Bump 'n' Jump (NES)/RAM map: Difference between revisions

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(New page: {{rammap|game=Bump 'n' Jump}} <br> {| border="1" cellpadding="1" |'''RAM''' || '''Function''' || '''Details''' |- |0x003C || Scene (Level) ||Initial value is 00 |- |0x004D || Lives ||Ini...)
 
 
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{{rammap|game=Bump 'n' Jump}}
{{rammap|game=Bump 'n' Jump}}
<br>
 
{| border="1" cellpadding="1"  
{| border="1" cellpadding="1"  
|'''RAM'''  || '''Function''' || '''Details'''
|'''RAM'''  || '''Function''' || '''Details'''
|-
|-
|0x003C || Scene (Level) ||Initial value is 00
|0x003C || Scene (Level) ||Initial value is 00
|-
|0x0040 || Previous value of Score x00000 ||Used to keep track of when to award a bonus life
|-
|0x0041 || High Score 00000x ||
|-
|0x0042 || High Score 0000x0 ||
|-
|0x0043 || High Score 000x00 ||
|-
|0x0044 || High Score 00x000 ||
|-
|0x0045 || High Score 0x0000 ||
|-
|0x0046 || High Score x00000 ||
|-
|-
|0x004D || Lives ||Initial value is 03
|0x004D || Lives ||Initial value is 03
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|0x0053 || Score x00000 ||
|0x0053 || Score x00000 ||
|}
|}
<br>
 
{{stub}}
{{stub}}
{{Internal Data|game=Bump 'n' Jump}}

Latest revision as of 21:06, 28 January 2024

Chip tiny.png The following article is a RAM map for Bump 'n' Jump (NES).

RAM Function Details
0x003C Scene (Level) Initial value is 00
0x0040 Previous value of Score x00000 Used to keep track of when to award a bonus life
0x0041 High Score 00000x
0x0042 High Score 0000x0
0x0043 High Score 000x00
0x0044 High Score 00x000
0x0045 High Score 0x0000
0x0046 High Score x00000
0x004D Lives Initial value is 03
0x004E Score 00000x
0x004F Score 0000x0
0x0050 Score 000x00
0x0051 Score 00x000
0x0052 Score 0x0000
0x0053 Score x00000
So very stubbly.
This page is rather stubbly and could use some expansion.
Are you a bad enough dude to rescue this article?