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Talk:Final Fantasy IV:RAM map: Difference between revisions
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==RAM data?== | |||
This doesn't look like RAM data to me... | This doesn't look like RAM data to me... | ||
:Well, it does need some cleanup and changing to a format organized by address. It's totally unsorted now. I'm currently playing it, so I might be able to help. It also would help to make note that the ROM map needs to be for ''each release'' since there's some differences. Maybe a note on differences will work but I've not really compared them much. FF2(US) version is closest to FF4j Easy Type, though. [[User:Alphamule|Alphamule]] ([[User talk:Alphamule|talk]]) 20:13, 26 October 2014 (EDT) | |||
:Made it sortable now, but still need to clean up the formatting a bit... [[User:Alphamule|Alphamule]] ([[User talk:Alphamule|talk]]) 14:25, 22 June 2018 (EDT) | |||
Flags (Grouped by byte): | |||
80=Wounded | |||
40=Stone | |||
20=Frog | |||
10=Small | |||
08=Piggy | |||
04=Mute | |||
02=Darkness | |||
01=Poison | |||
80=? | |||
40=Float | |||
20=? | |||
10=? | |||
08=? | |||
04=? | |||
02=? | |||
01=? | |||
Next 2 bytes don't seem to do anything outside of battle. <br> | |||
Amusingly, this appears to be the exact same order as http://kwhazit.ucoz.net/trans/ff4/status.html which I used to compare icons/descriptions to result of changing value in memory. I'll compare to effects in battles later, to verify if that's correct. [[User:Alphamule|Alphamule]] ([[User talk:Alphamule|talk]]) 15:44, 28 June 2018 (EDT) | |||
** 00800000:Skull | |||
** 00200000:Paralyzed | |||
** 00100000:Sleep | |||
** 00080000:Confused | |||
** 00040000:Bezerk | |||
** 00030000:Petrify (2-bit value, 3=fully petrified) | |||
** 00008000:Looks like paralyzed? | |||
** 00004000:Can't move | |||
** 00002000:? | |||
** 00001000:? | |||
** 00008000:? | |||
** 00004000:? | |||
** 00002000:? | |||
** 00001000:? | |||
** 00000800:? | |||
** 00000400:? | |||
** 00000200:? | |||
** 00000100:Doom timer? | |||
** 00000080:? | |||
** 00000040:? | |||
** 00000020:? | |||
** 00000010:? | |||
** 0000000C:Decoy (2-bit value, 3=2 hits, 1=1 hit, 0/2=inactive) | |||
** 00000002:? | |||
** 00000001:Crouch position (when HP is low) | |||
[[User:Alphamule|Alphamule]] ([[User talk:Alphamule|talk]]) 16:29, 28 June 2018 (EDT) | |||
==Confusion== | |||
Why is the article titled "Final Fantasy IV", but all in-article information suggests it to be Final Fantasy II? Any clarification? [[User:Redstar|Redstar]] 00:54, 6 June 2009 (UTC) | |||
:A little late but for others: FF4j=FF2e or in other words, the original title was Final Fantasy IV, and then they called it Final Fantasy II in their English markets. [[User:Alphamule|Alphamule]] ([[User talk:Alphamule|talk]]) 20:09, 26 October 2014 (EDT) |
Latest revision as of 20:29, 28 June 2018
RAM data?
This doesn't look like RAM data to me...
- Well, it does need some cleanup and changing to a format organized by address. It's totally unsorted now. I'm currently playing it, so I might be able to help. It also would help to make note that the ROM map needs to be for each release since there's some differences. Maybe a note on differences will work but I've not really compared them much. FF2(US) version is closest to FF4j Easy Type, though. Alphamule (talk) 20:13, 26 October 2014 (EDT)
- Made it sortable now, but still need to clean up the formatting a bit... Alphamule (talk) 14:25, 22 June 2018 (EDT)
Flags (Grouped by byte):
80=Wounded
40=Stone
20=Frog
10=Small
08=Piggy
04=Mute
02=Darkness
01=Poison
80=?
40=Float
20=?
10=?
08=?
04=?
02=?
01=?
Next 2 bytes don't seem to do anything outside of battle.
Amusingly, this appears to be the exact same order as http://kwhazit.ucoz.net/trans/ff4/status.html which I used to compare icons/descriptions to result of changing value in memory. I'll compare to effects in battles later, to verify if that's correct. Alphamule (talk) 15:44, 28 June 2018 (EDT)
- 00800000:Skull
- 00200000:Paralyzed
- 00100000:Sleep
- 00080000:Confused
- 00040000:Bezerk
- 00030000:Petrify (2-bit value, 3=fully petrified)
- 00008000:Looks like paralyzed?
- 00004000:Can't move
- 00002000:?
- 00001000:?
- 00008000:?
- 00004000:?
- 00002000:?
- 00001000:?
- 00000800:?
- 00000400:?
- 00000200:?
- 00000100:Doom timer?
- 00000080:?
- 00000040:?
- 00000020:?
- 00000010:?
- 0000000C:Decoy (2-bit value, 3=2 hits, 1=1 hit, 0/2=inactive)
- 00000002:?
- 00000001:Crouch position (when HP is low)
Alphamule (talk) 16:29, 28 June 2018 (EDT)
Confusion
Why is the article titled "Final Fantasy IV", but all in-article information suggests it to be Final Fantasy II? Any clarification? Redstar 00:54, 6 June 2009 (UTC)