Zombies Ate My Neighbors (SNES)/RAM map: Difference between revisions

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* <tt>0D1F</tt> = Which Character Player 1 is (00: Zeke, 02: Julie}
* <tt>0D1F</tt> = Which Character Player 1 is (00: Zeke, 02: Julie)
* <tt>0D26</tt> = Which Squirtgun (Firing) Graphics to use (FE: Julie)
* <tt>0D26</tt> = Which Squirtgun (Firing) Graphics to use (FE: Julie)
* <tt>0D82</tt> = Player 1 State (0004: Invisible)
* <tt>0D82</tt> = Player 1 State (0004: Invisible)
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* <tt>6C55</tt> = ?
* <tt>6C55</tt> = ?


[[Category: Zombies Ate My Neighbors]]
{{Internal Data}}

Latest revision as of 20:36, 28 January 2024

Chip tiny.png The following article is a RAM map for Zombies Ate My Neighbors (SNES).

  • 0D1F = Which Character Player 1 is (00: Zeke, 02: Julie)
  • 0D26 = Which Squirtgun (Firing) Graphics to use (FE: Julie)
  • 0D82 = Player 1 State (0004: Invisible)
  • 0D85 = Player 1 State Suplement? (0008 DB00: Invisible?)
  • 1833 = Used as an index for selecting current weapon
  • 1835 = Current Weapon selection?
  • 26C9 = Player 1 Pallette (01: Normal, 11: Invisible, 05: Upside Down)
  • 26D1 = Graphics for Player 1 on Load (0691: Zeke, 9E82: Julie)
  • 26D7 = Unknown (05: Zeke, 06: Julie)
  • 28CB = ?
  • 28CF = Weapon Inventory Position (00: Squirtgun, 11:Invisible)
  • 28D3 = Item Inventory Position (03: Healthkit, 0F: Invisible)

Weapon Stocks

Player 1

  • 28DF = Player 1 Squirtgun Stock
  • 28E1 = Player 1 Fire Extinguisher Stock
  • 28E3 = Player 1 Bubble Gun Stock
  • 28E5 = Player 1 Weed Eater Stock
  • 28E9 = Player 1 Artifact Stock
  • 28EB = Player 1 Bazooka Stock
  • 28ED = Player 1 Soda Stock
  • 28EF = Player 1 Tomato Stock
  • 28F1 = Player 1 Popsicle Stock
  • 28F3 = Player 1 Banana Stock
  • 28F5 = Player 1 Plate Stock
  • 28F7 = Player 1 Silverware Stock
  • 28F9 = Player 1 Football Stock
  • 28FB = Player 1 Flamethrower Stock

Player 2

  • 28FF = Player 2 Squirtgun Stock
  • 2901 = Player 2 Fire Extinguisher Stock
  • 2903 = Player 2 Bubble Gun Stock
  • 2905 = Player 2 Weed Eater Stock
  • 2909 = Player 2 Artifact Stock
  • 290B = Player 2 Bazooka Stock
  • 290D = Player 2 Soda Stock
  • 290F = Player 2 Tomato Stock
  • 2911 = Player 2 Popsicle Stock
  • 2913 = Player 2 Banana Stock
  • 2915 = Player 2 Plate Stock
  • 2917 = Player 2 Silverware Stock
  • 2919 = Player 2 Football Stock
  • 291B = Player 2 Flamethrower Stock
  • 291F = ?

Special Item Stocks

Player 1

  • 2920 = Player 1 Key Stock
  • 2922 = Player 1 Sneakers Stock
  • 2924 = Player 1 Monster Potion Stock
  • 2926 = Player 1 Invisible Potion Stock
  • 2928 = Player 1 Mystery Potion Stock
  • 292A = Player 1 Dummied Out Grey Mystery Potion Stock
  • 292B = Player 1 Dummied Out Yellow Potion Stock
  • 292D = Player 1 Health Kit Stock
  • 292F = Player 1 Pandora's Box Stock
  • 2931 = Player 1 Skull Key Stock
  • 2933 = Player 1 Clown Decoy Stock
  • 2935 = Player 1 Dummied out Gameboy-Lookin Thing Stock

Player 2

  • 293D = Player 2 Key Stock
  • 293F = Player 2 Sneakers Stock
  • 2941 = Player 2 Monster Potion Stock
  • 2942 = Player 2 Invisible Potion Stock
  • 2944 = Player 2 Mystery Potion Stock
  • 2946 = Player 2 Dummied Out Grey Mystery Potion Stock
  • 2948 = Player 2 Dummied Out Yellow Potion Stock
  • 294A = Player 2 Health Kit Stock
  • 294C = Player 2 Pandora's Box Stock
  • 294E = Player 2 Skull Key Stock
  • 2950 = Player 2 Clown Decoy Stock
  • 2952 = Player 2 Dummied out Gameboy-Lookin Thing Stock
  • 291F = ?

Scores

Player 1

  • 2A84 = Player 1 Score (Ten-Millions and Millions Digits)
  • 2A85 = Player 1 Score (Hundred-Thousands and Ten-Thousands Digits)
  • 2A86 = Player 1 Score (Thousands and Hundred Digits)
  • 2A87 = Player 1 Score (Tens and Ones Digits)

Player 2

  • 2A89 = Player 2 Score (Tens and Ones Digits)
  • 2A8A = Player 2 Score (Thousands and Hundreds Digits)
  • 2A8B = Player 2 Score (Hundred-Thousands and Ten-Thousands Digits)
  • 2A8C = Player 2 Score (Ten-Millions and Millions Digits)
  • 2A8D = ?
  • 2A95 = ?
  • 2A97 = ?
  • 2A98 = ?

High Score List

  • 2C78 = High Score List

Health

  • 6C49 = ?
  • 6B5B = ?
  • 6B5D = ?
  • 6B9B = ?
  • 6B9D = ?
  • 6C49 = Player 1 Health?
  • 6C4A = Player 2 Health?
  • 6C4D = Player 1 current weapon?
  • 6C55 = ?