |
19527 | Entrance room | |
19528 | Triforce room (for compass) | |
1952B | Level # value | |
1952C | Beginning of stairway list (of 8X16 grid) | |
19536 | Boss room | |
19537 | 19546 | Drawn map data (16 columns) |
19547 | 19573 | Dungeon map of Level 2 |
19574 | 19593 | Image Palettes 2 & 3 (four-tier fading sequence when Link steps onto a staircase) |
19594 | 195B3 | Image Palettes 2 & 3 (four-tier fading sequence when Link goes from a side-view cellar back to the dungeon proper) |
195B4 | 195BB | First of four tiers in the "Darkened Room" fade sequence. Values should be identical to those at $[19503-A]. |
195BC | 195C3 | Second of four tiers in "Darkened Room" fade sequence (only affects Image Palettes 2 & 3). |
195C4 | 195CB | Third of four tiers in "Darkened Room" fade sequence (reversed upon stepping into a "lit" room). |
195CC | 195D3 | Final tier in "Darkened Room" fade sequence. These are the final color values for Darkened Rooms. |
195D4 | 195DB | First of four tiers in "Link's Death Spiral" sequence. (Affects only Image Palettes 2 & 3.) |
195DC | 195E3 | Second of four tiers in "Link's Death Spiral" sequence. |
195E4 | 195EB | Third of four tiers in "Link's Death Spiral" sequence. |
195EC | 195F3 | Final tier in "Link's Death Spiral" sequence. |
Level 3 | ||
195F7 | 195FA | Image Palette #0: Subscreen Infrastructure |
195FB | 195FE | Image Palette #1: Subscreen Map/Text |
195FF | 19602 | Image Palette #2: Walls, most floors |
19603 | 19606 | Image Palette #3: Floors with obstructive liquid |
19607 | 1960A | Sprite Palette #0: Link |
1960B | 1960E | Sprite Palette #1: Certain enemies (blue) |
1960F | 19612 | Sprite Palette #2: Old Man, certain enemies (red) |
19613 | 19616 | Sprite Palette #3: Blocks (while shifting) |
1961D | The 4 item tiles | |
19621 | Coordinate for drawn map data (shift left or right) | |
19622 | Coordinate for item map cursor (shift left or right) (+ or - 8) | |
19623 | Entrance room | |
19624 | Triforce room (for compass) | |
19627 | Level # value | |
19628 | Beginning of stairway list (of 8X16 grid) | |
19632 | Boss room | |
19633 | 19642 | Drawn map data (16 columns) |
19643 | Dungeon map begins for Level 3 | |
19670 | 1968F | Image Palettes 2 & 3 (four-tier fading sequence when Link steps onto a staircase) |
19690 | 196AF | Image Palettes 2 & 3 (four-tier fading sequence when Link goes from a side-view cellar back to the dungeon proper) |
196B0 | 196B7 | First of four tiers in the "Darkened Room" fade sequence. Values should be identical to those at $[195FF-606]. |
196B8 | 196BF | Second of four tiers in "Darkened Room" fade sequence (only affects Image Palettes 2 & 3). |
196C0 | 196C7 | Third of four tiers in "Darkened Room" fade sequence (reversed upon stepping into a "lit" room). |
196C8 | 196CF | Final tier in "Darkened Room" fade sequence. These are the final color values for Darkened Rooms. |
196D0 | 196D7 | First of four tiers in "Link's Death Spiral" sequence. (Affects only Image Palettes 2 & 3.) |
196D8 | 196DF | Second of four tiers in "Link's Death Spiral" sequence. |
196E0 | 196E7 | Third of four tiers in "Link's Death Spiral" sequence. |
196E8 | 196EF | Final tier in "Link's Death Spiral" sequence. |
Level 4 | ||
196F3 | 196F6 | Image Palette #0: Subscreen Infrastructure |
196F7 | 196FA | Image Palette #1: Subscreen Map/Text |
196FB | 196FE | Image Palette #2: Walls, most floors |
196FF | 19702 | Image Palette #3: Floors with obstructive liquid |
19703 | 19706 | Sprite Palette #0: Link |
19707 | 1970A | Sprite Palette #1: Certain enemies (blue) |
1970B | 1970E | Sprite Palette #2: Old Man, certain enemies (red) |
1970F | 19712 | Sprite Palette #3: Blocks (while shifting) |
