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Final Fantasy Tactics Advance/Items: Difference between revisions
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m (Xkeeper moved page Final Fantasy Tactics Advance:Items to Final Fantasy Tactics Advance/Items: normalize subpages and titles) |
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{{subpage|game=Final Fantasy Tactics Advance}} | |||
{{todo|A section for items in the RAM will be added... At some point.}} | |||
==Information== | ==Information== | ||
*The item/equipment data starts at 0x51D1A0. | *The item/equipment data starts at 0x51D1A0. | ||
Line 6: | Line 9: | ||
==Equipment Data Structure== | ==Equipment Data Structure== | ||
''The Equipment Data Structure is 0x20 bytes long.'' | ''The Equipment Data Structure is 0x20 bytes long.'' | ||
{| style="border: 1px solid; margin: auto; border-collapse: collapse;" cellspacing="0" cellpadding="3" border="1" | {| style="border: 1px solid #aaaaaa; margin: auto; border-collapse: collapse;" cellspacing="0" cellpadding="3" border="1" | ||
|- style="background: # | |- style="background: #ccccff;" | ||
!Name | !Name | ||
!Length | !Length | ||
Line 23: | Line 26: | ||
| Sell_Value || 2 || 0x06 || uint16 || 65,535 || The price the item can be sold for. | | Sell_Value || 2 || 0x06 || uint16 || 65,535 || The price the item can be sold for. | ||
|- | |- | ||
| Type || 1 || 0x08 || uint8 || 0x1E{{User: | | Type || 1 || 0x08 || uint8 || 0x1E{{User:Darthatron/Templates/Verify}} || The type of the weapon. | ||
:Values: | :Values: | ||
:*0x00 - N/A | :*0x00 - N/A | ||
Line 57: | Line 60: | ||
:*0x1E - Item | :*0x1E - Item | ||
|- | |- | ||
|Element || 1 || 0x09 || uint8 || 0x08{{User: | |Element || 1 || 0x09 || uint8 || 0x08{{User:Darthatron/Templates/Verify}} || Elemental Damage. | ||
:Values: | :Values: | ||
:*0x00 - None | :*0x00 - None | ||
Line 69: | Line 72: | ||
:*0x08 - Dark | :*0x08 - Dark | ||
|- | |- | ||
|Range || 1 || 0x0A || int8{{User: | |Range || 1 || 0x0A || int8{{User:Darthatron/Templates/Verify}} || 127{{User:Darthatron/Templates/Verify}} || The range of the weapon.{{User:Darthatron/Templates/Verify}} | ||
|- | |- | ||
|Worn || 1 || 0x0B || uint8{{User: | |Worn || 1 || 0x0B || uint8{{User:Darthatron/Templates/Verify}} || 0x07{{User:Darthatron/Templates/Verify}} || Where the item is worn on the body. | ||
:Values: | :Values: | ||
:*0x00 - Not Worn | :*0x00 - Not Worn | ||
Line 82: | Line 85: | ||
:*0x07 - Accessory | :*0x07 - Accessory | ||
|- | |- | ||
| ''unknown'' || 3 || 0x0C || uint8{{User: | | ''unknown'' || 3 || 0x0C || uint8{{User:Darthatron/Templates/Verify}} || ''unknown'' || Not fully researched yet. | ||
|- | |- | ||
|Buffer || 1 || 0x0F || uint8{{User: | |Buffer || 1 || 0x0F || uint8{{User:Darthatron/Templates/Verify}} || Only observed as 0x00 || A buffer. | ||
|- | |- | ||
|Attack || 1 || 0x10 || uint8 || 255 || The amount of Attack that is gained from wearing the item. | |Attack || 1 || 0x10 || uint8 || 255 || The amount of Attack that is gained from wearing the item. | ||
Line 106: | Line 109: | ||
(It only shows up to a value of 9 on screen however the real value can be up to 127, if the real value is over 127 it becomes 0.) | (It only shows up to a value of 9 on screen however the real value can be up to 127, if the real value is over 127 it becomes 0.) | ||
|- | |- | ||
| ''unknown'' || 1 || 0x18 || uint8{{User: | | ''unknown'' || 1 || 0x18 || uint8{{User:Darthatron/Templates/Verify}} || ''unknown'' || Not fully researched yet. | ||
(Always 0x1E for Mithril items.) | (Always 0x1E for Mithril items.) | ||
|- | |- | ||
|Buffer || 1 || 0x19 || uint8{{User: | |Buffer || 1 || 0x19 || uint8{{User:Darthatron/Templates/Verify}} || Only observed as 0x00 || A buffer. | ||
|- | |- | ||
|Effects || 3 || 0x1A || uint8{{User: | |Effects || 3 || 0x1A || uint8{{User:Darthatron/Templates/Verify}} || 0x41{{User:Darthatron/Templates/Verify}} || The effects the equipment has (i.e. [null]Fire). There are 3 slots for effects. | ||
:Values: | :Values: | ||
:*0x00 - No Effect | :*0x00 - No Effect | ||
Line 180: | Line 183: | ||
:*0x41 - Auto-Reflect | :*0x41 - Auto-Reflect | ||
|- | |- | ||
|Abilites || 1 || 0x1D || uint8{{User: | |Abilites || 1 || 0x1D || uint8{{User:Darthatron/Templates/Verify}} || ''unknown'' || The abilities the equipment can teach. No list yet. | ||
|- | |- | ||
|Buffer || 1 || 0x1E || uint8{{User: | |Buffer || 1 || 0x1E || uint8{{User:Darthatron/Templates/Verify}} || Only observed as 0x00 || A buffer. | ||
|- | |- | ||
|Buffer || 1 || 0x1F || uint8{{User: | |Buffer || 1 || 0x1F || uint8{{User:Darthatron/Templates/Verify}} || Only observed as 0x00 || A buffer. | ||
|} | |} |
Latest revision as of 02:41, 24 January 2024
This is a sub-page of Final Fantasy Tactics Advance.
