Talk:Final Fantasy IV:RAM map: Difference between revisions

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==RAM data?==
This doesn't look like RAM data to me...
This doesn't look like RAM data to me...
:Well, it does need some cleanup and changing to a format organized by address.  It's totally unsorted now.  I'm currently playing it, so I might be able to help.  It also would help to make note that the ROM map needs to be for ''each release'' since there's some differences.  Maybe a note on differences will work but I've not really compared them much.  FF2(US) version is closest to FF4j Easy Type, though. [[User:Alphamule|Alphamule]] ([[User talk:Alphamule|talk]]) 20:13, 26 October 2014 (EDT)
:Made it sortable now, but still need to clean up the formatting a bit...  [[User:Alphamule|Alphamule]] ([[User talk:Alphamule|talk]]) 14:25, 22 June 2018 (EDT)
Flags (Grouped by byte):
80=Wounded
40=Stone
20=Frog
10=Small
08=Piggy
04=Mute
02=Darkness
01=Poison
80=?
40=Float
20=?
10=?
08=?
04=?
02=?
01=?
Next 2 bytes don't seem to do anything outside of battle.  <br>
Amusingly, this appears to be the exact same order as http://kwhazit.ucoz.net/trans/ff4/status.html which I used to compare icons/descriptions to result of changing value in memory.  I'll compare to effects in battles later, to verify if that's correct.  [[User:Alphamule|Alphamule]] ([[User talk:Alphamule|talk]]) 15:44, 28 June 2018 (EDT)
** 00800000:Skull
** 00200000:Paralyzed
** 00100000:Sleep
** 00080000:Confused
** 00040000:Bezerk
** 00030000:Petrify (2-bit value, 3=fully petrified)
** 00008000:Looks like paralyzed?
** 00004000:Can't move
** 00002000:?
** 00001000:?
** 00008000:?
** 00004000:?
** 00002000:?
** 00001000:?
** 00000800:?
** 00000400:?
** 00000200:?
** 00000100:Doom timer?
** 00000080:?
** 00000040:?
** 00000020:?
** 00000010:?
** 0000000C:Decoy (2-bit value, 3=2 hits, 1=1 hit, 0/2=inactive)
** 00000002:?
** 00000001:Crouch position (when HP is low)
[[User:Alphamule|Alphamule]] ([[User talk:Alphamule|talk]]) 16:29, 28 June 2018 (EDT)
==Confusion==
Why is the article titled "Final Fantasy IV", but all in-article information suggests it to be Final Fantasy II? Any clarification? [[User:Redstar|Redstar]] 00:54, 6 June 2009 (UTC)
:A little late but for others:  FF4j=FF2e or in other words, the original title was Final Fantasy IV, and then they called it Final Fantasy II in their English markets. [[User:Alphamule|Alphamule]] ([[User talk:Alphamule|talk]]) 20:09, 26 October 2014 (EDT)

Latest revision as of 20:29, 28 June 2018

RAM data?

This doesn't look like RAM data to me...

Well, it does need some cleanup and changing to a format organized by address. It's totally unsorted now. I'm currently playing it, so I might be able to help. It also would help to make note that the ROM map needs to be for each release since there's some differences. Maybe a note on differences will work but I've not really compared them much. FF2(US) version is closest to FF4j Easy Type, though. Alphamule (talk) 20:13, 26 October 2014 (EDT)
Made it sortable now, but still need to clean up the formatting a bit... Alphamule (talk) 14:25, 22 June 2018 (EDT)

Flags (Grouped by byte): 80=Wounded 40=Stone 20=Frog 10=Small 08=Piggy 04=Mute 02=Darkness 01=Poison 80=? 40=Float 20=? 10=? 08=? 04=? 02=? 01=? Next 2 bytes don't seem to do anything outside of battle.
Amusingly, this appears to be the exact same order as http://kwhazit.ucoz.net/trans/ff4/status.html which I used to compare icons/descriptions to result of changing value in memory. I'll compare to effects in battles later, to verify if that's correct. Alphamule (talk) 15:44, 28 June 2018 (EDT)

    • 00800000:Skull
    • 00200000:Paralyzed
    • 00100000:Sleep
    • 00080000:Confused
    • 00040000:Bezerk
    • 00030000:Petrify (2-bit value, 3=fully petrified)
    • 00008000:Looks like paralyzed?
    • 00004000:Can't move
    • 00002000:?
    • 00001000:?
    • 00008000:?
    • 00004000:?
    • 00002000:?
    • 00001000:?
    • 00000800:?
    • 00000400:?
    • 00000200:?
    • 00000100:Doom timer?
    • 00000080:?
    • 00000040:?
    • 00000020:?
    • 00000010:?
    • 0000000C:Decoy (2-bit value, 3=2 hits, 1=1 hit, 0/2=inactive)
    • 00000002:?
    • 00000001:Crouch position (when HP is low)

Alphamule (talk) 16:29, 28 June 2018 (EDT)

Confusion

Why is the article titled "Final Fantasy IV", but all in-article information suggests it to be Final Fantasy II? Any clarification? Redstar 00:54, 6 June 2009 (UTC)

A little late but for others: FF4j=FF2e or in other words, the original title was Final Fantasy IV, and then they called it Final Fantasy II in their English markets. Alphamule (talk) 20:09, 26 October 2014 (EDT)