19719 | The 4 item tiles | |
1971D | Coordinate for drawn map data (shift left or right) | |
1971E | Coordinate for item map cursor (shift left or right) (+ or - 8) | |
1971F | Entrance room | |
19720 | Triforce room (for compass) | |
19723 | Level # value | |
19724 | Beginning of stairway list (of 8X16 grid) | |
1972E | Boss room | |
1972F | 1973E | Drawn map data (16 columns) |
1973F | Dungeon map begins for Level 4 | |
1976C | 1978B | Image Palettes 2 & 3 (four-tier fading sequence when Link steps onto a staircase) |
1978C | 197AB | Image Palettes 2 & 3 (four-tier fading sequence when Link goes from a side-view cellar back to the dungeon proper) |
197AC | 197B3 | First of four tiers in the "Darkened Room" fade sequence. Values should be identical to those at $[196FB-702]. |
197B4 | 197BB | Second of four tiers in "Darkened Room" fade sequence (only affects Image Palettes 2 & 3). |
197BC | 197C3 | Third of four tiers in "Darkened Room" fade sequence (reversed upon stepping into a "lit" room). |
197C4 | 197CB | Final tier in "Darkened Room" fade sequence. These are the final color values for Darkened Rooms. |
197CC | 197D3 | First of four tiers in "Link's Death Spiral" sequence. (Affects only Image Palettes 2 & 3.) |
197D4 | 197DB | Second of four tiers in "Link's Death Spiral" sequence. |
197DC | 197E3 | Third of four tiers in "Link's Death Spiral" sequence. |
197E4 | 197EB | Final tier in "Link's Death Spiral" sequence. |
Level 5 | ||
197EF | 197F2 | Image Palette #0: Subscreen Infrastructure |
197F3 | 197F6 | Image Palette #1: Subscreen Map/Text |
197F7 | 197FA | Image Palette #2: Walls, most floors |
197FB | 197FE | Image Palette #3: Floors with obstructive liquid |
197FF | 19802 | Sprite Palette #0: Link |
19803 | 19806 | Sprite Palette #1: Certain enemies (blue) |
19807 | 1980A | Sprite Palette #2: Old Man, certain enemies (red) |
1980B | 1980E | Sprite Palette #3: Blocks (while shifting) |
19815 | The 4 item tiles | |
19819 | Coordinate for drawn map data (shift left or right) | |
1981A | Coordinate for item map cursor (shift left or right) (+ or - 8) | |
1981B | Entrance room | |
1981C | Triforce room (for compass) | |
1981F | Level # value | |
19820 | Beginning of stairway list (of 8X16 grid) | |
1982A | Boss room | |
1982B | 1983A | Drawn map data (16 columns) |
1983B | Dungeon map begins for Level 5 | |
19868 | 19887 | Image Palettes 2 & 3 (four-tier fading sequence when Link steps onto a staircase) |
19888 | 198A7 | Image Palettes 2 & 3 (four-tier fading sequence when Link goes from a side-view cellar back to the dungeon proper) |
198A8 | 198AF | First of four tiers in the "Darkened Room" fade sequence. Values should be identical to those at $[197F7-E]. |
198B0 | 198B7 | Second of four tiers in "Darkened Room" fade sequence (only affects Image Palettes 2 & 3). |
198B8 | 198BF | Third of four tiers in "Darkened Room" fade sequence (reversed upon stepping into a "lit" room). |
198C0 | 198C7 | Final tier in "Darkened Room" fade sequence. These are the final color values for Darkened Rooms. |
198C8 | 198CF | First of four tiers in "Link's Death Spiral" sequence. (Affects only Image Palettes 2 & 3.) |
198D0 | 198D7 | Second of four tiers in "Link's Death Spiral" sequence. |
198D8 | 198DF | Third of four tiers in "Link's Death Spiral" sequence. |
198E0 | 198E7 | Final tier in "Link's Death Spiral" sequence. |
Level 6 | ||
198EB | 198EE | Image Palette #0: Subscreen Infrastructure |
198EF | 198F2 | Image Palette #1: Subscreen Map/Text |
198F3 | 198F6 | Image Palette #2: Walls, most floors |
198F7 | 198FA | Image Palette #3: Floors with obstructive liquid |
198FB | 198FE | Sprite Palette #0: Link |
198FF | 19902 | Sprite Palette #1: Certain enemies (blue) |