To do: A section for items in the RAM will be added... At some point. |
Information
- The item/equipment data starts at 0x51D1A0.
- Item names are stored in this list.
- There are 0x177 (374) items/equipment.
Equipment Data Structure
The Equipment Data Structure is 0x20 bytes long.
Name | Length | Offset | Type | Max Value | Description |
---|---|---|---|---|---|
Name | 2 | 0x00 | uint16 | unknown | The number of items name. |
Description | 2 | 0x02 | uint16 | unknown | The number of items description. |
Buy_Value | 2 | 0x04 | uint16 | 65,535 | The price the item can be purchased for. |
Sell_Value | 2 | 0x06 | uint16 | 65,535 | The price the item can be sold for. |
Type | 1 | 0x08 | uint8 | 0x1E[Verification Needed] | The type of the weapon.
|
Element | 1 | 0x09 | uint8 | 0x08[Verification Needed] | Elemental Damage.
|
Range | 1 | 0x0A | int8[Verification Needed] | 127[Verification Needed] | The range of the weapon.[Verification Needed] |
Worn | 1 | 0x0B | uint8[Verification Needed] | 0x07[Verification Needed] | Where the item is worn on the body.
|
unknown | 3 | 0x0C | uint8[Verification Needed] | unknown | Not fully researched yet. |
Buffer | 1 | 0x0F | uint8[Verification Needed] | Only observed as 0x00 | A buffer. |
Attack | 1 | 0x10 | uint8 | 255 | The amount of Attack that is gained from wearing the item. |
Defense | 1 | 0x11 | uint8 | 255 | The amount of Defense that is gained from wearing the item. |
Power | 1 | 0x12 | uint8 | 255 | The amount of Power that is gained from wearing the item. |
Resistance | 1 | 0x13 | uint8 | 255 | The amount of Resistance that is gained from wearing the item. |
Speed | 1 | 0x14 | int8 | 127 | The amount of Speed is gained from wearing the item.
(Anything over 0x7F (127) becomes negative) |
Evade | 1 | 0x15 | int8 | 127 | The amount of Evade is gained from wearing the item.
(Capped at 100. Anything over 0x7F (127) becomes negative) |
Move | 1 | 0x16 | int8 | 127 | The amount of Move that is gained from wearing the item.
(It only shows up to a value of 9 on screen however the real value can be up to 127, if the real value is over 127 it becomes 0.) |
Jump | 1 | 0x17 | int8 | 127 | The amount of Jump that is gained from wearing the item.
(It only shows up to a value of 9 on screen however the real value can be up to 127, if the real value is over 127 it becomes 0.) |
unknown | 1 | 0x18 | uint8[Verification Needed] | unknown | Not fully researched yet.
(Always 0x1E for Mithril items.) |
Buffer | 1 | 0x19 | uint8[Verification Needed] | Only observed as 0x00 | A buffer. |
Effects | 3 | 0x1A | uint8[Verification Needed] | 0x41[Verification Needed] | The effects the equipment has (i.e. [null]Fire). There are 3 slots for effects.
|
Abilites | 1 | 0x1D | uint8[Verification Needed] | unknown | The abilities the equipment can teach. No list yet. |
Buffer | 1 | 0x1E | uint8[Verification Needed] | Only observed as 0x00 | A buffer. |
Buffer | 1 | 0x1F | uint8[Verification Needed] | Only observed as 0x00 | A buffer. |