If you are still using the old URL (datacrystal.romhacking.net), please update your bookmarks! The old URL may stop working soon.
The current URL is datacrystal.tcrf.net.
The current URL is datacrystal.tcrf.net.
Zombies Ate My Neighbors (SNES)/RAM map: Difference between revisions
Jump to navigation
Jump to search
m (Hawk moved page Zombies Ate My Neighbors/RAM map to Zombies Ate My Neighbors (SNES)/RAM map) |
|||
(6 intermediate revisions by 5 users not shown) | |||
Line 3: | Line 3: | ||
__TOC__ | __TOC__ | ||
* <tt>0D1F</tt> = Which Character Player 1 is (00: Zeke, 02: Julie | * <tt>0D1F</tt> = Which Character Player 1 is (00: Zeke, 02: Julie) | ||
* <tt>0D26</tt> = Which Squirtgun (Firing) Graphics to use (FE: Julie) | * <tt>0D26</tt> = Which Squirtgun (Firing) Graphics to use (FE: Julie) | ||
* <tt>0D82</tt> = Player 1 State (0004: Invisible) | * <tt>0D82</tt> = Player 1 State (0004: Invisible) | ||
Line 103: | Line 103: | ||
* <tt>6C4D</tt> = Player 1 current weapon? | * <tt>6C4D</tt> = Player 1 current weapon? | ||
* <tt>6C55</tt> = ? | * <tt>6C55</tt> = ? | ||
{{Internal Data}} |
Latest revision as of 20:36, 28 January 2024
The following article is a RAM map for Zombies Ate My Neighbors (SNES).
- 0D1F = Which Character Player 1 is (00: Zeke, 02: Julie)
- 0D26 = Which Squirtgun (Firing) Graphics to use (FE: Julie)
- 0D82 = Player 1 State (0004: Invisible)
- 0D85 = Player 1 State Suplement? (0008 DB00: Invisible?)
- 1833 = Used as an index for selecting current weapon
- 1835 = Current Weapon selection?
- 26C9 = Player 1 Pallette (01: Normal, 11: Invisible, 05: Upside Down)
- 26D1 = Graphics for Player 1 on Load (0691: Zeke, 9E82: Julie)
- 26D7 = Unknown (05: Zeke, 06: Julie)
- 28CB = ?
- 28CF = Weapon Inventory Position (00: Squirtgun, 11:Invisible)
- 28D3 = Item Inventory Position (03: Healthkit, 0F: Invisible)
Weapon Stocks
Player 1
- 28DF = Player 1 Squirtgun Stock
- 28E1 = Player 1 Fire Extinguisher Stock
- 28E3 = Player 1 Bubble Gun Stock
- 28E5 = Player 1 Weed Eater Stock
- 28E9 = Player 1 Artifact Stock
- 28EB = Player 1 Bazooka Stock
- 28ED = Player 1 Soda Stock
- 28EF = Player 1 Tomato Stock
- 28F1 = Player 1 Popsicle Stock
- 28F3 = Player 1 Banana Stock
- 28F5 = Player 1 Plate Stock
- 28F7 = Player 1 Silverware Stock
- 28F9 = Player 1 Football Stock
- 28FB = Player 1 Flamethrower Stock
Player 2
- 28FF = Player 2 Squirtgun Stock
- 2901 = Player 2 Fire Extinguisher Stock
- 2903 = Player 2 Bubble Gun Stock
- 2905 = Player 2 Weed Eater Stock
- 2909 = Player 2 Artifact Stock
- 290B = Player 2 Bazooka Stock
- 290D = Player 2 Soda Stock
- 290F = Player 2 Tomato Stock
- 2911 = Player 2 Popsicle Stock
- 2913 = Player 2 Banana Stock
- 2915 = Player 2 Plate Stock
- 2917 = Player 2 Silverware Stock
- 2919 = Player 2 Football Stock
- 291B = Player 2 Flamethrower Stock
- 291F = ?
Special Item Stocks
Player 1
- 2920 = Player 1 Key Stock
- 2922 = Player 1 Sneakers Stock
- 2924 = Player 1 Monster Potion Stock
- 2926 = Player 1 Invisible Potion Stock
- 2928 = Player 1 Mystery Potion Stock
- 292A = Player 1 Dummied Out Grey Mystery Potion Stock
- 292B = Player 1 Dummied Out Yellow Potion Stock
- 292D = Player 1 Health Kit Stock
- 292F = Player 1 Pandora's Box Stock
- 2931 = Player 1 Skull Key Stock
- 2933 = Player 1 Clown Decoy Stock
- 2935 = Player 1 Dummied out Gameboy-Lookin Thing Stock
Player 2
- 293D = Player 2 Key Stock
- 293F = Player 2 Sneakers Stock
- 2941 = Player 2 Monster Potion Stock
- 2942 = Player 2 Invisible Potion Stock
- 2944 = Player 2 Mystery Potion Stock
- 2946 = Player 2 Dummied Out Grey Mystery Potion Stock
- 2948 = Player 2 Dummied Out Yellow Potion Stock
- 294A = Player 2 Health Kit Stock
- 294C = Player 2 Pandora's Box Stock
- 294E = Player 2 Skull Key Stock
- 2950 = Player 2 Clown Decoy Stock
- 2952 = Player 2 Dummied out Gameboy-Lookin Thing Stock
- 291F = ?
Scores
Player 1
- 2A84 = Player 1 Score (Ten-Millions and Millions Digits)
- 2A85 = Player 1 Score (Hundred-Thousands and Ten-Thousands Digits)
- 2A86 = Player 1 Score (Thousands and Hundred Digits)
- 2A87 = Player 1 Score (Tens and Ones Digits)
Player 2
- 2A89 = Player 2 Score (Tens and Ones Digits)
- 2A8A = Player 2 Score (Thousands and Hundreds Digits)
- 2A8B = Player 2 Score (Hundred-Thousands and Ten-Thousands Digits)
- 2A8C = Player 2 Score (Ten-Millions and Millions Digits)
- 2A8D = ?
- 2A95 = ?
- 2A97 = ?
- 2A98 = ?
High Score List
- 2C78 = High Score List
Health
- 6C49 = ?
- 6B5B = ?
- 6B5D = ?
- 6B9B = ?
- 6B9D = ?
- 6C49 = Player 1 Health?
- 6C4A = Player 2 Health?
- 6C4D = Player 1 current weapon?
- 6C55 = ?
Internal Data for Zombies Ate My Neighbors (SNES)
| |
---|---|