19903 | 19906 | Sprite Palette #2: Old Man, certain enemies (red) |
19907 | 1990A | Sprite Palette #3: Blocks (while shifting) |
19911 | The 4 item tiles | |
19915 | Coordinate for drawn map data (shift left or right) | |
19916 | Coordinate for item map cursor (shift left or right) (+ or - 8) | |
19917 | Entrance room | |
19918 | Triforce room (for compass) | |
1991B | Level # value | |
1991C | Beginning of stairway list (of 8X16 grid) | |
19926 | Boss room | |
19927 | 19936 | Drawn map data (16 columns) |
19937 | Dungeon map begins for Level 6 | |
19964 | 19983 | Image Palettes 2 & 3 (four-tier fading sequence when Link steps onto a staircase) |
19984 | 199A3 | Image Palettes 2 & 3 (four-tier fading sequence when Link goes from a side-view cellar back to the dungeon proper) |
199A4 | 199AB | First of four tiers in the "Darkened Room" fade sequence. Values should be identical to those at $[198F3-A]. |
199AC | 199AF | Second of four tiers in "Darkened Room" fade sequence (only affects Image Palettes 2 & 3). |
199B0 | 199B7 | Third of four tiers in "Darkened Room" fade sequence (reversed upon stepping into a "lit" room). |
199B8 | 199BF | Final tier in "Darkened Room" fade sequence. These are the final color values for Darkened Rooms. |
199C0 | 199C7 | First of four tiers in "Link's Death Spiral" sequence. (Affects only Image Palettes 2 & 3.) |
199C8 | 199CF | Second of four tiers in "Link's Death Spiral" sequence. |
199D0 | 199D7 | Third of four tiers in "Link's Death Spiral" sequence. |
199D8 | 199DF | Final tier in "Link's Death Spiral" sequence. |
Level 7 | ||
199E7 | 199EA | Image Palette #0: Subscreen Infrastructure |
199EB | 199EE | Image Palette #1: Subscreen Map/Text |
199EF | 19A02 | Image Palette #2: Walls, most floors |
19A03 | 19A06 | Image Palette #3: Floors with obstructive liquid |
19A07 | 19A0A | Sprite Palette #0: Link |
19A0B | 19A0E | Sprite Palette #1: Certain enemies (blue) |
19A0F | 19A12 | Sprite Palette #2: Old Man, certain enemies (red) |
19A13 | 19A16 | Sprite Palette #3: Blocks (while shifting) |
19A0D | The 4 item tiles | |
19A11 | Coordinate for drawn map data (shift left or right) | |
19A12 | Coordinate for item map cursor (shift left or right) (+ or - 8) | |
19A13 | Entrance room | |
19A14 | Triforce room (for compass) | |
19A17 | Level # value | |
19A18 | Beginning of stairway list (of 8X16 grid) | |
19A22 | Boss room | |
19A23 | 19A32 | Drawn map data (16 columns) |
19A33 | Dungeon map begins for Level 7 | |
19A60 | 19A7F | Image Palettes 2 & 3 (four-tier fading sequence when Link steps onto a staircase) |
19A80 | 19A9F | Image Palettes 2 & 3 (four-tier fading sequence when Link goes from a side-view cellar back to the dungeon proper) |
19AA0 | 19AA7 | First of four tiers in the "Darkened Room" fade sequence. Values should be identical to those at $[199EF-A06]. |
19AA8 | 19AAF | Second of four tiers in "Darkened Room" fade sequence (only affects Image Palettes 2 & 3). |
19AB0 | 19AB7 | Third of four tiers in "Darkened Room" fade sequence (reversed upon stepping into a "lit" room). |
19AB8 | 19ABF | Final tier in "Darkened Room" fade sequence. These are the final color values for Darkened Rooms. |
19AC0 | 19AC7 | First of four tiers in "Link's Death Spiral" sequence. (Affects only Image Palettes 2 & 3.) |
19AC8 | 19ACF | Second of four tiers in "Link's Death Spiral" sequence. |
19AD0 | 19AD7 | Third of four tiers in "Link's Death Spiral" sequence. |
19AD8 | 19ADF | Final tier in "Link's Death Spiral" sequence. |
Level 8 | ||
19AE3 | 19AE6 | Image Palette #0: Subscreen Infrastructure |
19AE7 | 19AEA | Image Palette #1: Subscreen Map/Text |
19AEB | 19AEE | Image Palette #2: Walls, most floors |
19AEF | 19AF2 | Image Palette #3: Floors with obstructive liquid |
19AF3 | 19AF6 | Sprite Palette #0: Link |
19AF7 | 19AFA | Sprite Palette #1: Certain enemies (blue) |
19AFB | 19AFE | Sprite Palette #2: Old Man, certain enemies (red) |
19AFF | 19B02 | Sprite Palette #3: Blocks (while shifting) |
19B09 | The 4 item tiles | |
19B0D | Coordinate for drawn map data (shift left or right) | |
19B0E | Coordinate for item map cursor (shift left or right) (+ or - 8) | |
19B0F | Entrance room | |
19B10 | Triforce room (for compass) | |
19B13 | Level # value | |
19B14 | Beginning of stairway list (of 8X16 grid) | |
19B1E | Boss room | |
19B1F | 19B2E | Drawn map data (16 columns) |
19B2F | Dungeon map begins for Level 8 | |
19B5C | 19B7B | Image Palettes 2 & 3 (four-tier fading sequence when Link steps onto a staircase) |
19B7C | 19B9B | Image Palettes 2 & 3 (four-tier fading sequence when Link goes from a side-view cellar back to the dungeon proper) |
19B9C | 19BA3 | First of four tiers in the "Darkened Room" fade sequence. Values should be identical to those at $[19AE7-F2]. |
19BA4 | 19BAB | Second of four tiers in "Darkened Room" fade sequence (only affects Image Palettes 2 & 3). |
19BAC | 19BB3 | Third of four tiers in "Darkened Room" fade sequence (reversed upon stepping into a "lit" room). |
19BB4 | 19BBB | Final tier in "Darkened Room" fade sequence. These are the final color values for Darkened Rooms. |
19BBC | 19BC3 | First of four tiers in "Link's Death Spiral" sequence. (Affects only Image Palettes 2 & 3.) |
19BC4 | 19BCB | Second of four tiers in "Link's Death Spiral" sequence. |
19BCC | 19BD3 | Third of four tiers in "Link's Death Spiral" sequence. |
19BD4 | 19BDB | Final tier in "Link's Death Spiral" sequence. |
Level 9 | ||
19BDF | 19BE2 | Image Palette #0: Subscreen Infrastructure |
19BE3 | 19BE6 | Image Palette #1: Subscreen Map/Text |
19BE7 | 19BEA | Image Palette #2: Walls, most floors |
19BEB | 19BEE | Image Palette #3: Floors with obstructive liquid |
19BEF | 19BF2 | Sprite Palette #0: Link |
19BF3 | 19BF6 | Sprite Palette #1: Certain enemies (blue) |
19BF7 | 19BFA | Sprite Palette #2: Old Man, certain enemies (red) |
19BFB | 19BFE | Sprite Palette #3: Blocks (while shifting) |
19C05 | The 4 item tiles | |
19C09 | Coordinate for drawn map data (shift left or right) | |
19C0A | Coordinate for item map cursor (shift left or right) (+ or - 8) | |
19C0B | Entrance room | |
19C0C | Triforce room (for compass) | |
19C0F | Level # value | |
19C10 | Beginning of stairway list (of 8X16 grid) | |
19C1A | Boss room | |
19C1B | 19C2A | Drawn map data (16 columns) |
19C2B | Dungeon map begins for Level 9 | |
19C58 | 19C77 | Image Palettes 2 & 3 (four-tier fading sequence when Link steps onto a staircase) |
19C78 | 19C97 | Image Palettes 2 & 3 (four-tier fading sequence when Link goes from a side-view cellar back to the dungeon proper) |
19C98 | 19C9F | First of four tiers in the "Darkened Room" fade sequence. Values should be identical to those at $[19BE7-E]. |
19CA0 | 19CA7 | Second of four tiers in "Darkened Room" fade sequence (only affects Image Palettes 2 & 3). |
19CA8 | 19CAF | Third of four tiers in "Darkened Room" fade sequence (reversed upon stepping into a "lit" room). |
19CB0 | 19CB7 | Final tier in "Darkened Room" fade sequence. These are the final color values for Darkened Rooms. |
19CB8 | 19CBF | First of four tiers in "Link's Death Spiral" sequence. (Affects only Image Palettes 2 & 3.) |
19CC0 | 19CC7 | Second of four tiers in "Link's Death Spiral" sequence. |
19CC8 | 19CCF | Third of four tiers in "Link's Death Spiral" sequence. |
19CD0 | 19CD7 | Final tier in "Link's Death Spiral" sequence. |